DEADSOFTWARE

net: some more code for master-comm; init/deinit enet on engine startup/shutdown
[d2df-sdl.git] / src / game / g_holmes.pas
2019-09-17 Ketmar Darkchanged license to GPLv3 only; sorry, no trust to FSF...
2019-06-19 Ketmar Darkholmes: added outline for map position
2018-06-23 DeaDDooMERAdded new OpenGL ES wrapper
2018-03-17 DeaDDooMERAdded support OpenGL ES 1.1 through nanoGL (have some...
2018-01-20 Ketmar Darkreplaced manual pool walking with nice iterator (yet...
2018-01-18 Ketmar Darkgrid: only one debug callback left (ok, let it be there...
2018-01-18 Ketmar Darkno more callback in `Grid.traceBox()` (it wasn't used...
2018-01-18 Ketmar Dark`Grid.forEachAtPoint()` converted to no-callback
2017-10-07 Ketmar DarkMerge branch 'master' of ssh://repo.or.cz/d2df-sdl
2017-10-05 Dmitry D. ChernovCosmetic: DooM 2D:Forever -> Doom 2D: Forever
2017-10-04 Ketmar DarkHolmes: increased whitespace between binding name and...
2017-10-04 Ketmar DarkFlexUI: set window size vars to actual window size...
2017-10-04 Ketmar DarkFlexUI: switched to universal event struct; changed...
2017-10-04 Ketmar DarkMerge branch 'master' of ssh://repo.or.cz/d2df-sdl
2017-10-04 Ketmar Dark"flexui.wad" is not required now
2017-10-04 Ketmar DarkFlexUI: event types renamed from `^TH*` to `TFUI*`...
2017-10-03 Ketmar Darkmoved FlexUI fonts to "flexui.wad"
2017-10-03 Ketmar DarkFlexUI: restored text icons
2017-10-03 Ketmar DarkHolmes now require "data/flexui.wad" (it is not fatal...
2017-10-02 Ketmar DarkMerge branch 'master' of ssh://repo.or.cz/d2df-sdl
2017-10-02 Ketmar DarkHolmes is using new FlexUI renderer now
2017-10-02 Ketmar DarkFlexUI: module renamings; moved standalone sdl carcass...
2017-10-02 Ketmar DarkHolmes: better UI hotkeys; fitting windows to screen
2017-10-02 Ketmar DarkHolmes: UI cosmetix
2017-10-02 Ketmar DarkFlexUI: checkbox, radiobox; removed old-style controls...
2017-10-02 Ketmar DarkFlexUI: alot of fixes; Holmes help window now using...
2017-09-28 Ketmar DarkFlexUI: button control; slightly changed event consumin...
2017-09-26 Ketmar DarkHolmesUI renamed to FlexUI (or simply UI); small fixes...
2017-09-26 Ketmar DarkHolmes: gxlib API change
2017-09-24 Ketmar Darkmempool is optional now
2017-09-22 Ketmar Darkmoved Holmes UI and most of it's low-level gfx subsyste...
2017-09-21 Ketmar Darkhashtable cosmetix; holmes scissoring fixes
2017-09-21 Ketmar Darkholmes: new outliner; it should work in all scales now
2017-09-19 Ketmar Darkmoved some geometry functions to shared/geom.pas; TODO...
2017-09-17 Ketmar Darkturned on "SCOPEDENUMS" fpc option
2017-09-13 Ketmar Dark"holmes pause" mode
2017-09-11 Ketmar Darksimple allocation counter for classes
2017-09-11 Ketmar Darkdbg_scale fixes; made non-sky textures always NEAREST
2017-09-08 Ketmar Darkhacked new ray tracer: it is complete shit, but at...
2017-09-07 Ketmar Darktrigger data now cached on map loading (so it should...
2017-09-07 Ketmar Darkcenter player when the game is scaled (lighting is...
2017-09-05 Ketmar Darkcosmetix
2017-09-04 Ketmar Dark`traceBox()` API bugfix; squashing now works (i hope)
2017-09-04 Ketmar Darksome new code for moving platforms: only for players yet
2017-09-03 Ketmar Darkgibs and corpses now affected by mplats
2017-09-03 Ketmar Darkfield namefix: `FLive` -> `FAlive`; `live` -> `alive`
2017-09-03 Ketmar DarkHolmes: option to highlight panel cells in grid
2017-09-03 Ketmar Dark"hlm_ui_scale" convar; "--holmes_ui_scale" cli arg...
2017-09-02 Ketmar Darknew code for blood particles (other particles are turne...
2017-09-02 Ketmar Darkhacked in on/off triggers for lifts
2017-09-02 Ketmar Darkmigrating from PanelIDs to panel GUIDs; part one
2017-09-01 Ketmar Dark"dbg_scale" debug variable
2017-09-01 Ketmar Darkmade some class' properties published for Holmes
2017-09-01 Ketmar Darktrigger loading now works; map loading code cleanup
2017-09-01 Ketmar DarkHolmes can draw triggers now
2017-08-31 Ketmar DarkHolmes, please, there are no criminals in dedicated...
2017-08-31 Ketmar Darkadded "dbg_scale_half" experimental deBUG mode
2017-08-30 Ketmar Darkno more old mapreader: use textmap reader both for...
2017-08-28 Ketmar Darkcompletely rebindable keyboard and mouse in Holmes
2017-08-28 Ketmar DarkHolmes UI window title fix
2017-08-28 Ketmar Darkcosmetix
2017-08-28 Ketmar DarkHolmes UI: events now can be compared with strings
2017-08-28 Ketmar DarkF1 in Holmes now shows simple help
2017-08-28 Ketmar Darksome changes in internal logic of Holmes UI
2017-08-28 Ketmar DarkHolmes UI fixes
2017-08-27 Ketmar Darkslightly faster outline rendering (draw hline as GL_LIN...
2017-08-27 Ketmar DarkHolmes' outline fixes; outlines are colored now
2017-08-27 Ketmar DarkHolmes cosmetix
2017-08-27 Ketmar Darkslightly better outlining in Holmes
2017-08-27 Ketmar Darkpanel outlines in Holmes
2017-08-27 Ketmar DarkHolmes should eat player keys now
2017-08-27 Ketmar DarkHolmes UI is more important than console! ;-)
2017-08-27 Ketmar Darksimple UI subsystem for Holmes (yay, now we have two!)
2017-08-27 Ketmar Darkdarken title/game instead of lighten
2017-08-24 Ketmar Darkoptimized horizontal grid traces
2017-08-24 Ketmar Dark`conwriteln()` and `conwritefln()` API
2017-08-24 Ketmar Darkadded `utils.formatstrf()`; added `e_LogWritefln()...
2017-08-24 Ketmar Darkparticle code uglyfying; more gitiks in holmes
2017-08-23 Ketmar Darkfixed grid updates; another station now working (kinda)
2017-08-23 Ketmar Darkfixed passing thru disabled walls
2017-08-23 Ketmar Darkholmes now can work without lasersight
2017-08-23 Ketmar Darkfixed bug in grid update; one more mode for Holmes
2017-08-23 Ketmar Darkfixed bug in grid raytracer: use `const`, Luke!
2017-08-23 Ketmar Darkfixed bug in grid updates for moving objects
2017-08-23 Ketmar Darkmore debug code in grid and holmes
2017-08-23 Ketmar Dark"dbg_holmes" console command; draw line to monster...
2017-08-23 Ketmar Darkmore holmes code
2017-08-23 Ketmar Darkmoved debug inspector to g_holmes.pas