DeaDDooMER [Fri, 5 May 2023 11:45:05 +0000 (14:45 +0300)]
game: remove d_player (unused command)
DeaDDooMER [Fri, 5 May 2023 11:36:25 +0000 (14:36 +0300)]
game: remove d_winmsg (unused command)
DeaDDooMER [Fri, 5 May 2023 11:26:21 +0000 (14:26 +0300)]
gl: disable visual cheats at network game
DeaDDooMER [Thu, 23 Feb 2023 00:20:42 +0000 (03:20 +0300)]
gl: fix error messages
DeaDDooMER [Wed, 22 Feb 2023 17:28:14 +0000 (20:28 +0300)]
gl: more checks while texture loading
DeaDDooMER [Wed, 22 Feb 2023 16:28:25 +0000 (19:28 +0300)]
gl: implement texture filtering
DeaDDooMER [Wed, 22 Feb 2023 13:47:00 +0000 (16:47 +0300)]
gl: implement aim
DeaDDooMER [Tue, 21 Feb 2023 23:05:34 +0000 (02:05 +0300)]
gl: bfg offset
DeaDDooMER [Tue, 21 Feb 2023 21:19:07 +0000 (00:19 +0300)]
gl: fix bfg ball offset
DeaDDooMER [Tue, 21 Feb 2023 20:36:22 +0000 (23:36 +0300)]
gl: fix typo
DeaDDooMER [Tue, 21 Feb 2023 20:17:56 +0000 (23:17 +0300)]
gl: prevent visual object disappearance
DeaDDooMER [Tue, 21 Feb 2023 19:26:02 +0000 (22:26 +0300)]
game: fix spectator camera
DeaDDooMER [Tue, 21 Feb 2023 18:17:25 +0000 (21:17 +0300)]
game: fix spectator mode switch
DeaDDooMER [Tue, 21 Feb 2023 17:29:36 +0000 (20:29 +0300)]
gl: fix soul die animation offset
DeaDDooMER [Tue, 21 Feb 2023 16:25:30 +0000 (19:25 +0300)]
gl: fix barrels
DeaDDooMER [Tue, 21 Feb 2023 15:48:56 +0000 (18:48 +0300)]
gl: interpolate platforms
DeaDDooMER [Mon, 20 Feb 2023 18:07:19 +0000 (21:07 +0300)]
gui: close menu before show loadscreen
DeaDDooMER [Mon, 20 Feb 2023 13:16:24 +0000 (16:16 +0300)]
gl: draw pink-white chessboard as invalid texture placeholder
DeaDDooMER [Mon, 20 Feb 2023 13:01:01 +0000 (16:01 +0300)]
gl: fix fluid textures
DeaDDooMER [Sun, 19 Feb 2023 23:18:38 +0000 (02:18 +0300)]
gl: do not used max bound texture size automatically
DeaDDooMER [Sun, 19 Feb 2023 22:30:39 +0000 (01:30 +0300)]
gl: fix screenshoting on gles
DeaDDooMER [Sun, 19 Feb 2023 19:10:22 +0000 (22:10 +0300)]
gl: fix panel drawing
DeaDDooMER [Sun, 19 Feb 2023 15:09:15 +0000 (18:09 +0300)]
gl: set r_loadscreen_fps 10 by default
DeaDDooMER [Sun, 19 Feb 2023 15:03:29 +0000 (18:03 +0300)]
gl: implement d_health
DeaDDooMER [Sun, 19 Feb 2023 14:35:44 +0000 (17:35 +0300)]
gl: implement d_sounds
DeaDDooMER [Sat, 18 Feb 2023 15:33:55 +0000 (18:33 +0300)]
gl: implement d_frames
DeaDDooMER [Sat, 18 Feb 2023 14:43:58 +0000 (17:43 +0300)]
gl: implement screenshots
DeaDDooMER [Sat, 18 Feb 2023 00:47:00 +0000 (03:47 +0300)]
gl: fix holmes scale and map offset
DeaDDooMER [Thu, 16 Feb 2023 19:20:00 +0000 (22:20 +0300)]
gl: shade titlepic in main menu
DeaDDooMER [Thu, 16 Feb 2023 19:13:06 +0000 (22:13 +0300)]
gl: fix crash on render finalization
DeaDDooMER [Thu, 16 Feb 2023 19:10:49 +0000 (22:10 +0300)]
panels: fix crash on liquid collision
DeaDDooMER [Thu, 16 Feb 2023 19:01:18 +0000 (22:01 +0300)]
gl: fix load animtextures
DeaDDooMER [Thu, 16 Feb 2023 18:51:54 +0000 (21:51 +0300)]
shells: fix shell reset on map start
DeaDDooMER [Thu, 16 Feb 2023 18:31:11 +0000 (21:31 +0300)]
gl: reset gfx on map start
DeaDDooMER [Thu, 16 Feb 2023 18:17:57 +0000 (21:17 +0300)]
gl: free old map textures before load new textures
DeaDDooMER [Thu, 16 Feb 2023 16:48:16 +0000 (19:48 +0300)]
gl: fix draw invalid texture
DeaDDooMER [Thu, 16 Feb 2023 16:17:35 +0000 (19:17 +0300)]
gl: more animation checks
DeaDDooMER [Thu, 16 Feb 2023 00:53:58 +0000 (03:53 +0300)]
nogl: fix quads
DeaDDooMER [Wed, 15 Feb 2023 18:54:24 +0000 (21:54 +0300)]
menu: fix background in credits
DeaDDooMER [Wed, 15 Feb 2023 18:43:43 +0000 (21:43 +0300)]
gl: fix text fields
DeaDDooMER [Wed, 15 Feb 2023 18:39:52 +0000 (21:39 +0300)]
gl: fix rect drawing
DeaDDooMER [Tue, 14 Feb 2023 13:57:06 +0000 (16:57 +0300)]
gl: apply r_resolution_scale without videomode reset
DeaDDooMER [Tue, 14 Feb 2023 13:44:18 +0000 (16:44 +0300)]
gl: do not scale vitrual keyboard with r_resoulution scale
DeaDDooMER [Tue, 14 Feb 2023 13:09:58 +0000 (16:09 +0300)]
gl: fix prev key name
DeaDDooMER [Tue, 14 Feb 2023 12:55:38 +0000 (15:55 +0300)]
gl: fix indicators
DeaDDooMER [Tue, 14 Feb 2023 12:03:37 +0000 (15:03 +0300)]
nogl: use native glOrthof when possible
DeaDDooMER [Mon, 13 Feb 2023 19:27:27 +0000 (22:27 +0300)]
gl: print opengl driver info
DeaDDooMER [Mon, 13 Feb 2023 19:01:13 +0000 (22:01 +0300)]
nogl: fix glOrtho
DeaDDooMER [Mon, 13 Feb 2023 16:56:20 +0000 (19:56 +0300)]
gl: fix build for gles (still not work on android)
DeaDDooMER [Mon, 13 Feb 2023 14:12:10 +0000 (17:12 +0300)]
renders: remove old opengl render
DeaDDooMER [Mon, 13 Feb 2023 14:06:11 +0000 (17:06 +0300)]
gl: implement touch screen controls
DeaDDooMER [Mon, 13 Feb 2023 13:30:58 +0000 (16:30 +0300)]
gl: implement r_scale
DeaDDooMER [Mon, 13 Feb 2023 10:55:33 +0000 (13:55 +0300)]
gl: make hud fully usable on 640x400
DeaDDooMER [Mon, 13 Feb 2023 00:53:19 +0000 (03:53 +0300)]
gl: fix particle size with r_scale_resolution>1
DeaDDooMER [Mon, 13 Feb 2023 00:08:16 +0000 (03:08 +0300)]
gl: implement r_resolution_scale (without FBO)
DeaDDooMER [Thu, 29 Dec 2022 18:58:16 +0000 (21:58 +0300)]
gl: fix mouse coords for holmes
DeaDDooMER [Thu, 29 Dec 2022 17:35:55 +0000 (20:35 +0300)]
flexui: move portable drawing code back to fui_gfx
DeaDDooMER [Thu, 29 Dec 2022 16:48:47 +0000 (19:48 +0300)]
gui: fix build with disabled render
DeaDDooMER [Thu, 29 Dec 2022 16:48:15 +0000 (19:48 +0300)]
build: move dependency check to modules where they used
DeaDDooMER [Thu, 29 Dec 2022 16:17:12 +0000 (19:17 +0300)]
flexui: remove direct dependency on opengl
DeaDDooMER [Thu, 29 Dec 2022 14:40:24 +0000 (17:40 +0300)]
gl: move holmes drawing code into render
DeaDDooMER [Thu, 29 Dec 2022 12:09:32 +0000 (15:09 +0300)]
gl: allow holmes (works partially)
DeaDDooMER [Thu, 29 Dec 2022 01:24:25 +0000 (04:24 +0300)]
gl: fix indicators
DeaDDooMER [Thu, 29 Dec 2022 01:13:32 +0000 (04:13 +0300)]
gl: fix invalid color cache
DeaDDooMER [Thu, 29 Dec 2022 01:10:16 +0000 (04:10 +0300)]
gl: force camera at map center when screen larger than map
DeaDDooMER [Thu, 29 Dec 2022 00:30:31 +0000 (03:30 +0300)]
gl: do not draw outside map area
DeaDDooMER [Wed, 28 Dec 2022 21:00:45 +0000 (00:00 +0300)]
gl: cache texture id and color
DeaDDooMER [Wed, 28 Dec 2022 19:35:20 +0000 (22:35 +0300)]
gl: optimize repeatable textures
DeaDDooMER [Wed, 28 Dec 2022 15:47:06 +0000 (18:47 +0300)]
gl: fix big texture flip on hardware with texture size limits
DeaDDooMER [Wed, 28 Dec 2022 15:16:12 +0000 (18:16 +0300)]
gl: properly free memory
DeaDDooMER [Wed, 28 Dec 2022 14:06:42 +0000 (17:06 +0300)]
gl: fix big textures on hardware with texture limits
DeaDDooMER [Wed, 28 Dec 2022 13:42:06 +0000 (16:42 +0300)]
gl: fix stdfont cyrillic chars
DeaDDooMER [Wed, 27 Jul 2022 18:53:19 +0000 (21:53 +0300)]
gl: implement load screen
DeaDDooMER [Tue, 26 Jul 2022 22:09:13 +0000 (01:09 +0300)]
gl: implement camera look up/down
DeaDDooMER [Tue, 26 Jul 2022 21:50:22 +0000 (00:50 +0300)]
gl: draw game time
DeaDDooMER [Tue, 26 Jul 2022 21:42:43 +0000 (00:42 +0300)]
gl: draw fps
DeaDDooMER [Tue, 26 Jul 2022 10:13:49 +0000 (13:13 +0300)]
gl: add cvar r_gl_maxtexsize
DeaDDooMER [Mon, 25 Jul 2022 18:01:08 +0000 (21:01 +0300)]
game: setup hear points while game update
DeaDDooMER [Mon, 25 Jul 2022 15:56:17 +0000 (18:56 +0300)]
gl: draw minimap
DeaDDooMER [Mon, 25 Jul 2022 13:15:37 +0000 (16:15 +0300)]
gl: fix interpolation
DeaDDooMER [Sun, 24 Jul 2022 19:15:07 +0000 (22:15 +0300)]
gl: draw chat bubble
DeaDDooMER [Sun, 24 Jul 2022 18:01:44 +0000 (21:01 +0300)]
gl: draw pause screen
DeaDDooMER [Sun, 24 Jul 2022 17:55:33 +0000 (20:55 +0300)]
gl: draw player indicator
DeaDDooMER [Sun, 24 Jul 2022 13:20:57 +0000 (16:20 +0300)]
gl: draw screen message
DeaDDooMER [Sat, 23 Jul 2022 19:35:36 +0000 (22:35 +0300)]
gl: draw spectator interface
DeaDDooMER [Fri, 22 Jul 2022 07:13:34 +0000 (10:13 +0300)]
gl: draw single stats
DeaDDooMER [Thu, 21 Jul 2022 20:17:01 +0000 (23:17 +0300)]
gl: draw custom game stats
DeaDDooMER [Wed, 20 Jul 2022 22:09:12 +0000 (01:09 +0300)]
gl: draw stats table (TAB)
DeaDDooMER [Wed, 20 Jul 2022 18:21:09 +0000 (21:21 +0300)]
gl: background aspect fix are special case
DeaDDooMER [Wed, 20 Jul 2022 17:42:13 +0000 (20:42 +0300)]
sdl: fix sdl 1.2 for new render
DeaDDooMER [Tue, 19 Jul 2022 21:45:50 +0000 (00:45 +0300)]
gl: draw stats on player view
DeaDDooMER [Mon, 18 Jul 2022 18:48:13 +0000 (21:48 +0300)]
gl: draw server list
DeaDDooMER [Mon, 18 Jul 2022 15:03:12 +0000 (18:03 +0300)]
gl: fix flickering
DeaDDooMER [Mon, 18 Jul 2022 15:02:34 +0000 (18:02 +0300)]
gl: draw menu background
DeaDDooMER [Mon, 18 Jul 2022 08:52:02 +0000 (11:52 +0300)]
gl: implement split screen
DeaDDooMER [Sun, 17 Jul 2022 11:33:03 +0000 (14:33 +0300)]
anim: add get time from state function (unused now)
DeaDDooMER [Thu, 30 Jun 2022 17:05:11 +0000 (20:05 +0300)]
anim: add state interpolation function (unused now)
DeaDDooMER [Thu, 30 Jun 2022 11:03:13 +0000 (14:03 +0300)]
gl: remove bacanim flag from multitexture structure
DeaDDooMER [Mon, 20 Jun 2022 20:02:14 +0000 (23:02 +0300)]
map: fix free random memory address
DeaDDooMER [Mon, 13 Jun 2022 21:40:31 +0000 (00:40 +0300)]
panels: handle panel animation in render (bump protocol)