DEADSOFTWARE

rewritten dyntree visitor; seems to fix segfaults (but i don't know why)
[d2df-sdl.git] / src / game / g_triggers.pas
2017-08-20 Ketmar Darkreplaced some var args to constref args
2017-08-20 Ketmar Darkuidmap for monsters, so we don't have to do linear...
2017-08-20 Ketmar Darksome tree code for monsters
2017-08-20 Ketmar Darkno more public `gMonsters`
2017-08-19 Ketmar Darkno more global `gItems[]` array; created DynTree for...
2017-08-18 Ketmar Darkg_triggers.pas: fixed "Warning: Function result variabl...
2017-08-17 Ketmar Darkmoved compiler options to shared/a_modes.inc; turned...
2017-08-16 Ketmar Darkadded common file with compiler flags; cosmetic fix...
2017-07-31 fgsfdsremove scripts
2017-03-02 binarymastertrigger turret: add aim modes
2017-03-01 binarymasterfix turret and projectiles
2017-03-01 FGSFDSFGSfucking tabs 2
2017-03-01 FGSFDSFGSfucking tabs
2017-02-28 FGSFDSFGSsimpler fix
2017-02-28 FGSFDSFGSmake turret explosions ignore the turret trigger
2017-02-28 FGSFDSFGSfixed monster teleport
2016-10-13 binarymasterMerge FGSFDS branch, fix build
2016-06-29 FGSFDSFGSfix script bugs; allow require()
2016-06-28 FGSFDSFGSfixed something about TRIGGER_SCRIPT
2016-06-28 FGSFDSFGSmade TRIGGER_SCRIPT work
2016-04-25 Ketmar Darkadded license info
2016-04-22 Ketmar Darkno more path splitting in wad reading, it's useless
2016-04-18 Ketmar Darkput "{$MODE ...}" directive in each source file; remove...
2016-04-18 Ketmar Darksfs and wad code refactoring: part 1
2016-04-06 Ketmar Darkremoved trailing spaces all over the source
2016-04-05 Ketmar Darkwarnings for -O3
2016-04-05 FGSFDSFGSinitial commit: