DEADSOFTWARE
GIT
/
REPO
/
FRED-BOY
Projects
/
d2df-sdl.git
/ history
summary
|
shortlog
|
log
|
commit
|
commitdiff
|
tree
first ⋅ prev ⋅ next
game: execute onwadend event after state is changed to INTERCUSTOM
[d2df-sdl.git]
/
src
/
game
/
g_weapons.pas
2021-06-07
fgsfds
fix whitespace
blob
|
commitdiff
|
raw
2021-06-07
TerminalHash
Game: add damage absorption
blob
|
commitdiff
|
raw
|
diff to current
2021-05-06
fgsfds
game: fix monster projectiles in coop
blob
|
commitdiff
|
raw
|
diff to current
2021-05-06
fgsfds
game: add option to disable hits on friendly players
blob
|
commitdiff
|
raw
|
diff to current
2020-03-15
Stas'M
Player: Propagate valid SpawnerUID for corpse kills
blob
|
commitdiff
|
raw
|
diff to current
2020-03-02
fgsfds
added actor rendering interpolation; fixed vsync on...
plavnota
blob
|
commitdiff
|
raw
|
diff to current
2020-02-27
fgsfds
generalize warmup stuff
blob
|
commitdiff
|
raw
|
diff to current
2020-02-27
fgsfds
don't hit monsters on the client when it's warmup time
blob
|
commitdiff
|
raw
|
diff to current
2019-09-17
Ketmar Dark
changed license to GPLv3 only; sorry, no trust to FSF...
blob
|
commitdiff
|
raw
|
diff to current
2019-08-08
Joseph Stalin
Rebalance flammenwerfer; add Fuel to Backpack
blob
|
commitdiff
|
raw
|
diff to current
2019-08-05
fgsfds
Merge branch 'master' of https://repo.or.cz/d2df-sdl
blob
|
commitdiff
|
raw
|
diff to current
2019-08-05
Joseph Stalin
Merge branch 'master' of ssh://repo.or.cz/d2df-sdl
blob
|
commitdiff
|
raw
|
diff to current
2019-08-05
Joseph Stalin
Bumped flammenwerfer damage (3/5 => 6/6)
blob
|
commitdiff
|
raw
|
diff to current
2019-01-31
Stas'M
Flammenwerfer: Burn in hell demons!
blob
|
commitdiff
|
raw
|
diff to current
2019-01-31
Stas'M
Add sounds for flamethrower
blob
|
commitdiff
|
raw
|
diff to current
2018-12-21
Ketmar Dark
water should deccelerate projectiles according to their...
blob
|
commitdiff
|
raw
|
diff to current
2018-01-20
Ketmar Dark
replaced manual pool walking with nice iterator (yet...
blob
|
commitdiff
|
raw
|
diff to current
2018-01-18
Ketmar Dark
grid: only one debug callback left (ok, let it be there...
blob
|
commitdiff
|
raw
|
diff to current
2017-10-07
Ketmar Dark
Merge branch 'master' of ssh://repo.or.cz/d2df-sdl
blob
|
commitdiff
|
raw
|
diff to current
2017-10-05
Dmitry D. Chernov
Cosmetic: DooM 2D:Forever -> Doom 2D: Forever
blob
|
commitdiff
|
raw
|
diff to current
2017-09-22
Ketmar Dark
did the same thing for binary heap
blob
|
commitdiff
|
raw
|
diff to current
2017-09-19
Ketmar Dark
moved some geometry functions to shared/geom.pas; TODO...
blob
|
commitdiff
|
raw
|
diff to current
2017-09-17
Ketmar Dark
turned on "SCOPEDENUMS" fpc option
blob
|
commitdiff
|
raw
|
diff to current
2017-09-12
Ketmar Dark
bye-bye, bineditor, we won't miss you
blob
|
commitdiff
|
raw
|
diff to current
2017-09-10
Ketmar Dark
cosmetix: `curTime*` -> `getTime*`
blob
|
commitdiff
|
raw
|
diff to current
2017-09-09
Ketmar Dark
some more exoma code
blob
|
commitdiff
|
raw
|
diff to current
2017-09-03
Ketmar Dark
field namefix: `FLive` -> `FAlive`; `live` -> `alive`
blob
|
commitdiff
|
raw
|
diff to current
2017-08-30
Ketmar Dark
no more old mapreader: use textmap reader both for...
blob
|
commitdiff
|
raw
|
diff to current
2017-08-23
Ketmar Dark
alot of debugging code
blob
|
commitdiff
|
raw
|
diff to current
2017-08-23
Ketmar Dark
raycast jumper (bad)
blob
|
commitdiff
|
raw
|
diff to current
2017-08-23
Ketmar Dark
some cosmetic cleanup
blob
|
commitdiff
|
raw
|
diff to current
2017-08-23
Ketmar Dark
no more tree traces (i hope); still not working right
blob
|
commitdiff
|
raw
|
diff to current
2017-08-23
Ketmar Dark
removed all mentions of dynaabb tree from the sources...
blob
|
commitdiff
|
raw
|
diff to current
2017-08-21
Ketmar Dark
map ray tracer now using grid instead of tree
blob
|
commitdiff
|
raw
|
diff to current
2017-08-21
Ketmar Dark
better hitscan tracer; no more level trace bitmap ...
blob
|
commitdiff
|
raw
|
diff to current
2017-08-21
Ketmar Dark
new tree-based weapon hitscan tracer (sometimes it...
blob
|
commitdiff
|
raw
|
diff to current
2017-08-21
Ketmar Dark
g_weapons.g_Weapon_gun: faster traces (i hope)
blob
|
commitdiff
|
raw
|
diff to current
2017-08-21
Ketmar Dark
removed "monidx" argument from monster spatial query...
blob
|
commitdiff
|
raw
|
diff to current
2017-08-21
Ketmar Dark
cosmetix
blob
|
commitdiff
|
raw
|
diff to current
2017-08-20
Ketmar Dark
accelerated explosion sq
blob
|
commitdiff
|
raw
|
diff to current
2017-08-20
Ketmar Dark
use tree to check collisions with shot projectiles
blob
|
commitdiff
|
raw
|
diff to current
2017-08-20
Ketmar Dark
faster `g_weapons.CheckTrap()`
blob
|
commitdiff
|
raw
|
diff to current
2017-08-20
Ketmar Dark
uidmap for monsters, so we don't have to do linear...
blob
|
commitdiff
|
raw
|
diff to current
2017-08-20
Ketmar Dark
some tree code for monsters
blob
|
commitdiff
|
raw
|
diff to current
2017-08-20
Ketmar Dark
no more public `gMonsters`
blob
|
commitdiff
|
raw
|
diff to current
2017-08-19
Ketmar Dark
added `.positionChanged()` to (almost) all entities...
blob
|
commitdiff
|
raw
|
diff to current
2017-08-17
Ketmar Dark
moved compiler options to shared/a_modes.inc; turned...
blob
|
commitdiff
|
raw
|
diff to current
2017-08-16
fgsfds
flamer projectiles don't push
blob
|
commitdiff
|
raw
|
diff to current
2017-08-16
Ketmar Dark
added common file with compiler flags; cosmetic fix...
blob
|
commitdiff
|
raw
|
diff to current
2017-08-16
Ketmar Dark
shitlight experiment
blob
|
commitdiff
|
raw
|
diff to current
2017-08-14
Ketmar Dark
some refactoring (sorry, i need it for not-yet-commited...
blob
|
commitdiff
|
raw
|
diff to current
2017-08-12
fgsfds
more flame tweaks
blob
|
commitdiff
|
raw
|
diff to current
2017-08-12
fgsfds
more flamer shit again
blob
|
commitdiff
|
raw
|
diff to current
2017-08-12
fgsfds
more fucking flamer graphics fixes
blob
|
commitdiff
|
raw
|
diff to current
2017-08-12
fgsfds
more fucking flamer fixes
blob
|
commitdiff
|
raw
|
diff to current
2017-08-12
fgsfds
more flamer tweaks
blob
|
commitdiff
|
raw
|
diff to current
2017-08-12
fgsfds
slightly altered flame behavior
blob
|
commitdiff
|
raw
|
diff to current
2017-08-12
fgsfds
added flamer functionality
blob
|
commitdiff
|
raw
|
diff to current
2017-08-09
binarymaster
Add flamethrower weapon, item and ammo
blob
|
commitdiff
|
raw
|
diff to current
2017-08-09
binarymaster
Refactor: Constants for first and last weapon
blob
|
commitdiff
|
raw
|
diff to current
2017-06-10
binarymaster
Revert one line that breaks rocket parkour feature
blob
|
commitdiff
|
raw
|
diff to current
2017-03-05
Jabberwock-RU
More accurate hitboxes and smoke for Rockets and Skeleshots
blob
|
commitdiff
|
raw
|
diff to current
2017-02-28
FGSFDSFGS
simpler fix
blob
|
commitdiff
|
raw
|
diff to current
2017-02-28
FGSFDSFGS
make turret explosions ignore the turret trigger
blob
|
commitdiff
|
raw
|
diff to current
2016-04-25
Ketmar Dark
added license info
blob
|
commitdiff
|
raw
|
diff to current
2016-04-18
Ketmar Dark
put "{$MODE ...}" directive in each source file; remove...
blob
|
commitdiff
|
raw
|
diff to current
2016-04-06
Ketmar Dark
tabs --> spaces
blob
|
commitdiff
|
raw
|
diff to current
2016-04-05
Jabberwock-RU
Now d_frames is affecting projectiles too
blob
|
commitdiff
|
raw
|
diff to current
2016-04-06
Ketmar Dark
removed trailing spaces all over the source
blob
|
commitdiff
|
raw
|
diff to current
2016-04-05
FGSFDSFGS
initial commit:
blob
|
commitdiff
|
raw
|
diff to current