6 e_graphics
, g_basic
, MAPSTRUCT
, g_textures
, Classes
,
7 g_phys
, WADEDITOR
, BinEditor
, g_panel
, md5
;
21 PRespawnPoint
= ^TRespawnPoint
;
22 TRespawnPoint
= record
24 Direction
: TDirection
;
28 PFlagPoint
= ^TFlagPoint
;
29 TFlagPoint
= TRespawnPoint
;
37 CaptureTime
: LongWord;
38 Animation
: TAnimation
;
39 Direction
: TDirection
;
43 function g_Map_Load(Res
: String): Boolean;
44 function g_Map_GetMapInfo(Res
: String): TMapInfo
;
45 function g_Map_GetMapsList(WADName
: String): SArray
;
46 function g_Map_Exist(Res
: String): Boolean;
47 procedure g_Map_Free();
48 procedure g_Map_Update();
49 procedure g_Map_DrawPanels(PanelType
: Word);
50 procedure g_Map_DrawBack(dx
, dy
: Integer);
51 function g_Map_CollidePanel(X
, Y
: Integer; Width
, Height
: Word;
52 PanelType
: Word; b1x3
: Boolean): Boolean;
53 function g_Map_CollideLiquid_Texture(X
, Y
: Integer; Width
, Height
: Word): DWORD
;
54 procedure g_Map_EnableWall(ID
: DWORD
);
55 procedure g_Map_DisableWall(ID
: DWORD
);
56 procedure g_Map_SwitchTexture(PanelType
: Word; ID
: DWORD
; AnimLoop
: Byte = 0);
57 procedure g_Map_SetLift(ID
: DWORD
; t
: Integer);
58 procedure g_Map_ReAdd_DieTriggers();
59 function g_Map_IsSpecialTexture(Texture
: String): Boolean;
61 function g_Map_GetPoint(PointType
: Byte; var RespawnPoint
: TRespawnPoint
): Boolean;
62 function g_Map_GetPointCount(PointType
: Byte): Word;
64 function g_Map_HaveFlagPoints(): Boolean;
66 procedure g_Map_ResetFlag(Flag
: Byte);
67 procedure g_Map_DrawFlags();
69 procedure g_Map_SaveState(Var Mem
: TBinMemoryWriter
);
70 procedure g_Map_LoadState(Var Mem
: TBinMemoryReader
);
73 RESPAWNPOINT_PLAYER1
= 1;
74 RESPAWNPOINT_PLAYER2
= 2;
77 RESPAWNPOINT_BLUE
= 5;
85 FLAG_STATE_NORMAL
= 1;
86 FLAG_STATE_DROPPED
= 2;
87 FLAG_STATE_CAPTURED
= 3;
88 FLAG_STATE_SCORED
= 4; // Äëÿ ýâåíòîâ ÷åðåç ñåòêó.
89 FLAG_STATE_RETURNED
= 5; // Äëÿ ýâåíòîâ ÷åðåç ñåòêó.
91 FLAG_TIME
= 720; // 20 seconds
93 SKY_STRETCH
: Single = 1.5;
97 gRenderBackgrounds
: TPanelArray
;
98 gRenderForegrounds
: TPanelArray
;
99 gWater
, gAcid1
, gAcid2
: TPanelArray
;
102 gBlockMon
: TPanelArray
;
103 gFlags
: array [FLAG_RED
..FLAG_BLUE
] of TFlag
;
104 //gDOMFlags: array of TFlag;
107 gDoorMap
: array of array of DWORD
;
108 gLiftMap
: array of array of DWORD
;
109 gWADHash
: TMD5Digest
;
110 BackID
: DWORD
= DWORD(-1);
111 gExternalResources
: TStringList
;
116 g_main
, e_log
, SysUtils
, g_items
, g_gfx
, g_console
,
117 GL
, GLExt
, g_weapons
, g_game
, g_sound
, e_sound
, CONFIG
,
118 g_options
, MAPREADER
, g_triggers
, g_player
, MAPDEF
,
119 Math
, g_monsters
, g_saveload
, g_language
, g_netmsg
;
122 FLAGRECT
: TRectWH
= (X
:15; Y
:12; Width
:33; Height
:52);
123 MUSIC_SIGNATURE
= $4953554D; // 'MUSI'
124 FLAG_SIGNATURE
= $47414C46; // 'FLAG'
127 Textures
: TLevelTextureArray
;
128 RespawnPoints
: Array of TRespawnPoint
;
129 FlagPoints
: Array [FLAG_RED
..FLAG_BLUE
] of PFlagPoint
;
130 //DOMFlagPoints: Array of TFlagPoint;
133 function g_Map_IsSpecialTexture(Texture
: String): Boolean;
135 Result
:= (Texture
= TEXTURE_NAME_WATER
) or
136 (Texture
= TEXTURE_NAME_ACID1
) or
137 (Texture
= TEXTURE_NAME_ACID2
);
140 procedure CreateDoorMap();
142 PanelArray
: Array of record
148 a
, b
, c
, m
, i
, len
: Integer;
156 SetLength(PanelArray
, len
);
158 for a
:= 0 to High(gWalls
) do
159 if gWalls
[a
].Door
then
161 PanelArray
[i
].X
:= gWalls
[a
].X
;
162 PanelArray
[i
].Y
:= gWalls
[a
].Y
;
163 PanelArray
[i
].Width
:= gWalls
[a
].Width
;
164 PanelArray
[i
].Height
:= gWalls
[a
].Height
;
165 PanelArray
[i
].Active
:= True;
166 PanelArray
[i
].PanelID
:= a
;
172 SetLength(PanelArray
, len
);
183 SetLength(gDoorMap
, 0);
185 g_Game_SetLoadingText(_lc
[I_LOAD_DOOR_MAP
], i
-1, False);
188 if PanelArray
[a
].Active
then
190 PanelArray
[a
].Active
:= False;
191 m
:= Length(gDoorMap
);
192 SetLength(gDoorMap
, m
+1);
193 SetLength(gDoorMap
[m
], 1);
194 gDoorMap
[m
, 0] := PanelArray
[a
].PanelID
;
202 if PanelArray
[b
].Active
then
203 for c
:= 0 to High(gDoorMap
[m
]) do
204 if {((gRenderWalls[PanelArray[b].RenderPanelID].TextureID = gRenderWalls[gDoorMap[m, c]].TextureID) or
205 gRenderWalls[PanelArray[b].RenderPanelID].Hide or gRenderWalls[gDoorMap[m, c]].Hide) and}
206 g_CollideAround(PanelArray
[b
].X
, PanelArray
[b
].Y
,
207 PanelArray
[b
].Width
, PanelArray
[b
].Height
,
208 gWalls
[gDoorMap
[m
, c
]].X
,
209 gWalls
[gDoorMap
[m
, c
]].Y
,
210 gWalls
[gDoorMap
[m
, c
]].Width
,
211 gWalls
[gDoorMap
[m
, c
]].Height
) then
213 PanelArray
[b
].Active
:= False;
214 SetLength(gDoorMap
[m
],
215 Length(gDoorMap
[m
])+1);
216 gDoorMap
[m
, High(gDoorMap
[m
])] := PanelArray
[b
].PanelID
;
222 g_Game_StepLoading();
228 procedure CreateLiftMap();
230 PanelArray
: Array of record
235 a
, b
, c
, len
, i
, j
: Integer;
241 len
:= Length(gLifts
);
242 SetLength(PanelArray
, len
);
244 for a
:= 0 to len
-1 do
246 PanelArray
[a
].X
:= gLifts
[a
].X
;
247 PanelArray
[a
].Y
:= gLifts
[a
].Y
;
248 PanelArray
[a
].Width
:= gLifts
[a
].Width
;
249 PanelArray
[a
].Height
:= gLifts
[a
].Height
;
250 PanelArray
[a
].Active
:= True;
253 SetLength(gLiftMap
, len
);
256 g_Game_SetLoadingText(_lc
[I_LOAD_LIFT_MAP
], len
-1, False);
258 for a
:= 0 to len
-1 do
259 if PanelArray
[a
].Active
then
261 PanelArray
[a
].Active
:= False;
262 SetLength(gLiftMap
[i
], 32);
270 for b
:= 0 to len
-1 do
271 if PanelArray
[b
].Active
then
273 if g_CollideAround(PanelArray
[b
].X
,
276 PanelArray
[b
].Height
,
277 PanelArray
[gLiftMap
[i
, c
]].X
,
278 PanelArray
[gLiftMap
[i
, c
]].Y
,
279 PanelArray
[gLiftMap
[i
, c
]].Width
,
280 PanelArray
[gLiftMap
[i
, c
]].Height
) then
282 PanelArray
[b
].Active
:= False;
284 if j
> High(gLiftMap
[i
]) then
285 SetLength(gLiftMap
[i
],
286 Length(gLiftMap
[i
])+32);
295 SetLength(gLiftMap
[i
], j
+1);
298 g_Game_StepLoading();
301 SetLength(gLiftMap
, i
);
306 function CreatePanel(PanelRec
: TPanelRec_1
; AddTextures
: TAddTextureArray
;
307 CurTex
: Integer; sav
: Boolean): Integer;
310 panels
: ^TPanelArray
;
314 case PanelRec
.PanelType
of
315 PANEL_WALL
, PANEL_OPENDOOR
, PANEL_CLOSEDOOR
:
318 panels
:= @gRenderBackgrounds
;
320 panels
:= @gRenderForegrounds
;
329 PANEL_LIFTUP
, PANEL_LIFTDOWN
, PANEL_LIFTLEFT
, PANEL_LIFTRIGHT
:
332 panels
:= @gBlockMon
;
337 len
:= Length(panels
^);
338 SetLength(panels
^, len
+ 1);
340 panels
^[len
] := TPanel
.Create(PanelRec
, AddTextures
,
343 panels
^[len
].SaveIt
:= True;
348 procedure CreateNullTexture(RecName
: String);
350 SetLength(Textures
, Length(Textures
)+1);
352 with Textures
[High(Textures
)] do
354 TextureName
:= RecName
;
358 TextureID
:= TEXTURE_NONE
;
362 function CreateTexture(RecName
: String; Map
: string; log
: Boolean): Boolean;
365 TextureData
: Pointer;
369 a
, ResLength
: Integer;
373 if Textures
<> nil then
374 for a
:= 0 to High(Textures
) do
375 if Textures
[a
].TextureName
= RecName
then
376 begin // Òåêñòóðà ñ òàêèì èìåíåì óæå åñòü
381 // Òåêñòóðû ñî ñïåöèàëüíûìè èìåíàìè (âîäà, ëàâà, êèñëîòà):
382 if (RecName
= TEXTURE_NAME_WATER
) or
383 (RecName
= TEXTURE_NAME_ACID1
) or
384 (RecName
= TEXTURE_NAME_ACID2
) then
386 SetLength(Textures
, Length(Textures
)+1);
388 with Textures
[High(Textures
)] do
390 TextureName
:= RecName
;
392 if TextureName
= TEXTURE_NAME_WATER
then
393 TextureID
:= TEXTURE_SPECIAL_WATER
395 if TextureName
= TEXTURE_NAME_ACID1
then
396 TextureID
:= TEXTURE_SPECIAL_ACID1
398 if TextureName
= TEXTURE_NAME_ACID2
then
399 TextureID
:= TEXTURE_SPECIAL_ACID2
;
408 // Çàãðóæàåì ðåñóðñ òåêñòóðû â ïàìÿòü èç WAD'à:
409 g_ProcessResourceStr(RecName
, WADName
, SectionName
, TextureName
);
411 WAD
:= TWADEditor_1
.Create();
413 if WADName
<> '' then
414 WADName
:= GameDir
+'/wads/'+WADName
418 WAD
.ReadFile(WADName
);
420 if WAD
.GetResource(SectionName
, TextureName
, TextureData
, ResLength
) then
422 SetLength(Textures
, Length(Textures
)+1);
423 if not e_CreateTextureMem(TextureData
, Textures
[High(Textures
)].TextureID
) then
425 e_GetTextureSize(Textures
[High(Textures
)].TextureID
,
426 @Textures
[High(Textures
)].Width
,
427 @Textures
[High(Textures
)].Height
);
428 FreeMem(TextureData
);
429 Textures
[High(Textures
)].TextureName
:= RecName
;
430 Textures
[High(Textures
)].Anim
:= False;
434 else // Íåò òàêîãî ðåóñðñà â WAD'å
437 e_WriteLog(Format('Error loading texture %s', [RecName
]), MSG_WARNING
);
438 e_WriteLog(Format('WAD Reader error: %s', [WAD
.GetLastErrorStr
]), MSG_WARNING
);
444 function CreateAnimTexture(RecName
: String; Map
: string; log
: Boolean): Boolean;
449 TextureData
: Pointer;
455 TextureResource
: String;
456 _width
, _height
, _framecount
, _speed
: Integer;
457 _backanimation
: Boolean;
461 // ×èòàåì WAD-ðåñóðñ àíèì.òåêñòóðû èç WAD'à â ïàìÿòü:
462 g_ProcessResourceStr(RecName
, WADName
, SectionName
, TextureName
);
464 WAD
:= TWADEditor_1
.Create();
466 if WADName
<> '' then
467 WADName
:= GameDir
+'/wads/'+WADName
471 WAD
.ReadFile(WADName
);
473 if not WAD
.GetResource(SectionName
, TextureName
, TextureWAD
, ResLength
) then
477 e_WriteLog(Format('Error loading animation texture %s', [RecName
]), MSG_WARNING
);
478 e_WriteLog(Format('WAD Reader error: %s', [WAD
.GetLastErrorStr
]), MSG_WARNING
);
486 if not WAD
.ReadMemory(TextureWAD
, ResLength
) then
493 // ×èòàåì INI-ðåñóðñ àíèì. òåêñòóðû è çàïîìèíàåì åãî óñòàíîâêè:
494 if not WAD
.GetResource('TEXT', 'ANIM', TextData
, ResLength
) then
501 cfg
:= TConfig
.CreateMem(TextData
, ResLength
);
503 TextureResource
:= cfg
.ReadStr('', 'resource', '');
505 if TextureResource
= '' then
514 _width
:= cfg
.ReadInt('', 'framewidth', 0);
515 _height
:= cfg
.ReadInt('', 'frameheight', 0);
516 _framecount
:= cfg
.ReadInt('', 'framecount', 0);
517 _speed
:= cfg
.ReadInt('', 'waitcount', 0);
518 _backanimation
:= cfg
.ReadBool('', 'backanimation', False);
522 // ×èòàåì ðåñóðñ òåêñòóð (êàäðîâ) àíèì. òåêñòóðû â ïàìÿòü:
523 if not WAD
.GetResource('TEXTURES', TextureResource
, TextureData
, ResLength
) then
533 SetLength(Textures
, Length(Textures
)+1);
534 with Textures
[High(Textures
)] do
536 // Ñîçäàåì êàäðû àíèì. òåêñòóðû èç ïàìÿòè:
537 if g_Frames_CreateMemory(@FramesID
, '', TextureData
,
538 _width
, _height
, _framecount
, _backanimation
) then
540 TextureName
:= RecName
;
544 FramesCount
:= _framecount
;
551 e_WriteLog(Format('Error loading animation texture %s', [RecName
]), MSG_WARNING
);
558 procedure CreateItem(Item
: TItemRec_1
);
560 if g_Game_IsClient
then Exit
;
562 if (not (gGameSettings
.GameMode
in [GM_DM
, GM_TDM
, GM_CTF
])) and
563 ByteBool(Item
.Options
and ITEM_OPTION_ONLYDM
) then
566 g_Items_Create(Item
.X
, Item
.Y
, Item
.ItemType
, ByteBool(Item
.Options
and ITEM_OPTION_FALL
),
567 gGameSettings
.GameMode
in [GM_DM
, GM_TDM
, GM_CTF
, GM_COOP
]);
570 procedure CreateArea(Area
: TAreaRec_1
);
575 case Area
.AreaType
of
576 AREA_DMPOINT
, AREA_PLAYERPOINT1
, AREA_PLAYERPOINT2
,
577 AREA_REDTEAMPOINT
, AREA_BLUETEAMPOINT
:
579 SetLength(RespawnPoints
, Length(RespawnPoints
)+1);
580 with RespawnPoints
[High(RespawnPoints
)] do
584 Direction
:= TDirection(Area
.Direction
);
586 case Area
.AreaType
of
587 AREA_DMPOINT
: PointType
:= RESPAWNPOINT_DM
;
588 AREA_PLAYERPOINT1
: PointType
:= RESPAWNPOINT_PLAYER1
;
589 AREA_PLAYERPOINT2
: PointType
:= RESPAWNPOINT_PLAYER2
;
590 AREA_REDTEAMPOINT
: PointType
:= RESPAWNPOINT_RED
;
591 AREA_BLUETEAMPOINT
: PointType
:= RESPAWNPOINT_BLUE
;
596 AREA_REDFLAG
, AREA_BLUEFLAG
:
598 if Area
.AreaType
= AREA_REDFLAG
then a
:= FLAG_RED
else a
:= FLAG_BLUE
;
600 if FlagPoints
[a
] <> nil then Exit
;
604 with FlagPoints
[a
]^ do
606 X
:= Area
.X
-FLAGRECT
.X
;
607 Y
:= Area
.Y
-FLAGRECT
.Y
;
608 Direction
:= TDirection(Area
.Direction
);
614 FLAG_RED
: g_Frames_Get(id
, 'FRAMES_FLAG_RED');
615 FLAG_BLUE
: g_Frames_Get(id
, 'FRAMES_FLAG_BLUE');
618 Animation
:= TAnimation
.Create(id
, True, 8);
619 Obj
.Rect
:= FLAGRECT
;
627 {SetLength(DOMFlagPoints, Length(DOMFlagPoints)+1);
628 with DOMFlagPoints[High(DOMFlagPoints)] do
632 Direction := TDirection(Area.Direction);
635 g_Map_CreateFlag(DOMFlagPoints[High(DOMFlagPoints)], FLAG_DOM, FLAG_STATE_NORMAL);}
640 procedure CreateTrigger(Trigger
: TTriggerRec_1
; fTexturePanel1Type
, fTexturePanel2Type
: Word);
644 if g_Game_IsClient
and not (Trigger
.TriggerType
in [TRIGGER_SOUND
, TRIGGER_MUSIC
]) then Exit
;
650 Width
:= Trigger
.Width
;
651 Height
:= Trigger
.Height
;
652 Enabled
:= ByteBool(Trigger
.Enabled
);
653 TexturePanel
:= Trigger
.TexturePanel
;
654 TexturePanelType
:= fTexturePanel1Type
;
655 ShotPanelType
:= fTexturePanel2Type
;
656 TriggerType
:= Trigger
.TriggerType
;
657 ActivateType
:= Trigger
.ActivateType
;
658 Keys
:= Trigger
.Keys
;
659 Data
.Default
:= Trigger
.DATA
;
662 g_Triggers_Create(_trigger
);
665 procedure CreateMonster(monster
: TMonsterRec_1
);
669 if g_Game_IsClient
then Exit
;
671 if (gGameSettings
.GameType
= GT_SINGLE
)
672 or LongBool(gGameSettings
.Options
and GAME_OPTION_MONSTERS
) then
674 i
:= g_Monsters_Create(monster
.MonsterType
, monster
.X
, monster
.Y
,
675 TDirection(monster
.Direction
));
677 if gTriggers
<> nil then
678 for a
:= 0 to High(gTriggers
) do
679 if gTriggers
[a
].TriggerType
in [TRIGGER_PRESS
,
680 TRIGGER_ON
, TRIGGER_OFF
, TRIGGER_ONOFF
] then
681 if (gTriggers
[a
].Data
.MonsterID
-1) = gMonsters
[i
].StartID
then
682 gMonsters
[i
].AddTrigger(a
);
684 if monster
.MonsterType
<> MONSTER_BARREL
then
689 procedure g_Map_ReAdd_DieTriggers();
693 if g_Game_IsClient
then Exit
;
695 for i
:= 0 to High(gMonsters
) do
696 if gMonsters
[i
] <> nil then
698 gMonsters
[i
].ClearTriggers();
700 for a
:= 0 to High(gTriggers
) do
701 if gTriggers
[a
].TriggerType
in [TRIGGER_PRESS
,
702 TRIGGER_ON
, TRIGGER_OFF
, TRIGGER_ONOFF
] then
703 if (gTriggers
[a
].Data
.MonsterID
-1) = gMonsters
[i
].StartID
then
704 gMonsters
[i
].AddTrigger(a
);
708 function extractWadName(resourceName
: string): string;
712 posN
:= Pos(':', resourceName
);
714 Result
:= Copy(resourceName
, 0, posN
-1)
719 procedure addResToExternalResList(res
: string);
721 res
:= extractWadName(res
);
722 if (res
<> '') and (gExternalResources
.IndexOf(res
) = -1) then
723 gExternalResources
.Add(res
);
726 procedure generateExternalResourcesList(mapReader
: TMapReader_1
);
728 textures
: TTexturesRec1Array
;
729 mapHeader
: TMapHeaderRec_1
;
731 resFile
: String = '';
733 if gExternalResources
= nil then
734 gExternalResources
:= TStringList
.Create
;
736 gExternalResources
.Clear
;
737 textures
:= mapReader
.GetTextures();
738 for i
:= 0 to High(textures
) do
740 addResToExternalResList(resFile
);
745 mapHeader
:= mapReader
.GetMapHeader
;
747 addResToExternalResList(mapHeader
.MusicName
);
748 addResToExternalResList(mapHeader
.SkyName
);
751 function g_Map_Load(Res
: String): Boolean;
753 DefaultMusRes
= 'Standart.wad:STDMUS\MUS1';
754 DefaultSkyRes
= 'Standart.wad:STDSKY\SKY0';
757 MapReader
: TMapReader_1
;
758 Header
: TMapHeaderRec_1
;
759 _textures
: TTexturesRec1Array
;
760 panels
: TPanelsRec1Array
;
761 items
: TItemsRec1Array
;
762 monsters
: TMonsterRec1Array
;
763 areas
: TAreasRec1Array
;
764 triggers
: TTriggersRec1Array
;
767 AddTextures
: TAddTextureArray
;
768 texture
: TTextureRec_1
;
769 TriggersTable
: Array of record
770 TexturePanel
: Integer;
775 FileName
, SectionName
, ResName
,
776 FileName2
, s
, TexName
: String;
779 ok
, isAnim
, trigRef
: Boolean;
786 g_ProcessResourceStr(Res
, FileName
, SectionName
, ResName
);
787 e_WriteLog('Loading map WAD: ' + FileName
, MSG_NOTIFY
);
788 g_Game_SetLoadingText(_lc
[I_LOAD_WAD_FILE
], 0, False);
790 WAD
:= TWADEditor_1
.Create();
791 if not WAD
.ReadFile(FileName
) then
793 g_FatalError(Format(_lc
[I_GAME_ERROR_MAP_WAD
], [FileName
]));
797 if not WAD
.GetResource('', ResName
, Data
, Len
) then
799 g_FatalError(Format(_lc
[I_GAME_ERROR_MAP_RES
], [ResName
]));
806 e_WriteLog('Loading map: ' + ResName
, MSG_NOTIFY
);
807 g_Game_SetLoadingText(_lc
[I_LOAD_MAP
], 0, False);
808 MapReader
:= TMapReader_1
.Create();
810 if not MapReader
.LoadMap(Data
) then
812 g_FatalError(Format(_lc
[I_GAME_ERROR_MAP_LOAD
], [Res
]));
819 generateExternalResourcesList(MapReader
);
821 g_Game_SetLoadingText(_lc
[I_LOAD_TEXTURES
], 0, False);
822 _textures
:= MapReader
.GetTextures();
824 // Äîáàâëåíèå òåêñòóð â Textures[]:
825 if _textures
<> nil then
827 e_WriteLog(' Loading textures:', MSG_NOTIFY
);
828 g_Game_SetLoadingText(_lc
[I_LOAD_TEXTURES
], High(_textures
), False);
830 for a
:= 0 to High(_textures
) do
833 CopyMemory(@s
[1], @_textures
[a
].Resource
[0], 64);
834 for b
:= 1 to Length(s
) do
840 e_WriteLog(' Loading texture: ' + s
, MSG_NOTIFY
);
841 // Àíèìèðîâàííàÿ òåêñòóðà:
842 if ByteBool(_textures
[a
].Anim
) then
844 if not CreateAnimTexture(_textures
[a
].Resource
, FileName
, True) then
846 g_SimpleError(Format(_lc
[I_GAME_ERROR_TEXTURE_ANIM
], [s
]));
847 CreateNullTexture(_textures
[a
].Resource
);
850 else // Îáû÷íàÿ òåêñòóðà:
851 if not CreateTexture(_textures
[a
].Resource
, FileName
, True) then
853 g_SimpleError(Format(_lc
[I_GAME_ERROR_TEXTURE_SIMPLE
], [s
]));
854 CreateNullTexture(_textures
[a
].Resource
);
857 g_Game_StepLoading();
861 // Çàãðóçêà òðèããåðîâ:
862 gTriggerClientID
:= 0;
863 e_WriteLog(' Loading triggers...', MSG_NOTIFY
);
864 g_Game_SetLoadingText(_lc
[I_LOAD_TRIGGERS
], 0, False);
865 triggers
:= MapReader
.GetTriggers();
868 e_WriteLog(' Loading panels...', MSG_NOTIFY
);
869 g_Game_SetLoadingText(_lc
[I_LOAD_PANELS
], 0, False);
870 panels
:= MapReader
.GetPanels();
872 // Ñîçäàíèå òàáëèöû òðèããåðîâ (ñîîòâåòñòâèå ïàíåëåé òðèããåðàì):
873 if triggers
<> nil then
875 e_WriteLog(' Setting up trigger table...', MSG_NOTIFY
);
876 SetLength(TriggersTable
, Length(triggers
));
877 g_Game_SetLoadingText(_lc
[I_LOAD_TRIGGERS_TABLE
], High(TriggersTable
), False);
879 for a
:= 0 to High(TriggersTable
) do
881 // Ñìåíà òåêñòóðû (âîçìîæíî, êíîïêè):
882 TriggersTable
[a
].TexturePanel
:= triggers
[a
].TexturePanel
;
884 if triggers
[a
].TriggerType
in [TRIGGER_LIFTUP
, TRIGGER_LIFTDOWN
, TRIGGER_LIFT
] then
885 TriggersTable
[a
].LiftPanel
:= TTriggerData(triggers
[a
].DATA
).PanelID
887 TriggersTable
[a
].LiftPanel
:= -1;
889 if triggers
[a
].TriggerType
in [TRIGGER_OPENDOOR
,
890 TRIGGER_CLOSEDOOR
, TRIGGER_DOOR
, TRIGGER_DOOR5
,
891 TRIGGER_CLOSETRAP
, TRIGGER_TRAP
] then
892 TriggersTable
[a
].DoorPanel
:= TTriggerData(triggers
[a
].DATA
).PanelID
894 TriggersTable
[a
].DoorPanel
:= -1;
896 if triggers
[a
].TriggerType
= TRIGGER_SHOT
then
897 TriggersTable
[a
].ShotPanel
:= TTriggerData(triggers
[a
].DATA
).ShotPanelID
899 TriggersTable
[a
].ShotPanel
:= -1;
901 g_Game_StepLoading();
906 if panels
<> nil then
908 e_WriteLog(' Setting up trigger links...', MSG_NOTIFY
);
909 g_Game_SetLoadingText(_lc
[I_LOAD_LINK_TRIGGERS
], High(panels
), False);
911 for a
:= 0 to High(panels
) do
913 SetLength(AddTextures
, 0);
916 if _textures
<> nil then
918 texture
:= _textures
[panels
[a
].TextureNum
];
926 // Ñìîòðèì, ññûëàþòñÿ ëè íà ýòó ïàíåëü òðèããåðû.
927 // Åñëè äà - òî íàäî ñîçäàòü åùå òåêñòóð:
929 if (TriggersTable
<> nil) and (_textures
<> nil) then
930 for b
:= 0 to High(TriggersTable
) do
931 if (TriggersTable
[b
].TexturePanel
= a
)
932 or (TriggersTable
[b
].ShotPanel
= a
) then
941 begin // Åñòü ññûëêè òðèããåðîâ íà ýòó ïàíåëü
943 CopyMemory(@s
[1], @texture
.Resource
[0], 64);
946 for c
:= Len
downto 1 do
954 // Ñïåö-òåêñòóðû çàïðåùåíû:
955 if g_Map_IsSpecialTexture(s
) then
958 // Îïðåäåëÿåì íàëè÷èå è ïîëîæåíèå öèôð â êîíöå ñòðîêè:
959 ok
:= g_Texture_NumNameFindStart(s
);
961 // Åñëè ok, çíà÷èò åñòü öèôðû â êîíöå.
962 // Çàãðóæàåì òåêñòóðû ñ îñòàëüíûìè #:
965 k
:= NNF_NAME_BEFORE
;
966 // Öèêë ïî èçìåíåíèþ èìåíè òåêñòóðû:
967 while ok
or (k
= NNF_NAME_BEFORE
) or
968 (k
= NNF_NAME_EQUALS
) do
970 k
:= g_Texture_NumNameFindNext(TexName
);
972 if (k
= NNF_NAME_BEFORE
) or
973 (k
= NNF_NAME_AFTER
) then
975 // Ïðîáóåì äîáàâèòü íîâóþ òåêñòóðó:
976 if ByteBool(texture
.Anim
) then
977 begin // Íà÷àëüíàÿ - àíèìèðîâàííàÿ, èùåì àíèìèðîâàííóþ
979 ok
:= CreateAnimTexture(TexName
, FileName
, False);
981 begin // Íåò àíèìèðîâàííîé, èùåì îáû÷íóþ
983 ok
:= CreateTexture(TexName
, FileName
, False);
987 begin // Íà÷àëüíàÿ - îáû÷íàÿ, èùåì îáû÷íóþ
989 ok
:= CreateTexture(TexName
, FileName
, False);
991 begin // Íåò îáû÷íîé, èùåì àíèìèðîâàííóþ
993 ok
:= CreateAnimTexture(TexName
, FileName
, False);
997 // Îíà ñóùåñòâóåò. Çàíîñèì åå ID â ñïèñîê ïàíåëè:
1000 for c
:= 0 to High(Textures
) do
1001 if Textures
[c
].TextureName
= TexName
then
1003 SetLength(AddTextures
, Length(AddTextures
)+1);
1004 AddTextures
[High(AddTextures
)].Texture
:= c
;
1005 AddTextures
[High(AddTextures
)].Anim
:= isAnim
;
1011 if k
= NNF_NAME_EQUALS
then
1013 // Çàíîñèì òåêóùóþ òåêñòóðó íà ñâîå ìåñòî:
1014 SetLength(AddTextures
, Length(AddTextures
)+1);
1015 AddTextures
[High(AddTextures
)].Texture
:= panels
[a
].TextureNum
;
1016 AddTextures
[High(AddTextures
)].Anim
:= ByteBool(texture
.Anim
);
1017 CurTex
:= High(AddTextures
);
1025 end; // if ok - åñòü ñìåæíûå òåêñòóðû
1026 end; // if ok - ññûëàþòñÿ òðèããåðû
1030 // Çàíîñèì òîëüêî òåêóùóþ òåêñòóðó:
1031 SetLength(AddTextures
, 1);
1032 AddTextures
[0].Texture
:= panels
[a
].TextureNum
;
1033 AddTextures
[0].Anim
:= ByteBool(texture
.Anim
);
1037 // Ñîçäàåì ïàíåëü è çàïîìèíàåì åå íîìåð:
1038 PanelID
:= CreatePanel(panels
[a
], AddTextures
, CurTex
, trigRef
);
1040 // Åñëè èñïîëüçóåòñÿ â òðèããåðàõ, òî ñòàâèì òî÷íûé ID:
1041 if TriggersTable
<> nil then
1042 for b
:= 0 to High(TriggersTable
) do
1044 // Òðèããåð äâåðè/ëèôòà:
1045 if (TriggersTable
[b
].LiftPanel
= a
) or
1046 (TriggersTable
[b
].DoorPanel
= a
) then
1047 TTriggerData(triggers
[b
].DATA
).PanelID
:= PanelID
;
1048 // Òðèããåð ñìåíû òåêñòóðû:
1049 if TriggersTable
[b
].TexturePanel
= a
then
1050 triggers
[b
].TexturePanel
:= PanelID
;
1051 // Òðèããåð "Òóðåëü":
1052 if TriggersTable
[b
].ShotPanel
= a
then
1053 TTriggerData(triggers
[b
].DATA
).ShotPanelID
:= PanelID
;
1056 g_Game_StepLoading();
1060 // Åñëè íå LoadState, òî ñîçäàåì òðèããåðû:
1061 if (triggers
<> nil) and not gLoadGameMode
then
1063 e_WriteLog(' Creating triggers...', MSG_NOTIFY
);
1064 g_Game_SetLoadingText(_lc
[I_LOAD_CREATE_TRIGGERS
], 0, False);
1065 // Óêàçûâàåì òèï ïàíåëè, åñëè åñòü:
1066 for a
:= 0 to High(triggers
) do
1068 if triggers
[a
].TexturePanel
<> -1 then
1069 b
:= panels
[TriggersTable
[a
].TexturePanel
].PanelType
1072 if (triggers
[a
].TriggerType
= TRIGGER_SHOT
) and
1073 (TTriggerData(triggers
[a
].DATA
).ShotPanelID
<> -1) then
1074 c
:= panels
[TriggersTable
[a
].ShotPanel
].PanelType
1077 CreateTrigger(triggers
[a
], b
, c
);
1081 // Çàãðóçêà ïðåäìåòîâ:
1082 e_WriteLog(' Loading triggers...', MSG_NOTIFY
);
1083 g_Game_SetLoadingText(_lc
[I_LOAD_ITEMS
], 0, False);
1084 items
:= MapReader
.GetItems();
1086 // Åñëè íå LoadState, òî ñîçäàåì ïðåäìåòû:
1087 if (items
<> nil) and not gLoadGameMode
then
1089 e_WriteLog(' Spawning items...', MSG_NOTIFY
);
1090 g_Game_SetLoadingText(_lc
[I_LOAD_CREATE_ITEMS
], 0, False);
1091 for a
:= 0 to High(items
) do
1092 CreateItem(Items
[a
]);
1095 // Çàãðóçêà îáëàñòåé:
1096 e_WriteLog(' Loading areas...', MSG_NOTIFY
);
1097 g_Game_SetLoadingText(_lc
[I_LOAD_AREAS
], 0, False);
1098 areas
:= MapReader
.GetAreas();
1100 // Åñëè íå LoadState, òî ñîçäàåì îáëàñòè:
1101 if areas
<> nil then
1103 e_WriteLog(' Creating areas...', MSG_NOTIFY
);
1104 g_Game_SetLoadingText(_lc
[I_LOAD_CREATE_AREAS
], 0, False);
1105 for a
:= 0 to High(areas
) do
1106 CreateArea(areas
[a
]);
1109 // Çàãðóçêà ìîíñòðîâ:
1110 e_WriteLog(' Loading monsters...', MSG_NOTIFY
);
1111 g_Game_SetLoadingText(_lc
[I_LOAD_MONSTERS
], 0, False);
1112 monsters
:= MapReader
.GetMonsters();
1114 gTotalMonsters
:= 0;
1116 // Åñëè íå LoadState, òî ñîçäàåì ìîíñòðîâ:
1117 if (monsters
<> nil) and not gLoadGameMode
then
1119 e_WriteLog(' Spawning monsters...', MSG_NOTIFY
);
1120 g_Game_SetLoadingText(_lc
[I_LOAD_CREATE_MONSTERS
], 0, False);
1121 for a
:= 0 to High(monsters
) do
1122 CreateMonster(monsters
[a
]);
1125 // Çàãðóçêà îïèñàíèÿ êàðòû:
1126 e_WriteLog(' Reading map info...', MSG_NOTIFY
);
1127 g_Game_SetLoadingText(_lc
[I_LOAD_MAP_HEADER
], 0, False);
1128 Header
:= MapReader
.GetMapHeader();
1134 Name
:= Header
.MapName
;
1135 Description
:= Header
.MapDescription
;
1136 Author
:= Header
.MapAuthor
;
1137 MusicName
:= Header
.MusicName
;
1138 SkyName
:= Header
.SkyName
;
1139 Height
:= Header
.Height
;
1140 Width
:= Header
.Width
;
1144 if gMapInfo
.SkyName
<> '' then
1146 e_WriteLog(' Loading sky: ' + gMapInfo
.SkyName
, MSG_NOTIFY
);
1147 g_Game_SetLoadingText(_lc
[I_LOAD_SKY
], 0, False);
1148 g_ProcessResourceStr(gMapInfo
.SkyName
, FileName
, SectionName
, ResName
);
1150 if FileName
<> '' then
1151 FileName
:= GameDir
+'/wads/'+FileName
1154 g_ProcessResourceStr(Res
, @FileName2
, nil, nil);
1155 FileName
:= FileName2
;
1158 s
:= FileName
+':'+SectionName
+'/'+ResName
;
1159 if g_Texture_CreateWAD(BackID
, s
) then
1161 g_Game_SetupScreenSize();
1164 g_FatalError(Format(_lc
[I_GAME_ERROR_SKY
], [s
]));
1169 if gMapInfo
.MusicName
<> '' then
1171 e_WriteLog(' Loading music: ' + gMapInfo
.MusicName
, MSG_NOTIFY
);
1172 g_Game_SetLoadingText(_lc
[I_LOAD_MUSIC
], 0, False);
1173 g_ProcessResourceStr(gMapInfo
.MusicName
, FileName
, SectionName
, ResName
);
1175 if FileName
<> '' then
1176 FileName
:= GameDir
+'/wads/'+FileName
1179 g_ProcessResourceStr(Res
, @FileName2
, nil, nil);
1180 FileName
:= FileName2
;
1183 s
:= FileName
+':'+SectionName
+'/'+ResName
;
1184 if g_Sound_CreateWADEx(gMapInfo
.MusicName
, s
, True) then
1187 g_FatalError(Format(_lc
[I_GAME_ERROR_MUSIC
], [s
]));
1190 // Îñòàëüíûå óñòàíâêè:
1198 // Åñëè íå LoadState, òî ñîçäàåì êàðòó ñòîëêíîâåíèé:
1199 if not gLoadGameMode
then
1202 // Ñáðîñ ëîêàëüíûõ ìàññèâîâ:
1208 TriggersTable
:= nil;
1211 // Âêëþ÷àåì ìóçûêó, åñëè ýòî íå çàãðóçêà:
1212 if ok
and (not gLoadGameMode
) then
1214 gMusic
.SetByName(gMapInfo
.MusicName
);
1218 gMusic
.SetByName('');
1220 e_WriteLog('Done loading map.', MSG_NOTIFY
);
1224 function g_Map_GetMapInfo(Res
: String): TMapInfo
;
1227 MapReader
: TMapReader_1
;
1228 Header
: TMapHeaderRec_1
;
1229 FileName
, SectionName
, ResName
: String;
1233 g_ProcessResourceStr(Res
, FileName
, SectionName
, ResName
);
1235 WAD
:= TWADEditor_1
.Create();
1236 if not WAD
.ReadFile(FileName
) then
1242 if not WAD
.GetResource('', ResName
, Data
, Len
) then
1250 MapReader
:= TMapReader_1
.Create();
1252 if not MapReader
.LoadMap(Data
) then
1254 g_Console_Add(Format(_lc
[I_GAME_ERROR_MAP_LOAD
], [Res
]), True);
1255 ZeroMemory(@Header
, SizeOf(Header
));
1256 Result
.Name
:= _lc
[I_GAME_ERROR_MAP_SELECT
];
1257 Result
.Description
:= _lc
[I_GAME_ERROR_MAP_SELECT
];
1261 Header
:= MapReader
.GetMapHeader();
1262 Result
.Name
:= Header
.MapName
;
1263 Result
.Description
:= Header
.MapDescription
;
1270 Result
.Author
:= Header
.MapAuthor
;
1271 Result
.Height
:= Header
.Height
;
1272 Result
.Width
:= Header
.Width
;
1275 function g_Map_GetMapsList(WADName
: string): SArray
;
1282 Sign
: Array [0..2] of Char;
1286 WAD
:= TWADEditor_1
.Create();
1287 if not WAD
.ReadFile(WADName
) then
1293 ResList
:= WAD
.GetResourcesList('');
1295 if ResList
<> nil then
1296 for a
:= 0 to High(ResList
) do
1298 if not WAD
.GetResource('', ResList
[a
], Data
, Len
) then Continue
;
1299 CopyMemory(@Sign
[0], Data
, 3);
1302 if Sign
= MAP_SIGNATURE
then
1304 SetLength(Result
, Length(Result
)+1);
1305 Result
[High(Result
)] := ResList
[a
];
1314 function g_Map_Exist(Res
: string): Boolean;
1317 FileName
, SectionName
, ResName
: string;
1323 g_ProcessResourceStr(Res
, FileName
, SectionName
, ResName
);
1325 if Pos('.wad', LowerCase(FileName
)) = 0 then FileName
:= FileName
+'.wad';
1327 WAD
:= TWADEditor_1
.Create
;
1328 if not WAD
.ReadFile(FileName
) then
1334 ResList
:= WAD
.GetResourcesList('');
1337 if ResList
<> nil then
1338 for a
:= 0 to High(ResList
) do if ResList
[a
] = ResName
then
1345 procedure g_Map_Free();
1349 procedure FreePanelArray(var panels
: TPanelArray
);
1354 if panels
<> nil then
1356 for i
:= 0 to High(panels
) do
1369 RespawnPoints
:= nil;
1370 if FlagPoints
[FLAG_RED
] <> nil then
1372 Dispose(FlagPoints
[FLAG_RED
]);
1373 FlagPoints
[FLAG_RED
] := nil;
1375 if FlagPoints
[FLAG_BLUE
] <> nil then
1377 Dispose(FlagPoints
[FLAG_BLUE
]);
1378 FlagPoints
[FLAG_BLUE
] := nil;
1380 //DOMFlagPoints := nil;
1384 if Textures
<> nil then
1386 for a
:= 0 to High(Textures
) do
1387 if not g_Map_IsSpecialTexture(Textures
[a
].TextureName
) then
1388 if Textures
[a
].Anim
then
1389 g_Frames_DeleteByID(Textures
[a
].FramesID
)
1391 if Textures
[a
].TextureID
<> TEXTURE_NONE
then
1392 e_DeleteTexture(Textures
[a
].TextureID
);
1397 FreePanelArray(gWalls
);
1398 FreePanelArray(gRenderBackgrounds
);
1399 FreePanelArray(gRenderForegrounds
);
1400 FreePanelArray(gWater
);
1401 FreePanelArray(gAcid1
);
1402 FreePanelArray(gAcid2
);
1403 FreePanelArray(gSteps
);
1404 FreePanelArray(gLifts
);
1405 FreePanelArray(gBlockMon
);
1407 if BackID
<> DWORD(-1) then
1411 e_DeleteTexture(BackID
);
1412 BackID
:= DWORD(-1);
1415 g_Game_StopAllSounds(False);
1417 g_Sound_Delete(gMapInfo
.MusicName
);
1419 gMapInfo
.Name
:= '';
1420 gMapInfo
.Description
:= '';
1421 gMapInfo
.MusicName
:= '';
1422 gMapInfo
.Height
:= 0;
1423 gMapInfo
.Width
:= 0;
1429 procedure g_Map_Update();
1435 procedure UpdatePanelArray(var panels
: TPanelArray
);
1440 if panels
<> nil then
1441 for i
:= 0 to High(panels
) do
1446 UpdatePanelArray(gWalls
);
1447 UpdatePanelArray(gRenderBackgrounds
);
1448 UpdatePanelArray(gRenderForegrounds
);
1449 UpdatePanelArray(gWater
);
1450 UpdatePanelArray(gAcid1
);
1451 UpdatePanelArray(gAcid2
);
1452 UpdatePanelArray(gSteps
);
1454 if gGameSettings
.GameMode
= GM_CTF
then
1456 for a
:= FLAG_RED
to FLAG_BLUE
do
1457 if not (gFlags
[a
].State
in [FLAG_STATE_NONE
, FLAG_STATE_CAPTURED
]) then
1460 if gFlags
[a
].Animation
<> nil then
1461 gFlags
[a
].Animation
.Update();
1463 m
:= g_Obj_Move(@Obj
, True, True);
1465 if gTime
mod (GAME_TICK
*2) <> 0 then
1468 // Ñîïðîòèâëåíèå âîçäóõà:
1469 Obj
.Vel
.X
:= z_dec(Obj
.Vel
.X
, 1);
1471 // Òàéìàóò ïîòåðÿííîãî ôëàãà, ëèáî îí âûïàë çà êàðòó:
1472 if ((Count
= 0) or ByteBool(m
and MOVE_FALLOUT
)) and g_Game_IsServer
then
1475 gFlags
[a
].CaptureTime
:= 0;
1476 if a
= FLAG_RED
then
1477 s
:= _lc
[I_PLAYER_FLAG_RED
]
1479 s
:= _lc
[I_PLAYER_FLAG_BLUE
];
1480 g_Game_Message(Format(_lc
[I_MESSAGE_FLAG_RETURN
], [AnsiUpperCase(s
)]), 144);
1482 if g_Game_IsNet
then
1483 MH_SEND_FlagEvent(FLAG_STATE_RETURNED
, a
, 0);
1490 // Èãðîê áåðåò ôëàã:
1491 if gPlayers
<> nil then
1493 j
:= Random(Length(gPlayers
)) - 1;
1495 for d
:= 0 to High(gPlayers
) do
1498 if j
> High(gPlayers
) then
1501 if gPlayers
[j
] <> nil then
1502 if gPlayers
[j
].Live
and
1503 g_Obj_Collide(@Obj
, @gPlayers
[j
].Obj
) then
1505 if gPlayers
[j
].GetFlag(a
) then
1514 procedure g_Map_DrawPanels(PanelType
: Word);
1516 procedure DrawPanels(var panels
: TPanelArray
;
1517 drawDoors
: Boolean = False);
1522 if panels
<> nil then
1523 for a
:= 0 to High(panels
) do
1524 if not (drawDoors
xor panels
[a
].Door
) then
1530 PANEL_WALL
: DrawPanels(gWalls
);
1531 PANEL_CLOSEDOOR
: DrawPanels(gWalls
, True);
1532 PANEL_BACK
: DrawPanels(gRenderBackgrounds
);
1533 PANEL_FORE
: DrawPanels(gRenderForegrounds
);
1534 PANEL_WATER
: DrawPanels(gWater
);
1535 PANEL_ACID1
: DrawPanels(gAcid1
);
1536 PANEL_ACID2
: DrawPanels(gAcid2
);
1537 PANEL_STEP
: DrawPanels(gSteps
);
1541 procedure g_Map_DrawBack(dx
, dy
: Integer);
1543 if gDrawBackGround
and (BackID
<> DWORD(-1)) then
1544 e_DrawSize(BackID
, dx
, dy
, 0, False, False, gBackSize
.X
, gBackSize
.Y
)
1546 e_Clear(GL_COLOR_BUFFER_BIT
, 0, 0, 0);
1549 function g_Map_CollidePanel(X
, Y
: Integer; Width
, Height
: Word;
1550 PanelType
: Word; b1x3
: Boolean): Boolean;
1556 if WordBool(PanelType
and PANEL_WALL
) then
1557 if gWalls
<> nil then
1562 if gWalls
[a
].Enabled
and
1563 g_Collide(X
, Y
, Width
, Height
,
1564 gWalls
[a
].X
, gWalls
[a
].Y
,
1565 gWalls
[a
].Width
, gWalls
[a
].Height
) then
1572 if WordBool(PanelType
and PANEL_WATER
) then
1573 if gWater
<> nil then
1578 if g_Collide(X
, Y
, Width
, Height
,
1579 gWater
[a
].X
, gWater
[a
].Y
,
1580 gWater
[a
].Width
, gWater
[a
].Height
) then
1587 if WordBool(PanelType
and PANEL_ACID1
) then
1588 if gAcid1
<> nil then
1593 if g_Collide(X
, Y
, Width
, Height
,
1594 gAcid1
[a
].X
, gAcid1
[a
].Y
,
1595 gAcid1
[a
].Width
, gAcid1
[a
].Height
) then
1602 if WordBool(PanelType
and PANEL_ACID2
) then
1603 if gAcid2
<> nil then
1608 if g_Collide(X
, Y
, Width
, Height
,
1609 gAcid2
[a
].X
, gAcid2
[a
].Y
,
1610 gAcid2
[a
].Width
, gAcid2
[a
].Height
) then
1617 if WordBool(PanelType
and PANEL_STEP
) then
1618 if gSteps
<> nil then
1623 if g_Collide(X
, Y
, Width
, Height
,
1624 gSteps
[a
].X
, gSteps
[a
].Y
,
1625 gSteps
[a
].Width
, gSteps
[a
].Height
) then
1632 if WordBool(PanelType
and (PANEL_LIFTUP
or PANEL_LIFTDOWN
or PANEL_LIFTLEFT
or PANEL_LIFTRIGHT
)) then
1633 if gLifts
<> nil then
1638 if ((WordBool(PanelType
and (PANEL_LIFTUP
)) and (gLifts
[a
].LiftType
= 0)) or
1639 (WordBool(PanelType
and (PANEL_LIFTDOWN
)) and (gLifts
[a
].LiftType
= 1)) or
1640 (WordBool(PanelType
and (PANEL_LIFTLEFT
)) and (gLifts
[a
].LiftType
= 2)) or
1641 (WordBool(PanelType
and (PANEL_LIFTRIGHT
)) and (gLifts
[a
].LiftType
= 3))) and
1642 g_Collide(X
, Y
, Width
, Height
,
1643 gLifts
[a
].X
, gLifts
[a
].Y
,
1644 gLifts
[a
].Width
, gLifts
[a
].Height
) then
1651 if WordBool(PanelType
and PANEL_BLOCKMON
) then
1652 if gBlockMon
<> nil then
1654 h
:= High(gBlockMon
);
1658 ((gBlockMon
[a
].Width
+ gBlockMon
[a
].Height
) >= 64) ) and
1659 g_Collide(X
, Y
, Width
, Height
,
1660 gBlockMon
[a
].X
, gBlockMon
[a
].Y
,
1661 gBlockMon
[a
].Width
, gBlockMon
[a
].Height
) then
1669 function g_Map_CollideLiquid_Texture(X
, Y
: Integer; Width
, Height
: Word): DWORD
;
1673 Result
:= TEXTURE_NONE
;
1675 if gWater
<> nil then
1680 if g_Collide(X
, Y
, Width
, Height
,
1681 gWater
[a
].X
, gWater
[a
].Y
,
1682 gWater
[a
].Width
, gWater
[a
].Height
) then
1684 Result
:= gWater
[a
].GetTextureID();
1689 if gAcid1
<> nil then
1694 if g_Collide(X
, Y
, Width
, Height
,
1695 gAcid1
[a
].X
, gAcid1
[a
].Y
,
1696 gAcid1
[a
].Width
, gAcid1
[a
].Height
) then
1698 Result
:= gAcid1
[a
].GetTextureID();
1703 if gAcid2
<> nil then
1708 if g_Collide(X
, Y
, Width
, Height
,
1709 gAcid2
[a
].X
, gAcid2
[a
].Y
,
1710 gAcid2
[a
].Width
, gAcid2
[a
].Height
) then
1712 Result
:= gAcid2
[a
].GetTextureID();
1718 procedure g_Map_EnableWall(ID
: DWORD
);
1723 g_Mark(X
, Y
, Width
, Height
, MARK_DOOR
, True);
1725 if g_Game_IsServer
and g_Game_IsNet
then MH_SEND_PanelState(PanelType
, ID
);
1729 procedure g_Map_DisableWall(ID
: DWORD
);
1734 g_Mark(X
, Y
, Width
, Height
, MARK_DOOR
, False);
1736 if g_Game_IsServer
and g_Game_IsNet
then MH_SEND_PanelState(PanelType
, ID
);
1740 procedure g_Map_SwitchTexture(PanelType
: Word; ID
: DWORD
; AnimLoop
: Byte = 0);
1745 PANEL_WALL
, PANEL_OPENDOOR
, PANEL_CLOSEDOOR
:
1748 tp
:= gRenderForegrounds
[ID
];
1750 tp
:= gRenderBackgrounds
[ID
];
1763 tp
.NextTexture(AnimLoop
);
1764 if g_Game_IsServer
and g_Game_IsNet
then
1765 MH_SEND_PanelTexture(PanelType
, ID
, AnimLoop
);
1768 procedure g_Map_SetLift(ID
: DWORD
; t
: Integer);
1770 if gLifts
[ID
].LiftType
= t
then
1777 g_Mark(X
, Y
, Width
, Height
, MARK_LIFT
, False);
1779 if LiftType
= 0 then
1780 g_Mark(X
, Y
, Width
, Height
, MARK_LIFTUP
, True)
1781 else if LiftType
= 1 then
1782 g_Mark(X
, Y
, Width
, Height
, MARK_LIFTDOWN
, True)
1783 else if LiftType
= 2 then
1784 g_Mark(X
, Y
, Width
, Height
, MARK_LIFTLEFT
, True)
1785 else if LiftType
= 3 then
1786 g_Mark(X
, Y
, Width
, Height
, MARK_LIFTRIGHT
, True);
1788 if g_Game_IsServer
and g_Game_IsNet
then MH_SEND_PanelState(PanelType
, ID
);
1792 function g_Map_GetPoint(PointType
: Byte; var RespawnPoint
: TRespawnPoint
): Boolean;
1795 PointsArray
: Array of TRespawnPoint
;
1798 SetLength(PointsArray
, 0);
1800 if RespawnPoints
= nil then
1803 for a
:= 0 to High(RespawnPoints
) do
1804 if RespawnPoints
[a
].PointType
= PointType
then
1806 SetLength(PointsArray
, Length(PointsArray
)+1);
1807 PointsArray
[High(PointsArray
)] := RespawnPoints
[a
];
1810 if PointsArray
= nil then
1813 RespawnPoint
:= PointsArray
[Random(Length(PointsArray
))];
1817 function g_Map_GetPointCount(PointType
: Byte): Word;
1823 if RespawnPoints
= nil then
1826 for a
:= 0 to High(RespawnPoints
) do
1827 if RespawnPoints
[a
].PointType
= PointType
then
1828 Result
:= Result
+ 1;
1831 function g_Map_HaveFlagPoints(): Boolean;
1833 Result
:= (FlagPoints
[FLAG_RED
] <> nil) and (FlagPoints
[FLAG_BLUE
] <> nil);
1836 procedure g_Map_ResetFlag(Flag
: Byte);
1838 with gFlags
[Flag
] do
1844 Direction
:= D_LEFT
;
1845 State
:= FLAG_STATE_NONE
;
1846 if FlagPoints
[Flag
] <> nil then
1848 Obj
.X
:= FlagPoints
[Flag
]^.X
;
1849 Obj
.Y
:= FlagPoints
[Flag
]^.Y
;
1850 Direction
:= FlagPoints
[Flag
]^.Direction
;
1851 State
:= FLAG_STATE_NORMAL
;
1857 procedure g_Map_DrawFlags();
1860 Mirror
: TMirrorType
;
1862 if gGameSettings
.GameMode
<> GM_CTF
then
1865 for i
:= FLAG_RED
to FLAG_BLUE
do
1867 if State
<> FLAG_STATE_CAPTURED
then
1869 if State
= FLAG_STATE_NONE
then
1872 if Direction
= D_LEFT
then
1874 Mirror
:= M_HORIZONTAL
;
1883 Animation
.Draw(Obj
.X
+dx
, Obj
.Y
+1, Mirror
);
1885 if g_debug_Frames
then
1887 e_DrawQuad(Obj
.X
+Obj
.Rect
.X
,
1889 Obj
.X
+Obj
.Rect
.X
+Obj
.Rect
.Width
-1,
1890 Obj
.Y
+Obj
.Rect
.Y
+Obj
.Rect
.Height
-1,
1896 procedure g_Map_SaveState(Var Mem
: TBinMemoryWriter
);
1903 procedure SavePanelArray(var panels
: TPanelArray
);
1905 PAMem
: TBinMemoryWriter
;
1908 // Ñîçäàåì íîâûé ñïèñîê ñîõðàíÿåìûõ ïàíåëåé:
1909 PAMem
:= TBinMemoryWriter
.Create((Length(panels
)+1) * 40);
1912 while i
< Length(panels
) do
1914 if panels
[i
].SaveIt
then
1918 // Ñîõðàíÿåì ïàíåëü:
1919 panels
[i
].SaveState(PAMem
);
1924 // Ñîõðàíÿåì ýòîò ñïèñîê ïàíåëåé:
1925 PAMem
.SaveToMemory(Mem
);
1929 procedure SaveFlag(flag
: PFlag
);
1932 dw
:= FLAG_SIGNATURE
; // 'FLAG'
1934 // Âðåìÿ ïåðåïîÿâëåíèÿ ôëàãà:
1935 Mem
.WriteByte(flag
^.RespawnType
);
1937 Mem
.WriteByte(flag
^.State
);
1938 // Íàïðàâëåíèå ôëàãà:
1939 if flag
^.Direction
= D_LEFT
then
1945 Obj_SaveState(@flag
^.Obj
, Mem
);
1949 Mem
:= TBinMemoryWriter
.Create(1024 * 1024); // 1 MB
1951 ///// Ñîõðàíÿåì ñïèñêè ïàíåëåé: /////
1952 // Ñîõðàíÿåì ïàíåëè ñòåí è äâåðåé:
1953 SavePanelArray(gWalls
);
1954 // Ñîõðàíÿåì ïàíåëè ôîíà:
1955 SavePanelArray(gRenderBackgrounds
);
1956 // Ñîõðàíÿåì ïàíåëè ïåðåäíåãî ïëàíà:
1957 SavePanelArray(gRenderForegrounds
);
1958 // Ñîõðàíÿåì ïàíåëè âîäû:
1959 SavePanelArray(gWater
);
1960 // Ñîõðàíÿåì ïàíåëè êèñëîòû-1:
1961 SavePanelArray(gAcid1
);
1962 // Ñîõðàíÿåì ïàíåëè êèñëîòû-2:
1963 SavePanelArray(gAcid2
);
1964 // Ñîõðàíÿåì ïàíåëè ñòóïåíåé:
1965 SavePanelArray(gSteps
);
1966 // Ñîõðàíÿåì ïàíåëè ëèôòîâ:
1967 SavePanelArray(gLifts
);
1970 ///// Ñîõðàíÿåì ìóçûêó: /////
1971 // Ñèãíàòóðà ìóçûêè:
1972 dw
:= MUSIC_SIGNATURE
; // 'MUSI'
1975 Assert(gMusic
<> nil, 'g_Map_SaveState: gMusic = nil');
1976 if gMusic
.NoMusic
then
1980 Mem
.WriteString(str
, 64);
1981 // Ïîçèöèÿ ïðîèãðûâàíèÿ ìóçûêè:
1982 dw
:= gMusic
.GetPosition();
1984 // Ñòîèò ëè ìóçûêà íà ñïåö-ïàóçå:
1985 boo
:= gMusic
.SpecPause
;
1986 Mem
.WriteBoolean(boo
);
1989 ///// Ñîõðàíÿåì êîëè÷åñòâî ìîíñòðîâ: /////
1990 Mem
.WriteInt(gTotalMonsters
);
1993 //// Ñîõðàíÿåì ôëàãè, åñëè ýòî CTF: /////
1994 if gGameSettings
.GameMode
= GM_CTF
then
1996 // Ôëàã Êðàñíîé êîìàíäû:
1997 SaveFlag(@gFlags
[FLAG_RED
]);
1998 // Ôëàã Ñèíåé êîìàíäû:
1999 SaveFlag(@gFlags
[FLAG_BLUE
]);
2003 ///// Ñîõðàíÿåì êîëè÷åñòâî ïîáåä, åñëè ýòî TDM/CTF: /////
2004 if gGameSettings
.GameMode
in [GM_TDM
, GM_CTF
] then
2006 // Î÷êè Êðàñíîé êîìàíäû:
2007 Mem
.WriteSmallInt(gTeamStat
[TEAM_RED
].Goals
);
2008 // Î÷êè Ñèíåé êîìàíäû:
2009 Mem
.WriteSmallInt(gTeamStat
[TEAM_BLUE
].Goals
);
2014 procedure g_Map_LoadState(Var Mem
: TBinMemoryReader
);
2021 procedure LoadPanelArray(var panels
: TPanelArray
);
2023 PAMem
: TBinMemoryReader
;
2026 // Çàãðóæàåì òåêóùèé ñïèñîê ïàíåëåé:
2027 PAMem
:= TBinMemoryReader
.Create();
2028 PAMem
.LoadFromMemory(Mem
);
2030 for i
:= 0 to Length(panels
)-1 do
2031 if panels
[i
].SaveIt
then
2037 raise EBinSizeError
.Create('g_Map_LoadState: LoadPanelArray: Wrong Panel ID');
2039 // Çàãðóæàåì ïàíåëü:
2040 panels
[i
].LoadState(PAMem
);
2043 // Ýòîò ñïèñîê ïàíåëåé çàãðóæåí:
2047 procedure LoadFlag(flag
: PFlag
);
2051 if dw
<> FLAG_SIGNATURE
then // 'FLAG'
2053 raise EBinSizeError
.Create('g_Map_LoadState: LoadFlag: Wrong Flag Signature');
2055 // Âðåìÿ ïåðåïîÿâëåíèÿ ôëàãà:
2056 Mem
.ReadByte(flag
^.RespawnType
);
2058 Mem
.ReadByte(flag
^.State
);
2059 // Íàïðàâëåíèå ôëàãà:
2062 flag
^.Direction
:= D_LEFT
2064 flag
^.Direction
:= D_RIGHT
;
2066 Obj_LoadState(@flag
^.Obj
, Mem
);
2073 ///// Çàãðóæàåì ñïèñêè ïàíåëåé: /////
2074 // Çàãðóæàåì ïàíåëè ñòåí è äâåðåé:
2075 LoadPanelArray(gWalls
);
2076 // Çàãðóæàåì ïàíåëè ôîíà:
2077 LoadPanelArray(gRenderBackgrounds
);
2078 // Çàãðóæàåì ïàíåëè ïåðåäíåãî ïëàíà:
2079 LoadPanelArray(gRenderForegrounds
);
2080 // Çàãðóæàåì ïàíåëè âîäû:
2081 LoadPanelArray(gWater
);
2082 // Çàãðóæàåì ïàíåëè êèñëîòû-1:
2083 LoadPanelArray(gAcid1
);
2084 // Çàãðóæàåì ïàíåëè êèñëîòû-2:
2085 LoadPanelArray(gAcid2
);
2086 // Çàãðóæàåì ïàíåëè ñòóïåíåé:
2087 LoadPanelArray(gSteps
);
2088 // Çàãðóæàåì ïàíåëè ëèôòîâ:
2089 LoadPanelArray(gLifts
);
2092 // Îáíîâëÿåì êàðòó ñòîëêíîâåíèé:
2095 ///// Çàãðóæàåì ìóçûêó: /////
2096 // Ñèãíàòóðà ìóçûêè:
2098 if dw
<> MUSIC_SIGNATURE
then // 'MUSI'
2100 raise EBinSizeError
.Create('g_Map_LoadState: Wrong Music Signature');
2103 Assert(gMusic
<> nil, 'g_Map_LoadState: gMusic = nil');
2104 Mem
.ReadString(str
);
2105 // Ïîçèöèÿ ïðîèãðûâàíèÿ ìóçûêè:
2107 // Ñòîèò ëè ìóçûêà íà ñïåö-ïàóçå:
2108 Mem
.ReadBoolean(boo
);
2109 // Çàïóñêàåì ýòó ìóçûêó:
2110 gMusic
.SetByName(str
);
2111 gMusic
.SpecPause
:= boo
;
2114 gMusic
.SetPosition(dw
);
2117 ///// Çàãðóæàåì êîëè÷åñòâî ìîíñòðîâ: /////
2118 Mem
.ReadInt(gTotalMonsters
);
2121 //// Çàãðóæàåì ôëàãè, åñëè ýòî CTF: /////
2122 if gGameSettings
.GameMode
= GM_CTF
then
2124 // Ôëàã Êðàñíîé êîìàíäû:
2125 LoadFlag(@gFlags
[FLAG_RED
]);
2126 // Ôëàã Ñèíåé êîìàíäû:
2127 LoadFlag(@gFlags
[FLAG_BLUE
]);
2131 ///// Çàãðóæàåì êîëè÷åñòâî ïîáåä, åñëè ýòî TDM/CTF: /////
2132 if gGameSettings
.GameMode
in [GM_TDM
, GM_CTF
] then
2134 // Î÷êè Êðàñíîé êîìàíäû:
2135 Mem
.ReadSmallInt(gTeamStat
[TEAM_RED
].Goals
);
2136 // Î÷êè Ñèíåé êîìàíäû:
2137 Mem
.ReadSmallInt(gTeamStat
[TEAM_BLUE
].Goals
);