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gl: fix soul die animation offset
[d2df-sdl.git]
/
src
/
game
/
renders
/
opengl
/
r_map.pas
2023-06-09
DeaDDooMER
gl: fix soul die animation offset
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2023-06-09
DeaDDooMER
gl: fix barrels
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2023-06-09
DeaDDooMER
gl: interpolate platforms
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2023-06-09
DeaDDooMER
gl: fix fluid textures
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2023-06-09
DeaDDooMER
gl: fix panel drawing
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2023-06-09
DeaDDooMER
gl: implement d_health
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2023-06-09
DeaDDooMER
gl: implement d_frames
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2023-06-09
DeaDDooMER
gl: reset gfx on map start
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2023-06-09
DeaDDooMER
gl: free old map textures before load new textures
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2023-06-09
DeaDDooMER
gl: fix draw invalid texture
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2023-06-09
DeaDDooMER
gl: more animation checks
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2023-06-09
DeaDDooMER
gl: fix rect drawing
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2023-06-09
DeaDDooMER
gl: fix indicators
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2023-06-09
DeaDDooMER
gl: fix build for gles (still not work on android)
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2023-06-09
DeaDDooMER
gl: implement r_scale
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2023-06-09
DeaDDooMER
gl: fix particle size with r_scale_resolution>1
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2023-06-09
DeaDDooMER
gl: fix mouse coords for holmes
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2023-06-09
DeaDDooMER
gl: fix indicators
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2023-06-09
DeaDDooMER
gl: fix invalid color cache
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2023-06-09
DeaDDooMER
gl: force camera at map center when screen larger than map
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2023-06-09
DeaDDooMER
gl: do not draw outside map area
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2023-06-09
DeaDDooMER
gl: cache texture id and color
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2023-06-09
DeaDDooMER
gl: optimize repeatable textures
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2023-06-09
DeaDDooMER
gl: properly free memory
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2023-06-09
DeaDDooMER
gl: implement load screen
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2023-06-09
DeaDDooMER
gl: draw minimap
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2023-06-09
DeaDDooMER
gl: fix interpolation
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2023-06-09
DeaDDooMER
gl: draw chat bubble
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2023-06-09
DeaDDooMER
gl: draw player indicator
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2023-06-09
DeaDDooMER
gl: draw menu background
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2023-06-09
DeaDDooMER
gl: implement split screen
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2023-06-09
DeaDDooMER
gl: remove bacanim flag from multitexture structure
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2023-06-09
DeaDDooMER
panels: handle panel animation in render (bump protocol)
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2023-06-09
DeaDDooMER
gl: handle archvile fire animaton in render
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2023-06-09
DeaDDooMER
gl: handle punch animation in render
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2023-06-09
DeaDDooMER
gl: handle shot animations by render
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2023-06-09
DeaDDooMER
gl: use TAnimInfo for animations calculated by render
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2023-06-09
DeaDDooMER
gl: draw gui controls
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2023-06-09
DeaDDooMER
gl: implement font loading and drawing
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2023-06-09
DeaDDooMER
gl: draw screen flashes
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2023-06-09
DeaDDooMER
gl: draw sky with parallax
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2023-06-09
DeaDDooMER
gl: handle map bounds
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2023-06-09
DeaDDooMER
gl: draw transpatent weapon with invis
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2023-06-09
DeaDDooMER
gl: draw player invis effect
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2023-06-09
DeaDDooMER
gl: draw invul pentagram
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2023-06-09
DeaDDooMER
gl: draw punch
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2023-06-09
DeaDDooMER
gl: fix player model unload
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2023-06-09
DeaDDooMER
gl: load item animations from table
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2023-06-09
DeaDDooMER
gl: draw shells
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2023-06-09
DeaDDooMER
gl: draw gibs
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2023-06-09
DeaDDooMER
gl: draw flags
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2023-06-09
DeaDDooMER
gl: colorize and blend textures
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2023-06-09
DeaDDooMER
gl: rotate shots
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2023-06-09
DeaDDooMER
gl: disable flamethrower shots
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2023-06-09
DeaDDooMER
gl: draw shots
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2023-06-09
DeaDDooMER
gl: draw gfx and particles
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2023-06-09
DeaDDooMER
gl: free player model textures
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2023-06-09
DeaDDooMER
gl: free weapon textures
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2023-06-09
DeaDDooMER
gl: draw weapon with player model
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2023-06-09
DeaDDooMER
gl: add new opengl render (initial implementation)
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