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d2df-sdl.git
2023-06-09
DeaDDooMER
gl: force camera at map center when screen larger than map
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2023-06-09
DeaDDooMER
gl: do not draw outside map area
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2023-06-09
DeaDDooMER
gl: cache texture id and color
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2023-06-09
DeaDDooMER
gl: optimize repeatable textures
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2023-06-09
DeaDDooMER
gl: fix big texture flip on hardware with texture size...
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2023-06-09
DeaDDooMER
gl: properly free memory
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2023-06-09
DeaDDooMER
gl: fix big textures on hardware with texture limits
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2023-06-09
DeaDDooMER
gl: fix stdfont cyrillic chars
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2023-06-09
DeaDDooMER
gl: implement load screen
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2023-06-09
DeaDDooMER
gl: implement camera look up/down
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2023-06-09
DeaDDooMER
gl: draw game time
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2023-06-09
DeaDDooMER
gl: draw fps
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2023-06-09
DeaDDooMER
gl: add cvar r_gl_maxtexsize
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2023-06-09
DeaDDooMER
game: setup hear points while game update
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2023-06-09
DeaDDooMER
gl: draw minimap
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2023-06-09
DeaDDooMER
gl: fix interpolation
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2023-06-09
DeaDDooMER
gl: draw chat bubble
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2023-06-09
DeaDDooMER
gl: draw pause screen
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2023-06-09
DeaDDooMER
gl: draw player indicator
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2023-06-09
DeaDDooMER
gl: draw screen message
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2023-06-09
DeaDDooMER
gl: draw spectator interface
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2023-06-09
DeaDDooMER
gl: draw single stats
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2023-06-09
DeaDDooMER
gl: draw custom game stats
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2023-06-09
DeaDDooMER
gl: draw stats table (TAB)
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2023-06-09
DeaDDooMER
gl: background aspect fix are special case
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2023-06-09
DeaDDooMER
sdl: fix sdl 1.2 for new render
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2023-06-09
DeaDDooMER
gl: draw stats on player view
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2023-06-09
DeaDDooMER
gl: draw server list
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2023-06-09
DeaDDooMER
gl: fix flickering
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2023-06-09
DeaDDooMER
gl: draw menu background
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2023-06-09
DeaDDooMER
gl: implement split screen
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2023-06-09
DeaDDooMER
anim: add get time from state function (unused now)
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2023-06-09
DeaDDooMER
anim: add state interpolation function (unused now)
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2023-06-09
DeaDDooMER
gl: remove bacanim flag from multitexture structure
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2023-06-09
DeaDDooMER
map: fix free random memory address
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2023-06-09
DeaDDooMER
panels: handle panel animation in render (bump protocol)
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2023-06-09
DeaDDooMER
gl: handle archvile fire animaton in render
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2023-06-09
DeaDDooMER
gl: handle punch animation in render
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2023-06-09
DeaDDooMER
gl: handle shot animations by render
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2023-06-09
DeaDDooMER
gl: use TAnimInfo for animations calculated by render
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2023-06-09
DeaDDooMER
gl: draw console
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2023-06-09
DeaDDooMER
gl: draw gui controls
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2023-06-09
DeaDDooMER
gl: align hud elements
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2023-06-09
DeaDDooMER
gl: draw hud
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2023-06-09
DeaDDooMER
gl: implement font loading and drawing
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2023-06-09
DeaDDooMER
gl: draw screen flashes
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2023-06-09
DeaDDooMER
gl: draw sky with parallax
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2023-06-09
DeaDDooMER
gl: handle map bounds
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2023-06-09
DeaDDooMER
gl: draw transpatent weapon with invis
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2023-06-09
DeaDDooMER
gl: draw player invis effect
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2023-06-09
DeaDDooMER
gl: draw invul pentagram
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2023-06-09
DeaDDooMER
gl: draw punch
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2023-06-09
DeaDDooMER
gl: fix player model unload
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2023-06-09
DeaDDooMER
gl: load item animations from table
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2023-06-09
DeaDDooMER
gl: draw shells
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2023-06-09
DeaDDooMER
gl: draw gibs
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2023-06-09
DeaDDooMER
gl: draw flags
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2023-06-09
DeaDDooMER
gl: colorize and blend textures
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2023-06-09
DeaDDooMER
gl: rotate shots
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2023-06-09
DeaDDooMER
gl: disable flamethrower shots
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2023-06-09
DeaDDooMER
gl: draw shots
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2023-06-09
DeaDDooMER
gl: draw gfx and particles
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2023-06-09
DeaDDooMER
gl: free player model textures
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2023-06-09
DeaDDooMER
gl: free weapon textures
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2023-06-09
DeaDDooMER
gl: draw weapon with player model
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2023-06-09
DeaDDooMER
gl: add new opengl render (initial implementation)
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2023-06-09
DeaDDooMER
renders: add stub render
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2023-06-09
DeaDDooMER
panels: remove flag Anim from ATextureID
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2023-06-09
DeaDDooMER
render: remove TAnimationState
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2023-06-09
DeaDDooMER
panels: use TAnimState
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2023-06-09
DeaDDooMER
monsters: use TAnimState for monsters
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2023-06-09
DeaDDooMER
corpses: use TAnimState for player corpses
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2023-06-09
DeaDDooMER
model: use TAnimState for player models
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2023-06-09
DeaDDooMER
player: use TAnimState for punch
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2023-06-09
DeaDDooMER
weapons: use TAnimState
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2023-06-09
DeaDDooMER
render: draw flag anims using TAnimState
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2023-06-09
DeaDDooMER
render: r_gfx uses TAnimState
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2023-06-09
DeaDDooMER
render: move item animations into render
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2023-06-09
DeaDDooMER
anim: add static variant of TAnimationState
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2023-06-09
DeaDDooMER
render: use only r_render to access render-specific...
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2023-06-09
DeaDDooMER
menu: allow to build menu without render
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2023-06-09
DeaDDooMER
render: load image for TGUIImage within render
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2023-06-09
DeaDDooMER
render: move TFont into render
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2023-06-09
DeaDDooMER
render: draw menu via render
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2023-06-09
DeaDDooMER
game: less references to HEADLESS
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2023-06-09
DeaDDooMER
system: add option -dDISABLE_SYSTEM
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2023-06-09
DeaDDooMER
render: add option -dDISABLE_RENDER
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2023-06-09
DeaDDooMER
holmes: fix build with -dDISABLE_GFX
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2023-06-09
DeaDDooMER
game: disable corpses for server
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2023-06-09
DeaDDooMER
game: disable shells for server
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2023-06-09
DeaDDooMER
game: disable gibs for server
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2023-06-09
DeaDDooMER
game: disable gfx for server
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2023-06-09
DeaDDooMER
render: disable FBO on devices which not support NPOT...
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2023-06-09
DeaDDooMER
sdl2: do not declare touch state variables when disable...
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2023-06-09
DeaDDooMER
render: draw touch controls via render
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2023-06-09
DeaDDooMER
menu: optionally disable menu in client
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2023-06-09
DeaDDooMER
render: fix monster animations
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2023-06-09
DeaDDooMER
render: fix archvile fire animation
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2023-06-09
DeaDDooMER
render: remove graphics data from TAnimationState
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2023-06-09
DeaDDooMER
models: fix player walk + fire
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