DEADSOFTWARE

corpse following is now done by the camera instead of the player
[d2df-sdl.git] / src / shared / a_modes.inc
2019-10-25 DeaDDooMERadd paths for osx
2019-10-13 DeaDDooMERfix building with USE_SYSSTUB + USE_SDLMIXER
2019-10-13 DeaDDooMERfix building tools
2019-10-13 DeaDDooMERadd stub opengl wrapper and remove nanogl wrapper.
2019-10-13 DeaDDooMERuse sdl2 as default driver
2018-03-17 DeaDDooMERAdded support OpenGL ES 1.1 through nanoGL (have some...
2017-09-28 Ketmar Darkadded PE export dumper ('cause why, Wyoming?)
2017-09-17 Ketmar Darkturned on "SCOPEDENUMS" fpc option
2017-09-11 Ketmar Darkslightly faster map reloading on restart; enabled ...
2017-09-02 fgsfdsfix build on x86_64 (fuck you, FPC)
2017-08-30 Ketmar Darkcosmetic fixes, optimization flag changes
2017-08-29 Ketmar Darkthe game is able to read text maps now (WARNING! the...
2017-08-25 Ketmar Darkturned on typeinfo (preparing for text-mode maps magic)
2017-08-23 Ketmar Darkno more tree traces (i hope); still not working right
2017-08-23 Ketmar Darkremoved all mentions of dynaabb tree from the sources...
2017-08-21 Ketmar Darksome optimizations in hash table
2017-08-21 Ketmar Darkadded robin hood hash table implementation
2017-08-18 Ketmar Darkpointer taking is typed now (it is safer this way)
2017-08-18 Ketmar Darkchanged mode from DELPHI to OBJFPC (with heavy customiz...
2017-08-18 Ketmar Darksome cosmetix in common compiler flags
2017-08-17 Ketmar Darkmoved compiler options to shared/a_modes.inc; turned...