Master: Sleep for more than 1ms when idle
Master: Support multiline message files
GUI: MOTD field now has automatic height
Net: Master now supports MOTD and message boxes
Net: Start ebin master upgrade
Game: Archviles and souls don't burn; use iterators in burn propagation
Game: Monster burning propagation fix
Medkits now always extinguish fire
Even if player has max HP for that medkit type.
No additional HP granted.
Even if player has max HP for that medkit type.
No additional HP granted.
Slowly decrease fire pain frequency
Also increased fire time a little bit to better match 3secs;
Made a little "fix" for fuel in Backpack.
Also increased fire time a little bit to better match 3secs;
Made a little "fix" for fuel in Backpack.
Rebalance flammenwerfer; add Fuel to Backpack
Game: Handle load errors correctly
Fix player indicator centering
Game: Tweak fire pain
Game: Pain sounds play every second when on fire
Merge branch 'master' of https://repo.or.cz/d2df-sdl
Game: Don't catch fire if protected
Triggers: Add DamageKind to TRIGGER_DAMAGE
Merge branch 'master' of ssh://repo.or.cz/d2df-sdl
Net: Headless server starts with 0 players by default
Bumped flammenwerfer damage (3/5 => 6/6)
rename variable g_Net_DownloadTimeoutMs -> g_Net_DownloadTimeout
fix endless loop on map downloading
draw chat input line at top border on android
disable binds in menu
fix input and bind handling in console
Fix warnings
Fixed comments (UTF8<>CP1251)
Corrected aspect for menu background
add cvar console_height
fix chat/console input on android
Console: Parsing flag should be set by default - addendum to 5c79a5c
Because g_Options_SetDefaultVideo() is called earlier, and it calls g_Console_ResetBinds().
Because g_Options_SetDefaultVideo() is called earlier, and it calls g_Console_ResetBinds().
Menu: Update scale only if it really changed
Console: Properly store bind in case no down action specified
Console: Don't use double quotes so much
Console: Automatically save console variables
Console: Automatically save user-defined binds
Console: Fix copypasta
holmes: added outline for map position
fixed input locking after load game
r_showtime is now a cvar and 0 by default
added player handicap
can only specify it for bots for now
can only specify it for bots for now
spawners now count delay after their first spawn dies
added ready to interscreen; fixed client strafe (?); bumped protocol ver
alternate bind workaround
worked around some bugs related to binds and input focus
can load non-looping music; fixed looping ROUNDMUS
fixed chat input AGAIN
fixed console on android
fixed input when open console
fixed cheat input
`map` command now looks for all pack extensions
file listboxes now have advanced hotkey technology
need that shit in chat input as well
fix key repeat in GUI
fixed exit from network related screens
added temporary hack for cyclic switching (remove it after readyweaon&pendinweapon implementation!)
fixed weapon autochange
more input related fixes
fix joysticks events
added warnings for bind/unbind
added debug output for input
bind with one param shows current configuration
added navigation in menu using joysticks
e_input cleanup
fix joystick deadzones
joysticks handled using SDL_PollEvent
fix virtual keyboard
implemented bind from vavoom
used spaceless key names
key binds and vars are stored in dfconfig.cfg
fixed key binding in options
improved bind command and co
added bind command + autoexec.cfg + dfconfig.cfg
Language: Fix typos
Game: Add secret notification
Player: Twice delay for weapon switch by number
skip idiotic BOM in text parser
Fix building for android
tools: mapcvt cosmetix
engine: restored non-portable timers in "xprofiler.pas" (only for "-dIN_TOOLS" mode)
engine: removed SDL2 import from "e_log.pas"
Fix memory leaks
fix random nicknames
Fix limits in config
Flammenwerfer: Burn in hell demons!
Add sounds for flamethrower
Player: Add missing sounds to pause
Android: no need to load nanogl
Player: Add sounds for CTF game
Mapdef: Fix trigger shot sound
Player: Don't show chat bubble for invisible players
http://doom2d.org/forum/viewtopic.php?f=36&t=2607
http://doom2d.org/forum/viewtopic.php?f=36&t=2607
GFX: Hackfix particles in steppings
http://doom2d.org/forum/viewtopic.php?t=2586&f=36
http://doom2d.org/forum/viewtopic.php?t=2586&f=36
GFX: Properly check for lift direction
http://doom2d.org/forum/viewtopic.php?f=36&t=2597
http://doom2d.org/forum/viewtopic.php?f=36&t=2597
Refactor: Define constants for LiftType
Player: Weapon switch delay is too long
GUI: Make credits background darker
Language: Update copyright year
Language: Add DeaDDooMER to credits
Ignore file extensions for animations with numeric postfix
Added .dfz extension