1 (* Copyright (C) DooM 2D:Forever Developers
3 * This program is free software: you can redistribute it and/or modify
4 * it under the terms of the GNU General Public License as published by
5 * the Free Software Foundation, either version 3 of the License, or
6 * (at your option) any later version.
8 * This program is distributed in the hope that it will be useful,
9 * but WITHOUT ANY WARRANTY; without even the implied warranty of
10 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
11 * GNU General Public License for more details.
13 * You should have received a copy of the GNU General Public License
14 * along with this program. If not, see <http://www.gnu.org/licenses/>.
16 {$INCLUDE ../shared/a_modes.inc}
22 g_basic
, e_graphics
, g_phys
, g_textures
, g_grid
,
23 g_saveload
, BinEditor
, g_panel
, xprofiler
;
47 TMonster
= Class (TObject
)
51 FDirection
: TDirection
;
52 FStartDirection
: TDirection
;
53 FStartX
, FStartY
: Integer;
59 FAnim
: Array of Array [D_LEFT
..D_RIGHT
] of TAnimation
;
68 FWaitAttackAnim
: Boolean;
79 FFirePainTime
: Integer;
83 {$IF DEFINED(D2F_DEBUG)}
86 proxyId
: Integer; // node in dyntree or -1
87 arrIdx
: Integer; // in gMonsters
88 {$IF DEFINED(D2F_DEBUG)}
92 FDieTriggers
: Array of Integer;
93 FSpawnTrigger
: Integer;
96 function findNewPrey(): Boolean;
97 procedure ActivateTriggers();
102 trapCheckFrameId
: DWord
; // for `g_weapons.CheckTrap()`
104 constructor Create(MonsterType
: Byte; aID
: Integer; ForcedUID
: Integer = -1);
105 destructor Destroy(); override;
106 function Collide(X
, Y
: Integer; Width
, Height
: Word): Boolean; overload
;
107 function Collide(Panel
: TPanel
): Boolean; overload
;
108 function Collide(X
, Y
: Integer): Boolean; overload
;
109 function TeleportTo(X
, Y
: Integer; silent
: Boolean; dir
: Byte): Boolean;
110 function Live(): Boolean;
111 procedure SetHealth(aH
: Integer);
112 procedure Push(vx
, vy
: Integer);
113 function Damage(aDamage
: Word; VelX
, VelY
: Integer; SpawnerUID
: Word; t
: Byte): Boolean;
114 function Heal(Value
: Word): Boolean;
117 procedure ClientUpdate();
118 procedure ClientAttack(wx
, wy
, atx
, aty
: Integer);
119 procedure SetDeadAnim
;
122 procedure WakeUpSound();
123 procedure DieSound();
124 procedure PainSound();
125 procedure ActionSound();
126 procedure AddTrigger(t
: Integer);
127 procedure ClearTriggers();
129 procedure SaveState(var Mem
: TBinMemoryWriter
);
130 procedure LoadState(var Mem
: TBinMemoryReader
);
131 procedure SetState(State
: Byte; ForceAnim
: Byte = 255);
132 procedure MakeBloodVector(Count
: Word; VelX
, VelY
: Integer);
133 procedure MakeBloodSimple(Count
: Word);
134 procedure RevertAnim(R
: Boolean = True);
135 function AnimIsReverse
: Boolean;
136 function shoot(o
: PObj
; immediately
: Boolean): Boolean;
137 function kick(o
: PObj
): Boolean;
138 procedure CatchFire(Attacker
: Word);
139 procedure OnFireFlame(Times
: DWORD
= 1);
141 procedure positionChanged (); //WARNING! call this after monster position was changed, or coldet will not work right!
143 procedure getMapBox (out x
, y
, w
, h
: Integer); inline;
145 property MonsterType
: Byte read FMonsterType
;
146 property MonsterHealth
: Integer read FHealth write FHealth
;
147 property MonsterAmmo
: Integer read FAmmo write FAmmo
;
148 property MonsterTargetUID
: Word read FTargetUID write FTargetUID
;
149 property MonsterTargetTime
: Integer read FTargetTime write FTargetTime
;
150 property MonsterBehaviour
: Byte read FBehaviour write FBehaviour
;
151 property MonsterSleep
: Integer read FSleep write FSleep
;
152 property MonsterState
: Byte read FState write FState
;
153 property MonsterRemoved
: Boolean read FRemoved write FRemoved
;
154 property MonsterPain
: Integer read FPain write FPain
;
155 property MonsterAnim
: Byte read FCurAnim write FCurAnim
;
157 property Obj
: TObj read FObj
;
158 property UID
: Word read FUID write FUID
;
159 property SpawnTrigger
: Integer read FSpawnTrigger write FSpawnTrigger
;
161 property GameX
: Integer read FObj
.X write FObj
.X
;
162 property GameY
: Integer read FObj
.Y write FObj
.Y
;
163 property GameVelX
: Integer read FObj
.Vel
.X write FObj
.Vel
.X
;
164 property GameVelY
: Integer read FObj
.Vel
.Y write FObj
.Vel
.Y
;
165 property GameAccelX
: Integer read FObj
.Accel
.X write FObj
.Accel
.X
;
166 property GameAccelY
: Integer read FObj
.Accel
.Y write FObj
.Accel
.Y
;
167 property GameDirection
: TDirection read FDirection write FDirection
;
169 property StartID
: Integer read FStartID
;
173 // will be called from map loader
174 procedure g_Mons_InitTree (x
, y
, w
, h
: Integer);
176 procedure g_Monsters_LoadData ();
177 procedure g_Monsters_FreeData ();
178 procedure g_Monsters_Init ();
179 procedure g_Monsters_Free ();
180 function g_Monsters_Create (MonsterType
: Byte; X
, Y
: Integer; Direction
: TDirection
;
181 AdjCoord
: Boolean = False; ForcedUID
: Integer = -1): TMonster
;
182 procedure g_Monsters_Update ();
183 procedure g_Monsters_Draw ();
184 procedure g_Monsters_DrawHealth ();
185 function g_Monsters_ByUID (UID
: Word): TMonster
;
186 procedure g_Monsters_killedp ();
187 procedure g_Monsters_SaveState (var Mem
: TBinMemoryWriter
);
188 procedure g_Monsters_LoadState (var Mem
: TBinMemoryReader
);
189 function g_Monsters_GetIDByName (name
: String): Integer;
190 function g_Monsters_GetNameByID (MonsterType
: Byte): String;
191 function g_Monsters_GetKilledBy (MonsterType
: Byte): String;
195 TEachMonsterCB
= function (mon
: TMonster
): Boolean is nested
; // return `true` to stop
197 // throws on invalid uid
198 function g_Mons_ByIdx (uid
: Integer): TMonster
; inline;
201 function g_Mons_ByIdx_NC (uid
: Integer): TMonster
; inline;
203 function g_Mons_TotalCount (): Integer; inline;
205 function g_Mons_IsAnyAliveAt (x
, y
: Integer; width
, height
: Integer): Boolean;
207 function g_Mons_ForEach (cb
: TEachMonsterCB
): Boolean;
208 function g_Mons_ForEachAlive (cb
: TEachMonsterCB
): Boolean;
210 function g_Mons_ForEachAt (x
, y
: Integer; width
, height
: Integer; cb
: TEachMonsterCB
): Boolean;
211 function g_Mons_ForEachAliveAt (x
, y
: Integer; width
, height
: Integer; cb
: TEachMonsterCB
): Boolean;
213 function g_Mons_getNewTrapFrameId (): DWord
;
217 TMonsAlongLineCB
= function (mon
: TMonster
; tag
: Integer): Boolean is nested
;
219 function g_Mons_AlongLine (x0
, y0
, x1
, y1
: Integer; cb
: TMonsAlongLineCB
; log
: Boolean=false): TMonster
;
223 gmon_debug_use_sqaccel
: Boolean = true;
227 procedure g_Mons_ProfilersBegin ();
228 procedure g_Mons_ProfilersEnd ();
230 procedure g_Mons_LOS_Start (); inline;
231 procedure g_Mons_LOS_End (); inline;
234 profMonsLOS
: TProfiler
= nil; //WARNING: FOR DEBUGGING ONLY!
238 TMonsterGrid
= specialize TBodyGridBase
<TMonster
>;
241 monsGrid
: TMonsterGrid
= nil;
245 gmon_debug_think
: Boolean = true;
246 gmon_debug_one_think_step
: Boolean = false;
252 e_log
, g_main
, g_sound
, g_gfx
, g_player
, g_game
,
253 g_weapons
, g_triggers
, MAPDEF
, g_items
, g_options
,
254 g_console
, g_map
, Math
, SysUtils
, g_menu
, wadreader
,
255 g_language
, g_netmsg
;
258 // ////////////////////////////////////////////////////////////////////////// //
259 procedure g_Mons_ProfilersBegin ();
261 if (profMonsLOS
= nil) then profMonsLOS
:= TProfiler
.Create('LOS CALC', g_profile_history_size
);
262 profMonsLOS
.mainBegin(g_profile_los
);
263 if g_profile_los
then
265 profMonsLOS
.sectionBegin('loscalc');
266 profMonsLOS
.sectionEnd();
270 procedure g_Mons_ProfilersEnd ();
272 if (profMonsLOS
<> nil) and (g_profile_los
) then profMapCollision
.mainEnd();
275 procedure g_Mons_LOS_Start (); inline;
277 profMonsLOS
.sectionBeginAccum('loscalc');
280 procedure g_Mons_LOS_End (); inline;
282 profMonsLOS
.sectionEnd();
286 // ////////////////////////////////////////////////////////////////////////// //
288 monCheckTrapLastFrameId
: DWord
;
291 procedure TMonster
.getMapBox (out x
, y
, w
, h
: Integer); inline;
293 x
:= FObj
.X
+FObj
.Rect
.X
;
294 y
:= FObj
.Y
+FObj
.Rect
.Y
;
295 w
:= FObj
.Rect
.Width
;
296 h
:= FObj
.Rect
.Height
;
300 // ////////////////////////////////////////////////////////////////////////// //
301 function g_Mons_AlongLine (x0
, y0
, x1
, y1
: Integer; cb
: TMonsAlongLineCB
; log
: Boolean=false): TMonster
;
303 if not assigned(cb
) then begin result
:= nil; exit
; end;
304 result
:= monsGrid
.forEachAlongLine(x0
, y0
, x1
, y1
, cb
, -1, log
);
308 //WARNING! call this after monster position was changed, or coldet will not work right!
309 procedure TMonster
.positionChanged ();
313 {$IF DEFINED(D2F_DEBUG_MONS_MOVE)}
314 //e_WriteLog(Format('monster #%d(%u): pos=(%d,%d); rpos=(%d,%d)', [arrIdx, UID, FObj.X, FObj.Y, FObj.Rect.X, FObj.Rect.Y]), MSG_NOTIFY);
316 if (proxyId
= -1) then
318 proxyId
:= monsGrid
.insertBody(self
, FObj
.X
+FObj
.Rect
.X
, FObj
.Y
+FObj
.Rect
.Y
, FObj
.Rect
.Width
, FObj
.Rect
.Height
);
319 {$IF DEFINED(D2F_DEBUG_MONS_MOVE)}
320 monsGrid
.getBodyXY(proxyId
, x
, y
);
321 e_WriteLog(Format('monster #%d(%u): inserted into the grid; proxyid=%d; x=%d; y=%d', [arrIdx
, UID
, proxyId
, x
, y
]), MSG_NOTIFY
);
326 monsGrid
.getBodyXY(proxyId
, x
, y
);
327 if (FObj
.X
+FObj
.Rect
.X
= x
) and (FObj
.Y
+FObj
.Rect
.Y
= y
) then exit
; // nothing to do
328 {$IF DEFINED(D2F_DEBUG_MONS_MOVE)}e_WriteLog(Format('monster #%d(%u): updating tree; proxyid=%d; x=%d; y=%d', [arrIdx
, UID
, proxyId
, x
, y
]), MSG_NOTIFY
);{$ENDIF}
331 monsGrid
.moveBody(proxyId
, FObj
.X
+FObj
.Rect
.X
, FObj
.Y
+FObj
.Rect
.Y
);
333 monsGrid
.removeBody(proxyId
);
334 proxyId
:= monsGrid
.insertBody(self
, FObj
.X
+FObj
.Rect
.X
, FObj
.Y
+FObj
.Rect
.Y
, FObj
.Rect
.Width
, FObj
.Rect
.Height
);
337 {$IF DEFINED(D2F_DEBUG_MONS_MOVE)}
338 monsGrid
.getBodyXY(proxyId
, x
, y
);
339 e_WriteLog(Format('monster #%d(%u): updated tree; proxyid=%d; x=%d; y=%d', [arrIdx
, UID
, proxyId
, x
, y
]), MSG_NOTIFY
);
345 // ////////////////////////////////////////////////////////////////////////// //
355 MONSTER_SIGNATURE
= $534E4F4D; // 'MONS'
357 // Òàáëèöà òèïîâ àíèìàöèè ìîíñòðîâ:
358 ANIMTABLE
: Array [ANIM_SLEEP
..ANIM_PAIN
] of
362 end = ((name
: 'SLEEP'; loop
: True),
363 (name
: 'GO'; loop
: True),
364 (name
: 'DIE'; loop
: False),
365 (name
: 'MESS'; loop
: False),
366 (name
: 'ATTACK'; loop
: False),
367 (name
: 'ATTACK2'; loop
: False),
368 (name
: 'PAIN'; loop
: False));
370 // Òàáëèöà õàðàêòåðèñòèê ìîíñòðîâ:
371 MONSTERTABLE
: Array [MONSTER_DEMON
..MONSTER_MAN
] of
381 ((Name
:'DEMON'; Rect
:(X
:7; Y
:8; Width
:50; Height
:52); Health
:60;
382 RunVel
: 7; MinPain
: 10; Pain
: 20; Jump
: 10),
384 (Name
:'IMP'; Rect
:(X
:15; Y
:10; Width
:34; Height
:50); Health
:25;
385 RunVel
: 3; MinPain
: 0; Pain
: 15; Jump
: 10),
387 (Name
:'ZOMBY'; Rect
:(X
:15; Y
:8; Width
:34; Height
:52); Health
:15;
388 RunVel
: 3; MinPain
: 0; Pain
: 10; Jump
: 10),
390 (Name
:'SERG'; Rect
:(X
:15; Y
:8; Width
:34; Height
:52); Health
:20;
391 RunVel
: 3; MinPain
: 0; Pain
: 10; Jump
: 10),
393 (Name
:'CYBER'; Rect
:(X
:24; Y
:9; Width
:80; Height
:110); Health
:500;
394 RunVel
: 5; MinPain
: 50; Pain
: 70; Jump
: 10),
396 (Name
:'CGUN'; Rect
:(X
:15; Y
:4; Width
:34; Height
:56); Health
:60;
397 RunVel
: 3; MinPain
: 10; Pain
: 20; Jump
: 10),
399 (Name
:'BARON'; Rect
:(X
:39; Y
:32; Width
:50; Height
:64); Health
:150;
400 RunVel
: 3; MinPain
: 30; Pain
: 40; Jump
: 10),
402 (Name
:'KNIGHT'; Rect
:(X
:39; Y
:32; Width
:50; Height
:64); Health
:75;
403 RunVel
: 3; MinPain
: 30; Pain
: 40; Jump
: 10),
405 (Name
:'CACO'; Rect
:(X
:34; Y
:36; Width
:60; Height
:56); Health
:100;
406 RunVel
: 4; MinPain
: 0; Pain
: 10; Jump
: 4),
408 (Name
:'SOUL'; Rect
:(X
:16; Y
:14; Width
:32; Height
:36); Health
:60;
409 RunVel
: 4; MinPain
: 0; Pain
: 10; Jump
: 4),
411 (Name
:'PAIN'; Rect
:(X
:34; Y
:36; Width
:60; Height
:56); Health
:100;
412 RunVel
: 4; MinPain
: 0; Pain
: 10; Jump
: 4),
414 (Name
:'SPIDER'; Rect
:(X
:23; Y
:14; Width
:210; Height
:100); Health
:500;
415 RunVel
: 4; MinPain
: 50; Pain
: 70; Jump
: 10),
417 (Name
:'BSP'; Rect
:(X
:14; Y
:17; Width
:100; Height
:42); Health
:150;
418 RunVel
: 4; MinPain
: 0; Pain
: 20; Jump
: 10),
420 (Name
:'MANCUB'; Rect
:(X
:28; Y
:34; Width
:72; Height
:60); Health
:200;
421 RunVel
: 3; MinPain
: 20; Pain
: 40; Jump
: 7),
423 (Name
:'SKEL'; Rect
:(X
:30; Y
:28; Width
:68; Height
:72); Health
:200;
424 RunVel
: 6; MinPain
: 20; Pain
: 40; Jump
: 11),
426 (Name
:'VILE'; Rect
:(X
:30; Y
:28; Width
:68; Height
:72); Health
:150;
427 RunVel
: 7; MinPain
: 10; Pain
: 30; Jump
: 12),
429 (Name
:'FISH'; Rect
:(X
:6; Y
:11; Width
:20; Height
:10); Health
:35;
430 RunVel
: 14; MinPain
: 10; Pain
: 20; Jump
: 6),
432 (Name
:'BARREL'; Rect
:(X
:20; Y
:13; Width
:24; Height
:36); Health
:20;
433 RunVel
: 0; MinPain
: 0; Pain
: 0; Jump
: 0),
435 (Name
:'ROBO'; Rect
:(X
:30; Y
:26; Width
:68; Height
:76); Health
:20;
436 RunVel
: 3; MinPain
: 20; Pain
: 40; Jump
: 6),
438 (Name
:'MAN'; Rect
:(X
:15; Y
:6; Width
:34; Height
:52); Health
:400;
439 RunVel
: 8; MinPain
: 50; Pain
: 70; Jump
: 10));
441 // Òàáëèöà ïàðàìåòðîâ àíèìàöèè ìîíñòðîâ:
442 MONSTER_ANIMTABLE
: Array [MONSTER_DEMON
..MONSTER_MAN
] of
445 wX
, wY
: Integer; // Îòêóäà âûëåòèò ïóëÿ
446 AnimSpeed
: Array [ANIM_SLEEP
..ANIM_PAIN
] of Byte;
447 AnimDeltaRight
: Array [ANIM_SLEEP
..ANIM_PAIN
] of TPoint
;
448 AnimDeltaLeft
: Array [ANIM_SLEEP
..ANIM_PAIN
] of TPoint
;
449 end = // SLEEP GO DIE MESS ATTACK ATTACK2 PAIN
450 ((LeftAnim
: False; wX
: 54; wY
: 32; AnimSpeed
:(3, 2, 3, 2, 3, 0, 4); //DEMON
451 AnimDeltaRight
: ((X
: 1; Y
: 4), (X
: 1; Y
: 4), (X
: 0; Y
: 4), (X
: 0; Y
: 4), (X
: 2; Y
: 6), (X
: 2; Y
: 6), (X
: 2; Y
: 5));
452 AnimDeltaLeft
: ((X
: 1; Y
: 4), (X
: 1; Y
: 4), (X
: 0; Y
: 4), (X
: 0; Y
: 4), (X
: 2; Y
: 6), (X
: 2; Y
: 6), (X
: 2; Y
: 5))),
454 (LeftAnim
: False; wX
: 32; wY
: 32; AnimSpeed
:(3, 2, 3, 2, 3, 0, 4); //IMP
455 AnimDeltaRight
: ((X
: 8; Y
: -4), (X
: 8; Y
: -4), (X
: -2; Y
: -1), (X
: 3; Y
: -2), (X
: 14; Y
: -4), (X
: 14; Y
: -4), (X
: -5; Y
: -4));
456 AnimDeltaLeft
: ((X
: 8; Y
: -4), (X
: 8; Y
: -4), (X
: -2; Y
: -1), (X
: 3; Y
: -2), (X
: 14; Y
: -4), (X
: 14; Y
: -4), (X
: -5; Y
: -4))),
458 (LeftAnim
: False; wX
: 32; wY
: 32; AnimSpeed
:(3, 2, 3, 2, 3, 0, 4); //ZOMBY
459 AnimDeltaRight
: ((X
: 1; Y
: -4), (X
: 1; Y
: -4), (X
: 3; Y
: -1), (X
: 2; Y
: -1), (X
: 2; Y
: -4), (X
: 2; Y
: -4), (X
: 1; Y
: -4));
460 AnimDeltaLeft
: ((X
: 1; Y
: -4), (X
: 1; Y
: -4), (X
: 3; Y
: -1), (X
: 2; Y
: -1), (X
: 2; Y
: -4), (X
: 2; Y
: -4), (X
: 1; Y
: -4))),
462 (LeftAnim
: False; wX
: 32; wY
: 32; AnimSpeed
:(3, 2, 3, 2, 3, 0, 4); //SERG
463 AnimDeltaRight
: ((X
: 0; Y
: -4), (X
: 0; Y
: -4), (X
: -3; Y
: -1), (X
: -4; Y
: -1), (X
: 1; Y
: -4), (X
: 1; Y
: -4), (X
: 0; Y
: -4));
464 AnimDeltaLeft
: ((X
: 0; Y
: -4), (X
: 0; Y
: -4), (X
: -3; Y
: -1), (X
: -4; Y
: -1), (X
: 1; Y
: -4), (X
: 1; Y
: -4), (X
: 0; Y
: -4))),
466 (LeftAnim
: True; wX
: 70; wY
: 73; AnimSpeed
:(3, 3, 3, 3, 3, 4, 3); //CYBER
467 AnimDeltaRight
: ((X
: 2; Y
: -6), (X
: 2; Y
: -6), (X
: -3; Y
: -4), (X
: -3; Y
: -4), (X
: 25; Y
: -6), (X
: 0; Y
: -6), (X
: -2; Y
: -6));
468 AnimDeltaLeft
: ((X
: 3; Y
: -3), (X
: 3; Y
: -3), (X
: -3; Y
: -4), (X
: -3; Y
: -4), (X
:-26; Y
: -3), (X
:-1; Y
: -3), (X
: 1; Y
: -3))),
470 (LeftAnim
: True; wX
: 32; wY
: 32; AnimSpeed
:(3, 2, 2, 2, 1, 0, 4); //CGUN
471 AnimDeltaRight
: ((X
: -1; Y
: -2), (X
: -1; Y
: -2), (X
: -2; Y
: 0), (X
: -2; Y
: 0), (X
: 0; Y
: -3), (X
: 0; Y
: -3), (X
: -1; Y
: -2));
472 AnimDeltaLeft
: ((X
: -1; Y
: -2), (X
: -1; Y
: -2), (X
: -2; Y
: 0), (X
: -2; Y
: 0), (X
: -1; Y
: -4), (X
: -1; Y
: -4), (X
: 2; Y
: -4))),
474 (LeftAnim
: True; wX
: 64; wY
: 64; AnimSpeed
:(3, 2, 3, 4, 2, 0, 4); //BARON
475 AnimDeltaRight
: ((X
: 4; Y
: 0), (X
: 2; Y
: 0), (X
: -1; Y
: -1), (X
: -1; Y
: -1), (X
: 1; Y
: 0), (X
: 1; Y
: 0), (X
: -1; Y
: 0));
476 AnimDeltaLeft
: ((X
: 0; Y
: 0), (X
: 2; Y
: 0), (X
: -1; Y
: -1), (X
: -1; Y
: -1), (X
: -2; Y
: 0), (X
: -2; Y
: 0), (X
: 1; Y
: 0))),
478 (LeftAnim
: True; wX
: 64; wY
: 64; AnimSpeed
:(3, 2, 3, 4, 2, 0, 4); //KNIGHT
479 AnimDeltaRight
: ((X
: 4; Y
: 0), (X
: 2; Y
: 0), (X
: -1; Y
: -1), (X
: -1; Y
: -1), (X
: 1; Y
: 0), (X
: 1; Y
: 0), (X
: -1; Y
: 0));
480 AnimDeltaLeft
: ((X
: 0; Y
: 0), (X
: 2; Y
: 0), (X
: -1; Y
: -1), (X
: -1; Y
: -1), (X
: -2; Y
: 0), (X
: -2; Y
: 0), (X
: 1; Y
: 0))),
482 (LeftAnim
: False; wX
: 88; wY
: 69; AnimSpeed
:(3, 2, 3, 4, 2, 0, 4); //CACO
483 AnimDeltaRight
: ((X
: 0; Y
: -4), (X
: 0; Y
: -4), (X
: 0; Y
: -5), (X
: 0; Y
: -5), (X
: 0; Y
: -4), (X
: 0; Y
: -4), (X
: 0; Y
: -4));
484 AnimDeltaLeft
: ((X
: 0; Y
: -4), (X
: 0; Y
: -4), (X
: 0; Y
: -5), (X
: 0; Y
: -5), (X
: 0; Y
: -4), (X
: 0; Y
: -4), (X
: 0; Y
: -4))),
486 (LeftAnim
: False; wX
: 32; wY
: 32; AnimSpeed
:(3, 2, 3, 4, 1, 0, 4); //SOUL
487 AnimDeltaRight
: ((X
: 1; Y
:-10), (X
: 1; Y
:-10), (X
:-33; Y
:-34), (X
:-33; Y
:-34), (X
:-16; Y
:-10), (X
:-16; Y
:-10), (X
: -1; Y
: -7));
488 AnimDeltaLeft
: ((X
: 1; Y
:-10), (X
: 1; Y
:-10), (X
:-33; Y
:-34), (X
:-33; Y
:-34), (X
:-16; Y
:-10), (X
:-16; Y
:-10), (X
: -1; Y
: -7))),
490 (LeftAnim
: False; wX
: 64; wY
: 64; AnimSpeed
:(3, 2, 3, 4, 2, 0, 4); //PAIN
491 AnimDeltaRight
: ((X
: -1; Y
: -3), (X
: -1; Y
: -3), (X
: -3; Y
: 0), (X
: -3; Y
: 0), (X
: -1; Y
: -3), (X
: -1; Y
: -3), (X
: -1; Y
: -4));
492 AnimDeltaLeft
: ((X
: -1; Y
: -3), (X
: -1; Y
: -3), (X
: -3; Y
: 0), (X
: -3; Y
: 0), (X
: -1; Y
: -3), (X
: -1; Y
: -3), (X
: -1; Y
: -4))),
494 (LeftAnim
: True; wX
: 128; wY
: 64; AnimSpeed
:(3, 2, 4, 4, 1, 0, 4); //SPIDER
495 AnimDeltaRight
: ((X
: -4; Y
: -4), (X
: -4; Y
: -4), (X
: -2; Y
: 8), (X
: -2; Y
: 8), (X
: -3; Y
: -3), (X
: -3; Y
: -3), (X
: -3; Y
: -4));
496 AnimDeltaLeft
: ((X
: -4; Y
: -4), (X
: -4; Y
: -4), (X
: -2; Y
: 8), (X
: -2; Y
: 8), (X
: -3; Y
: -3), (X
: -3; Y
: -3), (X
: 18; Y
: -5))),
498 (LeftAnim
: True; wX
: 64; wY
: 32; AnimSpeed
:(3, 2, 3, 4, 1, 0, 4); //BSP
499 AnimDeltaRight
: ((X
: 0; Y
: -1), (X
: 0; Y
: -1), (X
: -3; Y
: 5), (X
: -3; Y
: 5), (X
: 7; Y
: -1), (X
: 7; Y
: -1), (X
: 1; Y
: -3));
500 AnimDeltaLeft
: ((X
: 0; Y
: -1), (X
: 0; Y
: -1), (X
: -3; Y
: 5), (X
: -3; Y
: 5), (X
: 7; Y
: -1), (X
: 7; Y
: -1), (X
: 6; Y
: -3))),
502 (LeftAnim
: False; wX
: 64; wY
: 64; AnimSpeed
:(3, 2, 2, 4, 2, 0, 4); //MANCUB
503 AnimDeltaRight
: ((X
: -2; Y
: -7), (X
: -2; Y
: -7), (X
: -4; Y
: -2), (X
: -4; Y
: -2), (X
: -4; Y
: -7), (X
: -4; Y
: -7), (X
:-14; Y
: -7));
504 AnimDeltaLeft
: ((X
: -2; Y
: -7), (X
: -2; Y
: -7), (X
: -4; Y
: -2), (X
: -4; Y
: -2), (X
: -4; Y
: -7), (X
: -4; Y
: -7), (X
:-14; Y
: -7))),
506 (LeftAnim
: True; wX
: 64; wY
: 32; AnimSpeed
:(3, 3, 3, 3, 3, 3, 3); //SKEL
507 AnimDeltaRight
: ((X
: -1; Y
: 4), (X
: -1; Y
: 4), (X
: -2; Y
: 4), (X
: -2; Y
: 4), (X
: -1; Y
: 4), (X
: 6; Y
: 2), (X
:-24; Y
: 4));
508 AnimDeltaLeft
: ((X
: 1; Y
: 4), (X
: -1; Y
: 4), (X
: -2; Y
: 4), (X
: -2; Y
: 4), (X
: -2; Y
: 2), (X
: -5; Y
: 4), (X
: 26; Y
: 4))),
510 (LeftAnim
: True; wX
: 64; wY
: 32; AnimSpeed
:(3, 3, 3, 3, 3, 3, 3); //VILE
511 AnimDeltaRight
: ((X
: 5; Y
:-21), (X
: 5; Y
:-21), (X
: 1; Y
:-21), (X
: 1; Y
:-21), (X
: 8; Y
:-23), (X
: -1; Y
:-23), (X
: 4; Y
:-20));
512 AnimDeltaLeft
: ((X
: -8; Y
:-21), (X
: 5; Y
:-21), (X
: 1; Y
:-21), (X
: 1; Y
:-21), (X
:-10; Y
:-24), (X
: 3; Y
:-23), (X
: -4; Y
:-22))),
514 (LeftAnim
: False; wX
: 8; wY
: 8; AnimSpeed
:(2, 2, 2, 2, 3, 0, 1); //FISH
515 AnimDeltaRight
: ((X
: -1; Y
: 0), (X
: -1; Y
: 0), (X
: -2; Y
: -1), (X
: -2; Y
: -1), (X
: -1; Y
: -1), (X
: -1; Y
: -1), (X
: -1; Y
: -1));
516 AnimDeltaLeft
: ((X
: -1; Y
: 0), (X
: -1; Y
: 0), (X
: -2; Y
: -1), (X
: -2; Y
: -1), (X
: -1; Y
: -1), (X
: -1; Y
: -1), (X
: -1; Y
: -1 ))),
518 (LeftAnim
: False; wX
: 32; wY
: 32; AnimSpeed
:(3, 0, 3, 0, 0, 0, 5); //BARREL
519 AnimDeltaRight
: ((X
: 0; Y
:-15), (X
: 0; Y
:-15), (X
: -1; Y
:-15), (X
: -1; Y
:-15), (X
: 0; Y
:-15), (X
: 0; Y
:-15), (X
: 0; Y
:-15));
520 AnimDeltaLeft
: ((X
: 0; Y
:-15), (X
: 0; Y
:-15), (X
: -1; Y
:-15), (X
: -1; Y
:-15), (X
: 0; Y
:-15), (X
: 0; Y
:-15), (X
: 0; Y
:-15))),
522 (LeftAnim
: False; wX
: 95; wY
: 57; AnimSpeed
:(1, 2, 1, 0, 1, 1, 0); //ROBO
523 AnimDeltaRight
: ((X
: -2; Y
:-26), (X
: -2; Y
:-26), (X
: 0; Y
:-26), (X
: 0; Y
:-26), (X
: 2; Y
:-26), (X
: 15; Y
:-26), (X
: -2; Y
:-26));
524 AnimDeltaLeft
: ((X
: -2; Y
:-26), (X
: -2; Y
:-26), (X
: 0; Y
:-26), (X
: 0; Y
:-26), (X
: 2; Y
:-26), (X
: 15; Y
:-26), (X
: -2; Y
:-26))),
526 (LeftAnim
: False; wX
: 32; wY
: 32; AnimSpeed
:(3, 2, 2, 2, 2, 0, 5); //MAN
527 AnimDeltaRight
: ((X
: 0; Y
: -6), (X
: 0; Y
: -6), (X
: -2; Y
: 0), (X
: 2; Y
: 0), (X
: 1; Y
: -6), (X
: 1; Y
: -6), (X
: 0; Y
: -6));
528 AnimDeltaLeft
: ((X
: 0; Y
: -6), (X
: 0; Y
: -6), (X
: -2; Y
: 0), (X
: 2; Y
: 0), (X
: 1; Y
: -6), (X
: 1; Y
: -6), (X
: 0; Y
: -6))) );
530 MAX_ATM
= 89; // Âðåìÿ îæèäàíèÿ ïîñëå ïîòåðè öåëè
531 MAX_SOUL
= 512; // Îãðàíè÷åíèå Lost_Soul'îâ
535 gMonsters
: array of TMonster
;
536 uidMap
: array [0..65535] of TMonster
; // monster knows it's index
539 procedure clearUidMap ();
543 for idx
:= 0 to High(uidMap
) do uidMap
[idx
] := nil;
547 function g_Mons_getNewTrapFrameId (): DWord
;
551 Inc(monCheckTrapLastFrameId
);
552 if monCheckTrapLastFrameId
= 0 then
555 monCheckTrapLastFrameId
:= 1;
556 for f
:= 0 to High(gMonsters
) do
558 if (gMonsters
[f
] <> nil) then gMonsters
[f
].trapCheckFrameId
:= 0;
561 result
:= monCheckTrapLastFrameId
;
570 soulcount
: Integer = 0;
573 function allocMonster(): DWORD
;
577 for i
:= 0 to High(gMonsters
) do
579 if (gMonsters
[i
] = nil) then
586 olen
:= Length(gMonsters
);
589 SetLength(gMonsters
, 64);
595 SetLength(gMonsters
, Length(gMonsters
)+32);
600 function IsFriend(a
, b
: Byte): Boolean;
604 // Áî÷êà - âñåì äðóã:
605 if (a
= MONSTER_BARREL
) or (b
= MONSTER_BARREL
) then
608 // Ìîíñòðû îäíîãî âèäà:
611 MONSTER_IMP
, MONSTER_DEMON
, MONSTER_BARON
, MONSTER_KNIGHT
, MONSTER_CACO
,
612 MONSTER_SOUL
, MONSTER_PAIN
, MONSTER_MANCUB
, MONSTER_SKEL
, MONSTER_FISH
:
613 Exit
; // Ýòè íå áüþò ñâîèõ
616 // Lost_Soul íå ìîæåò ðàíèòü Pain_Elemental'à:
617 if (a
= MONSTER_SOUL
) and (b
= MONSTER_PAIN
) then
619 // Pain_Elemental íå ìîæåò ðàíèòü Lost_Soul'à:
620 if (b
= MONSTER_SOUL
) and (a
= MONSTER_PAIN
) then
623 //  îñòàëüíûõ ñëó÷àÿõ - áóäóò áèòü äðóã äðóãà:
628 function BehaviourDamage(SpawnerUID
: Word; BH
, SelfType
: Byte): Boolean;
631 UIDType
, MonsterType
: Byte;
636 UIDType
:= g_GetUIDType(SpawnerUID
);
637 if UIDType
= UID_MONSTER
then
639 m
:= g_Monsters_ByUID(SpawnerUID
);
640 if m
= nil then Exit
;
641 MonsterType
:= m
.FMonsterType
;
645 BH_NORMAL
: Result
:= (UIDType
= UID_PLAYER
) or
646 ((UIDType
= UID_MONSTER
) and (not IsFriend(MonsterType
, SelfType
)));
648 BH_KILLER
: Result
:= UIDType
= UID_PLAYER
;
649 BH_MANIAC
: Result
:= (UIDType
= UID_PLAYER
) or
650 ((UIDType
= UID_MONSTER
) and (not IsFriend(MonsterType
, SelfType
)));
652 BH_INSANE
: Result
:= (UIDType
= UID_MONSTER
) and (not IsFriend(MonsterType
, SelfType
));
653 BH_CANNIBAL
: Result
:= (UIDType
= UID_MONSTER
) and (MonsterType
= SelfType
);
658 function canShoot(m
: Byte): Boolean;
663 MONSTER_DEMON
, MONSTER_FISH
, MONSTER_BARREL
:
671 function isCorpse (o
: PObj
; immediately
: Boolean): Integer;
673 function monsCollCheck (mon
: TMonster
; atag
: Integer): Boolean;
675 atag
:= atag
; // shut up, fpc!
676 result
:= false; // don't stop
677 if (mon
.FState
= MONSTATE_DEAD
) and g_Obj_Collide(o
, @mon
.FObj
) then
679 case mon
.FMonsterType
of // Íå âîñêðåñèòü:
680 MONSTER_SOUL
, MONSTER_PAIN
, MONSTER_CYBER
, MONSTER_SPIDER
,
681 MONSTER_VILE
, MONSTER_BARREL
, MONSTER_ROBO
: exit
;
683 // Îñòàëüíûõ ìîæíî âîñêðåñèòü
694 // Åñëè íóæíà âåðîÿòíîñòü
695 if not immediately
and (Random(8) <> 0) then exit
;
697 // Èùåì ìåðòâûõ ìîíñòðîâ ïîáëèçîñòè
698 if gmon_debug_use_sqaccel
then
700 mon
:= monsGrid
.forEachInAABB(o
.X
+o
.Rect
.X
, o
.Y
+o
.Rect
.Y
, o
.Rect
.Width
, o
.Rect
.Height
, monsCollCheck
);
701 if (mon
<> nil) then result
:= mon
.arrIdx
;
705 for a
:= 0 to High(gMonsters
) do
707 if (gMonsters
[a
] <> nil) and (gMonsters
[a
].FState
= MONSTATE_DEAD
) and g_Obj_Collide(o
, @gMonsters
[a
].FObj
) then
709 case gMonsters
[a
].FMonsterType
of // Íå âîñêðåñèòü:
710 MONSTER_SOUL
, MONSTER_PAIN
, MONSTER_CYBER
, MONSTER_SPIDER
,
711 MONSTER_VILE
, MONSTER_BARREL
, MONSTER_ROBO
: Continue
;
712 else // Îñòàëüíûõ ìîæíî âîñêðåñèòü
723 procedure g_Monsters_LoadData();
725 e_WriteLog('Loading monsters data...', MSG_NOTIFY
);
727 g_Game_SetLoadingText(_lc
[I_LOAD_MONSTER_TEXTURES
]+' 0%', 0, False);
728 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_BARREL_SLEEP', GameWAD
+':MTEXTURES\BARREL_SLEEP', 64, 64, 3);
729 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_BARREL_DIE', GameWAD
+':MTEXTURES\BARREL_DIE', 64, 64, 4);
730 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_BARREL_PAIN', GameWAD
+':MTEXTURES\BARREL_PAIN', 64, 64, 1);
731 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_ZOMBY_SLEEP', GameWAD
+':MTEXTURES\ZOMBY_SLEEP', 64, 64, 2);
732 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_ZOMBY_GO', GameWAD
+':MTEXTURES\ZOMBY_GO', 64, 64, 4);
733 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_ZOMBY_DIE', GameWAD
+':MTEXTURES\ZOMBY_DIE', 64, 64, 6);
734 g_Game_SetLoadingText(_lc
[I_LOAD_MONSTER_TEXTURES
]+' 5%', 0, True);
735 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_ZOMBY_MESS', GameWAD
+':MTEXTURES\ZOMBY_MESS', 64, 64, 9);
736 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_ZOMBY_ATTACK', GameWAD
+':MTEXTURES\ZOMBY_ATTACK', 64, 64, 2);
737 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_ZOMBY_PAIN', GameWAD
+':MTEXTURES\ZOMBY_PAIN', 64, 64, 1);
738 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_SERG_SLEEP', GameWAD
+':MTEXTURES\SERG_SLEEP', 64, 64, 2);
739 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_SERG_GO', GameWAD
+':MTEXTURES\SERG_GO', 64, 64, 4);
740 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_SERG_DIE', GameWAD
+':MTEXTURES\SERG_DIE', 64, 64, 5);
741 g_Game_SetLoadingText(_lc
[I_LOAD_MONSTER_TEXTURES
]+' 10%', 0, True);
742 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_SERG_MESS', GameWAD
+':MTEXTURES\SERG_MESS', 64, 64, 9);
743 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_SERG_ATTACK', GameWAD
+':MTEXTURES\SERG_ATTACK', 64, 64, 2);
744 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_SERG_PAIN', GameWAD
+':MTEXTURES\SERG_PAIN', 64, 64, 1);
745 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_MAN_SLEEP', GameWAD
+':MTEXTURES\MAN_SLEEP', 64, 64, 2);
746 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_MAN_GO', GameWAD
+':MTEXTURES\MAN_GO', 64, 64, 4);
747 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_MAN_DIE', GameWAD
+':MTEXTURES\MAN_DIE', 64, 64, 7);
748 g_Game_SetLoadingText(_lc
[I_LOAD_MONSTER_TEXTURES
]+' 15%', 0, True);
749 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_MAN_MESS', GameWAD
+':MTEXTURES\MAN_MESS', 64, 64, 9);
750 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_MAN_ATTACK', GameWAD
+':MTEXTURES\MAN_ATTACK', 64, 64, 2);
751 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_MAN_PAIN', GameWAD
+':MTEXTURES\MAN_PAIN', 64, 64, 1);
752 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_CGUN_SLEEP', GameWAD
+':MTEXTURES\CGUN_SLEEP', 64, 64, 2);
753 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_CGUN_SLEEP_L', GameWAD
+':MTEXTURES\CGUN_SLEEP_L', 64, 64, 2);
754 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_CGUN_GO', GameWAD
+':MTEXTURES\CGUN_GO', 64, 64, 4);
755 g_Game_SetLoadingText(_lc
[I_LOAD_MONSTER_TEXTURES
]+' 20%', 0, True);
756 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_CGUN_GO_L', GameWAD
+':MTEXTURES\CGUN_GO_L', 64, 64, 4);
757 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_CGUN_DIE', GameWAD
+':MTEXTURES\CGUN_DIE', 64, 64, 7);
758 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_CGUN_MESS', GameWAD
+':MTEXTURES\CGUN_MESS', 64, 64, 6);
759 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_CGUN_ATTACK', GameWAD
+':MTEXTURES\CGUN_ATTACK', 64, 64, 2);
760 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_CGUN_ATTACK_L', GameWAD
+':MTEXTURES\CGUN_ATTACK_L', 64, 64, 2);
761 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_CGUN_PAIN', GameWAD
+':MTEXTURES\CGUN_PAIN', 64, 64, 1);
762 g_Game_SetLoadingText(_lc
[I_LOAD_MONSTER_TEXTURES
]+' 25%', 0, True);
763 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_CGUN_PAIN_L', GameWAD
+':MTEXTURES\CGUN_PAIN_L', 64, 64, 1);
764 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_IMP_SLEEP', GameWAD
+':MTEXTURES\IMP_SLEEP', 64, 64, 2);
765 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_IMP_GO', GameWAD
+':MTEXTURES\IMP_GO', 64, 64, 4);
766 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_IMP_DIE', GameWAD
+':MTEXTURES\IMP_DIE', 64, 64, 5);
767 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_IMP_MESS', GameWAD
+':MTEXTURES\IMP_MESS', 64, 64, 8);
768 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_IMP_ATTACK', GameWAD
+':MTEXTURES\IMP_ATTACK', 64, 64, 3);
769 g_Game_SetLoadingText(_lc
[I_LOAD_MONSTER_TEXTURES
]+' 30%', 0, True);
770 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_IMP_PAIN', GameWAD
+':MTEXTURES\IMP_PAIN', 64, 64, 1);
771 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_DEMON_SLEEP', GameWAD
+':MTEXTURES\DEMON_SLEEP', 64, 64, 2);
772 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_DEMON_GO', GameWAD
+':MTEXTURES\DEMON_GO', 64, 64, 4);
773 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_DEMON_DIE', GameWAD
+':MTEXTURES\DEMON_DIE', 64, 64, 6);
774 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_DEMON_ATTACK', GameWAD
+':MTEXTURES\DEMON_ATTACK', 64, 64, 3);
775 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_DEMON_PAIN', GameWAD
+':MTEXTURES\DEMON_PAIN', 64, 64, 1);
776 g_Game_SetLoadingText(_lc
[I_LOAD_MONSTER_TEXTURES
]+' 35%', 0, True);
777 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_SOUL_SLEEP', GameWAD
+':MTEXTURES\SOUL_SLEEP', 64, 64, 2);
778 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_SOUL_GO', GameWAD
+':MTEXTURES\SOUL_GO', 64, 64, 2);
779 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_SOUL_PAIN', GameWAD
+':MTEXTURES\SOUL_PAIN', 64, 64, 1);
780 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_SOUL_ATTACK', GameWAD
+':MTEXTURES\SOUL_ATTACK', 64, 64, 2);
781 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_SOUL_DIE', GameWAD
+':MTEXTURES\SOUL_DIE', 128, 128, 7);
782 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_FISH_SLEEP', GameWAD
+':MTEXTURES\FISH_SLEEP', 32, 32, 2);
783 g_Game_SetLoadingText(_lc
[I_LOAD_MONSTER_TEXTURES
]+' 40%', 0, True);
784 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_FISH_GO', GameWAD
+':MTEXTURES\FISH_GO', 32, 32, 4);
785 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_FISH_PAIN', GameWAD
+':MTEXTURES\FISH_PAIN', 32, 32, 3);
786 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_FISH_ATTACK', GameWAD
+':MTEXTURES\FISH_ATTACK', 32, 32, 2);
787 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_FISH_DIE', GameWAD
+':MTEXTURES\FISH_DIE', 32, 32, 1);
788 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_SPIDER_SLEEP', GameWAD
+':MTEXTURES\SPIDER_SLEEP', 256, 128, 2);
789 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_SPIDER_GO', GameWAD
+':MTEXTURES\SPIDER_GO', 256, 128, 6);
790 g_Game_SetLoadingText(_lc
[I_LOAD_MONSTER_TEXTURES
]+' 45%', 0, True);
791 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_SPIDER_PAIN', GameWAD
+':MTEXTURES\SPIDER_PAIN', 256, 128, 1);
792 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_SPIDER_PAIN_L', GameWAD
+':MTEXTURES\SPIDER_PAIN_L', 256, 128, 1);
793 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_SPIDER_ATTACK', GameWAD
+':MTEXTURES\SPIDER_ATTACK', 256, 128, 2);
794 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_SPIDER_DIE', GameWAD
+':MTEXTURES\SPIDER_DIE', 256, 128, 10);
795 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_BSP_SLEEP', GameWAD
+':MTEXTURES\BSP_SLEEP', 128, 64, 2);
796 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_BSP_GO', GameWAD
+':MTEXTURES\BSP_GO', 128, 64, 6);
797 g_Game_SetLoadingText(_lc
[I_LOAD_MONSTER_TEXTURES
]+' 50%', 0, True);
798 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_BSP_PAIN', GameWAD
+':MTEXTURES\BSP_PAIN', 128, 64, 1);
799 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_BSP_PAIN_L', GameWAD
+':MTEXTURES\BSP_PAIN_L', 128, 64, 1);
800 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_BSP_ATTACK', GameWAD
+':MTEXTURES\BSP_ATTACK', 128, 64, 2);
801 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_BSP_DIE', GameWAD
+':MTEXTURES\BSP_DIE', 128, 64, 7);
802 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_CACO_SLEEP', GameWAD
+':MTEXTURES\CACO_SLEEP', 128, 128, 1);
803 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_CACO_GO', GameWAD
+':MTEXTURES\CACO_GO', 128, 128, 1);
804 g_Game_SetLoadingText(_lc
[I_LOAD_MONSTER_TEXTURES
]+' 55%', 0, True);
805 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_CACO_PAIN', GameWAD
+':MTEXTURES\CACO_PAIN', 128, 128, 1);
806 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_CACO_ATTACK', GameWAD
+':MTEXTURES\CACO_ATTACK', 128, 128, 6);
807 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_CACO_DIE', GameWAD
+':MTEXTURES\CACO_DIE', 128, 128, 7);
808 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_PAIN_SLEEP', GameWAD
+':MTEXTURES\PAIN_SLEEP', 128, 128, 4);
809 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_PAIN_GO', GameWAD
+':MTEXTURES\PAIN_GO', 128, 128, 4);
810 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_PAIN_PAIN', GameWAD
+':MTEXTURES\PAIN_PAIN', 128, 128, 1);
811 g_Game_SetLoadingText(_lc
[I_LOAD_MONSTER_TEXTURES
]+' 60%', 0, True);
812 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_PAIN_ATTACK', GameWAD
+':MTEXTURES\PAIN_ATTACK', 128, 128, 4);
813 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_PAIN_DIE', GameWAD
+':MTEXTURES\PAIN_DIE', 128, 128, 7);
814 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_BARON_SLEEP', GameWAD
+':MTEXTURES\BARON_SLEEP', 128, 128, 2);
815 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_BARON_SLEEP_L', GameWAD
+':MTEXTURES\BARON_SLEEP_L', 128, 128, 2);
816 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_BARON_GO', GameWAD
+':MTEXTURES\BARON_GO', 128, 128, 4);
817 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_BARON_PAIN', GameWAD
+':MTEXTURES\BARON_PAIN', 128, 128, 1);
818 g_Game_SetLoadingText(_lc
[I_LOAD_MONSTER_TEXTURES
]+' 65%', 0, True);
819 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_BARON_PAIN_L', GameWAD
+':MTEXTURES\BARON_PAIN_L', 128, 128, 1);
820 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_BARON_ATTACK', GameWAD
+':MTEXTURES\BARON_ATTACK', 128, 128, 3);
821 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_BARON_ATTACK_L', GameWAD
+':MTEXTURES\BARON_ATTACK_L', 128, 128, 3);
822 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_BARON_DIE', GameWAD
+':MTEXTURES\BARON_DIE', 128, 128, 7);
823 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_KNIGHT_SLEEP', GameWAD
+':MTEXTURES\KNIGHT_SLEEP', 128, 128, 2);
824 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_KNIGHT_SLEEP_L', GameWAD
+':MTEXTURES\KNIGHT_SLEEP_L', 128, 128, 2);
825 g_Game_SetLoadingText(_lc
[I_LOAD_MONSTER_TEXTURES
]+' 70%', 0, True);
826 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_KNIGHT_GO', GameWAD
+':MTEXTURES\KNIGHT_GO', 128, 128, 4);
827 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_KNIGHT_PAIN', GameWAD
+':MTEXTURES\KNIGHT_PAIN', 128, 128, 1);
828 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_KNIGHT_PAIN_L', GameWAD
+':MTEXTURES\KNIGHT_PAIN_L', 128, 128, 1);
829 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_KNIGHT_ATTACK', GameWAD
+':MTEXTURES\KNIGHT_ATTACK', 128, 128, 3);
830 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_KNIGHT_ATTACK_L', GameWAD
+':MTEXTURES\KNIGHT_ATTACK_L', 128, 128, 3);
831 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_KNIGHT_DIE', GameWAD
+':MTEXTURES\KNIGHT_DIE', 128, 128, 7);
832 g_Game_SetLoadingText(_lc
[I_LOAD_MONSTER_TEXTURES
]+' 75%', 0, True);
833 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_MANCUB_SLEEP', GameWAD
+':MTEXTURES\MANCUB_SLEEP', 128, 128, 2);
834 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_MANCUB_GO', GameWAD
+':MTEXTURES\MANCUB_GO', 128, 128, 6);
835 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_MANCUB_PAIN', GameWAD
+':MTEXTURES\MANCUB_PAIN', 128, 128, 1);
836 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_MANCUB_ATTACK', GameWAD
+':MTEXTURES\MANCUB_ATTACK', 128, 128, 3);
837 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_MANCUB_DIE', GameWAD
+':MTEXTURES\MANCUB_DIE', 128, 128, 10);
838 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_SKEL_SLEEP', GameWAD
+':MTEXTURES\SKEL_SLEEP', 128, 128, 2);
839 g_Game_SetLoadingText(_lc
[I_LOAD_MONSTER_TEXTURES
]+' 80%', 0, True);
840 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_SKEL_SLEEP_L', GameWAD
+':MTEXTURES\SKEL_SLEEP_L', 128, 128, 2);
841 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_SKEL_GO', GameWAD
+':MTEXTURES\SKEL_GO', 128, 128, 6);
842 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_SKEL_PAIN', GameWAD
+':MTEXTURES\SKEL_PAIN', 128, 128, 1);
843 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_SKEL_PAIN_L', GameWAD
+':MTEXTURES\SKEL_PAIN_L', 128, 128, 1);
844 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_SKEL_ATTACK', GameWAD
+':MTEXTURES\SKEL_ATTACK', 128, 128, 2);
845 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_SKEL_ATTACK_L', GameWAD
+':MTEXTURES\SKEL_ATTACK_L', 128, 128, 2);
846 g_Game_SetLoadingText(_lc
[I_LOAD_MONSTER_TEXTURES
]+' 85%', 0, True);
847 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_SKEL_ATTACK2', GameWAD
+':MTEXTURES\SKEL_ATTACK2', 128, 128, 2);
848 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_SKEL_ATTACK2_L', GameWAD
+':MTEXTURES\SKEL_ATTACK2_L', 128, 128, 2);
849 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_SKEL_DIE', GameWAD
+':MTEXTURES\SKEL_DIE', 128, 128, 5);
850 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_VILE_SLEEP', GameWAD
+':MTEXTURES\VILE_SLEEP', 128, 128, 2);
851 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_VILE_SLEEP_L', GameWAD
+':MTEXTURES\VILE_SLEEP_L', 128, 128, 2);
852 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_VILE_GO', GameWAD
+':MTEXTURES\VILE_GO', 128, 128, 6);
853 g_Game_SetLoadingText(_lc
[I_LOAD_MONSTER_TEXTURES
]+' 90%', 0, True);
854 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_VILE_PAIN', GameWAD
+':MTEXTURES\VILE_PAIN', 128, 128, 1);
855 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_VILE_PAIN_L', GameWAD
+':MTEXTURES\VILE_PAIN_L', 128, 128, 1);
856 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_VILE_ATTACK', GameWAD
+':MTEXTURES\VILE_ATTACK', 128, 128, 10);
857 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_VILE_ATTACK_L', GameWAD
+':MTEXTURES\VILE_ATTACK_L', 128, 128, 10);
858 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_VILE_ATTACK2', GameWAD
+':MTEXTURES\VILE_ATTACK2', 128, 128, 3);
859 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_VILE_ATTACK2_L', GameWAD
+':MTEXTURES\VILE_ATTACK2_L', 128, 128, 3);
860 g_Game_SetLoadingText(_lc
[I_LOAD_MONSTER_TEXTURES
]+' 95%', 0, True);
861 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_VILE_DIE', GameWAD
+':MTEXTURES\VILE_DIE', 128, 128, 9);
862 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_ROBO_SLEEP', GameWAD
+':MTEXTURES\ROBO_SLEEP', 128, 128, 1);
863 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_ROBO_GO', GameWAD
+':MTEXTURES\ROBO_GO', 128, 128, 12);
864 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_ROBO_ATTACK', GameWAD
+':MTEXTURES\ROBO_ATTACK', 128, 128, 2);
865 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_ROBO_ATTACK2', GameWAD
+':MTEXTURES\ROBO_ATTACK2', 128, 128, 4);
866 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_ROBO_DIE', GameWAD
+':MTEXTURES\ROBO_DIE', 128, 128, 1);
867 g_Game_SetLoadingText(_lc
[I_LOAD_MONSTER_TEXTURES
]+' 100%', 0, True);
868 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_CYBER_SLEEP', GameWAD
+':MTEXTURES\CYBER_SLEEP', 128, 128, 2);
869 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_CYBER_SLEEP_L', GameWAD
+':MTEXTURES\CYBER_SLEEP_L', 128, 128, 2);
870 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_CYBER_GO', GameWAD
+':MTEXTURES\CYBER_GO', 128, 128, 4);
871 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_CYBER_GO_L', GameWAD
+':MTEXTURES\CYBER_GO_L', 128, 128, 4);
872 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_CYBER_PAIN', GameWAD
+':MTEXTURES\CYBER_PAIN', 128, 128, 1);
873 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_CYBER_PAIN_L', GameWAD
+':MTEXTURES\CYBER_PAIN_L', 128, 128, 1);
874 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_CYBER_ATTACK', GameWAD
+':MTEXTURES\CYBER_ATTACK', 128, 128, 2);
875 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_CYBER_ATTACK_L', GameWAD
+':MTEXTURES\CYBER_ATTACK_L', 128, 128, 2);
876 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_CYBER_ATTACK2', GameWAD
+':MTEXTURES\CYBER_ATTACK2', 128, 128, 2);
877 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_CYBER_ATTACK2_L', GameWAD
+':MTEXTURES\CYBER_ATTACK2_L', 128, 128, 2);
878 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_CYBER_DIE', GameWAD
+':MTEXTURES\CYBER_DIE', 128, 128, 9);
880 g_Game_SetLoadingText(_lc
[I_LOAD_MONSTER_SOUNDS
], 0, False);
882 g_Sound_CreateWADEx('SOUND_MONSTER_BARREL_DIE', GameWAD
+':MSOUNDS\BARREL_DIE');
884 g_Sound_CreateWADEx('SOUND_MONSTER_PAIN', GameWAD
+':MSOUNDS\PAIN');
885 g_Sound_CreateWADEx('SOUND_MONSTER_PAIN2', GameWAD
+':MSOUNDS\PAIN2');
886 g_Sound_CreateWADEx('SOUND_MONSTER_ACTION', GameWAD
+':MSOUNDS\ACTION');
887 g_Sound_CreateWADEx('SOUND_MONSTER_ACTION2', GameWAD
+':MSOUNDS\ACTION2');
888 g_Sound_CreateWADEx('SOUND_MONSTER_ALERT_1', GameWAD
+':MSOUNDS\ALERT_1');
889 g_Sound_CreateWADEx('SOUND_MONSTER_ALERT_2', GameWAD
+':MSOUNDS\ALERT_2');
890 g_Sound_CreateWADEx('SOUND_MONSTER_ALERT_3', GameWAD
+':MSOUNDS\ALERT_3');
891 g_Sound_CreateWADEx('SOUND_MONSTER_DIE_1', GameWAD
+':MSOUNDS\DIE_1');
892 g_Sound_CreateWADEx('SOUND_MONSTER_DIE_2', GameWAD
+':MSOUNDS\DIE_2');
893 g_Sound_CreateWADEx('SOUND_MONSTER_DIE_3', GameWAD
+':MSOUNDS\DIE_3');
894 g_Sound_CreateWADEx('SOUND_MONSTER_SLOP', GameWAD
+':MSOUNDS\SLOP');
896 g_Sound_CreateWADEx('SOUND_MONSTER_DEMON_ATTACK', GameWAD
+':MSOUNDS\DEMON_ATTACK');
897 g_Sound_CreateWADEx('SOUND_MONSTER_DEMON_ALERT', GameWAD
+':MSOUNDS\DEMON_ALERT');
898 g_Sound_CreateWADEx('SOUND_MONSTER_DEMON_DIE', GameWAD
+':MSOUNDS\DEMON_DIE');
900 g_Sound_CreateWADEx('SOUND_MONSTER_IMP_ALERT_1', GameWAD
+':MSOUNDS\IMP_ALERT_1');
901 g_Sound_CreateWADEx('SOUND_MONSTER_IMP_ALERT_2', GameWAD
+':MSOUNDS\IMP_ALERT_2');
902 g_Sound_CreateWADEx('SOUND_MONSTER_IMP_DIE_1', GameWAD
+':MSOUNDS\IMP_DIE_1');
903 g_Sound_CreateWADEx('SOUND_MONSTER_IMP_DIE_2', GameWAD
+':MSOUNDS\IMP_DIE_2');
904 g_Sound_CreateWADEx('SOUND_MONSTER_IMP_ACTION', GameWAD
+':MSOUNDS\IMP_ACTION');
905 g_Sound_CreateWADEx('SOUND_MONSTER_IMP_ATTACK', GameWAD
+':MSOUNDS\IMP_ATTACK');
907 g_Sound_CreateWADEx('SOUND_MONSTER_MAN_PAIN', GameWAD
+':MSOUNDS\MAN_PAIN');
908 g_Sound_CreateWADEx('SOUND_MONSTER_MAN_ALERT', GameWAD
+':MSOUNDS\MAN_ALERT');
909 g_Sound_CreateWADEx('SOUND_MONSTER_MAN_DIE', GameWAD
+':MSOUNDS\MAN_DIE');
910 g_Sound_CreateWADEx('SOUND_MONSTER_HAHA', GameWAD
+':MSOUNDS\HAHA');
911 g_Sound_CreateWADEx('SOUND_MONSTER_TRUP', GameWAD
+':MSOUNDS\TRUP');
913 g_Sound_CreateWADEx('SOUND_MONSTER_SOUL_ATTACK', GameWAD
+':MSOUNDS\SOUL_ATTACK');
914 g_Sound_CreateWADEx('SOUND_MONSTER_SOUL_DIE', GameWAD
+':MSOUNDS\SOUL_DIE');
916 g_Sound_CreateWADEx('SOUND_MONSTER_BSP_ACTION', GameWAD
+':MSOUNDS\BSP_ACTION');
917 g_Sound_CreateWADEx('SOUND_MONSTER_BSP_DIE', GameWAD
+':MSOUNDS\BSP_DIE');
918 g_Sound_CreateWADEx('SOUND_MONSTER_BSP_ALERT', GameWAD
+':MSOUNDS\BSP_ALERT');
919 g_Sound_CreateWADEx('SOUND_MONSTER_BSP_WALK', GameWAD
+':MSOUNDS\BSP_WALK');
921 g_Sound_CreateWADEx('SOUND_MONSTER_VILE_ACTION', GameWAD
+':MSOUNDS\VILE_ACTION');
922 g_Sound_CreateWADEx('SOUND_MONSTER_VILE_PAIN', GameWAD
+':MSOUNDS\VILE_PAIN');
923 g_Sound_CreateWADEx('SOUND_MONSTER_VILE_DIE', GameWAD
+':MSOUNDS\VILE_DIE');
924 g_Sound_CreateWADEx('SOUND_MONSTER_VILE_ALERT', GameWAD
+':MSOUNDS\VILE_ALERT');
925 g_Sound_CreateWADEx('SOUND_MONSTER_VILE_ATTACK', GameWAD
+':MSOUNDS\VILE_ATTACK');
927 g_Sound_CreateWADEx('SOUND_MONSTER_SKEL_ACTION', GameWAD
+':MSOUNDS\SKEL_ACTION');
928 g_Sound_CreateWADEx('SOUND_MONSTER_SKEL_DIE', GameWAD
+':MSOUNDS\SKEL_DIE');
929 g_Sound_CreateWADEx('SOUND_MONSTER_SKEL_ALERT', GameWAD
+':MSOUNDS\SKEL_ALERT');
930 g_Sound_CreateWADEx('SOUND_MONSTER_SKEL_ATTACK', GameWAD
+':MSOUNDS\SKEL_ATTACK');
931 g_Sound_CreateWADEx('SOUND_MONSTER_SKEL_HIT', GameWAD
+':MSOUNDS\SKEL_HIT');
933 g_Sound_CreateWADEx('SOUND_MONSTER_MANCUB_PAIN', GameWAD
+':MSOUNDS\MANCUB_PAIN');
934 g_Sound_CreateWADEx('SOUND_MONSTER_MANCUB_DIE', GameWAD
+':MSOUNDS\MANCUB_DIE');
935 g_Sound_CreateWADEx('SOUND_MONSTER_MANCUB_ALERT', GameWAD
+':MSOUNDS\MANCUB_ALERT');
936 g_Sound_CreateWADEx('SOUND_MONSTER_MANCUB_ATTACK', GameWAD
+':MSOUNDS\MANCUB_ATTACK');
938 g_Sound_CreateWADEx('SOUND_MONSTER_PAIN_PAIN', GameWAD
+':MSOUNDS\PAIN_PAIN');
939 g_Sound_CreateWADEx('SOUND_MONSTER_PAIN_DIE', GameWAD
+':MSOUNDS\PAIN_DIE');
940 g_Sound_CreateWADEx('SOUND_MONSTER_PAIN_ALERT', GameWAD
+':MSOUNDS\PAIN_ALERT');
942 g_Sound_CreateWADEx('SOUND_MONSTER_BARON_DIE', GameWAD
+':MSOUNDS\BARON_DIE');
943 g_Sound_CreateWADEx('SOUND_MONSTER_BARON_ALERT', GameWAD
+':MSOUNDS\BARON_ALERT');
945 g_Sound_CreateWADEx('SOUND_MONSTER_CACO_DIE', GameWAD
+':MSOUNDS\CACO_DIE');
946 g_Sound_CreateWADEx('SOUND_MONSTER_CACO_ALERT', GameWAD
+':MSOUNDS\CACO_ALERT');
948 g_Sound_CreateWADEx('SOUND_MONSTER_CYBER_DIE', GameWAD
+':MSOUNDS\CYBER_DIE');
949 g_Sound_CreateWADEx('SOUND_MONSTER_CYBER_ALERT', GameWAD
+':MSOUNDS\CYBER_ALERT');
950 g_Sound_CreateWADEx('SOUND_MONSTER_CYBER_WALK', GameWAD
+':MSOUNDS\CYBER_WALK');
952 g_Sound_CreateWADEx('SOUND_MONSTER_KNIGHT_DIE', GameWAD
+':MSOUNDS\KNIGHT_DIE');
953 g_Sound_CreateWADEx('SOUND_MONSTER_KNIGHT_ALERT', GameWAD
+':MSOUNDS\KNIGHT_ALERT');
955 g_Sound_CreateWADEx('SOUND_MONSTER_SPIDER_DIE', GameWAD
+':MSOUNDS\SPIDER_DIE');
956 g_Sound_CreateWADEx('SOUND_MONSTER_SPIDER_ALERT', GameWAD
+':MSOUNDS\SPIDER_ALERT');
957 g_Sound_CreateWADEx('SOUND_MONSTER_SPIDER_WALK', GameWAD
+':MSOUNDS\SPIDER_WALK');
959 g_Sound_CreateWADEx('SOUND_MONSTER_FISH_ATTACK', GameWAD
+':MSOUNDS\FISH_ATTACK');
962 monCheckTrapLastFrameId
:= 0;
965 procedure g_Monsters_FreeData();
967 e_WriteLog('Releasing monsters data...', MSG_NOTIFY
);
969 g_Frames_DeleteByName('FRAMES_MONSTER_BARREL_SLEEP');
970 g_Frames_DeleteByName('FRAMES_MONSTER_BARREL_PAIN');
971 g_Frames_DeleteByName('FRAMES_MONSTER_BARREL_DIE');
972 g_Frames_DeleteByName('FRAMES_MONSTER_ZOMBY_SLEEP');
973 g_Frames_DeleteByName('FRAMES_MONSTER_ZOMBY_GO');
974 g_Frames_DeleteByName('FRAMES_MONSTER_ZOMBY_DIE');
975 g_Frames_DeleteByName('FRAMES_MONSTER_ZOMBY_MESS');
976 g_Frames_DeleteByName('FRAMES_MONSTER_ZOMBY_ATTACK');
977 g_Frames_DeleteByName('FRAMES_MONSTER_ZOMBY_PAIN');
978 g_Frames_DeleteByName('FRAMES_MONSTER_SERG_SLEEP');
979 g_Frames_DeleteByName('FRAMES_MONSTER_SERG_GO');
980 g_Frames_DeleteByName('FRAMES_MONSTER_SERG_DIE');
981 g_Frames_DeleteByName('FRAMES_MONSTER_SERG_MESS');
982 g_Frames_DeleteByName('FRAMES_MONSTER_SERG_ATTACK');
983 g_Frames_DeleteByName('FRAMES_MONSTER_SERG_PAIN');
984 g_Frames_DeleteByName('FRAMES_MONSTER_MAN_SLEEP');
985 g_Frames_DeleteByName('FRAMES_MONSTER_MAN_GO');
986 g_Frames_DeleteByName('FRAMES_MONSTER_MAN_DIE');
987 g_Frames_DeleteByName('FRAMES_MONSTER_MAN_MESS');
988 g_Frames_DeleteByName('FRAMES_MONSTER_MAN_ATTACK');
989 g_Frames_DeleteByName('FRAMES_MONSTER_MAN_PAIN');
990 g_Frames_DeleteByName('FRAMES_MONSTER_CGUN_SLEEP');
991 g_Frames_DeleteByName('FRAMES_MONSTER_CGUN_SLEEP_L');
992 g_Frames_DeleteByName('FRAMES_MONSTER_CGUN_GO');
993 g_Frames_DeleteByName('FRAMES_MONSTER_CGUN_GO_L');
994 g_Frames_DeleteByName('FRAMES_MONSTER_CGUN_DIE');
995 g_Frames_DeleteByName('FRAMES_MONSTER_CGUN_MESS');
996 g_Frames_DeleteByName('FRAMES_MONSTER_CGUN_ATTACK');
997 g_Frames_DeleteByName('FRAMES_MONSTER_CGUN_ATTACK_L');
998 g_Frames_DeleteByName('FRAMES_MONSTER_CGUN_PAIN');
999 g_Frames_DeleteByName('FRAMES_MONSTER_CGUN_PAIN_L');
1000 g_Frames_DeleteByName('FRAMES_MONSTER_IMP_SLEEP');
1001 g_Frames_DeleteByName('FRAMES_MONSTER_IMP_GO');
1002 g_Frames_DeleteByName('FRAMES_MONSTER_IMP_DIE');
1003 g_Frames_DeleteByName('FRAMES_MONSTER_IMP_MESS');
1004 g_Frames_DeleteByName('FRAMES_MONSTER_IMP_ATTACK');
1005 g_Frames_DeleteByName('FRAMES_MONSTER_IMP_PAIN');
1006 g_Frames_DeleteByName('FRAMES_MONSTER_DEMON_SLEEP');
1007 g_Frames_DeleteByName('FRAMES_MONSTER_DEMON_GO');
1008 g_Frames_DeleteByName('FRAMES_MONSTER_DEMON_DIE');
1009 g_Frames_DeleteByName('FRAMES_MONSTER_DEMON_ATTACK');
1010 g_Frames_DeleteByName('FRAMES_MONSTER_DEMON_PAIN');
1011 g_Frames_DeleteByName('FRAMES_MONSTER_SOUL_SLEEP');
1012 g_Frames_DeleteByName('FRAMES_MONSTER_SOUL_GO');
1013 g_Frames_DeleteByName('FRAMES_MONSTER_SOUL_PAIN');
1014 g_Frames_DeleteByName('FRAMES_MONSTER_SOUL_ATTACK');
1015 g_Frames_DeleteByName('FRAMES_MONSTER_SOUL_DIE');
1016 g_Frames_DeleteByName('FRAMES_MONSTER_FISH_SLEEP');
1017 g_Frames_DeleteByName('FRAMES_MONSTER_FISH_GO');
1018 g_Frames_DeleteByName('FRAMES_MONSTER_FISH_PAIN');
1019 g_Frames_DeleteByName('FRAMES_MONSTER_FISH_ATTACK');
1020 g_Frames_DeleteByName('FRAMES_MONSTER_FISH_DIE');
1021 g_Frames_DeleteByName('FRAMES_MONSTER_SPIDER_SLEEP');
1022 g_Frames_DeleteByName('FRAMES_MONSTER_SPIDER_GO');
1023 g_Frames_DeleteByName('FRAMES_MONSTER_SPIDER_PAIN');
1024 g_Frames_DeleteByName('FRAMES_MONSTER_SPIDER_PAIN_L');
1025 g_Frames_DeleteByName('FRAMES_MONSTER_SPIDER_ATTACK');
1026 g_Frames_DeleteByName('FRAMES_MONSTER_SPIDER_DIE');
1027 g_Frames_DeleteByName('FRAMES_MONSTER_BSP_SLEEP');
1028 g_Frames_DeleteByName('FRAMES_MONSTER_BSP_GO');
1029 g_Frames_DeleteByName('FRAMES_MONSTER_BSP_PAIN');
1030 g_Frames_DeleteByName('FRAMES_MONSTER_BSP_PAIN_L');
1031 g_Frames_DeleteByName('FRAMES_MONSTER_BSP_ATTACK');
1032 g_Frames_DeleteByName('FRAMES_MONSTER_BSP_DIE');
1033 g_Frames_DeleteByName('FRAMES_MONSTER_CACO_SLEEP');
1034 g_Frames_DeleteByName('FRAMES_MONSTER_CACO_GO');
1035 g_Frames_DeleteByName('FRAMES_MONSTER_CACO_PAIN');
1036 g_Frames_DeleteByName('FRAMES_MONSTER_CACO_ATTACK');
1037 g_Frames_DeleteByName('FRAMES_MONSTER_CACO_DIE');
1038 g_Frames_DeleteByName('FRAMES_MONSTER_PAIN_SLEEP');
1039 g_Frames_DeleteByName('FRAMES_MONSTER_PAIN_GO');
1040 g_Frames_DeleteByName('FRAMES_MONSTER_PAIN_PAIN');
1041 g_Frames_DeleteByName('FRAMES_MONSTER_PAIN_ATTACK');
1042 g_Frames_DeleteByName('FRAMES_MONSTER_PAIN_DIE');
1043 g_Frames_DeleteByName('FRAMES_MONSTER_BARON_SLEEP');
1044 g_Frames_DeleteByName('FRAMES_MONSTER_BARON_SLEEP_L');
1045 g_Frames_DeleteByName('FRAMES_MONSTER_BARON_GO');
1046 g_Frames_DeleteByName('FRAMES_MONSTER_BARON_PAIN');
1047 g_Frames_DeleteByName('FRAMES_MONSTER_BARON_PAIN_L');
1048 g_Frames_DeleteByName('FRAMES_MONSTER_BARON_ATTACK');
1049 g_Frames_DeleteByName('FRAMES_MONSTER_BARON_ATTACK_L');
1050 g_Frames_DeleteByName('FRAMES_MONSTER_BARON_DIE');
1051 g_Frames_DeleteByName('FRAMES_MONSTER_KNIGHT_SLEEP');
1052 g_Frames_DeleteByName('FRAMES_MONSTER_KNIGHT_SLEEP_L');
1053 g_Frames_DeleteByName('FRAMES_MONSTER_KNIGHT_GO');
1054 g_Frames_DeleteByName('FRAMES_MONSTER_KNIGHT_PAIN');
1055 g_Frames_DeleteByName('FRAMES_MONSTER_KNIGHT_PAIN_L');
1056 g_Frames_DeleteByName('FRAMES_MONSTER_KNIGHT_ATTACK');
1057 g_Frames_DeleteByName('FRAMES_MONSTER_KNIGHT_ATTACK_L');
1058 g_Frames_DeleteByName('FRAMES_MONSTER_KNIGHT_DIE');
1059 g_Frames_DeleteByName('FRAMES_MONSTER_MANCUB_SLEEP');
1060 g_Frames_DeleteByName('FRAMES_MONSTER_MANCUB_GO');
1061 g_Frames_DeleteByName('FRAMES_MONSTER_MANCUB_PAIN');
1062 g_Frames_DeleteByName('FRAMES_MONSTER_MANCUB_ATTACK');
1063 g_Frames_DeleteByName('FRAMES_MONSTER_MANCUB_DIE');
1064 g_Frames_DeleteByName('FRAMES_MONSTER_SKEL_SLEEP');
1065 g_Frames_DeleteByName('FRAMES_MONSTER_SKEL_SLEEP_L');
1066 g_Frames_DeleteByName('FRAMES_MONSTER_SKEL_GO');
1067 g_Frames_DeleteByName('FRAMES_MONSTER_SKEL_PAIN');
1068 g_Frames_DeleteByName('FRAMES_MONSTER_SKEL_PAIN_L');
1069 g_Frames_DeleteByName('FRAMES_MONSTER_SKEL_ATTACK');
1070 g_Frames_DeleteByName('FRAMES_MONSTER_SKEL_ATTACK_L');
1071 g_Frames_DeleteByName('FRAMES_MONSTER_SKEL_ATTACK2');
1072 g_Frames_DeleteByName('FRAMES_MONSTER_SKEL_ATTACK2_L');
1073 g_Frames_DeleteByName('FRAMES_MONSTER_SKEL_DIE');
1074 g_Frames_DeleteByName('FRAMES_MONSTER_VILE_SLEEP');
1075 g_Frames_DeleteByName('FRAMES_MONSTER_VILE_SLEEP_L');
1076 g_Frames_DeleteByName('FRAMES_MONSTER_VILE_GO');
1077 g_Frames_DeleteByName('FRAMES_MONSTER_VILE_PAIN');
1078 g_Frames_DeleteByName('FRAMES_MONSTER_VILE_PAIN_L');
1079 g_Frames_DeleteByName('FRAMES_MONSTER_VILE_ATTACK');
1080 g_Frames_DeleteByName('FRAMES_MONSTER_VILE_ATTACK_L');
1081 g_Frames_DeleteByName('FRAMES_MONSTER_VILE_ATTACK2');
1082 g_Frames_DeleteByName('FRAMES_MONSTER_VILE_ATTACK2_L');
1083 g_Frames_DeleteByName('FRAMES_MONSTER_VILE_DIE');
1084 g_Frames_DeleteByName('FRAMES_MONSTER_ROBO_SLEEP');
1085 g_Frames_DeleteByName('FRAMES_MONSTER_ROBO_GO');
1086 g_Frames_DeleteByName('FRAMES_MONSTER_ROBO_ATTACK');
1087 g_Frames_DeleteByName('FRAMES_MONSTER_ROBO_ATTACK2');
1088 g_Frames_DeleteByName('FRAMES_MONSTER_ROBO_DIE');
1089 g_Frames_DeleteByName('FRAMES_MONSTER_CYBER_SLEEP');
1090 g_Frames_DeleteByName('FRAMES_MONSTER_CYBER_SLEEP_L');
1091 g_Frames_DeleteByName('FRAMES_MONSTER_CYBER_GO');
1092 g_Frames_DeleteByName('FRAMES_MONSTER_CYBER_GO_L');
1093 g_Frames_DeleteByName('FRAMES_MONSTER_CYBER_PAIN');
1094 g_Frames_DeleteByName('FRAMES_MONSTER_CYBER_PAIN_L');
1095 g_Frames_DeleteByName('FRAMES_MONSTER_CYBER_ATTACK');
1096 g_Frames_DeleteByName('FRAMES_MONSTER_CYBER_ATTACK_L');
1097 g_Frames_DeleteByName('FRAMES_MONSTER_CYBER_ATTACK2');
1098 g_Frames_DeleteByName('FRAMES_MONSTER_CYBER_ATTACK2_L');
1099 g_Frames_DeleteByName('FRAMES_MONSTER_CYBER_DIE');
1101 g_Sound_Delete('SOUND_MONSTER_BARREL_DIE');
1103 g_Sound_Delete('SOUND_MONSTER_PAIN');
1104 g_Sound_Delete('SOUND_MONSTER_PAIN2');
1105 g_Sound_Delete('SOUND_MONSTER_ACTION');
1106 g_Sound_Delete('SOUND_MONSTER_ACTION2');
1107 g_Sound_Delete('SOUND_MONSTER_ALERT_1');
1108 g_Sound_Delete('SOUND_MONSTER_ALERT_2');
1109 g_Sound_Delete('SOUND_MONSTER_ALERT_3');
1110 g_Sound_Delete('SOUND_MONSTER_DIE_1');
1111 g_Sound_Delete('SOUND_MONSTER_DIE_2');
1112 g_Sound_Delete('SOUND_MONSTER_DIE_3');
1113 g_Sound_Delete('SOUND_MONSTER_SLOP');
1115 g_Sound_Delete('SOUND_MONSTER_DEMON_ATTACK');
1116 g_Sound_Delete('SOUND_MONSTER_DEMON_ALERT');
1117 g_Sound_Delete('SOUND_MONSTER_DEMON_DIE');
1119 g_Sound_Delete('SOUND_MONSTER_IMP_ALERT_1');
1120 g_Sound_Delete('SOUND_MONSTER_IMP_ALERT_2');
1121 g_Sound_Delete('SOUND_MONSTER_IMP_DIE_1');
1122 g_Sound_Delete('SOUND_MONSTER_IMP_DIE_2');
1123 g_Sound_Delete('SOUND_MONSTER_IMP_ACTION');
1124 g_Sound_Delete('SOUND_MONSTER_IMP_ATTACK');
1126 g_Sound_Delete('SOUND_MONSTER_MAN_PAIN');
1127 g_Sound_Delete('SOUND_MONSTER_MAN_ALERT');
1128 g_Sound_Delete('SOUND_MONSTER_MAN_DIE');
1129 g_Sound_Delete('SOUND_MONSTER_HAHA');
1130 g_Sound_Delete('SOUND_MONSTER_TRUP');
1132 g_Sound_Delete('SOUND_MONSTER_SOUL_ATTACK');
1133 g_Sound_Delete('SOUND_MONSTER_SOUL_DIE');
1135 g_Sound_Delete('SOUND_MONSTER_BSP_ACTION');
1136 g_Sound_Delete('SOUND_MONSTER_BSP_DIE');
1137 g_Sound_Delete('SOUND_MONSTER_BSP_ALERT');
1138 g_Sound_Delete('SOUND_MONSTER_BSP_WALK');
1140 g_Sound_Delete('SOUND_MONSTER_VILE_ACTION');
1141 g_Sound_Delete('SOUND_MONSTER_VILE_PAIN');
1142 g_Sound_Delete('SOUND_MONSTER_VILE_DIE');
1143 g_Sound_Delete('SOUND_MONSTER_VILE_ALERT');
1144 g_Sound_Delete('SOUND_MONSTER_VILE_ATTACK');
1146 g_Sound_Delete('SOUND_MONSTER_SKEL_ACTION');
1147 g_Sound_Delete('SOUND_MONSTER_SKEL_DIE');
1148 g_Sound_Delete('SOUND_MONSTER_SKEL_ALERT');
1149 g_Sound_Delete('SOUND_MONSTER_SKEL_ATTACK');
1150 g_Sound_Delete('SOUND_MONSTER_SKEL_HIT');
1152 g_Sound_Delete('SOUND_MONSTER_MANCUB_PAIN');
1153 g_Sound_Delete('SOUND_MONSTER_MANCUB_DIE');
1154 g_Sound_Delete('SOUND_MONSTER_MANCUB_ALERT');
1155 g_Sound_Delete('SOUND_MONSTER_MANCUB_ATTACK');
1157 g_Sound_Delete('SOUND_MONSTER_PAIN_PAIN');
1158 g_Sound_Delete('SOUND_MONSTER_PAIN_DIE');
1159 g_Sound_Delete('SOUND_MONSTER_PAIN_ALERT');
1161 g_Sound_Delete('SOUND_MONSTER_BARON_DIE');
1162 g_Sound_Delete('SOUND_MONSTER_BARON_ALERT');
1164 g_Sound_Delete('SOUND_MONSTER_CACO_DIE');
1165 g_Sound_Delete('SOUND_MONSTER_CACO_ALERT');
1167 g_Sound_Delete('SOUND_MONSTER_CYBER_DIE');
1168 g_Sound_Delete('SOUND_MONSTER_CYBER_ALERT');
1169 g_Sound_Delete('SOUND_MONSTER_CYBER_WALK');
1171 g_Sound_Delete('SOUND_MONSTER_KNIGHT_DIE');
1172 g_Sound_Delete('SOUND_MONSTER_KNIGHT_ALERT');
1174 g_Sound_Delete('SOUND_MONSTER_SPIDER_DIE');
1175 g_Sound_Delete('SOUND_MONSTER_SPIDER_ALERT');
1176 g_Sound_Delete('SOUND_MONSTER_SPIDER_WALK');
1178 g_Sound_Delete('SOUND_MONSTER_FISH_ATTACK');
1181 procedure g_Monsters_Init();
1186 procedure g_Monsters_Free();
1192 for a
:= 0 to High(gMonsters
) do gMonsters
[a
].Free();
1195 monCheckTrapLastFrameId
:= 0;
1199 // will be called from map loader
1200 procedure g_Mons_InitTree (x
, y
, w
, h
: Integer);
1203 monsGrid
:= TMonsterGrid
.Create(x
, y
, w
, h
);
1207 function g_Monsters_Create(MonsterType
: Byte; X
, Y
: Integer;
1208 Direction
: TDirection
; AdjCoord
: Boolean = False; ForcedUID
: Integer = -1): TMonster
;
1215 // Íåò òàêîãî ìîíñòðà
1216 if (MonsterType
> MONSTER_MAN
) or (MonsterType
= 0) then exit
;
1218 // Ñîáëþäàåì îãðàíè÷åíèå Lost_Soul'îâ
1219 if MonsterType
= MONSTER_SOUL
then
1221 if soulcount
> MAX_SOUL
then exit
;
1222 soulcount
:= soulcount
+ 1;
1225 find_id
:= allocMonster();
1227 mon
:= TMonster
.Create(MonsterType
, find_id
, ForcedUID
);
1228 gMonsters
[find_id
] := mon
;
1229 mon
.arrIdx
:= find_id
;
1232 uidMap
[mon
.FUID
] := mon
;
1234 // Íàñòðàèâàåì ïîëîæåíèå
1239 FObj
.X
:= X
-FObj
.Rect
.X
- (FObj
.Rect
.Width
div 2);
1240 FObj
.Y
:= Y
-FObj
.Rect
.Y
- FObj
.Rect
.Height
;
1244 FObj
.X
:= X
-FObj
.Rect
.X
;
1245 FObj
.Y
:= Y
-FObj
.Rect
.Y
;
1248 FDirection
:= Direction
;
1249 FStartDirection
:= Direction
;
1254 mon
.positionChanged();
1259 procedure g_Monsters_killedp();
1263 if gMonsters
= nil then
1266 // Ïðèêîëèñò ñìååòñÿ íàä ñìåðòüþ èãðîêà:
1267 h
:= High(gMonsters
);
1269 if (gMonsters
[a
] <> nil) then
1270 with gMonsters
[a
] do
1271 if (FMonsterType
= MONSTER_MAN
) and
1272 (FState
<> MONSTATE_DEAD
) and
1273 (FState
<> MONSTATE_SLEEP
) and
1274 (FState
<> MONSTATE_DIE
) then
1276 g_Sound_PlayExAt('SOUND_MONSTER_TRUP', FObj
.X
, FObj
.Y
);
1281 procedure g_Monsters_Update();
1286 if gTime
mod (GAME_TICK
*2) = 0 then
1290 if abs(pt_x
) > 246 then pt_xs
:= -pt_xs
;
1291 if abs(pt_y
) > 100 then pt_ys
:= -pt_ys
;
1294 gMon
:= True; // Äëÿ ðàáîòû BlockMon'à
1296 if gmon_debug_think
or gmon_debug_one_think_step
then
1298 gmon_debug_one_think_step
:= false;
1299 for a
:= 0 to High(gMonsters
) do
1301 if (gMonsters
[a
] = nil) then continue
;
1302 if not gMonsters
[a
].FRemoved
then
1304 if g_Game_IsClient
then
1305 gMonsters
[a
].ClientUpdate()
1307 gMonsters
[a
].Update();
1311 gMonsters
[a
].Free();
1312 gMonsters
[a
] := nil;
1320 procedure g_Monsters_Draw();
1324 if gMonsters
<> nil then
1325 for a
:= 0 to High(gMonsters
) do
1326 if gMonsters
[a
] <> nil then
1327 gMonsters
[a
].Draw();
1330 procedure g_Monsters_DrawHealth();
1335 if gMonsters
= nil then Exit
;
1336 e_TextureFontGetSize(gStdFont
, fW
, fH
);
1338 for a
:= 0 to High(gMonsters
) do
1339 if gMonsters
[a
] <> nil then
1341 e_TextureFontPrint(gMonsters
[a
].FObj
.X
+ gMonsters
[a
].FObj
.Rect
.X
,
1342 gMonsters
[a
].FObj
.Y
+ gMonsters
[a
].FObj
.Rect
.Y
+ gMonsters
[a
].FObj
.Rect
.Height
- fH
,
1343 IntToStr(gMonsters
[a
].FHealth
), gStdFont
);
1347 function g_Monsters_ByUID (UID
: Word): TMonster
;
1350 result
:= uidMap
[UID
];
1353 if gMonsters <> nil then
1354 for a := 0 to High(gMonsters) do
1355 if (gMonsters[a] <> nil) and
1356 (gMonsters[a].FUID = UID) then
1358 Result := gMonsters[a];
1364 procedure g_Monsters_SaveState(var Mem
: TBinMemoryWriter
);
1369 // Ñ÷èòàåì êîëè÷åñòâî ñóùåñòâóþùèõ ìîíñòðîâ:
1371 if gMonsters
<> nil then
1372 for i
:= 0 to High(gMonsters
) do
1373 if gMonsters
[i
] <> nil then
1374 if gMonsters
[i
].FMonsterType
<> MONSTER_NONE
then
1377 Mem
:= TBinMemoryWriter
.Create((count
+1) * 350);
1379 // Ñîõðàíÿåì èíôîðìàöèþ öåëåóêàçàòåëÿ:
1381 Mem
.WriteInt(pt_xs
);
1383 Mem
.WriteInt(pt_ys
);
1385 // Êîëè÷åñòâî ìîíñòðîâ:
1386 Mem
.WriteInt(count
);
1391 // Ñîõðàíÿåì ìîíñòðîâ:
1392 for i
:= 0 to High(gMonsters
) do
1393 if gMonsters
[i
] <> nil then
1394 if gMonsters
[i
].FMonsterType
<> MONSTER_NONE
then
1397 b
:= gMonsters
[i
].MonsterType
;
1399 // Ñîõðàíÿåì äàííûå ìîíñòðà:
1400 gMonsters
[i
].SaveState(Mem
);
1404 procedure g_Monsters_LoadState(var Mem
: TBinMemoryReader
);
1410 if Mem
= nil then exit
;
1414 // Çàãðóæàåì èíôîðìàöèþ öåëåóêàçàòåëÿ
1420 // Êîëè÷åñòâî ìîíñòðîâ
1423 if count
= 0 then exit
;
1425 // Çàãðóæàåì ìîíñòðîâ
1426 for a
:= 0 to count
-1 do
1431 mon
:= g_Monsters_Create(b
, 0, 0, D_LEFT
);
1432 if mon
= nil then raise EBinSizeError
.Create('g_Monsters_LoadState: ID = -1 (Can''t create)');
1433 // Çàãðóæàåì äàííûå ìîíñòðà
1438 function g_Monsters_GetIDByName(name
: String): Integer;
1442 name
:= UpperCase(name
);
1444 while (i
<= MONSTER_MAN
) do
1446 if name
= MONSTERTABLE
[i
].Name
then
1457 function g_Monsters_GetNameByID(MonsterType
: Byte): String;
1459 if MonsterType
in [MONSTER_DEMON
..MONSTER_MAN
] then
1460 Result
:= MONSTERTABLE
[MonsterType
].Name
1465 function g_Monsters_GetKilledBy(MonsterType
: Byte): String;
1467 if MonsterType
in [MONSTER_DEMON
..MONSTER_MAN
] then
1468 Result
:= KilledByMonster
[MonsterType
]
1473 { T M o n s t e r : }
1475 procedure TMonster
.ActionSound();
1477 case FMonsterType
of
1479 g_Sound_PlayExAt('SOUND_MONSTER_IMP_ACTION', FObj
.X
, FObj
.Y
);
1480 MONSTER_ZOMBY
, MONSTER_SERG
, MONSTER_CGUN
,
1482 g_Sound_PlayExAt('SOUND_MONSTER_ACTION', FObj
.X
, FObj
.Y
);
1483 MONSTER_SOUL
, MONSTER_BARON
, MONSTER_CACO
,
1484 MONSTER_KNIGHT
, MONSTER_PAIN
, MONSTER_DEMON
,
1486 g_Sound_PlayExAt('SOUND_MONSTER_ACTION2', FObj
.X
, FObj
.Y
);
1488 g_Sound_PlayExAt('SOUND_MONSTER_BSP_ACTION', FObj
.X
, FObj
.Y
);
1490 g_Sound_PlayExAt('SOUND_MONSTER_VILE_ACTION', FObj
.X
, FObj
.Y
);
1492 g_Sound_PlayExAt('SOUND_MONSTER_SKEL_ACTION', FObj
.X
, FObj
.Y
);
1496 g_Sound_PlayExAt('SOUND_MONSTER_HAHA', FObj
.X
, FObj
.Y
);
1500 procedure TMonster
.PainSound();
1508 case FMonsterType
of
1509 MONSTER_IMP
, MONSTER_ZOMBY
, MONSTER_SERG
,
1510 MONSTER_SKEL
, MONSTER_CGUN
:
1511 g_Sound_PlayExAt('SOUND_MONSTER_PAIN', FObj
.X
, FObj
.Y
);
1512 MONSTER_SOUL
, MONSTER_BARON
, MONSTER_CACO
,
1513 MONSTER_KNIGHT
, MONSTER_DEMON
, MONSTER_SPIDER
,
1514 MONSTER_BSP
, MONSTER_CYBER
:
1515 g_Sound_PlayExAt('SOUND_MONSTER_PAIN2', FObj
.X
, FObj
.Y
);
1517 g_Sound_PlayExAt('SOUND_MONSTER_VILE_PAIN', FObj
.X
, FObj
.Y
);
1519 g_Sound_PlayExAt('SOUND_MONSTER_MANCUB_PAIN', FObj
.X
, FObj
.Y
);
1521 g_Sound_PlayExAt('SOUND_MONSTER_PAIN_PAIN', FObj
.X
, FObj
.Y
);
1523 g_Sound_PlayExAt('SOUND_MONSTER_MAN_PAIN', FObj
.X
, FObj
.Y
);
1527 procedure TMonster
.DieSound();
1529 case FMonsterType
of
1532 0: g_Sound_PlayExAt('SOUND_MONSTER_IMP_DIE_1', FObj
.X
, FObj
.Y
);
1533 1: g_Sound_PlayExAt('SOUND_MONSTER_IMP_DIE_2', FObj
.X
, FObj
.Y
);
1535 MONSTER_ZOMBY
, MONSTER_SERG
, MONSTER_CGUN
:
1537 0: g_Sound_PlayExAt('SOUND_MONSTER_DIE_1', FObj
.X
, FObj
.Y
);
1538 1: g_Sound_PlayExAt('SOUND_MONSTER_DIE_2', FObj
.X
, FObj
.Y
);
1539 2: g_Sound_PlayExAt('SOUND_MONSTER_DIE_3', FObj
.X
, FObj
.Y
);
1542 g_Sound_PlayExAt('SOUND_MONSTER_DEMON_DIE', FObj
.X
, FObj
.Y
);
1544 g_Sound_PlayExAt('SOUND_MONSTER_BARREL_DIE', FObj
.X
, FObj
.Y
);
1546 g_Sound_PlayExAt('SOUND_MONSTER_SOUL_DIE', FObj
.X
, FObj
.Y
);
1548 g_Sound_PlayExAt('SOUND_MONSTER_BSP_DIE', FObj
.X
, FObj
.Y
);
1550 g_Sound_PlayExAt('SOUND_MONSTER_VILE_DIE', FObj
.X
, FObj
.Y
);
1552 g_Sound_PlayExAt('SOUND_MONSTER_BARON_DIE', FObj
.X
, FObj
.Y
);
1554 g_Sound_PlayExAt('SOUND_MONSTER_CACO_DIE', FObj
.X
, FObj
.Y
);
1556 g_Sound_PlayExAt('SOUND_MONSTER_CYBER_DIE', FObj
.X
, FObj
.Y
);
1558 g_Sound_PlayExAt('SOUND_MONSTER_KNIGHT_DIE', FObj
.X
, FObj
.Y
);
1560 g_Sound_PlayExAt('SOUND_MONSTER_MANCUB_DIE', FObj
.X
, FObj
.Y
);
1562 g_Sound_PlayExAt('SOUND_MONSTER_PAIN_DIE', FObj
.X
, FObj
.Y
);
1564 g_Sound_PlayExAt('SOUND_MONSTER_SKEL_DIE', FObj
.X
, FObj
.Y
);
1566 g_Sound_PlayExAt('SOUND_MONSTER_SPIDER_DIE', FObj
.X
, FObj
.Y
);
1568 g_Sound_PlayExAt('SOUND_MONSTER_MAN_DIE', FObj
.X
, FObj
.Y
);
1572 procedure TMonster
.WakeUpSound();
1574 case FMonsterType
of
1577 0: g_Sound_PlayExAt('SOUND_MONSTER_IMP_ALERT_1', FObj
.X
, FObj
.Y
);
1578 1: g_Sound_PlayExAt('SOUND_MONSTER_IMP_ALERT_2', FObj
.X
, FObj
.Y
);
1580 MONSTER_ZOMBY
, MONSTER_SERG
, MONSTER_CGUN
:
1582 0: g_Sound_PlayExAt('SOUND_MONSTER_ALERT_1', FObj
.X
, FObj
.Y
);
1583 1: g_Sound_PlayExAt('SOUND_MONSTER_ALERT_2', FObj
.X
, FObj
.Y
);
1584 2: g_Sound_PlayExAt('SOUND_MONSTER_ALERT_3', FObj
.X
, FObj
.Y
);
1587 g_Sound_PlayExAt('SOUND_MONSTER_MAN_ALERT', FObj
.X
, FObj
.Y
);
1589 g_Sound_PlayExAt('SOUND_MONSTER_BSP_ALERT', FObj
.X
, FObj
.Y
);
1591 g_Sound_PlayExAt('SOUND_MONSTER_VILE_ALERT', FObj
.X
, FObj
.Y
);
1593 g_Sound_PlayExAt('SOUND_MONSTER_BARON_ALERT', FObj
.X
, FObj
.Y
);
1595 g_Sound_PlayExAt('SOUND_MONSTER_CACO_ALERT', FObj
.X
, FObj
.Y
);
1597 g_Sound_PlayExAt('SOUND_MONSTER_CYBER_ALERT', FObj
.X
, FObj
.Y
);
1599 g_Sound_PlayExAt('SOUND_MONSTER_KNIGHT_ALERT', FObj
.X
, FObj
.Y
);
1601 g_Sound_PlayExAt('SOUND_MONSTER_MANCUB_ALERT', FObj
.X
, FObj
.Y
);
1603 g_Sound_PlayExAt('SOUND_MONSTER_PAIN_ALERT', FObj
.X
, FObj
.Y
);
1605 g_Sound_PlayExAt('SOUND_MONSTER_DEMON_ALERT', FObj
.X
, FObj
.Y
);
1607 g_Sound_PlayExAt('SOUND_MONSTER_SKEL_ALERT', FObj
.X
, FObj
.Y
);
1609 g_Sound_PlayExAt('SOUND_MONSTER_SPIDER_ALERT', FObj
.X
, FObj
.Y
);
1615 procedure TMonster
.BFGHit();
1617 if FMonsterType
= MONSTER_FISH
then
1620 g_Weapon_BFGHit(FObj
.X
+FObj
.Rect
.X
+(FObj
.Rect
.Width
div 2),
1621 FObj
.Y
+FObj
.Rect
.Y
+(FObj
.Rect
.Height
div 2));
1622 {if g_Game_IsServer and g_Game_IsNet then
1623 MH_SEND_Effect(FObj.X+FObj.Rect.X+(FObj.Rect.Width div 2),
1624 FObj.Y+FObj.Rect.Y+(FObj.Rect.Height div 2),
1628 function TMonster
.Collide(X
, Y
: Integer; Width
, Height
: Word): Boolean;
1630 Result
:= g_Collide(FObj
.X
+FObj
.Rect
.X
,
1638 function TMonster
.Collide(Panel
: TPanel
): Boolean;
1640 Result
:= g_Collide(FObj
.X
+FObj
.Rect
.X
,
1645 Panel
.Width
, Panel
.Height
);
1648 function TMonster
.Collide(X
, Y
: Integer): Boolean;
1650 X
:= X
- FObj
.X
- FObj
.Rect
.X
;
1651 Y
:= Y
- FObj
.Y
- FObj
.Rect
.Y
;
1652 Result
:= (x
>= 0) and (x
<= FObj
.Rect
.Width
) and
1653 (y
>= 0) and (y
<= FObj
.Rect
.Height
);
1656 procedure TMonster
.Respawn
;
1662 FDirection
:= FStartDirection
;
1665 FObj
.Rect
:= MONSTERTABLE
[FMonsterType
].Rect
;
1666 FHealth
:= MONSTERTABLE
[FMonsterType
].Health
;
1671 FDieTriggers
:= nil;
1672 FWaitAttackAnim
:= False;
1673 FChainFire
:= False;
1676 FState
:= MONSTATE_SLEEP
;
1677 FCurAnim
:= ANIM_SLEEP
;
1679 positionChanged(); // this updates spatial accelerators
1681 if g_Game_IsNet
and g_Game_IsServer
then
1683 MH_SEND_MonsterPos(FUID
);
1684 MH_SEND_MonsterState(FUID
);
1688 constructor TMonster
.Create(MonsterType
: Byte; aID
: Integer; ForcedUID
: Integer = -1);
1691 FramesID
: DWORD
= 0;
1695 if ForcedUID
< 0 then
1696 FUID
:= g_CreateUID(UID_MONSTER
)
1700 FMonsterType
:= MonsterType
;
1704 FState
:= MONSTATE_SLEEP
;
1705 FCurAnim
:= ANIM_SLEEP
;
1706 FHealth
:= MONSTERTABLE
[MonsterType
].Health
;
1707 FMaxHealth
:= FHealth
;
1708 FObj
.Rect
:= MONSTERTABLE
[MonsterType
].Rect
;
1709 FDieTriggers
:= nil;
1710 FSpawnTrigger
:= -1;
1711 FWaitAttackAnim
:= False;
1712 FChainFire
:= False;
1714 FNoRespawn
:= False;
1716 FBehaviour
:= BH_NORMAL
;
1723 trapCheckFrameId
:= 0;
1725 if FMonsterType
in [MONSTER_ROBO
, MONSTER_BARREL
] then
1726 FBloodKind
:= BLOOD_SPARKS
1728 FBloodKind
:= BLOOD_NORMAL
;
1729 if FMonsterType
= MONSTER_CACO
then
1735 else if FMonsterType
in [MONSTER_BARON
, MONSTER_KNIGHT
] then
1748 SetLength(FAnim
, Length(ANIMTABLE
));
1750 for a
:= 0 to High(FAnim
) do
1752 FAnim
[a
, D_LEFT
] := nil;
1753 FAnim
[a
, D_RIGHT
] := nil;
1756 for a
:= ANIM_SLEEP
to ANIM_PAIN
do
1757 if (ANIMTABLE
[a
].name
<> '') and
1758 (MONSTER_ANIMTABLE
[MonsterType
].AnimSpeed
[a
] <> 0) then
1760 s
:= 'FRAMES_MONSTER_'+MONSTERTABLE
[MonsterType
].Name
+
1761 '_'+ANIMTABLE
[a
].name
;
1763 res
:= g_Frames_Exists(s
);
1766 res
:= g_Frames_Get(FramesID
, s
);
1768 // Åñëè íåò òàêîé àíèìàöèè, òî ïðîáóåì çàìåíèòü åå íà àíèìàöèþ ñìåðòè:
1771 // Çàìåíÿåì òîëüêî ANIM_MESS íà ANIM_DIE:
1772 if a
<> ANIM_MESS
then
1775 if g_Frames_Get(FramesID
, 'FRAMES_MONSTER_'+MONSTERTABLE
[MonsterType
].Name
+
1776 '_'+ANIMTABLE
[ANIM_DIE
].name
) then
1778 FAnim
[a
, D_RIGHT
] := TAnimation
.Create(FramesID
, ANIMTABLE
[ANIM_DIE
].loop
,
1779 MONSTER_ANIMTABLE
[MonsterType
].AnimSpeed
[ANIM_DIE
]);
1780 FAnim
[a
, D_LEFT
] := TAnimation
.Create(FramesID
, ANIMTABLE
[ANIM_DIE
].loop
,
1781 MONSTER_ANIMTABLE
[MonsterType
].AnimSpeed
[ANIM_DIE
]);
1786 FAnim
[a
, D_RIGHT
] := TAnimation
.Create(FramesID
, ANIMTABLE
[a
].loop
,
1787 MONSTER_ANIMTABLE
[MonsterType
].AnimSpeed
[a
]);
1789 // Åñëè åñòü îòäåëüíàÿ ëåâàÿ àíèìàöèÿ - çàãðóæàåì:
1790 if MONSTER_ANIMTABLE
[MonsterType
].LeftAnim
then
1792 s
:= 'FRAMES_MONSTER_'+MONSTERTABLE
[MonsterType
].Name
+
1793 '_'+ANIMTABLE
[a
].name
+'_L';
1794 if g_Frames_Exists(s
) then
1795 g_Frames_Get(FramesID
, s
);
1798 FAnim
[a
, D_LEFT
] := TAnimation
.Create(FramesID
, ANIMTABLE
[a
].loop
,
1799 MONSTER_ANIMTABLE
[MonsterType
].AnimSpeed
[a
]);
1802 // Äëÿ êîëäóíà çàãðóæàåì òàêæå àíèìàöèþ îãíÿ:
1803 if MonsterType
= MONSTER_VILE
then
1805 g_Frames_Get(FramesID
, 'FRAMES_FIRE');
1806 vilefire
:= TAnimation
.Create(FramesID
, True, 2);
1812 function TMonster
.Damage(aDamage
: Word; VelX
, VelY
: Integer; SpawnerUID
: Word; t
: Byte): Boolean;
1819 // Óìèðàåò, óìåð èëè âîñêðåøàåòñÿ => óðîí äåëàòü íåêîìó:
1820 if (FState
= MONSTATE_DEAD
) or (FState
= MONSTATE_DIE
) or (FState
= MONSTATE_REVIVE
) then
1823 // Ðûáó â âîäå áüåò òîêîì => ïàíèêà áåç óðîíà:
1824 if (t
= HIT_ELECTRO
) and (FMonsterType
= MONSTER_FISH
) and g_Game_IsServer
then
1827 if Random(2) = 0 then
1828 FDirection
:= D_RIGHT
1830 FDirection
:= D_LEFT
;
1832 SetState(MONSTATE_RUN
);
1836 // Ëîâóøêà óáèâàåò ñðàçó:
1837 if t
= HIT_TRAP
then
1840 // Ðîáîòó óðîíà íåò:
1841 if FMonsterType
= MONSTER_ROBO
then
1845 if g_Game_IsServer
then Dec(FHealth
, aDamage
);
1847 // Óñèëèâàåì áîëü ìîíñòðà îò óðîíà:
1850 FPain
:= FPain
+aDamage
;
1852 // Åñëè áîëü ñóùåñòâåííàÿ, òî ìåíÿåì ñîñòîÿíèå íà áîëåâîå:
1853 if FState
<> MONSTATE_PAIN
then
1854 if (FPain
>= MONSTERTABLE
[FMonsterType
].MinPain
) and
1855 (FMonsterType
<> MONSTER_BARREL
) then
1856 SetState(MONSTATE_PAIN
);
1858 // Åñëè ðàçðåøåíà êðîâü - ñîçäàåì áðûçãè êðîâè:
1859 if (gBloodCount
> 0) then
1861 c
:= Min(aDamage
, 200);
1862 c
:= c
*gBloodCount
- (aDamage
div 4) + Random(c
div 2);
1864 if (VelX
= 0) and (VelY
= 0) then
1868 HIT_TRAP
, HIT_ACID
, HIT_ELECTRO
, HIT_FLAME
: MakeBloodSimple(c
);
1869 HIT_BFG
, HIT_ROCKET
, HIT_SOME
: MakeBloodVector(c
, VelX
, VelY
);
1873 // Òåïåðü öåëü - óäàðèâøèé, åñëè òîëüêî íå ñàì ñåáÿ:
1874 if (SpawnerUID
<> FUID
) and (BehaviourDamage(SpawnerUID
, FBehaviour
, FMonsterType
)) then
1876 FTargetUID
:= SpawnerUID
;
1880 // Çäîðîâüå çàêîí÷èëîñü:
1881 if FHealth
<= 0 then
1883 // Åñëè ýòî íå áî÷êà è óáèë èãðîê, òî åìó +1:
1884 if (FMonsterType
<> MONSTER_BARREL
) then
1886 if (g_GetUIDType(SpawnerUID
) = UID_PLAYER
) then
1888 p
:= g_Player_Get(SpawnerUID
);
1889 if (p
<> nil) and (gLMSRespawn
= LMS_RESPAWN_NONE
) then
1891 p
.MonsterKills
:= p
.MonsterKills
+1;
1892 if gGameSettings
.GameMode
= GM_COOP
then
1893 p
.Frags
:= p
.Frags
+ 1;
1894 // Uncomment this if you want to double-kill monsters
1898 if gLMSRespawn
= LMS_RESPAWN_NONE
then
1900 Inc(gCoopMonstersKilled
);
1901 if g_Game_IsNet
then
1907 case FMonsterType
of
1908 MONSTER_ZOMBY
: c
:= ITEM_AMMO_BULLETS
;
1909 MONSTER_SERG
: c
:= ITEM_WEAPON_SHOTGUN1
;
1910 MONSTER_CGUN
: c
:= ITEM_WEAPON_CHAINGUN
;
1911 MONSTER_MAN
: c
:= ITEM_KEY_RED
;
1918 it
:= g_Items_Create(FObj
.X
+ (FObj
.Rect
.Width
div 2),
1919 FObj
.Y
+ (FObj
.Rect
.Height
div 2),
1921 g_Obj_Push(g_Items_ObjByIdx(it
), (FObj
.Vel
.X
div 2)-3+Random(7),
1922 (FObj
.Vel
.Y
div 2)-Random(4));
1923 positionChanged(); // this updates spatial accelerators
1924 if g_Game_IsServer
and g_Game_IsNet
then
1925 MH_SEND_ItemSpawn(True, it
);
1928 // Òðóï äàëüøå íå èäåò:
1931 // Ó òðóïà ðàçìåðû ìåíüøå:
1932 if (FMonsterType
<> MONSTER_FISH
) and (FMonsterType
<> MONSTER_PAIN
) then
1934 FObj
.Rect
.Y
:= FObj
.Rect
.Y
+ FObj
.Rect
.Height
-12;
1935 FObj
.Rect
.Height
:= 12;
1938 // Óðîí áûë ñèëüíûì => ñëàáûå - â êàøó:
1939 if (FHealth
<= -30) and
1940 ((FMonsterType
= MONSTER_IMP
) or (FMonsterType
= MONSTER_ZOMBY
) or
1941 (FMonsterType
= MONSTER_SERG
) or (FMonsterType
= MONSTER_CGUN
) or
1942 (FMonsterType
= MONSTER_MAN
)) then
1944 g_Sound_PlayExAt('SOUND_MONSTER_SLOP', FObj
.X
, FObj
.Y
);
1945 SetState(MONSTATE_DIE
, ANIM_MESS
);
1950 SetState(MONSTATE_DIE
);
1953 // Àêòèâèðîâàòü òðèããåðû, æäóùèå ñìåðòè ýòîãî ìîíñòðà:
1954 if g_Game_IsServer
then ActivateTriggers();
1959 if FState
= MONSTATE_SLEEP
then
1960 begin // Ñïàë, ðàçáóäèëè íåñìåðòåëüíûì óäàðîì:
1961 FPain
:= MONSTERTABLE
[FMonsterType
].Pain
;
1962 SetState(MONSTATE_GO
);
1965 if g_Game_IsServer
and g_Game_IsNet
then MH_SEND_MonsterState(FUID
);
1969 function TMonster
.Heal(Value
: Word): Boolean;
1972 if g_Game_IsClient
then
1977 if FHealth
< FMaxHealth
then
1979 IncMax(FHealth
, Value
, FMaxHealth
);
1980 if g_Game_IsServer
and g_Game_IsNet
then MH_SEND_MonsterState(FUID
);
1985 destructor TMonster
.Destroy();
1989 for a
:= 0 to High(FAnim
) do
1991 FAnim
[a
, D_LEFT
].Free();
1992 FAnim
[a
, D_RIGHT
].Free();
1997 if (proxyId
<> -1) then
1999 if (monsGrid
<> nil) then
2001 monsGrid
.removeBody(proxyId
);
2002 {$IF DEFINED(D2F_DEBUG_MONS_MOVE)}
2003 e_WriteLog(Format('monster #%d(%u): removed from tree; proxyid=%d', [arrIdx
, UID
, proxyId
]), MSG_NOTIFY
);
2009 if (arrIdx
<> -1) and (arrIdx
< Length(gMonsters
)) then gMonsters
[arrIdx
] := nil;
2012 uidMap
[FUID
] := nil;
2014 inherited Destroy();
2017 procedure TMonster
.Draw();
2023 //e_CharFont_Print(gMenuSmallFont, Obj.X+Obj.Rect.X, Obj.Y+Obj.Rect.Y, 'TYPE: '+IntToStr(FMonsterType));
2024 //e_CharFont_Print(gMenuSmallFont, Obj.X+Obj.Rect.X, Obj.Y+Obj.Rect.Y+16, 'STATE: '+IntToStr(FState));
2026 // Åñëè êîëäóí ñòðåëÿåò, òî ðèñóåì îãîíü:
2027 if FMonsterType
= MONSTER_VILE
then
2028 if FState
= MONSTATE_SHOOT
then
2029 if GetPos(FTargetUID
, @o
) then
2030 vilefire
.Draw(o
.X
+o
.Rect
.X
+(o
.Rect
.Width
div 2)-32,
2031 o
.Y
+o
.Rect
.Y
+o
.Rect
.Height
-128, M_NONE
);
2033 // Íå â îáëàñòè ðèñîâàíèÿ íå ðåñóåì:
2034 if not g_Collide(FObj
.X
+FObj
.Rect
.X
, FObj
.Y
+FObj
.Rect
.Y
, FObj
.Rect
.Width
, FObj
.Rect
.Height
,
2035 sX
-128, sY
-128, sWidth
+256, sHeight
+256) then
2038 // Ýòè ìîíñòðû, óìèðàÿ, íå îñòàâëÿþò òðóïîâ:
2039 if FState
= MONSTATE_DEAD
then
2040 case FMonsterType
of
2041 MONSTER_BARREL
, MONSTER_SOUL
, MONSTER_PAIN
: Exit
;
2044 // Åñòü ÷òî ðèñîâàòü ïðè òåêóùåì ïîâåäåíèè:
2045 if FAnim
[FCurAnim
, FDirection
] <> nil then
2047 // Åñëè íåò ëåâîé àíèìàöèè èëè îíà ñîâïàäàåò ñ ïðàâîé => îòðàæàåì ïðàâóþ:
2048 if (FDirection
= D_LEFT
) and
2049 ((not MONSTER_ANIMTABLE
[FMonsterType
].LeftAnim
) or
2050 (FAnim
[FCurAnim
, D_LEFT
].FramesID
= FAnim
[FCurAnim
, D_RIGHT
].FramesID
)) and
2051 (FMonsterType
<> MONSTER_BARREL
) then
2056 // Ëåâàÿ àíèìàöèÿ => ìåíÿåì ñìåùåíèå îòíîñèòåëüíî öåíòðà:
2057 if (FDirection
= D_LEFT
) and
2058 (FMonsterType
<> MONSTER_BARREL
) then
2060 dx
:= MONSTER_ANIMTABLE
[FMonsterType
].AnimDeltaLeft
[FCurAnim
].X
;
2061 dy
:= MONSTER_ANIMTABLE
[FMonsterType
].AnimDeltaLeft
[FCurAnim
].Y
;
2063 if m
= M_HORIZONTAL
then
2064 begin // Íåò îòäåëüíîé ëåâîé àíèìàöèè
2065 // Ðàññòîÿíèå îò êðàÿ òåêñòóðû äî êðàÿ âèçóàëüíîãî ïîëîæåíèÿ îáúåêòà íà òåêñòóðå:
2066 c
:= (MONSTERTABLE
[FMonsterType
].Rect
.X
- dx
) + MONSTERTABLE
[FMonsterType
].Rect
.Width
;
2067 // Ðàññòîÿíèå îò êðàÿ õèò áîêñà äî êðàÿ âèçóàëüíîãî ïîëîæåíèÿ îáúåêòà íà òåêñòóðå:
2068 dx
:= FAnim
[FCurAnim
, FDirection
].Width
- c
- MONSTERTABLE
[FMonsterType
].Rect
.X
;
2069 // Ò.ê. äâèãàòü òåêñòóðó íóæíî áóäåò â ïðîòèâîïîëîæíîì íàïðàâëåíèè:
2071 // Ýòî çíà÷èò: dX := -frameWidth - animDeltaX + hitX + hitWidth + hitX
2074 else // Ïðàâàÿ àíèìàöèÿ
2076 dx
:= MONSTER_ANIMTABLE
[FMonsterType
].AnimDeltaRight
[FCurAnim
].X
;
2077 dy
:= MONSTER_ANIMTABLE
[FMonsterType
].AnimDeltaRight
[FCurAnim
].Y
;
2081 FAnim
[FCurAnim
, FDirection
].Draw(Obj
.X
+dx
, Obj
.Y
+dy
, m
);
2084 if g_debug_Frames
then
2086 e_DrawQuad(FObj
.X
+FObj
.Rect
.X
,
2088 FObj
.X
+FObj
.Rect
.X
+FObj
.Rect
.Width
-1,
2089 FObj
.Y
+FObj
.Rect
.Y
+FObj
.Rect
.Height
-1,
2094 procedure TMonster
.MakeBloodSimple(Count
: Word);
2096 g_GFX_Blood(FObj
.X
+FObj
.Rect
.X
+(FObj
.Rect
.Width
div 2)+8,
2097 FObj
.Y
+FObj
.Rect
.Y
+(FObj
.Rect
.Height
div 2),
2098 Count
div 2, 3, -1, 16, (FObj
.Rect
.Height
*2 div 3),
2099 FBloodRed
, FBloodGreen
, FBloodBlue
, FBloodKind
);
2100 g_GFX_Blood(FObj
.X
+FObj
.Rect
.X
+(FObj
.Rect
.Width
div 2)-8,
2101 FObj
.Y
+FObj
.Rect
.Y
+(FObj
.Rect
.Height
div 2),
2102 Count
div 2, -3, -1, 16, (FObj
.Rect
.Height
*2) div 3,
2103 FBloodRed
, FBloodGreen
, FBloodBlue
, FBloodKind
);
2106 procedure TMonster
.MakeBloodVector(Count
: Word; VelX
, VelY
: Integer);
2108 g_GFX_Blood(FObj
.X
+FObj
.Rect
.X
+(FObj
.Rect
.Width
div 2),
2109 FObj
.Y
+FObj
.Rect
.Y
+(FObj
.Rect
.Height
div 2),
2110 Count
, VelX
, VelY
, 16, (FObj
.Rect
.Height
*2) div 3,
2111 FBloodRed
, FBloodGreen
, FBloodBlue
, FBloodKind
);
2114 procedure TMonster
.Push(vx
, vy
: Integer);
2116 FObj
.Accel
.X
:= FObj
.Accel
.X
+ vx
;
2117 FObj
.Accel
.Y
:= FObj
.Accel
.Y
+ vy
;
2118 if g_Game_IsServer
and g_Game_IsNet
then MH_SEND_MonsterPos(FUID
);
2121 procedure TMonster
.SetState(State
: Byte; ForceAnim
: Byte = 255);
2125 // Åñëè ñîñòîÿíèå = íà÷àëè óìèðàòü, à ýòîò ìîíñòð = Lost_Soul,
2126 // òî ñîáëþäàåì îãðàíè÷åíèå êîëè÷åñòâà Lost_Soul'îâ:
2127 if (State
= MONSTATE_DIE
) and (MonsterType
= MONSTER_SOUL
) then
2128 soulcount
:= soulcount
-1;
2130 // Ïðèñìåðòè - íåëüçÿ ñðàçó íà÷èíàòü àòàêîâàòü èëè áåãàòü:
2132 MONSTATE_DIE
, MONSTATE_DEAD
, MONSTATE_REVIVE
:
2133 if (State
<> MONSTATE_DEAD
) and (State
<> MONSTATE_REVIVE
) and
2134 (State
<> MONSTATE_GO
) then
2141 if g_Game_IsServer
and g_Game_IsNet
then MH_SEND_MonsterState(FUID
, ForceAnim
);
2143 // Íîâàÿ àíèìàöèÿ ïðè íîâîì ñîñòîÿíèè:
2145 MONSTATE_SLEEP
: Anim
:= ANIM_SLEEP
;
2146 MONSTATE_PAIN
: Anim
:= ANIM_PAIN
;
2147 MONSTATE_WAIT
: Anim
:= ANIM_SLEEP
;
2148 MONSTATE_CLIMB
, MONSTATE_RUN
, MONSTATE_RUNOUT
, MONSTATE_GO
: Anim
:= ANIM_GO
;
2149 MONSTATE_SHOOT
: Anim
:= ANIM_ATTACK
;
2150 MONSTATE_ATTACK
: Anim
:= ANIM_ATTACK
;
2151 MONSTATE_DIE
: Anim
:= ANIM_DIE
;
2153 begin // íà÷àëè âîñðåøàòüñÿ
2155 FAnim
[Anim
, FDirection
].Revert(True);
2157 FObj
.Rect
:= MONSTERTABLE
[FMonsterType
].Rect
;
2158 FHealth
:= MONSTERTABLE
[FMonsterType
].Health
;
2165 // Íàäî ñìåíèòü àíèìàöèþ íà íåñòàíäàðòíóþ:
2166 if ForceAnim
<> 255 then
2169 // Åñëè àíèìàöèÿ íîâàÿ - ïåðåçàïóñêàåì å¸:
2170 if FCurAnim
<> Anim
then
2171 if FAnim
[Anim
, FDirection
] <> nil then
2173 FAnim
[Anim
, FDirection
].Reset();
2178 function TMonster
.TeleportTo(X
, Y
: Integer; silent
: Boolean; dir
: Byte): Boolean;
2185 //  òî÷êå íàçíà÷åíèÿ ñòåíà:
2186 if g_CollideLevel(X
, Y
, FObj
.Rect
.Width
, FObj
.Rect
.Height
) then
2188 g_Sound_PlayExAt('SOUND_GAME_NOTELEPORT', FObj
.X
, FObj
.Y
);
2189 if g_Game_IsServer
and g_Game_IsNet
then
2190 MH_SEND_Sound(FObj
.X
, FObj
.Y
, 'SOUND_GAME_NOTELEPORT');
2196 // Ýôôåêò òåëåïîðòà â ïîçèöèè ìîíñòðà:
2199 if g_Frames_Get(FramesID
, 'FRAMES_TELEPORT') then
2200 TA
:= TAnimation
.Create(FramesID
, False, 6);
2201 g_Sound_PlayExAt('SOUND_GAME_TELEPORT', Obj
.X
, Obj
.Y
);
2202 g_GFX_OnceAnim(FObj
.X
+FObj
.Rect
.X
+(FObj
.Rect
.Width
div 2)-32,
2203 FObj
.Y
+FObj
.Rect
.Y
+(FObj
.Rect
.Height
div 2)-32, TA
);
2205 if g_Game_IsServer
and g_Game_IsNet
then
2206 MH_SEND_Effect(FObj
.X
+FObj
.Rect
.X
+(FObj
.Rect
.Width
div 2)-32,
2207 FObj
.Y
+FObj
.Rect
.Y
+(FObj
.Rect
.Height
div 2)-32, 1,
2211 FObj
.X
:= X
- FObj
.Rect
.X
;
2212 FObj
.Y
:= Y
- FObj
.Rect
.Y
;
2216 FDirection
:= D_LEFT
2219 FDirection
:= D_RIGHT
2223 if FDirection
= D_RIGHT
then
2224 FDirection
:= D_LEFT
2226 FDirection
:= D_RIGHT
;
2229 // Ýôôåêò òåëåïîðòà â òî÷êå íàçíà÷åíèÿ:
2230 if not silent
and (TA
<> nil) then
2232 g_GFX_OnceAnim(FObj
.X
+FObj
.Rect
.X
+(FObj
.Rect
.Width
div 2)-32,
2233 FObj
.Y
+FObj
.Rect
.Y
+(FObj
.Rect
.Height
div 2)-32, TA
);
2236 if g_Game_IsServer
and g_Game_IsNet
then
2237 MH_SEND_Effect(FObj
.X
+FObj
.Rect
.X
+(FObj
.Rect
.Width
div 2)-32,
2238 FObj
.Y
+FObj
.Rect
.Y
+(FObj
.Rect
.Height
div 2)-32, 0,
2242 if g_Game_IsServer
and g_Game_IsNet
then MH_SEND_MonsterPos(FUID
);
2246 procedure TMonster
.Update();
2248 a
, b
, sx
, sy
, wx
, wy
, oldvelx
: Integer;
2258 // Ðûáû "ëåòàþò" òîëüêî â âîäå:
2259 if FMonsterType
= MONSTER_FISH
then
2260 if g_Obj_CollidePanel(@FObj
, 0, 0, PANEL_WATER
or PANEL_ACID1
or PANEL_ACID2
) then
2261 if (FState
<> MONSTATE_DIE
) and (FState
<> MONSTATE_DEAD
) then
2264 // Ëåòàþùèå ìîíòñðû:
2265 if ((FMonsterType
= MONSTER_SOUL
) or
2266 (FMonsterType
= MONSTER_PAIN
) or
2267 (FMonsterType
= MONSTER_CACO
)) and
2268 (FState
<> MONSTATE_DIE
) and
2269 (FState
<> MONSTATE_DEAD
) then
2272 // Ìåíÿåì ñêîðîñòü òîëüêî ïî ÷åòíûì êàäðàì:
2273 if gTime
mod (GAME_TICK
*2) <> 0 then
2275 g_Obj_Move(@FObj
, fall
, True, True);
2276 positionChanged(); // this updates spatial accelerators
2280 if FPainTicks
> 0 then
2283 FPainSound
:= False;
2286 st
:= g_Obj_Move(@FObj
, fall
, True, True);
2287 positionChanged(); // this updates spatial accelerators
2289 // Âûëåòåë çà êàðòó - óäàëÿåì è çàïóñêàåì òðèããåðû:
2290 if WordBool(st
and MOVE_FALLOUT
) or (FObj
.X
< -1000) or
2291 (FObj
.X
> gMapInfo
.Width
+1000) or (FObj
.Y
< -1000) then
2294 if Live
and (gLMSRespawn
= LMS_RESPAWN_NONE
) then
2296 Inc(gCoopMonstersKilled
);
2297 if g_Game_IsNet
then
2304 oldvelx
:= FObj
.Vel
.X
;
2306 // Ñîïðîòèâëåíèå âîçäóõà äëÿ òðóïà:
2307 if (FState
= MONSTATE_DIE
) or (FState
= MONSTATE_DEAD
) then
2308 FObj
.Vel
.X
:= z_dec(FObj
.Vel
.X
, 1);
2310 if FFireTime
> 0 then
2312 if WordBool(st
and MOVE_INWATER
) then
2317 FFireTime
:= FFireTime
- 1;
2318 if (FState
<> MONSTATE_DIE
) and (FState
<> MONSTATE_DEAD
) then
2319 if FFirePainTime
= 0 then
2321 Damage(5, FFireAttacker
, 0, 0, HIT_FLAME
);
2322 FFirePainTime
:= 18;
2325 FFirePainTime
:= FFirePainTime
- 1;
2329 // Ìåðòâûé íè÷åãî íå äåëàåò:
2330 if (FState
= MONSTATE_DEAD
) then
2333 // AI ìîíñòðîâ âûêëþ÷åí:
2334 if g_debug_MonsterOff
then
2337 if FState
<> MONSTATE_SLEEP
then
2338 SetState(MONSTATE_SLEEP
);
2341 // Âîçìîæíî, ñîçäàåì ïóçûðüêè â âîäå:
2342 if WordBool(st
and MOVE_INWATER
) and (Random(32) = 0) then
2343 case FMonsterType
of
2345 if Random(4) = 0 then
2346 g_GFX_Bubbles(FObj
.X
+FObj
.Rect
.X
+ Random(FObj
.Rect
.Width
),
2347 FObj
.Y
+FObj
.Rect
.Y
+ Random(4), 1, 0, 0);
2348 MONSTER_ROBO
, MONSTER_BARREL
:
2349 g_GFX_Bubbles(FObj
.X
+FObj
.Rect
.X
+ Random(FObj
.Rect
.Width
),
2350 FObj
.Y
+FObj
.Rect
.Y
+ Random(4), 1, 0, 0);
2352 g_GFX_Bubbles(FObj
.X
+FObj
.Rect
.X
+ Random(FObj
.Rect
.Width
-4),
2353 FObj
.Y
+FObj
.Rect
.Y
+ Random(4), 5, 4, 4);
2354 if Random(2) = 0 then
2355 g_Sound_PlayExAt('SOUND_GAME_BUBBLE1', FObj
.X
, FObj
.Y
)
2357 g_Sound_PlayExAt('SOUND_GAME_BUBBLE2', FObj
.X
, FObj
.Y
);
2361 // Åñëè ïðîøåë ïåðâûé êàäð àíèìàöèè âçðûâà áî÷êè, òî âçðûâ:
2362 if FMonsterType
= MONSTER_BARREL
then
2364 if (FState
= MONSTATE_DIE
) and (FAnim
[FCurAnim
, FDirection
].CurrentFrame
= 1) and
2365 (FAnim
[FCurAnim
, FDirection
].Counter
= 0) then
2366 g_Weapon_Explode(FObj
.X
+FObj
.Rect
.X
+(FObj
.Rect
.Width
div 2),
2367 FObj
.Y
+FObj
.Rect
.Y
+FObj
.Rect
.Height
-16,
2371 // Lost_Soul âûëåòåë èç âîäû => óñêîðÿåòñÿ:
2372 if FMonsterType
= MONSTER_SOUL
then
2373 if WordBool(st
and MOVE_HITAIR
) then
2374 g_Obj_SetSpeed(@FObj
, 16);
2379 // Åñëè íà÷àëè âñïëûâàòü, òî ïðîäîëæàåì:
2380 if FObj
.Vel
.Y
< 0 then
2381 if WordBool(st
and MOVE_INWATER
) then
2384 // Òàéìåð - æäåì ïîñëå ïîòåðè öåëè:
2385 FTargetTime
:= FTargetTime
+ 1;
2388 if FShellTimer
> -1 then
2389 if FShellTimer
= 0 then
2391 if FShellType
= SHELL_SHELL
then
2392 g_Player_CreateShell(FObj
.X
+FObj
.Rect
.X
+(FObj
.Rect
.Width
div 2),
2393 FObj
.Y
+FObj
.Rect
.Y
+(FObj
.Rect
.Height
div 2),
2394 GameVelX
, GameVelY
-2, SHELL_SHELL
)
2395 else if FShellType
= SHELL_DBLSHELL
then
2397 g_Player_CreateShell(FObj
.X
+FObj
.Rect
.X
+(FObj
.Rect
.Width
div 2),
2398 FObj
.Y
+FObj
.Rect
.Y
+(FObj
.Rect
.Height
div 2),
2399 GameVelX
-1, GameVelY
-2, SHELL_SHELL
);
2400 g_Player_CreateShell(FObj
.X
+FObj
.Rect
.X
+(FObj
.Rect
.Width
div 2),
2401 FObj
.Y
+FObj
.Rect
.Y
+(FObj
.Rect
.Height
div 2),
2402 GameVelX
+1, GameVelY
-2, SHELL_SHELL
);
2405 end else Dec(FShellTimer
);
2407 // Ïðîáóåì óâåðíóòüñÿ îò ëåòÿùåé ïóëè:
2409 if (FState
in [MONSTATE_GO
, MONSTATE_RUN
, MONSTATE_RUNOUT
,
2410 MONSTATE_ATTACK
, MONSTATE_SHOOT
]) then
2411 if g_Weapon_Danger(FUID
, FObj
.X
+FObj
.Rect
.X
, FObj
.Y
+FObj
.Rect
.Y
,
2412 FObj
.Rect
.Width
, FObj
.Rect
.Height
, 50) then
2413 if (g_Obj_CollideLevel(@FObj
, 0, 1) or g_Obj_StayOnStep(@FObj
)) and
2414 (FObj
.Accel
.Y
= 0) then
2415 FObj
.Vel
.Y
:= -MONSTERTABLE
[FMonsterType
].Jump
;
2418 MONSTATE_PAIN
: // Ñîñòîÿíèå - Áîëü
2420 // Áîëü ñèëüíàÿ => ìîíñòð êðè÷èò:
2421 if FPain
>= MONSTERTABLE
[FMonsterType
].Pain
then
2423 FPain
:= MONSTERTABLE
[FMonsterType
].Pain
;
2424 if gSoundEffectsDF
then PainSound();
2426 if (not gSoundEffectsDF
) and (FPain
>= MONSTERTABLE
[FMonsterType
].MinPain
) then
2429 // Ñíèæàåì áîëü ñî âðåìåíåì:
2432 // Áîëü óæå íå îøóòèìàÿ => èäåì äàëüøå:
2433 if FPain
<= MONSTERTABLE
[FMonsterType
].MinPain
then
2437 SetState(MONSTATE_GO
);
2441 MONSTATE_SLEEP
: // Ñîñòîÿíèå - Ñîí
2444 FSleep
:= FSleep
+ 1;
2446 // Ïðîñïàëè äîñòàòî÷íî:
2447 if FSleep
>= 18 then
2452 // Íà èãðîêîâ èäóò òîëüêî îáû÷íûå ìîíñòðû, êèëëåðû è ìàíüÿêè
2453 if (FBehaviour
= BH_NORMAL
) or (FBehaviour
= BH_KILLER
) or (FBehaviour
= BH_MANIAC
) then
2454 // Åñëè åñòü èãðîê ðÿäîì, ïðîñûïàåìñÿ è èäåì ê íåìó:
2455 if (gPlayers
<> nil) then
2456 for a
:= 0 to High(gPlayers
) do
2457 if (gPlayers
[a
] <> nil) and (gPlayers
[a
].Live
)
2458 and (not gPlayers
[a
].NoTarget
) and (gPlayers
[a
].FMegaRulez
[MR_INVIS
] < gTime
) then
2460 if g_Look(@FObj
, @Obj
, FDirection
) then
2462 FTargetUID
:= gPlayers
[a
].UID
;
2465 SetState(MONSTATE_GO
);
2469 // Íà ìîíñòðîâ òÿíåò ìàíüÿêîâ, ïîåõàâøèõ è êàííèáàëîâ
2470 if (FTargetUID
= 0) and ((FBehaviour
= BH_MANIAC
)
2471 or (FBehaviour
= BH_INSANE
) or (FBehaviour
= BH_CANNIBAL
)) then
2472 // Åñëè åñòü ïîäõîäÿùèé ìîíñòð ðÿäîì:
2473 if gMonsters
<> nil then
2474 for a
:= 0 to High(gMonsters
) do
2475 if (gMonsters
[a
] <> nil) and (gMonsters
[a
].Live
) and
2476 (gMonsters
[a
].FUID
<> FUID
) then
2478 // Ìàíüÿêè íàïàäàþò íà âñåõ ìîíñòðîâ, êðîìå äðóçåé
2479 if (FBehaviour
= BH_MANIAC
) and
2480 (IsFriend(gMonsters
[a
].FMonsterType
, FMonsterType
)) then
2482 // Ïîåõàâøèå òàêæå, íî ìîãóò îáîçëèòüñÿ íà áî÷êó
2483 if (FBehaviour
= BH_INSANE
) and (gMonsters
[a
].FMonsterType
<> MONSTER_BARREL
) and
2484 (IsFriend(gMonsters
[a
].FMonsterType
, FMonsterType
)) then
2486 // Êàííèáàëû íàïàäàþò íà ñåáå ïîäîáíûõ
2487 if (FBehaviour
= BH_CANNIBAL
) and (gMonsters
[a
].FMonsterType
<> FMonsterType
) then
2489 if g_Look(@FObj
, @gMonsters
[a
].Obj
, FDirection
) then
2491 FTargetUID
:= gMonsters
[a
].UID
;
2494 SetState(MONSTATE_GO
);
2500 MONSTATE_WAIT
: // Ñîñòîÿíèå - Îæèäàíèå
2503 FSleep
:= FSleep
- 1;
2505 // Âûæäàëè äîñòàòî÷íî - èäåì:
2507 SetState(MONSTATE_GO
);
2510 MONSTATE_GO
: // Ñîñòîÿíèå - Äâèæåíèå (ñ îñìîòðîì ñèòóàöèè)
2512 // Åñëè íàòêíóëèñü íà ÁëîêÌîí - óáåãàåì îò íåãî:
2513 if WordBool(st
and MOVE_BLOCK
) then
2517 SetState(MONSTATE_RUNOUT
);
2522 // Åñëè ìîíñòð - êîëäóí, òî ïðîáóåì âîñêðåñèòü êîãî-íèáóäü:
2523 if (FMonsterType
= MONSTER_VILE
) then
2524 if isCorpse(@FObj
, False) <> -1 then
2527 SetState(MONSTATE_ATTACK
, ANIM_ATTACK2
);
2532 // Öåëü ïîãèáëà èëè äàâíî æäåì:
2533 if (not GetPos(FTargetUID
, @o
)) or (FTargetTime
> MAX_ATM
) then
2534 if not findNewPrey() then
2535 begin // Íîâûõ öåëåé íåò
2543 o
.Rect
:= _Rect(0, 0, 0, 1);
2545 else // Íîâàÿ öåëü åñòü - áåðåì åå êîîðäèíàòû
2546 GetPos(FTargetUID
, @o
);
2548 // Öåëü î÷åíü áëèçêî - ïèíàåì:
2549 if g_Obj_Collide(@FObj
, @o
) and (FTargetUID
<> 0) then
2552 if (FMonsterType
<> MONSTER_CYBER
) or (Random(2) = 0) then
2559 // Ðàññòîÿíèå äî öåëè:
2560 sx
:= o
.X
+o
.Rect
.X
+(o
.Rect
.Width
div 2)-(FObj
.X
+FObj
.Rect
.X
+(FObj
.Rect
.Width
div 2));
2561 sy
:= o
.Y
+o
.Rect
.Y
+(o
.Rect
.Height
div 2)-(FObj
.Y
+FObj
.Rect
.Y
+(FObj
.Rect
.Height
div 2));
2563 // Ïîâîðà÷èâàåìñÿ â ñòîðîíó öåëè:
2565 FDirection
:= D_RIGHT
2567 FDirection
:= D_LEFT
;
2569 // Åñëè ìîíñòð óìååò ñòðåëÿòü è åñòü ïî êîìó - ñòðåëÿåì:
2570 if canShoot(FMonsterType
) and (FTargetUID
<> 0) then
2571 if Abs(sx
) > Abs(sy
) then // óãîë âûñòðåëà óäîáíûé
2572 if shoot(@o
, False) then
2575 // Åñëè öåëü ïî÷òè íà îäíîé âåðòèêàëè - áåãàåì òóäà-ñþäà:
2576 if Abs(sx
) < 40 then
2577 if FMonsterType
<> MONSTER_FISH
then
2580 SetState(MONSTATE_RUN
);
2581 if Random(2) = 0 then
2582 FDirection
:= D_LEFT
2584 FDirection
:= D_RIGHT
;
2589 // Óïåðëèñü â ñòåíó:
2590 if WordBool(st
and MOVE_HITWALL
) then
2592 if g_Triggers_PressR(FObj
.X
+FObj
.Rect
.X
, FObj
.Y
+FObj
.Rect
.Y
, FObj
.Rect
.Width
,
2593 FObj
.Rect
.Height
, FUID
, ACTIVATE_MONSTERPRESS
) <> nil then
2594 begin // Ñìîãëè íàæàòü êíîïêó - íåáîëüøîå îæèäàíèå
2596 SetState(MONSTATE_WAIT
);
2601 case FMonsterType
of
2602 MONSTER_CACO
, MONSTER_SOUL
, MONSTER_PAIN
, MONSTER_FISH
: ;
2604 if (g_Obj_CollideLevel(@FObj
, 0, 1) or g_Obj_StayOnStep(@FObj
)) and
2605 (FObj
.Accel
.Y
= 0) then
2606 begin // Ñòîèì íà òâåðäîì ïîëó èëè ñòóïåíè
2607 // Ïðûæîê ÷åðåç ñòåíó:
2608 FObj
.Vel
.Y
:= -MONSTERTABLE
[FMonsterType
].Jump
;
2609 SetState(MONSTATE_CLIMB
);
2616 // Ìîíñòðû, íå ïîäâåðæåííûå ãðàâèòàöèè:
2617 if (FMonsterType
= MONSTER_CACO
) or (FMonsterType
= MONSTER_SOUL
) or
2618 (FMonsterType
= MONSTER_PAIN
) or (FMonsterType
= MONSTER_FISH
) then
2620 if FMonsterType
= MONSTER_FISH
then
2622 if not WordBool(st
and MOVE_INWATER
) then
2623 begin // Ðûáà âíå âîäû:
2624 if g_Obj_CollideLevel(@FObj
, 0, 1) or g_Obj_StayOnStep(@FObj
) then
2625 begin // "Ñòîèò" òâåðäî
2626 // Ðûáà òðåïûõàåòñÿ íà ïîâåðõíîñòè:
2627 if FObj
.Accel
.Y
= 0 then FObj
.Vel
.Y
:= -6;
2628 FObj
.Accel
.X
:= FObj
.Accel
.X
- 8 + Random(17);
2632 SetState(MONSTATE_PAIN
);
2633 FPain
:= FPain
+ 50;
2637 // Ïëûâåì â ñòîðîíó öåëè ïî-âåðòèêàëè:
2639 FObj
.Vel
.Y
:= g_basic
.Sign(sy
)*4
2643 // Ðûáà ïëûâåò ââåðõ:
2644 if FObj
.Vel
.Y
< 0 then
2645 if not g_Obj_CollideWater(@FObj
, 0, -16) then
2647 // Âñïëûëè äî ïîâåðõíîñòè - ñòîï:
2649 // Ïëàâàåì òóäà-ñþäà:
2650 if Random(2) = 0 then
2651 FDirection
:= D_LEFT
2653 FDirection
:= D_RIGHT
;
2655 SetState(MONSTATE_RUN
);
2659 else // Ëåòàþùèå ìîíñòðû
2661 // Ëåòèì â ñòîðîíó öåëè ïî-âåðòèêàëè:
2663 FObj
.Vel
.Y
:= g_basic
.Sign(sy
)*4
2668 else // "Íàçåìíûå" ìîíñòðû
2670 // Âîçìîæíî, ïèíàåì êóñêè:
2671 if (FObj
.Vel
.X
<> 0) and (gGibs
<> nil) then
2673 b
:= Abs(FObj
.Vel
.X
);
2674 if b
> 1 then b
:= b
* (Random(8 div b
) + 1);
2675 for a
:= 0 to High(gGibs
) do
2677 if gGibs
[a
].Live
and
2678 g_Obj_Collide(FObj
.X
+FObj
.Rect
.X
, FObj
.Y
+FObj
.Rect
.Y
+FObj
.Rect
.Height
-4,
2679 FObj
.Rect
.Width
, 8, @gGibs
[a
].Obj
) and (Random(3) = 0) then
2682 if FObj
.Vel
.X
< 0 then
2684 g_Obj_PushA(@gGibs
[a
].Obj
, b
, Random(61)+120); // íàëåâî
2688 g_Obj_PushA(@gGibs
[a
].Obj
, b
, Random(61)); // íàïðàâî
2693 // Áîññû ìîãóò ïèíàòü òðóïû:
2694 if (FMonsterType
in [MONSTER_CYBER
, MONSTER_SPIDER
, MONSTER_ROBO
]) and
2695 (FObj
.Vel
.X
<> 0) and (gCorpses
<> nil) then
2697 b
:= Abs(FObj
.Vel
.X
);
2698 if b
> 1 then b
:= b
* (Random(8 div b
) + 1);
2699 for a
:= 0 to High(gCorpses
) do
2700 if (gCorpses
[a
] <> nil) and (gCorpses
[a
].State
> 0) then
2702 co
:= gCorpses
[a
].Obj
;
2703 if g_Obj_Collide(FObj
.X
+FObj
.Rect
.X
, FObj
.Y
+FObj
.Rect
.Y
+FObj
.Rect
.Height
-4,
2704 FObj
.Rect
.Width
, 8, @co
) and (Random(3) = 0) then
2706 if FObj
.Vel
.X
< 0 then
2707 gCorpses
[a
].Damage(b
*2, -b
, Random(7)) // íàëåâî
2709 gCorpses
[a
].Damage(b
*2, b
, Random(7)); // íàïðàâî
2712 // Åñëè öåëü âûñîêî, òî, âîçìîæíî, ïðûãàåì:
2714 if g_Obj_CollideLevel(@FObj
, 0, 1) or g_Obj_StayOnStep(@FObj
) then
2716 if (Random(4) = 0) and (FObj
.Accel
.Y
= 0) then
2717 FObj
.Vel
.Y
:= -MONSTERTABLE
[FMonsterType
].Jump
;
2720 FSleep
:= FSleep
+ 1;
2726 if Random(8) = 0 then
2730 // Áåæèì â âûáðàííóþ ñòîðîíó:
2731 if FDirection
= D_RIGHT
then
2732 FObj
.Vel
.X
:= MONSTERTABLE
[FMonsterType
].RunVel
2734 FObj
.Vel
.X
:= -MONSTERTABLE
[FMonsterType
].RunVel
;
2736 // Åñëè â âîäå, òî çàìåäëÿåìñÿ:
2737 if WordBool(st
and MOVE_INWATER
) then
2738 FObj
.Vel
.X
:= FObj
.Vel
.X
div 2
2739 else // Ðûáàì íå íóæíî çàìåäëÿòüñÿ
2740 if FMonsterType
= MONSTER_FISH
then
2744 MONSTATE_RUN
: // Ñîñòîÿíèå - Áåã
2746 // Åñëè íàòêíóëèñü íà ÁëîêÌîí - óáåãàåì îò íåãî:
2747 if WordBool(st
and MOVE_BLOCK
) then
2751 SetState(MONSTATE_RUNOUT
);
2756 FSleep
:= FSleep
- 1;
2758 // Ïðîáåæàëè äîñòàòî÷íî èëè âðåçàëèñü â ñòåíó => ïåðåõîäèì íà øàã:
2759 if (FSleep
<= 0) or (WordBool(st
and MOVE_HITWALL
) and ((FObj
.Vel
.Y
+FObj
.Accel
.Y
) = 0)) then
2762 SetState(MONSTATE_GO
);
2763 // Ñòåíà - èäåì îáðàòíî:
2764 if WordBool(st
and (MOVE_HITWALL
or MOVE_BLOCK
)) then
2767 if Random(8) = 0 then
2771 // Áåæèì â âûáðàííóþ ñòîðîíó:
2772 if FDirection
= D_RIGHT
then
2773 FObj
.Vel
.X
:= MONSTERTABLE
[FMonsterType
].RunVel
2775 FObj
.Vel
.X
:= -MONSTERTABLE
[FMonsterType
].RunVel
;
2777 // Åñëè â âîäå, òî çàìåäëÿåìñÿ:
2778 if WordBool(st
and MOVE_INWATER
) then
2779 FObj
.Vel
.X
:= FObj
.Vel
.X
div 2
2780 else // Ðûáàì íå íóæíî çàìåäëÿòüñÿ
2781 if FMonsterType
= MONSTER_FISH
then
2785 MONSTATE_RUNOUT
: // Ñîñòîÿíèå - Óáåãàåò îò ÷åãî-òî
2787 // Âûøëè èç ÁëîêÌîíà:
2788 if (not WordBool(st
and MOVE_BLOCK
)) and (FSleep
> 0) then
2791 FSleep
:= FSleep
- 1;
2793 // Óáàæåëè äîñòàòî÷íî äàëåêî => ïåðåõîäèì íà øàã:
2794 if FSleep
<= -18 then
2797 SetState(MONSTATE_GO
);
2798 // Ñòåíà/ÁëîêÌîí - èäåì îáðàòíî:
2799 if WordBool(st
and (MOVE_HITWALL
or MOVE_BLOCK
)) then
2802 if Random(8) = 0 then
2806 // Áåæèì â âûáðàííóþ ñòîðîíó:
2807 if FDirection
= D_RIGHT
then
2808 FObj
.Vel
.X
:= MONSTERTABLE
[FMonsterType
].RunVel
2810 FObj
.Vel
.X
:= -MONSTERTABLE
[FMonsterType
].RunVel
;
2812 // Åñëè â âîäå, òî çàìåäëÿåìñÿ:
2813 if WordBool(st
and MOVE_INWATER
) then
2814 FObj
.Vel
.X
:= FObj
.Vel
.X
div 2
2815 else // Ðûáàì íå íóæíî çàìåäëÿòüñÿ
2816 if FMonsterType
= MONSTER_FISH
then
2820 MONSTATE_CLIMB
: // Ñîñòîÿíèå - Ïðûæîê (÷òîáû îáîéòè ñòåíó)
2822 // Äîñòèãëè âûñøåé òî÷êè ïðûæêà èëè ñòåíà êîí÷èëàñü => ïåðåõîäèì íà øàã:
2823 if ((FObj
.Vel
.Y
+FObj
.Accel
.Y
) >= 0) or
2824 (not WordBool(st
and MOVE_HITWALL
)) then
2827 SetState(MONSTATE_GO
);
2829 // Ñòåíà íå êîí÷èëàñü => áåæèì îò íåå:
2830 if WordBool(st
and (MOVE_HITWALL
or MOVE_BLOCK
)) then
2834 SetState(MONSTATE_RUN
);
2838 // Áåæèì â âûáðàííóþ ñòîðîíó:
2839 if FDirection
= D_RIGHT
then
2840 FObj
.Vel
.X
:= MONSTERTABLE
[FMonsterType
].RunVel
2842 FObj
.Vel
.X
:= -MONSTERTABLE
[FMonsterType
].RunVel
;
2844 // Åñëè â âîäå, òî çàìåäëÿåìñÿ:
2845 if WordBool(st
and MOVE_INWATER
) then
2846 FObj
.Vel
.X
:= FObj
.Vel
.X
div 2
2847 else // Ðûáàì íå íóæíî çàìåäëÿòüñÿ
2848 if FMonsterType
= MONSTER_FISH
then
2852 MONSTATE_ATTACK
, // Ñîñòîÿíèå - Àòàêà
2853 MONSTATE_SHOOT
: // Ñîñòîÿíèå - Ñòðåëüáà
2855 // Lost_Soul âðåçàëñÿ â ñòåíó ïðè àòàêå => ïåðåõîäèò íà øàã:
2856 if FMonsterType
= MONSTER_SOUL
then
2858 if WordBool(st
and (MOVE_HITWALL
or MOVE_HITCEIL
or MOVE_HITLAND
)) then
2859 SetState(MONSTATE_GO
);
2864 // Çàìåäëÿåìñÿ ïðè àòàêå:
2865 if FMonsterType
<> MONSTER_FISH
then
2866 FObj
.Vel
.X
:= z_dec(FObj
.Vel
.X
, 1);
2868 // Íóæíî ñòðåëÿòü, à ìîíñòð - êîëäóí:
2869 if (FMonsterType
= MONSTER_VILE
) and (FState
= MONSTATE_SHOOT
) then
2871 // Öåëü ïîãèáëà => èäåì äàëüøå:
2872 if not GetPos(FTargetUID
, @o
) then
2874 SetState(MONSTATE_GO
);
2879 // Öåëü íå âèäíî => èäåì äàëüøå:
2880 if not g_Look(@FObj
, @o
, FDirection
) then
2882 SetState(MONSTATE_GO
);
2887 // Öåëü â âîäå - íå çàãîðèòñÿ => èäåì äàëüøå:
2888 if g_Obj_CollideWater(@o
, 0, 0) then
2890 SetState(MONSTATE_GO
);
2896 tx
:= o
.X
+o
.Rect
.X
+(o
.Rect
.Width
div 2);
2897 ty
:= o
.Y
+o
.Rect
.Y
+(o
.Rect
.Height
div 2);
2898 g_Weapon_HitUID(FTargetUID
, 2, FUID
, HIT_SOME
);
2901 end; // case FState of ...
2905 // Ñîñòîÿíèå - Âîñêðåøåíèå:
2906 if FState
= MONSTATE_REVIVE
then
2907 if FAnim
[FCurAnim
, FDirection
].Played
then
2908 begin // Îáðàòíàÿ àíèìàöèÿ óìèðàíèÿ çàêîí÷èëàñü - èäåì äàëüøå:
2909 FAnim
[FCurAnim
, FDirection
].Revert(False);
2910 SetState(MONSTATE_GO
);
2913 // Åñëè åñòü àíèìàöèÿ îãíÿ êîëäóíà - ïóñòü îíà èäåò:
2914 if vilefire
<> nil then
2917 // Ñîñòîÿíèå - Óìèðàåò è òåêóùàÿ àíèìàöèÿ ïðîèãðàíà:
2918 if (FState
= MONSTATE_DIE
) and
2919 (FAnim
[FCurAnim
, FDirection
] <> nil) and
2920 (FAnim
[FCurAnim
, FDirection
].Played
) then
2923 SetState(MONSTATE_DEAD
);
2925 // Pain_Elemental ïðè ñìåðòè âûïóñêàåò 3 Lost_Soul'à:
2926 if (FMonsterType
= MONSTER_PAIN
) then
2928 mon
:= g_Monsters_Create(MONSTER_SOUL
, FObj
.X
+FObj
.Rect
.X
+(FObj
.Rect
.Width
div 2)-30,
2929 FObj
.Y
+FObj
.Rect
.Y
+20, D_LEFT
);
2932 mon
.SetState(MONSTATE_GO
);
2933 mon
.FNoRespawn
:= True;
2934 Inc(gTotalMonsters
);
2935 if g_Game_IsNet
then MH_SEND_MonsterSpawn(mon
.UID
);
2938 mon
:= g_Monsters_Create(MONSTER_SOUL
, FObj
.X
+FObj
.Rect
.X
+(FObj
.Rect
.Width
div 2),
2939 FObj
.Y
+FObj
.Rect
.Y
+20, D_RIGHT
);
2942 mon
.SetState(MONSTATE_GO
);
2943 mon
.FNoRespawn
:= True;
2944 Inc(gTotalMonsters
);
2945 if g_Game_IsNet
then MH_SEND_MonsterSpawn(mon
.UID
);
2948 mon
:= g_Monsters_Create(MONSTER_SOUL
, FObj
.X
+FObj
.Rect
.X
+(FObj
.Rect
.Width
div 2)-15,
2949 FObj
.Y
+FObj
.Rect
.Y
, D_RIGHT
);
2952 mon
.SetState(MONSTATE_GO
);
2953 mon
.FNoRespawn
:= True;
2954 Inc(gTotalMonsters
);
2955 if g_Game_IsNet
then MH_SEND_MonsterSpawn(mon
.UID
);
2958 if g_Game_IsNet
then MH_SEND_CoopStats();
2961 // Ó ýòèõ ìîíñòðîâ íåò òðóïîâ:
2962 if (FMonsterType
= MONSTER_PAIN
) or
2963 (FMonsterType
= MONSTER_SOUL
) or
2964 (FMonsterType
= MONSTER_BARREL
) then
2968 // Ñîâåðøåíèå àòàêè è ñòðåëüáû:
2969 if (FState
= MONSTATE_ATTACK
) or (FState
= MONSTATE_SHOOT
) then
2970 if (FAnim
[FCurAnim
, FDirection
] <> nil) then
2971 // Àíèìàöèÿ àòàêè åñòü - ìîæíî àòàêîâàòü
2972 if (FAnim
[FCurAnim
, FDirection
].Played
) then
2973 begin // Àíèìàöèÿ àòàêè çàêîí÷èëàñü => ïåðåõîäèì íà øàã
2974 if FState
= MONSTATE_ATTACK
then
2975 begin // Ñîñòîÿíèå - Àòàêà
2976 // Åñëè ìîíñòð íå Lost_Soul, òî ïîñëå àòàêè ïåðåõîäèì íà øàã:
2977 if FMonsterType
<> MONSTER_SOUL
then
2978 SetState(MONSTATE_GO
);
2980 else // Ñîñòîÿíèå - Ñòðåëüáà
2982 // Ïåðåõîäèì íà øàã, åñëè íå íàäî ñòðåëÿòü åùå ðàç:
2983 if not FChainFire
then
2984 SetState(MONSTATE_GO
)
2986 begin // Íàäî ñòðåëÿòü åùå
2987 FChainFire
:= False;
2988 // Ò.ê. ñîñòîÿíèå íå èçìåíèëîñü, è íóæåí
2989 // íîâûé öèêë îæèäàíèÿ çàâåðøåíèÿ àíèìàöèè:
2990 FAnim
[FCurAnim
, FDirection
].Reset();
2994 FWaitAttackAnim
:= False;
2997 else // Àíèìàöèÿ àòàêè åùå èäåò (èñêëþ÷åíèå - Lost_Soul):
2998 if (FMonsterType
= MONSTER_SOUL
) or
2999 ( (not FWaitAttackAnim
) and
3000 (FAnim
[FCurAnim
, FDirection
].CurrentFrame
=
3001 (FAnim
[FCurAnim
, FDirection
].TotalFrames
div 2))
3003 begin // Àòàêè åùå íå áûëî è ýòî ñåðåäèíà àíèìàöèè àòàêè
3004 if FState
= MONSTATE_ATTACK
then
3005 begin // Ñîñòîÿíèå - Àòàêà
3006 // Åñëè ýòî Lost_Soul, òî ñáðàñûâàåì àíèìàöèþ àòàêè:
3007 if FMonsterType
= MONSTER_SOUL
then
3008 FAnim
[FCurAnim
, FDirection
].Reset();
3010 case FMonsterType
of
3011 MONSTER_SOUL
, MONSTER_IMP
, MONSTER_DEMON
:
3012 // Ãðûçåì ïåðâîãî ïîïàâøåãîñÿ:
3013 if g_Weapon_Hit(@FObj
, 15, FUID
, HIT_SOME
) <> 0 then
3014 // Lost_Soul óêóñèë êîãî-òî => ïåðåõîäèò íà øàã:
3015 if FMonsterType
= MONSTER_SOUL
then
3016 SetState(MONSTATE_GO
);
3019 // Ðûáà êóñàåò ïåðâîãî ïîïàâøåãîñÿ ñî çâóêîì:
3020 if g_Weapon_Hit(@FObj
, 10, FUID
, HIT_SOME
) <> 0 then
3021 g_Sound_PlayExAt('SOUND_MONSTER_FISH_ATTACK', FObj
.X
, FObj
.Y
);
3023 MONSTER_SKEL
, MONSTER_ROBO
, MONSTER_CYBER
:
3024 // Ðîáîò, êèáåð èëè ñêåëåò ñèëüíî ïèíàþòñÿ:
3025 if FCurAnim
= ANIM_ATTACK2
then
3028 o
.Vel
.X
:= IfThen(FDirection
= D_RIGHT
, 1, -1)*IfThen(FMonsterType
= MONSTER_CYBER
, 60, 50);
3029 if g_Weapon_Hit(@o
, IfThen(FMonsterType
= MONSTER_CYBER
, 33, 50), FUID
, HIT_SOME
) <> 0 then
3030 g_Sound_PlayExAt('SOUND_MONSTER_SKEL_HIT', FObj
.X
, FObj
.Y
);
3034 // Êîëäóí ïûòàåòñÿ âîñêðåøàòü:
3035 if FCurAnim
= ANIM_ATTACK2
then
3037 sx
:= isCorpse(@FObj
, True);
3039 begin // Íàøëè, êîãî âîñêðåñèòü
3040 gMonsters
[sx
].SetState(MONSTATE_REVIVE
);
3041 g_Sound_PlayExAt('SOUND_MONSTER_SLOP', FObj
.X
, FObj
.Y
);
3042 // Âîñêðåøàòü - ñåáå âðåäèòü:
3043 {g_Weapon_HitUID(FUID, 5, 0, HIT_SOME);}
3049 else // Ñîñòîÿíèå - Ñòðåëüáà
3051 // Âû÷èñëÿåì êîîðäèíàòû, îòêóäà âûëåòèò ïóëÿ:
3052 wx
:= MONSTER_ANIMTABLE
[FMonsterType
].wX
;
3054 if FDirection
= D_LEFT
then
3056 wx
:= MONSTER_ANIMTABLE
[FMonsterType
].wX
-(MONSTERTABLE
[FMonsterType
].Rect
.X
+(MONSTERTABLE
[FMonsterType
].Rect
.Width
div 2));
3057 wx
:= MONSTERTABLE
[FMonsterType
].Rect
.X
+(MONSTERTABLE
[FMonsterType
].Rect
.Width
div 2)-wx
;
3058 end; // Ýòî çíà÷èò: wx := hitX + (hitWidth / 2) - (wx - (hitX + (hitWidth / 2)))
3061 wy
:= FObj
.Y
+ MONSTER_ANIMTABLE
[FMonsterType
].wY
;
3063 // Äåëàåì âûñòðåë íóæíûì îðóæèåì:
3064 case FMonsterType
of
3066 g_Weapon_ball1(wx
, wy
, tx
, ty
, FUID
);
3069 g_Sound_PlayExAt('SOUND_WEAPON_FIREPISTOL', wx
, wy
);
3070 g_Weapon_gun(wx
, wy
, tx
, ty
, 1, 3, FUID
, False);
3071 g_Player_CreateShell(wx
, wy
, 0, -2, SHELL_BULLET
);
3075 g_Weapon_shotgun(wx
, wy
, tx
, ty
, FUID
);
3076 if not gSoundEffectsDF
then g_Sound_PlayExAt('SOUND_WEAPON_FIRESHOTGUN', wx
, wy
);
3078 FShellType
:= SHELL_SHELL
;
3082 g_Weapon_dshotgun(wx
, wy
, tx
, ty
, FUID
);
3084 FShellType
:= SHELL_DBLSHELL
;
3089 g_Weapon_rocket(wx
, wy
, tx
, ty
, FUID
);
3090 // MH_SEND_MonsterAttack(FUID, wx, wy, tx, ty);
3093 g_Weapon_revf(wx
, wy
, tx
, ty
, FUID
, FTargetUID
);
3096 g_Weapon_mgun(wx
, wy
, tx
, ty
, FUID
);
3097 if not gSoundEffectsDF
then g_Sound_PlayExAt('SOUND_WEAPON_FIRECGUN', wx
, wy
);
3098 g_Player_CreateShell(wx
, wy
, 0, -2, SHELL_BULLET
);
3102 g_Weapon_mgun(wx
, wy
, tx
, ty
, FUID
);
3103 if not gSoundEffectsDF
then g_Sound_PlayExAt('SOUND_WEAPON_FIRECGUN', wx
, wy
);
3104 g_Player_CreateShell(wx
, wy
, 0, -2, SHELL_SHELL
);
3107 g_Weapon_aplasma(wx
, wy
, tx
, ty
, FUID
);
3109 g_Weapon_plasma(wx
, wy
, tx
, ty
, FUID
);
3111 g_Weapon_manfire(wx
, wy
, tx
, ty
, FUID
);
3112 MONSTER_BARON
, MONSTER_KNIGHT
:
3113 g_Weapon_ball7(wx
, wy
, tx
, ty
, FUID
);
3115 g_Weapon_ball2(wx
, wy
, tx
, ty
, FUID
);
3117 begin // Ñîçäàåì Lost_Soul:
3118 mon
:= g_Monsters_Create(MONSTER_SOUL
, FObj
.X
+(FObj
.Rect
.Width
div 2),
3119 FObj
.Y
+FObj
.Rect
.Y
, FDirection
);
3122 begin // Öåëü - öåëü Pain_Elemental'à. Ëåòèì ê íåé:
3123 mon
.FTargetUID
:= FTargetUID
;
3124 GetPos(FTargetUID
, @o
);
3125 mon
.FTargetTime
:= 0;
3126 mon
.FNoRespawn
:= True;
3127 mon
.SetState(MONSTATE_GO
);
3128 mon
.shoot(@o
, True);
3129 Inc(gTotalMonsters
);
3131 if g_Game_IsNet
then MH_SEND_MonsterSpawn(mon
.UID
);
3136 if FMonsterType
<> MONSTER_PAIN
then
3137 if g_Game_IsNet
then
3138 MH_SEND_MonsterShot(FUID
, wx
, wy
, tx
, ty
);
3140 // Ñêîðîñòðåëüíûå ìîíñòðû:
3141 if (FMonsterType
= MONSTER_CGUN
) or
3142 (FMonsterType
= MONSTER_SPIDER
) or
3143 (FMonsterType
= MONSTER_BSP
) or
3144 (FMonsterType
= MONSTER_MANCUB
) or
3145 (FMonsterType
= MONSTER_ROBO
) then
3146 if not GetPos(FTargetUID
, @o
) then
3147 // Öåëü ìåðòâà - èùåì íîâóþ:
3149 else // Öåëü æèâà - ïðîäîëæàåì ñòðåëÿòü:
3150 if shoot(@o
, False) then
3154 // Àòàêà òîëüêî 1 ðàç çà àíèìàöèþ àòàêè:
3155 FWaitAttackAnim
:= True;
3158 // Ïîñëåäíèé êàäð òåêóùåé àíèìàöèè:
3159 if FAnim
[FCurAnim
, FDirection
].Counter
= FAnim
[FCurAnim
, FDirection
].Speed
-1 then
3161 MONSTATE_GO
, MONSTATE_RUN
, MONSTATE_CLIMB
, MONSTATE_RUNOUT
:
3162 // Çâóêè ïðè ïåðåäâèæåíèè:
3163 case FMonsterType
of
3165 if (FAnim
[FCurAnim
, FDirection
].CurrentFrame
= 0) or
3166 (FAnim
[FCurAnim
, FDirection
].CurrentFrame
= 2) then
3167 g_Sound_PlayExAt('SOUND_MONSTER_CYBER_WALK', FObj
.X
, FObj
.Y
);
3169 if (FAnim
[FCurAnim
, FDirection
].CurrentFrame
= 0) or
3170 (FAnim
[FCurAnim
, FDirection
].CurrentFrame
= 2) then
3171 g_Sound_PlayExAt('SOUND_MONSTER_SPIDER_WALK', FObj
.X
, FObj
.Y
);
3173 if (FAnim
[FCurAnim
, FDirection
].CurrentFrame
= 0) or
3174 (FAnim
[FCurAnim
, FDirection
].CurrentFrame
= 2) then
3175 g_Sound_PlayExAt('SOUND_MONSTER_BSP_WALK', FObj
.X
, FObj
.Y
);
3177 if (FAnim
[FCurAnim
, FDirection
].CurrentFrame
= 0) or
3178 (FAnim
[FCurAnim
, FDirection
].CurrentFrame
= 5) then
3179 g_Sound_PlayExAt('SOUND_MONSTER_BSP_WALK', FObj
.X
, FObj
.Y
);
3183 if g_Obj_CollidePanel(@FObj
, 0, 0, PANEL_LIFTLEFT
or PANEL_LIFTRIGHT
) and
3184 not ((FState
= MONSTATE_DEAD
) or (FState
= MONSTATE_DIE
)) then
3185 FObj
.Vel
.X
:= oldvelx
;
3187 // Åñëè åñòü àíèìàöèÿ, òî ïóñòü îíà èäåò:
3188 if FAnim
[FCurAnim
, FDirection
] <> nil then
3189 FAnim
[FCurAnim
, FDirection
].Update();
3192 procedure TMonster
.SetDeadAnim
;
3194 if FAnim
<> nil then
3195 FAnim
[FCurAnim
, FDirection
].CurrentFrame
:= FAnim
[FCurAnim
, FDirection
].TotalFrames
- 1;
3198 procedure TMonster
.RevertAnim(R
: Boolean = True);
3200 if FAnim
<> nil then
3201 if FAnim
[FCurAnim
, FDirection
].IsReverse
<> R
then
3202 FAnim
[FCurAnim
, FDirection
].Revert(R
);
3205 function TMonster
.AnimIsReverse
: Boolean;
3207 if FAnim
<> nil then
3208 Result
:= FAnim
[FCurAnim
, FDirection
].IsReverse
3213 procedure TMonster
.ClientUpdate();
3215 a
, b
, sx
, sy
, oldvelx
: Integer;
3222 sx
:= 0; // SHUT UP COMPILER
3225 // Ðûáû "ëåòàþò" òîëüêî â âîäå:
3226 if FMonsterType
= MONSTER_FISH
then
3227 if g_Obj_CollidePanel(@FObj
, 0, 0, PANEL_WATER
or PANEL_ACID1
or PANEL_ACID2
) then
3228 if (FState
<> MONSTATE_DIE
) and (FState
<> MONSTATE_DEAD
) then
3231 // Ëåòàþùèå ìîíòñðû:
3232 if ((FMonsterType
= MONSTER_SOUL
) or
3233 (FMonsterType
= MONSTER_PAIN
) or
3234 (FMonsterType
= MONSTER_CACO
)) and
3235 (FState
<> MONSTATE_DIE
) and
3236 (FState
<> MONSTATE_DEAD
) then
3239 // Ìåíÿåì ñêîðîñòü òîëüêî ïî ÷åòíûì êàäðàì:
3240 if gTime
mod (GAME_TICK
*2) <> 0 then
3242 g_Obj_Move(@FObj
, fall
, True, True);
3243 positionChanged(); // this updates spatial accelerators
3247 if FPainTicks
> 0 then
3250 FPainSound
:= False;
3253 st
:= g_Obj_Move(@FObj
, fall
, True, True);
3254 positionChanged(); // this updates spatial accelerators
3256 // Âûëåòåë çà êàðòó - óäàëÿåì è çàïóñêàåì òðèããåðû:
3257 if WordBool(st
and MOVE_FALLOUT
) or (FObj
.X
< -1000) or
3258 (FObj
.X
> gMapInfo
.Width
+1000) or (FObj
.Y
< -1000) then
3264 oldvelx
:= FObj
.Vel
.X
;
3266 // Ñîïðîòèâëåíèå âîçäóõà äëÿ òðóïà:
3267 if (FState
= MONSTATE_DIE
) or (FState
= MONSTATE_DEAD
) then
3268 FObj
.Vel
.X
:= z_dec(FObj
.Vel
.X
, 1);
3270 if FFireTime
> 0 then
3272 if WordBool(st
and MOVE_INWATER
) then
3277 FFireTime
:= FFireTime
- 1;
3281 // Ìåðòâûé íè÷åãî íå äåëàåò:
3282 if (FState
= MONSTATE_DEAD
) then
3285 // Âîçìîæíî, ñîçäàåì ïóçûðüêè â âîäå:
3286 if WordBool(st
and MOVE_INWATER
) and (Random(32) = 0) then
3287 case FMonsterType
of
3289 if Random(4) = 0 then
3290 g_GFX_Bubbles(FObj
.X
+FObj
.Rect
.X
+ Random(FObj
.Rect
.Width
),
3291 FObj
.Y
+FObj
.Rect
.Y
+ Random(4), 1, 0, 0);
3292 MONSTER_ROBO
, MONSTER_BARREL
:
3293 g_GFX_Bubbles(FObj
.X
+FObj
.Rect
.X
+ Random(FObj
.Rect
.Width
),
3294 FObj
.Y
+FObj
.Rect
.Y
+ Random(4), 1, 0, 0);
3296 g_GFX_Bubbles(FObj
.X
+FObj
.Rect
.X
+ Random(FObj
.Rect
.Width
-4),
3297 FObj
.Y
+FObj
.Rect
.Y
+ Random(4), 5, 4, 4);
3298 if Random(2) = 0 then
3299 g_Sound_PlayExAt('SOUND_GAME_BUBBLE1', FObj
.X
, FObj
.Y
)
3301 g_Sound_PlayExAt('SOUND_GAME_BUBBLE2', FObj
.X
, FObj
.Y
);
3305 // Åñëè ïðîøåë ïåðâûé êàäð àíèìàöèè âçðûâà áî÷êè, òî âçðûâ:
3306 if FMonsterType
= MONSTER_BARREL
then
3308 if (FState
= MONSTATE_DIE
) and (FAnim
[FCurAnim
, FDirection
].CurrentFrame
= 1) and
3309 (FAnim
[FCurAnim
, FDirection
].Counter
= 0) then
3310 g_Weapon_Explode(FObj
.X
+FObj
.Rect
.X
+(FObj
.Rect
.Width
div 2),
3311 FObj
.Y
+FObj
.Rect
.Y
+FObj
.Rect
.Height
-16,
3315 // Lost_Soul âûëåòåë èç âîäû => óñêîðÿåòñÿ:
3316 if FMonsterType
= MONSTER_SOUL
then
3317 if WordBool(st
and MOVE_HITAIR
) then
3318 g_Obj_SetSpeed(@FObj
, 16);
3323 // Åñëè íà÷àëè âñïëûâàòü, òî ïðîäîëæàåì:
3324 if FObj
.Vel
.Y
< 0 then
3325 if WordBool(st
and MOVE_INWATER
) then
3328 // Òàéìåð - æäåì ïîñëå ïîòåðè öåëè:
3329 FTargetTime
:= FTargetTime
+ 1;
3331 if FShellTimer
> -1 then
3332 if FShellTimer
= 0 then
3334 if FShellType
= SHELL_SHELL
then
3335 g_Player_CreateShell(FObj
.X
+FObj
.Rect
.X
+(FObj
.Rect
.Width
div 2),
3336 FObj
.Y
+FObj
.Rect
.Y
+(FObj
.Rect
.Height
div 2),
3337 GameVelX
, GameVelY
-2, SHELL_SHELL
)
3338 else if FShellType
= SHELL_DBLSHELL
then
3340 g_Player_CreateShell(FObj
.X
+FObj
.Rect
.X
+(FObj
.Rect
.Width
div 2),
3341 FObj
.Y
+FObj
.Rect
.Y
+(FObj
.Rect
.Height
div 2),
3342 GameVelX
-1, GameVelY
-2, SHELL_SHELL
);
3343 g_Player_CreateShell(FObj
.X
+FObj
.Rect
.X
+(FObj
.Rect
.Width
div 2),
3344 FObj
.Y
+FObj
.Rect
.Y
+(FObj
.Rect
.Height
div 2),
3345 GameVelX
+1, GameVelY
-2, SHELL_SHELL
);
3348 end else Dec(FShellTimer
);
3350 // Ïðîáóåì óâåðíóòüñÿ îò ëåòÿùåé ïóëè:
3352 if (FState
in [MONSTATE_GO
, MONSTATE_RUN
, MONSTATE_RUNOUT
,
3353 MONSTATE_ATTACK
, MONSTATE_SHOOT
]) then
3354 if g_Weapon_Danger(FUID
, FObj
.X
+FObj
.Rect
.X
, FObj
.Y
+FObj
.Rect
.Y
,
3355 FObj
.Rect
.Width
, FObj
.Rect
.Height
, 50) then
3356 if (g_Obj_CollideLevel(@FObj
, 0, 1) or g_Obj_StayOnStep(@FObj
)) and
3357 (FObj
.Accel
.Y
= 0) then
3358 FObj
.Vel
.Y
:= -MONSTERTABLE
[FMonsterType
].Jump
;
3361 MONSTATE_PAIN
: // Ñîñòîÿíèå - Áîëü
3363 // Áîëü ñèëüíàÿ => ìîíñòð êðè÷èò:
3364 if FPain
>= MONSTERTABLE
[FMonsterType
].Pain
then
3366 FPain
:= MONSTERTABLE
[FMonsterType
].Pain
;
3367 if gSoundEffectsDF
then PainSound();
3369 if (not gSoundEffectsDF
) and (FPain
>= MONSTERTABLE
[FMonsterType
].MinPain
) then
3372 // Ñíèæàåì áîëü ñî âðåìåíåì:
3375 // Áîëü óæå íå îøóòèìàÿ => èäåì äàëüøå:
3376 if FPain
<= MONSTERTABLE
[FMonsterType
].MinPain
then
3378 SetState(MONSTATE_GO
);
3383 MONSTATE_SLEEP
: // Ñîñòîÿíèå - Ñîí
3386 FSleep
:= FSleep
+ 1;
3388 // Ïðîñïàëè äîñòàòî÷íî:
3389 if FSleep
>= 18 then
3395 MONSTATE_WAIT
: // Ñîñòîÿíèå - Îæèäàíèå
3398 FSleep
:= FSleep
- 1;
3401 MONSTATE_GO
: // Ñîñòîÿíèå - Äâèæåíèå (ñ îñìîòðîì ñèòóàöèè)
3403 // Åñëè íàòêíóëèñü íà ÁëîêÌîí - óáåãàåì îò íåãî:
3404 if WordBool(st
and MOVE_BLOCK
) then
3408 SetState(MONSTATE_RUNOUT
);
3413 // Åñëè ìîíñòð - êîëäóí, òî ïðîáóåì âîñêðåñèòü êîãî-íèáóäü:
3414 if (FMonsterType
= MONSTER_VILE
) then
3415 if isCorpse(@FObj
, False) <> -1 then
3417 SetState(MONSTATE_ATTACK
, ANIM_ATTACK2
);
3423 // Åñëè öåëü ïî÷òè íà îäíîé âåðòèêàëè - áåãàåì òóäà-ñþäà:
3424 if Abs(sx
) < 40 then
3425 if FMonsterType
<> MONSTER_FISH
then
3427 SetState(MONSTATE_RUN
);
3433 // Óïåðëèñü â ñòåíó:
3434 if WordBool(st
and MOVE_HITWALL
) then
3436 case FMonsterType
of
3437 MONSTER_CACO
, MONSTER_SOUL
, MONSTER_PAIN
, MONSTER_FISH
: ;
3439 if (g_Obj_CollideLevel(@FObj
, 0, 1) or g_Obj_StayOnStep(@FObj
)) and
3440 (FObj
.Accel
.Y
= 0) then
3441 begin // Ñòîèì íà òâåðäîì ïîëó èëè ñòóïåíè
3442 // Ïðûæîê ÷åðåç ñòåíó:
3443 FObj
.Vel
.Y
:= -MONSTERTABLE
[FMonsterType
].Jump
;
3444 SetState(MONSTATE_CLIMB
);
3451 // Ìîíñòðû, íå ïîäâåðæåííûå ãðàâèòàöèè:
3452 if (FMonsterType
= MONSTER_CACO
) or (FMonsterType
= MONSTER_SOUL
) or
3453 (FMonsterType
= MONSTER_PAIN
) or (FMonsterType
= MONSTER_FISH
) then
3455 if FMonsterType
= MONSTER_FISH
then
3457 if not WordBool(st
and MOVE_INWATER
) then
3458 begin // Ðûáà âíå âîäû:
3459 if g_Obj_CollideLevel(@FObj
, 0, 1) or g_Obj_StayOnStep(@FObj
) then
3460 begin // "Ñòîèò" òâåðäî
3461 // Ðûáà òðåïûõàåòñÿ íà ïîâåðõíîñòè:
3462 if FObj
.Accel
.Y
= 0 then
3464 FObj
.Accel
.X
:= FObj
.Accel
.X
- 8 + Random(17);
3468 SetState(MONSTATE_PAIN
);
3469 FPain
:= FPain
+ 50;
3473 // Ïëûâåì â ñòîðîíó öåëè ïî-âåðòèêàëè:
3475 FObj
.Vel
.Y
:= g_basic
.Sign(sy
)*4
3479 // Ðûáà ïëûâåò ââåðõ:
3480 if FObj
.Vel
.Y
< 0 then
3481 if not g_Obj_CollideWater(@FObj
, 0, -16) then
3483 // Âñïëûëè äî ïîâåðõíîñòè - ñòîï:
3485 // Ïëàâàåì òóäà-ñþäà:
3486 SetState(MONSTATE_RUN
);
3491 else // Ëåòàþùèå ìîíñòðû
3493 // Ëåòèì â ñòîðîíó öåëè ïî-âåðòèêàëè:
3495 FObj
.Vel
.Y
:= g_basic
.Sign(sy
)*4
3500 else // "Íàçåìíûå" ìîíñòðû
3502 // Âîçìîæíî, ïèíàåì êóñêè:
3503 if (FObj
.Vel
.X
<> 0) and (gGibs
<> nil) then
3505 b
:= Abs(FObj
.Vel
.X
);
3506 if b
> 1 then b
:= b
* (Random(8 div b
) + 1);
3507 for a
:= 0 to High(gGibs
) do
3509 if gGibs
[a
].Live
and
3510 g_Obj_Collide(FObj
.X
+FObj
.Rect
.X
, FObj
.Y
+FObj
.Rect
.Y
+FObj
.Rect
.Height
-4,
3511 FObj
.Rect
.Width
, 8, @gGibs
[a
].Obj
) and (Random(3) = 0) then
3514 if FObj
.Vel
.X
< 0 then
3516 g_Obj_PushA(@gGibs
[a
].Obj
, b
, Random(61)+120); // íàëåâî
3520 g_Obj_PushA(@gGibs
[a
].Obj
, b
, Random(61)); // íàïðàâî
3522 positionChanged(); // this updates spatial accelerators
3526 // Áîññû ìîãóò ïèíàòü òðóïû:
3527 if (FMonsterType
in [MONSTER_CYBER
, MONSTER_SPIDER
, MONSTER_ROBO
]) and
3528 (FObj
.Vel
.X
<> 0) and (gCorpses
<> nil) then
3530 b
:= Abs(FObj
.Vel
.X
);
3531 if b
> 1 then b
:= b
* (Random(8 div b
) + 1);
3532 for a
:= 0 to High(gCorpses
) do
3533 if (gCorpses
[a
] <> nil) and (gCorpses
[a
].State
> 0) then
3535 co
:= gCorpses
[a
].Obj
;
3536 if g_Obj_Collide(FObj
.X
+FObj
.Rect
.X
, FObj
.Y
+FObj
.Rect
.Y
+FObj
.Rect
.Height
-4,
3537 FObj
.Rect
.Width
, 8, @co
) and (Random(3) = 0) then
3539 if FObj
.Vel
.X
< 0 then
3540 gCorpses
[a
].Damage(b
*2, -b
, Random(7)) // íàëåâî
3542 gCorpses
[a
].Damage(b
*2, b
, Random(7)); // íàïðàâî
3547 FSleep
:= FSleep
+ 1;
3553 if Random(8) = 0 then
3557 // Áåæèì â âûáðàííóþ ñòîðîíó:
3558 if FDirection
= D_RIGHT
then
3559 FObj
.Vel
.X
:= MONSTERTABLE
[FMonsterType
].RunVel
3561 FObj
.Vel
.X
:= -MONSTERTABLE
[FMonsterType
].RunVel
;
3563 // Åñëè â âîäå, òî çàìåäëÿåìñÿ:
3564 if WordBool(st
and MOVE_INWATER
) then
3565 FObj
.Vel
.X
:= FObj
.Vel
.X
div 2
3566 else // Ðûáàì íå íóæíî çàìåäëÿòüñÿ
3567 if FMonsterType
= MONSTER_FISH
then
3571 MONSTATE_RUN
: // Ñîñòîÿíèå - Áåã
3573 // Åñëè íàòêíóëèñü íà ÁëîêÌîí - óáåãàåì îò íåãî:
3574 if WordBool(st
and MOVE_BLOCK
) then
3576 SetState(MONSTATE_RUNOUT
);
3582 FSleep
:= FSleep
- 1;
3584 // Ïðîáåæàëè äîñòàòî÷íî èëè âðåçàëèñü â ñòåíó => ïåðåõîäèì íà øàã:
3585 if (FSleep
<= 0) or (WordBool(st
and MOVE_HITWALL
) and ((FObj
.Vel
.Y
+FObj
.Accel
.Y
) = 0)) then
3587 SetState(MONSTATE_GO
);
3591 if Random(8) = 0 then
3595 // Áåæèì â âûáðàííóþ ñòîðîíó:
3596 if FDirection
= D_RIGHT
then
3597 FObj
.Vel
.X
:= MONSTERTABLE
[FMonsterType
].RunVel
3599 FObj
.Vel
.X
:= -MONSTERTABLE
[FMonsterType
].RunVel
;
3601 // Åñëè â âîäå, òî çàìåäëÿåìñÿ:
3602 if WordBool(st
and MOVE_INWATER
) then
3603 FObj
.Vel
.X
:= FObj
.Vel
.X
div 2
3604 else // Ðûáàì íå íóæíî çàìåäëÿòüñÿ
3605 if FMonsterType
= MONSTER_FISH
then
3609 MONSTATE_RUNOUT
: // Ñîñòîÿíèå - Óáåãàåò îò ÷åãî-òî
3611 // Âûøëè èç ÁëîêÌîíà:
3612 if (not WordBool(st
and MOVE_BLOCK
)) and (FSleep
> 0) then
3615 FSleep
:= FSleep
- 1;
3617 // Óáàæåëè äîñòàòî÷íî äàëåêî => ïåðåõîäèì íà øàã:
3618 if FSleep
<= -18 then
3620 SetState(MONSTATE_GO
);
3624 if Random(8) = 0 then
3628 // Áåæèì â âûáðàííóþ ñòîðîíó:
3629 if FDirection
= D_RIGHT
then
3630 FObj
.Vel
.X
:= MONSTERTABLE
[FMonsterType
].RunVel
3632 FObj
.Vel
.X
:= -MONSTERTABLE
[FMonsterType
].RunVel
;
3634 // Åñëè â âîäå, òî çàìåäëÿåìñÿ:
3635 if WordBool(st
and MOVE_INWATER
) then
3636 FObj
.Vel
.X
:= FObj
.Vel
.X
div 2
3637 else // Ðûáàì íå íóæíî çàìåäëÿòüñÿ
3638 if FMonsterType
= MONSTER_FISH
then
3642 MONSTATE_CLIMB
: // Ñîñòîÿíèå - Ïðûæîê (÷òîáû îáîéòè ñòåíó)
3644 // Äîñòèãëè âûñøåé òî÷êè ïðûæêà èëè ñòåíà êîí÷èëàñü => ïåðåõîäèì íà øàã:
3645 if ((FObj
.Vel
.Y
+FObj
.Accel
.Y
) >= 0) or
3646 (not WordBool(st
and MOVE_HITWALL
)) then
3648 SetState(MONSTATE_GO
);
3651 // Ñòåíà íå êîí÷èëàñü => áåæèì îò íåå:
3652 if WordBool(st
and (MOVE_HITWALL
or MOVE_BLOCK
)) then
3654 SetState(MONSTATE_RUN
);
3659 // Áåæèì â âûáðàííóþ ñòîðîíó:
3660 if FDirection
= D_RIGHT
then
3661 FObj
.Vel
.X
:= MONSTERTABLE
[FMonsterType
].RunVel
3663 FObj
.Vel
.X
:= -MONSTERTABLE
[FMonsterType
].RunVel
;
3665 // Åñëè â âîäå, òî çàìåäëÿåìñÿ:
3666 if WordBool(st
and MOVE_INWATER
) then
3667 FObj
.Vel
.X
:= FObj
.Vel
.X
div 2
3668 else // Ðûáàì íå íóæíî çàìåäëÿòüñÿ
3669 if FMonsterType
= MONSTER_FISH
then
3673 MONSTATE_ATTACK
, // Ñîñòîÿíèå - Àòàêà
3674 MONSTATE_SHOOT
: // Ñîñòîÿíèå - Ñòðåëüáà
3676 // Lost_Soul âðåçàëñÿ â ñòåíó ïðè àòàêå => ïåðåõîäèò íà øàã:
3677 if FMonsterType
= MONSTER_SOUL
then
3679 if WordBool(st
and (MOVE_HITWALL
or MOVE_HITCEIL
or MOVE_HITLAND
)) then
3680 SetState(MONSTATE_GO
);
3685 // Çàìåäëÿåìñÿ ïðè àòàêå:
3686 if FMonsterType
<> MONSTER_FISH
then
3687 FObj
.Vel
.X
:= z_dec(FObj
.Vel
.X
, 1);
3689 // Íóæíî ñòðåëÿòü, à ìîíñòð - êîëäóí:
3690 if (FMonsterType
= MONSTER_VILE
) and (FState
= MONSTATE_SHOOT
) then
3692 // Öåëü ïîãèáëà => èäåì äàëüøå:
3693 if not GetPos(FTargetUID
, @o
) then
3695 SetState(MONSTATE_GO
);
3700 // Öåëü íå âèäíî => èäåì äàëüøå:
3701 if not g_Look(@FObj
, @o
, FDirection
) then
3703 SetState(MONSTATE_GO
);
3708 // Öåëü â âîäå - íå çàãîðèòñÿ => èäåì äàëüøå:
3709 if g_Obj_CollideWater(@o
, 0, 0) then
3711 SetState(MONSTATE_GO
);
3717 end; // case FState of ...
3721 // Ñîñòîÿíèå - Âîñêðåøåíèå:
3722 if FState
= MONSTATE_REVIVE
then
3723 if FAnim
[FCurAnim
, FDirection
].Played
then
3724 begin // Îáðàòíàÿ àíèìàöèÿ óìèðàíèÿ çàêîí÷èëàñü - èäåì äàëüøå:
3725 FAnim
[FCurAnim
, FDirection
].Revert(False);
3726 SetState(MONSTATE_GO
);
3729 // Åñëè åñòü àíèìàöèÿ îãíÿ êîëäóíà - ïóñòü îíà èäåò:
3730 if vilefire
<> nil then
3733 // Ñîñòîÿíèå - Óìèðàåò è òåêóùàÿ àíèìàöèÿ ïðîèãðàíà:
3734 if (FState
= MONSTATE_DIE
) and
3735 (FAnim
[FCurAnim
, FDirection
] <> nil) and
3736 (FAnim
[FCurAnim
, FDirection
].Played
) then
3739 SetState(MONSTATE_DEAD
);
3741 // Ó ýòèõ ìîíñòðîâ íåò òðóïîâ:
3742 if (FMonsterType
= MONSTER_PAIN
) or
3743 (FMonsterType
= MONSTER_SOUL
) or
3744 (FMonsterType
= MONSTER_BARREL
) then
3747 FAnim
[FCurAnim
, FDirection
].CurrentFrame
:= FAnim
[FCurAnim
, FDirection
].TotalFrames
- 1;
3750 // Ñîâåðøåíèå àòàêè è ñòðåëüáû:
3751 if (FState
= MONSTATE_ATTACK
) or (FState
= MONSTATE_SHOOT
) then
3752 if (FAnim
[FCurAnim
, FDirection
] <> nil) then
3753 // Àíèìàöèÿ àòàêè åñòü - ìîæíî àòàêîâàòü
3754 if (FAnim
[FCurAnim
, FDirection
].Played
) then
3755 begin // Àíèìàöèÿ àòàêè çàêîí÷èëàñü => ïåðåõîäèì íà øàã
3756 if FState
= MONSTATE_ATTACK
then
3757 begin // Ñîñòîÿíèå - Àòàêà
3758 // Åñëè ìîíñòð íå Lost_Soul, òî ïîñëå àòàêè ïåðåõîäèì íà øàã:
3759 if FMonsterType
<> MONSTER_SOUL
then
3760 SetState(MONSTATE_GO
);
3762 else // Ñîñòîÿíèå - Ñòðåëüáà
3764 // Ïåðåõîäèì íà øàã, åñëè íå íàäî ñòðåëÿòü åùå ðàç:
3765 if not FChainFire
then
3766 SetState(MONSTATE_GO
)
3768 begin // Íàäî ñòðåëÿòü åùå
3769 FChainFire
:= False;
3770 // Ò.ê. ñîñòîÿíèå íå èçìåíèëîñü, è íóæåí
3771 // íîâûé öèêë îæèäàíèÿ çàâåðøåíèÿ àíèìàöèè:
3772 FAnim
[FCurAnim
, FDirection
].Reset();
3776 FWaitAttackAnim
:= False;
3779 else // Àíèìàöèÿ àòàêè åùå èäåò (èñêëþ÷åíèå - Lost_Soul):
3780 if (FMonsterType
= MONSTER_SOUL
) or
3781 ( (not FWaitAttackAnim
) and
3782 (FAnim
[FCurAnim
, FDirection
].CurrentFrame
=
3783 (FAnim
[FCurAnim
, FDirection
].TotalFrames
div 2))
3785 begin // Àòàêè åùå íå áûëî è ýòî ñåðåäèíà àíèìàöèè àòàêè
3786 if FState
= MONSTATE_ATTACK
then
3787 begin // Ñîñòîÿíèå - Àòàêà
3788 // Åñëè ýòî Lost_Soul, òî ñáðàñûâàåì àíèìàöèþ àòàêè:
3789 if FMonsterType
= MONSTER_SOUL
then
3790 FAnim
[FCurAnim
, FDirection
].Reset();
3792 case FMonsterType
of
3793 MONSTER_SOUL
, MONSTER_IMP
, MONSTER_DEMON
:
3794 // Ãðûçåì ïåðâîãî ïîïàâøåãîñÿ:
3795 if g_Weapon_Hit(@FObj
, 15, FUID
, HIT_SOME
) <> 0 then
3796 // Lost_Soul óêóñèë êîãî-òî => ïåðåõîäèò íà øàã:
3797 if FMonsterType
= MONSTER_SOUL
then
3798 SetState(MONSTATE_GO
);
3801 g_Weapon_Hit(@FObj
, 10, FUID
, HIT_SOME
);
3803 MONSTER_SKEL
, MONSTER_ROBO
, MONSTER_CYBER
:
3804 // Ðîáîò, êèáåð èëè ñêåëåò ñèëüíî ïèíàþòñÿ:
3805 if FCurAnim
= ANIM_ATTACK2
then
3808 o
.Vel
.X
:= IfThen(FDirection
= D_RIGHT
, 1, -1)*IfThen(FMonsterType
= MONSTER_CYBER
, 60, 50);
3809 g_Weapon_Hit(@o
, IfThen(FMonsterType
= MONSTER_CYBER
, 33, 50), FUID
, HIT_SOME
);
3813 // Êîëäóí ïûòàåòñÿ âîñêðåøàòü:
3814 if FCurAnim
= ANIM_ATTACK2
then
3816 sx
:= isCorpse(@FObj
, True);
3818 begin // Íàøëè, êîãî âîñêðåñèòü
3819 g_Sound_PlayExAt('SOUND_MONSTER_SLOP', FObj
.X
, FObj
.Y
);
3820 // Âîñêðåøàòü - ñåáå âðåäèòü:
3821 {g_Weapon_HitUID(FUID, 5, 0, HIT_SOME);}
3827 else // Ñîñòîÿíèå - Ñòðåëüáà
3829 // Ñêîðîñòðåëüíûå ìîíñòðû:
3830 if (FMonsterType
= MONSTER_CGUN
) or
3831 (FMonsterType
= MONSTER_SPIDER
) or
3832 (FMonsterType
= MONSTER_BSP
) or
3833 (FMonsterType
= MONSTER_MANCUB
) or
3834 (FMonsterType
= MONSTER_ROBO
) then
3835 if not GetPos(FTargetUID
, @o
) then
3836 // Öåëü ìåðòâà - èùåì íîâóþ:
3838 else // Öåëü æèâà - ïðîäîëæàåì ñòðåëÿòü:
3839 if shoot(@o
, False) then
3843 // Àòàêà òîëüêî 1 ðàç çà àíèìàöèþ àòàêè:
3844 FWaitAttackAnim
:= True;
3847 // Ïîñëåäíèé êàäð òåêóùåé àíèìàöèè:
3848 if FAnim
[FCurAnim
, FDirection
].Counter
= FAnim
[FCurAnim
, FDirection
].Speed
-1 then
3850 MONSTATE_GO
, MONSTATE_RUN
, MONSTATE_CLIMB
, MONSTATE_RUNOUT
:
3851 // Çâóêè ïðè ïåðåäâèæåíèè:
3852 case FMonsterType
of
3854 if (FAnim
[FCurAnim
, FDirection
].CurrentFrame
= 0) or
3855 (FAnim
[FCurAnim
, FDirection
].CurrentFrame
= 2) then
3856 g_Sound_PlayExAt('SOUND_MONSTER_CYBER_WALK', FObj
.X
, FObj
.Y
);
3858 if (FAnim
[FCurAnim
, FDirection
].CurrentFrame
= 0) or
3859 (FAnim
[FCurAnim
, FDirection
].CurrentFrame
= 2) then
3860 g_Sound_PlayExAt('SOUND_MONSTER_SPIDER_WALK', FObj
.X
, FObj
.Y
);
3862 if (FAnim
[FCurAnim
, FDirection
].CurrentFrame
= 0) or
3863 (FAnim
[FCurAnim
, FDirection
].CurrentFrame
= 2) then
3864 g_Sound_PlayExAt('SOUND_MONSTER_BSP_WALK', FObj
.X
, FObj
.Y
);
3866 if (FAnim
[FCurAnim
, FDirection
].CurrentFrame
= 0) or
3867 (FAnim
[FCurAnim
, FDirection
].CurrentFrame
= 5) then
3868 g_Sound_PlayExAt('SOUND_MONSTER_BSP_WALK', FObj
.X
, FObj
.Y
);
3872 // Êîñòûëü äëÿ ïîòîêîâ
3873 if g_Obj_CollidePanel(@FObj
, 0, 0, PANEL_LIFTLEFT
or PANEL_LIFTRIGHT
) and
3874 not ((FState
= MONSTATE_DEAD
) or (FState
= MONSTATE_DIE
)) then
3875 FObj
.Vel
.X
:= oldvelx
;
3877 // Åñëè åñòü àíèìàöèÿ, òî ïóñòü îíà èäåò:
3878 if FAnim
[FCurAnim
, FDirection
] <> nil then
3879 FAnim
[FCurAnim
, FDirection
].Update();
3882 procedure TMonster
.ClientAttack(wx
, wy
, atx
, aty
: Integer);
3884 case FMonsterType
of
3887 g_Sound_PlayExAt('SOUND_WEAPON_FIREPISTOL', wx
, wy
);
3888 g_Player_CreateShell(wx
, wy
, 0, -2, SHELL_BULLET
);
3892 g_Sound_PlayExAt('SOUND_WEAPON_FIRESHOTGUN', wx
, wy
);
3894 FShellType
:= SHELL_SHELL
;
3898 g_Sound_PlayExAt('SOUND_WEAPON_FIRESHOTGUN2', wx
, wy
);
3900 FShellType
:= SHELL_DBLSHELL
;
3902 MONSTER_CGUN
, MONSTER_SPIDER
:
3904 g_Sound_PlayExAt('SOUND_WEAPON_FIRECGUN', wx
, wy
);
3905 g_Player_CreateShell(wx
, wy
, 0, -2, SHELL_BULLET
);
3908 g_Weapon_ball1(wx
, wy
, atx
, aty
, FUID
);
3910 g_Weapon_rocket(wx
, wy
, atx
, aty
, FUID
);
3912 g_Weapon_revf(wx
, wy
, atx
, aty
, FUID
, FTargetUID
);
3914 g_Weapon_aplasma(wx
, wy
, atx
, aty
, FUID
);
3916 g_Weapon_plasma(wx
, wy
, atx
, aty
, FUID
);
3918 g_Weapon_manfire(wx
, wy
, atx
, aty
, FUID
);
3919 MONSTER_BARON
, MONSTER_KNIGHT
:
3920 g_Weapon_ball7(wx
, wy
, atx
, aty
, FUID
);
3922 g_Weapon_ball2(wx
, wy
, atx
, aty
, FUID
);
3926 procedure TMonster
.Turn();
3929 if FDirection
= D_LEFT
then
3930 FDirection
:= D_RIGHT
3932 FDirection
:= D_LEFT
;
3934 // Áåæèì â âûáðàííóþ ñòîðîíó:
3935 if FDirection
= D_RIGHT
then
3936 FObj
.Vel
.X
:= MONSTERTABLE
[FMonsterType
].RunVel
3938 FObj
.Vel
.X
:= -MONSTERTABLE
[FMonsterType
].RunVel
;
3941 function TMonster
.findNewPrey(): Boolean;
3945 PlayersSee
, MonstersSee
: Array of DWORD
;
3946 PlayerNear
, MonsterNear
: Integer;
3949 SetLength(MonstersSee
, 0);
3950 SetLength(PlayersSee
, 0);
3957 // Ïîåõàâøèå, êàííèáàëû, è äîáðûå èãðîêîâ íå òðîãàþò
3958 if (gPlayers
<> nil) and (FBehaviour
<> BH_INSANE
) and
3959 (FBehaviour
<> BH_CANNIBAL
) and (FBehaviour
<> BH_GOOD
) then
3960 for a
:= 0 to High(gPlayers
) do
3961 if (gPlayers
[a
] <> nil) and (gPlayers
[a
].Live
)
3962 and (not gPlayers
[a
].NoTarget
) and (gPlayers
[a
].FMegaRulez
[MR_INVIS
] < gTime
) then
3964 if g_Look(@FObj
, @gPlayers
[a
].Obj
, FDirection
) then
3966 SetLength(PlayersSee
, Length(PlayersSee
) + 1);
3967 PlayersSee
[High(PlayersSee
)] := a
;
3969 l2
:= Abs(gPlayers
[a
].GameX
-FObj
.X
)+
3970 Abs(gPlayers
[a
].GameY
-FObj
.Y
);
3974 PlayerNear
:= Integer(a
);
3978 // Êèëëåðû è äîáðûå íå òðîãàþò ìîíñòðîâ
3979 if (gMonsters
<> nil) and (FBehaviour
<> BH_KILLER
) and (FBehaviour
<> BH_GOOD
) then
3980 for a
:= 0 to High(gMonsters
) do
3981 if (gMonsters
[a
] <> nil) and (gMonsters
[a
].Live
) and
3982 (gMonsters
[a
].FUID
<> FUID
) then
3984 if (FBehaviour
= BH_CANNIBAL
) and (gMonsters
[a
].FMonsterType
<> FMonsterType
) then
3985 Continue
; // Êàííèáàëû àòàêóþò òîëüêî ñîðîäè÷åé
3986 if (FBehaviour
= BH_INSANE
) and (gMonsters
[a
].FMonsterType
<> MONSTER_BARREL
)
3987 and (IsFriend(gMonsters
[a
].FMonsterType
, FMonsterType
)) then
3988 Continue
; // Ïîåõàâøèå íå òðîãàþò äðóçåé, íî èì íå íðàâÿòñÿ áî÷êè
3989 if ((FBehaviour
= BH_NORMAL
) or (FBehaviour
= BH_MANIAC
))
3990 and (IsFriend(gMonsters
[a
].FMonsterType
, FMonsterType
)) then
3991 Continue
; // Îñòàâøèåñÿ òèïû, êðîìå êàííèáàëîâ, íå òðîãàþò ñâîèõ äðóçåé
3993 if g_Look(@FObj
, @gMonsters
[a
].Obj
, FDirection
) then
3995 SetLength(MonstersSee
, Length(MonstersSee
) + 1);
3996 MonstersSee
[High(MonstersSee
)] := a
;
3998 l2
:= Abs(gMonsters
[a
].FObj
.X
-FObj
.X
)+
3999 Abs(gMonsters
[a
].FObj
.Y
-FObj
.Y
);
4003 MonsterNear
:= Integer(a
);
4008 BH_NORMAL
, BH_KILLER
:
4010 // Îáû÷íûé è êèëëåð ñíà÷àëà èùóò èãðîêîâ â ïîëå çðåíèÿ
4011 if (FTargetUID
= 0) and (Length(PlayersSee
) > 0) then
4013 a
:= PlayersSee
[Random(Length(PlayersSee
))];
4014 FTargetUID
:= gPlayers
[a
].UID
;
4017 if (FTargetUID
= 0) and (PlayerNear
> -1) then
4020 FTargetUID
:= gPlayers
[a
].UID
;
4022 // Ïîòîì îáû÷íûå èùóò ìîíñòðîâ â ïîëå çðåíèÿ
4023 if (FTargetUID
= 0) and (Length(MonstersSee
) > 0) then
4025 a
:= MonstersSee
[Random(Length(MonstersSee
))];
4026 FTargetUID
:= gMonsters
[a
].UID
;
4029 if (FTargetUID
= 0) and (MonsterNear
> -1) then
4032 FTargetUID
:= gMonsters
[a
].UID
;
4035 BH_MANIAC
, BH_INSANE
, BH_CANNIBAL
:
4037 // Ìàíüÿêè, ïîåõàâøèå è êàííèáàëû ñíà÷àëà èñòðåáëÿþò âñ¸ â ïîëå çðåíèÿ
4038 if (FTargetUID
= 0) and (Length(PlayersSee
) > 0) then
4040 a
:= PlayersSee
[Random(Length(PlayersSee
))];
4041 FTargetUID
:= gPlayers
[a
].UID
;
4043 if (FTargetUID
= 0) and (Length(MonstersSee
) > 0) then
4045 a
:= MonstersSee
[Random(Length(MonstersSee
))];
4046 FTargetUID
:= gMonsters
[a
].UID
;
4048 // Çàòåì èùóò êîãî-òî ïîáëèçîñòè
4049 if (FTargetUID
= 0) and (PlayerNear
> -1) then
4052 FTargetUID
:= gPlayers
[a
].UID
;
4054 if (FTargetUID
= 0) and (MonsterNear
> -1) then
4057 FTargetUID
:= gMonsters
[a
].UID
;
4062 // Åñëè è ìîíñòðîâ íåò - íà÷èíàåì æäàòü öåëü:
4063 if FTargetUID
= 0 then
4065 // Ïîåõàâøèé ïûòàåòñÿ ñàìîóáèòüñÿ
4066 if FBehaviour
= BH_INSANE
then
4069 FTargetTime
:= MAX_ATM
;
4078 function TMonster
.kick(o
: PObj
): Boolean;
4082 case FMonsterType
of
4085 SetState(MONSTATE_ATTACK
);
4090 SetState(MONSTATE_ATTACK
);
4091 g_Sound_PlayExAt('SOUND_MONSTER_DEMON_ATTACK', FObj
.X
, FObj
.Y
);
4096 SetState(MONSTATE_ATTACK
);
4097 g_Sound_PlayExAt('SOUND_MONSTER_IMP_ATTACK', FObj
.X
, FObj
.Y
);
4100 MONSTER_SKEL
, MONSTER_ROBO
, MONSTER_CYBER
:
4102 SetState(MONSTATE_ATTACK
, ANIM_ATTACK2
);
4103 g_Sound_PlayExAt('SOUND_MONSTER_SKEL_ATTACK', FObj
.X
, FObj
.Y
);
4106 MONSTER_BARON
, MONSTER_KNIGHT
,
4107 MONSTER_CACO
, MONSTER_MANCUB
:
4108 // Ýòè ìîíñòðû íå ïèíàþò - îíè ñòðåëÿþò â óïîð:
4109 if not g_Game_IsClient
then Result
:= shoot(o
, True);
4113 function TMonster
.shoot(o
: PObj
; immediately
: Boolean): Boolean;
4123 // Æäàòü âðåìåíè ãîòîâíîñòè ê âûñòðåëó:
4124 if not immediately
then
4125 case FMonsterType
of
4126 MONSTER_FISH
, MONSTER_BARREL
, MONSTER_DEMON
:
4127 Exit
; // íå ñòðåëÿþò
4128 MONSTER_CGUN
, MONSTER_BSP
, MONSTER_ROBO
:
4131 // Âðåìÿ âûñòðåëà óïóùåíî:
4133 FAmmo
:= IfThen(FMonsterType
= MONSTER_ROBO
, -200, -50);
4139 // Âðåìÿ âûñòðåëà óïóùåíî:
4146 // Âðåìÿ âûñòðåëà óïóùåíî:
4147 if FAmmo
>= 100 then
4152 // Ñòðåëÿåò íå âñåãäà:
4153 if Random(2) = 0 then
4156 // Âðåìÿ âûñòðåëà óïóùåíî:
4160 MONSTER_BARON
, MONSTER_KNIGHT
: if Random(8) <> 0 then Exit
;
4161 MONSTER_SKEL
: if Random(32) <> 0 then Exit
;
4162 MONSTER_VILE
: if Random(8) <> 0 then Exit
;
4163 MONSTER_PAIN
: if Random(8) <> 0 then Exit
;
4164 else if Random(16) <> 0 then Exit
;
4168 if not g_Look(@FObj
, o
, FDirection
) then
4173 tx
:= o
^.X
+o
^.Rect
.X
+(o
^.Rect
.Width
div 2)+((o
^.Vel
.X
{+o^.Accel.X})*12);
4174 ty
:= o
^.Y
+o
^.Rect
.Y
+(o
^.Rect
.Height
div 2)+((o
^.Vel
.Y
{+o^.Accel.Y})*12);
4176 // Ðàçíèöà ïî âûñîòå áîëüøå ðàçíèöû ïî ãîðèçîíòàëè
4177 // (íå ìîæåò ñòðåëÿòü ïîä òàêèì áîëüøèì óãëîì):
4178 if Abs(tx
-(FObj
.X
+FObj
.Rect
.X
+(FObj
.Rect
.Width
div 2))) <
4179 Abs(ty
-(FObj
.Y
+FObj
.Rect
.Y
+(FObj
.Rect
.Height
div 2))) then
4182 case FMonsterType
of
4183 MONSTER_IMP
, MONSTER_BARON
, MONSTER_KNIGHT
, MONSTER_CACO
:
4185 SetState(MONSTATE_SHOOT
);
4190 SetState(MONSTATE_SHOOT
);
4194 begin // Çàæèãàåì îãîíü
4195 tx
:= o
^.X
+o
^.Rect
.X
+(o
^.Rect
.Width
div 2);
4196 ty
:= o
^.Y
+o
^.Rect
.Y
;
4197 SetState(MONSTATE_SHOOT
);
4201 g_Sound_PlayExAt('SOUND_MONSTER_VILE_ATTACK', FObj
.X
, FObj
.Y
);
4202 g_Sound_PlayExAt('SOUND_FIRE', o
^.X
, o
^.Y
);
4205 begin // Ëåòèò â ñòîðîíó öåëè:
4206 SetState(MONSTATE_ATTACK
);
4207 g_Sound_PlayExAt('SOUND_MONSTER_SOUL_ATTACK', FObj
.X
, FObj
.Y
);
4209 xd
:= tx
-(FObj
.X
+FObj
.Rect
.X
+(FObj
.Rect
.Width
div 2));
4210 yd
:= ty
-(FObj
.Y
+FObj
.Rect
.Y
+(FObj
.Rect
.Height
div 2));
4211 m
:= Max(Abs(xd
), Abs(yd
));
4215 FObj
.Vel
.X
:= (xd
*16) div m
;
4216 FObj
.Vel
.Y
:= (yd
*16) div m
;
4218 MONSTER_MANCUB
, MONSTER_ZOMBY
, MONSTER_SERG
, MONSTER_BSP
, MONSTER_ROBO
,
4219 MONSTER_CYBER
, MONSTER_CGUN
, MONSTER_SPIDER
, MONSTER_PAIN
, MONSTER_MAN
:
4221 // Ìàíêóáóñ ðÿâêàåò ïåðåä ïåðâîé àòàêîé:
4222 if FMonsterType
= MONSTER_MANCUB
then
4224 g_Sound_PlayExAt('SOUND_MONSTER_MANCUB_ATTACK', FObj
.X
, FObj
.Y
);
4226 SetState(MONSTATE_SHOOT
);
4234 function TMonster
.Live(): Boolean;
4236 Result
:= (FState
<> MONSTATE_DIE
) and (FState
<> MONSTATE_DEAD
) and (FHealth
> 0);
4239 procedure TMonster
.SetHealth(aH
: Integer);
4241 if (aH
> 0) and (aH
< 1000000) then
4244 if FHealth
> FMaxHealth
then
4245 FMaxHealth
:= FHealth
;
4249 procedure TMonster
.WakeUp();
4251 if g_Game_IsClient
then Exit
;
4252 SetState(MONSTATE_GO
);
4253 FTargetTime
:= MAX_ATM
;
4257 procedure TMonster
.SaveState(var Mem
: TBinMemoryWriter
);
4267 // Ñèãíàòóðà ìîíñòðà:
4268 sig
:= MONSTER_SIGNATURE
; // 'MONS'
4269 Mem
.WriteDWORD(sig
);
4271 Mem
.WriteWord(FUID
);
4273 if FDirection
= D_LEFT
then
4278 // Íàäî ëè óäàëèòü åãî:
4279 Mem
.WriteBoolean(FRemoved
);
4280 // Îñòàëîñü çäîðîâüÿ:
4281 Mem
.WriteInt(FHealth
);
4283 Mem
.WriteByte(FState
);
4284 // Òåêóùàÿ àíèìàöèÿ:
4285 Mem
.WriteByte(FCurAnim
);
4287 Mem
.WriteWord(FTargetUID
);
4288 // Âðåìÿ ïîñëå ïîòåðè öåëè:
4289 Mem
.WriteInt(FTargetTime
);
4290 // Ïîâåäåíèå ìîíñòðà:
4291 Mem
.WriteByte(FBehaviour
);
4292 // Ãîòîâíîñòü ê âûñòðåëó:
4293 Mem
.WriteInt(FAmmo
);
4295 Mem
.WriteInt(FPain
);
4297 Mem
.WriteInt(FSleep
);
4298 // Îçâó÷èâàòü ëè áîëü:
4299 Mem
.WriteBoolean(FPainSound
);
4300 // Áûëà ëè àòàêà âî âðåìÿ àíèìàöèè àòàêè:
4301 Mem
.WriteBoolean(FWaitAttackAnim
);
4302 // Íàäî ëè ñòðåëÿòü íà ñëåäóþùåì øàãå:
4303 Mem
.WriteBoolean(FChainFire
);
4304 // Ïîäëåæèò ëè ðåñïàâíó:
4305 Mem
.WriteBoolean(FNoRespawn
);
4309 // ID ìîíñòðà ïðè ñòàðòå êàðòû:
4310 Mem
.WriteInt(FStartID
);
4311 // Èíäåêñ òðèããåðà, ñîçäàâøåãî ìîíñòðà:
4312 Mem
.WriteInt(FSpawnTrigger
);
4314 Obj_SaveState(@FObj
, Mem
);
4315 // Åñòü ëè àíèìàöèÿ îãíÿ êîëäóíà:
4316 anim
:= vilefire
<> nil;
4317 Mem
.WriteBoolean(anim
);
4318 // Åñëè åñòü - ñîõðàíÿåì:
4320 vilefire
.SaveState(Mem
);
4322 for i
:= ANIM_SLEEP
to ANIM_PAIN
do
4324 // Åñòü ëè ëåâàÿ àíèìàöèÿ:
4325 anim
:= FAnim
[i
, D_LEFT
] <> nil;
4326 Mem
.WriteBoolean(anim
);
4327 // Åñëè åñòü - ñîõðàíÿåì:
4329 FAnim
[i
, D_LEFT
].SaveState(Mem
);
4330 // Åñòü ëè ïðàâàÿ àíèìàöèÿ:
4331 anim
:= FAnim
[i
, D_RIGHT
] <> nil;
4332 Mem
.WriteBoolean(anim
);
4333 // Åñëè åñòü - ñîõðàíÿåì:
4335 FAnim
[i
, D_RIGHT
].SaveState(Mem
);
4339 procedure TMonster
.LoadState(var Mem
: TBinMemoryReader
);
4349 // Ñèãíàòóðà ìîíñòðà:
4351 if sig
<> MONSTER_SIGNATURE
then // 'MONS'
4353 raise EBinSizeError
.Create('TMonster.LoadState: Wrong Monster Signature');
4360 FDirection
:= D_LEFT
4362 FDirection
:= D_RIGHT
;
4363 // Íàäî ëè óäàëèòü åãî:
4364 Mem
.ReadBoolean(FRemoved
);
4365 // Îñòàëîñü çäîðîâüÿ:
4366 Mem
.ReadInt(FHealth
);
4368 Mem
.ReadByte(FState
);
4369 // Òåêóùàÿ àíèìàöèÿ:
4370 Mem
.ReadByte(FCurAnim
);
4372 Mem
.ReadWord(FTargetUID
);
4373 // Âðåìÿ ïîñëå ïîòåðè öåëè:
4374 Mem
.ReadInt(FTargetTime
);
4375 // Ïîâåäåíèå ìîíñòðà:
4376 Mem
.ReadByte(FBehaviour
);
4377 // Ãîòîâíîñòü ê âûñòðåëó:
4382 Mem
.ReadInt(FSleep
);
4383 // Îçâó÷èâàòü ëè áîëü:
4384 Mem
.ReadBoolean(FPainSound
);
4385 // Áûëà ëè àòàêà âî âðåìÿ àíèìàöèè àòàêè:
4386 Mem
.ReadBoolean(FWaitAttackAnim
);
4387 // Íàäî ëè ñòðåëÿòü íà ñëåäóþùåì øàãå:
4388 Mem
.ReadBoolean(FChainFire
);
4389 // Ïîäëåæèò ëè ðåñïàâíó
4390 Mem
.ReadBoolean(FNoRespawn
);
4394 // ID ìîíñòðà ïðè ñòàðòå êàðòû:
4395 Mem
.ReadInt(FStartID
);
4396 // Èíäåêñ òðèããåðà, ñîçäàâøåãî ìîíñòðà:
4397 Mem
.ReadInt(FSpawnTrigger
);
4399 Obj_LoadState(@FObj
, Mem
);
4400 // Åñòü ëè àíèìàöèÿ îãíÿ êîëäóíà:
4401 Mem
.ReadBoolean(anim
);
4402 // Åñëè åñòü - çàãðóæàåì:
4405 Assert(vilefire
<> nil, 'TMonster.LoadState: no vilefire anim');
4406 vilefire
.LoadState(Mem
);
4409 for i
:= ANIM_SLEEP
to ANIM_PAIN
do
4411 // Åñòü ëè ëåâàÿ àíèìàöèÿ:
4412 Mem
.ReadBoolean(anim
);
4413 // Åñëè åñòü - çàãðóæàåì:
4416 Assert(FAnim
[i
, D_LEFT
] <> nil,
4417 'TMonster.LoadState: no '+IntToStr(i
)+'_left anim');
4418 FAnim
[i
, D_LEFT
].LoadState(Mem
);
4420 // Åñòü ëè ïðàâàÿ àíèìàöèÿ:
4421 Mem
.ReadBoolean(anim
);
4422 // Åñëè åñòü - çàãðóæàåì:
4425 Assert(FAnim
[i
, D_RIGHT
] <> nil,
4426 'TMonster.LoadState: no '+IntToStr(i
)+'_right anim');
4427 FAnim
[i
, D_RIGHT
].LoadState(Mem
);
4432 procedure TMonster
.ActivateTriggers();
4436 if FDieTriggers
<> nil then
4437 for a
:= 0 to High(FDieTriggers
) do
4438 g_Triggers_Press(FDieTriggers
[a
], ACTIVATE_MONSTERPRESS
);
4439 if FSpawnTrigger
> -1 then
4441 g_Triggers_DecreaseSpawner(FSpawnTrigger
);
4442 FSpawnTrigger
:= -1;
4446 procedure TMonster
.AddTrigger(t
: Integer);
4448 SetLength(FDieTriggers
, Length(FDieTriggers
)+1);
4449 FDieTriggers
[High(FDieTriggers
)] := t
;
4452 procedure TMonster
.ClearTriggers();
4454 SetLength(FDieTriggers
, 0);
4457 procedure TMonster
.CatchFire(Attacker
: Word);
4460 FFireAttacker
:= Attacker
;
4461 if g_Game_IsNet
and g_Game_IsServer
then MH_SEND_MonsterState(FUID
);
4464 procedure TMonster
.OnFireFlame(Times
: DWORD
= 1);
4469 if (Random(10) = 1) and (Times
= 1) then
4472 if g_Frames_Get(id
, 'FRAMES_FLAME') then
4474 for i
:= 1 to Times
do
4476 Anim
:= TAnimation
.Create(id
, False, 3);
4478 g_GFX_OnceAnim(Obj
.X
+Obj
.Rect
.X
+Random(Obj
.Rect
.Width
+Times
*2)-(Anim
.Width
div 2),
4479 Obj
.Y
+8+Random(8+Times
*2)+IfThen(FState
= MONSTATE_DEAD
, 16, 0), Anim
, ONCEANIM_SMOKE
);
4486 // ////////////////////////////////////////////////////////////////////////// //
4487 // throws on invalid uid
4488 function g_Mons_ByIdx (uid
: Integer): TMonster
; inline;
4490 result
:= g_Mons_ByIdx_NC(uid
);
4491 if (result
= nil) then raise Exception
.Create('g_Mons_ByIdx: invalid monster id');
4495 function g_Mons_ByIdx_NC (uid
: Integer): TMonster
; inline;
4497 if (uid
< 0) or (uid
> High(gMonsters
)) then begin result
:= nil; exit
; end;
4498 result
:= gMonsters
[uid
];
4501 function g_Mons_TotalCount (): Integer; inline;
4503 result
:= Length(gMonsters
);
4507 function g_Mons_ForEach (cb
: TEachMonsterCB
): Boolean;
4513 if (gMonsters
= nil) or not assigned(cb
) then exit
;
4514 for idx
:= 0 to High(gMonsters
) do
4516 mon
:= gMonsters
[idx
];
4517 if (mon
<> nil) then
4520 if result
then exit
;
4526 function g_Mons_ForEachAlive (cb
: TEachMonsterCB
): Boolean;
4532 if (gMonsters
= nil) or not assigned(cb
) then exit
;
4533 for idx
:= 0 to High(gMonsters
) do
4535 mon
:= gMonsters
[idx
];
4536 if (mon
<> nil) and mon
.Live
then
4539 if result
then exit
;
4545 function g_Mons_IsAnyAliveAt (x
, y
: Integer; width
, height
: Integer): Boolean;
4547 function monsCollCheck (mon
: TMonster
; atag
: Integer): Boolean;
4549 result
:= mon
.Live
;// and g_Obj_Collide(x, y, width, height, @mon.Obj));
4557 if (width
< 1) or (height
< 1) then exit
;
4558 if gmon_debug_use_sqaccel
then
4560 result
:= (monsGrid
.forEachInAABB(x
, y
, width
, height
, monsCollCheck
) <> nil);
4564 for idx
:= 0 to High(gMonsters
) do
4566 mon
:= gMonsters
[idx
];
4567 if (mon
<> nil) and mon
.Live
then
4569 if g_Obj_Collide(x
, y
, width
, height
, @mon
.Obj
) then
4580 function g_Mons_ForEachAt (x
, y
: Integer; width
, height
: Integer; cb
: TEachMonsterCB
): Boolean;
4582 function monsCollCheck (mon
: TMonster
; atag
: Integer): Boolean;
4592 if (width
< 1) or (height
< 1) then exit
;
4593 if gmon_debug_use_sqaccel
then
4595 result
:= (monsGrid
.forEachInAABB(x
, y
, width
, height
, monsCollCheck
) <> nil);
4599 for idx
:= 0 to High(gMonsters
) do
4601 mon
:= gMonsters
[idx
];
4602 if (mon
<> nil) and mon
.Live
then
4604 if g_Obj_Collide(x
, y
, width
, height
, @mon
.Obj
) then
4607 if result
then exit
;
4615 function g_Mons_ForEachAliveAt (x
, y
: Integer; width
, height
: Integer; cb
: TEachMonsterCB
): Boolean;
4617 function monsCollCheck (mon
: TMonster
; atag
: Integer): Boolean;
4620 //if mon.Live and g_Obj_Collide(x, y, width, height, @mon.Obj) then result := cb(mon);
4621 if mon
.Live
then result
:= cb(mon
) else result
:= false;
4629 if (width
< 1) or (height
< 1) then exit
;
4630 if gmon_debug_use_sqaccel
then
4632 if (width
= 1) and (height
= 1) then
4634 result
:= (monsGrid
.forEachAtPoint(x
, y
, monsCollCheck
) <> nil);
4638 result
:= (monsGrid
.forEachInAABB(x
, y
, width
, height
, monsCollCheck
) <> nil);
4643 for idx
:= 0 to High(gMonsters
) do
4645 mon
:= gMonsters
[idx
];
4646 if (mon
<> nil) and mon
.Live
then
4648 if g_Obj_Collide(x
, y
, width
, height
, @mon
.Obj
) then
4651 if result
then exit
;