DEADSOFTWARE

Game: Use proper syntax of sets for game options instead of raw bitwise operations
[d2df-sdl.git] / src / game / g_triggers.pas
1 (* Copyright (C) Doom 2D: Forever Developers
2 *
3 * This program is free software: you can redistribute it and/or modify
4 * it under the terms of the GNU General Public License as published by
5 * the Free Software Foundation, version 3 of the License ONLY.
6 *
7 * This program is distributed in the hope that it will be useful,
8 * but WITHOUT ANY WARRANTY; without even the implied warranty of
9 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
10 * GNU General Public License for more details.
11 *
12 * You should have received a copy of the GNU General Public License
13 * along with this program. If not, see <http://www.gnu.org/licenses/>.
14 *)
15 {$INCLUDE ../shared/a_modes.inc}
16 unit g_triggers;
18 interface
20 uses
21 SysUtils, Variants, Classes,
22 MAPDEF, e_graphics, g_basic, g_sound,
23 xdynrec, hashtable, exoma;
25 type
26 TActivator = record
27 UID: Word;
28 TimeOut: Word;
29 end;
31 PTrigger = ^TTrigger;
32 TTrigger = record
33 public
34 ID: DWORD;
35 ClientID: DWORD;
36 TriggerType: Byte;
37 X, Y: Integer;
38 Width, Height: Word;
39 Enabled: Boolean;
40 ActivateType: Byte;
41 Keys: Byte;
42 TexturePanelGUID: Integer;
43 //TexturePanelType: Word;
45 TimeOut: Word;
46 ActivateUID: Word;
47 Activators: array of TActivator;
48 PlayerCollide: Boolean;
49 DoorTime: Integer;
50 PressTime: Integer;
51 PressCount: Integer;
52 SoundPlayCount: Integer;
53 Sound: TPlayableSound;
54 AutoSpawn: Boolean;
55 SpawnCooldown: Integer;
56 SpawnedCount: Integer;
57 //ShotPanelType: Word;
58 ShotPanelTime: Integer;
59 ShotSightTime: Integer;
60 ShotSightTimeout: Integer;
61 ShotSightTarget: Word;
62 ShotSightTargetN: Word;
63 ShotAmmoCount: Word;
64 ShotReloadTime: Integer;
66 mapId: AnsiString; // trigger id, from map
67 mapIndex: Integer; // index in fields['trigger'], used in save/load
68 trigPanelGUID: Integer;
70 trigDataRec: TDynRecord; // triggerdata; owned by trigger (cloned)
71 exoInit, exoThink, exoCheck, exoAction: TExprBase;
73 userVars: THashStrVariant;
75 {$INCLUDE ../shared/mapdef_tgc_def.inc}
77 public
78 function trigCenter (): TDFPoint; inline;
79 end;
81 function g_Triggers_Create (aTrigger: TTrigger; trec: TDynRecord; forceInternalIndex: Integer=-1): DWORD;
82 procedure g_Triggers_Update();
83 procedure g_Triggers_Press(ID: DWORD; ActivateType: Byte; ActivateUID: Word = 0);
84 function g_Triggers_PressR(X, Y: Integer; Width, Height: Word; UID: Word;
85 ActivateType: Byte; IgnoreList: DWArray = nil): DWArray;
86 procedure g_Triggers_PressL(X1, Y1, X2, Y2: Integer; UID: DWORD; ActivateType: Byte);
87 procedure g_Triggers_PressC(CX, CY: Integer; Radius: Word; UID: Word; ActivateType: Byte; IgnoreTrigger: Integer = -1);
88 procedure g_Triggers_OpenAll();
89 procedure g_Triggers_DecreaseSpawner(ID: DWORD);
90 procedure g_Triggers_Free();
91 procedure g_Triggers_SaveState (st: TStream);
92 procedure g_Triggers_LoadState (st: TStream);
95 var
96 gTriggerClientID: Integer = 0;
97 gTriggers: array of TTrigger;
98 gSecretsCount: Integer = 0;
99 gMonstersSpawned: array of LongInt = nil;
102 implementation
104 uses
105 Math,
106 g_player, g_map, g_panel, g_gfx, g_game, g_textures,
107 g_console, g_monsters, g_items, g_phys, g_weapons,
108 wadreader, g_main, e_log, g_language, e_res,
109 g_options, g_net, g_netmsg, utils, xparser, xstreams;
111 const
112 TRIGGER_SIGNATURE = $58475254; // 'TRGX'
113 TRAP_DAMAGE = 1000;
115 {$INCLUDE ../shared/mapdef_tgc_impl.inc}
118 // ////////////////////////////////////////////////////////////////////////// //
119 type
120 TTrigScope = class(TExprScope)
121 private
122 plrprops: TPropHash;
123 monsprops: TPropHash;
124 platprops: TPropHash;
126 public
127 me: PTrigger;
129 public
130 constructor Create ();
131 destructor Destroy (); override;
133 function getObj (const aname: AnsiString): TObject; override;
134 function getField (obj: TObject; const afldname: AnsiString): Variant; override;
135 procedure setField (obj: TObject; const afldname: AnsiString; var aval: Variant); override;
136 end;
139 // ////////////////////////////////////////////////////////////////////////// //
140 type
141 TMyConstList = class(TExprConstList)
142 public
143 function valid (const cname: AnsiString): Boolean; override;
144 function get (const cname: AnsiString; out v: Variant): Boolean; override;
145 end;
148 // ////////////////////////////////////////////////////////////////////////// //
149 function TMyConstList.valid (const cname: AnsiString): Boolean;
150 begin
151 //writeln('CHECK: ''', cname, '''');
152 result :=
153 (cname = 'player') or
154 (cname = 'self') or
155 false;
156 end;
158 function TMyConstList.get (const cname: AnsiString; out v: Variant): Boolean;
159 var
160 eidx: Integer;
161 ebs: TDynEBS;
162 begin
163 //if (cname = 'answer') then begin v := LongInt(42); result := true; exit; end;
164 result := false;
165 if (gCurrentMap = nil) then exit;
166 for eidx := 0 to gCurrentMap.mapdef.ebsTypeCount-1 do
167 begin
168 ebs := gCurrentMap.mapdef.ebsTypeAt[eidx];
169 if ebs.has[cname] then
170 begin
171 //writeln('FOUND: ''', cname, '''');
172 v := ebs[cname];
173 result := true;
174 exit;
175 end;
176 end;
177 end;
180 // ////////////////////////////////////////////////////////////////////////// //
181 constructor TTrigScope.Create ();
182 begin
183 plrprops := TPropHash.Create(TPlayer, 'e');
184 monsprops := TPropHash.Create(TMonster, 'e');
185 platprops := TPropHash.Create(TPanel, 'e');
186 me := nil;
187 end;
190 destructor TTrigScope.Destroy ();
191 begin
192 platprops.Free();
193 monsprops.Free();
194 plrprops.Free();
195 inherited;
196 end;
199 function TTrigScope.getObj (const aname: AnsiString): TObject;
200 begin
201 if (aname = 'player') then result := gPlayers[0] //FIXME
202 else if (aname = 'self') or (aname = 'this') then result := TObject(Pointer(PtrUInt(1)))
203 else result := inherited getObj(aname);
204 end;
207 function TTrigScope.getField (obj: TObject; const afldname: AnsiString): Variant;
208 begin
209 if (obj = gPlayers[0]) then
210 begin
211 if plrprops.get(obj, afldname, result) then exit;
212 end
213 else if (obj = TObject(Pointer(PtrUInt(1)))) then
214 begin
215 if (me <> nil) and (me.userVars <> nil) then
216 begin
217 if me.userVars.get(afldname, result) then exit;
218 end;
219 end;
220 result := inherited getField(obj, afldname);
221 end;
224 procedure TTrigScope.setField (obj: TObject; const afldname: AnsiString; var aval: Variant);
225 begin
226 if (obj = gPlayers[0]) then
227 begin
228 if plrprops.put(obj, afldname, aval) then exit;
229 end
230 else if (obj = TObject(Pointer(PtrUInt(1)))) then
231 begin
232 if (me <> nil) then
233 begin
234 if (Length(afldname) > 4) and (afldname[1] = 'u') and (afldname[2] = 's') and
235 (afldname[3] = 'e') and (afldname[4] = 'r') then
236 begin
237 if (me.userVars = nil) then me.userVars := THashStrVariant.Create();
238 me.userVars.put(afldname, aval);
239 exit;
240 end;
241 end;
242 end;
243 inherited setField(obj, afldname, aval);
244 end;
247 // ////////////////////////////////////////////////////////////////////////// //
248 var
249 tgscope: TTrigScope = nil;
250 tgclist: TMyConstList = nil;
253 // ////////////////////////////////////////////////////////////////////////// //
254 function TTrigger.trigCenter (): TDFPoint; inline;
255 begin
256 result := TDFPoint.Create(x+width div 2, y+height div 2);
257 end;
260 function FindTrigger (): DWORD;
261 var
262 i, olen: Integer;
263 begin
264 olen := Length(gTriggers);
266 for i := 0 to olen-1 do
267 begin
268 if gTriggers[i].TriggerType = TRIGGER_NONE then begin result := i; exit; end;
269 end;
271 SetLength(gTriggers, olen+8);
272 result := olen;
274 for i := result to High(gTriggers) do
275 begin
276 gTriggers[i].TriggerType := TRIGGER_NONE;
277 gTriggers[i].trigDataRec := nil;
278 gTriggers[i].exoInit := nil;
279 gTriggers[i].exoThink := nil;
280 gTriggers[i].exoCheck := nil;
281 gTriggers[i].exoAction := nil;
282 gTriggers[i].userVars := nil;
283 end;
284 end;
287 function tr_CloseDoor (PanelGUID: Integer; NoSound: Boolean; d2d: Boolean): Boolean;
288 var
289 a, b, c: Integer;
290 pan: TPanel;
291 PanelID: Integer;
292 begin
293 result := false;
294 pan := g_Map_PanelByGUID(PanelGUID);
295 if (pan = nil) or not pan.isGWall then exit; //!FIXME!TRIGANY!
296 PanelID := pan.arrIdx;
298 if not d2d then
299 begin
300 with gWalls[PanelID] do
301 begin
302 if g_CollidePlayer(X, Y, Width, Height) or g_Mons_IsAnyAliveAt(X, Y, Width, Height) then Exit;
303 if not Enabled then
304 begin
305 if not NoSound then
306 begin
307 g_Sound_PlayExAt('SOUND_GAME_DOORCLOSE', X, Y);
308 if g_Game_IsServer and g_Game_IsNet then MH_SEND_Sound(X, Y, 'SOUND_GAME_DOORCLOSE');
309 end;
310 g_Map_EnableWallGUID(PanelGUID);
311 result := true;
312 end;
313 end;
314 end
315 else
316 begin
317 if (gDoorMap = nil) then exit;
319 c := -1;
320 for a := 0 to High(gDoorMap) do
321 begin
322 for b := 0 to High(gDoorMap[a]) do
323 begin
324 if gDoorMap[a, b] = DWORD(PanelID) then
325 begin
326 c := a;
327 break;
328 end;
329 end;
330 if (c <> -1) then break;
331 end;
332 if (c = -1) then exit;
334 for b := 0 to High(gDoorMap[c]) do
335 begin
336 with gWalls[gDoorMap[c, b]] do
337 begin
338 if g_CollidePlayer(X, Y, Width, Height) or g_Mons_IsAnyAliveAt(X, Y, Width, Height) then exit;
339 end;
340 end;
342 if not NoSound then
343 begin
344 for b := 0 to High(gDoorMap[c]) do
345 begin
346 if not gWalls[gDoorMap[c, b]].Enabled then
347 begin
348 with gWalls[PanelID] do
349 begin
350 g_Sound_PlayExAt('SOUND_GAME_DOORCLOSE', X, Y);
351 if g_Game_IsServer and g_Game_IsNet then MH_SEND_Sound(X, Y, 'SOUND_GAME_DOORCLOSE');
352 end;
353 break;
354 end;
355 end;
356 end;
358 for b := 0 to High(gDoorMap[c]) do
359 begin
360 if not gWalls[gDoorMap[c, b]].Enabled then
361 begin
362 g_Map_EnableWall_XXX(gDoorMap[c, b]);
363 result := true;
364 end;
365 end;
366 end;
367 end;
370 procedure tr_CloseTrap (PanelGUID: Integer; NoSound: Boolean; d2d: Boolean);
371 var
372 a, b, c: Integer;
373 wx, wy, wh, ww: Integer;
374 pan: TPanel;
375 PanelID: Integer;
377 function monsDamage (mon: TMonster): Boolean;
378 begin
379 result := false; // don't stop
380 if g_Obj_Collide(wx, wy, ww, wh, @mon.Obj) then mon.Damage(TRAP_DAMAGE, 0, 0, 0, HIT_TRAP);
381 end;
383 begin
384 pan := g_Map_PanelByGUID(PanelGUID);
386 if (pan = nil) then
387 begin
388 e_LogWritefln('tr_CloseTrap: pguid=%s; NO PANEL!', [PanelGUID], MSG_WARNING);
389 end
390 else
391 begin
392 e_LogWritefln('tr_CloseTrap: pguid=%s; isGWall=%s; arrIdx=%s', [PanelGUID, pan.isGWall, pan.arrIdx]);
393 end;
395 if (pan = nil) or not pan.isGWall then exit; //!FIXME!TRIGANY!
396 PanelID := pan.arrIdx;
398 if not d2d then
399 begin
400 with gWalls[PanelID] do
401 begin
402 if (not NoSound) and (not Enabled) then
403 begin
404 g_Sound_PlayExAt('SOUND_GAME_SWITCH1', X, Y);
405 if g_Game_IsServer and g_Game_IsNet then MH_SEND_Sound(X, Y, 'SOUND_GAME_SWITCH1');
406 end;
407 end;
409 wx := gWalls[PanelID].X;
410 wy := gWalls[PanelID].Y;
411 ww := gWalls[PanelID].Width;
412 wh := gWalls[PanelID].Height;
414 with gWalls[PanelID] do
415 begin
416 if gPlayers <> nil then
417 begin
418 for a := 0 to High(gPlayers) do
419 begin
420 if (gPlayers[a] <> nil) and gPlayers[a].alive and gPlayers[a].Collide(X, Y, Width, Height) then
421 begin
422 gPlayers[a].Damage(TRAP_DAMAGE, 0, 0, 0, HIT_TRAP);
423 end;
424 end;
425 end;
427 //g_Mons_ForEach(monsDamage);
428 g_Mons_ForEachAliveAt(wx, wy, ww, wh, monsDamage);
430 if not Enabled then g_Map_EnableWallGUID(PanelGUID);
431 end;
432 end
433 else
434 begin
435 if (gDoorMap = nil) then exit;
437 c := -1;
438 for a := 0 to High(gDoorMap) do
439 begin
440 for b := 0 to High(gDoorMap[a]) do
441 begin
442 if gDoorMap[a, b] = DWORD(PanelID) then
443 begin
444 c := a;
445 break;
446 end;
447 end;
448 if (c <> -1) then break;
449 end;
450 if (c = -1) then exit;
452 if not NoSound then
453 begin
454 for b := 0 to High(gDoorMap[c]) do
455 begin
456 if not gWalls[gDoorMap[c, b]].Enabled then
457 begin
458 with gWalls[PanelID] do
459 begin
460 g_Sound_PlayExAt('SOUND_GAME_SWITCH1', X, Y);
461 if g_Game_IsServer and g_Game_IsNet then MH_SEND_Sound(X, Y, 'SOUND_GAME_SWITCH1');
462 end;
463 Break;
464 end;
465 end;
466 end;
468 for b := 0 to High(gDoorMap[c]) do
469 begin
470 wx := gWalls[gDoorMap[c, b]].X;
471 wy := gWalls[gDoorMap[c, b]].Y;
472 ww := gWalls[gDoorMap[c, b]].Width;
473 wh := gWalls[gDoorMap[c, b]].Height;
475 with gWalls[gDoorMap[c, b]] do
476 begin
477 if gPlayers <> nil then
478 begin
479 for a := 0 to High(gPlayers) do
480 begin
481 if (gPlayers[a] <> nil) and gPlayers[a].alive and gPlayers[a].Collide(X, Y, Width, Height) then
482 begin
483 gPlayers[a].Damage(TRAP_DAMAGE, 0, 0, 0, HIT_TRAP);
484 end;
485 end;
486 end;
488 //g_Mons_ForEach(monsDamage);
489 g_Mons_ForEachAliveAt(wx, wy, ww, wh, monsDamage);
490 (*
491 if gMonsters <> nil then
492 for a := 0 to High(gMonsters) do
493 if (gMonsters[a] <> nil) and gMonsters[a].alive and
494 g_Obj_Collide(X, Y, Width, Height, @gMonsters[a].Obj) then
495 gMonsters[a].Damage(TRAP_DAMAGE, 0, 0, 0, HIT_TRAP);
496 *)
498 if not Enabled then g_Map_EnableWall_XXX(gDoorMap[c, b]);
499 end;
500 end;
501 end;
502 end;
505 function tr_OpenDoor (PanelGUID: Integer; NoSound: Boolean; d2d: Boolean): Boolean;
506 var
507 a, b, c: Integer;
508 pan: TPanel;
509 PanelID: Integer;
510 begin
511 result := false;
512 pan := g_Map_PanelByGUID(PanelGUID);
513 if (pan = nil) or not pan.isGWall then exit; //!FIXME!TRIGANY!
514 PanelID := pan.arrIdx;
516 if not d2d then
517 begin
518 with gWalls[PanelID] do
519 begin
520 if Enabled then
521 begin
522 if not NoSound then
523 begin
524 g_Sound_PlayExAt('SOUND_GAME_DOOROPEN', X, Y);
525 if g_Game_IsServer and g_Game_IsNet then MH_SEND_Sound(X, Y, 'SOUND_GAME_DOOROPEN');
526 end;
527 g_Map_DisableWallGUID(PanelGUID);
528 result := true;
529 end;
530 end
531 end
532 else
533 begin
534 if (gDoorMap = nil) then exit;
536 c := -1;
537 for a := 0 to High(gDoorMap) do
538 begin
539 for b := 0 to High(gDoorMap[a]) do
540 begin
541 if gDoorMap[a, b] = DWORD(PanelID) then
542 begin
543 c := a;
544 break;
545 end;
546 end;
547 if (c <> -1) then break;
548 end;
549 if (c = -1) then exit;
551 if not NoSound then
552 begin
553 for b := 0 to High(gDoorMap[c]) do
554 begin
555 if gWalls[gDoorMap[c, b]].Enabled then
556 begin
557 with gWalls[PanelID] do
558 begin
559 g_Sound_PlayExAt('SOUND_GAME_DOOROPEN', X, Y);
560 if g_Game_IsServer and g_Game_IsNet then MH_SEND_Sound(X, Y, 'SOUND_GAME_DOOROPEN');
561 end;
562 break;
563 end;
564 end;
565 end;
567 for b := 0 to High(gDoorMap[c]) do
568 begin
569 if gWalls[gDoorMap[c, b]].Enabled then
570 begin
571 g_Map_DisableWall_XXX(gDoorMap[c, b]);
572 result := true;
573 end;
574 end;
575 end;
576 end;
579 function tr_SetLift (PanelGUID: Integer; d: Integer; NoSound: Boolean; d2d: Boolean): Boolean;
580 var
581 a, b, c: Integer;
582 t: Integer = 0;
583 pan: TPanel;
584 PanelID: Integer;
585 begin
586 result := false;
587 pan := g_Map_PanelByGUID(PanelGUID);
588 if (pan = nil) or not pan.isGLift then exit; //!FIXME!TRIGANY!
589 PanelID := pan.arrIdx;
591 if (gLifts[PanelID].PanelType = PANEL_LIFTUP) or (gLifts[PanelID].PanelType = PANEL_LIFTDOWN) then
592 begin
593 case d of
594 0: t := LIFTTYPE_UP;
595 1: t := LIFTTYPE_DOWN;
596 else t := IfThen(gLifts[PanelID].LiftType = LIFTTYPE_DOWN, LIFTTYPE_UP, LIFTTYPE_DOWN);
597 end
598 end
599 else if (gLifts[PanelID].PanelType = PANEL_LIFTLEFT) or (gLifts[PanelID].PanelType = PANEL_LIFTRIGHT) then
600 begin
601 case d of
602 0: t := LIFTTYPE_LEFT;
603 1: t := LIFTTYPE_RIGHT;
604 else t := IfThen(gLifts[PanelID].LiftType = LIFTTYPE_LEFT, LIFTTYPE_RIGHT, LIFTTYPE_LEFT);
605 end;
606 end;
608 if not d2d then
609 begin
610 with gLifts[PanelID] do
611 begin
612 if (LiftType <> t) then
613 begin
614 g_Map_SetLiftGUID(PanelGUID, t); //???
615 //if not NoSound then g_Sound_PlayExAt('SOUND_GAME_SWITCH0', X, Y);
616 result := true;
617 end;
618 end;
619 end
620 else // Êàê â D2d
621 begin
622 if (gLiftMap = nil) then exit;
624 c := -1;
625 for a := 0 to High(gLiftMap) do
626 begin
627 for b := 0 to High(gLiftMap[a]) do
628 begin
629 if (gLiftMap[a, b] = DWORD(PanelID)) then
630 begin
631 c := a;
632 break;
633 end;
634 end;
635 if (c <> -1) then break;
636 end;
637 if (c = -1) then exit;
639 {if not NoSound then
640 for b := 0 to High(gLiftMap[c]) do
641 if gLifts[gLiftMap[c, b]].LiftType <> t then
642 begin
643 with gLifts[PanelID] do
644 g_Sound_PlayExAt('SOUND_GAME_SWITCH0', X, Y);
645 Break;
646 end;}
648 for b := 0 to High(gLiftMap[c]) do
649 begin
650 with gLifts[gLiftMap[c, b]] do
651 begin
652 if (LiftType <> t) then
653 begin
654 g_Map_SetLift_XXX(gLiftMap[c, b], t);
655 result := true;
656 end;
657 end;
658 end;
659 end;
660 end;
663 function tr_SpawnShot (ShotType: Integer; wx, wy, dx, dy: Integer; ShotSound: Boolean; ShotTarget: Word): Integer;
664 var
665 snd: string;
666 Projectile: Boolean;
667 TextureID: DWORD;
668 Anim: TAnimation;
669 begin
670 result := -1;
671 TextureID := DWORD(-1);
672 snd := 'SOUND_WEAPON_FIREROCKET';
673 Projectile := true;
675 case ShotType of
676 TRIGGER_SHOT_PISTOL:
677 begin
678 g_Weapon_pistol(wx, wy, dx, dy, 0, True);
679 snd := 'SOUND_WEAPON_FIREPISTOL';
680 Projectile := False;
681 if ShotSound then
682 begin
683 g_Player_CreateShell(wx, wy, 0, -2, SHELL_BULLET);
684 if g_Game_IsNet then MH_SEND_Effect(wx, wy, 0, NET_GFX_SHELL1);
685 end;
686 end;
688 TRIGGER_SHOT_BULLET:
689 begin
690 g_Weapon_mgun(wx, wy, dx, dy, 0, True);
691 if gSoundEffectsDF then snd := 'SOUND_WEAPON_FIRECGUN'
692 else snd := 'SOUND_WEAPON_FIREPISTOL';
693 Projectile := False;
694 if ShotSound then
695 begin
696 g_Player_CreateShell(wx, wy, 0, -2, SHELL_BULLET);
697 if g_Game_IsNet then MH_SEND_Effect(wx, wy, 0, NET_GFX_SHELL1);
698 end;
699 end;
701 TRIGGER_SHOT_SHOTGUN:
702 begin
703 g_Weapon_Shotgun(wx, wy, dx, dy, 0, True);
704 snd := 'SOUND_WEAPON_FIRESHOTGUN';
705 Projectile := False;
706 if ShotSound then
707 begin
708 g_Player_CreateShell(wx, wy, 0, -2, SHELL_SHELL);
709 if g_Game_IsNet then MH_SEND_Effect(wx, wy, 0, NET_GFX_SHELL2);
710 end;
711 end;
713 TRIGGER_SHOT_SSG:
714 begin
715 g_Weapon_DShotgun(wx, wy, dx, dy, 0, True);
716 snd := 'SOUND_WEAPON_FIRESHOTGUN2';
717 Projectile := False;
718 if ShotSound then
719 begin
720 g_Player_CreateShell(wx, wy, 0, -2, SHELL_SHELL);
721 g_Player_CreateShell(wx, wy, 0, -2, SHELL_SHELL);
722 if g_Game_IsNet then MH_SEND_Effect(wx, wy, 0, NET_GFX_SHELL3);
723 end;
724 end;
726 TRIGGER_SHOT_IMP:
727 begin
728 g_Weapon_ball1(wx, wy, dx, dy, 0, -1, True, False);
729 snd := 'SOUND_WEAPON_FIREBALL';
730 end;
732 TRIGGER_SHOT_PLASMA:
733 begin
734 g_Weapon_Plasma(wx, wy, dx, dy, 0, -1, True, False);
735 snd := 'SOUND_WEAPON_FIREPLASMA';
736 end;
738 TRIGGER_SHOT_SPIDER:
739 begin
740 g_Weapon_aplasma(wx, wy, dx, dy, 0, -1, True, False);
741 snd := 'SOUND_WEAPON_FIREPLASMA';
742 end;
744 TRIGGER_SHOT_CACO:
745 begin
746 g_Weapon_ball2(wx, wy, dx, dy, 0, -1, True, False);
747 snd := 'SOUND_WEAPON_FIREBALL';
748 end;
750 TRIGGER_SHOT_BARON:
751 begin
752 g_Weapon_ball7(wx, wy, dx, dy, 0, -1, True, False);
753 snd := 'SOUND_WEAPON_FIREBALL';
754 end;
756 TRIGGER_SHOT_MANCUB:
757 begin
758 g_Weapon_manfire(wx, wy, dx, dy, 0, -1, True, False);
759 snd := 'SOUND_WEAPON_FIREBALL';
760 end;
762 TRIGGER_SHOT_REV:
763 begin
764 g_Weapon_revf(wx, wy, dx, dy, 0, ShotTarget, -1, True);
765 snd := 'SOUND_WEAPON_FIREREV';
766 end;
768 TRIGGER_SHOT_ROCKET:
769 begin
770 g_Weapon_Rocket(wx, wy, dx, dy, 0, -1, True, False);
771 snd := 'SOUND_WEAPON_FIREROCKET';
772 end;
774 TRIGGER_SHOT_BFG:
775 begin
776 g_Weapon_BFGShot(wx, wy, dx, dy, 0, -1, True, False);
777 snd := 'SOUND_WEAPON_FIREBFG';
778 end;
780 TRIGGER_SHOT_EXPL:
781 begin
782 if g_Frames_Get(TextureID, 'FRAMES_EXPLODE_ROCKET') then
783 begin
784 Anim := TAnimation.Create(TextureID, False, 6);
785 Anim.Blending := False;
786 g_GFX_OnceAnim(wx-64, wy-64, Anim);
787 Anim.Free();
788 end;
789 Projectile := False;
790 g_Weapon_Explode(wx, wy, 60, 0);
791 snd := 'SOUND_WEAPON_EXPLODEROCKET';
792 end;
794 TRIGGER_SHOT_BFGEXPL:
795 begin
796 if g_Frames_Get(TextureID, 'FRAMES_EXPLODE_BFG') then
797 begin
798 Anim := TAnimation.Create(TextureID, False, 6);
799 Anim.Blending := False;
800 g_GFX_OnceAnim(wx-64, wy-64, Anim);
801 Anim.Free();
802 end;
803 Projectile := False;
804 g_Weapon_BFG9000(wx, wy, 0);
805 snd := 'SOUND_WEAPON_EXPLODEBFG';
806 end;
808 TRIGGER_SHOT_FLAME:
809 begin
810 g_Weapon_flame(wx, wy, dx, dy, 0, -1, True, False);
811 snd := 'SOUND_GAME_BURNING';
812 end;
814 else exit;
815 end;
817 if g_Game_IsNet and g_Game_IsServer then
818 begin
819 case ShotType of
820 TRIGGER_SHOT_EXPL: MH_SEND_Effect(wx, wy, Byte(ShotSound), NET_GFX_EXPLODE);
821 TRIGGER_SHOT_BFGEXPL: MH_SEND_Effect(wx, wy, Byte(ShotSound), NET_GFX_BFGEXPL);
822 else
823 begin
824 if Projectile then MH_SEND_CreateShot(LastShotID);
825 if ShotSound then MH_SEND_Sound(wx, wy, snd);
826 end;
827 end;
828 end;
830 if ShotSound then g_Sound_PlayExAt(snd, wx, wy);
832 if Projectile then Result := LastShotID;
833 end;
836 procedure MakeShot (var Trigger: TTrigger; wx, wy, dx, dy: Integer; TargetUID: Word);
837 begin
838 with Trigger do
839 begin
840 if (tgcAmmo = 0) or ((tgcAmmo > 0) and (ShotAmmoCount > 0)) then
841 begin
842 if (trigPanelGUID <> -1) and (ShotPanelTime = 0) then
843 begin
844 g_Map_SwitchTextureGUID({ShotPanelType,} trigPanelGUID);
845 ShotPanelTime := 4; // òèêîâ íà âñïûøêó âûñòðåëà
846 end;
848 if (tgcSight > 0) then ShotSightTimeout := 180; // ~= 5 ñåêóíä
850 if (ShotAmmoCount > 0) then Dec(ShotAmmoCount);
852 dx += Random(tgcAccuracy)-Random(tgcAccuracy);
853 dy += Random(tgcAccuracy)-Random(tgcAccuracy);
855 tr_SpawnShot(tgcShotType, wx, wy, dx, dy, tgcShotSound, TargetUID);
856 end
857 else
858 begin
859 if (tgcReload > 0) and (ShotReloadTime = 0) then
860 begin
861 ShotReloadTime := tgcReload; // òèêîâ íà ïåðåçàðÿäêó ïóøêè
862 end;
863 end;
864 end;
865 end;
868 procedure tr_MakeEffect (X, Y, VX, VY: Integer; T, ST, CR, CG, CB: Byte; Silent, Send: Boolean);
869 var
870 FramesID: DWORD;
871 Anim: TAnimation;
872 begin
873 if T = TRIGGER_EFFECT_PARTICLE then
874 begin
875 case ST of
876 TRIGGER_EFFECT_SLIQUID:
877 begin
878 if (CR = 255) and (CG = 0) and (CB = 0) then g_GFX_SimpleWater(X, Y, 1, VX, VY, 1, 0, 0, 0)
879 else if (CR = 0) and (CG = 255) and (CB = 0) then g_GFX_SimpleWater(X, Y, 1, VX, VY, 2, 0, 0, 0)
880 else if (CR = 0) and (CG = 0) and (CB = 255) then g_GFX_SimpleWater(X, Y, 1, VX, VY, 3, 0, 0, 0)
881 else g_GFX_SimpleWater(X, Y, 1, VX, VY, 0, 0, 0, 0);
882 end;
883 TRIGGER_EFFECT_LLIQUID: g_GFX_SimpleWater(X, Y, 1, VX, VY, 4, CR, CG, CB);
884 TRIGGER_EFFECT_DLIQUID: g_GFX_SimpleWater(X, Y, 1, VX, VY, 5, CR, CG, CB);
885 TRIGGER_EFFECT_BLOOD: g_GFX_Blood(X, Y, 1, VX, VY, 0, 0, CR, CG, CB);
886 TRIGGER_EFFECT_SPARK: g_GFX_Spark(X, Y, 1, GetAngle2(VX, VY), 0, 0);
887 TRIGGER_EFFECT_BUBBLE: g_Game_Effect_Bubbles(X, Y, 1, 0, 0, Silent);
888 end;
889 end;
891 if T = TRIGGER_EFFECT_ANIMATION then
892 begin
893 case ST of
894 EFFECT_TELEPORT: begin
895 if g_Frames_Get(FramesID, 'FRAMES_TELEPORT') then
896 begin
897 Anim := TAnimation.Create(FramesID, False, 3);
898 if not Silent then g_Sound_PlayExAt('SOUND_GAME_TELEPORT', X, Y);
899 g_GFX_OnceAnim(X-32, Y-32, Anim);
900 Anim.Free();
901 end;
902 if Send and g_Game_IsServer and g_Game_IsNet then MH_SEND_Effect(X, Y, Byte(not Silent), NET_GFX_TELE);
903 end;
904 EFFECT_RESPAWN: begin
905 if g_Frames_Get(FramesID, 'FRAMES_ITEM_RESPAWN') then
906 begin
907 Anim := TAnimation.Create(FramesID, False, 4);
908 if not Silent then g_Sound_PlayExAt('SOUND_ITEM_RESPAWNITEM', X, Y);
909 g_GFX_OnceAnim(X-16, Y-16, Anim);
910 Anim.Free();
911 end;
912 if Send and g_Game_IsServer and g_Game_IsNet then MH_SEND_Effect(X-16, Y-16, Byte(not Silent), NET_GFX_RESPAWN);
913 end;
914 EFFECT_FIRE: begin
915 if g_Frames_Get(FramesID, 'FRAMES_FIRE') then
916 begin
917 Anim := TAnimation.Create(FramesID, False, 4);
918 if not Silent then g_Sound_PlayExAt('SOUND_FIRE', X, Y);
919 g_GFX_OnceAnim(X-32, Y-128, Anim);
920 Anim.Free();
921 end;
922 if Send and g_Game_IsServer and g_Game_IsNet then MH_SEND_Effect(X-32, Y-128, Byte(not Silent), NET_GFX_FIRE);
923 end;
924 end;
925 end;
926 end;
929 function tr_Teleport (ActivateUID: Integer; TX, TY: Integer; TDir: Integer; Silent: Boolean; D2D: Boolean): Boolean;
930 var
931 p: TPlayer;
932 m: TMonster;
933 begin
934 Result := False;
935 if (ActivateUID < 0) or (ActivateUID > $FFFF) then Exit;
936 case g_GetUIDType(ActivateUID) of
937 UID_PLAYER:
938 begin
939 p := g_Player_Get(ActivateUID);
940 if p = nil then Exit;
941 if D2D then
942 begin
943 if p.TeleportTo(TX-(p.Obj.Rect.Width div 2), TY-p.Obj.Rect.Height, Silent, TDir) then result := true;
944 end
945 else
946 begin
947 if p.TeleportTo(TX, TY, Silent, TDir) then result := true;
948 end;
949 end;
950 UID_MONSTER:
951 begin
952 m := g_Monsters_ByUID(ActivateUID);
953 if m = nil then Exit;
954 if D2D then
955 begin
956 if m.TeleportTo(TX-(m.Obj.Rect.Width div 2), TY-m.Obj.Rect.Height, Silent, TDir) then result := true;
957 end
958 else
959 begin
960 if m.TeleportTo(TX, TY, Silent, TDir) then result := true;
961 end;
962 end;
963 end;
964 end;
967 function tr_Push (ActivateUID: Integer; VX, VY: Integer; ResetVel: Boolean): Boolean;
968 var
969 p: TPlayer;
970 m: TMonster;
971 begin
972 result := true;
973 if (ActivateUID < 0) or (ActivateUID > $FFFF) then exit;
974 case g_GetUIDType(ActivateUID) of
975 UID_PLAYER:
976 begin
977 p := g_Player_Get(ActivateUID);
978 if p = nil then Exit;
980 if ResetVel then
981 begin
982 p.GameVelX := 0;
983 p.GameVelY := 0;
984 p.GameAccelX := 0;
985 p.GameAccelY := 0;
986 end;
988 p.Push(VX, VY);
989 end;
991 UID_MONSTER:
992 begin
993 m := g_Monsters_ByUID(ActivateUID);
994 if m = nil then Exit;
996 if ResetVel then
997 begin
998 m.GameVelX := 0;
999 m.GameVelY := 0;
1000 m.GameAccelX := 0;
1001 m.GameAccelY := 0;
1002 end;
1004 m.Push(VX, VY);
1005 end;
1006 end;
1007 end;
1010 function tr_Message (MKind: Integer; MText: string; MSendTo: Integer; MTime: Integer; ActivateUID: Integer): Boolean;
1011 var
1012 msg: string;
1013 p: TPlayer;
1014 i: Integer;
1015 begin
1016 Result := True;
1017 if (ActivateUID < 0) or (ActivateUID > $FFFF) then Exit;
1018 msg := b_Text_Format(MText);
1019 case MSendTo of
1020 TRIGGER_MESSAGE_DEST_ME: // activator
1021 begin
1022 if g_GetUIDType(ActivateUID) = UID_PLAYER then
1023 begin
1024 if g_Game_IsWatchedPlayer(ActivateUID) then
1025 begin
1026 if MKind = TRIGGER_MESSAGE_KIND_CHAT then g_Console_Add(msg, True)
1027 else if MKind = TRIGGER_MESSAGE_KIND_GAME then g_Game_Message(msg, MTime);
1028 end
1029 else
1030 begin
1031 p := g_Player_Get(ActivateUID);
1032 if g_Game_IsNet and (p.FClientID >= 0) then
1033 begin
1034 if MKind = TRIGGER_MESSAGE_KIND_CHAT then MH_SEND_Chat(msg, NET_CHAT_SYSTEM, p.FClientID)
1035 else if MKind = TRIGGER_MESSAGE_KIND_GAME then MH_SEND_GameEvent(NET_EV_BIGTEXT, MTime, msg, p.FClientID);
1036 end;
1037 end;
1038 end;
1039 end;
1041 TRIGGER_MESSAGE_DEST_MY_TEAM: // activator's team
1042 begin
1043 if g_GetUIDType(ActivateUID) = UID_PLAYER then
1044 begin
1045 p := g_Player_Get(ActivateUID);
1046 if g_Game_IsWatchedTeam(p.Team) then
1047 begin
1048 if MKind = TRIGGER_MESSAGE_KIND_CHAT then g_Console_Add(msg, True)
1049 else if MKind = TRIGGER_MESSAGE_KIND_GAME then g_Game_Message(msg, MTime);
1050 end;
1052 if g_Game_IsNet then
1053 begin
1054 for i := Low(gPlayers) to High(gPlayers) do
1055 begin
1056 if (gPlayers[i].Team = p.Team) and (gPlayers[i].FClientID >= 0) then
1057 begin
1058 if MKind = TRIGGER_MESSAGE_KIND_CHAT then MH_SEND_Chat(msg, NET_CHAT_SYSTEM, gPlayers[i].FClientID)
1059 else if MKind = TRIGGER_MESSAGE_KIND_GAME then MH_SEND_GameEvent(NET_EV_BIGTEXT, MTime, msg, gPlayers[i].FClientID);
1060 end;
1061 end;
1062 end;
1063 end;
1064 end;
1066 TRIGGER_MESSAGE_DEST_ENEMY_TEAM: // activator's enemy team
1067 begin
1068 if g_GetUIDType(ActivateUID) = UID_PLAYER then
1069 begin
1070 p := g_Player_Get(ActivateUID);
1071 if g_Game_IsWatchedTeam(p.Team) then
1072 begin
1073 if MKind = TRIGGER_MESSAGE_KIND_CHAT then g_Console_Add(msg, True)
1074 else if MKind = TRIGGER_MESSAGE_KIND_GAME then g_Game_Message(msg, MTime);
1075 end;
1077 if g_Game_IsNet then
1078 begin
1079 for i := Low(gPlayers) to High(gPlayers) do
1080 begin
1081 if (gPlayers[i].Team <> p.Team) and (gPlayers[i].FClientID >= 0) then
1082 begin
1083 if MKind = TRIGGER_MESSAGE_KIND_CHAT then MH_SEND_Chat(msg, NET_CHAT_SYSTEM, gPlayers[i].FClientID)
1084 else if MKind = TRIGGER_MESSAGE_KIND_GAME then MH_SEND_GameEvent(NET_EV_BIGTEXT, MTime, msg, gPlayers[i].FClientID);
1085 end;
1086 end;
1087 end;
1088 end;
1089 end;
1091 TRIGGER_MESSAGE_DEST_RED_TEAM: // red team
1092 begin
1093 if g_Game_IsWatchedTeam(TEAM_RED) then
1094 begin
1095 if MKind = TRIGGER_MESSAGE_KIND_CHAT then g_Console_Add(msg, True)
1096 else if MKind = TRIGGER_MESSAGE_KIND_GAME then g_Game_Message(msg, MTime);
1097 end;
1099 if g_Game_IsNet then
1100 begin
1101 for i := Low(gPlayers) to High(gPlayers) do
1102 begin
1103 if (gPlayers[i].Team = TEAM_RED) and (gPlayers[i].FClientID >= 0) then
1104 begin
1105 if MKind = TRIGGER_MESSAGE_KIND_CHAT then MH_SEND_Chat(msg, NET_CHAT_SYSTEM, gPlayers[i].FClientID)
1106 else if MKind = TRIGGER_MESSAGE_KIND_GAME then MH_SEND_GameEvent(NET_EV_BIGTEXT, MTime, msg, gPlayers[i].FClientID);
1107 end;
1108 end;
1109 end;
1110 end;
1112 TRIGGER_MESSAGE_DEST_BLUE_TEAM: // blue team
1113 begin
1114 if g_Game_IsWatchedTeam(TEAM_BLUE) then
1115 begin
1116 if MKind = TRIGGER_MESSAGE_KIND_CHAT then g_Console_Add(msg, True)
1117 else if MKind = TRIGGER_MESSAGE_KIND_GAME then g_Game_Message(msg, MTime);
1118 end;
1120 if g_Game_IsNet then
1121 begin
1122 for i := Low(gPlayers) to High(gPlayers) do
1123 begin
1124 if (gPlayers[i].Team = TEAM_BLUE) and (gPlayers[i].FClientID >= 0) then
1125 begin
1126 if MKind = TRIGGER_MESSAGE_KIND_CHAT then MH_SEND_Chat(msg, NET_CHAT_SYSTEM, gPlayers[i].FClientID)
1127 else if MKind = TRIGGER_MESSAGE_KIND_GAME then MH_SEND_GameEvent(NET_EV_BIGTEXT, MTime, msg, gPlayers[i].FClientID);
1128 end;
1129 end;
1130 end;
1131 end;
1133 TRIGGER_MESSAGE_DEST_EVERYONE: // everyone
1134 begin
1135 if MKind = TRIGGER_MESSAGE_KIND_CHAT then g_Console_Add(msg, True)
1136 else if MKind = TRIGGER_MESSAGE_KIND_GAME then g_Game_Message(msg, MTime);
1138 if g_Game_IsNet then
1139 begin
1140 if MKind = TRIGGER_MESSAGE_KIND_CHAT then MH_SEND_Chat(msg, NET_CHAT_SYSTEM)
1141 else if MKind = TRIGGER_MESSAGE_KIND_GAME then MH_SEND_GameEvent(NET_EV_BIGTEXT, MTime, msg);
1142 end;
1143 end;
1144 end;
1145 end;
1148 function tr_ShotAimCheck (var Trigger: TTrigger; Obj: PObj): Boolean;
1149 begin
1150 result := false;
1151 with Trigger do
1152 begin
1153 if TriggerType <> TRIGGER_SHOT then Exit;
1154 result := (tgcAim and TRIGGER_SHOT_AIM_ALLMAP > 0)
1155 or g_Obj_Collide(X, Y, Width, Height, Obj);
1156 if result and (tgcAim and TRIGGER_SHOT_AIM_TRACE > 0) then
1157 begin
1158 result := g_TraceVector(tgcTX, tgcTY,
1159 Obj^.X + Obj^.Rect.X + (Obj^.Rect.Width div 2),
1160 Obj^.Y + Obj^.Rect.Y + (Obj^.Rect.Height div 2));
1161 end;
1162 end;
1163 end;
1166 function ActivateTrigger (var Trigger: TTrigger; actType: Byte): Boolean;
1167 var
1168 animonce: Boolean;
1169 p: TPlayer;
1170 m: TMonster;
1171 pan: TPanel;
1172 idx, k, wx, wy, xd, yd: Integer;
1173 iid: LongWord;
1174 coolDown: Boolean;
1175 pAngle: Real;
1176 FramesID: DWORD;
1177 Anim: TAnimation;
1178 UIDType: Byte;
1179 TargetUID: Word;
1180 it: PItem;
1181 mon: TMonster;
1183 function monsShotTarget (mon: TMonster): Boolean;
1184 begin
1185 result := false; // don't stop
1186 if mon.alive and tr_ShotAimCheck(Trigger, @(mon.Obj)) then
1187 begin
1188 xd := mon.GameX + mon.Obj.Rect.Width div 2;
1189 yd := mon.GameY + mon.Obj.Rect.Height div 2;
1190 TargetUID := mon.UID;
1191 result := true; // stop
1192 end;
1193 end;
1195 function monsShotTargetMonPlr (mon: TMonster): Boolean;
1196 begin
1197 result := false; // don't stop
1198 if mon.alive and tr_ShotAimCheck(Trigger, @(mon.Obj)) then
1199 begin
1200 xd := mon.GameX + mon.Obj.Rect.Width div 2;
1201 yd := mon.GameY + mon.Obj.Rect.Height div 2;
1202 TargetUID := mon.UID;
1203 result := true; // stop
1204 end;
1205 end;
1207 function monShotTargetPlrMon (mon: TMonster): Boolean;
1208 begin
1209 result := false; // don't stop
1210 if mon.alive and tr_ShotAimCheck(Trigger, @(mon.Obj)) then
1211 begin
1212 xd := mon.GameX + mon.Obj.Rect.Width div 2;
1213 yd := mon.GameY + mon.Obj.Rect.Height div 2;
1214 TargetUID := mon.UID;
1215 result := true; // stop
1216 end;
1217 end;
1219 var
1220 tvval: Variant;
1221 begin
1222 result := false;
1223 if g_Game_IsClient then exit;
1225 if not Trigger.Enabled then exit;
1226 if (Trigger.TimeOut <> 0) and (actType <> ACTIVATE_CUSTOM) then exit;
1227 if (gLMSRespawn > LMS_RESPAWN_NONE) then exit;
1229 if (Trigger.exoCheck <> nil) then
1230 begin
1231 //conwritefln('exocheck: [%s]', [Trigger.exoCheck.toString()]);
1232 try
1233 tgscope.me := @Trigger;
1234 tvval := Trigger.exoCheck.value(tgscope);
1235 tgscope.me := nil;
1236 if not Boolean(tvval) then exit;
1237 except on e: Exception do
1238 begin
1239 tgscope.me := nil;
1240 conwritefln('trigger exocheck error: %s [%s]', [e.message, Trigger.exoCheck.toString()]);
1241 exit;
1242 end;
1243 end;
1244 end;
1246 animonce := False;
1248 coolDown := (actType <> 0);
1250 if (Trigger.exoAction <> nil) then
1251 begin
1252 //conwritefln('exoactivate: [%s]', [Trigger.exoAction.toString()]);
1253 try
1254 tgscope.me := @Trigger;
1255 Trigger.exoAction.value(tgscope);
1256 tgscope.me := nil;
1257 except on e: Exception do
1258 begin
1259 tgscope.me := nil;
1260 conwritefln('trigger exoactivate error: %s [%s]', [e.message, Trigger.exoAction.toString()]);
1261 exit;
1262 end;
1263 end;
1264 end;
1266 with Trigger do
1267 begin
1268 case TriggerType of
1269 TRIGGER_EXIT:
1270 begin
1271 g_Sound_PlayEx('SOUND_GAME_SWITCH0');
1272 if g_Game_IsNet then MH_SEND_Sound(X, Y, 'SOUND_GAME_SWITCH0');
1273 gExitByTrigger := True;
1274 g_Game_ExitLevel(tgcMap);
1275 TimeOut := 18;
1276 Result := True;
1278 Exit;
1279 end;
1281 TRIGGER_TELEPORT:
1282 begin
1283 Result := tr_Teleport(ActivateUID,
1284 tgcTarget.X, tgcTarget.Y,
1285 tgcDirection, tgcSilent,
1286 tgcD2d);
1287 TimeOut := 0;
1288 end;
1290 TRIGGER_OPENDOOR:
1291 begin
1292 Result := tr_OpenDoor(trigPanelGUID, tgcSilent, tgcD2d);
1293 TimeOut := 0;
1294 end;
1296 TRIGGER_CLOSEDOOR:
1297 begin
1298 Result := tr_CloseDoor(trigPanelGUID, tgcSilent, tgcD2d);
1299 TimeOut := 0;
1300 end;
1302 TRIGGER_DOOR, TRIGGER_DOOR5:
1303 begin
1304 pan := g_Map_PanelByGUID(trigPanelGUID);
1305 if (pan <> nil) and pan.isGWall then
1306 begin
1307 if gWalls[{trigPanelID}pan.arrIdx].Enabled then
1308 begin
1309 result := tr_OpenDoor(trigPanelGUID, tgcSilent, tgcD2d);
1310 if (TriggerType = TRIGGER_DOOR5) then DoorTime := 180;
1311 end
1312 else
1313 begin
1314 result := tr_CloseDoor(trigPanelGUID, tgcSilent, tgcD2d);
1315 end;
1317 if result then TimeOut := 18;
1318 end;
1319 end;
1321 TRIGGER_CLOSETRAP, TRIGGER_TRAP:
1322 begin
1323 tr_CloseTrap(trigPanelGUID, tgcSilent, tgcD2d);
1325 if TriggerType = TRIGGER_TRAP then
1326 begin
1327 DoorTime := 40;
1328 TimeOut := 76;
1329 end
1330 else
1331 begin
1332 DoorTime := -1;
1333 TimeOut := 0;
1334 end;
1336 Result := True;
1337 end;
1339 TRIGGER_PRESS, TRIGGER_ON, TRIGGER_OFF, TRIGGER_ONOFF:
1340 begin
1341 PressCount += 1;
1342 if PressTime = -1 then PressTime := tgcWait;
1343 if coolDown then TimeOut := 18 else TimeOut := 0;
1344 Result := True;
1345 end;
1347 TRIGGER_SECRET:
1348 if g_GetUIDType(ActivateUID) = UID_PLAYER then
1349 begin
1350 Enabled := False;
1351 Result := True;
1352 p := g_Player_Get(ActivateUID);
1353 p.GetSecret();
1354 Inc(gCoopSecretsFound);
1355 if g_Game_IsNet then
1356 begin
1357 MH_SEND_GameStats();
1358 MH_SEND_GameEvent(NET_EV_SECRET, p.UID, '');
1359 end;
1360 end;
1362 TRIGGER_LIFTUP:
1363 begin
1364 Result := tr_SetLift(trigPanelGUID, 0, tgcSilent, tgcD2d);
1365 TimeOut := 0;
1367 if (not tgcSilent) and Result then begin
1368 g_Sound_PlayExAt('SOUND_GAME_SWITCH0',
1369 X + (Width div 2),
1370 Y + (Height div 2));
1371 if g_Game_IsServer and g_Game_IsNet then
1372 MH_SEND_Sound(X + (Width div 2),
1373 Y + (Height div 2),
1374 'SOUND_GAME_SWITCH0');
1375 end;
1376 end;
1378 TRIGGER_LIFTDOWN:
1379 begin
1380 Result := tr_SetLift(trigPanelGUID, 1, tgcSilent, tgcD2d);
1381 TimeOut := 0;
1383 if (not tgcSilent) and Result then begin
1384 g_Sound_PlayExAt('SOUND_GAME_SWITCH0',
1385 X + (Width div 2),
1386 Y + (Height div 2));
1387 if g_Game_IsServer and g_Game_IsNet then
1388 MH_SEND_Sound(X + (Width div 2),
1389 Y + (Height div 2),
1390 'SOUND_GAME_SWITCH0');
1391 end;
1392 end;
1394 TRIGGER_LIFT:
1395 begin
1396 Result := tr_SetLift(trigPanelGUID, 3, tgcSilent, tgcD2d);
1398 if Result then
1399 begin
1400 TimeOut := 18;
1402 if (not tgcSilent) and Result then begin
1403 g_Sound_PlayExAt('SOUND_GAME_SWITCH0',
1404 X + (Width div 2),
1405 Y + (Height div 2));
1406 if g_Game_IsServer and g_Game_IsNet then
1407 MH_SEND_Sound(X + (Width div 2),
1408 Y + (Height div 2),
1409 'SOUND_GAME_SWITCH0');
1410 end;
1411 end;
1412 end;
1414 TRIGGER_TEXTURE:
1415 begin
1416 if tgcActivateOnce then
1417 begin
1418 Enabled := False;
1419 TriggerType := TRIGGER_NONE;
1420 end
1421 else
1422 if coolDown then
1423 TimeOut := 6
1424 else
1425 TimeOut := 0;
1427 animonce := tgcAnimateOnce;
1428 Result := True;
1429 end;
1431 TRIGGER_SOUND:
1432 begin
1433 if Sound <> nil then
1434 begin
1435 if tgcSoundSwitch and Sound.IsPlaying() then
1436 begin // Íóæíî âûêëþ÷èòü, åñëè èãðàë
1437 Sound.Stop();
1438 SoundPlayCount := 0;
1439 Result := True;
1440 end
1441 else // (not Data.SoundSwitch) or (not Sound.IsPlaying())
1442 if (tgcPlayCount > 0) or (not Sound.IsPlaying()) then
1443 begin
1444 if tgcPlayCount > 0 then
1445 SoundPlayCount := tgcPlayCount
1446 else // 0 - èãðàåì áåñêîíå÷íî
1447 SoundPlayCount := 1;
1448 Result := True;
1449 end;
1450 if g_Game_IsNet then MH_SEND_TriggerSound(Trigger);
1451 end;
1452 end;
1454 TRIGGER_SPAWNMONSTER:
1455 if (tgcSpawnMonsType in [MONSTER_DEMON..MONSTER_MAN]) then
1456 begin
1457 Result := False;
1458 if (tgcDelay > 0) and (actType <> ACTIVATE_CUSTOM) then
1459 begin
1460 AutoSpawn := not AutoSpawn;
1461 SpawnCooldown := 0;
1462 // Àâòîñïàâíåð ïåðåêëþ÷åí - ìåíÿåì òåêñòóðó
1463 Result := True;
1464 end;
1466 if ((tgcDelay = 0) and (actType <> ACTIVATE_CUSTOM))
1467 or ((tgcDelay > 0) and (actType = ACTIVATE_CUSTOM)) then
1468 for k := 1 to tgcMonsCount do
1469 begin
1470 if (actType = ACTIVATE_CUSTOM) and (tgcDelay > 0) then
1471 SpawnCooldown := -1; // Çàäåðæêà âûñòàâèòñÿ ìîíñòðîì ïðè óíè÷òîæåíèè
1472 if (tgcMax > 0) and (SpawnedCount >= tgcMax) then
1473 Break;
1475 mon := g_Monsters_Create(tgcSpawnMonsType,
1476 tgcTX, tgcTY,
1477 TDirection(tgcDirection), True);
1479 Result := True;
1481 // Çäîðîâüå:
1482 if (tgcHealth > 0) then
1483 mon.SetHealth(tgcHealth);
1484 // Óñòàíàâëèâàåì ïîâåäåíèå:
1485 mon.MonsterBehaviour := tgcBehaviour;
1486 mon.FNoRespawn := True;
1487 if g_Game_IsNet then
1488 MH_SEND_MonsterSpawn(mon.UID);
1489 // Èäåì èñêàòü öåëü, åñëè íàäî:
1490 if tgcActive then
1491 mon.WakeUp();
1493 if tgcSpawnMonsType <> MONSTER_BARREL then Inc(gTotalMonsters);
1495 if g_Game_IsNet then
1496 begin
1497 SetLength(gMonstersSpawned, Length(gMonstersSpawned)+1);
1498 gMonstersSpawned[High(gMonstersSpawned)] := mon.UID;
1499 end;
1501 mon.SpawnTrigger := ID;
1502 if tgcMax > 0 then Inc(SpawnedCount);
1504 case tgcEffect of
1505 EFFECT_TELEPORT: begin
1506 if g_Frames_Get(FramesID, 'FRAMES_TELEPORT') then
1507 begin
1508 Anim := TAnimation.Create(FramesID, False, 3);
1509 g_Sound_PlayExAt('SOUND_GAME_TELEPORT', tgcTX, tgcTY);
1510 g_GFX_OnceAnim(mon.Obj.X+mon.Obj.Rect.X+(mon.Obj.Rect.Width div 2)-32,
1511 mon.Obj.Y+mon.Obj.Rect.Y+(mon.Obj.Rect.Height div 2)-32, Anim);
1512 Anim.Free();
1513 end;
1514 if g_Game_IsServer and g_Game_IsNet then
1515 MH_SEND_Effect(mon.Obj.X+mon.Obj.Rect.X+(mon.Obj.Rect.Width div 2)-32,
1516 mon.Obj.Y+mon.Obj.Rect.Y+(mon.Obj.Rect.Height div 2)-32, 1,
1517 NET_GFX_TELE);
1518 end;
1519 EFFECT_RESPAWN: begin
1520 if g_Frames_Get(FramesID, 'FRAMES_ITEM_RESPAWN') then
1521 begin
1522 Anim := TAnimation.Create(FramesID, False, 4);
1523 g_Sound_PlayExAt('SOUND_ITEM_RESPAWNITEM', tgcTX, tgcTY);
1524 g_GFX_OnceAnim(mon.Obj.X+mon.Obj.Rect.X+(mon.Obj.Rect.Width div 2)-16,
1525 mon.Obj.Y+mon.Obj.Rect.Y+(mon.Obj.Rect.Height div 2)-16, Anim);
1526 Anim.Free();
1527 end;
1528 if g_Game_IsServer and g_Game_IsNet then
1529 MH_SEND_Effect(mon.Obj.X+mon.Obj.Rect.X+(mon.Obj.Rect.Width div 2)-16,
1530 mon.Obj.Y+mon.Obj.Rect.Y+(mon.Obj.Rect.Height div 2)-16, 1,
1531 NET_GFX_RESPAWN);
1532 end;
1533 EFFECT_FIRE: begin
1534 if g_Frames_Get(FramesID, 'FRAMES_FIRE') then
1535 begin
1536 Anim := TAnimation.Create(FramesID, False, 4);
1537 g_Sound_PlayExAt('SOUND_FIRE', tgcTX, tgcTY);
1538 g_GFX_OnceAnim(mon.Obj.X+mon.Obj.Rect.X+(mon.Obj.Rect.Width div 2)-32,
1539 mon.Obj.Y+mon.Obj.Rect.Y+mon.Obj.Rect.Height-128, Anim);
1540 Anim.Free();
1541 end;
1542 if g_Game_IsServer and g_Game_IsNet then
1543 MH_SEND_Effect(mon.Obj.X+mon.Obj.Rect.X+(mon.Obj.Rect.Width div 2)-32,
1544 mon.Obj.Y+mon.Obj.Rect.Y+mon.Obj.Rect.Height-128, 1,
1545 NET_GFX_FIRE);
1546 end;
1547 end;
1548 end;
1549 if g_Game_IsNet then
1550 begin
1551 MH_SEND_GameStats();
1552 MH_SEND_CoopStats();
1553 end;
1555 if coolDown then
1556 TimeOut := 18
1557 else
1558 TimeOut := 0;
1559 // Åñëè àêòèâèðîâàí àâòîñïàâíåðîì, íå ìåíÿåì òåêñòóðó
1560 if actType = ACTIVATE_CUSTOM then
1561 Result := False;
1562 end;
1564 TRIGGER_SPAWNITEM:
1565 if (tgcSpawnItemType in [ITEM_MEDKIT_SMALL..ITEM_MAX]) then
1566 begin
1567 Result := False;
1568 if (tgcDelay > 0) and (actType <> ACTIVATE_CUSTOM) then
1569 begin
1570 AutoSpawn := not AutoSpawn;
1571 SpawnCooldown := 0;
1572 // Àâòîñïàâíåð ïåðåêëþ÷åí - ìåíÿåì òåêñòóðó
1573 Result := True;
1574 end;
1576 if ((tgcDelay = 0) and (actType <> ACTIVATE_CUSTOM))
1577 or ((tgcDelay > 0) and (actType = ACTIVATE_CUSTOM)) then
1578 if (not tgcDmonly) or
1579 (gGameSettings.GameMode in [GM_DM, GM_TDM, GM_CTF]) then
1580 for k := 1 to tgcItemCount do
1581 begin
1582 if (actType = ACTIVATE_CUSTOM) and (tgcDelay > 0) then
1583 SpawnCooldown := -1; // Çàäåðæêà âûñòàâèòñÿ èòåìîì ïðè óíè÷òîæåíèè
1584 if (tgcMax > 0) and (SpawnedCount >= tgcMax) then
1585 Break;
1587 iid := g_Items_Create(tgcTX, tgcTY,
1588 tgcSpawnItemType, tgcGravity, False, True);
1590 Result := True;
1592 it := g_Items_ByIdx(iid);
1593 it.SpawnTrigger := ID;
1594 if tgcMax > 0 then Inc(SpawnedCount);
1596 case tgcEffect of
1597 EFFECT_TELEPORT: begin
1598 it := g_Items_ByIdx(iid);
1599 if g_Frames_Get(FramesID, 'FRAMES_TELEPORT') then
1600 begin
1601 Anim := TAnimation.Create(FramesID, False, 3);
1602 g_Sound_PlayExAt('SOUND_GAME_TELEPORT', tgcTX, tgcTY);
1603 g_GFX_OnceAnim(it.Obj.X+it.Obj.Rect.X+(it.Obj.Rect.Width div 2)-32,
1604 it.Obj.Y+it.Obj.Rect.Y+(it.Obj.Rect.Height div 2)-32, Anim);
1605 Anim.Free();
1606 end;
1607 if g_Game_IsServer and g_Game_IsNet then
1608 MH_SEND_Effect(it.Obj.X+it.Obj.Rect.X+(it.Obj.Rect.Width div 2)-32,
1609 it.Obj.Y+it.Obj.Rect.Y+(it.Obj.Rect.Height div 2)-32, 1,
1610 NET_GFX_TELE);
1611 end;
1612 EFFECT_RESPAWN: begin
1613 it := g_Items_ByIdx(iid);
1614 if g_Frames_Get(FramesID, 'FRAMES_ITEM_RESPAWN') then
1615 begin
1616 Anim := TAnimation.Create(FramesID, False, 4);
1617 g_Sound_PlayExAt('SOUND_ITEM_RESPAWNITEM', tgcTX, tgcTY);
1618 g_GFX_OnceAnim(it.Obj.X+it.Obj.Rect.X+(it.Obj.Rect.Width div 2)-16,
1619 it.Obj.Y+it.Obj.Rect.Y+(it.Obj.Rect.Height div 2)-16, Anim);
1620 Anim.Free();
1621 end;
1622 if g_Game_IsServer and g_Game_IsNet then
1623 MH_SEND_Effect(it.Obj.X+it.Obj.Rect.X+(it.Obj.Rect.Width div 2)-16,
1624 it.Obj.Y+it.Obj.Rect.Y+(it.Obj.Rect.Height div 2)-16, 1,
1625 NET_GFX_RESPAWN);
1626 end;
1627 EFFECT_FIRE: begin
1628 it := g_Items_ByIdx(iid);
1629 if g_Frames_Get(FramesID, 'FRAMES_FIRE') then
1630 begin
1631 Anim := TAnimation.Create(FramesID, False, 4);
1632 g_Sound_PlayExAt('SOUND_FIRE', tgcTX, tgcTY);
1633 g_GFX_OnceAnim(it.Obj.X+it.Obj.Rect.X+(it.Obj.Rect.Width div 2)-32,
1634 it.Obj.Y+it.Obj.Rect.Y+it.Obj.Rect.Height-128, Anim);
1635 Anim.Free();
1636 end;
1637 if g_Game_IsServer and g_Game_IsNet then
1638 MH_SEND_Effect(it.Obj.X+it.Obj.Rect.X+(it.Obj.Rect.Width div 2)-32,
1639 it.Obj.Y+it.Obj.Rect.Y+it.Obj.Rect.Height-128, 1,
1640 NET_GFX_FIRE);
1641 end;
1642 end;
1644 if g_Game_IsNet then
1645 MH_SEND_ItemSpawn(True, iid);
1646 end;
1648 if coolDown then
1649 TimeOut := 18
1650 else
1651 TimeOut := 0;
1652 // Åñëè àêòèâèðîâàí àâòîñïàâíåðîì, íå ìåíÿåì òåêñòóðó
1653 if actType = ACTIVATE_CUSTOM then
1654 Result := False;
1655 end;
1657 TRIGGER_MUSIC:
1658 begin
1659 // Ìåíÿåì ìóçûêó, åñëè åñòü íà ÷òî:
1660 if (Trigger.tgcMusicName <> '') then
1661 begin
1662 gMusic.SetByName(Trigger.tgcMusicName);
1663 gMusic.SpecPause := True;
1664 gMusic.Play();
1665 end;
1667 case Trigger.tgcMusicAction of
1668 TRIGGER_MUSIC_ACTION_STOP: // Âûêëþ÷èòü
1669 gMusic.SpecPause := True; // Ïàóçà
1670 TRIGGER_MUSIC_ACTION_PLAY: // Âêëþ÷èòü
1671 if gMusic.SpecPause then // Áûëà íà ïàóçå => èãðàòü
1672 gMusic.SpecPause := False
1673 else // Èãðàëà => ñíà÷àëà
1674 gMusic.SetPosition(0);
1675 end;
1677 if coolDown then
1678 TimeOut := 36
1679 else
1680 TimeOut := 0;
1681 Result := True;
1682 if g_Game_IsNet then MH_SEND_TriggerMusic;
1683 end;
1685 TRIGGER_PUSH:
1686 begin
1687 pAngle := -DegToRad(tgcAngle);
1688 Result := tr_Push(ActivateUID,
1689 Floor(Cos(pAngle)*tgcForce),
1690 Floor(Sin(pAngle)*tgcForce),
1691 tgcResetVelocity);
1692 TimeOut := 0;
1693 end;
1695 TRIGGER_SCORE:
1696 begin
1697 Result := False;
1698 // Ïðèáàâèòü èëè îòíÿòü î÷êî
1699 if (tgcScoreAction in [TRIGGER_SCORE_ACTION_ADD, TRIGGER_SCORE_ACTION_SUB]) and (tgcScoreCount > 0) then
1700 begin
1701 // Ñâîåé èëè ÷óæîé êîìàíäå
1702 if (tgcScoreTeam in [TRIGGER_SCORE_TEAM_MINE_RED, TRIGGER_SCORE_TEAM_MINE_BLUE]) and (g_GetUIDType(ActivateUID) = UID_PLAYER) then
1703 begin
1704 p := g_Player_Get(ActivateUID);
1705 if ((tgcScoreAction = TRIGGER_SCORE_ACTION_ADD) and (tgcScoreTeam = TRIGGER_SCORE_TEAM_MINE_RED) and (p.Team = TEAM_RED))
1706 or ((tgcScoreAction = TRIGGER_SCORE_ACTION_ADD) and (tgcScoreTeam = TRIGGER_SCORE_TEAM_MINE_BLUE) and (p.Team = TEAM_BLUE)) then
1707 begin
1708 Inc(gTeamStat[TEAM_RED].Score, tgcScoreCount); // Red Scores
1710 if tgcScoreCon then
1711 begin
1712 if (tgcScoreTeam = TRIGGER_SCORE_TEAM_MINE_RED) then
1713 begin
1714 g_Console_Add(Format(_lc[I_PLAYER_SCORE_ADD_OWN], [p.Name, tgcScoreCount, _lc[I_PLAYER_SCORE_TO_RED]]), True);
1715 if g_Game_IsServer and g_Game_IsNet then
1716 MH_SEND_GameEvent(NET_EV_SCORE, p.UID or (tgcScoreCount shl 16), '+r');
1717 end else
1718 begin
1719 g_Console_Add(Format(_lc[I_PLAYER_SCORE_ADD_ENEMY], [p.Name, tgcScoreCount, _lc[I_PLAYER_SCORE_TO_RED]]), True);
1720 if g_Game_IsServer and g_Game_IsNet then
1721 MH_SEND_GameEvent(NET_EV_SCORE, p.UID or (tgcScoreCount shl 16), '+re');
1722 end;
1723 end;
1725 if tgcScoreMsg then
1726 begin
1727 g_Game_Message(Format(_lc[I_MESSAGE_SCORE_ADD], [AnsiUpperCase(_lc[I_GAME_TEAM_RED])]), 108);
1728 if g_Game_IsServer and g_Game_IsNet then
1729 MH_SEND_GameEvent(NET_EV_SCORE_MSG, TEAM_RED);
1730 end;
1731 end;
1732 if ((tgcScoreAction = TRIGGER_SCORE_ACTION_SUB) and (tgcScoreTeam = TRIGGER_SCORE_TEAM_MINE_RED) and (p.Team = TEAM_RED))
1733 or ((tgcScoreAction = TRIGGER_SCORE_ACTION_SUB) and (tgcScoreTeam = TRIGGER_SCORE_TEAM_MINE_BLUE) and (p.Team = TEAM_BLUE)) then
1734 begin
1735 Dec(gTeamStat[TEAM_RED].Score, tgcScoreCount); // Red Fouls
1737 if tgcScoreCon then
1738 begin
1739 if (tgcScoreTeam = TRIGGER_SCORE_TEAM_MINE_RED) then
1740 begin
1741 g_Console_Add(Format(_lc[I_PLAYER_SCORE_SUB_OWN], [p.Name, tgcScoreCount, _lc[I_PLAYER_SCORE_TO_RED]]), True);
1742 if g_Game_IsServer and g_Game_IsNet then
1743 MH_SEND_GameEvent(NET_EV_SCORE, p.UID or (tgcScoreCount shl 16), '-r');
1744 end else
1745 begin
1746 g_Console_Add(Format(_lc[I_PLAYER_SCORE_SUB_ENEMY], [p.Name, tgcScoreCount, _lc[I_PLAYER_SCORE_TO_RED]]), True);
1747 if g_Game_IsServer and g_Game_IsNet then
1748 MH_SEND_GameEvent(NET_EV_SCORE, p.UID or (tgcScoreCount shl 16), '-re');
1749 end;
1750 end;
1752 if tgcScoreMsg then
1753 begin
1754 g_Game_Message(Format(_lc[I_MESSAGE_SCORE_SUB], [AnsiUpperCase(_lc[I_GAME_TEAM_RED])]), 108);
1755 if g_Game_IsServer and g_Game_IsNet then
1756 MH_SEND_GameEvent(NET_EV_SCORE_MSG, -TEAM_RED);
1757 end;
1758 end;
1759 if ((tgcScoreAction = TRIGGER_SCORE_ACTION_ADD) and (tgcScoreTeam = TRIGGER_SCORE_TEAM_MINE_RED) and (p.Team = TEAM_BLUE))
1760 or ((tgcScoreAction = TRIGGER_SCORE_ACTION_ADD) and (tgcScoreTeam = TRIGGER_SCORE_TEAM_MINE_BLUE) and (p.Team = TEAM_RED)) then
1761 begin
1762 Inc(gTeamStat[TEAM_BLUE].Score, tgcScoreCount); // Blue Scores
1764 if tgcScoreCon then
1765 begin
1766 if (tgcScoreTeam = TRIGGER_SCORE_TEAM_MINE_RED) then
1767 begin
1768 g_Console_Add(Format(_lc[I_PLAYER_SCORE_ADD_OWN], [p.Name, tgcScoreCount, _lc[I_PLAYER_SCORE_TO_BLUE]]), True);
1769 if g_Game_IsServer and g_Game_IsNet then
1770 MH_SEND_GameEvent(NET_EV_SCORE, p.UID or (tgcScoreCount shl 16), '+b');
1771 end else
1772 begin
1773 g_Console_Add(Format(_lc[I_PLAYER_SCORE_ADD_ENEMY], [p.Name, tgcScoreCount, _lc[I_PLAYER_SCORE_TO_BLUE]]), True);
1774 if g_Game_IsServer and g_Game_IsNet then
1775 MH_SEND_GameEvent(NET_EV_SCORE, p.UID or (tgcScoreCount shl 16), '+be');
1776 end;
1777 end;
1779 if tgcScoreMsg then
1780 begin
1781 g_Game_Message(Format(_lc[I_MESSAGE_SCORE_ADD], [AnsiUpperCase(_lc[I_GAME_TEAM_BLUE])]), 108);
1782 if g_Game_IsServer and g_Game_IsNet then
1783 MH_SEND_GameEvent(NET_EV_SCORE_MSG, TEAM_BLUE);
1784 end;
1785 end;
1786 if ((tgcScoreAction = TRIGGER_SCORE_ACTION_SUB) and (tgcScoreTeam = TRIGGER_SCORE_TEAM_MINE_RED) and (p.Team = TEAM_BLUE))
1787 or ((tgcScoreAction = TRIGGER_SCORE_ACTION_SUB) and (tgcScoreTeam = TRIGGER_SCORE_TEAM_MINE_BLUE) and (p.Team = TEAM_RED)) then
1788 begin
1789 Dec(gTeamStat[TEAM_BLUE].Score, tgcScoreCount); // Blue Fouls
1791 if tgcScoreCon then
1792 begin
1793 if (tgcScoreTeam = TRIGGER_SCORE_TEAM_MINE_RED) then
1794 begin
1795 g_Console_Add(Format(_lc[I_PLAYER_SCORE_SUB_OWN], [p.Name, tgcScoreCount, _lc[I_PLAYER_SCORE_TO_BLUE]]), True);
1796 if g_Game_IsServer and g_Game_IsNet then
1797 MH_SEND_GameEvent(NET_EV_SCORE, p.UID or (tgcScoreCount shl 16), '-b');
1798 end else
1799 begin
1800 g_Console_Add(Format(_lc[I_PLAYER_SCORE_SUB_ENEMY], [p.Name, tgcScoreCount, _lc[I_PLAYER_SCORE_TO_BLUE]]), True);
1801 if g_Game_IsServer and g_Game_IsNet then
1802 MH_SEND_GameEvent(NET_EV_SCORE, p.UID or (tgcScoreCount shl 16), '-be');
1803 end;
1804 end;
1806 if tgcScoreMsg then
1807 begin
1808 g_Game_Message(Format(_lc[I_MESSAGE_SCORE_SUB], [AnsiUpperCase(_lc[I_GAME_TEAM_BLUE])]), 108);
1809 if g_Game_IsServer and g_Game_IsNet then
1810 MH_SEND_GameEvent(NET_EV_SCORE_MSG, -TEAM_BLUE);
1811 end;
1812 end;
1813 Result := (p.Team = TEAM_RED) or (p.Team = TEAM_BLUE);
1814 end;
1815 // Êàêîé-òî êîíêðåòíîé êîìàíäå
1816 if tgcScoreTeam in [TRIGGER_SCORE_TEAM_FORCE_RED, TRIGGER_SCORE_TEAM_FORCE_BLUE] then
1817 begin
1818 if (tgcScoreAction = TRIGGER_SCORE_ACTION_ADD) and (tgcScoreTeam = TRIGGER_SCORE_TEAM_FORCE_RED) then
1819 begin
1820 Inc(gTeamStat[TEAM_RED].Score, tgcScoreCount); // Red Scores
1822 if tgcScoreCon then
1823 begin
1824 g_Console_Add(Format(_lc[I_PLAYER_SCORE_ADD_TEAM], [_lc[I_PLAYER_SCORE_RED], tgcScoreCount]), True);
1825 if g_Game_IsServer and g_Game_IsNet then
1826 MH_SEND_GameEvent(NET_EV_SCORE, tgcScoreCount shl 16, '+tr');
1827 end;
1829 if tgcScoreMsg then
1830 begin
1831 g_Game_Message(Format(_lc[I_MESSAGE_SCORE_ADD], [AnsiUpperCase(_lc[I_GAME_TEAM_RED])]), 108);
1832 if g_Game_IsServer and g_Game_IsNet then
1833 MH_SEND_GameEvent(NET_EV_SCORE_MSG, TEAM_RED);
1834 end;
1835 end;
1836 if (tgcScoreAction = TRIGGER_SCORE_ACTION_SUB) and (tgcScoreTeam = TRIGGER_SCORE_TEAM_FORCE_RED) then
1837 begin
1838 Dec(gTeamStat[TEAM_RED].Score, tgcScoreCount); // Red Fouls
1840 if tgcScoreCon then
1841 begin
1842 g_Console_Add(Format(_lc[I_PLAYER_SCORE_SUB_TEAM], [_lc[I_PLAYER_SCORE_RED], tgcScoreCount]), True);
1843 if g_Game_IsServer and g_Game_IsNet then
1844 MH_SEND_GameEvent(NET_EV_SCORE, tgcScoreCount shl 16, '-tr');
1845 end;
1847 if tgcScoreMsg then
1848 begin
1849 g_Game_Message(Format(_lc[I_MESSAGE_SCORE_SUB], [AnsiUpperCase(_lc[I_GAME_TEAM_RED])]), 108);
1850 if g_Game_IsServer and g_Game_IsNet then
1851 MH_SEND_GameEvent(NET_EV_SCORE_MSG, -TEAM_RED);
1852 end;
1853 end;
1854 if (tgcScoreAction = TRIGGER_SCORE_ACTION_ADD) and (tgcScoreTeam = TRIGGER_SCORE_TEAM_FORCE_BLUE) then
1855 begin
1856 Inc(gTeamStat[TEAM_BLUE].Score, tgcScoreCount); // Blue Scores
1858 if tgcScoreCon then
1859 begin
1860 g_Console_Add(Format(_lc[I_PLAYER_SCORE_ADD_TEAM], [_lc[I_PLAYER_SCORE_BLUE], tgcScoreCount]), True);
1861 if g_Game_IsServer and g_Game_IsNet then
1862 MH_SEND_GameEvent(NET_EV_SCORE, tgcScoreCount shl 16, '+tb');
1863 end;
1865 if tgcScoreMsg then
1866 begin
1867 g_Game_Message(Format(_lc[I_MESSAGE_SCORE_ADD], [AnsiUpperCase(_lc[I_GAME_TEAM_BLUE])]), 108);
1868 if g_Game_IsServer and g_Game_IsNet then
1869 MH_SEND_GameEvent(NET_EV_SCORE_MSG, TEAM_BLUE);
1870 end;
1871 end;
1872 if (tgcScoreAction = TRIGGER_SCORE_ACTION_SUB) and (tgcScoreTeam = TRIGGER_SCORE_TEAM_FORCE_BLUE) then
1873 begin
1874 Dec(gTeamStat[TEAM_BLUE].Score, tgcScoreCount); // Blue Fouls
1876 if tgcScoreCon then
1877 begin
1878 g_Console_Add(Format(_lc[I_PLAYER_SCORE_SUB_TEAM], [_lc[I_PLAYER_SCORE_BLUE], tgcScoreCount]), True);
1879 if g_Game_IsServer and g_Game_IsNet then
1880 MH_SEND_GameEvent(NET_EV_SCORE, tgcScoreCount shl 16, '-tb');
1881 end;
1883 if tgcScoreMsg then
1884 begin
1885 g_Game_Message(Format(_lc[I_MESSAGE_SCORE_SUB], [AnsiUpperCase(_lc[I_GAME_TEAM_BLUE])]), 108);
1886 if g_Game_IsServer and g_Game_IsNet then
1887 MH_SEND_GameEvent(NET_EV_SCORE_MSG, -TEAM_BLUE);
1888 end;
1889 end;
1890 Result := True;
1891 end;
1892 end;
1893 // Âûèãðûø
1894 if (tgcScoreAction = TRIGGER_SCORE_ACTION_WIN) and (gGameSettings.ScoreLimit > 0) then
1895 begin
1896 // Ñâîåé èëè ÷óæîé êîìàíäû
1897 if (tgcScoreTeam in [TRIGGER_SCORE_TEAM_MINE_RED, TRIGGER_SCORE_TEAM_MINE_BLUE]) and (g_GetUIDType(ActivateUID) = UID_PLAYER) then
1898 begin
1899 p := g_Player_Get(ActivateUID);
1900 if ((tgcScoreTeam = TRIGGER_SCORE_TEAM_MINE_RED) and (p.Team = TEAM_RED)) // Red Wins
1901 or ((tgcScoreTeam = TRIGGER_SCORE_TEAM_MINE_BLUE) and (p.Team = TEAM_BLUE)) then
1902 begin
1903 if gTeamStat[TEAM_RED].Score < SmallInt(gGameSettings.ScoreLimit) then
1904 begin
1905 gTeamStat[TEAM_RED].Score := gGameSettings.ScoreLimit;
1907 if tgcScoreCon then
1908 begin
1909 if (tgcScoreTeam = TRIGGER_SCORE_TEAM_MINE_RED) then
1910 begin
1911 g_Console_Add(Format(_lc[I_PLAYER_SCORE_WIN_OWN], [p.Name, _lc[I_PLAYER_SCORE_TO_RED]]), True);
1912 if g_Game_IsServer and g_Game_IsNet then
1913 MH_SEND_GameEvent(NET_EV_SCORE, p.UID, 'wr');
1914 end else
1915 begin
1916 g_Console_Add(Format(_lc[I_PLAYER_SCORE_WIN_ENEMY], [p.Name, _lc[I_PLAYER_SCORE_TO_RED]]), True);
1917 if g_Game_IsServer and g_Game_IsNet then
1918 MH_SEND_GameEvent(NET_EV_SCORE, p.UID, 'wre');
1919 end;
1920 end;
1922 Result := True;
1923 end;
1924 end;
1925 if ((tgcScoreTeam = TRIGGER_SCORE_TEAM_MINE_RED) and (p.Team = TEAM_BLUE)) // Blue Wins
1926 or ((tgcScoreTeam = TRIGGER_SCORE_TEAM_MINE_BLUE) and (p.Team = TEAM_RED)) then
1927 begin
1928 if gTeamStat[TEAM_BLUE].Score < SmallInt(gGameSettings.ScoreLimit) then
1929 begin
1930 gTeamStat[TEAM_BLUE].Score := gGameSettings.ScoreLimit;
1932 if tgcScoreCon then
1933 begin
1934 if (tgcScoreTeam = TRIGGER_SCORE_TEAM_MINE_RED) then
1935 begin
1936 g_Console_Add(Format(_lc[I_PLAYER_SCORE_WIN_OWN], [p.Name, _lc[I_PLAYER_SCORE_TO_BLUE]]), True);
1937 if g_Game_IsServer and g_Game_IsNet then
1938 MH_SEND_GameEvent(NET_EV_SCORE, p.UID, 'wb');
1939 end else
1940 begin
1941 g_Console_Add(Format(_lc[I_PLAYER_SCORE_WIN_ENEMY], [p.Name, _lc[I_PLAYER_SCORE_TO_BLUE]]), True);
1942 if g_Game_IsServer and g_Game_IsNet then
1943 MH_SEND_GameEvent(NET_EV_SCORE, p.UID, 'wbe');
1944 end;
1945 end;
1947 Result := True;
1948 end;
1949 end;
1950 end;
1951 // Êàêîé-òî êîíêðåòíîé êîìàíäû
1952 if tgcScoreTeam in [TRIGGER_SCORE_TEAM_FORCE_RED, TRIGGER_SCORE_TEAM_FORCE_BLUE] then
1953 begin
1954 if (tgcScoreTeam = TRIGGER_SCORE_TEAM_FORCE_RED) then // Red Wins
1955 begin
1956 if gTeamStat[TEAM_RED].Score < SmallInt(gGameSettings.ScoreLimit) then
1957 begin
1958 gTeamStat[TEAM_RED].Score := gGameSettings.ScoreLimit;
1959 Result := True;
1960 end;
1961 end;
1962 if (tgcScoreTeam = TRIGGER_SCORE_TEAM_FORCE_BLUE) then // Blue Wins
1963 begin
1964 if gTeamStat[TEAM_BLUE].Score < SmallInt(gGameSettings.ScoreLimit) then
1965 begin
1966 gTeamStat[TEAM_BLUE].Score := gGameSettings.ScoreLimit;
1967 Result := True;
1968 end;
1969 end;
1970 end;
1971 end;
1972 // Ïðîèãðûø
1973 if (tgcScoreAction = TRIGGER_SCORE_ACTION_LOOSE) and (gGameSettings.ScoreLimit > 0) then
1974 begin
1975 // Ñâîåé èëè ÷óæîé êîìàíäû
1976 if (tgcScoreTeam in [TRIGGER_SCORE_TEAM_MINE_RED, TRIGGER_SCORE_TEAM_MINE_BLUE]) and (g_GetUIDType(ActivateUID) = UID_PLAYER) then
1977 begin
1978 p := g_Player_Get(ActivateUID);
1979 if ((tgcScoreTeam = TRIGGER_SCORE_TEAM_MINE_RED) and (p.Team = TEAM_BLUE)) // Red Wins
1980 or ((tgcScoreTeam = TRIGGER_SCORE_TEAM_MINE_BLUE) and (p.Team = TEAM_RED)) then
1981 if gTeamStat[TEAM_RED].Score < SmallInt(gGameSettings.ScoreLimit) then
1982 begin
1983 gTeamStat[TEAM_RED].Score := gGameSettings.ScoreLimit;
1985 if tgcScoreCon then
1986 if tgcScoreTeam = TRIGGER_SCORE_TEAM_MINE_RED then
1987 begin
1988 g_Console_Add(Format(_lc[I_PLAYER_SCORE_WIN_ENEMY], [p.Name, _lc[I_PLAYER_SCORE_TO_RED]]), True);
1989 if g_Game_IsServer and g_Game_IsNet then
1990 MH_SEND_GameEvent(NET_EV_SCORE, p.UID, 'wre');
1991 end else
1992 begin
1993 g_Console_Add(Format(_lc[I_PLAYER_SCORE_WIN_OWN], [p.Name, _lc[I_PLAYER_SCORE_TO_RED]]), True);
1994 if g_Game_IsServer and g_Game_IsNet then
1995 MH_SEND_GameEvent(NET_EV_SCORE, p.UID, 'wr');
1996 end;
1998 Result := True;
1999 end;
2000 if ((tgcScoreTeam = TRIGGER_SCORE_TEAM_MINE_RED) and (p.Team = TEAM_RED)) // Blue Wins
2001 or ((tgcScoreTeam = TRIGGER_SCORE_TEAM_MINE_BLUE) and (p.Team = TEAM_BLUE)) then
2002 if gTeamStat[TEAM_BLUE].Score < SmallInt(gGameSettings.ScoreLimit) then
2003 begin
2004 gTeamStat[TEAM_BLUE].Score := gGameSettings.ScoreLimit;
2006 if tgcScoreCon then
2007 if tgcScoreTeam = TRIGGER_SCORE_TEAM_MINE_RED then
2008 begin
2009 g_Console_Add(Format(_lc[I_PLAYER_SCORE_WIN_ENEMY], [p.Name, _lc[I_PLAYER_SCORE_TO_BLUE]]), True);
2010 if g_Game_IsServer and g_Game_IsNet then
2011 MH_SEND_GameEvent(NET_EV_SCORE, p.UID, 'wbe');
2012 end else
2013 begin
2014 g_Console_Add(Format(_lc[I_PLAYER_SCORE_WIN_OWN], [p.Name, _lc[I_PLAYER_SCORE_TO_BLUE]]), True);
2015 if g_Game_IsServer and g_Game_IsNet then
2016 MH_SEND_GameEvent(NET_EV_SCORE, p.UID, 'wb');
2017 end;
2019 Result := True;
2020 end;
2021 end;
2022 // Êàêîé-òî êîíêðåòíîé êîìàíäû
2023 if tgcScoreTeam in [TRIGGER_SCORE_TEAM_FORCE_BLUE, TRIGGER_SCORE_TEAM_FORCE_RED] then
2024 begin
2025 if (tgcScoreTeam = TRIGGER_SCORE_TEAM_FORCE_BLUE) then // Red Wins
2026 begin
2027 if gTeamStat[TEAM_RED].Score < SmallInt(gGameSettings.ScoreLimit) then
2028 begin
2029 gTeamStat[TEAM_RED].Score := gGameSettings.ScoreLimit;
2030 Result := True;
2031 end;
2032 end;
2033 if (tgcScoreTeam = TRIGGER_SCORE_TEAM_FORCE_RED) then // Blue Wins
2034 begin
2035 if gTeamStat[TEAM_BLUE].Score < SmallInt(gGameSettings.ScoreLimit) then
2036 begin
2037 gTeamStat[TEAM_BLUE].Score := gGameSettings.ScoreLimit;
2038 Result := True;
2039 end;
2040 end;
2041 end;
2042 end;
2043 if Result then begin
2044 if coolDown then
2045 TimeOut := 18
2046 else
2047 TimeOut := 0;
2048 if g_Game_IsServer and g_Game_IsNet then
2049 MH_SEND_GameStats;
2050 end;
2051 end;
2053 TRIGGER_MESSAGE:
2054 begin
2055 Result := tr_Message(tgcKind, tgcText,
2056 tgcMsgDest, tgcMsgTime,
2057 ActivateUID);
2058 TimeOut := 18;
2059 end;
2061 TRIGGER_DAMAGE, TRIGGER_HEALTH:
2062 begin
2063 Result := False;
2064 UIDType := g_GetUIDType(ActivateUID);
2065 if (UIDType = UID_PLAYER) or (UIDType = UID_MONSTER) then
2066 begin
2067 Result := True;
2068 k := -1;
2069 if coolDown then
2070 begin
2071 // Âñïîìèíàåì, àêòèâèðîâàë ëè îí ìåíÿ ðàíüøå
2072 for idx := 0 to High(Activators) do
2073 if Activators[idx].UID = ActivateUID then
2074 begin
2075 k := idx;
2076 Break;
2077 end;
2078 if k = -1 then
2079 begin // Âèäèì åãî âïåðâûå
2080 // Çàïîìèíàåì åãî
2081 SetLength(Activators, Length(Activators) + 1);
2082 k := High(Activators);
2083 Activators[k].UID := ActivateUID;
2084 end else
2085 begin // Óæå âèäåëè åãî
2086 // Åñëè èíòåðâàë îòêëþ÷¸í, íî îí âñ¸ åù¸ â çîíå ïîðàæåíèÿ, äà¸ì åìó âðåìÿ
2087 if (tgcInterval = 0) and (Activators[k].TimeOut > 0) then
2088 Activators[k].TimeOut := 65535;
2089 // Òàéìàóò ïðîø¸ë - ðàáîòàåì
2090 Result := Activators[k].TimeOut = 0;
2091 end;
2092 end;
2094 if Result then
2095 begin
2096 case UIDType of
2097 UID_PLAYER:
2098 begin
2099 p := g_Player_Get(ActivateUID);
2100 if p = nil then
2101 Exit;
2103 // Íàíîñèì óðîí èãðîêó
2104 if (TriggerType = TRIGGER_DAMAGE) and (tgcAmount > 0) then
2105 begin
2106 // Êèñëîòíûé óðîí íå íàíîñèòñÿ êîãäà åñòü êîñòþì
2107 // "Âîäÿíîé" óðîí íå íàíîñèòñÿ êîãäà åñòü êèñëîðîä
2108 if not (((tgcKind = HIT_ACID) and (p.FPowerups[MR_SUIT] > gTime)) or
2109 ((tgcKind = HIT_WATER) and (p.Air > 0))) then
2110 p.Damage(tgcAmount, 0, 0, 0, tgcKind);
2111 if (tgcKind = HIT_FLAME) then p.CatchFire(0);
2112 end;
2114 // Ëå÷èì èãðîêà
2115 if (TriggerType = TRIGGER_HEALTH) and (tgcAmount > 0) then
2116 if p.Heal(tgcAmount, not tgcHealMax) and (not tgcSilent) then
2117 begin
2118 g_Sound_PlayExAt('SOUND_ITEM_GETITEM', p.Obj.X, p.Obj.Y);
2119 if g_Game_IsServer and g_Game_IsNet then
2120 MH_SEND_Sound(p.Obj.X, p.Obj.Y, 'SOUND_ITEM_GETITEM');
2121 end;
2122 end;
2124 UID_MONSTER:
2125 begin
2126 m := g_Monsters_ByUID(ActivateUID);
2127 if m = nil then
2128 Exit;
2130 // Íàíîñèì óðîí ìîíñòðó
2131 if (TriggerType = TRIGGER_DAMAGE) and (tgcAmount > 0) then
2132 begin
2133 m.Damage(tgcAmount, 0, 0, 0, tgcKind);
2134 if (tgcKind = HIT_FLAME) then m.CatchFire(0);
2135 end;
2137 // Ëå÷èì ìîíñòðà
2138 if (TriggerType = TRIGGER_HEALTH) and (tgcAmount > 0) then
2139 if m.Heal(tgcAmount) and (not tgcSilent) then
2140 begin
2141 g_Sound_PlayExAt('SOUND_ITEM_GETITEM', m.Obj.X, m.Obj.Y);
2142 if g_Game_IsServer and g_Game_IsNet then
2143 MH_SEND_Sound(m.Obj.X, m.Obj.Y, 'SOUND_ITEM_GETITEM');
2144 end;
2145 end;
2146 end;
2147 // Íàçíà÷àåì âðåìÿ ñëåäóþùåãî âîçäåéñòâèÿ
2148 idx := tgcInterval;
2149 if coolDown then
2150 if idx > 0 then
2151 Activators[k].TimeOut := idx
2152 else
2153 Activators[k].TimeOut := 65535;
2154 end;
2155 end;
2156 TimeOut := 0;
2157 end;
2159 TRIGGER_SHOT:
2160 begin
2161 if ShotSightTime > 0 then
2162 Exit;
2164 // put this at the beginning so it doesn't trigger itself
2165 TimeOut := tgcWait + 1;
2167 wx := tgcTX;
2168 wy := tgcTY;
2169 pAngle := -DegToRad(tgcAngle);
2170 xd := wx + Round(Cos(pAngle) * 32.0);
2171 yd := wy + Round(Sin(pAngle) * 32.0);
2172 TargetUID := 0;
2174 case tgcShotTarget of
2175 TRIGGER_SHOT_TARGET_MON: // monsters
2176 //TODO: accelerate this!
2177 g_Mons_ForEachAlive(monsShotTarget);
2179 TRIGGER_SHOT_TARGET_PLR: // players
2180 if gPlayers <> nil then
2181 for idx := Low(gPlayers) to High(gPlayers) do
2182 if (gPlayers[idx] <> nil) and gPlayers[idx].alive and
2183 tr_ShotAimCheck(Trigger, @(gPlayers[idx].Obj)) then
2184 begin
2185 xd := gPlayers[idx].GameX + PLAYER_RECT_CX;
2186 yd := gPlayers[idx].GameY + PLAYER_RECT_CY;
2187 TargetUID := gPlayers[idx].UID;
2188 break;
2189 end;
2191 TRIGGER_SHOT_TARGET_RED: // red team
2192 if gPlayers <> nil then
2193 for idx := Low(gPlayers) to High(gPlayers) do
2194 if (gPlayers[idx] <> nil) and gPlayers[idx].alive and
2195 (gPlayers[idx].Team = TEAM_RED) and
2196 tr_ShotAimCheck(Trigger, @(gPlayers[idx].Obj)) then
2197 begin
2198 xd := gPlayers[idx].GameX + PLAYER_RECT_CX;
2199 yd := gPlayers[idx].GameY + PLAYER_RECT_CY;
2200 TargetUID := gPlayers[idx].UID;
2201 break;
2202 end;
2204 TRIGGER_SHOT_TARGET_BLUE: // blue team
2205 if gPlayers <> nil then
2206 for idx := Low(gPlayers) to High(gPlayers) do
2207 if (gPlayers[idx] <> nil) and gPlayers[idx].alive and
2208 (gPlayers[idx].Team = TEAM_BLUE) and
2209 tr_ShotAimCheck(Trigger, @(gPlayers[idx].Obj)) then
2210 begin
2211 xd := gPlayers[idx].GameX + PLAYER_RECT_CX;
2212 yd := gPlayers[idx].GameY + PLAYER_RECT_CY;
2213 TargetUID := gPlayers[idx].UID;
2214 break;
2215 end;
2217 TRIGGER_SHOT_TARGET_MONPLR: // monsters then players
2218 begin
2219 //TODO: accelerate this!
2220 g_Mons_ForEachAlive(monsShotTargetMonPlr);
2222 if (TargetUID = 0) and (gPlayers <> nil) then
2223 for idx := Low(gPlayers) to High(gPlayers) do
2224 if (gPlayers[idx] <> nil) and gPlayers[idx].alive and
2225 tr_ShotAimCheck(Trigger, @(gPlayers[idx].Obj)) then
2226 begin
2227 xd := gPlayers[idx].GameX + PLAYER_RECT_CX;
2228 yd := gPlayers[idx].GameY + PLAYER_RECT_CY;
2229 TargetUID := gPlayers[idx].UID;
2230 break;
2231 end;
2232 end;
2234 TRIGGER_SHOT_TARGET_PLRMON: // players then monsters
2235 begin
2236 if gPlayers <> nil then
2237 for idx := Low(gPlayers) to High(gPlayers) do
2238 if (gPlayers[idx] <> nil) and gPlayers[idx].alive and
2239 tr_ShotAimCheck(Trigger, @(gPlayers[idx].Obj)) then
2240 begin
2241 xd := gPlayers[idx].GameX + PLAYER_RECT_CX;
2242 yd := gPlayers[idx].GameY + PLAYER_RECT_CY;
2243 TargetUID := gPlayers[idx].UID;
2244 break;
2245 end;
2246 if TargetUID = 0 then
2247 begin
2248 //TODO: accelerate this!
2249 g_Mons_ForEachAlive(monShotTargetPlrMon);
2250 end;
2251 end;
2253 else begin
2254 if (tgcShotTarget <> TRIGGER_SHOT_TARGET_NONE) or
2255 (tgcShotType <> TRIGGER_SHOT_REV) then
2256 TargetUID := ActivateUID;
2257 end;
2258 end;
2260 if (tgcShotTarget = TRIGGER_SHOT_TARGET_NONE) or (TargetUID > 0) or
2261 ((tgcShotTarget > TRIGGER_SHOT_TARGET_NONE) and (TargetUID = 0)) then
2262 begin
2263 Result := True;
2264 if (tgcSight = 0) or
2265 (tgcShotTarget = TRIGGER_SHOT_TARGET_NONE) or
2266 (TargetUID = ShotSightTarget) then
2267 MakeShot(Trigger, wx, wy, xd, yd, TargetUID)
2268 else
2269 begin
2270 ShotSightTime := tgcSight;
2271 ShotSightTargetN := TargetUID;
2272 if tgcShotType = TRIGGER_SHOT_BFG then
2273 begin
2274 g_Sound_PlayExAt('SOUND_WEAPON_STARTFIREBFG', wx, wy);
2275 if g_Game_IsNet and g_Game_IsServer then
2276 MH_SEND_Sound(wx, wy, 'SOUND_WEAPON_STARTFIREBFG');
2277 end;
2278 end;
2279 end;
2280 end;
2282 TRIGGER_EFFECT:
2283 begin
2284 idx := tgcFXCount;
2286 while idx > 0 do
2287 begin
2288 case tgcFXPos of
2289 TRIGGER_EFFECT_POS_CENTER:
2290 begin
2291 wx := X + Width div 2;
2292 wy := Y + Height div 2;
2293 end;
2294 TRIGGER_EFFECT_POS_AREA:
2295 begin
2296 wx := X + Random(Width);
2297 wy := Y + Random(Height);
2298 end;
2299 else begin
2300 wx := X + Width div 2;
2301 wy := Y + Height div 2;
2302 end;
2303 end;
2304 xd := tgcVelX;
2305 yd := tgcVelY;
2306 if tgcSpreadL > 0 then xd -= Random(tgcSpreadL+1);
2307 if tgcSpreadR > 0 then xd += Random(tgcSpreadR+1);
2308 if tgcSpreadU > 0 then yd -= Random(tgcSpreadU+1);
2309 if tgcSpreadD > 0 then yd += Random(tgcSpreadD+1);
2310 tr_MakeEffect(wx, wy, xd, yd,
2311 tgcFXType, tgcFXSubType,
2312 tgcFXRed, tgcFXGreen, tgcFXBlue, True, False);
2313 Dec(idx);
2314 end;
2315 TimeOut := tgcWait;
2316 result := true;
2317 end;
2318 end;
2319 end;
2321 if Result {and (Trigger.TexturePanel <> -1)} then
2322 begin
2323 g_Map_SwitchTextureGUID({Trigger.TexturePanelType,} Trigger.TexturePanelGUID, IfThen(animonce, 2, 1));
2324 end;
2325 end;
2328 function g_Triggers_CreateWithMapIndex (aTrigger: TTrigger; arridx, mapidx: Integer): DWORD;
2329 var
2330 triggers: TDynField;
2331 begin
2332 triggers := gCurrentMap['trigger'];
2333 if (triggers = nil) then raise Exception.Create('LOAD: map has no triggers');
2334 if (mapidx < 0) or (mapidx >= triggers.count) then raise Exception.Create('LOAD: invalid map trigger index');
2335 aTrigger.mapIndex := mapidx;
2336 result := g_Triggers_Create(aTrigger, triggers.itemAt[mapidx], arridx);
2337 end;
2340 function g_Triggers_Create (aTrigger: TTrigger; trec: TDynRecord; forceInternalIndex: Integer=-1): DWORD;
2341 var
2342 find_id: DWORD;
2343 fn: AnsiString;
2344 f, olen: Integer;
2345 ptg: PTrigger;
2346 begin
2347 if (tgscope = nil) then tgscope := TTrigScope.Create();
2348 if (tgclist = nil) then tgclist := TMyConstList.Create();
2350 // Íå ñîçäàâàòü âûõîä, åñëè èãðà áåç âûõîäà
2351 if (aTrigger.TriggerType = TRIGGER_EXIT) and
2352 (not (TGameOption.ALLOW_EXIT in gGameSettings.Options)) then
2353 begin
2354 aTrigger.TriggerType := TRIGGER_NONE;
2355 end;
2357 // Åñëè ìîíñòðû çàïðåùåíû, îòìåíÿåì òðèããåð
2358 if (aTrigger.TriggerType = TRIGGER_SPAWNMONSTER) and
2359 (not (TGameOption.MONSTERS in gGameSettings.Options)) and
2360 (gGameSettings.GameType <> GT_SINGLE) then
2361 begin
2362 aTrigger.TriggerType := TRIGGER_NONE;
2363 end;
2365 // Ñ÷èòàåì êîëè÷åñòâî ñåêðåòîâ íà êàðòå
2366 if (aTrigger.TriggerType = TRIGGER_SECRET) then gSecretsCount += 1;
2368 if (forceInternalIndex < 0) then
2369 begin
2370 find_id := FindTrigger();
2371 end
2372 else
2373 begin
2374 olen := Length(gTriggers);
2375 if (forceInternalIndex >= olen) then
2376 begin
2377 SetLength(gTriggers, forceInternalIndex+1);
2378 for f := olen to High(gTriggers) do
2379 begin
2380 gTriggers[f].TriggerType := TRIGGER_NONE;
2381 gTriggers[f].trigDataRec := nil;
2382 gTriggers[f].exoInit := nil;
2383 gTriggers[f].exoThink := nil;
2384 gTriggers[f].exoCheck := nil;
2385 gTriggers[f].exoAction := nil;
2386 gTriggers[f].userVars := nil;
2387 end;
2388 end;
2389 f := forceInternalIndex;
2390 gTriggers[f].trigDataRec.Free();
2391 gTriggers[f].exoInit.Free();
2392 gTriggers[f].exoThink.Free();
2393 gTriggers[f].exoCheck.Free();
2394 gTriggers[f].exoAction.Free();
2395 gTriggers[f].userVars.Free();
2396 gTriggers[f].trigDataRec := nil;
2397 gTriggers[f].exoInit := nil;
2398 gTriggers[f].exoThink := nil;
2399 gTriggers[f].exoCheck := nil;
2400 gTriggers[f].exoAction := nil;
2401 gTriggers[f].userVars := nil;
2402 find_id := DWORD(forceInternalIndex);
2403 end;
2404 gTriggers[find_id] := aTrigger;
2405 ptg := @gTriggers[find_id];
2407 ptg.mapId := trec.id;
2408 // clone trigger data
2409 if (trec.trigRec = nil) then
2410 begin
2411 ptg.trigDataRec := nil;
2412 //HACK!
2413 if (ptg.TriggerType <> TRIGGER_SECRET) then
2414 begin
2415 e_LogWritefln('trigger of type %s has no triggerdata; wtf?!', [ptg.TriggerType], TMsgType.Warning);
2416 end;
2417 end
2418 else
2419 begin
2420 ptg.trigDataRec := trec.trigRec.clone(nil);
2421 end;
2423 with ptg^ do
2424 begin
2425 ID := find_id;
2426 // if this type of trigger exists both on the client and on the server
2427 // use an uniform numeration
2428 ClientID := 0;
2429 if (ptg.TriggerType = TRIGGER_SOUND) then
2430 begin
2431 Inc(gTriggerClientID);
2432 ClientID := gTriggerClientID;
2433 end;
2434 TimeOut := 0;
2435 ActivateUID := 0;
2436 PlayerCollide := False;
2437 DoorTime := -1;
2438 PressTime := -1;
2439 PressCount := 0;
2440 SoundPlayCount := 0;
2441 Sound := nil;
2442 AutoSpawn := False;
2443 SpawnCooldown := 0;
2444 SpawnedCount := 0;
2445 end;
2447 // update cached trigger variables
2448 trigUpdateCacheData(ptg^, ptg.trigDataRec);
2450 ptg.userVars := nil;
2452 try
2453 ptg.exoThink := TExprBase.parseStatList(tgclist, VarToStr(trec.user['exoma_think']));
2454 except
2455 on e: TExomaParseException do
2456 begin
2457 conwritefln('*** ERROR parsing exoma_think (%s,%s): %s [%s]', [e.tokLine, e.tokCol, e.message, VarToStr(trec.user['exoma_think'])]);
2458 ptg.exoThink := nil;
2459 end;
2460 else
2461 raise;
2462 end;
2463 try
2464 ptg.exoCheck := TExprBase.parse(tgclist, VarToStr(trec.user['exoma_check']));
2465 except
2466 on e: TExomaParseException do
2467 begin
2468 conwritefln('*** ERROR parsing exoma_check (%s,%s): %s [%s]', [e.tokLine, e.tokCol, e.message, VarToStr(trec.user['exoma_check'])]);
2469 ptg.exoCheck := nil;
2470 end;
2471 else
2472 raise;
2473 end;
2474 try
2475 ptg.exoAction := TExprBase.parseStatList(tgclist, VarToStr(trec.user['exoma_action']));
2476 except
2477 on e: TExomaParseException do
2478 begin
2479 conwritefln('*** ERROR parsing exoma_action (%s,%s): %s [%s]', [e.tokLine, e.tokCol, e.message, VarToStr(trec.user['exoma_action'])]);
2480 ptg.exoAction := nil;
2481 end;
2482 else
2483 raise;
2484 end;
2485 try
2486 ptg.exoInit := TExprBase.parseStatList(tgclist, VarToStr(trec.user['exoma_init']));
2487 except
2488 on e: TExomaParseException do
2489 begin
2490 conwritefln('*** ERROR parsing exoma_init (%s,%s): %s [%s]', [e.tokLine, e.tokCol, e.message, VarToStr(trec.user['exoma_init'])]);
2491 ptg.exoInit := nil;
2492 end;
2493 else
2494 raise;
2495 end;
2497 if (forceInternalIndex < 0) and (ptg.exoInit <> nil) then
2498 begin
2499 //conwritefln('executing trigger init: [%s]', [gTriggers[find_id].exoInit.toString()]);
2500 try
2501 tgscope.me := ptg;
2502 ptg.exoInit.value(tgscope);
2503 tgscope.me := nil;
2504 except
2505 tgscope.me := nil;
2506 conwritefln('*** trigger exoactivate error: %s', [ptg.exoInit.toString()]);
2507 exit;
2508 end;
2509 end;
2511 // Çàãðóæàåì çâóê, åñëè ýòî òðèããåð "Çâóê"
2512 if (ptg.TriggerType = TRIGGER_SOUND) and (ptg.tgcSoundName <> '') then
2513 begin
2514 // Åùå íåò òàêîãî çâóêà
2515 if not g_Sound_Exists(ptg.tgcSoundName) then
2516 begin
2517 fn := e_GetResourcePath(WadDirs, ptg.tgcSoundName, g_ExtractWadName(gMapInfo.Map));
2518 //e_LogWritefln('loading trigger sound ''%s''', [fn]);
2519 if not g_Sound_CreateWADEx(ptg.tgcSoundName, fn) then
2520 begin
2521 g_FatalError(Format(_lc[I_GAME_ERROR_TR_SOUND], [fn, ptg.tgcSoundName]));
2522 end;
2523 end;
2525 // Ñîçäàåì îáúåêò çâóêà
2526 with ptg^ do
2527 begin
2528 Sound := TPlayableSound.Create();
2529 if not Sound.SetByName(ptg.tgcSoundName) then
2530 begin
2531 Sound.Free();
2532 Sound := nil;
2533 end;
2534 end;
2535 end;
2537 // Çàãðóæàåì ìóçûêó, åñëè ýòî òðèããåð "Ìóçûêà"
2538 if (ptg.TriggerType = TRIGGER_MUSIC) and (ptg.tgcMusicName <> '') then
2539 begin
2540 // Åùå íåò òàêîé ìóçûêè
2541 if not g_Sound_Exists(ptg.tgcMusicName) then
2542 begin
2543 fn := e_GetResourcePath(WadDirs, ptg.tgcMusicName, g_ExtractWadName(gMapInfo.Map));
2544 if not g_Sound_CreateWADEx(ptg.tgcMusicName, fn, True) then
2545 begin
2546 g_FatalError(Format(_lc[I_GAME_ERROR_TR_SOUND], [fn, ptg.tgcMusicName]));
2547 end;
2548 end;
2549 end;
2551 // Çàãðóæàåì äàííûå òðèããåðà "Òóðåëü"
2552 if (ptg.TriggerType = TRIGGER_SHOT) then
2553 begin
2554 with ptg^ do
2555 begin
2556 ShotPanelTime := 0;
2557 ShotSightTime := 0;
2558 ShotSightTimeout := 0;
2559 ShotSightTarget := 0;
2560 ShotSightTargetN := 0;
2561 ShotAmmoCount := ptg.tgcAmmo;
2562 ShotReloadTime := 0;
2563 end;
2564 end;
2566 Result := find_id;
2567 end;
2570 // sorry; grid doesn't support recursive queries, so we have to do this
2571 type
2572 TSimpleMonsterList = specialize TSimpleList<TMonster>;
2574 var
2575 tgMonsList: TSimpleMonsterList = nil;
2577 procedure g_Triggers_Update();
2578 var
2579 a, b, i: Integer;
2580 Affected: array of Integer;
2582 function monsNear (mon: TMonster): Boolean;
2583 begin
2584 result := false; // don't stop
2586 gTriggers[a].ActivateUID := mon.UID;
2587 ActivateTrigger(gTriggers[a], ACTIVATE_MONSTERCOLLIDE);
2589 tgMonsList.append(mon);
2590 end;
2592 var
2593 mon: TMonster;
2594 pan: TPanel;
2595 begin
2596 if (tgMonsList = nil) then tgMonsList := TSimpleMonsterList.Create();
2598 if gTriggers = nil then Exit;
2599 if gLMSRespawn > LMS_RESPAWN_NONE then Exit; // don't update triggers at all
2601 SetLength(Affected, 0);
2603 for a := 0 to High(gTriggers) do
2604 with gTriggers[a] do
2605 // Åñòü òðèããåð:
2606 if TriggerType <> TRIGGER_NONE then
2607 begin
2608 // Óìåíüøàåì âðåìÿ äî çàêðûòèÿ äâåðè (îòêðûòèÿ ëîâóøêè)
2609 if DoorTime > 0 then DoorTime := DoorTime - 1;
2610 // Óìåíüøàåì âðåìÿ îæèäàíèÿ ïîñëå íàæàòèÿ
2611 if PressTime > 0 then PressTime := PressTime - 1;
2612 // Ïðîâåðÿåì èãðîêîâ è ìîíñòðîâ, êîòîðûõ ðàíåå çàïîìíèëè:
2613 if (TriggerType = TRIGGER_DAMAGE) or (TriggerType = TRIGGER_HEALTH) then
2614 begin
2615 for b := 0 to High(Activators) do
2616 begin
2617 // Óìåíüøàåì âðåìÿ äî ïîâòîðíîãî âîçäåéñòâèÿ:
2618 if Activators[b].TimeOut > 0 then
2619 begin
2620 Dec(Activators[b].TimeOut);
2621 end
2622 else
2623 begin
2624 continue;
2625 end;
2626 // Ñ÷èòàåì, ÷òî îáúåêò ïîêèíóë çîíó äåéñòâèÿ òðèããåðà
2627 if (tgcInterval = 0) and (Activators[b].TimeOut < 65530) then Activators[b].TimeOut := 0;
2628 end;
2629 end;
2631 // Îáðàáàòûâàåì ñïàâíåðû
2632 if Enabled and AutoSpawn then
2633 begin
2634 if SpawnCooldown = 0 then
2635 begin
2636 // Åñëè ïðèøëî âðåìÿ, ñïàâíèì ìîíñòðà
2637 if (TriggerType = TRIGGER_SPAWNMONSTER) and (tgcDelay > 0) then
2638 begin
2639 ActivateUID := 0;
2640 ActivateTrigger(gTriggers[a], ACTIVATE_CUSTOM);
2641 end;
2642 // Åñëè ïðèøëî âðåìÿ, ñïàâíèì ïðåäìåò
2643 if (TriggerType = TRIGGER_SPAWNITEM) and (tgcDelay > 0) then
2644 begin
2645 ActivateUID := 0;
2646 ActivateTrigger(gTriggers[a], ACTIVATE_CUSTOM);
2647 end;
2648 end
2649 else
2650 begin
2651 // Óìåíüøàåì âðåìÿ îæèäàíèÿ
2652 Dec(SpawnCooldown);
2653 end;
2654 end;
2656 // Îáðàáàòûâàåì ñîáûòèÿ òðèããåðà "Òóðåëü"
2657 if TriggerType = TRIGGER_SHOT then
2658 begin
2659 if ShotPanelTime > 0 then
2660 begin
2661 Dec(ShotPanelTime);
2662 if ShotPanelTime = 0 then g_Map_SwitchTextureGUID({ShotPanelType,} trigPanelGUID);
2663 end;
2664 if ShotSightTime > 0 then
2665 begin
2666 Dec(ShotSightTime);
2667 if ShotSightTime = 0 then ShotSightTarget := ShotSightTargetN;
2668 end;
2669 if ShotSightTimeout > 0 then
2670 begin
2671 Dec(ShotSightTimeout);
2672 if ShotSightTimeout = 0 then ShotSightTarget := 0;
2673 end;
2674 if ShotReloadTime > 0 then
2675 begin
2676 Dec(ShotReloadTime);
2677 if ShotReloadTime = 0 then ShotAmmoCount := tgcAmmo;
2678 end;
2679 end;
2681 // Òðèããåð "Çâóê" óæå îòûãðàë, åñëè íóæíî åùå - ïåðåçàïóñêàåì
2682 if Enabled and (TriggerType = TRIGGER_SOUND) and (Sound <> nil) then
2683 begin
2684 if (SoundPlayCount > 0) and (not Sound.IsPlaying()) then
2685 begin
2686 if tgcPlayCount > 0 then Dec(SoundPlayCount); (* looped sound if zero *)
2687 if tgcLocal then
2688 Sound.PlayVolumeAtRect(X, Y, Width, Height, tgcVolume / 255.0)
2689 else
2690 Sound.PlayPanVolume((tgcPan - 127.0) / 128.0, tgcVolume / 255.0);
2691 if Sound.IsPlaying() and g_Game_IsNet and g_Game_IsServer then
2692 MH_SEND_TriggerSound(gTriggers[a])
2693 end
2694 end;
2696 // Òðèããåð "Ëîâóøêà" - ïîðà îòêðûâàòü
2697 if (TriggerType = TRIGGER_TRAP) and (DoorTime = 0) and (g_Map_PanelByGUID(trigPanelGUID) <> nil) then
2698 begin
2699 tr_OpenDoor(trigPanelGUID, tgcSilent, tgcD2d);
2700 DoorTime := -1;
2701 end;
2703 // Òðèããåð "Äâåðü 5 ñåê" - ïîðà çàêðûâàòü
2704 if (TriggerType = TRIGGER_DOOR5) and (DoorTime = 0) and (g_Map_PanelByGUID(trigPanelGUID) <> nil) then
2705 begin
2706 pan := g_Map_PanelByGUID(trigPanelGUID);
2707 if (pan <> nil) and pan.isGWall then
2708 begin
2709 // Óæå çàêðûòà
2710 if {gWalls[trigPanelID].Enabled} pan.Enabled then
2711 begin
2712 DoorTime := -1;
2713 end
2714 else
2715 begin
2716 // Ïîêà îòêðûòà - çàêðûâàåì
2717 if tr_CloseDoor(trigPanelGUID, tgcSilent, tgcD2d) then DoorTime := -1;
2718 end;
2719 end;
2720 end;
2722 // Òðèããåð - ðàñøèðèòåëü èëè ïåðåêëþ÷àòåëü, è ïðîøëà çàäåðæêà, è íàæàëè íóæíîå ÷èñëî ðàç:
2723 if (TriggerType in [TRIGGER_PRESS, TRIGGER_ON, TRIGGER_OFF, TRIGGER_ONOFF]) and
2724 (PressTime = 0) and (PressCount >= tgcPressCount) then
2725 begin
2726 // Ñáðàñûâàåì çàäåðæêó àêòèâàöèè:
2727 PressTime := -1;
2728 // Ñáðàñûâàåì ñ÷åò÷èê íàæàòèé:
2729 if tgcPressCount > 0 then PressCount -= tgcPressCount else PressCount := 0;
2731 // Îïðåäåëÿåì èçìåíÿåìûå èì òðèããåðû:
2732 for b := 0 to High(gTriggers) do
2733 begin
2734 if g_Collide(tgcTX, tgcTY, tgcTWidth, tgcTHeight, gTriggers[b].X, gTriggers[b].Y,
2735 gTriggers[b].Width, gTriggers[b].Height) and
2736 ((b <> a) or (tgcWait > 0)) then
2737 begin // Can be self-activated, if there is Data.Wait
2738 if (not tgcExtRandom) or gTriggers[b].Enabled then
2739 begin
2740 SetLength(Affected, Length(Affected) + 1);
2741 Affected[High(Affected)] := b;
2742 end;
2743 end;
2744 end;
2746 //HACK!
2747 // if we have panelid, assume that it will switch the moving platform
2748 pan := g_Map_PanelByGUID(trigPanelGUID);
2749 if (pan <> nil) then
2750 begin
2751 case TriggerType of
2752 TRIGGER_PRESS: pan.movingActive := true; // what to do here?
2753 TRIGGER_ON: pan.movingActive := true;
2754 TRIGGER_OFF: pan.movingActive := false;
2755 TRIGGER_ONOFF: pan.movingActive := not pan.movingActive;
2756 end;
2757 if not tgcSilent and (Length(tgcSound) > 0) then
2758 begin
2759 g_Sound_PlayExAt(tgcSound, X, Y);
2760 if g_Game_IsServer and g_Game_IsNet then MH_SEND_Sound(X, Y, tgcSound);
2761 end;
2762 end;
2764 // Âûáèðàåì îäèí èç òðèããåðîâ äëÿ ðàñøèðèòåëÿ, åñëè âêëþ÷åí ðàíäîì:
2765 if (TriggerType = TRIGGER_PRESS) and tgcExtRandom then
2766 begin
2767 if (Length(Affected) > 0) then
2768 begin
2769 b := Affected[Random(Length(Affected))];
2770 gTriggers[b].ActivateUID := gTriggers[a].ActivateUID;
2771 ActivateTrigger(gTriggers[b], 0);
2772 end;
2773 end
2774 else //  ïðîòèâíîì ñëó÷àå ðàáîòàåì êàê îáû÷íî:
2775 begin
2776 for i := 0 to High(Affected) do
2777 begin
2778 b := Affected[i];
2779 case TriggerType of
2780 TRIGGER_PRESS:
2781 begin
2782 gTriggers[b].ActivateUID := gTriggers[a].ActivateUID;
2783 ActivateTrigger(gTriggers[b], 0);
2784 end;
2785 TRIGGER_ON:
2786 begin
2787 gTriggers[b].Enabled := True;
2788 end;
2789 TRIGGER_OFF:
2790 begin
2791 gTriggers[b].Enabled := False;
2792 gTriggers[b].TimeOut := 0;
2793 if gTriggers[b].AutoSpawn then
2794 begin
2795 gTriggers[b].AutoSpawn := False;
2796 gTriggers[b].SpawnCooldown := 0;
2797 end;
2798 end;
2799 TRIGGER_ONOFF:
2800 begin
2801 gTriggers[b].Enabled := not gTriggers[b].Enabled;
2802 if not gTriggers[b].Enabled then
2803 begin
2804 gTriggers[b].TimeOut := 0;
2805 if gTriggers[b].AutoSpawn then
2806 begin
2807 gTriggers[b].AutoSpawn := False;
2808 gTriggers[b].SpawnCooldown := 0;
2809 end;
2810 end;
2811 end;
2812 end;
2813 end;
2814 end;
2815 SetLength(Affected, 0);
2816 end;
2818 // Óìåíüøàåì âðåìÿ äî âîçìîæíîñòè ïîâòîðíîé àêòèâàöèè:
2819 if TimeOut > 0 then
2820 begin
2821 TimeOut := TimeOut - 1;
2822 Continue; // ×òîáû íå ïîòåðÿòü 1 åäèíèöó çàäåðæêè
2823 end;
2825 // Íèæå èäóò òèïû àêòèâàöèè, åñëè òðèããåð îòêëþ÷¸í - èä¸ì äàëüøå
2826 if not Enabled then
2827 Continue;
2829 // "Èãðîê áëèçêî":
2830 if ByteBool(ActivateType and ACTIVATE_PLAYERCOLLIDE) and
2831 (TimeOut = 0) then
2832 if gPlayers <> nil then
2833 for b := 0 to High(gPlayers) do
2834 if gPlayers[b] <> nil then
2835 with gPlayers[b] do
2836 // Æèâ, åñòü íóæíûå êëþ÷è è îí ðÿäîì:
2837 if alive and ((gTriggers[a].Keys and GetKeys) = gTriggers[a].Keys) and
2838 Collide(X, Y, Width, Height) then
2839 begin
2840 gTriggers[a].ActivateUID := UID;
2842 if (gTriggers[a].TriggerType in [TRIGGER_SOUND, TRIGGER_MUSIC]) and
2843 PlayerCollide then
2844 { Don't activate sound/music again if player is here }
2845 else
2846 ActivateTrigger(gTriggers[a], ACTIVATE_PLAYERCOLLIDE);
2847 end;
2849 { TODO 5 : àêòèâàöèÿ ìîíñòðàìè òðèããåðîâ ñ êëþ÷àìè }
2851 if ByteBool(ActivateType and ACTIVATE_MONSTERCOLLIDE) and
2852 ByteBool(ActivateType and ACTIVATE_NOMONSTER) and
2853 (TimeOut = 0) and (Keys = 0) then
2854 begin
2855 // Åñëè "Ìîíñòð áëèçêî" è "Ìîíñòðîâ íåò",
2856 // çàïóñêàåì òðèããåð íà ñòàðòå êàðòû è ñíèìàåì îáà ôëàãà
2857 ActivateType := ActivateType and not (ACTIVATE_MONSTERCOLLIDE or ACTIVATE_NOMONSTER);
2858 gTriggers[a].ActivateUID := 0;
2859 ActivateTrigger(gTriggers[a], 0);
2860 end else
2861 begin
2862 // "Ìîíñòð áëèçêî"
2863 if ByteBool(ActivateType and ACTIVATE_MONSTERCOLLIDE) and
2864 (TimeOut = 0) and (Keys = 0) then // Åñëè íå íóæíû êëþ÷è
2865 begin
2866 //g_Mons_ForEach(monsNear);
2867 //Alive?!
2868 tgMonsList.reset();
2869 g_Mons_ForEachAt(gTriggers[a].X, gTriggers[a].Y, gTriggers[a].Width, gTriggers[a].Height, monsNear);
2870 for mon in tgMonsList do
2871 begin
2872 gTriggers[a].ActivateUID := mon.UID;
2873 ActivateTrigger(gTriggers[a], ACTIVATE_MONSTERCOLLIDE);
2874 end;
2875 tgMonsList.reset(); // just in case
2876 end;
2878 // "Ìîíñòðîâ íåò"
2879 if ByteBool(ActivateType and ACTIVATE_NOMONSTER) and
2880 (TimeOut = 0) and (Keys = 0) then
2881 if not g_Mons_IsAnyAliveAt(X, Y, Width, Height) then
2882 begin
2883 gTriggers[a].ActivateUID := 0;
2884 ActivateTrigger(gTriggers[a], ACTIVATE_NOMONSTER);
2885 end;
2886 end;
2888 PlayerCollide := g_CollidePlayer(X, Y, Width, Height);
2889 end;
2890 end;
2892 procedure g_Triggers_Press(ID: DWORD; ActivateType: Byte; ActivateUID: Word = 0);
2893 begin
2894 if (ID >= Length(gTriggers)) then exit;
2895 gTriggers[ID].ActivateUID := ActivateUID;
2896 ActivateTrigger(gTriggers[ID], ActivateType);
2897 end;
2899 function g_Triggers_PressR(X, Y: Integer; Width, Height: Word; UID: Word;
2900 ActivateType: Byte; IgnoreList: DWArray = nil): DWArray;
2901 var
2902 a: Integer;
2903 k: Byte;
2904 p: TPlayer;
2905 begin
2906 Result := nil;
2908 if gTriggers = nil then Exit;
2910 case g_GetUIDType(UID) of
2911 UID_GAME: k := 255;
2912 UID_PLAYER:
2913 begin
2914 p := g_Player_Get(UID);
2915 if p <> nil then
2916 k := p.GetKeys
2917 else
2918 k := 0;
2919 end;
2920 else k := 0;
2921 end;
2923 for a := 0 to High(gTriggers) do
2924 if (gTriggers[a].TriggerType <> TRIGGER_NONE) and
2925 (gTriggers[a].TimeOut = 0) and
2926 (not InDWArray(a, IgnoreList)) and
2927 ((gTriggers[a].Keys and k) = gTriggers[a].Keys) and
2928 ByteBool(gTriggers[a].ActivateType and ActivateType) then
2929 if g_Collide(X, Y, Width, Height,
2930 gTriggers[a].X, gTriggers[a].Y,
2931 gTriggers[a].Width, gTriggers[a].Height) then
2932 begin
2933 gTriggers[a].ActivateUID := UID;
2934 if ActivateTrigger(gTriggers[a], ActivateType) then
2935 begin
2936 SetLength(Result, Length(Result)+1);
2937 Result[High(Result)] := a;
2938 end;
2939 end;
2940 end;
2942 procedure g_Triggers_PressL(X1, Y1, X2, Y2: Integer; UID: DWORD; ActivateType: Byte);
2943 var
2944 a: Integer;
2945 k: Byte;
2946 p: TPlayer;
2947 begin
2948 if gTriggers = nil then Exit;
2950 case g_GetUIDType(UID) of
2951 UID_GAME: k := 255;
2952 UID_PLAYER:
2953 begin
2954 p := g_Player_Get(UID);
2955 if p <> nil then
2956 k := p.GetKeys
2957 else
2958 k := 0;
2959 end;
2960 else k := 0;
2961 end;
2963 for a := 0 to High(gTriggers) do
2964 if (gTriggers[a].TriggerType <> TRIGGER_NONE) and
2965 (gTriggers[a].TimeOut = 0) and
2966 ((gTriggers[a].Keys and k) = gTriggers[a].Keys) and
2967 ByteBool(gTriggers[a].ActivateType and ActivateType) then
2968 if g_CollideLine(x1, y1, x2, y2, gTriggers[a].X, gTriggers[a].Y,
2969 gTriggers[a].Width, gTriggers[a].Height) then
2970 begin
2971 gTriggers[a].ActivateUID := UID;
2972 ActivateTrigger(gTriggers[a], ActivateType);
2973 end;
2974 end;
2976 procedure g_Triggers_PressC(CX, CY: Integer; Radius: Word; UID: Word; ActivateType: Byte; IgnoreTrigger: Integer = -1);
2977 var
2978 a: Integer;
2979 k: Byte;
2980 rsq: Word;
2981 p: TPlayer;
2982 begin
2983 if gTriggers = nil then
2984 Exit;
2986 case g_GetUIDType(UID) of
2987 UID_GAME: k := 255;
2988 UID_PLAYER:
2989 begin
2990 p := g_Player_Get(UID);
2991 if p <> nil then
2992 k := p.GetKeys
2993 else
2994 k := 0;
2995 end;
2996 else k := 0;
2997 end;
2999 rsq := Radius * Radius;
3001 for a := 0 to High(gTriggers) do
3002 if (gTriggers[a].ID <> DWORD(IgnoreTrigger)) and
3003 (gTriggers[a].TriggerType <> TRIGGER_NONE) and
3004 (gTriggers[a].TimeOut = 0) and
3005 ((gTriggers[a].Keys and k) = gTriggers[a].Keys) and
3006 ByteBool(gTriggers[a].ActivateType and ActivateType) then
3007 with gTriggers[a] do
3008 if g_Collide(CX-Radius, CY-Radius, 2*Radius, 2*Radius,
3009 X, Y, Width, Height) then
3010 if ((Sqr(CX-X)+Sqr(CY-Y)) < rsq) or // Öåíòð êðóãà áëèçîê ê âåðõíåìó ëåâîìó óãëó
3011 ((Sqr(CX-X-Width)+Sqr(CY-Y)) < rsq) or // Öåíòð êðóãà áëèçîê ê âåðõíåìó ïðàâîìó óãëó
3012 ((Sqr(CX-X-Width)+Sqr(CY-Y-Height)) < rsq) or // Öåíòð êðóãà áëèçîê ê íèæíåìó ïðàâîìó óãëó
3013 ((Sqr(CX-X)+Sqr(CY-Y-Height)) < rsq) or // Öåíòð êðóãà áëèçîê ê íèæíåìó ëåâîìó óãëó
3014 ( (CX > (X-Radius)) and (CX < (X+Width+Radius)) and
3015 (CY > Y) and (CY < (Y+Height)) ) or // Öåíòð êðóãà íåäàëåêî îò âåðòèêàëüíûõ ãðàíèö ïðÿìîóãîëüíèêà
3016 ( (CY > (Y-Radius)) and (CY < (Y+Height+Radius)) and
3017 (CX > X) and (CX < (X+Width)) ) then // Öåíòð êðóãà íåäàëåêî îò ãîðèçîíòàëüíûõ ãðàíèö ïðÿìîóãîëüíèêà
3018 begin
3019 ActivateUID := UID;
3020 ActivateTrigger(gTriggers[a], ActivateType);
3021 end;
3022 end;
3024 procedure g_Triggers_OpenAll();
3025 var
3026 a: Integer;
3027 b: Boolean;
3028 begin
3029 if gTriggers = nil then Exit;
3031 b := False;
3032 for a := 0 to High(gTriggers) do
3033 begin
3034 with gTriggers[a] do
3035 begin
3036 if (TriggerType = TRIGGER_OPENDOOR) or
3037 (TriggerType = TRIGGER_DOOR5) or
3038 (TriggerType = TRIGGER_DOOR) then
3039 begin
3040 tr_OpenDoor(trigPanelGUID, True, tgcD2d);
3041 if TriggerType = TRIGGER_DOOR5 then DoorTime := 180;
3042 b := True;
3043 end;
3044 end;
3045 end;
3047 if b then g_Sound_PlayEx('SOUND_GAME_DOOROPEN');
3048 end;
3050 procedure g_Triggers_DecreaseSpawner(ID: DWORD);
3051 begin
3052 if (gTriggers <> nil) then
3053 begin
3054 if gTriggers[ID].tgcMax > 0 then
3055 begin
3056 if gTriggers[ID].SpawnedCount > 0 then
3057 Dec(gTriggers[ID].SpawnedCount);
3058 end;
3059 if gTriggers[ID].tgcDelay > 0 then
3060 begin
3061 if gTriggers[ID].SpawnCooldown < 0 then
3062 gTriggers[ID].SpawnCooldown := gTriggers[ID].tgcDelay;
3063 end;
3064 end;
3065 end;
3067 procedure g_Triggers_Free ();
3068 var
3069 a: Integer;
3070 begin
3071 for a := 0 to High(gTriggers) do
3072 begin
3073 if (gTriggers[a].TriggerType = TRIGGER_SOUND) then
3074 begin
3075 if g_Sound_Exists(gTriggers[a].tgcSoundName) then
3076 begin
3077 g_Sound_Delete(gTriggers[a].tgcSoundName);
3078 end;
3079 gTriggers[a].Sound.Free();
3080 end;
3081 if (gTriggers[a].Activators <> nil) then
3082 begin
3083 SetLength(gTriggers[a].Activators, 0);
3084 end;
3085 gTriggers[a].trigDataRec.Free();
3087 gTriggers[a].exoThink.Free();
3088 gTriggers[a].exoCheck.Free();
3089 gTriggers[a].exoAction.Free();
3090 gTriggers[a].userVars.Free();
3091 end;
3093 gTriggers := nil;
3094 gSecretsCount := 0;
3095 SetLength(gMonstersSpawned, 0);
3096 end;
3099 procedure g_Triggers_SaveState (st: TStream);
3100 var
3101 count, actCount, i, j: Integer;
3102 sg: Single;
3103 b: Boolean;
3104 kv: THashStrVariant.PEntry;
3105 t: LongInt;
3106 begin
3107 // Ñ÷èòàåì êîëè÷åñòâî ñóùåñòâóþùèõ òðèããåðîâ
3108 count := Length(gTriggers);
3110 // Êîëè÷åñòâî òðèããåðîâ
3111 utils.writeInt(st, LongInt(count));
3112 if (count = 0) then exit;
3114 for i := 0 to High(gTriggers) do
3115 begin
3116 // Ñèãíàòóðà òðèããåðà
3117 utils.writeSign(st, 'TRGX');
3118 utils.writeInt(st, Byte(0));
3119 // Òèï òðèããåðà
3120 utils.writeInt(st, Byte(gTriggers[i].TriggerType));
3121 if (gTriggers[i].TriggerType = TRIGGER_NONE) then continue; // empty one
3122 // Ñïåöèàëüíûå äàííûå òðèããåðà: ïîòîì èç êàðòû îïÿòü âûòàùèì; ñîõðàíèì òîëüêî èíäåêñ
3123 utils.writeInt(st, LongInt(gTriggers[i].mapIndex));
3124 // Êîîðäèíàòû ëåâîãî âåðõíåãî óãëà
3125 utils.writeInt(st, LongInt(gTriggers[i].X));
3126 utils.writeInt(st, LongInt(gTriggers[i].Y));
3127 // Ðàçìåðû
3128 utils.writeInt(st, Word(gTriggers[i].Width));
3129 utils.writeInt(st, Word(gTriggers[i].Height));
3130 // Âêëþ÷åí ëè òðèããåð
3131 utils.writeBool(st, gTriggers[i].Enabled);
3132 // Òèï àêòèâàöèè òðèããåðà
3133 utils.writeInt(st, Byte(gTriggers[i].ActivateType));
3134 // Êëþ÷è, íåîáõîäèìûå äëÿ àêòèâàöèè
3135 utils.writeInt(st, Byte(gTriggers[i].Keys));
3136 // ID ïàíåëè, òåêñòóðà êîòîðîé èçìåíèòñÿ
3137 utils.writeInt(st, LongInt(gTriggers[i].TexturePanelGUID));
3138 // Òèï ýòîé ïàíåëè
3139 //Mem.WriteWord(gTriggers[i].TexturePanelType);
3140 // Âíóòðåííèé íîìåð äðóãîé ïàíåëè (ïî ñ÷àñòëèâîé ñëó÷àéíîñòè îí áóäåò ñîâïàäàòü ñ òåì, ÷òî ñîçäàíî ïðè çàãðóçêå êàðòû)
3141 utils.writeInt(st, LongInt(gTriggers[i].trigPanelGUID));
3142 // Âðåìÿ äî âîçìîæíîñòè àêòèâàöèè
3143 utils.writeInt(st, Word(gTriggers[i].TimeOut));
3144 // UID òîãî, êòî àêòèâèðîâàë ýòîò òðèããåð
3145 utils.writeInt(st, Word(gTriggers[i].ActivateUID));
3146 // Ñïèñîê UID-îâ îáúåêòîâ, êîòîðûå íàõîäèëèñü ïîä âîçäåéñòâèåì
3147 actCount := Length(gTriggers[i].Activators);
3148 utils.writeInt(st, LongInt(actCount));
3149 for j := 0 to actCount-1 do
3150 begin
3151 // UID îáúåêòà
3152 utils.writeInt(st, Word(gTriggers[i].Activators[j].UID));
3153 // Âðåìÿ îæèäàíèÿ
3154 utils.writeInt(st, Word(gTriggers[i].Activators[j].TimeOut));
3155 end;
3156 // Ñòîèò ëè èãðîê â îáëàñòè òðèããåðà
3157 utils.writeBool(st, gTriggers[i].PlayerCollide);
3158 // Âðåìÿ äî çàêðûòèÿ äâåðè
3159 utils.writeInt(st, LongInt(gTriggers[i].DoorTime));
3160 // Çàäåðæêà àêòèâàöèè
3161 utils.writeInt(st, LongInt(gTriggers[i].PressTime));
3162 // Ñ÷åò÷èê íàæàòèé
3163 utils.writeInt(st, LongInt(gTriggers[i].PressCount));
3164 // Ñïàâíåð àêòèâåí
3165 utils.writeBool(st, gTriggers[i].AutoSpawn);
3166 // Çàäåðæêà ñïàâíåðà
3167 utils.writeInt(st, LongInt(gTriggers[i].SpawnCooldown));
3168 // Ñ÷åò÷èê ñîçäàíèÿ îáúåêòîâ
3169 utils.writeInt(st, LongInt(gTriggers[i].SpawnedCount));
3170 // Ñêîëüêî ðàç ïðîèãðàí çâóê
3171 utils.writeInt(st, LongInt(gTriggers[i].SoundPlayCount));
3172 // Ïðîèãðûâàåòñÿ ëè çâóê?
3173 if (gTriggers[i].Sound <> nil) then b := gTriggers[i].Sound.IsPlaying() else b := false;
3174 utils.writeBool(st, b);
3175 if b then
3176 begin
3177 // Ïîçèöèÿ ïðîèãðûâàíèÿ çâóêà
3178 utils.writeInt(st, LongWord(gTriggers[i].Sound.GetPosition()));
3179 // Ãðîìêîñòü çâóêà
3180 sg := gTriggers[i].Sound.GetVolume();
3181 sg := sg/(gSoundLevel/255.0);
3182 //Mem.WriteSingle(sg);
3183 st.WriteBuffer(sg, sizeof(sg)); // sorry
3184 // Ñòåðåî ñìåùåíèå çâóêà
3185 sg := gTriggers[i].Sound.GetPan();
3186 //Mem.WriteSingle(sg);
3187 st.WriteBuffer(sg, sizeof(sg)); // sorry
3188 end;
3189 // uservars
3190 if (gTriggers[i].userVars = nil) then
3191 begin
3192 utils.writeInt(st, LongInt(0));
3193 end
3194 else
3195 begin
3196 utils.writeInt(st, LongInt(gTriggers[i].userVars.count)); //FIXME: check for overflow
3197 for kv in gTriggers[i].userVars.byKeyValue do
3198 begin
3199 //writeln('<', kv.key, '>:<', VarToStr(kv.value), '>');
3200 utils.writeStr(st, kv.key);
3201 t := LongInt(varType(kv.value));
3202 utils.writeInt(st, LongInt(t));
3203 case t of
3204 varString: utils.writeStr(st, AnsiString(kv.value));
3205 varBoolean: utils.writeBool(st, Boolean(kv.value));
3206 varShortInt: utils.writeInt(st, LongInt(kv.value));
3207 varSmallint: utils.writeInt(st, LongInt(kv.value));
3208 varInteger: utils.writeInt(st, LongInt(kv.value));
3209 //varInt64: Mem.WriteInt(Integer(kv.value));
3210 varByte: utils.writeInt(st, LongInt(kv.value));
3211 varWord: utils.writeInt(st, LongInt(kv.value));
3212 varLongWord: utils.writeInt(st, LongInt(kv.value));
3213 //varQWord:
3214 else raise Exception.CreateFmt('cannot save uservar ''%s''', [kv.key]);
3215 end;
3216 end;
3217 end;
3218 end;
3219 end;
3222 procedure g_Triggers_LoadState (st: TStream);
3223 var
3224 count, actCount, i, j, a: Integer;
3225 dw: DWORD;
3226 vol, pan: Single;
3227 b: Boolean;
3228 Trig: TTrigger;
3229 mapIndex: Integer;
3230 uvcount: Integer;
3231 vt: LongInt;
3232 vv: Variant;
3233 uvname: AnsiString = '';
3234 ustr: AnsiString = '';
3235 uint: LongInt;
3236 ubool: Boolean;
3237 begin
3238 assert(st <> nil);
3240 g_Triggers_Free();
3242 // Êîëè÷åñòâî òðèããåðîâ
3243 count := utils.readLongInt(st);
3244 if (count = 0) then exit;
3245 if (count < 0) or (count > 1024*1024) then raise XStreamError.Create('invalid trigger count');
3247 for a := 0 to count-1 do
3248 begin
3249 // Ñèãíàòóðà òðèããåðà
3250 if not utils.checkSign(st, 'TRGX') then raise XStreamError.Create('invalid trigger signature');
3251 if (utils.readByte(st) <> 0) then raise XStreamError.Create('invalid trigger version');
3252 // Òèï òðèããåðà
3253 Trig.TriggerType := utils.readByte(st);
3254 if (Trig.TriggerType = TRIGGER_NONE) then continue; // empty one
3255 // Ñïåöèàëüíûå äàííûå òðèããåðà: èíäåêñ â gCurrentMap.field['triggers']
3256 mapIndex := utils.readLongInt(st);
3257 i := g_Triggers_CreateWithMapIndex(Trig, a, mapIndex);
3258 // Êîîðäèíàòû ëåâîãî âåðõíåãî óãëà
3259 gTriggers[i].X := utils.readLongInt(st);
3260 gTriggers[i].Y := utils.readLongInt(st);
3261 // Ðàçìåðû
3262 gTriggers[i].Width := utils.readWord(st);
3263 gTriggers[i].Height := utils.readWord(st);
3264 // Âêëþ÷åí ëè òðèããåð
3265 gTriggers[i].Enabled := utils.readBool(st);
3266 // Òèï àêòèâàöèè òðèããåðà
3267 gTriggers[i].ActivateType := utils.readByte(st);
3268 // Êëþ÷è, íåîáõîäèìûå äëÿ àêòèâàöèè
3269 gTriggers[i].Keys := utils.readByte(st);
3270 // ID ïàíåëè, òåêñòóðà êîòîðîé èçìåíèòñÿ
3271 gTriggers[i].TexturePanelGUID := utils.readLongInt(st);
3272 // Òèï ýòîé ïàíåëè
3273 //Mem.ReadWord(gTriggers[i].TexturePanelType);
3274 // Âíóòðåííèé íîìåð äðóãîé ïàíåëè (ïî ñ÷àñòëèâîé ñëó÷àéíîñòè îí áóäåò ñîâïàäàòü ñ òåì, ÷òî ñîçäàíî ïðè çàãðóçêå êàðòû)
3275 gTriggers[i].trigPanelGUID := utils.readLongInt(st);
3276 // Âðåìÿ äî âîçìîæíîñòè àêòèâàöèè
3277 gTriggers[i].TimeOut := utils.readWord(st);
3278 // UID òîãî, êòî àêòèâèðîâàë ýòîò òðèããåð
3279 gTriggers[i].ActivateUID := utils.readWord(st);
3280 // Ñïèñîê UID-îâ îáúåêòîâ, êîòîðûå íàõîäèëèñü ïîä âîçäåéñòâèåì
3281 actCount := utils.readLongInt(st);
3282 if (actCount < 0) or (actCount > 1024*1024) then raise XStreamError.Create('invalid activated object count');
3283 if (actCount > 0) then
3284 begin
3285 SetLength(gTriggers[i].Activators, actCount);
3286 for j := 0 to actCount-1 do
3287 begin
3288 // UID îáúåêòà
3289 gTriggers[i].Activators[j].UID := utils.readWord(st);
3290 // Âðåìÿ îæèäàíèÿ
3291 gTriggers[i].Activators[j].TimeOut := utils.readWord(st);
3292 end;
3293 end;
3294 // Ñòîèò ëè èãðîê â îáëàñòè òðèããåðà
3295 gTriggers[i].PlayerCollide := utils.readBool(st);
3296 // Âðåìÿ äî çàêðûòèÿ äâåðè
3297 gTriggers[i].DoorTime := utils.readLongInt(st);
3298 // Çàäåðæêà àêòèâàöèè
3299 gTriggers[i].PressTime := utils.readLongInt(st);
3300 // Ñ÷åò÷èê íàæàòèé
3301 gTriggers[i].PressCount := utils.readLongInt(st);
3302 // Ñïàâíåð àêòèâåí
3303 gTriggers[i].AutoSpawn := utils.readBool(st);
3304 // Çàäåðæêà ñïàâíåðà
3305 gTriggers[i].SpawnCooldown := utils.readLongInt(st);
3306 // Ñ÷åò÷èê ñîçäàíèÿ îáúåêòîâ
3307 gTriggers[i].SpawnedCount := utils.readLongInt(st);
3308 // Ñêîëüêî ðàç ïðîèãðàí çâóê
3309 gTriggers[i].SoundPlayCount := utils.readLongInt(st);
3310 // Ïðîèãðûâàåòñÿ ëè çâóê?
3311 b := utils.readBool(st);
3312 if b then
3313 begin
3314 // Ïîçèöèÿ ïðîèãðûâàíèÿ çâóêà
3315 dw := utils.readLongWord(st);
3316 // Ãðîìêîñòü çâóêà
3317 //Mem.ReadSingle(vol);
3318 st.ReadBuffer(vol, sizeof(vol)); // sorry
3319 // Ñòåðåî ñìåùåíèå çâóêà
3320 //Mem.ReadSingle(pan);
3321 st.ReadBuffer(pan, sizeof(pan)); // sorry
3322 // Çàïóñêàåì çâóê, åñëè åñòü
3323 if (gTriggers[i].Sound <> nil) then
3324 begin
3325 gTriggers[i].Sound.PlayPanVolume(pan, vol);
3326 gTriggers[i].Sound.Pause(True);
3327 gTriggers[i].Sound.SetPosition(dw);
3328 end
3329 end;
3330 // uservars
3331 gTriggers[i].userVars.Free();
3332 gTriggers[i].userVars := nil;
3333 uvcount := utils.readLongInt(st);
3334 if (uvcount < 0) or (uvcount > 1024*1024) then raise XStreamError.Create('invalid number of user vars in trigger');
3335 if (uvcount > 0) then
3336 begin
3337 gTriggers[i].userVars := THashStrVariant.Create();
3338 vv := Unassigned;
3339 while (uvcount > 0) do
3340 begin
3341 Dec(uvcount);
3342 uvname := utils.readStr(st);
3343 vt := utils.readLongInt(st);
3344 case vt of
3345 varString: begin ustr := utils.readStr(st); vv := ustr; end;
3346 varBoolean: begin ubool := utils.readBool(st); vv := ubool; end;
3347 varShortInt: begin uint := utils.readLongInt(st); vv := ShortInt(uint); end;
3348 varSmallint: begin uint := utils.readLongInt(st); vv := SmallInt(uint); end;
3349 varInteger: begin uint := utils.readLongInt(st); vv := LongInt(uint); end;
3350 varByte: begin uint := utils.readLongInt(st); vv := Byte(uint); end;
3351 varWord: begin uint := utils.readLongInt(st); vv := Word(uint); end;
3352 varLongWord: begin uint := utils.readLongInt(st); vv := LongWord(uint); end;
3353 else raise Exception.CreateFmt('cannot load uservar ''%s''', [uvname]);
3354 end;
3355 gTriggers[i].userVars.put(uvname, vv);
3356 end;
3357 end;
3358 end;
3359 end;
3362 end.