DEADSOFTWARE
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grid: slightly faster cell skipping
[d2df-sdl.git]
/
src
/
game
/
g_window.pas
2017-08-28
Ketmar Dark
Holmes UI: events now can be compared with strings
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2017-08-27
Ketmar Dark
Holmes should eat player keys now
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2017-08-23
Ketmar Dark
cosmetix
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2017-08-23
Ketmar Dark
fixed passing thru disabled walls
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2017-08-23
Ketmar Dark
"--holmes" now turns on debug mode too (and it really...
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2017-08-23
Ketmar Dark
fixed bug in grid updates for moving objects
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2017-08-23
Ketmar Dark
"dbg_holmes" console command; draw line to monster...
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2017-08-23
Ketmar Dark
moved debug inspector to g_holmes.pas
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2017-08-23
Ketmar Dark
alot of debugging code
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2017-08-23
Ketmar Dark
more code for tracing and other shit; NOTHING IS WORKIN...
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2017-08-23
Ketmar Dark
more particle control options
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2017-08-21
Ketmar Dark
no more tree for map
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2017-08-18
Ketmar Dark
tree can render things (buggy)
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2017-08-18
Ketmar Dark
more SAP code; still not working right
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2017-08-18
Ketmar Dark
Sweep-And-Prune broad phase implementation; not working yet
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2017-08-17
Ketmar Dark
adaptive profiler history length (not really)
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2017-08-17
Ketmar Dark
more profiler fixes
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2017-08-17
Ketmar Dark
moved compiler options to shared/a_modes.inc; turned...
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2017-08-16
Ketmar Dark
added common file with compiler flags; cosmetic fix...
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2017-08-16
Ketmar Dark
light experiments integrated into main tree; use "...
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2017-08-16
Ketmar Dark
shitlight experiment
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2017-08-14
Ketmar Dark
"--opengl-dump-exts" cli arg fix
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2017-08-14
Ketmar Dark
autodetect NPOT texture support
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2017-08-13
Ketmar Dark
we should set OpenGL flags before creating game window
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2016-04-25
Ketmar Dark
added license info
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2016-04-24
Ketmar Dark
one game tick is closer to 28 milliseconds, so i made...
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2016-04-18
Ketmar Dark
fixed shitdoze warning
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2016-04-18
Ketmar Dark
put "{$MODE ...}" directive in each source file; remove...
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2016-04-18
Ketmar Dark
sfs and wad code refactoring: part 1
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2016-04-17
Ketmar Dark
use `QueryPerformanceCounter()` in shitdoze
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2016-04-15
FGSFDSFGS
added headless mode
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2016-04-15
Ketmar Dark
`GetTimer()` now should handle overflows
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2016-04-15
Ketmar Dark
we don't really need microsecond resolution in timer
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2016-04-15
Ketmar Dark
sound muting should work on first window deactivation now
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2016-04-06
Ketmar Dark
fixed some warnings
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2016-04-06
FGSFDSFGS
fixed some bugs
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2016-04-06
FGSFDSFGS
moved to SDL2
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2016-04-05
Ketmar Dark
warnings for -O3
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2016-04-05
FGSFDSFGS
initial commit:
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