(* Copyright (C) DooM 2D:Forever Developers * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . *) {$INCLUDE ../shared/a_modes.inc} unit g_holmes; interface uses e_log, g_textures, g_basic, e_graphics, g_phys, g_grid, g_player, g_monsters, g_window, g_map, g_triggers, g_items, g_game, g_panel, g_console, xprofiler; type THMouseEvent = record public const // both for but and for bstate Left = $0001; Right = $0002; Middle = $0004; WheelUp = $0008; WheelDown = $0010; // event types Release = 0; Press = 1; Motion = 2; public kind: Byte; // motion, press, release x, y: Integer; dx, dy: Integer; // for wheel this is wheel motion, otherwise this is relative mouse motion but: Word; // current pressed/released button, or 0 for motion bstate: Word; // button state kstate: Word; // keyboard state (see THKeyEvent); end; THKeyEvent = record public const // modifiers ModCtrl = $0001; ModAlt = $0002; ModShift = $0004; // event types Release = 0; Press = 1; public kind: Byte; scan: Word; // SDL_SCANCODE_XXX sym: Word; // SDLK_XXX bstate: Word; // button state kstate: Word; // keyboard state end; procedure g_Holmes_VidModeChanged (); procedure g_Holmes_WindowFocused (); procedure g_Holmes_WindowBlured (); procedure g_Holmes_Draw (); procedure g_Holmes_DrawUI (); function g_Holmes_MouseEvent (var ev: THMouseEvent): Boolean; // returns `true` if event was eaten function g_Holmes_KeyEvent (var ev: THKeyEvent): Boolean; // returns `true` if event was eaten // hooks for player procedure g_Holmes_plrView (viewPortX, viewPortY, viewPortW, viewPortH: Integer); procedure g_Holmes_plrLaser (ax0, ay0, ax1, ay1: Integer); var g_holmes_enabled: Boolean = {$IF DEFINED(D2F_DEBUG)}true{$ELSE}false{$ENDIF}; implementation uses SysUtils, GL, SDL2, MAPDEF, g_options; var //globalInited: Boolean = false; msX: Integer = -666; msY: Integer = -666; msB: Word = 0; // button state kbS: Word = 0; // keyboard modifiers state showGrid: Boolean = true; showMonsInfo: Boolean = false; showMonsLOS2Plr: Boolean = false; showAllMonsCells: Boolean = false; showMapCurPos: Boolean = false; showLayersWindow: Boolean = false; showOutlineWindow: Boolean = false; oldShowLayersWindow: Boolean = false; oldShowOutlineWindow: Boolean = false; // ////////////////////////////////////////////////////////////////////////// // {$INCLUDE g_holmes.inc} {$INCLUDE g_holmes_ui.inc} // ////////////////////////////////////////////////////////////////////////// // var g_ol_nice: Boolean = false; g_ol_fill_walls: Boolean = false; g_ol_rlayer_back: Boolean = false; g_ol_rlayer_step: Boolean = false; g_ol_rlayer_wall: Boolean = false; g_ol_rlayer_door: Boolean = false; g_ol_rlayer_acid1: Boolean = false; g_ol_rlayer_acid2: Boolean = false; g_ol_rlayer_water: Boolean = false; g_ol_rlayer_fore: Boolean = false; // ////////////////////////////////////////////////////////////////////////// // var winOptions: THTopWindow = nil; winLayers: THTopWindow = nil; winOutlines: THTopWindow = nil; procedure createOptionsWindow (); var llb: THCtlCBListBox; begin llb := THCtlCBListBox.Create(0, 0); llb.appendItem('map grid', @showGrid); llb.appendItem('cursor position on map', @showMapCurPos); llb.appendItem('monster info', @showMonsInfo); llb.appendItem('monster LOS to player', @showMonsLOS2Plr); llb.appendItem('monster cells (SLOW!)', @showAllMonsCells); llb.appendItem('', nil); llb.appendItem('layers window', @showLayersWindow); llb.appendItem('outline window', @showOutlineWindow); winOptions := THTopWindow.Create('Holmes Options', 100, 100); winOptions.escClose := true; winOptions.appendChild(llb); end; procedure createLayersWindow (); var llb: THCtlCBListBox; begin llb := THCtlCBListBox.Create(0, 0); llb.appendItem('background', @g_rlayer_back); llb.appendItem('steps', @g_rlayer_step); llb.appendItem('walls', @g_rlayer_wall); llb.appendItem('doors', @g_rlayer_door); llb.appendItem('acid1', @g_rlayer_acid1); llb.appendItem('acid2', @g_rlayer_acid2); llb.appendItem('water', @g_rlayer_water); llb.appendItem('foreground', @g_rlayer_fore); winLayers := THTopWindow.Create('visible', 10, 10); winLayers.escClose := true; winLayers.appendChild(llb); end; procedure createOutlinesWindow (); var llb: THCtlCBListBox; begin llb := THCtlCBListBox.Create(0, 0); llb.appendItem('background', @g_ol_rlayer_back); llb.appendItem('steps', @g_ol_rlayer_step); llb.appendItem('walls', @g_ol_rlayer_wall); llb.appendItem('doors', @g_ol_rlayer_door); llb.appendItem('acid1', @g_ol_rlayer_acid1); llb.appendItem('acid2', @g_ol_rlayer_acid2); llb.appendItem('water', @g_ol_rlayer_water); llb.appendItem('foreground', @g_ol_rlayer_fore); llb.appendItem('', nil); llb.appendItem('fill walls', @g_ol_fill_walls); llb.appendItem('', nil); llb.appendItem('slow''n''nice', @g_ol_nice); winOutlines := THTopWindow.Create('outlines', 100, 10); winOutlines.escClose := true; winOutlines.appendChild(llb); end; // ////////////////////////////////////////////////////////////////////////// // procedure g_Holmes_VidModeChanged (); begin e_WriteLog(Format('Holmes: videomode changed: %dx%d', [gScreenWidth, gScreenHeight]), MSG_NOTIFY); // texture space is possibly lost here, idc curtexid := 0; font6texid := 0; font8texid := 0; prfont6texid := 0; prfont8texid := 0; //createCursorTexture(); end; procedure g_Holmes_WindowFocused (); begin msB := 0; kbS := 0; end; procedure g_Holmes_WindowBlured (); begin end; // ////////////////////////////////////////////////////////////////////////// // var vpSet: Boolean = false; vpx, vpy: Integer; vpw, vph: Integer; laserSet: Boolean = false; laserX0, laserY0, laserX1, laserY1: Integer; monMarkedUID: Integer = -1; procedure g_Holmes_plrView (viewPortX, viewPortY, viewPortW, viewPortH: Integer); begin vpSet := true; vpx := viewPortX; vpy := viewPortY; vpw := viewPortW; vph := viewPortH; end; procedure g_Holmes_plrLaser (ax0, ay0, ax1, ay1: Integer); begin laserSet := true; laserX0 := ax0; laserY0 := ay0; laserX1 := ax1; laserY1 := ay1; laserSet := laserSet; // shut up, fpc! end; function pmsCurMapX (): Integer; inline; begin result := msX+vpx; end; function pmsCurMapY (): Integer; inline; begin result := msY+vpy; end; procedure plrDebugMouse (var ev: THMouseEvent); function wallToggle (pan: TPanel; tag: Integer): Boolean; begin result := false; // don't stop e_WriteLog(Format('wall #%d(%d); enabled=%d (%d); (%d,%d)-(%d,%d)', [pan.arrIdx, pan.proxyId, Integer(pan.Enabled), Integer(mapGrid.proxyEnabled[pan.proxyId]), pan.X, pan.Y, pan.Width, pan.Height]), MSG_NOTIFY); if ((kbS and THKeyEvent.ModAlt) <> 0) then begin if pan.Enabled then g_Map_DisableWall(pan.arrIdx) else g_Map_EnableWall(pan.arrIdx); end; end; function monsAtDump (mon: TMonster; tag: Integer): Boolean; begin result := false; // don't stop e_WriteLog(Format('monster #%d; UID=%d', [mon.arrIdx, mon.UID]), MSG_NOTIFY); monMarkedUID := mon.UID; //if pan.Enabled then g_Map_DisableWall(pan.arrIdx) else g_Map_EnableWall(pan.arrIdx); end; function monsInCell (mon: TMonster; tag: Integer): Boolean; begin result := false; // don't stop e_WriteLog(Format('monster #%d (UID:%u) (proxyid:%d)', [mon.arrIdx, mon.UID, mon.proxyId]), MSG_NOTIFY); end; begin //e_WriteLog(Format('mouse: x=%d; y=%d; but=%d; bstate=%d', [msx, msy, but, bstate]), MSG_NOTIFY); if (gPlayer1 = nil) or not vpSet then exit; if (ev.kind <> THMouseEvent.Press) then exit; e_WriteLog(Format('mev: %d', [Integer(ev.kind)]), MSG_NOTIFY); if (ev.but = THMouseEvent.Left) then begin if ((kbS and THKeyEvent.ModShift) <> 0) then begin // dump monsters in cell e_WriteLog('===========================', MSG_NOTIFY); monsGrid.forEachInCell(pmsCurMapX, pmsCurMapY, monsInCell); e_WriteLog('---------------------------', MSG_NOTIFY); end else begin // toggle wall e_WriteLog('=== TOGGLE WALL ===', MSG_NOTIFY); mapGrid.forEachAtPoint(pmsCurMapX, pmsCurMapY, wallToggle, (GridTagWall or GridTagDoor)); e_WriteLog('--- toggle wall ---', MSG_NOTIFY); end; exit; end; if (ev.but = THMouseEvent.Right) then begin monMarkedUID := -1; e_WriteLog('===========================', MSG_NOTIFY); monsGrid.forEachAtPoint(pmsCurMapX, pmsCurMapY, monsAtDump); e_WriteLog('---------------------------', MSG_NOTIFY); exit; end; end; var edgeBmp: array of Byte = nil; procedure drawOutlines (); var r, g, b: Integer; procedure clearEdgeBmp (); begin SetLength(edgeBmp, (gWinSizeX+4)*(gWinSizeY+4)); FillChar(edgeBmp[0], Length(edgeBmp)*sizeof(edgeBmp[0]), 0); end; procedure drawPanel (pan: TPanel); var sx, len, y0, y1: Integer; begin if (pan = nil) or (pan.Width < 1) or (pan.Height < 1) then exit; if (pan.X+pan.Width <= vpx-1) or (pan.Y+pan.Height <= vpy-1) then exit; if (pan.X >= vpx+vpw+1) or (pan.Y >= vpy+vph+1) then exit; if g_ol_nice or g_ol_fill_walls then begin sx := pan.X-(vpx-1); len := pan.Width; if (len > gWinSizeX+4) then len := gWinSizeX+4; if (sx < 0) then begin len += sx; sx := 0; end; if (sx+len > gWinSizeX+4) then len := gWinSizeX+4-sx; if (len < 1) then exit; assert(sx >= 0); assert(sx+len <= gWinSizeX+4); y0 := pan.Y-(vpy-1); y1 := y0+pan.Height; if (y0 < 0) then y0 := 0; if (y1 > gWinSizeY+4) then y1 := gWinSizeY+4; while (y0 < y1) do begin FillChar(edgeBmp[y0*(gWinSizeX+4)+sx], len*sizeof(edgeBmp[0]), 1); Inc(y0); end; end else begin drawRect(pan.X, pan.Y, pan.Width, pan.Height, r, g, b); end; end; var lsx: Integer = -1; lex: Integer = -1; lsy: Integer = -1; procedure flushLine (); begin if (lsy > 0) and (lsx > 0) then begin if (lex = lsx) then begin glBegin(GL_POINTS); glVertex2f(lsx-1+vpx+0.37, lsy-1+vpy+0.37); glEnd(); end else begin glBegin(GL_LINES); glVertex2f(lsx-1+vpx+0.37, lsy-1+vpy+0.37); glVertex2f(lex-0+vpx+0.37, lsy-1+vpy+0.37); glEnd(); end; end; lsx := -1; lex := -1; end; procedure startLine (y: Integer); begin flushLine(); lsy := y; end; procedure putPixel (x: Integer); begin if (x < 1) then exit; if (lex+1 <> x) then flushLine(); if (lsx < 0) then lsx := x; lex := x; end; procedure drawEdges (); var x, y: Integer; a: PByte; begin glDisable(GL_BLEND); glDisable(GL_TEXTURE_2D); glLineWidth(1); glPointSize(1); glDisable(GL_LINE_SMOOTH); glDisable(GL_POLYGON_SMOOTH); glColor4f(r/255.0, g/255.0, b/255.0, 1.0); for y := 1 to vph do begin a := @edgeBmp[y*(gWinSizeX+4)+1]; startLine(y); for x := 1 to vpw do begin if (a[0] <> 0) then begin if (a[-1] = 0) or (a[1] = 0) or (a[-(gWinSizeX+4)] = 0) or (a[gWinSizeX+4] = 0) or (a[-(gWinSizeX+4)-1] = 0) or (a[-(gWinSizeX+4)+1] = 0) or (a[gWinSizeX+4-1] = 0) or (a[gWinSizeX+4+1] = 0) then begin putPixel(x); end; end; Inc(a); end; flushLine(); end; end; procedure drawFilledWalls (); var x, y: Integer; a: PByte; begin glDisable(GL_BLEND); glDisable(GL_TEXTURE_2D); glLineWidth(1); glPointSize(1); glDisable(GL_LINE_SMOOTH); glDisable(GL_POLYGON_SMOOTH); glColor4f(r/255.0, g/255.0, b/255.0, 1.0); for y := 1 to vph do begin a := @edgeBmp[y*(gWinSizeX+4)+1]; startLine(y); for x := 1 to vpw do begin if (a[0] <> 0) then putPixel(x); Inc(a); end; flushLine(); end; end; procedure doWallsOld (parr: array of TPanel; ptype: Word; ar, ag, ab: Integer); var f: Integer; pan: TPanel; begin r := ar; g := ag; b := ab; if g_ol_nice or g_ol_fill_walls then clearEdgeBmp(); for f := 0 to High(parr) do begin pan := parr[f]; if (pan = nil) or not pan.Enabled or (pan.Width < 1) or (pan.Height < 1) then continue; if ((pan.PanelType and ptype) = 0) then continue; drawPanel(pan); end; if g_ol_nice then drawEdges(); if g_ol_fill_walls then drawFilledWalls(); end; var xptag: Word; function doWallCB (pan: TPanel; tag: Integer): Boolean; begin result := false; // don't stop //if (pan = nil) or not pan.Enabled or (pan.Width < 1) or (pan.Height < 1) then exit; if ((pan.PanelType and xptag) = 0) then exit; drawPanel(pan); end; procedure doWalls (parr: array of TPanel; ptype: Word; ar, ag, ab: Integer); begin r := ar; g := ag; b := ab; xptag := ptype; if ((ptype and (PANEL_WALL or PANEL_OPENDOOR or PANEL_CLOSEDOOR)) <> 0) then ptype := GridTagWall or GridTagDoor else panelTypeToTag(ptype); if g_ol_nice or g_ol_fill_walls then clearEdgeBmp(); mapGrid.forEachInAABB(vpx-1, vpy-1, vpw+2, vph+2, doWallCB, ptype); if g_ol_nice then drawEdges(); if g_ol_fill_walls then drawFilledWalls(); end; begin if g_ol_rlayer_back then doWallsOld(gRenderBackgrounds, PANEL_BACK, 255, 127, 0); if g_ol_rlayer_step then doWallsOld(gSteps, PANEL_STEP, 192, 192, 192); if g_ol_rlayer_wall then doWallsOld(gWalls, PANEL_WALL, 255, 255, 255); if g_ol_rlayer_door then doWallsOld(gWalls, PANEL_OPENDOOR or PANEL_CLOSEDOOR, 0, 255, 0); if g_ol_rlayer_acid1 then doWallsOld(gAcid1, PANEL_ACID1, 255, 0, 0); if g_ol_rlayer_acid2 then doWallsOld(gAcid2, PANEL_ACID2, 198, 198, 0); if g_ol_rlayer_water then doWallsOld(gWater, PANEL_WATER, 0, 255, 255); if g_ol_rlayer_fore then doWallsOld(gRenderForegrounds, PANEL_FORE, 210, 210, 210); end; procedure plrDebugDraw (); procedure drawTileGrid (); var x, y: Integer; begin for y := 0 to (mapGrid.gridHeight div mapGrid.tileSize) do begin drawLine(mapGrid.gridX0, mapGrid.gridY0+y*mapGrid.tileSize, mapGrid.gridX0+mapGrid.gridWidth, mapGrid.gridY0+y*mapGrid.tileSize, 96, 96, 96, 255); end; for x := 0 to (mapGrid.gridWidth div mapGrid.tileSize) do begin drawLine(mapGrid.gridX0+x*mapGrid.tileSize, mapGrid.gridY0, mapGrid.gridX0+x*mapGrid.tileSize, mapGrid.gridY0+y*mapGrid.gridHeight, 96, 96, 96, 255); end; end; procedure hilightCell (cx, cy: Integer); begin fillRect(cx, cy, monsGrid.tileSize, monsGrid.tileSize, 0, 128, 0, 64); end; procedure hilightCell1 (cx, cy: Integer); begin //e_WriteLog(Format('h1: (%d,%d)', [cx, cy]), MSG_NOTIFY); fillRect(cx, cy, monsGrid.tileSize, monsGrid.tileSize, 255, 255, 0, 92); end; function hilightWallTrc (pan: TPanel; tag: Integer; x, y, prevx, prevy: Integer): Boolean; begin result := false; // don't stop if (pan = nil) then exit; // cell completion, ignore //e_WriteLog(Format('h1: (%d,%d)', [cx, cy]), MSG_NOTIFY); fillRect(pan.X, pan.Y, pan.Width, pan.Height, 0, 128, 128, 64); end; function monsCollector (mon: TMonster; tag: Integer): Boolean; var ex, ey: Integer; mx, my, mw, mh: Integer; begin result := false; mon.getMapBox(mx, my, mw, mh); e_DrawQuad(mx, my, mx+mw-1, my+mh-1, 255, 255, 0, 96); if lineAABBIntersects(laserX0, laserY0, laserX1, laserY1, mx, my, mw, mh, ex, ey) then begin e_DrawPoint(8, ex, ey, 0, 255, 0); end; end; procedure drawMonsterInfo (mon: TMonster); var mx, my, mw, mh: Integer; procedure drawMonsterTargetLine (); var emx, emy, emw, emh: Integer; enemy: TMonster; eplr: TPlayer; ex, ey: Integer; begin if (g_GetUIDType(mon.MonsterTargetUID) = UID_PLAYER) then begin eplr := g_Player_Get(mon.MonsterTargetUID); if (eplr <> nil) then eplr.getMapBox(emx, emy, emw, emh) else exit; end else if (g_GetUIDType(mon.MonsterTargetUID) = UID_MONSTER) then begin enemy := g_Monsters_ByUID(mon.MonsterTargetUID); if (enemy <> nil) then enemy.getMapBox(emx, emy, emw, emh) else exit; end else begin exit; end; mon.getMapBox(mx, my, mw, mh); drawLine(mx+mw div 2, my+mh div 2, emx+emw div 2, emy+emh div 2, 255, 0, 0, 255); if (g_Map_traceToNearestWall(mx+mw div 2, my+mh div 2, emx+emw div 2, emy+emh div 2, @ex, @ey) <> nil) then begin drawLine(mx+mw div 2, my+mh div 2, ex, ey, 0, 255, 0, 255); end; end; procedure drawLOS2Plr (); var emx, emy, emw, emh: Integer; eplr: TPlayer; ex, ey: Integer; begin eplr := gPlayers[0]; if (eplr = nil) then exit; eplr.getMapBox(emx, emy, emw, emh); mon.getMapBox(mx, my, mw, mh); drawLine(mx+mw div 2, my+mh div 2, emx+emw div 2, emy+emh div 2, 255, 0, 0, 255); {$IF DEFINED(D2F_DEBUG)} //mapGrid.dbgRayTraceTileHitCB := hilightCell1; {$ENDIF} if (g_Map_traceToNearestWall(mx+mw div 2, my+mh div 2, emx+emw div 2, emy+emh div 2, @ex, @ey) <> nil) then //if (mapGrid.traceRay(ex, ey, mx+mw div 2, my+mh div 2, emx+emw div 2, emy+emh div 2, hilightWallTrc, (GridTagWall or GridTagDoor)) <> nil) then begin drawLine(mx+mw div 2, my+mh div 2, ex, ey, 0, 255, 0, 255); end; {$IF DEFINED(D2F_DEBUG)} //mapGrid.dbgRayTraceTileHitCB := nil; {$ENDIF} end; begin if (mon = nil) then exit; mon.getMapBox(mx, my, mw, mh); //mx += mw div 2; monsGrid.forEachBodyCell(mon.proxyId, hilightCell); if showMonsInfo then begin //fillRect(mx-4, my-7*8-6, 110, 7*8+6, 0, 0, 94, 250); darkenRect(mx-4, my-7*8-6, 110, 7*8+6, 128); my -= 8; my -= 2; // type drawText6(mx, my, Format('%s(U:%u)', [monsTypeToString(mon.MonsterType), mon.UID]), 255, 127, 0); my -= 8; // beh drawText6(mx, my, Format('Beh: %s', [monsBehToString(mon.MonsterBehaviour)]), 255, 127, 0); my -= 8; // state drawText6(mx, my, Format('State:%s (%d)', [monsStateToString(mon.MonsterState), mon.MonsterSleep]), 255, 127, 0); my -= 8; // health drawText6(mx, my, Format('Health:%d', [mon.MonsterHealth]), 255, 127, 0); my -= 8; // ammo drawText6(mx, my, Format('Ammo:%d', [mon.MonsterAmmo]), 255, 127, 0); my -= 8; // target drawText6(mx, my, Format('TgtUID:%u', [mon.MonsterTargetUID]), 255, 127, 0); my -= 8; drawText6(mx, my, Format('TgtTime:%d', [mon.MonsterTargetTime]), 255, 127, 0); my -= 8; end; drawMonsterTargetLine(); if showMonsLOS2Plr then drawLOS2Plr(); { property MonsterRemoved: Boolean read FRemoved write FRemoved; property MonsterPain: Integer read FPain write FPain; property MonsterAnim: Byte read FCurAnim write FCurAnim; } end; function highlightAllMonsterCells (mon: TMonster): Boolean; begin result := false; // don't stop monsGrid.forEachBodyCell(mon.proxyId, hilightCell); end; var mon: TMonster; mx, my, mw, mh: Integer; begin if (gPlayer1 = nil) then exit; glEnable(GL_SCISSOR_TEST); glScissor(0, gWinSizeY-gPlayerScreenSize.Y-1, vpw, vph); glPushMatrix(); glTranslatef(-vpx, -vpy, 0); if (showGrid) then drawTileGrid(); drawOutlines(); if (laserSet) then g_Mons_AlongLine(laserX0, laserY0, laserX1, laserY1, monsCollector, true); if (monMarkedUID <> -1) then begin mon := g_Monsters_ByUID(monMarkedUID); if (mon <> nil) then begin mon.getMapBox(mx, my, mw, mh); e_DrawQuad(mx, my, mx+mw-1, my+mh-1, 255, 0, 0, 30); drawMonsterInfo(mon); end; end; if showAllMonsCells then g_Mons_ForEach(highlightAllMonsterCells); glPopMatrix(); glDisable(GL_SCISSOR_TEST); if showMapCurPos then drawText8(4, gWinSizeY-10, Format('mappos:(%d,%d)', [pmsCurMapX, pmsCurMapY]), 255, 255, 0); end; // ////////////////////////////////////////////////////////////////////////// // function g_Holmes_MouseEvent (var ev: THMouseEvent): Boolean; begin result := true; msX := ev.x; msY := ev.y; msB := ev.bstate; kbS := ev.kstate; msB := msB; if not uiMouseEvent(ev) then plrDebugMouse(ev); end; function g_Holmes_KeyEvent (var ev: THKeyEvent): Boolean; var mon: TMonster; pan: TPanel; x, y, w, h: Integer; ex, ey: Integer; dx, dy: Integer; procedure dummyWallTrc (cx, cy: Integer); begin end; begin result := false; msB := ev.bstate; kbS := ev.kstate; case ev.scan of SDL_SCANCODE_LCTRL, SDL_SCANCODE_RCTRL, SDL_SCANCODE_LALT, SDL_SCANCODE_RALT, SDL_SCANCODE_LSHIFT, SDL_SCANCODE_RSHIFT: result := true; end; if uiKeyEvent(ev) then begin result := true; exit; end; // press if (ev.kind = THKeyEvent.Press) then begin // M-M: one monster think step if (ev.scan = SDL_SCANCODE_M) and ((ev.kstate and THKeyEvent.ModAlt) <> 0) then begin result := true; gmon_debug_think := false; gmon_debug_one_think_step := true; // do one step exit; end; // M-I: toggle monster info if (ev.scan = SDL_SCANCODE_I) and ((ev.kstate and THKeyEvent.ModAlt) <> 0) then begin result := true; showMonsInfo := not showMonsInfo; exit; end; // M-L: toggle monster LOS to player if (ev.scan = SDL_SCANCODE_L) and ((ev.kstate and THKeyEvent.ModAlt) <> 0) then begin result := true; showMonsLOS2Plr := not showMonsLOS2Plr; exit; end; // M-G: toggle "show all cells occupied by monsters" if (ev.scan = SDL_SCANCODE_G) and ((ev.kstate and THKeyEvent.ModAlt) <> 0) then begin result := true; showAllMonsCells := not showAllMonsCells; exit; end; // M-A: wake up monster if (ev.scan = SDL_SCANCODE_A) and ((ev.kstate and THKeyEvent.ModAlt) <> 0) then begin result := true; if (monMarkedUID <> -1) then begin mon := g_Monsters_ByUID(monMarkedUID); if (mon <> nil) then mon.WakeUp(); end; exit; end; // C-T: teleport player if (ev.scan = SDL_SCANCODE_T) and ((ev.kstate and THKeyEvent.ModCtrl) <> 0) then begin result := true; //e_WriteLog(Format('TELEPORT: (%d,%d)', [pmsCurMapX, pmsCurMapY]), MSG_NOTIFY); if (gPlayers[0] <> nil) then begin gPlayers[0].getMapBox(x, y, w, h); gPlayers[0].TeleportTo(pmsCurMapX-w div 2, pmsCurMapY-h div 2, true, 69); // 69: don't change dir end; exit; end; // C-P: show cursor position on the map if (ev.scan = SDL_SCANCODE_P) and ((ev.kstate and THKeyEvent.ModCtrl) <> 0) then begin result := true; showMapCurPos := not showMapCurPos; exit; end; // C-G: toggle grid if (ev.scan = SDL_SCANCODE_G) and ((ev.kstate and THKeyEvent.ModCtrl) <> 0) then begin result := true; showGrid := not showGrid; exit; end; // C-L: toggle layers window if (ev.scan = SDL_SCANCODE_L) and ((ev.kstate and THKeyEvent.ModCtrl) <> 0) then begin result := true; showLayersWindow := not showLayersWindow; exit; end; // C-O: toggle outlines window if (ev.scan = SDL_SCANCODE_O) and ((ev.kstate and THKeyEvent.ModCtrl) <> 0) then begin result := true; showOutlineWindow := not showOutlineWindow; exit; end; // F1: toggle options window if (ev.scan = SDL_SCANCODE_F1) and (ev.kstate = 0) then begin result := true; if (winOptions = nil) then createOptionsWindow(); if not uiVisibleWindow(winOptions) then uiAddWindow(winOptions) else uiRemoveWindow(winOptions); exit; end; // C-UP, C-DOWN, C-LEFT, C-RIGHT: trace 10 pixels from cursor in the respective direction if ((ev.scan = SDL_SCANCODE_UP) or (ev.scan = SDL_SCANCODE_DOWN) or (ev.scan = SDL_SCANCODE_LEFT) or (ev.scan = SDL_SCANCODE_RIGHT)) and ((ev.kstate and THKeyEvent.ModCtrl) <> 0) then begin result := true; dx := pmsCurMapX; dy := pmsCurMapY; case ev.scan of SDL_SCANCODE_UP: dy -= 120; SDL_SCANCODE_DOWN: dy += 120; SDL_SCANCODE_LEFT: dx -= 120; SDL_SCANCODE_RIGHT: dx += 120; end; {$IF DEFINED(D2F_DEBUG)} //mapGrid.dbgRayTraceTileHitCB := dummyWallTrc; mapGrid.dbgShowTraceLog := true; {$ENDIF} pan := g_Map_traceToNearest(pmsCurMapX, pmsCurMapY, dx, dy, (GridTagWall or GridTagDoor or GridTagStep or GridTagAcid1 or GridTagAcid2 or GridTagWater), @ex, @ey); {$IF DEFINED(D2F_DEBUG)} //mapGrid.dbgRayTraceTileHitCB := nil; mapGrid.dbgShowTraceLog := false; {$ENDIF} e_LogWritefln('v-trace: (%d,%d)-(%d,%d); end=(%d,%d); hit=%d', [pmsCurMapX, pmsCurMapY, dx, dy, ex, ey, (pan <> nil)]); exit; end; end; end; // ////////////////////////////////////////////////////////////////////////// // procedure g_Holmes_Draw (); begin if (oldShowLayersWindow <> showLayersWindow) then begin oldShowLayersWindow := showLayersWindow; if showLayersWindow then begin if (winLayers = nil) then createLayersWindow(); uiAddWindow(winLayers); end else begin uiRemoveWindow(winLayers); end; end else begin showLayersWindow := uiVisibleWindow(winLayers); oldShowLayersWindow := showLayersWindow; end; if (oldShowOutlineWindow <> showOutlineWindow) then begin oldShowOutlineWindow := showOutlineWindow; if showOutlineWindow then begin if (winOutlines = nil) then createOutlinesWindow(); uiAddWindow(winOutlines); end else begin uiRemoveWindow(winOutlines); end; end else begin showOutlineWindow := uiVisibleWindow(winOutlines); oldShowOutlineWindow := showOutlineWindow; end; glColorMask(GL_TRUE, GL_TRUE, GL_TRUE, GL_TRUE); // modify color buffer glDisable(GL_STENCIL_TEST); glDisable(GL_BLEND); glDisable(GL_SCISSOR_TEST); glDisable(GL_TEXTURE_2D); if gGameOn then begin plrDebugDraw(); end; laserSet := false; end; procedure g_Holmes_DrawUI (); begin uiDraw(); drawCursor(); end; end.