DEADSOFTWARE

move error.c into system layer
[flatwaifu.git] / src /
2020-03-21 DeaDDooMERmove error.c into system layer
2020-03-21 DeaDDooMERsystem: game itself do not depends on sdl
2020-03-20 DeaDDooMERopengl: do not even try to allocate texture with size...
2020-03-20 DeaDDooMERopengl: implement texture deallocator
2020-03-19 DeaDDooMERopengl: rebind texture only when needed
2020-03-19 DeaDDooMERopengl: limit cache texture to 512x512
2020-03-19 DeaDDooMERopengl: fix segfault
2020-03-19 DeaDDooMERopengl: fix building on non osx
2020-03-19 DeaDDooMERopengl: implement texture cache
2020-03-19 DeaDDooMERimplement optional opengl render
2020-03-15 DeaDDooMERheaders describes that c-files implements
2020-03-14 DeaDDooMERfix texture drawing
2020-03-14 DeaDDooMERfix palette
2020-03-14 DeaDDooMERfully separate render
2020-03-13 DeaDDooMERmostly remove game dependency on low level part of...
2020-03-12 DeaDDooMERfully move highter level rendering code in separate...
2020-03-11 DeaDDooMERfirst step to separate render
2020-03-11 DeaDDooMERfix segfault on 64bit systems
2020-03-11 DeaDDooMERfix segfault on 64 bit
2020-03-11 DeaDDooMERfix some warnings
2020-03-10 DeaDDooMERppc: fix saves and more map loading improvements
2020-03-10 DeaDDooMERported to osx-pcc
2017-12-14 Dmitry D. ChernovMerge pull request #1 from djmadcat/feature/macos
2017-12-10 Alexey AleshkovCleanup includes
2017-12-10 Alexey AleshkovAdd missed parentheses around the assignment
2017-12-10 Alexey AleshkovAdd missed initialization parameter
2017-12-10 Alexey AleshkovPredeclare `MN_hit` function
2017-12-10 Alexey AleshkovExpose `S_updatemusic` function
2017-12-10 Alexey AleshkovAdd missed includes
2017-12-10 Alexey AleshkovExpose `fexists` function
2017-12-10 Alexey AleshkovAdd missed stdlib include
2017-12-10 Alexey AleshkovDrop non-standard `malloc.h` include
2017-12-10 Alexey AleshkovUse `find_package` to find SDL dependency
2011-07-26 Andriy Shinkarchuckdefault.cfg encoding fixed.
2011-07-26 Andriy Shinkarchuckcopy.sh minor fixes
2011-07-26 ARemboSave-файлы сохраняются в $HOME/.doom2d-rembo
2011-07-26 ARemboПравка копирайтов
2011-07-26 ARemboСкриншоты теперь сохраняются в $HOME/.doom2d-rembo
2011-07-25 ARemboисправлен segfault при закрытии окна программы
2011-07-25 ARemboПути к файлам ресурсов как в UNIX
2011-07-25 Andriy ShinkarchuckAdded COPYING file, INSTALL with installation instructi...
2011-07-25 ARemboНенужный код
2011-07-24 ARemboПоменял регистр на нижний конфиг файла
2011-07-24 ARemboНенужный хэдер
2011-07-24 ARemboбаг проявлялся на x86_64
2011-07-24 ARemboИсправил баг, при котором выбивал segfault
2011-07-24 ARemboЗакоментировал ненужный код
2011-07-24 Andriy ShinkarchuckEditing source tree for configuring with CMake