diff --git a/src/game/g_player.pas b/src/game/g_player.pas
index a66245c952aaaf8e381074bce18505d455796b00..cc6afb07be47661fa320584d0d6ecb2f80f5df1e 100644 (file)
--- a/src/game/g_player.pas
+++ b/src/game/g_player.pas
FDummy: Boolean;
FFireTime: Integer;
FHandicap: Integer;
+ FWaitForFirstSpawn: Boolean; // set to `true` in server, used to spawn a player on first full state request
// debug: viewport offset
viewPortX, viewPortY, viewPortW, viewPortH: Integer;
FJustTeleported := False;
FNetTime := 0;
+ FWaitForFirstSpawn := false;
+
resetWeaponQueue();
end;