DEADSOFTWARE

game: remove d_player (unused command)
[d2df-sdl.git] / src / game / g_game.pas
2023-06-09 DeaDDooMERgame: remove d_player (unused command) renders_updated
2023-06-09 DeaDDooMERgame: remove d_winmsg (unused command)
2023-06-09 DeaDDooMERgame: fix spectator camera
2023-06-09 DeaDDooMERgame: fix spectator mode switch
2023-06-09 DeaDDooMERgl: fix panel drawing
2023-06-09 DeaDDooMERgl: implement d_health
2023-06-09 DeaDDooMERgl: implement d_sounds
2023-06-09 DeaDDooMERgl: implement d_frames
2023-06-09 DeaDDooMERgl: implement screenshots
2023-06-09 DeaDDooMERshells: fix shell reset on map start
2023-06-09 DeaDDooMERgl: reset gfx on map start
2023-06-09 DeaDDooMERgl: implement load screen
2023-06-09 DeaDDooMERgame: setup hear points while game update
2023-06-09 DeaDDooMERgl: draw spectator interface
2023-06-09 DeaDDooMERgl: draw custom game stats
2023-06-09 DeaDDooMERgame: less references to HEADLESS
2023-06-09 DeaDDooMERsystem: add option -dDISABLE_SYSTEM
2023-06-09 DeaDDooMERrender: add option -dDISABLE_RENDER
2023-06-09 DeaDDooMERgame: disable corpses for server
2023-06-09 DeaDDooMERgame: disable shells for server
2023-06-09 DeaDDooMERgame: disable gibs for server
2023-06-09 DeaDDooMERgame: disable gfx for server
2023-06-09 DeaDDooMERrender: draw touch controls via render
2023-06-09 DeaDDooMERmenu: optionally disable menu in client
2023-06-09 DeaDDooMERrender: remove references to r_playermodel/r_game from...
2023-06-09 DeaDDooMERserver: build headless with completely disabled render...
2023-06-09 DeaDDooMERrender: use only r_render to access render
2023-06-09 DeaDDooMERrender: calculate message size in render
2023-06-09 DeaDDooMERrender: move screenshorts into render
2023-06-09 DeaDDooMERrender: load sky in render
2023-06-09 DeaDDooMERrender: move more texture load code into render
2023-06-09 DeaDDooMERrender: player punch TAnimation -> TAnimationState
2023-06-09 DeaDDooMERrender: hide panel textures into render
2023-06-09 DeaDDooMERrender: move player model texture loading into render
2023-06-09 DeaDDooMERrender: move gfx-once objects into render code
2023-06-09 DeaDDooMERrender: move textures loaders to render
2023-06-09 DeaDDooMERsystem: remove direct videomode change
2023-06-09 DeaDDooMERsystem: remove sys_GetTicks
2023-06-09 DeaDDooMERcleanup: clean boot sequence
2023-06-09 DeaDDooMERcleanup: move init and main loop code from g_window
2023-06-09 DeaDDooMERcleanup: remove g_main.pas
2023-06-09 DeaDDooMERrender: move e_texture -> r_texture
2023-06-09 DeaDDooMERrender: completely remove opengl calls form game code
2023-06-09 DeaDDooMERcleanup: remove g_options dependency on r_graphics
2023-06-09 DeaDDooMERrender: remove from render some common types
2023-06-09 DeaDDooMERrender: e_graphics -> r_graphics
2023-06-09 DeaDDooMERrender: separate player model logic and drawing
2023-06-09 DeaDDooMERrender: separate game logic and drawing
2023-06-09 DeaDDooMERrender: separate console logic and drawing
2023-06-06 fgsfdsgame: proper kick
2023-05-06 TerminalHashnet: true elegant solution (by fgsfds)
2023-04-26 TerminalHashgame: fix playermodel forcing
2023-04-26 TerminalHashnet: a more elegant solution for d_*
2023-04-26 TerminalHashnet: set values of debug commands to false when connect...
2023-04-25 TerminalHashfix whitespace
2023-04-25 Challenge9Add client-side model override option
2023-04-12 Dmitry D. ChernovCosmetic: Replace "goal" with "score" everywhere in...
2023-04-10 Dmitry D. ChernovGame: Write CSV-files with round statistics in UTF...
2023-03-13 Dmitry D. ChernovNet: Don't process network in ProcessLoading() for...
2023-03-11 TerminalHashnet: anti full state spam (by fgsfds)
2022-07-29 DeaDDooMERgame: fix screenshot size
2022-05-02 fgsfdsgame: add g_max_bots
2022-05-02 fgsfdsnet: add 'an' as an alias for announce
2022-05-02 fgsfdsnet: add 'announce' command
2022-05-02 fgsfdsgraphics: fix screenshots when r_resolution_scale != 1
2022-03-27 travi$Fix crash in some commands
2022-03-26 travi$Add option to skip fist switching
2022-03-26 travi$Add weapbest command
2022-03-26 Dmitry LyashukMake autoswitch server-side. Add option to skip empty...
2022-03-25 Dmitry LyashukGame: improving weapon autoswitch, added rotation by...
2022-01-21 fgsfdsnet: sync moving items and flags
2022-01-14 fgsfdsgame: add flag dropping
2022-01-08 fgsfdsgame: execute onwadend event after state is changed...
2021-12-14 DeaDDooMERfpc322: fix segfault on arm
2021-12-11 Stas'MGame: Revamp prev and next weapon commands
2021-09-18 TerminalHashadded some new msgs for friendlyfire options
2021-06-07 fgsfdsfix whitespace
2021-06-07 TerminalHashGame: add damage absorption
2021-05-06 fgsfdsgame: hit friendlies with everything by default
2021-05-06 fgsfdsconfig: save player teams
2021-05-06 fgsfdsgame: add option to disable hits on friendly players
2021-05-02 Stas'MGame: Fix magic value check of gSpectMode
2020-11-05 fgsfdsnet: add some more gulag tools
2020-04-24 fgsfdsgame: g_FatalError actually ends the game
2020-04-22 Stas'MGame: Assign gsGameFlags where it's missing
2020-03-15 Stas'MPlayer: Propagate valid SpawnerUID for corpse kills
2020-03-15 fgsfdsnet: only flush packets after an actual frame; remember...
2020-03-11 fgsfdscorpse following is now done by the camera instead...
2020-03-06 fgsfdsdecouple repainting from blitting the FBO; draw touch...
2020-03-03 fgsfdsadd r_interp to video settings menu
2020-03-03 fgsfdsfix slope interpolation; add r_maxfps
2020-03-02 fgsfdsadded actor rendering interpolation; fixed vsync on... plavnota
2020-03-01 fgsfdsmore survival bullshit: state recall, MC+NM warmup fix
2020-03-01 fgsfdshost can't spawn during an LMS round anymore
2020-02-27 fgsfdsdon't let SP games reset warmup time
2020-02-27 fgsfdswhoops
2020-02-27 fgsfdsreset warmup time instead of adding 1 second when no...
2020-02-27 fgsfdssurvival/lms fixes
2020-02-24 fgsfdsnuke doom2df.cfg; refactor some cvar-related stuff
2020-02-24 fgsfdsclean up GameCVars; add sv_forwardports
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