index 6e8966eaf5628467df56d3dc145d29f22f05193b..18f75c44ea3263119bd6bfbb429a614c05060e09 100644 (file)
procedure e_InitGL();
procedure e_SetViewPort(X, Y, Width, Height: Word);
procedure e_ResizeWindow(Width, Height: Integer);
+procedure e_ResizeFramebuffer(Width, Height: Integer);
+procedure e_BlitFramebuffer(WinWidth, WinHeight: Integer);
procedure e_Draw(ID: DWORD; X, Y: Integer; Alpha: Byte; AlphaChannel: Boolean;
Blending: Boolean; Mirror: TMirrorType = TMirrorType.None);
e_NoGraphics: Boolean = False;
e_FastScreenshots: Boolean = true; // it's REALLY SLOW with `false`
g_dbg_scale: Single = 1.0;
+ r_pixel_scale: Single = 1.0;
implementation
e_TextureFonts: array of TTextureFont = nil;
e_CharFonts: array of TCharFont;
//e_SavedTextures: array of TSavedTexture;
+ e_FBO: GLuint = 0;
+ e_RBO: GLuint = 0;
+ e_Frame: GLuint = 0;
+ e_FrameW: Integer = -1;
+ e_FrameH: Integer = -1;
//function e_getTextGLId (ID: DWORD): GLuint; begin result := e_Textures[ID].tx.id; end;
if Height <> nil then Height^ := e_Textures[ID].tx.Height;
end;
+procedure e_ResizeFramebuffer(Width, Height: Integer);
+begin
+ glBindTexture(GL_TEXTURE_2D, 0);
+ glBindRenderbuffer(GL_RENDERBUFFER, 0);
+ glBindFramebuffer(GL_FRAMEBUFFER, 0);
+
+ if e_Frame > 0 then
+ begin
+ glDeleteTextures(1, @e_Frame);
+ e_Frame := 0;
+ end;
+
+ if e_RBO > 0 then
+ begin
+ glDeleteRenderbuffers(1, @e_RBO);
+ e_RBO := 0;
+ end;
+
+ if e_FBO > 0 then
+ begin
+ glDeleteFramebuffers(1, @e_FBO);
+ e_FBO := 0;
+ end;
+
+ e_FrameW := Width;
+ e_FrameH := Height;
+
+ glGenFramebuffers(1, @e_FBO);
+
+ glGenTextures(1, @e_Frame);
+ glBindTexture(GL_TEXTURE_2D, e_Frame);
+ glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB, Width, Height, 0, GL_RGB, GL_UNSIGNED_BYTE, nil);
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
+
+ glGenRenderbuffers(1, @e_RBO);
+ glBindRenderbuffer(GL_RENDERBUFFER, e_RBO);
+ glRenderbufferStorage(GL_RENDERBUFFER, GL_DEPTH24_STENCIL8, Width, Height);
+
+ glBindFramebuffer(GL_FRAMEBUFFER, e_FBO);
+ glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, e_Frame, 0);
+ glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_DEPTH_STENCIL_ATTACHMENT, GL_RENDERBUFFER, e_RBO);
+end;
+
procedure e_ResizeWindow(Width, Height: Integer);
begin
if Height = 0 then
glTexCoord2f(u, v); glVertex2i(x1, y0);
end;
+procedure e_BlitFramebuffer(WinWidth, WinHeight: Integer);
+begin
+ if (e_FBO = 0) or (e_Frame = 0) then exit;
+ glDisable(GL_BLEND);
+ glEnable(GL_TEXTURE_2D);
+ glBindFramebuffer(GL_FRAMEBUFFER, 0);
+ glBindTexture(GL_TEXTURE_2D, e_Frame);
+ glColor4ub(255, 255, 255, 255);
+ e_SetViewPort(0, 0, WinWidth, WinHeight);
+ glBegin(GL_QUADS);
+ drawTxQuad(0, 0, WinWidth, WinHeight, e_FrameW, e_FrameH, 1, 1, TMirrorType.None);
+ glEnd();
+ glBindFramebuffer(GL_FRAMEBUFFER, e_FBO);
+ e_SetViewPort(0, 0, e_FrameW, e_FrameH);
+end;
+
procedure e_Draw(ID: DWORD; X, Y: Integer; Alpha: Byte; AlphaChannel: Boolean;
Blending: Boolean; Mirror: TMirrorType = TMirrorType.None);
begin