// compiler options, common for all game modules {$MODE DELPHI} {$MODESWITCH ADVANCEDRECORDS+} {$MODESWITCH DUPLICATELOCALS-} {$MODESWITCH NESTEDPROCVARS+} {$MODESWITCH UNICODESTRINGS-} {$ASSERTIONS ON} {$BITPACKING OFF} {$BOOLEVAL OFF} {$COPERATORS ON} {$EXTENDEDSYNTAX ON} {$FPUTYPE SSE} {$GOTO ON} {$IEEEERRORS OFF} {$INLINE ON} {$LONGSTRINGS ON} {$MACRO OFF} {$OBJECTCHECKS OFF} {$OVERFLOWCHECKS OFF} {$POINTERMATH ON} {$RANGECHECKS OFF} {$SAFEFPUEXCEPTIONS OFF} {$SCOPEDENUMS OFF} // this will possibly be changed later {$SMARTLINK ON} {$TYPEDADDRESS OFF} {$TYPEINFO OFF} {$VARSTRINGCHECKS OFF} {$S-} // disable stack checking {$MMX-} // get lost, mmx {$IF DEFINED(D2F_DEBUG)} {$STACKFRAMES ON} {$ELSE} {$STACKFRAMES OFF} {$ENDIF} {$IFDEF MSWINDOWS} {$IFNDEF WINDOWS} {$DEFINE WINDOWS} {$ENDIF WINDOWS} {$ENDIF MSWINDOWS}