DEADSOFTWARE

removed "potentially visible panels" code in favor of grid
[d2df-sdl.git] / src / game / g_map.pas
2017-08-16 Ketmar Darkremoved "potentially visible panels" code in favor...
2017-08-16 Ketmar Darksimplified grid code (removed alot of pasta); rendering...
2017-08-16 Ketmar Darkgrid: proxy pool (no more segfaults on reloading map...
2017-08-16 Ketmar Darkgrid
2017-08-16 Ketmar Darkoptimized light drawing: process only "possible lit...
2017-08-16 Ketmar Darklight: use proper scissoring instead of clearing the...
2017-08-16 Ketmar Darkshitlight experiment
2017-08-15 Ketmar Darkbuild "visible panels set" before rendering the frame
2017-07-31 fgsfdsremove scripts
2016-10-13 binarymasterMerge FGSFDS branch, fix build
2016-06-28 FGSFDSFGScan load map scripts from wads now
2016-04-25 Ketmar Darkadded license info
2016-04-24 Ketmar Darkanimated textures loader simplified alot
2016-04-24 Ketmar Darkone game tick is closer to 28 milliseconds, so i made...
2016-04-24 Ketmar Darkround aimg frame delays
2016-04-24 Ketmar Darkanimated images from gif/apng
2016-04-22 Ketmar Darksfs, wadreader: much better searching for files inside...
2016-04-22 Ketmar Darkno more path splitting in wad reading, it's useless
2016-04-22 Ketmar Darkadded Vampyre Imaging Library; now textures can be...
2016-04-18 Ketmar Darkput "{$MODE ...}" directive in each source file; remove...
2016-04-18 Ketmar Darksfs and wad code refactoring: part 1
2016-04-17 Ketmar Darkremap textures
2016-04-15 Ketmar Darktemporary disable sfs GC on game startup (this will...
2016-04-08 Ketmar Darkproper (i hope) support for '.wad', '.pk3' and '.zip...
2016-04-08 Ketmar Darkalso, .pk3 seems to work now
2016-04-07 Ketmar Darkno more d2d:f built-in dfwad reader, it now using sfs...
2016-04-06 Ketmar Darkremoved trailing spaces all over the source
2016-04-05 Ketmar Darkwarnings for -O3
2016-04-05 FGSFDSFGSinitial commit: