X-Git-Url: https://deadsoftware.ru/gitweb?p=d2df-sdl.git;a=blobdiff_plain;f=src%2Fengine%2Fe_graphics.pas;h=18f75c44ea3263119bd6bfbb429a614c05060e09;hp=6e8966eaf5628467df56d3dc145d29f22f05193b;hb=e452d337f0620b50d8d978b534437b2732134d8f;hpb=92655287ffab368ec7bf450fa3d82fb2328a7b99 diff --git a/src/engine/e_graphics.pas b/src/engine/e_graphics.pas index 6e8966e..18f75c4 100644 --- a/src/engine/e_graphics.pas +++ b/src/engine/e_graphics.pas @@ -62,6 +62,8 @@ type procedure e_InitGL(); procedure e_SetViewPort(X, Y, Width, Height: Word); procedure e_ResizeWindow(Width, Height: Integer); +procedure e_ResizeFramebuffer(Width, Height: Integer); +procedure e_BlitFramebuffer(WinWidth, WinHeight: Integer); procedure e_Draw(ID: DWORD; X, Y: Integer; Alpha: Byte; AlphaChannel: Boolean; Blending: Boolean; Mirror: TMirrorType = TMirrorType.None); @@ -151,6 +153,7 @@ var e_NoGraphics: Boolean = False; e_FastScreenshots: Boolean = true; // it's REALLY SLOW with `false` g_dbg_scale: Single = 1.0; + r_pixel_scale: Single = 1.0; implementation @@ -196,6 +199,11 @@ var e_TextureFonts: array of TTextureFont = nil; e_CharFonts: array of TCharFont; //e_SavedTextures: array of TSavedTexture; + e_FBO: GLuint = 0; + e_RBO: GLuint = 0; + e_Frame: GLuint = 0; + e_FrameW: Integer = -1; + e_FrameH: Integer = -1; //function e_getTextGLId (ID: DWORD): GLuint; begin result := e_Textures[ID].tx.id; end; @@ -371,6 +379,50 @@ begin if Height <> nil then Height^ := e_Textures[ID].tx.Height; end; +procedure e_ResizeFramebuffer(Width, Height: Integer); +begin + glBindTexture(GL_TEXTURE_2D, 0); + glBindRenderbuffer(GL_RENDERBUFFER, 0); + glBindFramebuffer(GL_FRAMEBUFFER, 0); + + if e_Frame > 0 then + begin + glDeleteTextures(1, @e_Frame); + e_Frame := 0; + end; + + if e_RBO > 0 then + begin + glDeleteRenderbuffers(1, @e_RBO); + e_RBO := 0; + end; + + if e_FBO > 0 then + begin + glDeleteFramebuffers(1, @e_FBO); + e_FBO := 0; + end; + + e_FrameW := Width; + e_FrameH := Height; + + glGenFramebuffers(1, @e_FBO); + + glGenTextures(1, @e_Frame); + glBindTexture(GL_TEXTURE_2D, e_Frame); + glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB, Width, Height, 0, GL_RGB, GL_UNSIGNED_BYTE, nil); + glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); + glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); + + glGenRenderbuffers(1, @e_RBO); + glBindRenderbuffer(GL_RENDERBUFFER, e_RBO); + glRenderbufferStorage(GL_RENDERBUFFER, GL_DEPTH24_STENCIL8, Width, Height); + + glBindFramebuffer(GL_FRAMEBUFFER, e_FBO); + glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, e_Frame, 0); + glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_DEPTH_STENCIL_ATTACHMENT, GL_RENDERBUFFER, e_RBO); +end; + procedure e_ResizeWindow(Width, Height: Integer); begin if Height = 0 then @@ -399,6 +451,22 @@ begin glTexCoord2f(u, v); glVertex2i(x1, y0); end; +procedure e_BlitFramebuffer(WinWidth, WinHeight: Integer); +begin + if (e_FBO = 0) or (e_Frame = 0) then exit; + glDisable(GL_BLEND); + glEnable(GL_TEXTURE_2D); + glBindFramebuffer(GL_FRAMEBUFFER, 0); + glBindTexture(GL_TEXTURE_2D, e_Frame); + glColor4ub(255, 255, 255, 255); + e_SetViewPort(0, 0, WinWidth, WinHeight); + glBegin(GL_QUADS); + drawTxQuad(0, 0, WinWidth, WinHeight, e_FrameW, e_FrameH, 1, 1, TMirrorType.None); + glEnd(); + glBindFramebuffer(GL_FRAMEBUFFER, e_FBO); + e_SetViewPort(0, 0, e_FrameW, e_FrameH); +end; + procedure e_Draw(ID: DWORD; X, Y: Integer; Alpha: Byte; AlphaChannel: Boolean; Blending: Boolean; Mirror: TMirrorType = TMirrorType.None); begin