DEADSOFTWARE

move video, sound and language options to dfconfig.cfg
[d2df-sdl.git] / src / game / g_menu.pas
1 (* Copyright (C) Doom 2D: Forever Developers
2 *
3 * This program is free software: you can redistribute it and/or modify
4 * it under the terms of the GNU General Public License as published by
5 * the Free Software Foundation, version 3 of the License ONLY.
6 *
7 * This program is distributed in the hope that it will be useful,
8 * but WITHOUT ANY WARRANTY; without even the implied warranty of
9 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
10 * GNU General Public License for more details.
11 *
12 * You should have received a copy of the GNU General Public License
13 * along with this program. If not, see <http://www.gnu.org/licenses/>.
14 *)
15 {$INCLUDE ../shared/a_modes.inc}
16 unit g_menu;
18 interface
20 procedure g_Menu_Init();
21 procedure g_Menu_Free();
22 procedure g_Menu_Reset();
23 procedure LoadStdFont(cfgres, texture: string; var FontID: DWORD);
24 procedure LoadFont(txtres, fntres: string; var FontID: DWORD);
25 procedure g_Menu_AskLanguage();
27 procedure g_Menu_Show_SaveMenu();
28 procedure g_Menu_Show_LoadMenu(standalone: Boolean=false);
29 procedure g_Menu_Show_GameSetGame();
30 procedure g_Menu_Show_OptionsVideo();
31 procedure g_Menu_Show_OptionsSound();
32 procedure g_Menu_Show_EndGameMenu();
33 procedure g_Menu_Show_QuitGameMenu();
35 var
36 gMenuFont: DWORD;
37 gMenuSmallFont: DWORD;
38 PromptIP: string;
39 PromptPort: Word;
40 TempScale: Integer = -1;
42 implementation
44 uses
45 {$INCLUDE ../nogl/noGLuses.inc}
46 g_gui, g_textures, e_graphics, g_main, g_window, g_game, g_map,
47 g_basic, g_console, g_sound, g_gfx, g_player, g_options, g_weapons,
48 e_log, SysUtils, CONFIG, g_playermodel, DateUtils,
49 MAPDEF, Math, g_saveload,
50 e_texture, g_language, e_res,
51 g_net, g_netmsg, g_netmaster, g_items, e_input, g_touch,
52 utils, wadreader, g_system;
55 type TYNCallback = procedure (yes:Boolean);
57 procedure YNKeyDownProc (win: TGUIWindow; Key: Byte);
58 begin
59 if win.UserData = nil then exit;
60 case Key of
61 IK_Y, IK_SPACE: TYNCallback(win.UserData)(true);
62 IK_N: TYNCallback(win.UserData)(false);
63 end;
64 end;
66 procedure YesButtonCB (ctl: TGUITextButton);
67 begin
68 if ctl.UserData = nil then exit;
69 TYNCallback(ctl.UserData)(true);
70 end;
72 procedure NoButtonCB (ctl: TGUITextButton);
73 begin
74 if ctl.UserData = nil then exit;
75 TYNCallback(ctl.UserData)(false);
76 end;
78 function CreateYNMenu (WinName, Text: String; MaxLen: Word; FontID: DWORD; ActionProc: TYNCallback): TGUIWindow;
79 var
80 menu: TGUIMenu;
81 begin
82 //if length(Text) = 0 then exit;
83 Result := TGUIWindow.Create(WinName);
84 with Result do
85 begin
86 //OnKeyDownEx := @YNKeyDownProc;
87 //UserData := @ActionProc;
88 menu := TGUIMenu(Result.AddChild(TGUIMenu.Create(gMenuSmallFont, gMenuSmallFont, '')));
89 with menu do
90 begin
91 Name := '__temp_yes_no_menu:'+WinName;
92 YesNo := true;
93 AddText(Text, MaxLen);
94 with AddButton(nil, _lc[I_MENU_YES]) do begin ProcEx := @YesButtonCB; UserData := @ActionProc; end;
95 with AddButton(nil, _lc[I_MENU_NO]) do begin ProcEx := @NoButtonCB; UserData := @ActionProc; end;
96 end;
97 DefControl := '__temp_yes_no_menu:'+WinName;
98 SetActive(nil);
99 end;
100 end;
103 procedure ProcChangeColor(Sender: TGUIControl); forward;
104 procedure ProcSelectModel(Sender: TGUIControl); forward;
106 procedure ProcApplyOptions();
107 var
108 menu: TGUIMenu;
109 i: Integer;
110 ovs: Boolean;
111 s: AnsiString;
112 begin
113 menu := TGUIMenu(g_GUI_GetWindow('OptionsVideoMenu').GetControl('mOptionsVideoMenu'));
115 if TGUISwitch(menu.GetControl('swBPP')).ItemIndex = 0 then
116 gBPP := 16
117 else
118 gBPP := 32;
120 ovs := gVSync;
121 gVSync := TGUISwitch(menu.GetControl('swVSync')).ItemIndex = 0;
122 if (ovs <> gVSync) then
123 sys_EnableVSync(gVSync);
125 gTextureFilter := TGUISwitch(menu.GetControl('swTextureFilter')).ItemIndex = 0;
126 glNPOTOverride := not (TGUISwitch(menu.GetControl('swLegacyNPOT')).ItemIndex = 0);
128 menu := TGUIMenu(g_GUI_GetWindow('OptionsSoundMenu').GetControl('mOptionsSoundMenu'));
130 g_Sound_SetupAllVolumes(
131 Min(TGUIScroll(menu.GetControl('scSoundLevel')).Value*16, 255),
132 Min(TGUIScroll(menu.GetControl('scMusicLevel')).Value*16, 255)
133 );
135 gMaxSimSounds := Max(Min(TGUIScroll(menu.GetControl('scMaxSimSounds')).Value*4+2, 66), 2);
136 gMuteWhenInactive := TGUISwitch(menu.GetControl('swInactiveSounds')).ItemIndex = 1;
137 gAnnouncer := TGUISwitch(menu.GetControl('swAnnouncer')).ItemIndex;
138 gSoundEffectsDF := TGUISwitch(menu.GetControl('swSoundEffects')).ItemIndex = 1;
139 gUseChatSounds := TGUISwitch(menu.GetControl('swChatSpeech')).ItemIndex = 0;
141 menu := TGUIMenu(g_GUI_GetWindow('OptionsGameMenu').GetControl('mOptionsGameMenu'));
143 g_GFX_SetMax(TGUIScroll(menu.GetControl('scParticlesCount')).Value*1000);
144 g_Shells_SetMax(TGUIScroll(menu.GetControl('scShellsMax')).Value*30);
145 g_Gibs_SetMax(TGUIScroll(menu.GetControl('scGibsMax')).Value*25);
146 g_Corpses_SetMax(TGUIScroll(menu.GetControl('scCorpsesMax')).Value*5);
148 case TGUISwitch(menu.GetControl('swGibsCount')).ItemIndex of
149 0: gGibsCount := 0;
150 1: gGibsCount := 8;
151 2: gGibsCount := 16;
152 3: gGibsCount := 32;
153 else gGibsCount := 48;
154 end;
156 gBloodCount := TGUISwitch(menu.GetControl('swBloodCount')).ItemIndex;
157 gFlash := TGUISwitch(menu.GetControl('swScreenFlash')).ItemIndex;
158 gAdvBlood := TGUISwitch(menu.GetControl('swBloodType')).ItemIndex = 1;
159 gAdvCorpses := TGUISwitch(menu.GetControl('swCorpseType')).ItemIndex = 1;
160 gAdvGibs := TGUISwitch(menu.GetControl('swGibsType')).ItemIndex = 1;
161 gDrawBackGround := TGUISwitch(menu.GetControl('swBackGround')).ItemIndex = 0;
162 gShowMessages := TGUISwitch(menu.GetControl('swMessages')).ItemIndex = 0;
163 gRevertPlayers := TGUISwitch(menu.GetControl('swRevertPlayers')).ItemIndex = 0;
164 gChatBubble := TGUISwitch(menu.GetControl('swChatBubble')).ItemIndex;
165 gPlayerIndicator := TGUISwitch(menu.GetControl('swPlayerIndicator')).ItemIndex;
166 gPlayerIndicatorStyle := TGUISwitch(menu.GetControl('swPlayerIndicatorStyle')).ItemIndex;
167 if TGUIScroll(menu.GetControl('scScaleFactor')).Value <> TempScale then
168 begin
169 TempScale := TGUIScroll(menu.GetControl('scScaleFactor')).Value;
170 g_dbg_scale := TempScale + 1;
171 end;
173 menu := TGUIMenu(g_GUI_GetWindow('OptionsControlsMenu').GetControl('mOptionsControlsMenu'));
175 with menu do
176 begin
177 g_Console_BindKey(g_Console_FindBind(1, 'screenshot'), '');
178 g_Console_BindKey(g_Console_FindBind(1, '+p1_scores', '-p1_scores'), '');
179 g_Console_BindKey(g_Console_FindBind(1, 'togglechat'), '');
180 g_Console_BindKey(g_Console_FindBind(1, 'toggleteamchat'), '');
181 g_Console_BindKey(TGUIKeyRead(GetControl(_lc[I_MENU_CONTROL_SCREENSHOT])).Key, 'screenshot');
182 g_Console_BindKey(TGUIKeyRead(GetControl(_lc[I_MENU_CONTROL_STAT])).Key, '+p1_scores', '-p1_scores');
183 g_Console_BindKey(TGUIKeyRead(GetControl(_lc[I_MENU_CONTROL_CHAT])).Key, 'togglechat');
184 g_Console_BindKey(TGUIKeyRead(GetControl(_lc[I_MENU_CONTROL_TEAMCHAT])).Key, 'toggleteamchat');
185 end;
187 menu := TGUIMenu(g_GUI_GetWindow('OptionsControlsP1Menu').GetControl('mOptionsControlsP1Menu'));
188 with menu do
189 begin
190 g_Console_BindKey(g_Console_FindBind(1, '+p1_moveright', '-p1_moveright'), '');
191 g_Console_BindKey(g_Console_FindBind(1, '+p1_moveleft', '-p1_moveleft'), '');
192 g_Console_BindKey(g_Console_FindBind(1, '+p1_lookup', '-p1_lookup'), '');
193 g_Console_BindKey(g_Console_FindBind(1, '+p1_lookdown', '-p1_lookdown'), '');
194 g_Console_BindKey(g_Console_FindBind(1, '+p1_attack', '-p1_attack'), '');
195 g_Console_BindKey(g_Console_FindBind(1, '+p1_jump', '-p1_jump'), '');
196 g_Console_BindKey(g_Console_FindBind(1, '+p1_weapnext', '-p1_weapnext'), '');
197 g_Console_BindKey(g_Console_FindBind(1, '+p1_weapprev', '-p1_weapprev'), '');
198 g_Console_BindKey(g_Console_FindBind(1, '+p1_activate', '-p1_activate'), '');
199 g_Console_BindKey(g_Console_FindBind(1, '+p1_strafe', '-p1_strafe'), '');
200 g_Console_BindKey(TGUIKeyRead2(GetControl(_lc[I_MENU_CONTROL_RIGHT])).Key0, '+p1_moveright', '-p1_moveright');
201 g_Console_BindKey(TGUIKeyRead2(GetControl(_lc[I_MENU_CONTROL_LEFT])).Key0, '+p1_moveleft', '-p1_moveleft');
202 g_Console_BindKey(TGUIKeyRead2(GetControl(_lc[I_MENU_CONTROL_UP])).Key0, '+p1_lookup', '-p1_lookup');
203 g_Console_BindKey(TGUIKeyRead2(GetControl(_lc[I_MENU_CONTROL_DOWN])).Key0, '+p1_lookdown', '-p1_lookdown');
204 g_Console_BindKey(TGUIKeyRead2(GetControl(_lc[I_MENU_CONTROL_FIRE])).Key0, '+p1_attack', '-p1_attack');
205 g_Console_BindKey(TGUIKeyRead2(GetControl(_lc[I_MENU_CONTROL_JUMP])).Key0, '+p1_jump', '-p1_jump');
206 g_Console_BindKey(TGUIKeyRead2(GetControl(_lc[I_MENU_CONTROL_NEXT_WEAPON])).Key0, '+p1_weapnext', '-p1_weapnext');
207 g_Console_BindKey(TGUIKeyRead2(GetControl(_lc[I_MENU_CONTROL_PREV_WEAPON])).Key0, '+p1_weapprev', '-p1_weapprev');
208 g_Console_BindKey(TGUIKeyRead2(GetControl(_lc[I_MENU_CONTROL_USE])).Key0, '+p1_activate', '-p1_activate');
209 g_Console_BindKey(TGUIKeyRead2(GetControl(_lc[I_MENU_CONTROL_STRAFE])).Key0, '+p1_strafe', '-p1_strafe');
210 // second set
211 g_Console_BindKey(g_Console_FindBind(2, '+p1_moveright', '-p1_moveright'), '');
212 g_Console_BindKey(g_Console_FindBind(2, '+p1_moveleft', '-p1_moveleft'), '');
213 g_Console_BindKey(g_Console_FindBind(2, '+p1_lookup', '-p1_lookup'), '');
214 g_Console_BindKey(g_Console_FindBind(2, '+p1_lookdown', '-p1_lookdown'), '');
215 g_Console_BindKey(g_Console_FindBind(2, '+p1_attack', '-p1_attack'), '');
216 g_Console_BindKey(g_Console_FindBind(2, '+p1_jump', '-p1_jump'), '');
217 g_Console_BindKey(g_Console_FindBind(2, '+p1_weapnext', '-p1_weapnext'), '');
218 g_Console_BindKey(g_Console_FindBind(2, '+p1_weapprev', '-p1_weapprev'), '');
219 g_Console_BindKey(g_Console_FindBind(2, '+p1_activate', '-p1_activate'), '');
220 g_Console_BindKey(g_Console_FindBind(2, '+p1_strafe', '-p1_strafe'), '');
221 g_Console_BindKey(TGUIKeyRead2(GetControl(_lc[I_MENU_CONTROL_RIGHT])).Key1, '+p1_moveright', '-p1_moveright');
222 g_Console_BindKey(TGUIKeyRead2(GetControl(_lc[I_MENU_CONTROL_LEFT])).Key1, '+p1_moveleft', '-p1_moveleft');
223 g_Console_BindKey(TGUIKeyRead2(GetControl(_lc[I_MENU_CONTROL_UP])).Key1, '+p1_lookup', '-p1_lookup');
224 g_Console_BindKey(TGUIKeyRead2(GetControl(_lc[I_MENU_CONTROL_DOWN])).Key1, '+p1_lookdown', '-p1_lookdown');
225 g_Console_BindKey(TGUIKeyRead2(GetControl(_lc[I_MENU_CONTROL_FIRE])).Key1, '+p1_attack', '-p1_attack');
226 g_Console_BindKey(TGUIKeyRead2(GetControl(_lc[I_MENU_CONTROL_JUMP])).Key1, '+p1_jump', '-p1_jump');
227 g_Console_BindKey(TGUIKeyRead2(GetControl(_lc[I_MENU_CONTROL_NEXT_WEAPON])).Key1, '+p1_weapnext', '-p1_weapnext');
228 g_Console_BindKey(TGUIKeyRead2(GetControl(_lc[I_MENU_CONTROL_PREV_WEAPON])).Key1, '+p1_weapprev', '-p1_weapprev');
229 g_Console_BindKey(TGUIKeyRead2(GetControl(_lc[I_MENU_CONTROL_USE])).Key1, '+p1_activate', '-p1_activate');
230 g_Console_BindKey(TGUIKeyRead2(GetControl(_lc[I_MENU_CONTROL_STRAFE])).Key1, '+p1_strafe', '-p1_strafe');
231 end;
233 menu := TGUIMenu(g_GUI_GetWindow('OptionsControlsP1MenuWeapons').GetControl('mOptionsControlsP1MenuWeapons'));
234 with menu do
235 begin
236 for i := WP_FIRST to WP_LAST do
237 begin
238 g_Console_BindKey(g_Console_FindBind(1, 'p1_weapon ' + IntToStr(i + 1)), '');
239 g_Console_BindKey(TGUIKeyRead2(GetControl(_lc[TStrings_Locale(Cardinal(I_GAME_WEAPON0) + i)])).Key0, 'p1_weapon ' + IntToStr(i + 1));
240 g_Console_BindKey(g_Console_FindBind(2, 'p1_weapon ' + IntToStr(i + 1)), '');
241 g_Console_BindKey(TGUIKeyRead2(GetControl(_lc[TStrings_Locale(Cardinal(I_GAME_WEAPON0) + i)])).Key1, 'p1_weapon ' + IntToStr(i + 1));
242 end;
243 end;
245 menu := TGUIMenu(g_GUI_GetWindow('OptionsControlsP2Menu').GetControl('mOptionsControlsP2Menu'));
246 with menu do
247 begin
248 g_Console_BindKey(g_Console_FindBind(1, '+p2_moveright', '-p2_moveright'), '');
249 g_Console_BindKey(g_Console_FindBind(1, '+p2_moveleft', '-p2_moveleft'), '');
250 g_Console_BindKey(g_Console_FindBind(1, '+p2_lookup', '-p2_lookup'), '');
251 g_Console_BindKey(g_Console_FindBind(1, '+p2_lookdown', '-p2_lookdown'), '');
252 g_Console_BindKey(g_Console_FindBind(1, '+p2_attack', '-p2_attack'), '');
253 g_Console_BindKey(g_Console_FindBind(1, '+p2_jump', '-p2_jump'), '');
254 g_Console_BindKey(g_Console_FindBind(1, '+p2_weapnext', '-p2_weapnext'), '');
255 g_Console_BindKey(g_Console_FindBind(1, '+p2_weapprev', '-p2_weapprev'), '');
256 g_Console_BindKey(g_Console_FindBind(1, '+p2_activate', '-p2_activate'), '');
257 g_Console_BindKey(g_Console_FindBind(1, '+p2_strafe', '-p2_strafe'), '');
258 g_Console_BindKey(TGUIKeyRead2(GetControl(_lc[I_MENU_CONTROL_RIGHT])).Key0, '+p2_moveright', '-p2_moveright');
259 g_Console_BindKey(TGUIKeyRead2(GetControl(_lc[I_MENU_CONTROL_LEFT])).Key0, '+p2_moveleft', '-p2_moveleft');
260 g_Console_BindKey(TGUIKeyRead2(GetControl(_lc[I_MENU_CONTROL_UP])).Key0, '+p2_lookup', '-p2_lookup');
261 g_Console_BindKey(TGUIKeyRead2(GetControl(_lc[I_MENU_CONTROL_DOWN])).Key0, '+p2_lookdown', '-p2_lookdown');
262 g_Console_BindKey(TGUIKeyRead2(GetControl(_lc[I_MENU_CONTROL_FIRE])).Key0, '+p2_attack', '-p2_attack');
263 g_Console_BindKey(TGUIKeyRead2(GetControl(_lc[I_MENU_CONTROL_JUMP])).Key0, '+p2_jump', '-p2_jump');
264 g_Console_BindKey(TGUIKeyRead2(GetControl(_lc[I_MENU_CONTROL_NEXT_WEAPON])).Key0, '+p2_weapnext', '-p2_weapnext');
265 g_Console_BindKey(TGUIKeyRead2(GetControl(_lc[I_MENU_CONTROL_PREV_WEAPON])).Key0, '+p2_weapprev', '-p2_weapprev');
266 g_Console_BindKey(TGUIKeyRead2(GetControl(_lc[I_MENU_CONTROL_USE])).Key0, '+p2_activate', '-p2_activate');
267 g_Console_BindKey(TGUIKeyRead2(GetControl(_lc[I_MENU_CONTROL_STRAFE])).Key0, '+p2_strafe', '-p2_strafe');
268 // second set
269 g_Console_BindKey(g_Console_FindBind(2, '+p2_moveright', '-p2_moveright'), '');
270 g_Console_BindKey(g_Console_FindBind(2, '+p2_moveleft', '-p2_moveleft'), '');
271 g_Console_BindKey(g_Console_FindBind(2, '+p2_lookup', '-p2_lookup'), '');
272 g_Console_BindKey(g_Console_FindBind(2, '+p2_lookdown', '-p2_lookdown'), '');
273 g_Console_BindKey(g_Console_FindBind(2, '+p2_attack', '-p2_attack'), '');
274 g_Console_BindKey(g_Console_FindBind(2, '+p2_jump', '-p2_jump'), '');
275 g_Console_BindKey(g_Console_FindBind(2, '+p2_weapnext', '-p2_weapnext'), '');
276 g_Console_BindKey(g_Console_FindBind(2, '+p2_weapprev', '-p2_weapprev'), '');
277 g_Console_BindKey(g_Console_FindBind(2, '+p2_activate', '-p2_activate'), '');
278 g_Console_BindKey(g_Console_FindBind(2, '+p2_strafe', '-p2_strafe'), '');
279 g_Console_BindKey(TGUIKeyRead2(GetControl(_lc[I_MENU_CONTROL_RIGHT])).Key1, '+p2_moveright', '-p2_moveright');
280 g_Console_BindKey(TGUIKeyRead2(GetControl(_lc[I_MENU_CONTROL_LEFT])).Key1, '+p2_moveleft', '-p2_moveleft');
281 g_Console_BindKey(TGUIKeyRead2(GetControl(_lc[I_MENU_CONTROL_UP])).Key1, '+p2_lookup', '-p2_lookup');
282 g_Console_BindKey(TGUIKeyRead2(GetControl(_lc[I_MENU_CONTROL_DOWN])).Key1, '+p2_lookdown', '-p2_lookdown');
283 g_Console_BindKey(TGUIKeyRead2(GetControl(_lc[I_MENU_CONTROL_FIRE])).Key1, '+p2_attack', '-p2_attack');
284 g_Console_BindKey(TGUIKeyRead2(GetControl(_lc[I_MENU_CONTROL_JUMP])).Key1, '+p2_jump', '-p2_jump');
285 g_Console_BindKey(TGUIKeyRead2(GetControl(_lc[I_MENU_CONTROL_NEXT_WEAPON])).Key1, '+p2_weapnext', '-p2_weapnext');
286 g_Console_BindKey(TGUIKeyRead2(GetControl(_lc[I_MENU_CONTROL_PREV_WEAPON])).Key1, '+p2_weapprev', '-p2_weapprev');
287 g_Console_BindKey(TGUIKeyRead2(GetControl(_lc[I_MENU_CONTROL_USE])).Key1, '+p2_activate', '-p2_activate');
288 g_Console_BindKey(TGUIKeyRead2(GetControl(_lc[I_MENU_CONTROL_STRAFE])).Key1, '+p2_strafe', '-p2_strafe');
289 end;
291 menu := TGUIMenu(g_GUI_GetWindow('OptionsControlsP2MenuWeapons').GetControl('mOptionsControlsP2MenuWeapons'));
292 with menu do
293 begin
294 for i := WP_FIRST to WP_LAST do
295 begin
296 g_Console_BindKey(g_Console_FindBind(1, 'p2_weapon ' + IntToStr(i + 1)), '');
297 g_Console_BindKey(TGUIKeyRead2(GetControl(_lc[TStrings_Locale(Cardinal(I_GAME_WEAPON0) + i)])).Key0, 'p2_weapon ' + IntToStr(i + 1));
298 g_Console_BindKey(g_Console_FindBind(2, 'p2_weapon ' + IntToStr(i + 1)), '');
299 g_Console_BindKey(TGUIKeyRead2(GetControl(_lc[TStrings_Locale(Cardinal(I_GAME_WEAPON0) + i)])).Key1, 'p2_weapon ' + IntToStr(i + 1));
300 end;
301 end;
303 if e_HasJoysticks then
304 begin
305 menu := TGUIMenu(g_GUI_GetWindow('OptionsControlsJoystickMenu').GetControl('mOptionsControlsJoystickMenu'));
306 with menu do
307 begin
308 for i := 0 to e_MaxJoys - 1 do
309 if e_JoystickAvailable[i] then
310 e_JoystickDeadzones[i] := TGUIScroll(menu.GetControl('scDeadzone' + IntToStr(i))).Value*(32767 div 20)
311 end
312 end;
314 if g_touch_enabled then
315 begin
316 menu := TGUIMenu(g_GUI_GetWindow('OptionsControlsTouchMenu').GetControl('mOptionsControlsTouchMenu'));
317 g_touch_alt := TGUISwitch(menu.GetControl('swTouchAlt')).ItemIndex = 1;
318 g_touch_size := TGUIScroll(menu.GetControl('scTouchSize')).Value / 10 + 0.5;
319 g_touch_fire := TGUISwitch(menu.GetControl('swTouchFire')).ItemIndex = 1;
320 g_touch_offset := TGUIScroll(menu.GetControl('scTouchOffset')).Value * 5;
321 end;
323 menu := TGUIMenu(g_GUI_GetWindow('OptionsPlayersP1Menu').GetControl('mOptionsPlayersP1Menu'));
325 gPlayer1Settings.Name := b_Text_Unformat(TGUIEdit(menu.GetControl('edP1Name')).Text);
326 gPlayer1Settings.Team := IfThen(TGUISwitch(menu.GetControl('swP1Team')).ItemIndex = 0,
327 TEAM_RED, TEAM_BLUE);
329 with TGUIModelView(g_GUI_GetWindow('OptionsPlayersP1Menu').GetControl('mvP1Model')) do
330 begin
331 gPlayer1Settings.Model := Model.Name;
332 gPlayer1Settings.Color := Model.Color;
333 end;
335 menu := TGUIMenu(g_GUI_GetWindow('OptionsPlayersP2Menu').GetControl('mOptionsPlayersP2Menu'));
337 gPlayer2Settings.Name := b_Text_Unformat(TGUIEdit(menu.GetControl('edP2Name')).Text);
338 gPlayer2Settings.Team := IfThen(TGUISwitch(menu.GetControl('swP2Team')).ItemIndex = 0,
339 TEAM_RED, TEAM_BLUE);
340 with TGUIModelView(g_GUI_GetWindow('OptionsPlayersP2Menu').GetControl('mvP2Model')) do
341 begin
342 gPlayer2Settings.Model := Model.Name;
343 gPlayer2Settings.Color := Model.Color;
344 end;
346 if gPlayer1Settings.Name = '' then gPlayer1Settings.Name := GenPlayerName(1);
347 if gPlayer2Settings.Name = '' then gPlayer2Settings.Name := GenPlayerName(2);
349 if g_Game_IsServer then
350 begin
351 if gPlayer1 <> nil then
352 begin
353 gPlayer1.SetModel(gPlayer1Settings.Model);
354 gPlayer1.Name := gPlayer1Settings.Name;
355 if not (gGameSettings.GameMode in [GM_TDM, GM_CTF]) then
356 gPlayer1.SetColor(gPlayer1Settings.Color)
357 else
358 if gPlayer1.Team <> gPlayer1Settings.Team then
359 gPlayer1.SwitchTeam;
361 if g_Game_IsNet then MH_SEND_PlayerSettings(gPlayer1.UID);
362 end;
364 if gPlayer2 <> nil then
365 begin
366 gPlayer2.SetModel(gPlayer2Settings.Model);
367 gPlayer2.Name := gPlayer2Settings.Name;
368 if (gGameSettings.GameMode <> GM_TDM) and (gGameSettings.GameMode <> GM_CTF) then
369 gPlayer2.SetColor(gPlayer2Settings.Color)
370 else
371 if gPlayer2.Team <> gPlayer2Settings.Team then
372 gPlayer2.SwitchTeam;
373 end;
374 end;
376 if g_Game_IsClient then MC_SEND_PlayerSettings;
378 s := e_GetWriteableDir(ConfigDirs);
379 if s <> '' then
380 g_Options_Write(s + '/' + CONFIG_FILENAME);
381 g_Console_WriteGameConfig;
382 end;
384 procedure ReadOptions();
385 var
386 menu: TGUIMenu;
387 i: Integer;
388 begin
389 menu := TGUIMenu(g_GUI_GetWindow('OptionsVideoMenu').GetControl('mOptionsVideoMenu'));
391 with TGUISwitch(menu.GetControl('swBPP')) do
392 if gBPP = 16 then
393 ItemIndex := 0
394 else
395 ItemIndex := 1;
397 with TGUISwitch(menu.GetControl('swTextureFilter')) do
398 if gTextureFilter then ItemIndex := 0 else ItemIndex := 1;
400 with TGUISwitch(menu.GetControl('swVSync')) do
401 if gVSync then ItemIndex := 0 else ItemIndex := 1;
403 with TGUISwitch(menu.GetControl('swLegacyNPOT')) do
404 if not glNPOTOverride then ItemIndex := 0 else ItemIndex := 1;
406 menu := TGUIMenu(g_GUI_GetWindow('OptionsSoundMenu').GetControl('mOptionsSoundMenu'));
408 TGUIScroll(menu.GetControl('scSoundLevel')).Value := Round(gSoundLevel/16);
409 TGUIScroll(menu.GetControl('scMusicLevel')).Value := Round(gMusicLevel/16);
410 TGUIScroll(menu.GetControl('scMaxSimSounds')).Value := Round((gMaxSimSounds-2)/4);
412 with TGUISwitch(menu.GetControl('swInactiveSounds')) do
413 if gMuteWhenInactive then
414 ItemIndex := 1
415 else
416 ItemIndex := 0;
418 TGUISwitch(menu.GetControl('swAnnouncer')).ItemIndex := gAnnouncer;
420 with TGUISwitch(menu.GetControl('swSoundEffects')) do
421 if gSoundEffectsDF then
422 ItemIndex := 1
423 else
424 ItemIndex := 0;
426 with TGUISwitch(menu.GetControl('swChatSpeech')) do
427 if gUseChatSounds then
428 ItemIndex := 0
429 else
430 ItemIndex := 1;
432 menu := TGUIMenu(g_GUI_GetWindow('OptionsControlsP1Menu').GetControl('mOptionsControlsP1Menu'));
433 with menu do
434 begin
435 TGUIKeyRead2(GetControl(_lc[I_MENU_CONTROL_RIGHT])).Key0 := g_Console_FindBind(1, '+p1_moveright', '-p1_moveright');
436 TGUIKeyRead2(GetControl(_lc[I_MENU_CONTROL_LEFT])).Key0 := g_Console_FindBind(1, '+p1_moveleft', '-p1_moveleft');
437 TGUIKeyRead2(GetControl(_lc[I_MENU_CONTROL_UP])).Key0 := g_Console_FindBind(1, '+p1_lookup', '-p1_lookup');
438 TGUIKeyRead2(GetControl(_lc[I_MENU_CONTROL_DOWN])).Key0 := g_Console_FindBind(1, '+p1_lookdown', '-p1_lookdown');
439 TGUIKeyRead2(GetControl(_lc[I_MENU_CONTROL_FIRE])).Key0 := g_Console_FindBind(1, '+p1_attack', '-p1_attack');
440 TGUIKeyRead2(GetControl(_lc[I_MENU_CONTROL_JUMP])).Key0 := g_Console_FindBind(1, '+p1_jump', '-p1_jump');
441 TGUIKeyRead2(GetControl(_lc[I_MENU_CONTROL_NEXT_WEAPON])).Key0 := g_Console_FindBind(1, '+p1_weapnext', '-p1_weapnext');
442 TGUIKeyRead2(GetControl(_lc[I_MENU_CONTROL_PREV_WEAPON])).Key0 := g_Console_FindBind(1, '+p1_weapprev', '-p1_weapprev');
443 TGUIKeyRead2(GetControl(_lc[I_MENU_CONTROL_USE])).Key0 := g_Console_FindBind(1, '+p1_activate', '-p1_activate');
444 TGUIKeyRead2(GetControl(_lc[I_MENU_CONTROL_STRAFE])).Key0 := g_Console_FindBind(1, '+p1_strafe', '-p1_strafe');
445 // second set
446 TGUIKeyRead2(GetControl(_lc[I_MENU_CONTROL_RIGHT])).Key1 := g_Console_FindBind(2, '+p1_moveright', '-p1_moveright');
447 TGUIKeyRead2(GetControl(_lc[I_MENU_CONTROL_LEFT])).Key1 := g_Console_FindBind(2, '+p1_moveleft', '-p1_moveleft');
448 TGUIKeyRead2(GetControl(_lc[I_MENU_CONTROL_UP])).Key1 := g_Console_FindBind(2, '+p1_lookup', '-p1_lookup');
449 TGUIKeyRead2(GetControl(_lc[I_MENU_CONTROL_DOWN])).Key1 := g_Console_FindBind(2, '+p1_lookdown', '-p1_lookdown');
450 TGUIKeyRead2(GetControl(_lc[I_MENU_CONTROL_FIRE])).Key1 := g_Console_FindBind(2, '+p1_attack', '-p1_attack');
451 TGUIKeyRead2(GetControl(_lc[I_MENU_CONTROL_JUMP])).Key1 := g_Console_FindBind(2, '+p1_jump', '-p1_jump');
452 TGUIKeyRead2(GetControl(_lc[I_MENU_CONTROL_NEXT_WEAPON])).Key1 := g_Console_FindBind(2, '+p1_weapnext', '-p1_weapnext');
453 TGUIKeyRead2(GetControl(_lc[I_MENU_CONTROL_PREV_WEAPON])).Key1 := g_Console_FindBind(2, '+p1_weapprev', '-p1_weapprev');
454 TGUIKeyRead2(GetControl(_lc[I_MENU_CONTROL_USE])).Key1 := g_Console_FindBind(2, '+p1_activate', '-p1_activate');
455 TGUIKeyRead2(GetControl(_lc[I_MENU_CONTROL_STRAFE])).Key1 := g_Console_FindBind(2, '+p1_strafe', '-p1_strafe');
456 end;
458 menu := TGUIMenu(g_GUI_GetWindow('OptionsControlsP1MenuWeapons').GetControl('mOptionsControlsP1MenuWeapons'));
459 with menu do
460 begin
461 for i := WP_FIRST to WP_LAST do
462 begin
463 TGUIKeyRead2(GetControl(_lc[TStrings_Locale(Cardinal(I_GAME_WEAPON0) + i)])).Key0 := g_Console_FindBind(1, 'p1_weapon ' + IntToStr(i + 1));
464 TGUIKeyRead2(GetControl(_lc[TStrings_Locale(Cardinal(I_GAME_WEAPON0) + i)])).Key1 := g_Console_FindBind(2, 'p1_weapon ' + IntToStr(i + 1));
465 end;
466 end;
468 menu := TGUIMenu(g_GUI_GetWindow('OptionsControlsP2Menu').GetControl('mOptionsControlsP2Menu'));
469 with menu do
470 begin
471 TGUIKeyRead2(GetControl(_lc[I_MENU_CONTROL_RIGHT])).Key0 := g_Console_FindBind(1, '+p2_moveright', '-p2_moveright');
472 TGUIKeyRead2(GetControl(_lc[I_MENU_CONTROL_LEFT])).Key0 := g_Console_FindBind(1, '+p2_moveleft', '-p2_moveleft');
473 TGUIKeyRead2(GetControl(_lc[I_MENU_CONTROL_UP])).Key0 := g_Console_FindBind(1, '+p2_lookup', '-p2_lookup');
474 TGUIKeyRead2(GetControl(_lc[I_MENU_CONTROL_DOWN])).Key0 := g_Console_FindBind(1, '+p2_lookdown', '-p2_lookdown');
475 TGUIKeyRead2(GetControl(_lc[I_MENU_CONTROL_FIRE])).Key0 := g_Console_FindBind(1, '+p2_attack', '-p2_attack');
476 TGUIKeyRead2(GetControl(_lc[I_MENU_CONTROL_JUMP])).Key0 := g_Console_FindBind(1, '+p2_jump', '-p2_jump');
477 TGUIKeyRead2(GetControl(_lc[I_MENU_CONTROL_NEXT_WEAPON])).Key0 := g_Console_FindBind(1, '+p2_weapnext', '-p2_weapnext');
478 TGUIKeyRead2(GetControl(_lc[I_MENU_CONTROL_PREV_WEAPON])).Key0 := g_Console_FindBind(1, '+p2_weapprev', '-p2_weapprev');
479 TGUIKeyRead2(GetControl(_lc[I_MENU_CONTROL_USE])).Key0 := g_Console_FindBind(1, '+p2_activate', '-p2_activate');
480 TGUIKeyRead2(GetControl(_lc[I_MENU_CONTROL_STRAFE])).Key0 := g_Console_FindBind(1, '+p2_strafe', '-p2_strafe');
481 // second set
482 TGUIKeyRead2(GetControl(_lc[I_MENU_CONTROL_RIGHT])).Key1 := g_Console_FindBind(2, '+p2_moveright', '-p2_moveright');
483 TGUIKeyRead2(GetControl(_lc[I_MENU_CONTROL_LEFT])).Key1 := g_Console_FindBind(2, '+p2_moveleft', '-p2_moveleft');
484 TGUIKeyRead2(GetControl(_lc[I_MENU_CONTROL_UP])).Key1 := g_Console_FindBind(2, '+p2_lookup', '-p2_lookup');
485 TGUIKeyRead2(GetControl(_lc[I_MENU_CONTROL_DOWN])).Key1 := g_Console_FindBind(2, '+p2_lookdown', '-p2_lookdown');
486 TGUIKeyRead2(GetControl(_lc[I_MENU_CONTROL_FIRE])).Key1 := g_Console_FindBind(2, '+p2_attack', '-p2_attack');
487 TGUIKeyRead2(GetControl(_lc[I_MENU_CONTROL_JUMP])).Key1 := g_Console_FindBind(2, '+p2_jump', '-p2_jump');
488 TGUIKeyRead2(GetControl(_lc[I_MENU_CONTROL_NEXT_WEAPON])).Key1 := g_Console_FindBind(2, '+p2_weapnext', '-p2_weapnext');
489 TGUIKeyRead2(GetControl(_lc[I_MENU_CONTROL_PREV_WEAPON])).Key1 := g_Console_FindBind(2, '+p2_weapprev', '-p2_weapprev');
490 TGUIKeyRead2(GetControl(_lc[I_MENU_CONTROL_USE])).Key1 := g_Console_FindBind(2, '+p2_activate', '-p2_activate');
491 TGUIKeyRead2(GetControl(_lc[I_MENU_CONTROL_STRAFE])).Key1 := g_Console_FindBind(2, '+p2_strafe', '-p2_strafe');
492 end;
494 menu := TGUIMenu(g_GUI_GetWindow('OptionsControlsP2MenuWeapons').GetControl('mOptionsControlsP2MenuWeapons'));
495 with menu do
496 begin
497 for i := WP_FIRST to WP_LAST do
498 begin
499 TGUIKeyRead2(GetControl(_lc[TStrings_Locale(Cardinal(I_GAME_WEAPON0) + i)])).Key0 := g_Console_FindBind(1, 'p2_weapon ' + IntToStr(i + 1));
500 TGUIKeyRead2(GetControl(_lc[TStrings_Locale(Cardinal(I_GAME_WEAPON0) + i)])).Key1 := g_Console_FindBind(2, 'p2_weapon ' + IntToStr(i + 1));
501 end;
502 end;
504 if e_HasJoysticks then
505 begin
506 menu := TGUIMenu(g_GUI_GetWindow('OptionsControlsJoystickMenu').GetControl('mOptionsControlsJoystickMenu'));
507 with menu do
508 begin
509 for i := 0 to e_MaxJoys - 1 do
510 if e_JoystickAvailable[i] then
511 TGUIScroll(menu.GetControl('scDeadzone' + IntToStr(i))).Value := e_JoystickDeadzones[i] div (32767 div 20)
512 end
513 end;
515 if g_touch_enabled then
516 begin
517 menu := TGUIMenu(g_GUI_GetWindow('OptionsControlsTouchMenu').GetControl('mOptionsControlsTouchMenu'));
518 with TGUISwitch(menu.GetControl('swTouchAlt')) do
519 if g_touch_alt then ItemIndex := 1 else ItemIndex := 0;
520 TGUIScroll(menu.GetControl('scTouchSize')).Value := Round((g_touch_size - 0.5) * 10);
521 with TGUISwitch(menu.GetControl('swTouchFire')) do
522 if g_touch_fire then ItemIndex := 1 else ItemIndex := 0;
523 TGUIScroll(menu.GetControl('scTouchOffset')).Value := Round(g_touch_offset / 5);
524 end;
526 menu := TGUIMenu(g_GUI_GetWindow('OptionsControlsMenu').GetControl('mOptionsControlsMenu'));
527 with menu do
528 begin
529 TGUIKeyRead(GetControl(_lc[I_MENU_CONTROL_SCREENSHOT])).Key := g_Console_FindBind(1, 'screenshot');
530 TGUIKeyRead(GetControl(_lc[I_MENU_CONTROL_STAT])).Key := g_Console_FindBind(1, '+p1_scores', '-p1_scores');
531 TGUIKeyRead(GetControl(_lc[I_MENU_CONTROL_CHAT])).Key := g_Console_FindBind(1, 'togglechat');
532 TGUIKeyRead(GetControl(_lc[I_MENU_CONTROL_TEAMCHAT])).Key := g_Console_FindBind(1, 'toggleteamchat');
533 end;
535 menu := TGUIMenu(g_GUI_GetWindow('OptionsGameMenu').GetControl('mOptionsGameMenu'));
537 TGUIScroll(menu.GetControl('scParticlesCount')).Value := g_GFX_GetMax() div 1000;
538 TGUIScroll(menu.GetControl('scShellsMax')).Value := g_Shells_GetMax() div 30;
539 TGUIScroll(menu.GetControl('scGibsMax')).Value := g_Gibs_GetMax() div 25;
540 TGUIScroll(menu.GetControl('scCorpsesMax')).Value := g_Corpses_GetMax() div 5;
541 TGUISwitch(menu.GetControl('swBloodCount')).ItemIndex := gBloodCount;
543 with TGUISwitch(menu.GetControl('swScreenFlash')) do
544 ItemIndex := gFlash;
546 with TGUISwitch(menu.GetControl('swBloodType')) do
547 if gAdvBlood then ItemIndex := 1 else ItemIndex := 0;
549 with TGUISwitch(menu.GetControl('swCorpseType')) do
550 if gAdvCorpses then ItemIndex := 1 else ItemIndex := 0;
552 with TGUISwitch(menu.GetControl('swGibsType')) do
553 if gAdvGibs then ItemIndex := 1 else ItemIndex := 0;
555 with TGUISwitch(menu.GetControl('swGibsCount')) do
556 case gGibsCount of
557 0: ItemIndex := 0;
558 8: ItemIndex := 1;
559 16: ItemIndex := 2;
560 32: ItemIndex := 3;
561 else ItemIndex := 4;
562 end;
564 with TGUISwitch(menu.GetControl('swBackGround')) do
565 if gDrawBackGround then ItemIndex := 0 else ItemIndex := 1;
567 with TGUISwitch(menu.GetControl('swMessages')) do
568 if gShowMessages then ItemIndex := 0 else ItemIndex := 1;
570 with TGUISwitch(menu.GetControl('swRevertPlayers')) do
571 if gRevertPlayers then ItemIndex := 0 else ItemIndex := 1;
573 with TGUISwitch(menu.GetControl('swChatBubble')) do
574 ItemIndex := gChatBubble;
576 with TGUISwitch(menu.GetControl('swPlayerIndicator')) do
577 ItemIndex := gPlayerIndicator;
579 with TGUISwitch(menu.GetControl('swPlayerIndicatorStyle')) do
580 ItemIndex := gPlayerIndicatorStyle;
582 TempScale := Round(g_dbg_scale - 1);
583 TGUIScroll(menu.GetControl('scScaleFactor')).Value := TempScale;
585 menu := TGUIMenu(g_GUI_GetWindow('OptionsPlayersP1Menu').GetControl('mOptionsPlayersP1Menu'));
587 TGUIListBox(menu.GetControl('lsP1Model')).SelectItem(gPlayer1Settings.Model);
588 TGUIEdit(menu.GetControl('edP1Name')).Text := gPlayer1Settings.Name;
590 TGUISwitch(menu.GetControl('swP1Team')).ItemIndex :=
591 IfThen(gPlayer1Settings.Team = TEAM_BLUE, 1, 0);
593 TGUIScroll(menu.GetControl('scP1Red')).Value := Round(gPlayer1Settings.Color.R/16);
594 TGUIScroll(menu.GetControl('scP1Green')).Value := Round(gPlayer1Settings.Color.G/16);
595 TGUIScroll(menu.GetControl('scP1Blue')).Value := Round(gPlayer1Settings.Color.B/16);
597 menu := TGUIMenu(g_GUI_GetWindow('OptionsPlayersP2Menu').GetControl('mOptionsPlayersP2Menu'));
599 TGUIListBox(menu.GetControl('lsP2Model')).SelectItem(gPlayer2Settings.Model);
600 TGUIEdit(menu.GetControl('edP2Name')).Text := gPlayer2Settings.Name;
602 TGUISwitch(menu.GetControl('swP2Team')).ItemIndex :=
603 IfThen(gPlayer2Settings.Team = TEAM_BLUE, 1, 0);
605 TGUIScroll(menu.GetControl('scP2Red')).Value := Round(gPlayer2Settings.Color.R/16);
606 TGUIScroll(menu.GetControl('scP2Green')).Value := Round(gPlayer2Settings.Color.G/16);
607 TGUIScroll(menu.GetControl('scP2Blue')).Value := Round(gPlayer2Settings.Color.B/16);
609 ProcSelectModel(nil);
610 end;
612 procedure ProcSwitchMonstersCustom(Sender: TGUIControl);
613 begin
614 // don't turn off monsters in DM
616 with TGUIMenu(g_ActiveWindow.GetControl('mCustomGameMenu')) do
617 if TGUISwitch(GetControl('swGameMode')).GetText <> _lc[I_MENU_GAME_TYPE_CTF] then
618 TGUISwitch(GetControl('swMonsters')).ItemIndex := 0
619 else
620 TGUISwitch(GetControl('swMonsters')).ItemIndex := 1;
623 if TGUISwitch(GetControl('swGameMode')).GetText = _lc[I_MENU_GAME_TYPE_COOP] then
624 TGUISwitch(GetControl('swMonsters')).ItemIndex := 0
625 else if TGUISwitch(GetControl('swGameMode')).GetText = _lc[I_MENU_GAME_TYPE_CTF] then
626 TGUISwitch(GetControl('swMonsters')).ItemIndex := 1;
628 end;
630 procedure ProcSwitchMonstersNet(Sender: TGUIControl);
631 begin
632 // don't turn off monsters in DM
634 with TGUIMenu(g_ActiveWindow.GetControl('mNetServerMenu')) do
635 if TGUISwitch(GetControl('swGameMode')).GetText <> _lc[I_MENU_GAME_TYPE_CTF] then
636 TGUISwitch(GetControl('swMonsters')).ItemIndex := 0
637 else
638 TGUISwitch(GetControl('swMonsters')).ItemIndex := 1;
641 if TGUISwitch(GetControl('swGameMode')).GetText = _lc[I_MENU_GAME_TYPE_COOP] then
642 TGUISwitch(GetControl('swMonsters')).ItemIndex := 0
643 else if TGUISwitch(GetControl('swGameMode')).GetText = _lc[I_MENU_GAME_TYPE_CTF] then
644 TGUISwitch(GetControl('swMonsters')).ItemIndex := 1;
646 end;
648 procedure ProcStartCustomGame();
649 var
650 Map: String;
651 GameMode: Byte;
652 Options: LongWord;
653 s: AnsiString;
654 begin
655 with TGUIMenu(g_ActiveWindow.GetControl('mCustomGameMenu')) do
656 begin
657 Map := TGUILabel(GetControl('lbMap')).Text;
658 if Map = '' then
659 Exit;
660 if not isWadPath(Map) then
661 Exit;
663 GameMode := TGUISwitch(GetControl('swGameMode')).ItemIndex+1;
664 gcGameMode := TGUISwitch(GetControl('swGameMode')).GetText;
665 gcTimeLimit := StrToIntDef(TGUIEdit(GetControl('edTimeLimit')).Text, 0);
666 gcGoalLimit := StrToIntDef(TGUIEdit(GetControl('edGoalLimit')).Text, 0);
667 gcMaxLives := StrToIntDef(TGUIEdit(GetControl('edMaxLives')).Text, 0);
669 gcTeamDamage := TGUISwitch(GetControl('swTeamDamage')).ItemIndex = 0;
670 gcAllowExit := TGUISwitch(GetControl('swEnableExits')).ItemIndex = 0;
671 gcWeaponStay := TGUISwitch(GetControl('swWeaponStay')).ItemIndex = 0;
672 gcMonsters := TGUISwitch(GetControl('swMonsters')).ItemIndex = 0;
673 Options := 0;
674 if gcTeamDamage then
675 Options := Options or GAME_OPTION_TEAMDAMAGE;
676 if gcAllowExit then
677 Options := Options or GAME_OPTION_ALLOWEXIT;
678 if gcWeaponStay then
679 Options := Options or GAME_OPTION_WEAPONSTAY;
680 if gcMonsters then
681 Options := Options or GAME_OPTION_MONSTERS;
682 gcPlayers := TGUISwitch(GetControl('swPlayers')).ItemIndex;
684 case TGUISwitch(GetControl('swBotsVS')).ItemIndex of
685 1: begin
686 Options := Options or GAME_OPTION_BOTVSMONSTER;
687 gcBotsVS := 'Monsters';
688 end;
689 2: begin
690 Options := Options or GAME_OPTION_BOTVSPLAYER or GAME_OPTION_BOTVSMONSTER;
691 gcBotsVS := 'Everybody';
692 end;
693 else begin
694 Options := Options or GAME_OPTION_BOTVSPLAYER;
695 gcBotsVS := 'Players';
696 end;
697 end;
699 gcMap := Map;
700 end;
702 s := e_GetWriteableDir(ConfigDirs);
703 if s <> '' then
704 g_Options_Write_Gameplay_Custom(s + '/' + CONFIG_FILENAME);
706 g_Game_StartCustom(Map, GameMode, gcTimeLimit, gcGoalLimit,
707 gcMaxLives, Options, gcPlayers);
708 end;
711 procedure ProcStartNetGame();
712 var
713 Map: String;
714 GameMode: Byte;
715 Options: LongWord;
716 s: AnsiString;
717 begin
718 with TGUIMenu(g_ActiveWindow.GetControl('mNetServerMenu')) do
719 begin
720 Map := TGUILabel(GetControl('lbMap')).Text;
721 if Map = '' then
722 Exit;
723 if not isWadPath(Map) then
724 Exit;
726 GameMode := TGUISwitch(GetControl('swGameMode')).ItemIndex+1;
727 gnGameMode := TGUISwitch(GetControl('swGameMode')).GetText;
728 gnTimeLimit := StrToIntDef(TGUIEdit(GetControl('edTimeLimit')).Text, 0);
729 gnGoalLimit := StrToIntDef(TGUIEdit(GetControl('edGoalLimit')).Text, 0);
730 gnMaxLives := StrToIntDef(TGUIEdit(GetControl('edMaxLives')).Text, 0);
731 NetPort := StrToIntDef(TGUIEdit(GetControl('edPort')).Text, 0);
733 gnTeamDamage := TGUISwitch(GetControl('swTeamDamage')).ItemIndex = 0;
734 gnAllowExit := TGUISwitch(GetControl('swEnableExits')).ItemIndex = 0;
735 gnWeaponStay := TGUISwitch(GetControl('swWeaponStay')).ItemIndex = 0;
736 gnMonsters := TGUISwitch(GetControl('swMonsters')).ItemIndex = 0;
737 Options := 0;
738 if gnTeamDamage then
739 Options := Options or GAME_OPTION_TEAMDAMAGE;
740 if gnAllowExit then
741 Options := Options or GAME_OPTION_ALLOWEXIT;
742 if gnWeaponStay then
743 Options := Options or GAME_OPTION_WEAPONSTAY;
744 if gnMonsters then
745 Options := Options or GAME_OPTION_MONSTERS;
746 gnPlayers := TGUISwitch(GetControl('swPlayers')).ItemIndex;
748 case TGUISwitch(GetControl('swBotsVS')).ItemIndex of
749 1: begin
750 Options := Options or GAME_OPTION_BOTVSMONSTER;
751 gnBotsVS := 'Monsters';
752 end;
753 2: begin
754 Options := Options or GAME_OPTION_BOTVSPLAYER or GAME_OPTION_BOTVSMONSTER;
755 gnBotsVS := 'Everybody';
756 end;
757 else begin
758 Options := Options or GAME_OPTION_BOTVSPLAYER;
759 gnBotsVS := 'Players';
760 end;
761 end;
763 gnMap := Map;
764 NetServerName := TGUIEdit(GetControl('edSrvName')).Text;
765 NetMaxClients := Max(1, StrToIntDef(TGUIEdit(GetControl('edMaxPlayers')).Text, 1));
766 NetMaxClients := Min(NET_MAXCLIENTS, NetMaxClients);
767 NetPassword := TGUIEdit(GetControl('edSrvPassword')).Text;
768 NetUseMaster := TGUISwitch(GetControl('swUseMaster')).ItemIndex = 0;
769 end;
771 s := e_GetWriteableDir(ConfigDirs);
772 if s <> '' then
773 begin
774 g_Options_Write_Net_Server(s + '/' + CONFIG_FILENAME);
775 g_Options_Write_Gameplay_Net(s + '/' + CONFIG_FILENAME)
776 end;
778 g_Game_StartServer(Map, GameMode, gnTimeLimit, gnGoalLimit, gnMaxLives,
779 Options, gnPlayers, 0, NetPort);
780 end;
782 procedure ProcConnectNetGame();
783 var
784 PW: String;
785 s: AnsiString;
786 begin
787 with TGUIMenu(g_ActiveWindow.GetControl('mNetClientMenu')) do
788 begin
789 NetClientIP := TGUIEdit(GetControl('edIP')).Text;
790 NetClientPort := StrToIntDef(TGUIEdit(GetControl('edPort')).Text, 0);
791 PW := TGUIEdit(GetControl('edPW')).Text;
792 end;
794 s := e_GetWriteableDir(ConfigDirs);
795 if s <> '' then
796 g_Options_Write_Net_Client(s + '/' + CONFIG_FILENAME);
797 g_Game_StartClient(NetClientIP, NetClientPort, PW);
798 end;
800 procedure ProcEnterPassword();
801 var
802 PW: string;
803 s: AnsiString;
804 begin
805 with TGUIMenu(g_ActiveWindow.GetControl('mClientPasswordMenu')) do
806 begin
807 NetClientIP := PromptIP;
808 NetClientPort := PromptPort;
809 PW := TGUIEdit(GetControl('edPW')).Text;
810 end;
812 s := e_GetWriteableDir(ConfigDirs);
813 if s <> '' then
814 g_Options_Write_Net_Client(s + '/' + CONFIG_FILENAME);
815 g_Game_StartClient(NetClientIP, NetClientPort, PW);
816 end;
818 procedure ProcServerlist();
819 begin
820 if not NetInitDone then
821 begin
822 if (not g_Net_Init()) then
823 begin
824 g_Console_Add('NET: ERROR: Failed to init ENet!');
825 Exit;
826 end
827 else
828 NetInitDone := True;
829 end;
831 g_Net_Slist_Set(NetSlistIP, NetSlistPort, NetSlistList);
833 gState := STATE_SLIST;
834 g_ActiveWindow := nil;
836 slWaitStr := _lc[I_NET_SLIST_WAIT];
838 g_Game_Draw;
839 sys_Repaint;
841 slReturnPressed := True;
842 if g_Net_Slist_Fetch(slCurrent) then
843 begin
844 if slCurrent = nil then
845 slWaitStr := _lc[I_NET_SLIST_NOSERVERS];
846 end
847 else
848 slWaitStr := _lc[I_NET_SLIST_ERROR];
849 g_Serverlist_GenerateTable(slCurrent, slTable);
850 end;
852 procedure ProcStartCampaign();
853 var
854 WAD: String;
855 TwoPlayers: Boolean;
856 n: Byte;
857 begin
858 with TGUIMenu(g_ActiveWindow.GetControl('mCampaignMenu')) do
859 begin
860 WAD := TGUIFileListBox(GetControl('lsWAD')).SelectedItem();
861 TwoPlayers := TGUISwitch(GetControl('swPlayers')).ItemIndex = 1;
862 end;
863 WAD := e_FindWadRel(MegawadDirs, WAD);
865 if TwoPlayers then
866 n := 2
867 else
868 n := 1;
869 g_Game_StartSingle(WAD + ':\MAP01', TwoPlayers, n);
870 end;
872 procedure ProcSelectMap(Sender: TGUIControl);
873 var
874 win: TGUIWindow;
875 a: TMapInfo;
876 wad, map, res: String;
877 begin
878 win := g_GUI_GetWindow('SelectMapMenu');
879 with TGUIMenu(win.GetControl('mSelectMapMenu')) do
880 begin
881 wad := TGUIFileListBox(GetControl('lsMapWAD')).SelectedItem();
882 map := TGUIListBox(GetControl('lsMapRes')).SelectedItem();
884 if (wad = '') or (map = '') then
885 begin // Ýòî íå êàðòà
886 TGUILabel(GetControl('lbMapName')).Text := '';
887 TGUILabel(GetControl('lbMapAuthor')).Text := '';
888 TGUILabel(GetControl('lbMapSize')).Text := '';
889 TGUIMemo(GetControl('meMapDescription')).SetText('');
890 TGUIMapPreview(win.GetControl('mpMapPreview')).ClearMap();
891 TGUILabel(win.GetControl('lbMapScale')).Text := '';
892 end
893 else // Ýòî êàðòà
894 begin
895 res := wad+':\'+map;
897 a := g_Map_GetMapInfo(res);
899 TGUILabel(GetControl('lbMapName')).Text := a.Name;
900 TGUILabel(GetControl('lbMapAuthor')).Text := a.Author;
901 TGUILabel(GetControl('lbMapSize')).Text := Format('%dx%d', [a.Width, a.Height]);
902 TGUIMemo(GetControl('meMapDescription')).SetText(a.Description);
903 TGUIMapPreview(win.GetControl('mpMapPreview')).SetMap(res);
904 TGUILabel(win.GetControl('lbMapScale')).Text :=
905 TGUIMapPreview(win.GetControl('mpMapPreview')).GetScaleStr;
906 end;
907 end;
908 end;
910 procedure ProcSelectWAD(Sender: TGUIControl);
911 var
912 wad: String;
913 list: SSArray;
914 begin
915 with TGUIMenu(g_GUI_GetWindow('SelectMapMenu').GetControl('mSelectMapMenu')) do
916 begin
917 wad := TGUIFileListBox(GetControl('lsMapWAD')).SelectedItem();
919 with TGUIListBox(GetControl('lsMapRes')) do
920 begin
921 Clear();
923 if wad <> '' then
924 begin
925 list := g_Map_GetMapsList(wad);
927 if list <> nil then
928 begin
929 Items := list;
930 ItemIndex := 0;
931 end
932 end;
933 end;
934 end;
936 ProcSelectMap(nil);
937 end;
939 procedure ProcSelectCampaignWAD(Sender: TGUIControl);
940 var
941 win: TGUIWindow;
942 a: TMegaWADInfo;
943 wad, fn: String;
944 begin
945 win := g_GUI_GetWindow('CampaignMenu');
946 with TGUIMenu(win.GetControl('mCampaignMenu')) do
947 begin
948 wad := TGUIFileListBox(GetControl('lsWAD')).SelectedItem();
950 if wad = '' then
951 begin
952 TGUILabel(GetControl('lbWADName')).Text := '';
953 TGUILabel(GetControl('lbWADAuthor')).Text := '';
954 TGUIMemo(GetControl('meWADDescription')).SetText('');
955 end;
957 a := g_Game_GetMegaWADInfo(wad);
959 TGUILabel(GetControl('lbWADName')).Text := a.Name;
960 TGUILabel(GetControl('lbWADAuthor')).Text := a.Author;
961 TGUIMemo(GetControl('meWADDescription')).SetText(a.Description);
963 TGUIImage(win.GetControl('mpWADImage')).ClearImage();
965 if a.pic <> '' then
966 begin
967 fn := g_ExtractWadName(a.pic);
968 if fn = '' then
969 TGUIImage(win.GetControl('mpWADImage')).SetImage(wad+a.pic)
970 else
971 TGUIImage(win.GetControl('mpWADImage')).SetImage(a.pic);
972 end;
973 end;
974 end;
976 procedure ProcChangeColor(Sender: TGUIControl);
977 var
978 window: TGUIWindow;
979 begin
980 window := g_GUI_GetWindow('OptionsPlayersP1Menu');
981 with TGUIMenu(window.GetControl('mOptionsPlayersP1Menu')) do
982 TGUIModelView(window.GetControl('mvP1Model')).SetColor(
983 Min(TGUIScroll(GetControl('scP1Red')).Value*16, 255),
984 Min(TGUIScroll(GetControl('scP1Green')).Value*16, 255),
985 Min(TGUIScroll(GetControl('scP1Blue')).Value*16, 255));
987 window := g_GUI_GetWindow('OptionsPlayersP2Menu');
988 with TGUIMenu(window.GetControl('mOptionsPlayersP2Menu')) do
989 TGUIModelView(window.GetControl('mvP2Model')).SetColor(
990 Min(TGUIScroll(GetControl('scP2Red')).Value*16, 255),
991 Min(TGUIScroll(GetControl('scP2Green')).Value*16, 255),
992 Min(TGUIScroll(GetControl('scP2Blue')).Value*16, 255));
993 end;
995 procedure ProcSelectModel(Sender: TGUIControl);
996 var
997 a: string;
998 window: TGUIWindow;
999 begin
1000 window := g_GUI_GetWindow('OptionsPlayersP1Menu');
1001 a := TGUIListBox(TGUIMenu(window.GetControl('mOptionsPlayersP1Menu')).GetControl('lsP1Model')).SelectedItem;
1002 if a <> '' then TGUIModelView(window.GetControl('mvP1Model')).SetModel(a);
1004 window := g_GUI_GetWindow('OptionsPlayersP2Menu');
1005 a := TGUIListBox(TGUIMenu(window.GetControl('mOptionsPlayersP2Menu')).GetControl('lsP2Model')).SelectedItem;
1006 if a <> '' then TGUIModelView(window.GetControl('mvP2Model')).SetModel(a);
1008 ProcChangeColor(nil);
1009 end;
1011 procedure LoadStdFont(cfgres, texture: string; var FontID: DWORD);
1012 var
1013 cwdt, chgt: Byte;
1014 spc: ShortInt;
1015 ID: DWORD;
1016 wad: TWADFile;
1017 cfgdata: Pointer;
1018 cfglen: Integer;
1019 config: TConfig;
1020 begin
1021 cfglen := 0;
1023 wad := TWADFile.Create;
1024 if wad.ReadFile(GameWAD) then
1025 wad.GetResource('FONTS/'+cfgres, cfgdata, cfglen);
1026 wad.Free();
1028 if cfglen <> 0 then
1029 begin
1030 g_Texture_CreateWADEx('FONT_STD', GameWAD+':FONTS\'+texture);
1032 config := TConfig.CreateMem(cfgdata, cfglen);
1033 cwdt := Min(Max(config.ReadInt('FontMap', 'CharWidth', 0), 0), 255);
1034 chgt := Min(Max(config.ReadInt('FontMap', 'CharHeight', 0), 0), 255);
1035 spc := Min(Max(config.ReadInt('FontMap', 'Kerning', 0), -128), 127);
1037 if g_Texture_Get('FONT_STD', ID) then
1038 e_TextureFontBuild(ID, FontID, cwdt, chgt, spc);
1040 config.Free();
1041 end;
1043 if cfglen <> 0 then FreeMem(cfgdata);
1044 end;
1046 procedure LoadFont(txtres, fntres: string; var FontID: DWORD);
1047 var
1048 cwdt, chgt: Byte;
1049 spc: ShortInt;
1050 CharID: DWORD;
1051 wad: TWADFile;
1052 cfgdata, fntdata: Pointer;
1053 cfglen, fntlen: Integer;
1054 config: TConfig;
1055 chrwidth: Integer;
1056 a: Byte;
1057 begin
1058 cfglen := 0;
1059 fntlen := 0;
1061 wad := TWADFile.Create;
1062 if wad.ReadFile(GameWAD) then
1063 begin
1064 wad.GetResource('FONTS/'+txtres, cfgdata, cfglen);
1065 wad.GetResource('FONTS/'+fntres, fntdata, fntlen);
1066 end;
1067 wad.Free();
1069 if cfglen <> 0 then
1070 begin
1071 config := TConfig.CreateMem(cfgdata, cfglen);
1072 cwdt := Min(Max(config.ReadInt('FontMap', 'CharWidth', 0), 0), 255);
1073 chgt := Min(Max(config.ReadInt('FontMap', 'CharHeight', 0), 0), 255);
1075 spc := Min(Max(config.ReadInt('FontMap', 'Kerning', 0), -128), 127);
1076 FontID := e_CharFont_Create(spc);
1078 for a := 0 to 255 do
1079 begin
1080 chrwidth := config.ReadInt(IntToStr(a), 'Width', 0);
1081 if chrwidth = 0 then Continue;
1083 if e_CreateTextureMemEx(fntdata, fntlen, CharID, cwdt*(a mod 16), chgt*(a div 16),
1084 cwdt, chgt) then
1085 e_CharFont_AddChar(FontID, CharID, Chr(a), chrwidth);
1086 end;
1088 config.Free();
1089 end;
1091 if cfglen <> 0 then FreeMem(cfgdata);
1092 if fntlen <> 0 then FreeMem(fntdata);
1093 end;
1095 procedure MenuLoadData();
1096 begin
1097 e_WriteLog('Loading menu data...', TMsgType.Notify);
1099 g_Texture_CreateWADEx('MAINMENU_LOGO', GameWAD+':TEXTURES\MAINLOGO');
1100 g_Texture_CreateWADEx('MAINMENU_MARKER1', GameWAD+':TEXTURES\MARKER1');
1101 g_Texture_CreateWADEx('MAINMENU_MARKER2', GameWAD+':TEXTURES\MARKER2');
1102 g_Texture_CreateWADEx('SCROLL_LEFT', GameWAD+':TEXTURES\SLEFT');
1103 g_Texture_CreateWADEx('SCROLL_RIGHT', GameWAD+':TEXTURES\SRIGHT');
1104 g_Texture_CreateWADEx('SCROLL_MIDDLE', GameWAD+':TEXTURES\SMIDDLE');
1105 g_Texture_CreateWADEx('SCROLL_MARKER', GameWAD+':TEXTURES\SMARKER');
1106 g_Texture_CreateWADEx('EDIT_LEFT', GameWAD+':TEXTURES\ELEFT');
1107 g_Texture_CreateWADEx('EDIT_RIGHT', GameWAD+':TEXTURES\ERIGHT');
1108 g_Texture_CreateWADEx('EDIT_MIDDLE', GameWAD+':TEXTURES\EMIDDLE');
1109 g_Texture_CreateWADEx('BOX1', GameWAD+':TEXTURES\BOX1');
1110 g_Texture_CreateWADEx('BOX2', GameWAD+':TEXTURES\BOX2');
1111 g_Texture_CreateWADEx('BOX3', GameWAD+':TEXTURES\BOX3');
1112 g_Texture_CreateWADEx('BOX4', GameWAD+':TEXTURES\BOX4');
1113 g_Texture_CreateWADEx('BOX5', GameWAD+':TEXTURES\BOX5');
1114 g_Texture_CreateWADEx('BOX6', GameWAD+':TEXTURES\BOX6');
1115 g_Texture_CreateWADEx('BOX7', GameWAD+':TEXTURES\BOX7');
1116 g_Texture_CreateWADEx('BOX8', GameWAD+':TEXTURES\BOX8');
1117 g_Texture_CreateWADEx('BOX9', GameWAD+':TEXTURES\BOX9');
1118 g_Texture_CreateWADEx('BSCROLL_UP_A', GameWAD+':TEXTURES\SCROLLUPA');
1119 g_Texture_CreateWADEx('BSCROLL_UP_U', GameWAD+':TEXTURES\SCROLLUPU');
1120 g_Texture_CreateWADEx('BSCROLL_DOWN_A', GameWAD+':TEXTURES\SCROLLDOWNA');
1121 g_Texture_CreateWADEx('BSCROLL_DOWN_U', GameWAD+':TEXTURES\SCROLLDOWNU');
1122 g_Texture_CreateWADEx('BSCROLL_MIDDLE', GameWAD+':TEXTURES\SCROLLMIDDLE');
1123 g_Texture_CreateWADEx('NOPIC', GameWAD+':TEXTURES\NOPIC');
1125 g_Sound_CreateWADEx('MENU_SELECT', GameWAD+':SOUNDS\MENUSELECT');
1126 g_Sound_CreateWADEx('MENU_OPEN', GameWAD+':SOUNDS\MENUOPEN');
1127 g_Sound_CreateWADEx('MENU_CLOSE', GameWAD+':SOUNDS\MENUCLOSE');
1128 g_Sound_CreateWADEx('MENU_CHANGE', GameWAD+':SOUNDS\MENUCHANGE');
1129 g_Sound_CreateWADEx('SCROLL_ADD', GameWAD+':SOUNDS\SCROLLADD');
1130 g_Sound_CreateWADEx('SCROLL_SUB', GameWAD+':SOUNDS\SCROLLSUB');
1131 g_Sound_CreateWADEx('SOUND_PLAYER_FALL', GameWAD+':SOUNDS\FALL');
1132 end;
1134 procedure MenuFreeData();
1135 begin
1136 e_CharFont_Remove(gMenuFont);
1137 e_CharFont_Remove(gMenuSmallFont);
1139 g_Texture_Delete('MAINMENU_LOGO');
1140 g_Texture_Delete('MAINMENU_MARKER1');
1141 g_Texture_Delete('MAINMENU_MARKER2');
1142 g_Texture_Delete('SCROLL_LEFT');
1143 g_Texture_Delete('SCROLL_RIGHT');
1144 g_Texture_Delete('SCROLL_MIDDLE');
1145 g_Texture_Delete('SCROLL_MARKER');
1146 g_Texture_Delete('EDIT_LEFT');
1147 g_Texture_Delete('EDIT_RIGHT');
1148 g_Texture_Delete('EDIT_MIDDLE');
1149 g_Texture_Delete('BOX1');
1150 g_Texture_Delete('BOX2');
1151 g_Texture_Delete('BOX3');
1152 g_Texture_Delete('BOX4');
1153 g_Texture_Delete('BOX5');
1154 g_Texture_Delete('BOX6');
1155 g_Texture_Delete('BOX7');
1156 g_Texture_Delete('BOX8');
1157 g_Texture_Delete('BOX9');
1158 g_Texture_Delete('BSCROLL_UP_A');
1159 g_Texture_Delete('BSCROLL_UP_U');
1160 g_Texture_Delete('BSCROLL_DOWN_A');
1161 g_Texture_Delete('BSCROLL_DOWN_U');
1162 g_Texture_Delete('BSCROLL_MIDDLE');
1163 g_Texture_Delete('NOPIC');
1165 g_Sound_Delete('MENU_SELECT');
1166 g_Sound_Delete('MENU_OPEN');
1167 g_Sound_Delete('MENU_CLOSE');
1168 g_Sound_Delete('MENU_CHANGE');
1169 g_Sound_Delete('SCROLL_ADD');
1170 g_Sound_Delete('SCROLL_SUB');
1171 g_Sound_Delete('SOUND_PLAYER_FALL');
1172 end;
1174 procedure ProcAuthorsMenu();
1175 begin
1176 gMusic.SetByName('MUSIC_INTERMUS');
1177 gMusic.Play();
1178 end;
1180 procedure ProcExitMenuKeyDown (yes: Boolean);
1181 var
1182 s: ShortString;
1183 snd: TPlayableSound;
1184 res: Boolean;
1185 begin
1186 if yes then
1187 begin
1188 g_Game_StopAllSounds(True);
1189 case (Random(18)) of
1190 0: s := 'SOUND_MONSTER_PAIN';
1191 1: s := 'SOUND_MONSTER_DIE_3';
1192 2: s := 'SOUND_MONSTER_SLOP';
1193 3: s := 'SOUND_MONSTER_DEMON_DIE';
1194 4: s := 'SOUND_MONSTER_IMP_DIE_2';
1195 5: s := 'SOUND_MONSTER_MAN_DIE';
1196 6: s := 'SOUND_MONSTER_BSP_DIE';
1197 7: s := 'SOUND_MONSTER_VILE_DIE';
1198 8: s := 'SOUND_MONSTER_SKEL_DIE';
1199 9: s := 'SOUND_MONSTER_MANCUB_ALERT';
1200 10: s := 'SOUND_MONSTER_PAIN_PAIN';
1201 11: s := 'SOUND_MONSTER_BARON_DIE';
1202 12: s := 'SOUND_MONSTER_CACO_DIE';
1203 13: s := 'SOUND_MONSTER_CYBER_DIE';
1204 14: s := 'SOUND_MONSTER_KNIGHT_ALERT';
1205 15: s := 'SOUND_MONSTER_SPIDER_ALERT';
1206 else s := 'SOUND_PLAYER_FALL';
1207 end;
1208 snd := TPlayableSound.Create();
1209 res := snd.SetByName(s);
1210 if not res then res := snd.SetByName('SOUND_PLAYER_FALL');
1211 if res then
1212 begin
1213 snd.Play(True);
1214 while snd.IsPlaying() do begin end;
1215 end;
1216 g_Game_Quit();
1217 exit;
1218 end;
1219 g_GUI_HideWindow();
1220 end;
1222 procedure ProcLoadMenu();
1223 var
1224 a: Integer;
1225 valid: Boolean;
1226 begin
1227 for a := 1 to 8 do
1228 begin
1229 TGUIEdit(TGUIMenu(g_GUI_GetWindow('LoadMenu').GetControl('mmLoadMenu')).GetControl('edSlot'+IntToStr(a))).Text := g_GetSaveName(a, valid);
1230 TGUIEdit(TGUIMenu(g_GUI_GetWindow('LoadMenu').GetControl('mmLoadMenu')).GetControl('edSlot'+IntToStr(a))).Invalid := not valid;
1231 //TGUIMenu(g_GUI_GetWindow('LoadMenu').GetControl('mmLoadMenu')).GetControl('edSlot'+IntToStr(a)).Enabled := valid;
1232 end;
1233 end;
1235 procedure ProcSaveMenu();
1236 var
1237 a: Integer;
1238 valid: Boolean;
1239 name: AnsiString;
1240 begin
1241 for a := 1 to 8 do
1242 begin
1243 name := g_GetSaveName(a, valid);
1244 TGUIEdit(TGUIMenu(g_GUI_GetWindow('SaveMenu').GetControl('mmSaveMenu')).GetControl('edSlot'+IntToStr(a))).Text := name;
1245 TGUIEdit(TGUIMenu(g_GUI_GetWindow('SaveMenu').GetControl('mmSaveMenu')).GetControl('edSlot'+IntToStr(a))).Invalid := (name <> '') and (not valid);
1246 end;
1247 end;
1249 procedure ProcSaveGame(Sender: TGUIControl);
1250 var
1251 a: Integer;
1252 begin
1253 if g_Game_IsNet then Exit;
1254 if g_Game_IsTestMap then Exit;
1255 a := StrToInt(Copy(Sender.Name, Length(Sender.Name), 1));
1256 g_Game_PauseAllSounds(True);
1257 g_SaveGame(a, TGUIEdit(Sender).Text);
1259 g_ActiveWindow := nil;
1260 g_Game_Pause(False);
1261 end;
1263 procedure ProcLoadGame(Sender: TGUIControl);
1264 var
1265 a: Integer;
1266 begin
1267 if g_Game_IsNet then Exit;
1268 a := StrToInt(Copy(Sender.Name, Length(Sender.Name), 1));
1269 if g_LoadGame(a) then
1270 begin
1271 g_Game_PauseAllSounds(False)
1272 end
1273 else // Íå çàãðóçèëîñü - âîçâðàò â ìåíþ
1274 begin
1275 g_Console_Add(_lc[I_MSG_BAD_SAVE_VERSION], true);
1276 g_GUI_GetWindow('LoadMenu').SetActive(g_GUI_GetWindow('LoadMenu').GetControl('mmLoadMenu'));
1277 //g_ActiveWindow := nil;
1278 end;
1279 end;
1281 procedure ProcSinglePlayer (n: Integer);
1282 var wad, map: AnsiString;
1283 begin
1284 wad := g_ExtractWadName(gDefaultMegawadStart);
1285 map := g_ExtractFilePathName(gDefaultMegawadStart);
1286 if e_FindResource(AllMapDirs, wad) then
1287 begin
1288 wad := ExpandFileName(wad);
1289 g_Game_StartSingle(wad + ':\' + map, False, n);
1290 end;
1291 end;
1293 procedure ProcSingle1Player;
1294 begin
1295 ProcSinglePlayer(1)
1296 end;
1298 procedure ProcSingle2Players;
1299 begin
1300 ProcSinglePlayer(2)
1301 end;
1303 procedure ProcSelectMapMenu();
1304 var
1305 menu: TGUIMenu;
1306 wad_lb: TGUIFileListBox;
1307 map_lb: TGUIListBox;
1308 map: String;
1309 begin
1310 menu := TGUIMenu(g_GUI_GetWindow('SelectMapMenu').GetControl('mSelectMapMenu'));
1311 wad_lb := TGUIFileListBox(menu.GetControl('lsMapWAD'));
1312 map_lb := TGUIListBox(menu.GetControl('lsMapRes'));
1314 if wad_lb.SelectedItem() <> '' then
1315 map := map_lb.SelectedItem()
1316 else
1317 map := '';
1319 wad_lb.UpdateFileList();
1320 map_lb.Clear();
1322 if wad_lb.SelectedItem() <> '' then
1323 begin
1324 ProcSelectWAD(nil);
1325 map_lb.SelectItem(map);
1327 if map_lb.SelectedItem() <> '' then
1328 ProcSelectMap(nil);
1329 end;
1331 g_GUI_ShowWindow('SelectMapMenu');
1332 end;
1334 procedure ProcSelectCampaignMenu();
1335 var
1336 menu: TGUIMenu;
1337 wad_lb: TGUIFileListBox;
1338 begin
1339 menu := TGUIMenu(g_GUI_GetWindow('CampaignMenu').GetControl('mCampaignMenu'));
1340 wad_lb := TGUIFileListBox(menu.GetControl('lsWAD'));
1342 wad_lb.UpdateFileList();
1344 if wad_lb.SelectedItem() <> '' then
1345 ProcSelectCampaignWAD(nil);
1346 end;
1348 procedure ProcSetMap();
1349 var
1350 wad, map, res: String;
1351 begin
1352 with TGUIMenu(g_ActiveWindow.GetControl('mSelectMapMenu')) do
1353 begin
1354 wad := TGUIFileListBox(GetControl('lsMapWAD')).SelectedItem();
1355 map := TGUIListBox(GetControl('lsMapRes')).SelectedItem();
1356 end;
1358 if (wad = '') or (map = '') then
1359 Exit;
1361 wad := e_FindWadRel(MapDirs, WAD);
1363 res := wad+':\'+map;
1365 TGUILabel(TGUIMenu(g_GUI_GetWindow('CustomGameMenu').GetControl('mCustomGameMenu')).GetControl('lbMap')).Text := res;
1366 TGUILabel(TGUIMenu(g_GUI_GetWindow('NetServerMenu').GetControl('mNetServerMenu')).GetControl('lbMap')).Text := res;
1367 end;
1369 procedure ProcChangeSoundSettings(Sender: TGUIControl);
1370 var
1371 menu: TGUIMenu;
1372 begin
1373 menu := TGUIMenu(g_GUI_GetWindow('OptionsSoundMenu').GetControl('mOptionsSoundMenu'));
1375 g_Sound_SetupAllVolumes(
1376 Min(TGUIScroll(menu.GetControl('scSoundLevel')).Value*16, 255),
1377 Min(TGUIScroll(menu.GetControl('scMusicLevel')).Value*16, 255)
1378 );
1379 end;
1381 procedure ProcChangeGameSettings(Sender: TGUIControl);
1382 var
1383 menu: TGUIMenu;
1384 begin
1385 menu := TGUIMenu(g_GUI_GetWindow('OptionsGameMenu').GetControl('mOptionsGameMenu'));
1386 if TGUIScroll(menu.GetControl('scScaleFactor')).Value <> TempScale then
1387 begin
1388 TempScale := TGUIScroll(menu.GetControl('scScaleFactor')).Value;
1389 g_dbg_scale := TempScale + 1;
1390 end;
1391 end;
1393 procedure ProcChangeTouchSettings(Sender: TGUIControl);
1394 var
1395 menu: TGUIMenu;
1396 begin
1397 menu := TGUIMenu(g_GUI_GetWindow('OptionsControlsTouchMenu').GetControl('mOptionsControlsTouchMenu'));
1398 g_touch_alt := TGUISwitch(menu.GetControl('swTouchAlt')).ItemIndex = 1;
1399 g_touch_size := TGUIScroll(menu.GetControl('scTouchSize')).Value / 10 + 0.5;
1400 g_touch_offset := TGUIScroll(menu.GetControl('scTouchOffset')).Value * 5;
1401 end;
1403 procedure ProcOptionsPlayersMIMenu();
1404 var
1405 s, a: string;
1406 b: TModelInfo;
1407 begin
1408 if g_ActiveWindow.Name = 'OptionsPlayersP1Menu' then s := 'P1' else s := 'P2';
1410 a := TGUIListBox(TGUIMenu(g_ActiveWindow.GetControl('mOptionsPlayers'+s+'Menu')).GetControl('ls'+s+'Model')).SelectedItem;
1412 if a = '' then Exit;
1414 b := g_PlayerModel_GetInfo(a);
1416 with TGUIMenu(g_GUI_GetWindow('OptionsPlayersMIMenu').GetControl('mOptionsPlayersMIMenu')) do
1417 begin
1418 TGUILabel(GetControl('lbName')).Text := b.Name;
1419 TGUILabel(GetControl('lbAuthor')).Text := b.Author;
1420 TGUIMemo(GetControl('meComment')).SetText(b.Description);
1422 if b.HaveWeapon then
1423 TGUILabel(GetControl('lbWeapon')).Text := _lc[I_MENU_YES]
1424 else
1425 TGUILabel(GetControl('lbWeapon')).Text := _lc[I_MENU_NO];
1426 end;
1428 g_GUI_ShowWindow('OptionsPlayersMIMenu');
1429 end;
1431 procedure ProcOptionsPlayersAnim();
1432 var
1433 s: String;
1434 begin
1435 if g_ActiveWindow.Name = 'OptionsPlayersP1Menu' then
1436 s := 'P1'
1437 else
1438 s := 'P2';
1440 with TGUIModelView(g_ActiveWindow.GetControl('mv'+s+'Model')) do
1441 begin
1442 NextAnim();
1443 Model.GetCurrentAnimation.Loop := True;
1444 Model.GetCurrentAnimationMask.Loop := True;
1445 end;
1446 end;
1448 procedure ProcOptionsPlayersWeap();
1449 var
1450 s: String;
1451 begin
1452 if g_ActiveWindow.Name = 'OptionsPlayersP1Menu' then
1453 s := 'P1'
1454 else
1455 s := 'P2';
1457 with TGUIModelView(g_ActiveWindow.GetControl('mv'+s+'Model')) do
1458 NextWeapon();
1459 end;
1461 procedure ProcOptionsPlayersRot();
1462 var
1463 s: string;
1464 begin
1465 if g_ActiveWindow.Name = 'OptionsPlayersP1Menu' then s := 'P1' else s := 'P2';
1466 with TGUIModelView(g_ActiveWindow.GetControl('mv'+s+'Model')).Model do
1467 begin
1468 if Direction = TDirection.D_LEFT then Direction := TDirection.D_RIGHT else Direction := TDirection.D_LEFT;
1469 end;
1470 end;
1472 procedure ProcDefaultMenuKeyDown (yes: Boolean);
1473 begin
1474 if yes then
1475 begin
1476 g_Options_SetDefault();
1477 ReadOptions();
1478 end;
1479 g_GUI_HideWindow();
1480 end;
1482 procedure ProcSavedMenuKeyDown (yes: Boolean);
1483 begin
1484 if yes then ReadOptions();
1485 g_GUI_HideWindow();
1486 end;
1488 procedure ProcAuthorsClose();
1489 begin
1490 gMusic.SetByName('MUSIC_MENU');
1491 gMusic.Play();
1492 gState := STATE_MENU;
1493 end;
1495 procedure ProcGMClose();
1496 begin
1497 g_Game_InGameMenu(False);
1498 end;
1500 procedure ProcGMShow();
1501 var
1502 Enabled: Boolean;
1503 begin
1504 Enabled := True;
1505 if (gGameSettings.GameType = GT_SINGLE) and
1506 ((gPlayer1 = nil) or (not gPlayer1.alive)) and
1507 ((gPlayer2 = nil) or (not gPlayer2.alive)) then
1508 Enabled := False; // Îäèí èç èãðîêîâ ïîãèá â ñèíãëå
1509 if not gGameOn then
1510 Enabled := False; // Çàïðåòèòü ñîõðàíåíèå â èíòåðìèññèè (íå ðåàëèçîâàíî)
1511 if g_Game_IsTestMap then
1512 Enabled := False; // Åñëè èãðàåì íà òåñòîâîé èëè âðåìåííîé êàðòå
1513 TGUIMainMenu(g_ActiveWindow.GetControl(
1514 g_ActiveWindow.DefControl )).EnableButton('save', Enabled);
1515 end;
1517 procedure ProcChangePlayers();
1518 var
1519 TeamGame, Spectator, AddTwo: Boolean;
1520 P1Team{, P2Team}: Byte;
1521 bP2: TGUITextButton;
1522 begin
1523 TeamGame := gGameSettings.GameMode in [GM_TDM, GM_CTF];
1524 Spectator := (gPlayer1 = nil) and (gPlayer2 = nil);
1525 AddTwo := gGameSettings.GameType in [GT_CUSTOM, GT_SERVER];
1526 P1Team := TEAM_NONE;
1527 if gPlayer1 <> nil then P1Team := gPlayer1.Team;
1528 // TODO
1529 //P2Team := TEAM_NONE;
1530 //if gPlayer2 <> nil then P2Team := gPlayer2.Team;
1532 TGUIMainMenu(g_ActiveWindow.GetControl(
1533 g_ActiveWindow.DefControl )).EnableButton('tmJoinRed', TeamGame and (P1Team <> TEAM_RED));
1534 TGUIMainMenu(g_ActiveWindow.GetControl(
1535 g_ActiveWindow.DefControl )).EnableButton('tmJoinBlue', TeamGame and (P1Team <> TEAM_BLUE));
1536 TGUIMainMenu(g_ActiveWindow.GetControl(
1537 g_ActiveWindow.DefControl )).EnableButton('tmJoinGame', Spectator and not TeamGame);
1539 bP2 := TGUIMainMenu(g_ActiveWindow.GetControl(
1540 g_ActiveWindow.DefControl )).GetButton('tmPlayer2');
1541 bP2.Enabled := AddTwo and not Spectator;
1542 if bP2.Enabled then
1543 bP2.Color := MAINMENU_ITEMS_COLOR
1544 else
1545 bP2.Color := MAINMENU_UNACTIVEITEMS_COLOR;
1546 if gPlayer2 = nil then
1547 bP2.Caption := _lc[I_MENU_ADD_PLAYER_2]
1548 else
1549 bP2.Caption := _lc[I_MENU_REM_PLAYER_2];
1551 TGUIMainMenu(g_ActiveWindow.GetControl(
1552 g_ActiveWindow.DefControl )).EnableButton('tmSpectate', not Spectator);
1553 end;
1555 procedure ProcJoinRed();
1556 begin
1557 if not (gGameSettings.GameType in [GT_CUSTOM, GT_SERVER, GT_CLIENT]) then
1558 Exit;
1559 if g_Game_IsServer then
1560 begin
1561 if gPlayer1 = nil then
1562 g_Game_AddPlayer(TEAM_RED)
1563 else
1564 begin
1565 if gPlayer1.Team <> TEAM_RED then
1566 begin
1567 gPlayer1.SwitchTeam;
1568 gPlayer1Settings.Team := gPlayer1.Team;
1569 end;
1571 if g_Game_IsNet then MH_SEND_PlayerSettings(gPlayer1.UID);
1572 end;
1573 end
1574 else
1575 begin
1576 gPlayer1Settings.Team := TEAM_RED;
1577 MC_SEND_PlayerSettings;
1578 if gPlayer1 = nil then
1579 g_Game_AddPlayer(TEAM_RED);
1580 end;
1581 g_ActiveWindow := nil;
1582 g_Game_Pause(False);
1583 end;
1585 procedure ProcJoinBlue();
1586 begin
1587 if not (gGameSettings.GameType in [GT_CUSTOM, GT_SERVER, GT_CLIENT]) then
1588 Exit;
1589 if g_Game_IsServer then
1590 begin
1591 if gPlayer1 = nil then
1592 g_Game_AddPlayer(TEAM_BLUE)
1593 else
1594 begin
1595 if gPlayer1.Team <> TEAM_BLUE then
1596 begin
1597 gPlayer1.SwitchTeam;
1598 gPlayer1Settings.Team := gPlayer1.Team;
1599 end;
1601 if g_Game_IsNet then MH_SEND_PlayerSettings(gPlayer1.UID);
1602 end;
1603 end
1604 else
1605 begin
1606 gPlayer1Settings.Team := TEAM_BLUE;
1607 MC_SEND_PlayerSettings;
1608 if gPlayer1 = nil then
1609 g_Game_AddPlayer(TEAM_BLUE);
1610 end;
1611 g_ActiveWindow := nil;
1612 g_Game_Pause(False);
1613 end;
1615 procedure ProcJoinGame();
1616 begin
1617 if not (gGameSettings.GameType in [GT_CUSTOM, GT_SERVER, GT_CLIENT]) then
1618 Exit;
1619 if gPlayer1 = nil then
1620 g_Game_AddPlayer();
1621 g_ActiveWindow := nil;
1622 g_Game_Pause(False);
1623 end;
1625 procedure ProcSwitchP2();
1626 begin
1627 if not (gGameSettings.GameType in [GT_CUSTOM, GT_SERVER]) then
1628 Exit;
1629 if gPlayer1 = nil then
1630 Exit;
1631 if gPlayer2 = nil then
1632 g_Game_AddPlayer()
1633 else
1634 g_Game_RemovePlayer();
1635 g_ActiveWindow := nil;
1636 g_Game_Pause(False);
1637 end;
1639 procedure ProcSpectate();
1640 begin
1641 if not (gGameSettings.GameType in [GT_CUSTOM, GT_SERVER, GT_CLIENT]) then
1642 Exit;
1643 g_Game_Spectate();
1644 g_ActiveWindow := nil;
1645 g_Game_Pause(False);
1646 end;
1648 procedure ProcRestartMenuKeyDown (yes: Boolean);
1649 begin
1650 if yes then g_Game_Restart() else g_GUI_HideWindow;
1651 end;
1653 procedure ProcEndMenuKeyDown (yes: Boolean);
1654 begin
1655 if yes then gExit := EXIT_SIMPLE else g_GUI_HideWindow;
1656 end;
1658 procedure ProcSetRussianLanguage;
1659 begin
1660 if gLanguage <> LANGUAGE_RUSSIAN then
1661 begin
1662 gLanguage := LANGUAGE_RUSSIAN;
1663 gLanguageChange := True;
1664 gAskLanguage := False;
1665 ProcApplyOptions();
1666 end;
1667 end;
1669 procedure ProcSetEnglishLanguage;
1670 begin
1671 if gLanguage <> LANGUAGE_ENGLISH then
1672 begin
1673 gLanguage := LANGUAGE_ENGLISH;
1674 gLanguageChange := True;
1675 gAskLanguage := False;
1676 ProcApplyOptions();
1677 end;
1678 end;
1680 procedure ReadGameSettings();
1681 var
1682 menu: TGUIMenu;
1683 begin
1684 menu := TGUIMenu(g_GUI_GetWindow('GameSetGameMenu').GetControl('mGameSetGameMenu'));
1686 with gGameSettings do
1687 begin
1688 with TGUISwitch(menu.GetControl('swTeamDamage')) do
1689 if LongBool(Options and GAME_OPTION_TEAMDAMAGE) then
1690 ItemIndex := 0
1691 else
1692 ItemIndex := 1;
1694 TGUIEdit(menu.GetControl('edTimeLimit')).Text := IntToStr(TimeLimit);
1695 TGUIEdit(menu.GetControl('edGoalLimit')).Text := IntToStr(GoalLimit);
1696 TGUIEdit(menu.GetControl('edMaxLives')).Text := IntToStr(MaxLives);
1698 with TGUISwitch(menu.GetControl('swBotsVS')) do
1699 if LongBool(Options and GAME_OPTION_BOTVSPLAYER) and
1700 LongBool(Options and GAME_OPTION_BOTVSMONSTER) then
1701 ItemIndex := 2
1702 else
1703 if LongBool(Options and GAME_OPTION_BOTVSMONSTER) then
1704 ItemIndex := 1
1705 else
1706 ItemIndex := 0;
1708 if GameType in [GT_CUSTOM, GT_SERVER] then
1709 begin
1710 TGUISwitch(menu.GetControl('swTeamDamage')).Enabled := True;
1711 TGUIEdit(menu.GetControl('edTimeLimit')).Enabled := True;
1712 TGUILabel(menu.GetControlsText('edTimeLimit')).Color := MENU_ITEMSTEXT_COLOR;
1713 TGUIEdit(menu.GetControl('edGoalLimit')).Enabled := True;
1714 TGUILabel(menu.GetControlsText('edGoalLimit')).Color := MENU_ITEMSTEXT_COLOR;
1715 TGUIEdit(menu.GetControl('edMaxLives')).Enabled := True;
1716 TGUILabel(menu.GetControlsText('edMaxLives')).Color := MENU_ITEMSTEXT_COLOR;
1717 TGUISwitch(menu.GetControl('swBotsVS')).Enabled := True;
1718 end
1719 else
1720 begin
1721 TGUISwitch(menu.GetControl('swTeamDamage')).Enabled := True;
1722 with TGUIEdit(menu.GetControl('edTimeLimit')) do
1723 begin
1724 Enabled := False;
1725 Text := '';
1726 end;
1727 TGUILabel(menu.GetControlsText('edTimeLimit')).Color := MENU_UNACTIVEITEMS_COLOR;
1728 with TGUIEdit(menu.GetControl('edGoalLimit')) do
1729 begin
1730 Enabled := False;
1731 Text := '';
1732 end;
1733 TGUILabel(menu.GetControlsText('edGoalLimit')).Color := MENU_UNACTIVEITEMS_COLOR;
1734 with TGUIEdit(menu.GetControl('edMaxLives')) do
1735 begin
1736 Enabled := False;
1737 Text := '';
1738 end;
1739 TGUILabel(menu.GetControlsText('edMaxLives')).Color := MENU_UNACTIVEITEMS_COLOR;
1740 TGUISwitch(menu.GetControl('swBotsVS')).Enabled := True;
1741 end;
1742 end;
1743 end;
1745 procedure ProcApplyGameSet();
1746 var
1747 menu: TGUIMenu;
1748 a, b, n: Integer;
1749 stat: TPlayerStatArray;
1750 begin
1751 menu := TGUIMenu(g_GUI_GetWindow('GameSetGameMenu').GetControl('mGameSetGameMenu'));
1753 if not g_Game_IsServer then Exit;
1755 with gGameSettings do
1756 begin
1757 if TGUISwitch(menu.GetControl('swTeamDamage')).Enabled then
1758 begin
1759 if TGUISwitch(menu.GetControl('swTeamDamage')).ItemIndex = 0 then
1760 Options := Options or GAME_OPTION_TEAMDAMAGE
1761 else
1762 Options := Options and (not GAME_OPTION_TEAMDAMAGE);
1763 end;
1765 if TGUIEdit(menu.GetControl('edTimeLimit')).Enabled then
1766 begin
1767 n := StrToIntDef(TGUIEdit(menu.GetControl('edTimeLimit')).Text, TimeLimit);
1769 if n = 0 then
1770 TimeLimit := 0
1771 else
1772 begin
1773 b := (gTime - gGameStartTime) div 1000 + 10; // 10 ñåêóíä íà ñìåíó
1775 TimeLimit := Max(n, b);
1776 end;
1777 end;
1779 if TGUIEdit(menu.GetControl('edGoalLimit')).Enabled then
1780 begin
1781 n := StrToIntDef(TGUIEdit(menu.GetControl('edGoalLimit')).Text, GoalLimit);
1783 if n = 0 then
1784 GoalLimit := 0
1785 else
1786 begin
1787 b := 0;
1788 if GameMode = GM_DM then
1789 begin // DM
1790 stat := g_Player_GetStats();
1791 if stat <> nil then
1792 for a := 0 to High(stat) do
1793 if stat[a].Frags > b then
1794 b := stat[a].Frags;
1795 end
1796 else // CTF
1797 b := Max(gTeamStat[TEAM_RED].Goals, gTeamStat[TEAM_BLUE].Goals);
1799 GoalLimit := Max(n, b);
1800 end;
1801 end;
1803 if TGUIEdit(menu.GetControl('edMaxLives')).Enabled then
1804 begin
1805 n := StrToIntDef(TGUIEdit(menu.GetControl('edMaxLives')).Text, GoalLimit);
1806 if n < 0 then n := 0;
1807 if n > 255 then n := 255;
1808 if n = 0 then
1809 MaxLives := 0
1810 else
1811 begin
1812 b := 0;
1813 stat := g_Player_GetStats();
1814 if stat <> nil then
1815 for a := 0 to High(stat) do
1816 if stat[a].Lives > b then
1817 b := stat[a].Lives;
1819 MaxLives := Max(n, b);
1820 end;
1821 end;
1823 if TGUISwitch(menu.GetControl('swBotsVS')).Enabled then
1824 begin
1825 case TGUISwitch(menu.GetControl('swBotsVS')).ItemIndex of
1826 1:
1827 begin
1828 Options := Options and (not GAME_OPTION_BOTVSPLAYER);
1829 Options := Options or GAME_OPTION_BOTVSMONSTER;
1830 end;
1831 2:
1832 begin
1833 Options := Options or GAME_OPTION_BOTVSPLAYER;
1834 Options := Options or GAME_OPTION_BOTVSMONSTER;
1835 end;
1836 else
1837 begin
1838 Options := Options or GAME_OPTION_BOTVSPLAYER;
1839 Options := Options and (not GAME_OPTION_BOTVSMONSTER);
1840 end;
1841 end;
1842 end;
1843 end;
1845 if g_Game_IsNet then MH_SEND_GameSettings;
1846 end;
1848 procedure ProcVideoOptionsRes();
1849 var
1850 menu: TGUIMenu;
1851 list: SSArray;
1852 begin
1853 menu := TGUIMenu(g_GUI_GetWindow('OptionsVideoResMenu').GetControl('mOptionsVideoResMenu'));
1855 TGUILabel(menu.GetControl('lbCurrentRes')).Text :=
1856 IntToStr(gScreenWidth) +
1857 ' x ' + IntToStr(gScreenHeight) +
1858 ', ' + IntToStr(gBPP) + ' bpp';
1860 with TGUIListBox(menu.GetControl('lsResolution')) do
1861 begin
1862 list := sys_GetDisplayModes(gBPP);
1863 if list <> nil then
1864 begin
1865 Items := list;
1866 ItemIndex := Length(list)
1867 end
1868 else
1869 begin
1870 Clear
1871 end
1872 end;
1874 with TGUISwitch(menu.GetControl('swFullScreen')) do
1875 if gFullscreen then
1876 ItemIndex := 0
1877 else
1878 ItemIndex := 1;
1879 end;
1881 procedure ProcApplyVideoOptions();
1882 var
1883 menu: TGUIMenu;
1884 Fullscreen: Boolean;
1885 SWidth, SHeight: Integer;
1886 str: String;
1887 begin
1888 menu := TGUIMenu(g_GUI_GetWindow('OptionsVideoResMenu').GetControl('mOptionsVideoResMenu'));
1890 str := TGUIListBox(menu.GetControl('lsResolution')).SelectedItem;
1891 SScanf(str, '%dx%d', [@SWidth, @SHeight]);
1893 Fullscreen := TGUISwitch(menu.GetControl('swFullScreen')).ItemIndex = 0;
1895 if (SWidth <> gScreenWidth) or
1896 (SHeight <> gScreenHeight) or
1897 (Fullscreen <> gFullscreen) then
1898 begin
1899 gResolutionChange := True;
1900 gRC_Width := SWidth;
1901 gRC_Height := SHeight;
1902 gRC_FullScreen := Fullscreen;
1903 gRC_Maximized := gWinMaximized;
1904 end;
1906 // Ñîõðàíÿåì èçìåíåíèÿ âñåõ íàñòðîåê:
1907 ProcApplyOptions();
1908 end;
1910 procedure ProcSetFirstRussianLanguage;
1911 begin
1912 gLanguage := LANGUAGE_RUSSIAN;
1913 gLanguageChange := True;
1914 gAskLanguage := False;
1915 end;
1917 procedure ProcSetFirstEnglishLanguage;
1918 begin
1919 gLanguage := LANGUAGE_ENGLISH;
1920 gLanguageChange := True;
1921 gAskLanguage := False;
1922 end;
1924 procedure ProcRecallAddress();
1925 begin
1926 with TGUIMenu(g_GUI_GetWindow('NetClientMenu').GetControl('mNetClientMenu')) do
1927 begin
1928 TGUIEdit(GetControl('edIP')).Text := NetClientIP;
1929 TGUIEdit(GetControl('edPort')).Text := IntToStr(NetClientPort);
1930 end;
1931 end;
1933 procedure CreateFirstLanguageMenu();
1934 var
1935 Menu: TGUIWindow;
1936 begin
1937 Menu := TGUIWindow.Create('FirstLanguageMenu');
1939 with TGUIMainMenu(Menu.AddChild(TGUIMainMenu.Create(gMenuFont, '', ' '))) do
1940 begin
1941 Name := 'mmFirstLanguageMenu';
1942 AddButton(@ProcSetFirstRussianLanguage, 'Ðóññêèé', '');
1943 AddButton(@ProcSetFirstEnglishLanguage, 'English', '');
1944 end;
1946 Menu.DefControl := 'mmFirstLanguageMenu';
1947 Menu.MainWindow := True;
1948 g_GUI_AddWindow(Menu);
1949 end;
1951 procedure g_Menu_AskLanguage();
1952 begin
1953 CreateFirstLanguageMenu();
1954 g_GUI_ShowWindow('FirstLanguageMenu');
1955 end;
1957 procedure CreatePlayerOptionsMenu(s: String);
1958 var
1959 Menu: TGUIWindow;
1960 a: String;
1961 begin
1962 Menu := TGUIWindow.Create('OptionsPlayers'+s+'Menu');
1963 if s = 'P1' then
1964 a := _lc[I_MENU_PLAYER_1]
1965 else
1966 a := _lc[I_MENU_PLAYER_2];
1967 with TGUIMenu(Menu.AddChild(TGUIMenu.Create(gMenuFont, gMenuSmallFont, a))) do
1968 begin
1969 Name := 'mOptionsPlayers'+s+'Menu';
1970 with AddEdit(_lc[I_MENU_PLAYER_NAME]) do
1971 begin
1972 Name := 'ed'+s+'Name';
1973 MaxLength := 12;
1974 Width := 12;
1975 end;
1976 with AddSwitch(_lc[I_MENU_PLAYER_TEAM]) do
1977 begin
1978 Name := 'sw'+s+'Team';
1979 AddItem(_lc[I_MENU_PLAYER_TEAM_RED]);
1980 AddItem(_lc[I_MENU_PLAYER_TEAM_BLUE]);
1981 end ;
1982 with AddList(_lc[I_MENU_PLAYER_MODEL], 12, 6) do
1983 begin
1984 Name := 'ls'+s+'Model';
1985 Sort := True;
1986 Items := g_PlayerModel_GetNames();
1987 OnChange := ProcSelectModel;
1988 end;
1989 with AddScroll(_lc[I_MENU_PLAYER_RED]) do
1990 begin
1991 Name := 'sc'+s+'Red';
1992 Max := 16;
1993 OnChange := ProcChangeColor;
1994 end;
1995 with AddScroll(_lc[I_MENU_PLAYER_GREEN]) do
1996 begin
1997 Name := 'sc'+s+'Green';
1998 Max := 16;
1999 OnChange := ProcChangeColor;
2000 end;
2001 with AddScroll(_lc[I_MENU_PLAYER_BLUE]) do
2002 begin
2003 Name := 'sc'+s+'Blue';
2004 Max := 16;
2005 OnChange := ProcChangeColor;
2006 end;
2007 AddSpace();
2008 AddButton(@ProcOptionsPlayersMIMenu, _lc[I_MENU_MODEL_INFO]);
2009 AddButton(@ProcOptionsPlayersAnim, _lc[I_MENU_MODEL_ANIMATION]);
2010 AddButton(@ProcOptionsPlayersWeap, _lc[I_MENU_MODEL_CHANGE_WEAPON]);
2011 AddButton(@ProcOptionsPlayersRot, _lc[I_MENU_MODEL_ROTATE]);
2013 with TGUIModelView(Menu.AddChild(TGUIModelView.Create)) do
2014 begin
2015 Name := 'mv'+s+'Model';
2016 X := GetControl('ls'+s+'Model').X+TGUIListBox(GetControl('ls'+s+'Model')).GetWidth+16;
2017 Y := GetControl('ls'+s+'Model').Y;
2018 end;
2019 end;
2020 Menu.DefControl := 'mOptionsPlayers'+s+'Menu';
2021 g_GUI_AddWindow(Menu);
2022 end;
2024 procedure CreateAllMenus();
2025 var
2026 Menu: TGUIWindow;
2027 //SR: TSearchRec;
2028 a, cx, _y, i: Integer;
2029 //list: SSArray;
2030 begin
2031 Menu := TGUIWindow.Create('MainMenu');
2032 with TGUIMainMenu(Menu.AddChild(TGUIMainMenu.Create(gMenuFont, 'MAINMENU_LOGO', _lc[I_MENU_MAIN_MENU]))) do
2033 begin
2034 Name := 'mmMainMenu';
2035 AddButton(nil, _lc[I_MENU_NEW_GAME], 'NewGameMenu');
2036 AddButton(nil, _lc[I_MENU_MULTIPLAYER], 'NetGameMenu');
2037 AddButton(nil, _lc[I_MENU_LOAD_GAME], 'LoadMenu');
2038 AddButton(@ReadOptions, _lc[I_MENU_OPTIONS], 'OptionsMenu');
2039 AddButton(@ProcAuthorsMenu, _lc[I_MENU_AUTHORS], 'AuthorsMenu');
2040 AddButton(nil, _lc[I_MENU_EXIT], 'ExitMenu');
2041 end;
2042 with TGUILabel(Menu.AddChild(TGUILabel.Create(Format(_lc[I_VERSION], [GAME_VERSION]), gMenuSmallFont))) do
2043 begin
2044 Color := _RGB(255, 255, 255);
2045 X := gScreenWidth-GetWidth-8;
2046 Y := gScreenHeight-GetHeight-8;
2047 end;
2048 Menu.DefControl := 'mmMainMenu';
2049 Menu.MainWindow := True;
2050 g_GUI_AddWindow(Menu);
2052 Menu := TGUIWindow.Create('NewGameMenu');
2053 with TGUIMainMenu(Menu.AddChild(TGUIMainMenu.Create(gMenuFont, '', _lc[I_MENU_NEW_GAME]))) do
2054 begin
2055 Name := 'mmNewGameMenu';
2056 AddButton(@ProcSingle1Player, _lc[I_MENU_1_PLAYER]);
2057 AddButton(@ProcSingle2Players, _lc[I_MENU_2_PLAYERS]);
2058 AddButton(nil, _lc[I_MENU_CUSTOM_GAME], 'CustomGameMenu');
2059 AddButton(@ProcSelectCampaignMenu, _lc[I_MENU_CAMPAIGN], 'CampaignMenu');
2060 end;
2061 Menu.DefControl := 'mmNewGameMenu';
2062 g_GUI_AddWindow(Menu);
2064 Menu := TGUIWindow.Create('NetGameMenu');
2065 with TGUIMainMenu(Menu.AddChild(TGUIMainMenu.Create(gMenuFont, '', _lc[I_MENU_MULTIPLAYER]))) do
2066 begin
2067 Name := 'mmNetGameMenu';
2068 AddButton(@ProcRecallAddress, _lc[I_MENU_START_CLIENT], 'NetClientMenu');
2069 AddButton(nil, _lc[I_MENU_START_SERVER], 'NetServerMenu');
2070 end;
2071 Menu.DefControl := 'mmNetGameMenu';
2072 g_GUI_AddWindow(Menu);
2074 Menu := TGUIWindow.Create('NetServerMenu');
2075 with TGUIMenu(Menu.AddChild(TGUIMenu.Create(gMenuFont, gMenuSmallFont, _lc[I_MENU_START_SERVER]))) do
2076 begin
2077 Name := 'mNetServerMenu';
2078 with AddEdit(_lc[I_NET_SERVER_NAME]) do
2079 begin
2080 Name := 'edSrvName';
2081 OnlyDigits := False;
2082 Width := 16;
2083 MaxLength := 64;
2084 Text := NetServerName;
2085 end;
2086 with AddEdit(_lc[I_NET_SERVER_PASSWORD]) do
2087 begin
2088 Name := 'edSrvPassword';
2089 OnlyDigits := False;
2090 Width := 16;
2091 MaxLength := 24;
2092 Text := NetPassword;
2093 end;
2094 with AddEdit(_lc[I_NET_PORT]) do
2095 begin
2096 Name := 'edPort';
2097 OnlyDigits := True;
2098 Width := 4;
2099 MaxLength := 5;
2100 Text := IntToStr(NetPort);
2101 end;
2102 with AddEdit(_lc[I_NET_MAX_CLIENTS]) do
2103 begin
2104 Name := 'edMaxPlayers';
2105 OnlyDigits := True;
2106 Width := 4;
2107 MaxLength := 2;
2108 Text := IntToStr(NetMaxClients);
2109 end;
2110 with AddSwitch(_lc[I_NET_USE_MASTER]) do
2111 begin
2112 Name := 'swUseMaster';
2113 AddItem(_lc[I_MENU_YES]);
2114 AddItem(_lc[I_MENU_NO]);
2115 if NetUseMaster then
2116 ItemIndex := 0
2117 else
2118 ItemIndex := 1;
2119 end;
2120 AddSpace();
2121 with AddLabel(_lc[I_MENU_MAP]) do
2122 begin
2123 Name := 'lbMap';
2124 FixedLength := 16;
2125 Text := gnMap;
2126 OnClick := @ProcSelectMapMenu;
2127 end;
2128 with AddSwitch(_lc[I_MENU_GAME_TYPE]) do
2129 begin
2130 Name := 'swGameMode';
2131 AddItem(_lc[I_MENU_GAME_TYPE_DM]);
2132 AddItem(_lc[I_MENU_GAME_TYPE_TDM]);
2133 AddItem(_lc[I_MENU_GAME_TYPE_CTF]);
2134 AddItem(_lc[I_MENU_GAME_TYPE_COOP]);
2135 case g_Game_TextToMode(gnGameMode) of
2136 GM_NONE,
2137 GM_DM: ItemIndex := 0;
2138 GM_TDM: ItemIndex := 1;
2139 GM_CTF: ItemIndex := 2;
2140 GM_SINGLE,
2141 GM_COOP: ItemIndex := 3;
2142 end;
2143 OnChange := ProcSwitchMonstersNet;
2144 end;
2145 with AddEdit(_lc[I_MENU_TIME_LIMIT]) do
2146 begin
2147 Name := 'edTimeLimit';
2148 OnlyDigits := True;
2149 Width := 4;
2150 MaxLength := 5;
2151 if gnTimeLimit > 0 then
2152 Text := IntToStr(gnTimeLimit);
2153 end;
2154 with AddEdit(_lc[I_MENU_GOAL_LIMIT]) do
2155 begin
2156 Name := 'edGoalLimit';
2157 OnlyDigits := True;
2158 Width := 4;
2159 MaxLength := 5;
2160 if gnGoalLimit > 0 then
2161 Text := IntToStr(gnGoalLimit);
2162 end;
2163 with AddEdit(_lc[I_MENU_MAX_LIVES]) do
2164 begin
2165 Name := 'edMaxLives';
2166 OnlyDigits := True;
2167 Width := 4;
2168 MaxLength := 3;
2169 if gnMaxLives > 0 then
2170 Text := IntToStr(gnMaxLives);
2171 end;
2172 with AddSwitch(_lc[I_MENU_SERVER_PLAYERS]) do
2173 begin
2174 Name := 'swPlayers';
2175 AddItem(_lc[I_MENU_COUNT_NONE]);
2176 AddItem(_lc[I_MENU_PLAYERS_ONE]);
2177 AddItem(_lc[I_MENU_PLAYERS_TWO]);
2178 ItemIndex := gnPlayers;
2179 end;
2180 with AddSwitch(_lc[I_MENU_TEAM_DAMAGE]) do
2181 begin
2182 Name := 'swTeamDamage';
2183 AddItem(_lc[I_MENU_YES]);
2184 AddItem(_lc[I_MENU_NO]);
2185 if gnTeamDamage then
2186 ItemIndex := 0
2187 else
2188 ItemIndex := 1;
2189 end;
2190 with AddSwitch(_lc[I_MENU_ENABLE_EXITS]) do
2191 begin
2192 Name := 'swEnableExits';
2193 AddItem(_lc[I_MENU_YES]);
2194 AddItem(_lc[I_MENU_NO]);
2195 if gnAllowExit then
2196 ItemIndex := 0
2197 else
2198 ItemIndex := 1;
2199 end;
2200 with AddSwitch(_lc[I_MENU_WEAPONS_STAY]) do
2201 begin
2202 Name := 'swWeaponStay';
2203 AddItem(_lc[I_MENU_YES]);
2204 AddItem(_lc[I_MENU_NO]);
2205 if gnWeaponStay then
2206 ItemIndex := 0
2207 else
2208 ItemIndex := 1;
2209 end;
2210 with AddSwitch(_lc[I_MENU_ENABLE_MONSTERS]) do
2211 begin
2212 Name := 'swMonsters';
2213 AddItem(_lc[I_MENU_YES]);
2214 AddItem(_lc[I_MENU_NO]);
2215 if gnMonsters then
2216 ItemIndex := 0
2217 else
2218 ItemIndex := 1;
2219 end;
2220 with AddSwitch(_lc[I_MENU_BOTS_VS]) do
2221 begin
2222 Name := 'swBotsVS';
2223 AddItem(_lc[I_MENU_BOTS_VS_PLAYERS]);
2224 AddItem(_lc[I_MENU_BOTS_VS_MONSTERS]);
2225 AddItem(_lc[I_MENU_BOTS_VS_ALL]);
2226 ItemIndex := 2;
2227 if gnBotsVS = 'Players' then
2228 ItemIndex := 0;
2229 if gnBotsVS = 'Monsters' then
2230 ItemIndex := 1;
2231 end;
2232 AddSpace();
2233 AddButton(@ProcStartNetGame, _lc[I_MENU_START_GAME]);
2235 ReAlign();
2236 end;
2237 Menu.DefControl := 'mNetServerMenu';
2238 g_GUI_AddWindow(Menu);
2240 Menu := TGUIWindow.Create('NetClientMenu');
2241 with TGUIMenu(Menu.AddChild(TGUIMenu.Create(gMenuFont, gMenuSmallFont, _lc[I_MENU_START_CLIENT]))) do
2242 begin
2243 Name := 'mNetClientMenu';
2245 AddButton(@ProcServerlist, _lc[I_NET_SLIST]);
2246 AddSpace();
2248 with AddEdit(_lc[I_NET_ADDRESS]) do
2249 begin
2250 Name := 'edIP';
2251 OnlyDigits :=False;
2252 Width := 12;
2253 MaxLength := 64;
2254 Text := 'localhost';
2255 end;
2256 with AddEdit(_lc[I_NET_PORT]) do
2257 begin
2258 Name := 'edPort';
2259 OnlyDigits := True;
2260 Width := 4;
2261 MaxLength := 5;
2262 Text := '25666';
2263 end;
2264 with AddEdit(_lc[I_NET_SERVER_PASSWORD]) do
2265 begin
2266 Name := 'edPW';
2267 OnlyDigits := False;
2268 Width := 12;
2269 MaxLength := 32;
2270 Text := '';
2271 end;
2273 AddSpace();
2274 AddButton(@ProcConnectNetGame, _lc[I_MENU_CLIENT_CONNECT]);
2276 ReAlign();
2277 end;
2278 Menu.DefControl := 'mNetClientMenu';
2279 g_GUI_AddWindow(Menu);
2281 Menu := TGUIWindow.Create('LoadMenu');
2282 Menu.OnShow := ProcLoadMenu;
2283 with TGUIMenu(Menu.AddChild(TGUIMenu.Create(gMenuFont, gMenuSmallFont, _lc[I_MENU_LOAD_GAME]))) do
2284 begin
2285 Name := 'mmLoadMenu';
2287 for a := 1 to 8 do
2288 with AddEdit('') do
2289 begin
2290 Name := 'edSlot'+IntToStr(a);
2291 Width := 16;
2292 MaxLength := 16;
2293 OnEnter := ProcLoadGame;
2294 end;
2295 end;
2296 Menu.DefControl := 'mmLoadMenu';
2297 g_GUI_AddWindow(Menu);
2299 Menu := TGUIWindow.Create('SaveMenu');
2300 Menu.OnShow := ProcSaveMenu;
2301 with TGUIMenu(Menu.AddChild(TGUIMenu.Create(gMenuFont, gMenuSmallFont, _lc[I_MENU_SAVE_GAME]))) do
2302 begin
2303 Name := 'mmSaveMenu';
2305 for a := 1 to 8 do
2306 with AddEdit('') do
2307 begin
2308 Name := 'edSlot'+IntToStr(a);
2309 Width := 16;
2310 MaxLength := 16;
2311 OnChange := ProcSaveGame;
2312 end;
2313 end;
2314 Menu.DefControl := 'mmSaveMenu';
2315 g_GUI_AddWindow(Menu);
2317 Menu := TGUIWindow.Create('CustomGameMenu');
2318 with TGUIMenu(Menu.AddChild(TGUIMenu.Create(gMenuFont, gMenuSmallFont, _lc[I_MENU_CUSTOM_GAME]))) do
2319 begin
2320 Name := 'mCustomGameMenu';
2321 with AddLabel(_lc[I_MENU_MAP]) do
2322 begin
2323 Name := 'lbMap';
2324 FixedLength := 16;
2325 Text := gcMap;
2326 OnClick := @ProcSelectMapMenu;
2327 end;
2328 with AddSwitch(_lc[I_MENU_GAME_TYPE]) do
2329 begin
2330 Name := 'swGameMode';
2331 AddItem(_lc[I_MENU_GAME_TYPE_DM]);
2332 AddItem(_lc[I_MENU_GAME_TYPE_TDM]);
2333 AddItem(_lc[I_MENU_GAME_TYPE_CTF]);
2334 AddItem(_lc[I_MENU_GAME_TYPE_COOP]);
2335 case g_Game_TextToMode(gcGameMode) of
2336 GM_NONE,
2337 GM_DM: ItemIndex := 0;
2338 GM_TDM: ItemIndex := 1;
2339 GM_CTF: ItemIndex := 2;
2340 GM_SINGLE,
2341 GM_COOP: ItemIndex := 3;
2342 end;
2343 OnChange := ProcSwitchMonstersCustom;
2344 end;
2345 with AddEdit(_lc[I_MENU_TIME_LIMIT]) do
2346 begin
2347 Name := 'edTimeLimit';
2348 OnlyDigits := True;
2349 Width := 4;
2350 MaxLength := 5;
2351 if gcTimeLimit > 0 then
2352 Text := IntToStr(gcTimeLimit);
2353 end;
2354 with AddEdit(_lc[I_MENU_GOAL_LIMIT]) do
2355 begin
2356 Name := 'edGoalLimit';
2357 OnlyDigits := True;
2358 Width := 4;
2359 MaxLength := 5;
2360 if gcGoalLimit > 0 then
2361 Text := IntToStr(gcGoalLimit);
2362 end;
2363 with AddEdit(_lc[I_MENU_MAX_LIVES]) do
2364 begin
2365 Name := 'edMaxLives';
2366 OnlyDigits := True;
2367 Width := 4;
2368 MaxLength := 5;
2369 if gcMaxLives > 0 then
2370 Text := IntToStr(gcMaxLives);
2371 end;
2372 with AddSwitch(_lc[I_MENU_PLAYERS]) do
2373 begin
2374 Name := 'swPlayers';
2375 AddItem(_lc[I_MENU_COUNT_NONE]);
2376 AddItem(_lc[I_MENU_PLAYERS_ONE]);
2377 AddItem(_lc[I_MENU_PLAYERS_TWO]);
2378 ItemIndex := gcPlayers;
2379 end;
2380 with AddSwitch(_lc[I_MENU_TEAM_DAMAGE]) do
2381 begin
2382 Name := 'swTeamDamage';
2383 AddItem(_lc[I_MENU_YES]);
2384 AddItem(_lc[I_MENU_NO]);
2385 if gcTeamDamage then
2386 ItemIndex := 0
2387 else
2388 ItemIndex := 1;
2389 end;
2390 with AddSwitch(_lc[I_MENU_ENABLE_EXITS]) do
2391 begin
2392 Name := 'swEnableExits';
2393 AddItem(_lc[I_MENU_YES]);
2394 AddItem(_lc[I_MENU_NO]);
2395 if gcAllowExit then
2396 ItemIndex := 0
2397 else
2398 ItemIndex := 1;
2399 end;
2400 with AddSwitch(_lc[I_MENU_WEAPONS_STAY]) do
2401 begin
2402 Name := 'swWeaponStay';
2403 AddItem(_lc[I_MENU_YES]);
2404 AddItem(_lc[I_MENU_NO]);
2405 if gcWeaponStay then
2406 ItemIndex := 0
2407 else
2408 ItemIndex := 1;
2409 end;
2410 with AddSwitch(_lc[I_MENU_ENABLE_MONSTERS]) do
2411 begin
2412 Name := 'swMonsters';
2413 AddItem(_lc[I_MENU_YES]);
2414 AddItem(_lc[I_MENU_NO]);
2415 if gcMonsters then
2416 ItemIndex := 0
2417 else
2418 ItemIndex := 1;
2419 end;
2420 with AddSwitch(_lc[I_MENU_BOTS_VS]) do
2421 begin
2422 Name := 'swBotsVS';
2423 AddItem(_lc[I_MENU_BOTS_VS_PLAYERS]);
2424 AddItem(_lc[I_MENU_BOTS_VS_MONSTERS]);
2425 AddItem(_lc[I_MENU_BOTS_VS_ALL]);
2426 ItemIndex := 2;
2427 if gcBotsVS = 'Players' then
2428 ItemIndex := 0;
2429 if gcBotsVS = 'Monsters' then
2430 ItemIndex := 1;
2431 end;
2432 AddSpace();
2433 AddButton(@ProcStartCustomGame, _lc[I_MENU_START_GAME]);
2435 ReAlign();
2436 end;
2437 Menu.DefControl := 'mCustomGameMenu';
2438 g_GUI_AddWindow(Menu);
2440 Menu := TGUIWindow.Create('CampaignMenu');
2441 with TGUIMenu(Menu.AddChild(TGUIMenu.Create(gMenuFont, gMenuSmallFont, _lc[I_MENU_CAMPAIGN]))) do
2442 begin
2443 Name := 'mCampaignMenu';
2445 AddSpace();
2446 AddSpace();
2447 AddSpace();
2448 AddSpace();
2449 AddSpace();
2450 AddSpace();
2452 with AddFileList('', 15, 4) do
2453 begin
2454 Name := 'lsWAD';
2455 OnChange := ProcSelectCampaignWAD;
2457 Sort := True;
2458 Dirs := True;
2459 FileMask := '*.wad|*.pk3|*.zip|*.dfz';
2460 SetBase(MegawadDirs);
2461 end;
2463 with AddLabel(_lc[I_MENU_MAP_NAME]) do
2464 begin
2465 Name := 'lbWADName';
2466 FixedLength := 8;
2467 Enabled := False;
2468 end;
2469 with AddLabel(_lc[I_MENU_MAP_AUTHOR]) do
2470 begin
2471 Name := 'lbWADAuthor';
2472 FixedLength := 8;
2473 Enabled := False;
2474 end;
2475 AddLine(_lc[I_MENU_MAP_DESCRIPTION]);
2476 with AddMemo('', 15, 3) do
2477 begin
2478 Name := 'meWADDescription';
2479 Color := MENU_ITEMSCTRL_COLOR;
2480 end;
2481 with AddSwitch(_lc[I_MENU_PLAYERS]) do
2482 begin
2483 Name := 'swPlayers';
2484 AddItem(_lc[I_MENU_PLAYERS_ONE]);
2485 AddItem(_lc[I_MENU_PLAYERS_TWO]);
2486 end;
2487 AddSpace();
2488 AddButton(@ProcStartCampaign, _lc[I_MENU_START_GAME]);
2490 ReAlign();
2492 with TGUIImage(Menu.AddChild(TGUIImage.Create)) do
2493 begin
2494 Name := 'mpWADImage';
2495 DefaultRes := 'NOPIC';
2496 X := GetControl('lsWAD').X+4;
2497 Y := GetControl('lsWAD').Y-128-MENU_VSPACE;
2498 end;
2499 end;
2500 Menu.DefControl := 'mCampaignMenu';
2501 g_GUI_AddWindow(Menu);
2503 Menu := TGUIWindow.Create('SelectMapMenu');
2504 with TGUIMenu(Menu.AddChild(TGUIMenu.Create(gMenuFont, gMenuSmallFont, _lc[I_MENU_SELECT_MAP]))) do
2505 begin
2506 Name := 'mSelectMapMenu';
2507 with AddFileList(_lc[I_MENU_MAP_WAD], 12, 4) do
2508 begin
2509 Name := 'lsMapWAD';
2510 OnChange := ProcSelectWAD;
2512 Sort := True;
2513 Dirs := True;
2514 FileMask := '*.wad|*.pk3|*.zip|*.dfz';
2515 SetBase(MapDirs);
2516 end;
2517 with AddList(_lc[I_MENU_MAP_RESOURCE], 12, 4) do
2518 begin
2519 Name := 'lsMapRes';
2520 Sort := True;
2521 OnChange := ProcSelectMap;
2522 end;
2523 AddSpace();
2524 with AddLabel(_lc[I_MENU_MAP_NAME]) do
2525 begin
2526 Name := 'lbMapName';
2527 FixedLength := 24;
2528 Enabled := False;
2529 end;
2530 with AddLabel(_lc[I_MENU_MAP_AUTHOR]) do
2531 begin
2532 Name := 'lbMapAuthor';
2533 FixedLength := 16;
2534 Enabled := False;
2535 end;
2536 with AddLabel(_lc[I_MENU_MAP_SIZE]) do
2537 begin
2538 Name := 'lbMapSize';
2539 FixedLength := 10;
2540 Enabled := False;
2541 end;
2542 with AddMemo(_lc[I_MENU_MAP_DESCRIPTION], 12, 4) do
2543 begin
2544 Name := 'meMapDescription';
2545 end;
2547 ReAlign();
2549 with TGUIMapPreview(Menu.AddChild(TGUIMapPreview.Create)) do
2550 begin
2551 Name := 'mpMapPreview';
2552 X := GetControl('lsMapWAD').X+TGUIListBox(GetControl('lsMapWAD')).GetWidth()+2;
2553 Y := GetControl('lsMapWAD').Y;
2554 end;
2555 with TGUILabel(Menu.AddChild(TGUILabel.Create('', gMenuSmallFont))) do
2556 begin
2557 Name := 'lbMapScale';
2558 FixedLength := 8;
2559 Enabled := False;
2560 Color := MENU_ITEMSCTRL_COLOR;
2561 X := GetControl('lsMapWAD').X +
2562 TGUIListBox(GetControl('lsMapWAD')).GetWidth() +
2563 2 + MAPPREVIEW_WIDTH*4;
2564 Y := GetControl('lsMapWAD').Y + MAPPREVIEW_HEIGHT*16 + 16;
2565 end;
2566 end;
2567 Menu.OnClose := ProcSetMap;
2568 Menu.DefControl := 'mSelectMapMenu';
2569 g_GUI_AddWindow(Menu);
2571 Menu := TGUIWindow.Create('OptionsMenu');
2572 with TGUIMainMenu(Menu.AddChild(TGUIMainMenu.Create(gMenuFont, '', _lc[I_MENU_OPTIONS]))) do
2573 begin
2574 Name := 'mmOptionsMenu';
2575 AddButton(nil, _lc[I_MENU_VIDEO_OPTIONS], 'OptionsVideoMenu');
2576 AddButton(nil, _lc[I_MENU_SOUND_OPTIONS], 'OptionsSoundMenu');
2577 AddButton(nil, _lc[I_MENU_GAME_OPTIONS], 'OptionsGameMenu');
2578 AddButton(nil, _lc[I_MENU_CONTROLS_OPTIONS], 'OptionsControlsMenu');
2579 AddButton(nil, _lc[I_MENU_PLAYER_OPTIONS], 'OptionsPlayersMenu');
2580 AddButton(nil, _lc[I_MENU_LANGUAGE_OPTIONS], 'OptionsLanguageMenu');
2581 AddSpace();
2582 AddButton(nil, _lc[I_MENU_SAVED_OPTIONS], 'SavedOptionsMenu').Color := _RGB(255, 0, 0);
2583 AddButton(nil, _lc[I_MENU_DEFAULT_OPTIONS], 'DefaultOptionsMenu').Color := _RGB(255, 0, 0);
2584 end;
2585 Menu.OnClose := ProcApplyOptions;
2586 Menu.DefControl := 'mmOptionsMenu';
2587 g_GUI_AddWindow(Menu);
2589 Menu := CreateYNMenu('SavedOptionsMenu', _lc[I_MENU_LOAD_SAVED_PROMT], Round(gScreenWidth*0.6),
2590 gMenuSmallFont, @ProcSavedMenuKeyDown);
2591 g_GUI_AddWindow(Menu);
2593 Menu := TGUIWindow.Create('OptionsVideoMenu');
2594 with TGUIMenu(Menu.AddChild(TGUIMenu.Create(gMenuFont, gMenuSmallFont, _lc[I_MENU_VIDEO_OPTIONS]))) do
2595 begin
2596 Name := 'mOptionsVideoMenu';
2597 AddButton(@ProcVideoOptionsRes, _lc[I_MENU_VIDEO_RESOLUTION], 'OptionsVideoResMenu');
2598 with AddSwitch(_lc[I_MENU_VIDEO_BPP]) do
2599 begin
2600 Name := 'swBPP';
2601 AddItem('16');
2602 AddItem('32');
2603 end;
2604 with AddSwitch(_lc[I_MENU_VIDEO_VSYNC]) do
2605 begin
2606 Name := 'swVSync';
2607 AddItem(_lc[I_MENU_YES]);
2608 AddItem(_lc[I_MENU_NO]);
2609 end;
2610 with AddSwitch(_lc[I_MENU_VIDEO_FILTER_SKY]) do
2611 begin
2612 Name := 'swTextureFilter';
2613 AddItem(_lc[I_MENU_YES]);
2614 AddItem(_lc[I_MENU_NO]);
2615 end;
2616 with AddSwitch(_lc[I_MENU_VIDEO_LEGACY_COMPATIBLE]) do
2617 begin
2618 Name := 'swLegacyNPOT';
2619 AddItem(_lc[I_MENU_NO]);
2620 AddItem(_lc[I_MENU_YES]);
2621 end;
2622 AddSpace();
2623 AddText(_lc[I_MENU_VIDEO_NEED_RESTART], Round(gScreenWidth*0.6));
2624 ReAlign();
2625 end;
2626 Menu.DefControl := 'mOptionsVideoMenu';
2627 g_GUI_AddWindow(Menu);
2629 Menu := TGUIWindow.Create('OptionsVideoResMenu');
2630 with TGUIMenu(Menu.AddChild(TGUIMenu.Create(gMenuFont, gMenuSmallFont, _lc[I_MENU_RESOLUTION_SELECT]))) do
2631 begin
2632 Name := 'mOptionsVideoResMenu';
2633 with AddLabel(_lc[I_MENU_RESOLUTION_CURRENT]) do
2634 begin
2635 Name := 'lbCurrentRes';
2636 FixedLength := 24;
2637 Enabled := False;
2638 end;
2639 with AddList(_lc[I_MENU_RESOLUTION_LIST], 12, 6) do
2640 begin
2641 Name := 'lsResolution';
2642 Sort := False;
2643 end;
2644 with AddSwitch(_lc[I_MENU_RESOLUTION_FULLSCREEN]) do
2645 begin
2646 Name := 'swFullScreen';
2647 AddItem(_lc[I_MENU_YES]);
2648 AddItem(_lc[I_MENU_NO]);
2649 end;
2650 AddSpace();
2651 AddButton(@ProcApplyVideoOptions, _lc[I_MENU_RESOLUTION_APPLY]);
2652 UpdateIndex();
2653 end;
2654 Menu.DefControl := 'mOptionsVideoResMenu';
2655 g_GUI_AddWindow(Menu);
2657 Menu := TGUIWindow.Create('OptionsSoundMenu');
2658 with TGUIMenu(Menu.AddChild(TGUIMenu.Create(gMenuFont, gMenuSmallFont, _lc[I_MENU_SOUND_OPTIONS]))) do
2659 begin
2660 Name := 'mOptionsSoundMenu';
2661 with AddScroll(_lc[I_MENU_SOUND_MUSIC_LEVEL]) do
2662 begin
2663 Name := 'scMusicLevel';
2664 Max := 16;
2665 OnChange := ProcChangeSoundSettings;
2666 end;
2667 with AddScroll(_lc[I_MENU_SOUND_SOUND_LEVEL]) do
2668 begin
2669 Name := 'scSoundLevel';
2670 Max := 16;
2671 OnChange := ProcChangeSoundSettings;
2672 end;
2673 with AddScroll(_lc[I_MENU_SOUND_MAX_SIM_SOUNDS]) do
2674 begin
2675 Name := 'scMaxSimSounds';
2676 Max := 16;
2677 end;
2678 with AddSwitch (_lc[I_MENU_SOUND_ANNOUNCE]) do
2679 begin;
2680 Name := 'swAnnouncer';
2681 AddItem(_lc[I_MENU_ANNOUNCE_NONE]);
2682 AddItem(_lc[I_MENU_ANNOUNCE_ME]);
2683 AddItem(_lc[I_MENU_ANNOUNCE_MEPLUS]);
2684 AddItem(_lc[I_MENU_ANNOUNCE_ALL]);
2685 end;
2686 // Ïåðåêëþ÷àòåëü çâóêîâûõ ýôôåêòîâ (DF / Doom 2)
2687 with AddSwitch (_lc[I_MENU_SOUND_COMPAT]) do
2688 begin;
2689 Name := 'swSoundEffects';
2690 AddItem(_lc[I_MENU_COMPAT_DOOM2]);
2691 AddItem(_lc[I_MENU_COMPAT_DF]);
2692 end;
2693 // Ïåðåêëþ÷àòåëü çâóêîâ ÷àòà
2694 with AddSwitch (_lc[I_MENU_SOUND_CHAT]) do
2695 begin;
2696 Name := 'swChatSpeech';
2697 AddItem(_lc[I_MENU_YES]);
2698 AddItem(_lc[I_MENU_NO]);
2699 end;
2700 with AddSwitch(_lc[I_MENU_SOUND_INACTIVE_SOUNDS]) do
2701 begin
2702 Name := 'swInactiveSounds';
2703 AddItem(_lc[I_MENU_SOUND_INACTIVE_SOUNDS_ON]);
2704 AddItem(_lc[I_MENU_SOUND_INACTIVE_SOUNDS_OFF]);
2705 end;
2706 ReAlign();
2707 end;
2708 Menu.DefControl := 'mOptionsSoundMenu';
2709 g_GUI_AddWindow(Menu);
2711 Menu := TGUIWindow.Create('OptionsGameMenu');
2712 with TGUIMenu(Menu.AddChild(TGUIMenu.Create(gMenuFont, gMenuSmallFont, _lc[I_MENU_GAME_OPTIONS]))) do
2713 begin
2714 Name := 'mOptionsGameMenu';
2715 with AddScroll(_lc[I_MENU_GAME_PARTICLES_COUNT]) do
2716 begin
2717 Name := 'scParticlesCount';
2718 Max := 20;
2719 end;
2720 with AddSwitch(_lc[I_MENU_GAME_BLOOD_COUNT]) do
2721 begin
2722 Name := 'swBloodCount';
2723 AddItem(_lc[I_MENU_COUNT_NONE]);
2724 AddItem(_lc[I_MENU_COUNT_SMALL]);
2725 AddItem(_lc[I_MENU_COUNT_NORMAL]);
2726 AddItem(_lc[I_MENU_COUNT_BIG]);
2727 AddItem(_lc[I_MENU_COUNT_VERYBIG]);
2728 end;
2729 with AddScroll(_lc[I_MENU_GAME_MAX_SHELLS]) do
2730 begin
2731 Name := 'scShellsMax';
2732 Max := 20;
2733 end;
2734 with AddScroll(_lc[I_MENU_GAME_GIBS_COUNT]) do
2735 begin
2736 Name := 'scGibsMax';
2737 Max := 20;
2738 end;
2739 with AddScroll(_lc[I_MENU_GAME_MAX_CORPSES]) do
2740 begin
2741 Name := 'scCorpsesMax';
2742 Max := 20;
2743 end;
2744 with AddSwitch(_lc[I_MENU_GAME_MAX_GIBS]) do
2745 begin
2746 Name := 'swGibsCount';
2747 AddItem(_lc[I_MENU_COUNT_NONE]);
2748 AddItem(_lc[I_MENU_COUNT_SMALL]);
2749 AddItem(_lc[I_MENU_COUNT_NORMAL]);
2750 AddItem(_lc[I_MENU_COUNT_BIG]);
2751 AddItem(_lc[I_MENU_COUNT_VERYBIG]);
2752 end;
2753 with AddSwitch(_lc[I_MENU_GAME_CORPSE_TYPE]) do
2754 begin
2755 Name := 'swCorpseType';
2756 AddItem(_lc[I_MENU_GAME_CORPSE_TYPE_SIMPLE]);
2757 AddItem(_lc[I_MENU_GAME_CORPSE_TYPE_ADV]);
2758 end;
2759 with AddSwitch(_lc[I_MENU_GAME_GIBS_TYPE]) do
2760 begin
2761 Name := 'swGibsType';
2762 AddItem(_lc[I_MENU_GAME_GIBS_TYPE_SIMPLE]);
2763 AddItem(_lc[I_MENU_GAME_GIBS_TYPE_ADV]);
2764 end;
2765 with AddSwitch(_lc[I_MENU_GAME_BLOOD_TYPE]) do
2766 begin
2767 Name := 'swBloodType';
2768 AddItem(_lc[I_MENU_GAME_BLOOD_TYPE_SIMPLE]);
2769 AddItem(_lc[I_MENU_GAME_BLOOD_TYPE_ADV]);
2770 end;
2771 with AddSwitch(_lc[I_MENU_GAME_SCREEN_FLASH]) do
2772 begin
2773 Name := 'swScreenFlash';
2774 AddItem(_lc[I_MENU_NO]);
2775 AddItem(_lc[I_MENU_COMPAT_DF]);
2776 AddItem(_lc[I_MENU_COMPAT_DOOM2]);
2777 end;
2778 with AddSwitch(_lc[I_MENU_GAME_BACKGROUND]) do
2779 begin
2780 Name := 'swBackground';
2781 AddItem(_lc[I_MENU_YES]);
2782 AddItem(_lc[I_MENU_NO]);
2783 end;
2784 with AddSwitch(_lc[I_MENU_GAME_MESSAGES]) do
2785 begin
2786 Name := 'swMessages';
2787 AddItem(_lc[I_MENU_YES]);
2788 AddItem(_lc[I_MENU_NO]);
2789 end;
2790 with AddSwitch(_lc[I_MENU_GAME_REVERT_PLAYERS]) do
2791 begin
2792 Name := 'swRevertPlayers';
2793 AddItem(_lc[I_MENU_YES]);
2794 AddItem(_lc[I_MENU_NO]);
2795 end;
2796 with AddSwitch(_lc[I_MENU_GAME_CHAT_BUBBLE]) do
2797 begin
2798 Name := 'swChatBubble';
2799 AddItem(_lc[I_MENU_GAME_CHAT_TYPE_NONE]);
2800 AddItem(_lc[I_MENU_GAME_CHAT_TYPE_SIMPLE]);
2801 AddItem(_lc[I_MENU_GAME_CHAT_TYPE_ADV]);
2802 AddItem(_lc[I_MENU_GAME_CHAT_TYPE_COLOR]);
2803 AddItem(_lc[I_MENU_GAME_CHAT_TYPE_TEXTURE]);
2804 end;
2805 with AddSwitch(_lc[I_MENU_GAME_PLAYER_INDICATOR]) do
2806 begin
2807 Name := 'swPlayerIndicator';
2808 AddItem(_lc[I_MENU_GAME_INDICATOR_NONE]);
2809 AddItem(_lc[I_MENU_GAME_INDICATOR_OWN]);
2810 AddItem(_lc[I_MENU_GAME_INDICATOR_ALL]);
2811 end;
2812 with AddSwitch(_lc[I_MENU_GAME_INDICATOR_STYLE]) do
2813 begin
2814 Name := 'swPlayerIndicatorStyle';
2815 AddItem(_lc[I_MENU_GAME_INDICATOR_ARROW]);
2816 AddItem(_lc[I_MENU_GAME_INDICATOR_NAME]);
2817 end;
2818 with AddScroll(_lc[I_MENU_GAME_SCALE_FACTOR]) do
2819 begin
2820 Name := 'scScaleFactor';
2821 Max := 10;
2822 OnChange := ProcChangeGameSettings;
2823 end;
2824 ReAlign();
2825 end;
2826 Menu.DefControl := 'mOptionsGameMenu';
2827 g_GUI_AddWindow(Menu);
2829 Menu := TGUIWindow.Create('OptionsControlsMenu');
2830 with TGUIMenu(Menu.AddChild(TGUIMenu.Create(gMenuFont, gMenuSmallFont, _lc[I_MENU_CONTROLS_OPTIONS]))) do
2831 begin
2832 Name := 'mOptionsControlsMenu';
2833 AddLine(_lc[I_MENU_CONTROL_GLOBAL]);
2834 AddKeyRead(_lc[I_MENU_CONTROL_SCREENSHOT]).Name := _lc[I_MENU_CONTROL_SCREENSHOT];
2835 AddKeyRead(_lc[I_MENU_CONTROL_STAT]).Name := _lc[I_MENU_CONTROL_STAT];
2836 AddKeyRead(_lc[I_MENU_CONTROL_CHAT]).Name := _lc[I_MENU_CONTROL_CHAT];
2837 AddKeyRead(_lc[I_MENU_CONTROL_TEAMCHAT]).Name := _lc[I_MENU_CONTROL_TEAMCHAT];
2838 AddSpace();
2839 AddButton(nil, _lc[I_MENU_PLAYER_1_KBD], 'OptionsControlsP1Menu');
2840 {AddButton(nil, _lc[I_MENU_PLAYER_1_ALT], 'OptionsControlsP1MenuAlt');}
2841 AddButton(nil, _lc[I_MENU_PLAYER_1_WEAPONS], 'OptionsControlsP1MenuWeapons');
2842 AddButton(nil, _lc[I_MENU_PLAYER_2_KBD], 'OptionsControlsP2Menu');
2843 {AddButton(nil, _lc[I_MENU_PLAYER_2_ALT], 'OptionsControlsP2MenuAlt');}
2844 AddButton(nil, _lc[I_MENU_PLAYER_2_WEAPONS], 'OptionsControlsP2MenuWeapons');
2845 if e_HasJoysticks then
2846 begin
2847 AddSpace();
2848 AddButton(nil, _lc[I_MENU_CONTROL_JOYSTICKS], 'OptionsControlsJoystickMenu');
2849 end;
2850 if g_touch_enabled then
2851 begin
2852 AddSpace();
2853 AddButton(nil, _lc[I_MENU_CONTROL_TOUCH], 'OptionsControlsTouchMenu');
2854 end;
2855 end;
2856 Menu.DefControl := 'mOptionsControlsMenu';
2857 g_GUI_AddWindow(Menu);
2859 Menu := TGUIWindow.Create('OptionsControlsP1Menu');
2860 with TGUIMenu(Menu.AddChild(TGUIMenu.Create(gMenuFont, gMenuSmallFont, _lc[I_MENU_PLAYER_1_KBD]))) do
2861 begin
2862 Name := 'mOptionsControlsP1Menu';
2863 AddKeyRead2(_lc[I_MENU_CONTROL_LEFT]).Name := _lc[I_MENU_CONTROL_LEFT];
2864 AddKeyRead2(_lc[I_MENU_CONTROL_RIGHT]).Name := _lc[I_MENU_CONTROL_RIGHT];
2865 AddKeyRead2(_lc[I_MENU_CONTROL_UP]).Name := _lc[I_MENU_CONTROL_UP];
2866 AddKeyRead2(_lc[I_MENU_CONTROL_DOWN]).Name := _lc[I_MENU_CONTROL_DOWN];
2867 AddKeyRead2(_lc[I_MENU_CONTROL_JUMP]).Name := _lc[I_MENU_CONTROL_JUMP];
2868 AddKeyRead2(_lc[I_MENU_CONTROL_FIRE]).Name := _lc[I_MENU_CONTROL_FIRE];
2869 AddKeyRead2(_lc[I_MENU_CONTROL_USE]).Name := _lc[I_MENU_CONTROL_USE];
2870 AddKeyRead2(_lc[I_MENU_CONTROL_NEXT_WEAPON]).Name := _lc[I_MENU_CONTROL_NEXT_WEAPON];
2871 AddKeyRead2(_lc[I_MENU_CONTROL_PREV_WEAPON]).Name := _lc[I_MENU_CONTROL_PREV_WEAPON];
2872 AddKeyRead2(_lc[I_MENU_CONTROL_STRAFE]).Name := _lc[I_MENU_CONTROL_STRAFE];
2873 end;
2874 Menu.DefControl := 'mOptionsControlsP1Menu';
2875 g_GUI_AddWindow(Menu);
2877 Menu := TGUIWindow.Create('OptionsControlsP1MenuWeapons');
2878 with TGUIMenu(Menu.AddChild(TGUIMenu.Create(gMenuFont, gMenuSmallFont, _lc[I_MENU_PLAYER_1_WEAPONS]))) do
2879 begin
2880 Name := 'mOptionsControlsP1MenuWeapons';
2881 for i := WP_FIRST to WP_LAST do
2882 AddKeyRead2(_lc[TStrings_Locale(Cardinal(I_GAME_WEAPON0) + i)]).Name :=
2883 _lc[TStrings_Locale(Cardinal(I_GAME_WEAPON0) + i)];
2884 end;
2885 Menu.DefControl := 'mOptionsControlsP1MenuWeapons';
2886 g_GUI_AddWindow(Menu);
2888 Menu := TGUIWindow.Create('OptionsControlsP2Menu');
2889 with TGUIMenu(Menu.AddChild(TGUIMenu.Create(gMenuFont, gMenuSmallFont, _lc[I_MENU_PLAYER_2_KBD]))) do
2890 begin
2891 Name := 'mOptionsControlsP2Menu';
2892 AddKeyRead2(_lc[I_MENU_CONTROL_LEFT]).Name := _lc[I_MENU_CONTROL_LEFT];
2893 AddKeyRead2(_lc[I_MENU_CONTROL_RIGHT]).Name := _lc[I_MENU_CONTROL_RIGHT];
2894 AddKeyRead2(_lc[I_MENU_CONTROL_UP]).Name := _lc[I_MENU_CONTROL_UP];
2895 AddKeyRead2(_lc[I_MENU_CONTROL_DOWN]).Name := _lc[I_MENU_CONTROL_DOWN];
2896 AddKeyRead2(_lc[I_MENU_CONTROL_JUMP]).Name := _lc[I_MENU_CONTROL_JUMP];
2897 AddKeyRead2(_lc[I_MENU_CONTROL_FIRE]).Name := _lc[I_MENU_CONTROL_FIRE];
2898 AddKeyRead2(_lc[I_MENU_CONTROL_USE]).Name := _lc[I_MENU_CONTROL_USE];
2899 AddKeyRead2(_lc[I_MENU_CONTROL_NEXT_WEAPON]).Name := _lc[I_MENU_CONTROL_NEXT_WEAPON];
2900 AddKeyRead2(_lc[I_MENU_CONTROL_PREV_WEAPON]).Name := _lc[I_MENU_CONTROL_PREV_WEAPON];
2901 AddKeyRead2(_lc[I_MENU_CONTROL_STRAFE]).Name := _lc[I_MENU_CONTROL_STRAFE];
2902 end;
2903 Menu.DefControl := 'mOptionsControlsP2Menu';
2904 g_GUI_AddWindow(Menu);
2906 Menu := TGUIWindow.Create('OptionsControlsP2MenuWeapons');
2907 with TGUIMenu(Menu.AddChild(TGUIMenu.Create(gMenuFont, gMenuSmallFont, _lc[I_MENU_PLAYER_2_WEAPONS]))) do
2908 begin
2909 Name := 'mOptionsControlsP2MenuWeapons';
2910 for i := WP_FIRST to WP_LAST do
2911 AddKeyRead2(_lc[TStrings_Locale(Cardinal(I_GAME_WEAPON0) + i)]).Name :=
2912 _lc[TStrings_Locale(Cardinal(I_GAME_WEAPON0) + i)];
2913 end;
2914 Menu.DefControl := 'mOptionsControlsP2MenuWeapons';
2915 g_GUI_AddWindow(Menu);
2917 Menu := TGUIWindow.Create('OptionsControlsJoystickMenu');
2918 with TGUIMenu(Menu.AddChild(TGUIMenu.Create(gMenuFont, gMenuSmallFont, _lc[I_MENU_CONTROL_JOYSTICKS]))) do
2919 begin
2920 Name := 'mOptionsControlsJoystickMenu';
2921 for i := 0 to e_MaxJoys - 1 do
2922 with AddScroll(Format(_lc[I_MENU_CONTROL_DEADZONE], [i + 1])) do
2923 begin
2924 Name := 'scDeadzone' + IntToStr(i);
2925 Max := 20
2926 end
2927 end;
2928 Menu.DefControl := 'mOptionsControlsJoystickMenu';
2929 g_GUI_AddWindow(Menu);
2931 Menu := TGUIWindow.Create('OptionsControlsTouchMenu');
2932 with TGUIMenu(Menu.AddChild(TGUIMenu.Create(gMenuFont, gMenuSmallFont, _lc[I_MENU_CONTROL_TOUCH]))) do
2933 begin
2934 Name := 'mOptionsControlsTouchMenu';
2935 with AddSwitch(_lc[I_MENU_CONTROL_TOUCH_ALT]) do
2936 begin
2937 Name := 'swTouchAlt';
2938 AddItem(_lc[I_MENU_NO]);
2939 AddItem(_lc[I_MENU_YES]);
2940 OnChange := ProcChangeTouchSettings;
2941 end;
2942 with AddScroll(_lc[I_MENU_CONTROL_TOUCH_SIZE]) do
2943 begin
2944 Name := 'scTouchSize';
2945 Max := 20;
2946 OnChange := ProcChangeTouchSettings;
2947 end;
2948 with AddSwitch(_lc[I_MENU_CONTROL_TOUCH_FIRE]) do
2949 begin
2950 Name := 'swTouchFire';
2951 AddItem(_lc[I_MENU_NO]);
2952 AddItem(_lc[I_MENU_YES]);
2953 end;
2954 with AddScroll(_lc[I_MENU_CONTROL_TOUCH_OFFSET]) do
2955 begin
2956 Name := 'scTouchOffset';
2957 Max := 20;
2958 OnChange := ProcChangeTouchSettings;
2959 end;
2960 end;
2961 Menu.DefControl := 'mOptionsControlsTouchMenu';
2962 g_GUI_AddWindow(Menu);
2964 Menu := TGUIWindow.Create('OptionsPlayersMenu');
2965 with TGUIMenu(Menu.AddChild(TGUIMenu.Create(gMenuFont, gMenuSmallFont, _lc[I_MENU_PLAYER_OPTIONS]))) do
2966 begin
2967 Name := 'mOptionsPlayersMenu';
2968 AddButton(nil, _lc[I_MENU_PLAYER_1], 'OptionsPlayersP1Menu');
2969 AddButton(nil, _lc[I_MENU_PLAYER_2], 'OptionsPlayersP2Menu');
2970 end;
2971 Menu.DefControl := 'mOptionsPlayersMenu';
2972 g_GUI_AddWindow(Menu);
2974 CreatePlayerOptionsMenu('P1');
2975 CreatePlayerOptionsMenu('P2');
2977 Menu := TGUIWindow.Create('OptionsPlayersMIMenu');
2978 with TGUIMenu(Menu.AddChild(TGUIMenu.Create(gMenuFont, gMenuSmallFont, _lc[I_MENU_MODEL_INFO]))) do
2979 begin
2980 Name := 'mOptionsPlayersMIMenu';
2981 with AddLabel(_lc[I_MENU_MODEL_NAME]) do
2982 begin
2983 Name := 'lbName';
2984 FixedLength := 16;
2985 end;
2986 with AddLabel(_lc[I_MENU_MODEL_AUTHOR]) do
2987 begin
2988 Name := 'lbAuthor';
2989 FixedLength := 16;
2990 end;
2991 with AddMemo(_lc[I_MENU_MODEL_COMMENT], 14, 6) do
2992 begin
2993 Name := 'meComment';
2994 end;
2995 AddSpace();
2996 AddLine(_lc[I_MENU_MODEL_OPTIONS]);
2997 with AddLabel(_lc[I_MENU_MODEL_WEAPON]) do
2998 begin
2999 Name := 'lbWeapon';
3000 FixedLength := Max(Length(_lc[I_MENU_YES]), Length(_lc[I_MENU_NO]));
3001 end;
3002 ReAlign();
3003 end;
3004 Menu.DefControl := 'mOptionsPlayersMIMenu';
3005 g_GUI_AddWindow(Menu);
3007 Menu := TGUIWindow.Create('OptionsLanguageMenu');
3008 with TGUIMenu(Menu.AddChild(TGUIMenu.Create(gMenuFont, gMenuSmallFont, _lc[I_MENU_LANGUAGE_OPTIONS]))) do
3009 begin
3010 Name := 'mOptionsLanguageMenu';
3011 AddButton(@ProcSetRussianLanguage, _lc[I_MENU_LANGUAGE_RUSSIAN]);
3012 AddButton(@ProcSetEnglishLanguage, _lc[I_MENU_LANGUAGE_ENGLISH]);
3013 ReAlign();
3014 end;
3015 Menu.DefControl := 'mOptionsLanguageMenu';
3016 g_GUI_AddWindow(Menu);
3018 Menu := CreateYNMenu('DefaultOptionsMenu', _lc[I_MENU_SET_DEFAULT_PROMT], Round(gScreenWidth*0.6),
3019 gMenuSmallFont, @ProcDefaultMenuKeyDown);
3020 g_GUI_AddWindow(Menu);
3022 Menu := TGUIWindow.Create('AuthorsMenu');
3023 Menu.BackTexture := 'INTER';
3024 Menu.OnClose := ProcAuthorsClose;
3026 // Çàãîëîâîê:
3027 _y := 16;
3028 with TGUILabel(Menu.AddChild(TGUILabel.Create(_lc[I_CREDITS_CAP_1], gMenuFont))) do
3029 begin
3030 Color := _RGB(255, 0, 0);
3031 X := (gScreenWidth div 2)-(GetWidth() div 2);
3032 Y := _y;
3033 _y := _y+GetHeight();
3034 end;
3035 with TGUILabel(Menu.AddChild(TGUILabel.Create(Format(_lc[I_CREDITS_CAP_2], [GAME_VERSION, NET_PROTOCOL_VER]), gMenuSmallFont))) do
3036 begin
3037 Color := _RGB(255, 0, 0);
3038 X := (gScreenWidth div 2)-(GetWidth() div 2);
3039 Y := _y;
3040 _y := _y+GetHeight()+32;
3041 end;
3042 // ×òî äåëàë: Êòî äåëàë
3043 cx := gScreenWidth div 2 - 320 + 64;
3044 with TGUILabel(Menu.AddChild(TGUILabel.Create(_lc[I_CREDITS_A_1], gMenuSmallFont))) do
3045 begin
3046 Color := _RGB(255, 0, 0);
3047 X := cx;
3048 Y := _y;
3049 _y := _y+22;
3050 end;
3051 with TGUILabel(Menu.AddChild(TGUILabel.Create(_lc[I_CREDITS_A_1_1], gMenuSmallFont))) do
3052 begin
3053 Color := _RGB(255, 255, 255);
3054 X := cx+32;
3055 Y := _y;
3056 _y := _y+36;
3057 end;
3058 with TGUILabel(Menu.AddChild(TGUILabel.Create(_lc[I_CREDITS_A_2], gMenuSmallFont))) do
3059 begin
3060 Color := _RGB(255, 0, 0);
3061 X := cx;
3062 Y := _y;
3063 _y := _y+22;
3064 end;
3065 with TGUILabel(Menu.AddChild(TGUILabel.Create(_lc[I_CREDITS_A_2_1], gMenuSmallFont))) do
3066 begin
3067 Color := _RGB(255, 255, 255);
3068 X := cx+32;
3069 Y := _y;
3070 _y := _y+22;
3071 end;
3072 with TGUILabel(Menu.AddChild(TGUILabel.Create(_lc[I_CREDITS_A_2_2], gMenuSmallFont))) do
3073 begin
3074 Color := _RGB(255, 255, 255);
3075 X := cx+32;
3076 Y := _y;
3077 _y := _y+36;
3078 end;
3079 with TGUILabel(Menu.AddChild(TGUILabel.Create(_lc[I_CREDITS_A_3], gMenuSmallFont))) do
3080 begin
3081 Color := _RGB(255, 0, 0);
3082 X := cx;
3083 Y := _y;
3084 _y := _y+22;
3085 end;
3086 with TGUILabel(Menu.AddChild(TGUILabel.Create(_lc[I_CREDITS_A_3_1], gMenuSmallFont))) do
3087 begin
3088 Color := _RGB(255, 255, 255);
3089 X := cx+32;
3090 Y := _y;
3091 _y := _y+36;
3092 end;
3093 with TGUILabel(Menu.AddChild(TGUILabel.Create(_lc[I_CREDITS_A_4], gMenuSmallFont))) do
3094 begin
3095 Color := _RGB(255, 0, 0);
3096 X := cx;
3097 Y := _y;
3098 _y := _y+22;
3099 end;
3100 with TGUILabel(Menu.AddChild(TGUILabel.Create(_lc[I_CREDITS_A_4_1], gMenuSmallFont))) do
3101 begin
3102 Color := _RGB(255, 255, 255);
3103 X := cx+32;
3104 Y := _y;
3105 _y := gScreenHeight - 128;
3106 end;
3107 // Çàêëþ÷åíèå:
3108 with TGUILabel(Menu.AddChild(TGUILabel.Create(_lc[I_CREDITS_CAP_3], gMenuSmallFont))) do
3109 begin
3110 Color := _RGB(255, 0, 0);
3111 X := cx;
3112 Y := _y;
3113 _y := _y+16;
3114 end;
3115 with TGUILabel(Menu.AddChild(TGUILabel.Create(_lc[I_CREDITS_CLO_1], gMenuSmallFont))) do
3116 begin
3117 Color := _RGB(255, 255, 255);
3118 X := cx+32;
3119 Y := _y;
3120 _y := _y+GetHeight();
3121 end;
3122 with TGUILabel(Menu.AddChild(TGUILabel.Create(_lc[I_CREDITS_CLO_2], gMenuSmallFont))) do
3123 begin
3124 Color := _RGB(255, 255, 255);
3125 X := cx+32;
3126 Y := _y;
3127 _y := _y+GetHeight();
3128 end;
3129 with TGUILabel(Menu.AddChild(TGUILabel.Create(_lc[I_CREDITS_CLO_3], gMenuSmallFont))) do
3130 begin
3131 Color := _RGB(255, 255, 255);
3132 X := cx+32;
3133 Y := _y;
3134 _y := gScreenHeight - 32;
3135 end;
3136 with TGUILabel(Menu.AddChild(TGUILabel.Create(_lc[I_CREDITS_CLO_4], gMenuSmallFont))) do
3137 begin
3138 Color := _RGB(255, 0, 0);
3139 X := gScreenWidth div 2 - GetWidth() div 2;
3140 Y := _y;
3141 end;
3142 g_GUI_AddWindow(Menu);
3144 Menu := CreateYNMenu('ExitMenu', _lc[I_MENU_EXIT_PROMT], Round(gScreenWidth*0.6),
3145 gMenuSmallFont, @ProcExitMenuKeyDown);
3146 g_GUI_AddWindow(Menu);
3148 Menu := TGUIWindow.Create('GameSingleMenu');
3149 with TGUIMainMenu(Menu.AddChild(TGUIMainMenu.Create(gMenuFont, '', _lc[I_MENU_MAIN_MENU]))) do
3150 begin
3151 Name := 'mmGameSingleMenu';
3152 AddButton(nil, _lc[I_MENU_LOAD_GAME], 'LoadMenu');
3153 AddButton(nil, _lc[I_MENU_SAVE_GAME], 'SaveMenu').Name := 'save';
3154 AddButton(@ReadGameSettings, _lc[I_MENU_SET_GAME], 'GameSetGameMenu');
3155 AddButton(@ReadOptions, _lc[I_MENU_OPTIONS], 'OptionsMenu');
3156 AddButton(nil, _lc[I_MENU_RESTART], 'RestartGameMenu');
3157 AddButton(nil, _lc[I_MENU_END_GAME], 'EndGameMenu');
3158 end;
3159 Menu.DefControl := 'mmGameSingleMenu';
3160 Menu.MainWindow := True;
3161 Menu.OnClose := ProcGMClose;
3162 Menu.OnShow := ProcGMShow;
3163 g_GUI_AddWindow(Menu);
3165 Menu := CreateYNMenu('EndGameMenu', _lc[I_MENU_END_GAME_PROMT], Round(gScreenWidth*0.6),
3166 gMenuSmallFont, @ProcEndMenuKeyDown);
3167 g_GUI_AddWindow(Menu);
3169 Menu := CreateYNMenu('RestartGameMenu', _lc[I_MENU_RESTART_GAME_PROMT], Round(gScreenWidth*0.6),
3170 gMenuSmallFont, @ProcRestartMenuKeyDown);
3171 g_GUI_AddWindow(Menu);
3173 Menu := TGUIWindow.Create('GameCustomMenu');
3174 with TGUIMainMenu(Menu.AddChild(TGUIMainMenu.Create(gMenuFont, '', _lc[I_MENU_MAIN_MENU]))) do
3175 begin
3176 Name := 'mmGameCustomMenu';
3177 AddButton(nil, _lc[I_MENU_CHANGE_PLAYERS], 'TeamMenu');
3178 AddButton(nil, _lc[I_MENU_LOAD_GAME], 'LoadMenu');
3179 AddButton(nil, _lc[I_MENU_SAVE_GAME], 'SaveMenu').Name := 'save';
3180 AddButton(@ReadGameSettings, _lc[I_MENU_SET_GAME], 'GameSetGameMenu');
3181 AddButton(@ReadOptions, _lc[I_MENU_OPTIONS], 'OptionsMenu');
3182 AddButton(nil, _lc[I_MENU_RESTART], 'RestartGameMenu');
3183 AddButton(nil, _lc[I_MENU_END_GAME], 'EndGameMenu');
3184 end;
3185 Menu.DefControl := 'mmGameCustomMenu';
3186 Menu.MainWindow := True;
3187 Menu.OnClose := ProcGMClose;
3188 Menu.OnShow := ProcGMShow;
3189 g_GUI_AddWindow(Menu);
3191 Menu := TGUIWindow.Create('GameServerMenu');
3192 with TGUIMainMenu(Menu.AddChild(TGUIMainMenu.Create(gMenuFont, '', _lc[I_MENU_MAIN_MENU]))) do
3193 begin
3194 Name := 'mmGameServerMenu';
3195 AddButton(nil, _lc[I_MENU_CHANGE_PLAYERS], 'TeamMenu');
3196 AddButton(@ReadGameSettings, _lc[I_MENU_SET_GAME], 'GameSetGameMenu');
3197 AddButton(@ReadOptions, _lc[I_MENU_OPTIONS], 'OptionsMenu');
3198 AddButton(nil, _lc[I_MENU_RESTART], 'RestartGameMenu');
3199 AddButton(nil, _lc[I_MENU_END_GAME], 'EndGameMenu');
3200 end;
3201 Menu.DefControl := 'mmGameServerMenu';
3202 Menu.MainWindow := True;
3203 Menu.OnClose := ProcGMClose;
3204 Menu.OnShow := ProcGMShow;
3205 g_GUI_AddWindow(Menu);
3207 Menu := TGUIWindow.Create('GameClientMenu');
3208 with TGUIMainMenu(Menu.AddChild(TGUIMainMenu.Create(gMenuFont, '', _lc[I_MENU_MAIN_MENU]))) do
3209 begin
3210 Name := 'mmGameClientMenu';
3211 AddButton(nil, _lc[I_MENU_CHANGE_PLAYERS], 'TeamMenu');
3212 AddButton(@ReadOptions, _lc[I_MENU_OPTIONS], 'OptionsMenu');
3213 AddButton(nil, _lc[I_MENU_END_GAME], 'EndGameMenu');
3214 end;
3215 Menu.DefControl := 'mmGameClientMenu';
3216 Menu.MainWindow := True;
3217 Menu.OnClose := ProcGMClose;
3218 Menu.OnShow := ProcGMShow;
3219 g_GUI_AddWindow(Menu);
3221 Menu := TGUIWindow.Create('ClientPasswordMenu');
3222 with TGUIMenu(Menu.AddChild(TGUIMenu.Create(gMenuSmallFont, gMenuSmallFont, _lc[I_MENU_ENTERPASSWORD]))) do
3223 begin
3224 Name := 'mClientPasswordMenu';
3225 with AddEdit(_lc[I_NET_SERVER_PASSWORD]) do
3226 begin
3227 Name := 'edPW';
3228 Width := 12;
3229 MaxLength := 32;
3230 end;
3231 AddSpace;
3233 AddButton(@ProcEnterPassword, _lc[I_MENU_START_GAME]);
3234 ReAlign();
3235 end;
3236 Menu.DefControl := 'mClientPasswordMenu';
3237 g_GUI_AddWindow(Menu);
3239 Menu := TGUIWindow.Create('GameSetGameMenu');
3240 with TGUIMenu(Menu.AddChild(TGUIMenu.Create(gMenuFont, gMenuSmallFont, _lc[I_MENU_SET_GAME]))) do
3241 begin
3242 Name := 'mGameSetGameMenu';
3243 with AddSwitch(_lc[I_MENU_TEAM_DAMAGE]) do
3244 begin
3245 Name := 'swTeamDamage';
3246 AddItem(_lc[I_MENU_YES]);
3247 AddItem(_lc[I_MENU_NO]);
3248 ItemIndex := 1;
3249 end;
3250 with AddEdit(_lc[I_MENU_TIME_LIMIT]) do
3251 begin
3252 Name := 'edTimeLimit';
3253 OnlyDigits := True;
3254 Width := 4;
3255 MaxLength := 5;
3256 end;
3257 with AddEdit(_lc[I_MENU_GOAL_LIMIT]) do
3258 begin
3259 Name := 'edGoalLimit';
3260 OnlyDigits := True;
3261 Width := 4;
3262 MaxLength := 5;
3263 end;
3264 with AddEdit(_lc[I_MENU_MAX_LIVES]) do
3265 begin
3266 Name := 'edMaxLives';
3267 OnlyDigits := True;
3268 Width := 4;
3269 MaxLength := 5;
3270 end;
3271 with AddSwitch(_lc[I_MENU_BOTS_VS]) do
3272 begin
3273 Name := 'swBotsVS';
3274 AddItem(_lc[I_MENU_BOTS_VS_PLAYERS]);
3275 AddItem(_lc[I_MENU_BOTS_VS_MONSTERS]);
3276 AddItem(_lc[I_MENU_BOTS_VS_ALL]);
3277 ItemIndex := 2;
3278 end;
3280 ReAlign();
3281 end;
3282 Menu.DefControl := 'mGameSetGameMenu';
3283 Menu.OnClose := ProcApplyGameSet;
3284 g_GUI_AddWindow(Menu);
3286 Menu := TGUIWindow.Create('TeamMenu');
3287 with TGUIMainMenu(Menu.AddChild(TGUIMainMenu.Create(gMenuFont, '', _lc[I_MENU_CHANGE_PLAYERS]))) do
3288 begin
3289 Name := 'mmTeamMenu';
3290 AddButton(@ProcJoinRed, _lc[I_MENU_JOIN_RED], '').Name := 'tmJoinRed';
3291 AddButton(@ProcJoinBlue, _lc[I_MENU_JOIN_BLUE], '').Name := 'tmJoinBlue';
3292 AddButton(@ProcJoinGame, _lc[I_MENU_JOIN_GAME], '').Name := 'tmJoinGame';
3293 AddButton(@ProcSwitchP2, _lc[I_MENU_ADD_PLAYER_2], '').Name := 'tmPlayer2';
3294 AddButton(@ProcSpectate, _lc[I_MENU_SPECTATE], '').Name := 'tmSpectate';
3295 end;
3296 Menu.DefControl := 'mmTeamMenu';
3297 Menu.OnShow := ProcChangePlayers;
3298 g_GUI_AddWindow(Menu);
3299 end;
3301 procedure g_Menu_Show_SaveMenu();
3302 begin
3303 if g_Game_IsTestMap then
3304 Exit;
3305 if gGameSettings.GameType = GT_SINGLE then
3306 g_GUI_ShowWindow('GameSingleMenu')
3307 else
3308 begin
3309 if g_Game_IsClient then
3310 Exit
3311 else
3312 if g_Game_IsNet then
3313 Exit
3314 else
3315 g_GUI_ShowWindow('GameCustomMenu');
3316 end;
3317 g_GUI_ShowWindow('SaveMenu');
3318 g_Sound_PlayEx('MENU_OPEN');
3319 end;
3321 procedure g_Menu_Show_LoadMenu (standalone: Boolean=false);
3322 begin
3323 if (g_ActiveWindow <> nil) and (g_ActiveWindow.name = 'LoadMenu') then exit; // nothing to do
3324 if gGameSettings.GameType = GT_SINGLE then
3325 begin
3326 if not standalone then g_GUI_ShowWindow('GameSingleMenu')
3327 end
3328 else
3329 begin
3330 if g_Game_IsClient then exit;
3331 if g_Game_IsNet then exit;
3332 if not standalone then g_GUI_ShowWindow('GameCustomMenu');
3333 end;
3334 g_GUI_ShowWindow('LoadMenu');
3335 g_Sound_PlayEx('MENU_OPEN');
3336 end;
3338 procedure g_Menu_Show_GameSetGame();
3339 begin
3340 if gGameSettings.GameType = GT_SINGLE then
3341 g_GUI_ShowWindow('GameSingleMenu')
3342 else
3343 begin
3344 if g_Game_IsClient then
3345 Exit
3346 else
3347 if g_Game_IsNet then
3348 g_GUI_ShowWindow('GameServerMenu')
3349 else
3350 g_GUI_ShowWindow('GameCustomMenu');
3351 end;
3352 ReadGameSettings();
3353 g_GUI_ShowWindow('GameSetGameMenu');
3354 g_Sound_PlayEx('MENU_OPEN');
3355 end;
3357 procedure g_Menu_Show_OptionsVideo();
3358 begin
3359 if gGameSettings.GameType = GT_SINGLE then
3360 g_GUI_ShowWindow('GameSingleMenu')
3361 else
3362 begin
3363 if g_Game_IsClient then
3364 g_GUI_ShowWindow('GameClientMenu')
3365 else
3366 if g_Game_IsNet then
3367 g_GUI_ShowWindow('GameServerMenu')
3368 else
3369 g_GUI_ShowWindow('GameCustomMenu');
3370 end;
3371 ReadOptions();
3372 g_GUI_ShowWindow('OptionsMenu');
3373 g_GUI_ShowWindow('OptionsVideoMenu');
3374 g_Sound_PlayEx('MENU_OPEN');
3375 end;
3377 procedure g_Menu_Show_OptionsSound();
3378 begin
3379 if gGameSettings.GameType = GT_SINGLE then
3380 g_GUI_ShowWindow('GameSingleMenu')
3381 else
3382 begin
3383 if g_Game_IsClient then
3384 g_GUI_ShowWindow('GameClientMenu')
3385 else
3386 if g_Game_IsNet then
3387 g_GUI_ShowWindow('GameServerMenu')
3388 else
3389 g_GUI_ShowWindow('GameCustomMenu');
3390 end;
3391 ReadOptions();
3392 g_GUI_ShowWindow('OptionsMenu');
3393 g_GUI_ShowWindow('OptionsSoundMenu');
3394 g_Sound_PlayEx('MENU_OPEN');
3395 end;
3397 procedure g_Menu_Show_EndGameMenu();
3398 begin
3399 g_GUI_ShowWindow('EndGameMenu');
3400 g_Sound_PlayEx('MENU_OPEN');
3401 end;
3403 procedure g_Menu_Show_QuitGameMenu();
3404 begin
3405 g_GUI_ShowWindow('ExitMenu');
3406 g_Sound_PlayEx('MENU_OPEN');
3407 end;
3409 procedure g_Menu_Init();
3410 begin
3411 MenuLoadData();
3412 g_GUI_Init();
3413 CreateAllMenus();
3414 end;
3416 procedure g_Menu_Free();
3417 begin
3418 g_GUI_Destroy();
3420 e_WriteLog('Releasing menu data...', TMsgType.Notify);
3422 MenuFreeData();
3423 end;
3425 procedure g_Menu_Reset();
3426 var
3427 ex: Boolean;
3428 begin
3429 g_GUI_SaveMenuPos();
3430 ex := g_GUI_Destroy();
3432 if ex then
3433 begin
3434 e_WriteLog('Recreating menu...', TMsgType.Notify);
3436 CreateAllMenus();
3438 if gDebugMode then
3439 g_Game_SetDebugMode();
3441 g_GUI_LoadMenuPos();
3442 end;
3443 end;
3445 end.