X-Git-Url: https://deadsoftware.ru/gitweb?p=d2df-sdl.git;a=blobdiff_plain;f=src%2Fgame%2Fg_player.pas;h=cc6afb07be47661fa320584d0d6ecb2f80f5df1e;hp=a66245c952aaaf8e381074bce18505d455796b00;hb=6c6b87eea9373ec4f1cb859223d3708d8e2a59c6;hpb=5ecb6dd44de6bb04536ce3bddd5a4ef977a77420 diff --git a/src/game/g_player.pas b/src/game/g_player.pas index a66245c..cc6afb0 100644 --- a/src/game/g_player.pas +++ b/src/game/g_player.pas @@ -268,6 +268,7 @@ type FDummy: Boolean; FFireTime: Integer; FHandicap: Integer; + FWaitForFirstSpawn: Boolean; // set to `true` in server, used to spawn a player on first full state request // debug: viewport offset viewPortX, viewPortY, viewPortW, viewPortH: Integer; @@ -2178,6 +2179,8 @@ begin FJustTeleported := False; FNetTime := 0; + FWaitForFirstSpawn := false; + resetWeaponQueue(); end;