DEADSOFTWARE

net: tried to spawn a "real" player only after it requested the first full state...
[d2df-sdl.git] / src / game / g_player.pas
index a66245c952aaaf8e381074bce18505d455796b00..cc6afb07be47661fa320584d0d6ecb2f80f5df1e 100644 (file)
@@ -268,6 +268,7 @@ type
     FDummy:     Boolean;
     FFireTime:  Integer;
     FHandicap:  Integer;
+    FWaitForFirstSpawn: Boolean; // set to `true` in server, used to spawn a player on first full state request
 
     // debug: viewport offset
     viewPortX, viewPortY, viewPortW, viewPortH: Integer;
@@ -2178,6 +2179,8 @@ begin
   FJustTeleported := False;
   FNetTime := 0;
 
+  FWaitForFirstSpawn := false;
+
   resetWeaponQueue();
 end;