DEADSOFTWARE

Added new OpenGL ES wrapper
[d2df-sdl.git] / src / game / g_panel.pas
1 (* Copyright (C) Doom 2D: Forever Developers
2 *
3 * This program is free software: you can redistribute it and/or modify
4 * it under the terms of the GNU General Public License as published by
5 * the Free Software Foundation, either version 3 of the License, or
6 * (at your option) any later version.
7 *
8 * This program is distributed in the hope that it will be useful,
9 * but WITHOUT ANY WARRANTY; without even the implied warranty of
10 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
11 * GNU General Public License for more details.
12 *
13 * You should have received a copy of the GNU General Public License
14 * along with this program. If not, see <http://www.gnu.org/licenses/>.
15 *)
16 {$INCLUDE ../shared/a_modes.inc}
17 {$M+}
18 unit g_panel;
20 interface
22 uses
23 SysUtils, Classes,
24 MAPDEF, g_textures, xdynrec;
26 type
27 TAddTextureArray = Array of
28 record
29 Texture: Cardinal;
30 Anim: Boolean;
31 end;
33 PPanel = ^TPanel;
34 TPanel = Class (TObject)
35 private
36 const
37 private
38 mGUID: Integer; // will be assigned in "g_map.pas"
39 FTextureWidth: Word;
40 FTextureHeight: Word;
41 FAlpha: Byte;
42 FBlending: Boolean;
43 FTextureIDs: Array of
44 record
45 case Anim: Boolean of
46 False: (Tex: Cardinal);
47 True: (AnTex: TAnimation);
48 end;
50 mMovingSpeed: TDFPoint;
51 mMovingStart: TDFPoint;
52 mMovingEnd: TDFPoint;
53 mMovingActive: Boolean;
54 mMoveOnce: Boolean;
56 mOldMovingActive: Boolean;
58 mSizeSpeed: TDFSize;
59 mSizeEnd: TDFSize;
61 mEndPosTrig: Integer;
62 mEndSizeTrig: Integer;
64 mNeedSend: Boolean; // for network
66 private
67 function getx1 (): Integer; inline;
68 function gety1 (): Integer; inline;
69 function getvisvalid (): Boolean; inline;
71 function getMovingSpeedX (): Integer; inline;
72 procedure setMovingSpeedX (v: Integer); inline;
73 function getMovingSpeedY (): Integer; inline;
74 procedure setMovingSpeedY (v: Integer); inline;
76 function getMovingStartX (): Integer; inline;
77 procedure setMovingStartX (v: Integer); inline;
78 function getMovingStartY (): Integer; inline;
79 procedure setMovingStartY (v: Integer); inline;
81 function getMovingEndX (): Integer; inline;
82 procedure setMovingEndX (v: Integer); inline;
83 function getMovingEndY (): Integer; inline;
84 procedure setMovingEndY (v: Integer); inline;
86 function getSizeSpeedX (): Integer; inline;
87 procedure setSizeSpeedX (v: Integer); inline;
88 function getSizeSpeedY (): Integer; inline;
89 procedure setSizeSpeedY (v: Integer); inline;
91 function getSizeEndX (): Integer; inline;
92 procedure setSizeEndX (v: Integer); inline;
93 function getSizeEndY (): Integer; inline;
94 procedure setSizeEndY (v: Integer); inline;
96 public
97 FCurTexture: Integer; // Íîìåð òåêóùåé òåêñòóðû
98 FCurFrame: Integer;
99 FCurFrameCount: Byte;
100 FX, FY: Integer;
101 FWidth, FHeight: Word;
102 FPanelType: Word;
103 FEnabled: Boolean;
104 FDoor: Boolean;
105 FLiftType: Byte;
106 FLastAnimLoop: Byte;
107 // sorry, there fields are public to allow setting 'em in g_map; this should be fixed later
108 // for now, PLEASE, don't modify 'em, or all hell will break loose
109 arrIdx: Integer; // index in one of internal arrays; sorry
110 tag: Integer; // used in coldets and such; sorry; see g_map.GridTagXXX
111 proxyId: Integer; // proxy id in map grid (DO NOT USE!)
112 mapId: AnsiString; // taken directly from map file; dunno why it is here
113 hasTexTrigger: Boolean; // HACK: true when there's a trigger than can change my texture
115 constructor Create(PanelRec: TDynRecord;
116 AddTextures: TAddTextureArray;
117 CurTex: Integer;
118 var Textures: TLevelTextureArray; aguid: Integer);
119 destructor Destroy(); override;
121 procedure Draw (hasAmbient: Boolean; constref ambColor: TDFColor);
122 procedure DrawShadowVolume(lightX: Integer; lightY: Integer; radius: Integer);
123 procedure Update();
124 procedure SetFrame(Frame: Integer; Count: Byte);
125 procedure NextTexture(AnimLoop: Byte = 0);
126 procedure SetTexture(ID: Integer; AnimLoop: Byte = 0);
127 function GetTextureID(): Cardinal;
128 function GetTextureCount(): Integer;
129 function CanChangeTexture(): Boolean;
131 procedure SaveState (st: TStream);
132 procedure LoadState (st: TStream);
134 procedure positionChanged (); inline;
136 function getIsGBack (): Boolean; inline; // gRenderBackgrounds
137 function getIsGStep (): Boolean; inline; // gSteps
138 function getIsGWall (): Boolean; inline; // gWalls
139 function getIsGAcid1 (): Boolean; inline; // gAcid1
140 function getIsGAcid2 (): Boolean; inline; // gAcid2
141 function getIsGWater (): Boolean; inline; // gWater
142 function getIsGFore (): Boolean; inline; // gRenderForegrounds
143 function getIsGLift (): Boolean; inline; // gLifts
144 function getIsGBlockMon (): Boolean; inline; // gBlockMon
146 // get-and-clear
147 function gncNeedSend (): Boolean; inline;
148 procedure setDirty (); inline; // why `dirty`? 'cause i may introduce property `needSend` later
150 public
151 property visvalid: Boolean read getvisvalid; // panel is "visvalid" when it's width and height are positive
153 published
154 property guid: Integer read mGUID; // will be assigned in "g_map.pas"
155 property x0: Integer read FX;
156 property y0: Integer read FY;
157 property x1: Integer read getx1; // inclusive!
158 property y1: Integer read gety1; // inclusive!
159 property x: Integer read FX write FX;
160 property y: Integer read FY write FY;
161 property width: Word read FWidth write FWidth;
162 property height: Word read FHeight write FHeight;
163 property panelType: Word read FPanelType write FPanelType;
164 property enabled: Boolean read FEnabled write FEnabled;
165 property door: Boolean read FDoor write FDoor;
166 property liftType: Byte read FLiftType write FLiftType;
167 property lastAnimLoop: Byte read FLastAnimLoop write FLastAnimLoop;
169 property movingSpeedX: Integer read getMovingSpeedX write setMovingSpeedX;
170 property movingSpeedY: Integer read getMovingSpeedY write setMovingSpeedY;
171 property movingStartX: Integer read getMovingStartX write setMovingStartX;
172 property movingStartY: Integer read getMovingStartY write setMovingStartY;
173 property movingEndX: Integer read getMovingEndX write setMovingEndX;
174 property movingEndY: Integer read getMovingEndY write setMovingEndY;
175 property movingActive: Boolean read mMovingActive write mMovingActive;
176 property moveOnce: Boolean read mMoveOnce write mMoveOnce;
178 property sizeSpeedX: Integer read getSizeSpeedX write setSizeSpeedX;
179 property sizeSpeedY: Integer read getSizeSpeedY write setSizeSpeedY;
180 property sizeEndX: Integer read getSizeEndX write setSizeEndX;
181 property sizeEndY: Integer read getSizeEndY write setSizeEndY;
183 property isGBack: Boolean read getIsGBack;
184 property isGStep: Boolean read getIsGStep;
185 property isGWall: Boolean read getIsGWall;
186 property isGAcid1: Boolean read getIsGAcid1;
187 property isGAcid2: Boolean read getIsGAcid2;
188 property isGWater: Boolean read getIsGWater;
189 property isGFore: Boolean read getIsGFore;
190 property isGLift: Boolean read getIsGLift;
191 property isGBlockMon: Boolean read getIsGBlockMon;
193 public
194 property movingSpeed: TDFPoint read mMovingSpeed write mMovingSpeed;
195 property movingStart: TDFPoint read mMovingStart write mMovingStart;
196 property movingEnd: TDFPoint read mMovingEnd write mMovingEnd;
198 property sizeSpeed: TDFSize read mSizeSpeed write mSizeSpeed;
199 property sizeEnd: TDFSize read mSizeEnd write mSizeEnd;
201 property endPosTrigId: Integer read mEndPosTrig write mEndPosTrig;
202 property endSizeTrigId: Integer read mEndSizeTrig write mEndSizeTrig;
203 end;
205 TPanelArray = Array of TPanel;
207 var
208 g_dbgpan_mplat_active: Boolean = {$IF DEFINED(D2F_DEBUG)}true{$ELSE}true{$ENDIF};
209 g_dbgpan_mplat_step: Boolean = false; // one step, and stop
212 implementation
214 uses
215 {$INCLUDE ../nogl/noGLuses.inc}
216 e_texture, g_basic, g_map, g_game, g_gfx, e_graphics, g_weapons, g_triggers,
217 g_console, g_language, g_monsters, g_player, g_grid, e_log, geom, utils, xstreams;
219 const
220 PANEL_SIGNATURE = $4C4E4150; // 'PANL'
222 { T P a n e l : }
224 constructor TPanel.Create(PanelRec: TDynRecord;
225 AddTextures: TAddTextureArray;
226 CurTex: Integer;
227 var Textures: TLevelTextureArray; aguid: Integer);
228 var
229 i: Integer;
230 tnum: Integer;
231 begin
232 X := PanelRec.X;
233 Y := PanelRec.Y;
234 Width := PanelRec.Width;
235 Height := PanelRec.Height;
236 FAlpha := 0;
237 FBlending := False;
238 FCurFrame := 0;
239 FCurFrameCount := 0;
240 LastAnimLoop := 0;
242 mapId := PanelRec.id;
243 mGUID := aguid;
245 mMovingSpeed := PanelRec.moveSpeed;
246 mMovingStart := PanelRec.moveStart;
247 mMovingEnd := PanelRec.moveEnd;
248 mMovingActive := PanelRec['move_active'].value;
249 mOldMovingActive := mMovingActive;
250 mMoveOnce := PanelRec.moveOnce;
252 mSizeSpeed := PanelRec.sizeSpeed;
253 mSizeEnd := PanelRec.sizeEnd;
255 mEndPosTrig := PanelRec.endPosTrig;
256 mEndSizeTrig := PanelRec.endSizeTrig;
258 mNeedSend := false;
260 // Òèï ïàíåëè:
261 PanelType := PanelRec.PanelType;
262 Enabled := True;
263 Door := False;
264 LiftType := 0;
265 hasTexTrigger := False;
267 case PanelType of
268 PANEL_OPENDOOR: begin Enabled := False; Door := True; end;
269 PANEL_CLOSEDOOR: Door := True;
270 PANEL_LIFTUP: LiftType := 0; //???
271 PANEL_LIFTDOWN: LiftType := 1;
272 PANEL_LIFTLEFT: LiftType := 2;
273 PANEL_LIFTRIGHT: LiftType := 3;
274 end;
276 // Íåâèäèìàÿ:
277 if ByteBool(PanelRec.Flags and PANEL_FLAG_HIDE) then
278 begin
279 SetLength(FTextureIDs, 0);
280 FCurTexture := -1;
281 Exit;
282 end;
283 // Ïàíåëè, íå èñïîëüçóþùèå òåêñòóðû:
284 if ByteBool(PanelType and
285 (PANEL_LIFTUP or
286 PANEL_LIFTDOWN or
287 PANEL_LIFTLEFT or
288 PANEL_LIFTRIGHT or
289 PANEL_BLOCKMON)) then
290 begin
291 SetLength(FTextureIDs, 0);
292 FCurTexture := -1;
293 Exit;
294 end;
296 // Åñëè ýòî æèäêîñòü áåç òåêñòóðû - ñïåöòåêñòóðó:
297 if WordBool(PanelType and (PANEL_WATER or PANEL_ACID1 or PANEL_ACID2)) and
298 (not ByteBool(PanelRec.Flags and PANEL_FLAG_WATERTEXTURES)) then
299 begin
300 SetLength(FTextureIDs, 1);
301 FTextureIDs[0].Anim := False;
303 case PanelRec.PanelType of
304 PANEL_WATER:
305 FTextureIDs[0].Tex := LongWord(TEXTURE_SPECIAL_WATER);
306 PANEL_ACID1:
307 FTextureIDs[0].Tex := LongWord(TEXTURE_SPECIAL_ACID1);
308 PANEL_ACID2:
309 FTextureIDs[0].Tex := LongWord(TEXTURE_SPECIAL_ACID2);
310 end;
312 FCurTexture := 0;
313 Exit;
314 end;
316 SetLength(FTextureIDs, Length(AddTextures));
318 if CurTex < 0 then
319 FCurTexture := -1
320 else
321 if CurTex >= Length(FTextureIDs) then
322 FCurTexture := Length(FTextureIDs) - 1
323 else
324 FCurTexture := CurTex;
326 for i := 0 to Length(FTextureIDs)-1 do
327 begin
328 FTextureIDs[i].Anim := AddTextures[i].Anim;
329 if FTextureIDs[i].Anim then
330 begin // Àíèìèðîâàííàÿ òåêñòóðà
331 FTextureIDs[i].AnTex :=
332 TAnimation.Create(Textures[AddTextures[i].Texture].FramesID,
333 True, Textures[AddTextures[i].Texture].Speed);
334 FTextureIDs[i].AnTex.Blending := ByteBool(PanelRec.Flags and PANEL_FLAG_BLENDING);
335 FTextureIDs[i].AnTex.Alpha := PanelRec.Alpha;
336 end
337 else
338 begin // Îáû÷íàÿ òåêñòóðà
339 FTextureIDs[i].Tex := Textures[AddTextures[i].Texture].TextureID;
340 end;
341 end;
343 // Òåêñòóð íåñêîëüêî - íóæíî ñîõðàíÿòü òåêóùóþ:
344 //if Length(FTextureIDs) > 1 then SaveIt := True;
346 if (PanelRec.TextureRec = nil) then tnum := -1 else tnum := PanelRec.tagInt;
347 if (tnum < 0) then tnum := Length(Textures);
349 // Åñëè íå ñïåöòåêñòóðà, òî çàäàåì ðàçìåðû:
350 if ({PanelRec.TextureNum}tnum > High(Textures)) then
351 begin
352 e_WriteLog(Format('WTF?! tnum is out of limits! (%d : %d)', [tnum, High(Textures)]), TMsgType.Warning);
353 FTextureWidth := 2;
354 FTextureHeight := 2;
355 FAlpha := 0;
356 FBlending := ByteBool(0);
357 end
358 else if not g_Map_IsSpecialTexture(Textures[{PanelRec.TextureNum}tnum].TextureName) then
359 begin
360 FTextureWidth := Textures[{PanelRec.TextureNum}tnum].Width;
361 FTextureHeight := Textures[{PanelRec.TextureNum}tnum].Height;
362 FAlpha := PanelRec.Alpha;
363 FBlending := ByteBool(PanelRec.Flags and PANEL_FLAG_BLENDING);
364 end;
365 end;
367 destructor TPanel.Destroy();
368 var
369 i: Integer;
370 begin
371 for i := 0 to High(FTextureIDs) do
372 if FTextureIDs[i].Anim then
373 FTextureIDs[i].AnTex.Free();
374 SetLength(FTextureIDs, 0);
376 Inherited;
377 end;
379 function TPanel.getx1 (): Integer; inline; begin result := X+Width-1; end;
380 function TPanel.gety1 (): Integer; inline; begin result := Y+Height-1; end;
381 function TPanel.getvisvalid (): Boolean; inline; begin result := (Width > 0) and (Height > 0); end;
383 function TPanel.getMovingSpeedX (): Integer; inline; begin result := mMovingSpeed.X; end;
384 procedure TPanel.setMovingSpeedX (v: Integer); inline; begin mMovingSpeed.X := v; end;
385 function TPanel.getMovingSpeedY (): Integer; inline; begin result := mMovingSpeed.Y; end;
386 procedure TPanel.setMovingSpeedY (v: Integer); inline; begin mMovingSpeed.Y := v; end;
388 function TPanel.getMovingStartX (): Integer; inline; begin result := mMovingStart.X; end;
389 procedure TPanel.setMovingStartX (v: Integer); inline; begin mMovingStart.X := v; end;
390 function TPanel.getMovingStartY (): Integer; inline; begin result := mMovingStart.Y; end;
391 procedure TPanel.setMovingStartY (v: Integer); inline; begin mMovingStart.Y := v; end;
393 function TPanel.getMovingEndX (): Integer; inline; begin result := mMovingEnd.X; end;
394 procedure TPanel.setMovingEndX (v: Integer); inline; begin mMovingEnd.X := v; end;
395 function TPanel.getMovingEndY (): Integer; inline; begin result := mMovingEnd.Y; end;
396 procedure TPanel.setMovingEndY (v: Integer); inline; begin mMovingEnd.Y := v; end;
398 function TPanel.getSizeSpeedX (): Integer; inline; begin result := mSizeSpeed.w; end;
399 procedure TPanel.setSizeSpeedX (v: Integer); inline; begin mSizeSpeed.w := v; end;
400 function TPanel.getSizeSpeedY (): Integer; inline; begin result := mSizeSpeed.h; end;
401 procedure TPanel.setSizeSpeedY (v: Integer); inline; begin mSizeSpeed.h := v; end;
403 function TPanel.getSizeEndX (): Integer; inline; begin result := mSizeEnd.w; end;
404 procedure TPanel.setSizeEndX (v: Integer); inline; begin mSizeEnd.w := v; end;
405 function TPanel.getSizeEndY (): Integer; inline; begin result := mSizeEnd.h; end;
406 procedure TPanel.setSizeEndY (v: Integer); inline; begin mSizeEnd.h := v; end;
408 function TPanel.getIsGBack (): Boolean; inline; begin result := ((tag and GridTagBack) <> 0); end;
409 function TPanel.getIsGStep (): Boolean; inline; begin result := ((tag and GridTagStep) <> 0); end;
410 function TPanel.getIsGWall (): Boolean; inline; begin result := ((tag and (GridTagWall or GridTagDoor)) <> 0); end;
411 function TPanel.getIsGAcid1 (): Boolean; inline; begin result := ((tag and GridTagAcid1) <> 0); end;
412 function TPanel.getIsGAcid2 (): Boolean; inline; begin result := ((tag and GridTagAcid2) <> 0); end;
413 function TPanel.getIsGWater (): Boolean; inline; begin result := ((tag and GridTagWater) <> 0); end;
414 function TPanel.getIsGFore (): Boolean; inline; begin result := ((tag and GridTagFore) <> 0); end;
415 function TPanel.getIsGLift (): Boolean; inline; begin result := ((tag and GridTagLift) <> 0); end;
416 function TPanel.getIsGBlockMon (): Boolean; inline; begin result := ((tag and GridTagBlockMon) <> 0); end;
418 function TPanel.gncNeedSend (): Boolean; inline; begin result := mNeedSend; mNeedSend := false; end;
419 procedure TPanel.setDirty (); inline; begin mNeedSend := true; end;
422 procedure TPanel.Draw (hasAmbient: Boolean; constref ambColor: TDFColor);
423 var
424 xx, yy: Integer;
425 NoTextureID: DWORD;
426 NW, NH: Word;
427 begin
428 if {Enabled and} (FCurTexture >= 0) and
429 (Width > 0) and (Height > 0) and (FAlpha < 255) {and
430 g_Collide(X, Y, Width, Height, sX, sY, sWidth, sHeight)} then
431 begin
432 if FTextureIDs[FCurTexture].Anim then
433 begin // Àíèìèðîâàííàÿ òåêñòóðà
434 if FTextureIDs[FCurTexture].AnTex = nil then
435 Exit;
437 for xx := 0 to (Width div FTextureWidth)-1 do
438 for yy := 0 to (Height div FTextureHeight)-1 do
439 FTextureIDs[FCurTexture].AnTex.Draw(
440 X + xx*FTextureWidth,
441 Y + yy*FTextureHeight, TMirrorType.None);
442 end
443 else
444 begin // Îáû÷íàÿ òåêñòóðà
445 case FTextureIDs[FCurTexture].Tex of
446 LongWord(TEXTURE_SPECIAL_WATER): e_DrawFillQuad(X, Y, X+Width-1, Y+Height-1, 0, 0, 255, 0, TBlending.Filter);
447 LongWord(TEXTURE_SPECIAL_ACID1): e_DrawFillQuad(X, Y, X+Width-1, Y+Height-1, 0, 128, 0, 0, TBlending.Filter);
448 LongWord(TEXTURE_SPECIAL_ACID2): e_DrawFillQuad(X, Y, X+Width-1, Y+Height-1, 128, 0, 0, 0, TBlending.Filter);
449 LongWord(TEXTURE_NONE):
450 if g_Texture_Get('NOTEXTURE', NoTextureID) then
451 begin
452 e_GetTextureSize(NoTextureID, @NW, @NH);
453 e_DrawFill(NoTextureID, X, Y, Width div NW, Height div NH, 0, False, False);
454 end
455 else
456 begin
457 xx := X + (Width div 2);
458 yy := Y + (Height div 2);
459 e_DrawFillQuad(X, Y, xx, yy, 255, 0, 255, 0);
460 e_DrawFillQuad(xx, Y, X+Width-1, yy, 255, 255, 0, 0);
461 e_DrawFillQuad(X, yy, xx, Y+Height-1, 255, 255, 0, 0);
462 e_DrawFillQuad(xx, yy, X+Width-1, Y+Height-1, 255, 0, 255, 0);
463 end;
464 else
465 begin
466 if not mMovingActive then
467 e_DrawFill(FTextureIDs[FCurTexture].Tex, X, Y, Width div FTextureWidth, Height div FTextureHeight, FAlpha, True, FBlending, hasAmbient)
468 else
469 e_DrawFillX(FTextureIDs[FCurTexture].Tex, X, Y, Width, Height, FAlpha, True, FBlending, g_dbg_scale, hasAmbient);
470 if hasAmbient then e_AmbientQuad(X, Y, Width, Height, ambColor.r, ambColor.g, ambColor.b, ambColor.a);
471 end;
472 end;
473 end;
474 end;
475 end;
477 procedure TPanel.DrawShadowVolume(lightX: Integer; lightY: Integer; radius: Integer);
478 procedure extrude (x: Integer; y: Integer);
479 begin
480 glVertex2i(x+(x-lightX)*500, y+(y-lightY)*500);
481 //e_WriteLog(Format(' : (%d,%d)', [x+(x-lightX)*300, y+(y-lightY)*300]), MSG_WARNING);
482 end;
484 procedure drawLine (x0: Integer; y0: Integer; x1: Integer; y1: Integer);
485 begin
486 // does this side facing the light?
487 if ((x1-x0)*(lightY-y0)-(lightX-x0)*(y1-y0) >= 0) then exit;
488 //e_WriteLog(Format('lightpan: (%d,%d)-(%d,%d)', [x0, y0, x1, y1]), MSG_WARNING);
489 // this edge is facing the light, extrude and draw it
490 glVertex2i(x0, y0);
491 glVertex2i(x1, y1);
492 extrude(x1, y1);
493 extrude(x0, y0);
494 end;
496 begin
497 if radius < 4 then exit;
498 if Enabled and (FCurTexture >= 0) and (Width > 0) and (Height > 0) and (FAlpha < 255) {and
499 g_Collide(X, Y, Width, Height, sX, sY, sWidth, sHeight)} then
500 begin
501 if not FTextureIDs[FCurTexture].Anim then
502 begin
503 case FTextureIDs[FCurTexture].Tex of
504 LongWord(TEXTURE_SPECIAL_WATER): exit;
505 LongWord(TEXTURE_SPECIAL_ACID1): exit;
506 LongWord(TEXTURE_SPECIAL_ACID2): exit;
507 LongWord(TEXTURE_NONE): exit;
508 end;
509 end;
510 if (X+Width < lightX-radius) then exit;
511 if (Y+Height < lightY-radius) then exit;
512 if (X > lightX+radius) then exit;
513 if (Y > lightY+radius) then exit;
514 //e_DrawFill(FTextureIDs[FCurTexture].Tex, X, Y, Width div FTextureWidth, Height div FTextureHeight, FAlpha, True, FBlending);
516 glBegin(GL_QUADS);
517 drawLine(x, y, x+width, y); // top
518 drawLine(x+width, y, x+width, y+height); // right
519 drawLine(x+width, y+height, x, y+height); // bottom
520 drawLine(x, y+height, x, y); // left
521 glEnd();
522 end;
523 end;
526 procedure TPanel.positionChanged (); inline;
527 var
528 px, py, pw, ph: Integer;
529 begin
530 if (proxyId >= 0) then
531 begin
532 mapGrid.getBodyDims(proxyId, px, py, pw, ph);
533 if (px <> x) or (py <> y) or (pw <> Width) or (ph <> Height) then
534 begin
536 e_LogWritefln('panel moved: arridx=%s; guid=%s; proxyid=%s; old:(%s,%s)-(%sx%s); new:(%s,%s)-(%sx%s)',
537 [arrIdx, mGUID, proxyId, px, py, pw, ph, x, y, width, height]);
539 g_Mark(px, py, pw, ph, MARK_WALL, false);
540 if (Width < 1) or (Height < 1) then
541 begin
542 mapGrid.proxyEnabled[proxyId] := false;
543 end
544 else
545 begin
546 mapGrid.proxyEnabled[proxyId] := Enabled;
547 if (pw <> Width) or (ph <> Height) then
548 begin
549 //writeln('panel resize!');
550 mapGrid.moveResizeBody(proxyId, X, Y, Width, Height)
551 end
552 else
553 begin
554 mapGrid.moveBody(proxyId, X, Y);
555 end;
556 g_Mark(X, Y, Width, Height, MARK_WALL);
557 end;
558 end;
559 end;
560 end;
563 var
564 monCheckList: array of TMonster = nil;
565 monCheckListUsed: Integer = 0;
567 procedure TPanel.Update();
568 var
569 ox, oy: Integer;
570 nx, ny, nw, nh: Integer;
571 ex, ey, nex, ney: Integer;
572 mpw, mph: Integer;
574 // return `true` if we should move by dx,dy
575 function tryMPlatMove (px, py, pw, ph: Integer; out dx, dy: Integer; out squash: Boolean; ontop: PBoolean=nil): Boolean;
576 var
577 u0: Single;
578 tex, tey: Integer;
579 pdx, pdy: Integer;
580 trtag: Integer;
581 szdx, szdy: Integer;
582 begin
583 squash := false;
584 tex := px;
585 tey := py;
586 pdx := mMovingSpeed.X;
587 pdy := mMovingSpeed.Y;
588 // standing on the platform?
589 if (py+ph = oy) then
590 begin
591 if (ontop <> nil) then ontop^ := true;
592 // yes, move with it; but skip steps (no need to process size change here, 'cause platform top cannot be changed with it)
593 mapGrid.traceBox(tex, tey, px, py, pw, ph, pdx, pdy, (GridTagWall or GridTagDoor));
594 end
595 else
596 begin
597 if (ontop <> nil) then ontop^ := false;
598 // not standing on the platform: trace platform to see if it hits the entity
599 // first, process size change (as we cannot sweeptest both move and size change)
600 // but we don't have to check for pushing if the panel is shrinking
601 szdx := nw-mpw;
602 szdy := nh-mph;
603 if (szdx > 0) or (szdy > 0) then
604 begin
605 // ignore shrinking dimension
606 if (szdx < 0) then szdx := 0;
607 if (szdy < 0) then szdy := 0;
608 // move platform by szd* back, and check for szd* movement
609 if sweepAABB(ox-szdx, oy-szdy, nw, nh, szdx, szdy, px, py, pw, ph, @u0) then
610 begin
611 // yes, platform hits the entity, push the entity in the resizing direction
612 u0 := 1.0-u0; // how much path left?
613 szdx := trunc(szdx*u0);
614 szdy := trunc(szdy*u0);
615 if (szdx <> 0) or (szdy <> 0) then
616 begin
617 // has some path to go, trace the entity
618 trtag := (GridTagWall or GridTagDoor);
619 // if we're moving down, consider steps too
620 if (szdy > 0) then trtag := trtag or GridTagStep;
621 mapGrid.traceBox(tex, tey, px, py, pw, ph, szdx, szdy, trtag);
622 end;
623 end;
624 end;
625 // second, process platform movement, using te* as entity starting point
626 if sweepAABB(ox, oy, nw, nh, pdx, pdy, tex, tey, pw, ph, @u0) then
627 begin
628 //e_LogWritefln('T: platsweep; u0=%s; u1=%s; hedge=%s; sweepAABB(%s, %s, %s, %s, %s, %s, %s, %s, %s, %s)', [u0, u1, hedge, ox, oy, mpw, mph, pdx, pdy, px-1, py-1, pw+2, ph+2]);
629 // yes, platform hits the entity, push the entity in the direction of the platform
630 u0 := 1.0-u0; // how much path left?
631 pdx := trunc(pdx*u0);
632 pdy := trunc(pdy*u0);
633 //e_LogWritefln(' platsweep; uleft=%s; pd=(%s,%s)', [u0, pdx, pdy]);
634 if (pdx <> 0) or (pdy <> 0) then
635 begin
636 // has some path to go, trace the entity
637 trtag := (GridTagWall or GridTagDoor);
638 // if we're moving down, consider steps too
639 if (pdy > 0) then trtag := trtag or GridTagStep;
640 mapGrid.traceBox(tex, tey, px, py, pw, ph, pdx, pdy, trtag);
641 end;
642 end;
643 end;
644 // done with entity movement, new coords are in te*
645 dx := tex-px;
646 dy := tey-py;
647 result := (dx <> 0) or (dy <> 0);
648 if ((tag and (GridTagWall or GridTagDoor)) <> 0) then
649 begin
650 // check for squashing; as entity cannot be pushed into a wall, check only collision with the platform itself
651 squash := g_Collide(tex, tey, pw, ph, nx, ny, nw, nh); // squash, if still in platform
652 end;
653 end;
655 function monCollect (mon: TMonster): Boolean;
656 begin
657 result := false; // don't stop
658 if (monCheckListUsed >= Length(monCheckList)) then SetLength(monCheckList, monCheckListUsed+128);
659 monCheckList[monCheckListUsed] := mon;
660 Inc(monCheckListUsed);
661 end;
663 var
664 cx0, cy0, cx1, cy1, cw, ch: Integer;
665 f: Integer;
666 px, py, pw, ph, pdx, pdy: Integer;
667 squash: Boolean;
668 plr: TPlayer;
669 gib: PGib;
670 cor: TCorpse;
671 mon: TMonster;
672 mpfrid: LongWord;
673 ontop: Boolean;
674 actMoveTrig: Boolean;
675 actSizeTrig: Boolean;
676 begin
677 if (not Enabled) or (Width < 1) or (Height < 1) then exit;
679 if (FCurTexture >= 0) and
680 (FTextureIDs[FCurTexture].Anim) and
681 (FTextureIDs[FCurTexture].AnTex <> nil) and
682 (FAlpha < 255) then
683 begin
684 FTextureIDs[FCurTexture].AnTex.Update();
685 FCurFrame := FTextureIDs[FCurTexture].AnTex.CurrentFrame;
686 FCurFrameCount := FTextureIDs[FCurTexture].AnTex.CurrentCounter;
687 end;
689 if not g_dbgpan_mplat_active then exit;
691 if (mOldMovingActive <> mMovingActive) then mNeedSend := true;
692 mOldMovingActive := mMovingActive;
694 if not mMovingActive then exit;
695 if mMovingSpeed.isZero and mSizeSpeed.isZero then exit;
697 //TODO: write wall size change processing
699 // moving platform?
700 begin
701 (*
702 * collect all monsters and players (aka entities) along the possible platform path
703 * if entity is standing on a platform:
704 * try to move it along the platform path, checking wall collisions
705 * if entity is NOT standing on a platform, but hit with sweeped platform aabb:
706 * try to push entity
707 * if we can't push entity all the way, squash it
708 *)
709 ox := X;
710 oy := Y;
711 mpw := Width;
712 mph := Height;
714 nw := mpw+mSizeSpeed.w;
715 nh := mph+mSizeSpeed.h;
716 nx := ox+mMovingSpeed.X;
717 ny := oy+mMovingSpeed.Y;
719 // force network updates only if some sudden change happened
720 // set the flag here, so we can sync affected monsters
721 if not mSizeSpeed.isZero and (nw = mSizeEnd.w) and (nh = mSizeEnd.h) then
722 begin
723 mNeedSend := true;
724 end
725 else if ((mMovingSpeed.X < 0) and (nx <= mMovingStart.X)) or ((mMovingSpeed.X > 0) and (nx >= mMovingEnd.X)) then
726 begin
727 mNeedSend := true;
728 end
729 else if ((mMovingSpeed.Y < 0) and (ny <= mMovingStart.Y)) or ((mMovingSpeed.Y > 0) and (ny >= mMovingEnd.Y)) then
730 begin
731 mNeedSend := true;
732 end;
734 // if pannel disappeared, we don't have to do anything
735 if (nw > 0) and (nh > 0) then
736 begin
737 // old rect
738 ex := ox+mpw-1;
739 ey := ox+mph-1;
740 // new rect
741 nex := nx+nw-1;
742 ney := ny+nh-1;
743 // full rect
744 cx0 := nmin(ox, nx);
745 cy0 := nmin(oy, ny);
746 cx1 := nmax(ex, nex);
747 cy1 := nmax(ey, ney);
748 // extrude
749 cx0 -= 1;
750 cy0 -= 1;
751 cx1 += 1;
752 cy1 += 1;
753 cw := cx1-cx0+1;
754 ch := cy1-cy0+1;
756 // process "obstacle" panels
757 if ((tag and GridTagObstacle) <> 0) then
758 begin
759 // temporarily turn off this panel, so it won't interfere with collision checks
760 mapGrid.proxyEnabled[proxyId] := false;
762 // process players
763 for f := 0 to High(gPlayers) do
764 begin
765 plr := gPlayers[f];
766 if (plr = nil) or (not plr.alive) then continue;
767 plr.getMapBox(px, py, pw, ph);
768 if not g_Collide(px, py, pw, ph, cx0, cy0, cw, ch) then continue;
769 if tryMPlatMove(px, py, pw, ph, pdx, pdy, squash) then
770 begin
771 // set new position
772 plr.moveBy(pdx, pdy); // this will call `positionChanged()` for us
773 end;
774 // squash player, if necessary
775 if not g_Game_IsClient and squash then plr.Damage(15000, 0, 0, 0, HIT_TRAP);
776 end;
778 // process gibs
779 for f := 0 to High(gGibs) do
780 begin
781 gib := @gGibs[f];
782 if not gib.alive then continue;
783 gib.getMapBox(px, py, pw, ph);
784 if not g_Collide(px, py, pw, ph, cx0, cy0, cw, ch) then continue;
785 if tryMPlatMove(px, py, pw, ph, pdx, pdy, squash, @ontop) then
786 begin
787 // set new position
788 gib.moveBy(pdx, pdy); // this will call `positionChanged()` for us
789 end;
790 end;
792 // move and push corpses
793 for f := 0 to High(gCorpses) do
794 begin
795 cor := gCorpses[f];
796 if (cor = nil) then continue;
797 cor.getMapBox(px, py, pw, ph);
798 if not g_Collide(px, py, pw, ph, cx0, cy0, cw, ch) then continue;
799 if tryMPlatMove(px, py, pw, ph, pdx, pdy, squash, @ontop) then
800 begin
801 // set new position
802 cor.moveBy(pdx, pdy); // this will call `positionChanged()` for us
803 end;
804 end;
806 // collect monsters
807 monCheckListUsed := 0;
808 g_Mons_ForEachAt(cx0, cy0, cw, ch, monCollect);
810 // process collected monsters
811 if (monCheckListUsed > 0) then
812 begin
813 mpfrid := g_Mons_getNewMPlatFrameId();
814 for f := 0 to monCheckListUsed do
815 begin
816 mon := monCheckList[f];
817 if (mon = nil) or (not mon.alive) or (mon.mplatCheckFrameId = mpfrid) then continue;
818 mon.mplatCheckFrameId := mpfrid;
819 mon.getMapBox(px, py, pw, ph);
820 //if not g_Collide(px, py, pw, ph, cx0, cy0, cw, ch) then continue;
821 if tryMPlatMove(px, py, pw, ph, pdx, pdy, squash) then
822 begin
823 // set new position
824 mon.moveBy(pdx, pdy); // this will call `positionChanged()` for us
825 //???FIXME: do we really need to send monsters over the net?
826 // i don't think so, as dead reckoning should take care of 'em
827 // ok, send new monster position only if platform is going to change it's direction
828 if mNeedSend then mon.setDirty();
829 end;
830 // squash monster, if necessary
831 if not g_Game_IsClient and squash then mon.Damage(15000, 0, 0, 0, HIT_TRAP);
832 end;
833 end;
835 // restore panel state
836 mapGrid.proxyEnabled[proxyId] := true;
837 end;
838 end;
840 // move panel
841 X := nx;
842 Y := ny;
843 FWidth := nw;
844 FHeight := nh;
845 positionChanged();
847 actMoveTrig := false;
848 actSizeTrig := false;
850 // `mNeedSend` was set above
852 // check "size stop"
853 if not mSizeSpeed.isZero and (nw = mSizeEnd.w) and (nh = mSizeEnd.h) then
854 begin
855 mSizeSpeed.w := 0;
856 mSizeSpeed.h := 0;
857 actSizeTrig := true;
858 if (nw < 1) or (nh < 1) then mMovingActive := false; //HACK!
859 end;
861 // reverse moving direction, if necessary
862 if ((mMovingSpeed.X < 0) and (nx <= mMovingStart.X)) or ((mMovingSpeed.X > 0) and (nx >= mMovingEnd.X)) then
863 begin
864 if mMoveOnce then mMovingActive := false else mMovingSpeed.X := -mMovingSpeed.X;
865 actMoveTrig := true;
866 end;
868 if ((mMovingSpeed.Y < 0) and (ny <= mMovingStart.Y)) or ((mMovingSpeed.Y > 0) and (ny >= mMovingEnd.Y)) then
869 begin
870 if mMoveOnce then mMovingActive := false else mMovingSpeed.Y := -mMovingSpeed.Y;
871 actMoveTrig := true;
872 end;
874 if (mOldMovingActive <> mMovingActive) then mNeedSend := true;
875 mOldMovingActive := mMovingActive;
877 if not g_Game_IsClient then
878 begin
879 if actMoveTrig then g_Triggers_Press(mEndPosTrig, ACTIVATE_CUSTOM);
880 if actSizeTrig then g_Triggers_Press(mEndSizeTrig, ACTIVATE_CUSTOM);
881 end;
883 // some triggers may activate this, don't delay sending
884 //TODO: when triggers will be able to control speed and size, check that here too
885 if (mOldMovingActive <> mMovingActive) then mNeedSend := true;
886 mOldMovingActive := mMovingActive;
887 end;
888 end;
891 procedure TPanel.SetFrame(Frame: Integer; Count: Byte);
893 function ClampInt(X, A, B: Integer): Integer;
894 begin
895 Result := X;
896 if X < A then Result := A else if X > B then Result := B;
897 end;
899 begin
900 if Enabled and (FCurTexture >= 0) and
901 (FTextureIDs[FCurTexture].Anim) and
902 (FTextureIDs[FCurTexture].AnTex <> nil) and
903 (Width > 0) and (Height > 0) and (FAlpha < 255) then
904 begin
905 FCurFrame := ClampInt(Frame, 0, FTextureIDs[FCurTexture].AnTex.TotalFrames - 1);
906 FCurFrameCount := Count;
907 FTextureIDs[FCurTexture].AnTex.CurrentFrame := FCurFrame;
908 FTextureIDs[FCurTexture].AnTex.CurrentCounter := FCurFrameCount;
909 end;
910 end;
912 procedure TPanel.NextTexture(AnimLoop: Byte = 0);
913 begin
914 Assert(FCurTexture >= -1, 'FCurTexture < -1');
916 // Íåò òåêñòóð:
917 if Length(FTextureIDs) = 0 then
918 FCurTexture := -1
919 else
920 // Òîëüêî îäíà òåêñòóðà:
921 if Length(FTextureIDs) = 1 then
922 begin
923 if FCurTexture = 0 then
924 FCurTexture := -1
925 else
926 FCurTexture := 0;
927 end
928 else
929 // Áîëüøå îäíîé òåêñòóðû:
930 begin
931 // Ñëåäóþùàÿ:
932 Inc(FCurTexture);
933 // Ñëåäóþùåé íåò - âîçâðàò ê íà÷àëó:
934 if FCurTexture >= Length(FTextureIDs) then
935 FCurTexture := 0;
936 end;
938 // Ïåðåêëþ÷èëèñü íà âèäèìóþ àíèì. òåêñòóðó:
939 if (FCurTexture >= 0) and FTextureIDs[FCurTexture].Anim then
940 begin
941 if (FTextureIDs[FCurTexture].AnTex = nil) then
942 begin
943 g_FatalError(_lc[I_GAME_ERROR_SWITCH_TEXTURE]);
944 Exit;
945 end;
947 if AnimLoop = 1 then
948 FTextureIDs[FCurTexture].AnTex.Loop := True
949 else
950 if AnimLoop = 2 then
951 FTextureIDs[FCurTexture].AnTex.Loop := False;
953 FTextureIDs[FCurTexture].AnTex.Reset();
954 end;
956 LastAnimLoop := AnimLoop;
957 end;
959 procedure TPanel.SetTexture(ID: Integer; AnimLoop: Byte = 0);
960 begin
961 if (ID >= -1) and (ID < Length(FTextureIDs)) then
962 FCurTexture := ID;
964 // Ïåðåêëþ÷èëèñü íà âèäèìóþ àíèì. òåêñòóðó:
965 if (FCurTexture >= 0) and FTextureIDs[FCurTexture].Anim then
966 begin
967 if (FTextureIDs[FCurTexture].AnTex = nil) then
968 begin
969 g_FatalError(_lc[I_GAME_ERROR_SWITCH_TEXTURE]);
970 Exit;
971 end;
973 if AnimLoop = 1 then
974 FTextureIDs[FCurTexture].AnTex.Loop := True
975 else
976 if AnimLoop = 2 then
977 FTextureIDs[FCurTexture].AnTex.Loop := False;
979 FTextureIDs[FCurTexture].AnTex.Reset();
980 end;
982 LastAnimLoop := AnimLoop;
983 end;
985 function TPanel.GetTextureID(): DWORD;
986 begin
987 Result := LongWord(TEXTURE_NONE);
989 if (FCurTexture >= 0) then
990 begin
991 if FTextureIDs[FCurTexture].Anim then
992 Result := FTextureIDs[FCurTexture].AnTex.FramesID
993 else
994 Result := FTextureIDs[FCurTexture].Tex;
995 end;
996 end;
998 function TPanel.GetTextureCount(): Integer;
999 begin
1000 Result := Length(FTextureIDs);
1001 if Enabled and (FCurTexture >= 0) then
1002 if (FTextureIDs[FCurTexture].Anim) and
1003 (FTextureIDs[FCurTexture].AnTex <> nil) and
1004 (Width > 0) and (Height > 0) and (FAlpha < 255) then
1005 Result := Result + 100;
1006 end;
1008 function TPanel.CanChangeTexture(): Boolean;
1009 begin
1010 Result := (GetTextureCount() > 1) or hasTexTrigger;
1011 end;
1013 const
1014 PAN_SAVE_VERSION = 1;
1016 procedure TPanel.SaveState (st: TStream);
1017 var
1018 anim: Boolean;
1019 begin
1020 if (st = nil) then exit;
1022 // Ñèãíàòóðà ïàíåëè
1023 utils.writeSign(st, 'PANL');
1024 utils.writeInt(st, Byte(PAN_SAVE_VERSION));
1025 // Îòêðûòà/çàêðûòà, åñëè äâåðü
1026 utils.writeBool(st, FEnabled);
1027 // Íàïðàâëåíèå ëèôòà, åñëè ëèôò
1028 utils.writeInt(st, Byte(FLiftType));
1029 // Íîìåð òåêóùåé òåêñòóðû
1030 utils.writeInt(st, Integer(FCurTexture));
1031 // Êîîðäèíàòû è ðàçìåð
1032 utils.writeInt(st, Integer(FX));
1033 utils.writeInt(st, Integer(FY));
1034 utils.writeInt(st, Word(FWidth));
1035 utils.writeInt(st, Word(FHeight));
1036 // Àíèìèðîâàíà ëè òåêóùàÿ òåêñòóðà
1037 if (FCurTexture >= 0) and (FTextureIDs[FCurTexture].Anim) then
1038 begin
1039 assert(FTextureIDs[FCurTexture].AnTex <> nil, 'TPanel.SaveState: No animation object');
1040 anim := true;
1041 end
1042 else
1043 begin
1044 anim := false;
1045 end;
1046 utils.writeBool(st, anim);
1047 // Åñëè äà - ñîõðàíÿåì àíèìàöèþ
1048 if anim then FTextureIDs[FCurTexture].AnTex.SaveState(st);
1050 // moving platform state
1051 utils.writeInt(st, Integer(mMovingSpeed.X));
1052 utils.writeInt(st, Integer(mMovingSpeed.Y));
1053 utils.writeInt(st, Integer(mMovingStart.X));
1054 utils.writeInt(st, Integer(mMovingStart.Y));
1055 utils.writeInt(st, Integer(mMovingEnd.X));
1056 utils.writeInt(st, Integer(mMovingEnd.Y));
1058 utils.writeInt(st, Integer(mSizeSpeed.w));
1059 utils.writeInt(st, Integer(mSizeSpeed.h));
1060 utils.writeInt(st, Integer(mSizeEnd.w));
1061 utils.writeInt(st, Integer(mSizeEnd.h));
1063 utils.writeBool(st, mMovingActive);
1064 utils.writeBool(st, mMoveOnce);
1066 utils.writeInt(st, Integer(mEndPosTrig));
1067 utils.writeInt(st, Integer(mEndSizeTrig));
1068 end;
1071 procedure TPanel.LoadState (st: TStream);
1072 begin
1073 if (st = nil) then exit;
1075 // Ñèãíàòóðà ïàíåëè
1076 if not utils.checkSign(st, 'PANL') then raise XStreamError.create('wrong panel signature');
1077 if (utils.readByte(st) <> PAN_SAVE_VERSION) then raise XStreamError.create('wrong panel version');
1078 // Îòêðûòà/çàêðûòà, åñëè äâåðü
1079 FEnabled := utils.readBool(st);
1080 // Íàïðàâëåíèå ëèôòà, åñëè ëèôò
1081 FLiftType := utils.readByte(st);
1082 // Íîìåð òåêóùåé òåêñòóðû
1083 FCurTexture := utils.readLongInt(st);
1084 // Êîîðäèíàòû è ðàçìåð
1085 FX := utils.readLongInt(st);
1086 FY := utils.readLongInt(st);
1087 FWidth := utils.readWord(st);
1088 FHeight := utils.readWord(st);
1089 // Àíèìèðîâàííàÿ ëè òåêóùàÿ òåêñòóðà
1090 if utils.readBool(st) then
1091 begin
1092 // Åñëè äà - çàãðóæàåì àíèìàöèþ
1093 Assert((FCurTexture >= 0) and
1094 (FTextureIDs[FCurTexture].Anim) and
1095 (FTextureIDs[FCurTexture].AnTex <> nil),
1096 'TPanel.LoadState: No animation object');
1097 FTextureIDs[FCurTexture].AnTex.LoadState(st);
1098 end;
1100 // moving platform state
1101 mMovingSpeed.X := utils.readLongInt(st);
1102 mMovingSpeed.Y := utils.readLongInt(st);
1103 mMovingStart.X := utils.readLongInt(st);
1104 mMovingStart.Y := utils.readLongInt(st);
1105 mMovingEnd.X := utils.readLongInt(st);
1106 mMovingEnd.Y := utils.readLongInt(st);
1108 mSizeSpeed.w := utils.readLongInt(st);
1109 mSizeSpeed.h := utils.readLongInt(st);
1110 mSizeEnd.w := utils.readLongInt(st);
1111 mSizeEnd.h := utils.readLongInt(st);
1113 mMovingActive := utils.readBool(st);
1114 mMoveOnce := utils.readBool(st);
1116 mEndPosTrig := utils.readLongInt(st);
1117 mEndSizeTrig := utils.readLongInt(st);
1119 positionChanged();
1120 //mapGrid.proxyEnabled[proxyId] := FEnabled; // done in g_map.pas
1121 end;
1124 end.