DEADSOFTWARE

gl: fix typo
authorDeaDDooMER <deaddoomer@deadsoftware.ru>
Tue, 21 Feb 2023 20:36:22 +0000 (23:36 +0300)
committerDeaDDooMER <deaddoomer@deadsoftware.ru>
Fri, 9 Jun 2023 09:20:09 +0000 (12:20 +0300)
src/game/renders/opengl/r_map.pas

index 05cdffa4baecf6e00753e619c5413de0b60fb069..407431e8a4e7517cfb9e759924c10c85afd4b41d 100644 (file)
@@ -470,7 +470,7 @@ implementation
       end;
     {$ENDIF}
     // --------- shots --------- //
-    r_Common_SetLoading('Weapon splahses', WEAPON_LAST + 1);
+    r_Common_SetLoading('Weapon splashes', WEAPON_LAST + 1);
     for i := 0 to WEAPON_LAST do
     begin
       if ShotAnim[i].anim.frames > 0 then