6 e_graphics
, g_basic
, MAPSTRUCT
, g_textures
, Classes
,
7 g_phys
, wadreader
, BinEditor
, g_panel
, md5
;
21 PRespawnPoint
= ^TRespawnPoint
;
22 TRespawnPoint
= record
24 Direction
: TDirection
;
28 PFlagPoint
= ^TFlagPoint
;
29 TFlagPoint
= TRespawnPoint
;
37 CaptureTime
: LongWord;
38 Animation
: TAnimation
;
39 Direction
: TDirection
;
43 function g_Map_Load(Res
: String): Boolean;
44 function g_Map_GetMapInfo(Res
: String): TMapInfo
;
45 function g_Map_GetMapsList(WADName
: String): SArray
;
46 function g_Map_Exist(Res
: String): Boolean;
47 procedure g_Map_Free();
48 procedure g_Map_Update();
49 procedure g_Map_DrawPanels(PanelType
: Word);
50 procedure g_Map_DrawBack(dx
, dy
: Integer);
51 function g_Map_CollidePanel(X
, Y
: Integer; Width
, Height
: Word;
52 PanelType
: Word; b1x3
: Boolean): Boolean;
53 function g_Map_CollideLiquid_Texture(X
, Y
: Integer; Width
, Height
: Word): DWORD
;
54 procedure g_Map_EnableWall(ID
: DWORD
);
55 procedure g_Map_DisableWall(ID
: DWORD
);
56 procedure g_Map_SwitchTexture(PanelType
: Word; ID
: DWORD
; AnimLoop
: Byte = 0);
57 procedure g_Map_SetLift(ID
: DWORD
; t
: Integer);
58 procedure g_Map_ReAdd_DieTriggers();
59 function g_Map_IsSpecialTexture(Texture
: String): Boolean;
61 function g_Map_GetPoint(PointType
: Byte; var RespawnPoint
: TRespawnPoint
): Boolean;
62 function g_Map_GetPointCount(PointType
: Byte): Word;
64 function g_Map_HaveFlagPoints(): Boolean;
66 procedure g_Map_ResetFlag(Flag
: Byte);
67 procedure g_Map_DrawFlags();
69 procedure g_Map_SaveState(Var Mem
: TBinMemoryWriter
);
70 procedure g_Map_LoadState(Var Mem
: TBinMemoryReader
);
73 RESPAWNPOINT_PLAYER1
= 1;
74 RESPAWNPOINT_PLAYER2
= 2;
77 RESPAWNPOINT_BLUE
= 5;
85 FLAG_STATE_NORMAL
= 1;
86 FLAG_STATE_DROPPED
= 2;
87 FLAG_STATE_CAPTURED
= 3;
88 FLAG_STATE_SCORED
= 4; // Äëÿ ýâåíòîâ ÷åðåç ñåòêó.
89 FLAG_STATE_RETURNED
= 5; // Äëÿ ýâåíòîâ ÷åðåç ñåòêó.
91 FLAG_TIME
= 720; // 20 seconds
93 SKY_STRETCH
: Single = 1.5;
97 gRenderBackgrounds
: TPanelArray
;
98 gRenderForegrounds
: TPanelArray
;
99 gWater
, gAcid1
, gAcid2
: TPanelArray
;
102 gBlockMon
: TPanelArray
;
103 gFlags
: array [FLAG_RED
..FLAG_BLUE
] of TFlag
;
104 //gDOMFlags: array of TFlag;
107 gDoorMap
: array of array of DWORD
;
108 gLiftMap
: array of array of DWORD
;
109 gWADHash
: TMD5Digest
;
110 BackID
: DWORD
= DWORD(-1);
111 gExternalResources
: TStringList
;
116 g_main
, e_log
, SysUtils
, g_items
, g_gfx
, g_console
,
117 GL
, GLExt
, g_weapons
, g_game
, g_sound
, e_sound
, CONFIG
,
118 g_options
, MAPREADER
, g_triggers
, g_player
, MAPDEF
,
119 Math
, g_monsters
, g_saveload
, g_language
, g_netmsg
,
123 FLAGRECT
: TRectWH
= (X
:15; Y
:12; Width
:33; Height
:52);
124 MUSIC_SIGNATURE
= $4953554D; // 'MUSI'
125 FLAG_SIGNATURE
= $47414C46; // 'FLAG'
128 Textures
: TLevelTextureArray
;
129 RespawnPoints
: Array of TRespawnPoint
;
130 FlagPoints
: Array [FLAG_RED
..FLAG_BLUE
] of PFlagPoint
;
131 //DOMFlagPoints: Array of TFlagPoint;
134 function g_Map_IsSpecialTexture(Texture
: String): Boolean;
136 Result
:= (Texture
= TEXTURE_NAME_WATER
) or
137 (Texture
= TEXTURE_NAME_ACID1
) or
138 (Texture
= TEXTURE_NAME_ACID2
);
141 procedure CreateDoorMap();
143 PanelArray
: Array of record
149 a
, b
, c
, m
, i
, len
: Integer;
157 SetLength(PanelArray
, len
);
159 for a
:= 0 to High(gWalls
) do
160 if gWalls
[a
].Door
then
162 PanelArray
[i
].X
:= gWalls
[a
].X
;
163 PanelArray
[i
].Y
:= gWalls
[a
].Y
;
164 PanelArray
[i
].Width
:= gWalls
[a
].Width
;
165 PanelArray
[i
].Height
:= gWalls
[a
].Height
;
166 PanelArray
[i
].Active
:= True;
167 PanelArray
[i
].PanelID
:= a
;
173 SetLength(PanelArray
, len
);
184 SetLength(gDoorMap
, 0);
186 g_Game_SetLoadingText(_lc
[I_LOAD_DOOR_MAP
], i
-1, False);
189 if PanelArray
[a
].Active
then
191 PanelArray
[a
].Active
:= False;
192 m
:= Length(gDoorMap
);
193 SetLength(gDoorMap
, m
+1);
194 SetLength(gDoorMap
[m
], 1);
195 gDoorMap
[m
, 0] := PanelArray
[a
].PanelID
;
203 if PanelArray
[b
].Active
then
204 for c
:= 0 to High(gDoorMap
[m
]) do
205 if {((gRenderWalls[PanelArray[b].RenderPanelID].TextureID = gRenderWalls[gDoorMap[m, c]].TextureID) or
206 gRenderWalls[PanelArray[b].RenderPanelID].Hide or gRenderWalls[gDoorMap[m, c]].Hide) and}
207 g_CollideAround(PanelArray
[b
].X
, PanelArray
[b
].Y
,
208 PanelArray
[b
].Width
, PanelArray
[b
].Height
,
209 gWalls
[gDoorMap
[m
, c
]].X
,
210 gWalls
[gDoorMap
[m
, c
]].Y
,
211 gWalls
[gDoorMap
[m
, c
]].Width
,
212 gWalls
[gDoorMap
[m
, c
]].Height
) then
214 PanelArray
[b
].Active
:= False;
215 SetLength(gDoorMap
[m
],
216 Length(gDoorMap
[m
])+1);
217 gDoorMap
[m
, High(gDoorMap
[m
])] := PanelArray
[b
].PanelID
;
223 g_Game_StepLoading();
229 procedure CreateLiftMap();
231 PanelArray
: Array of record
236 a
, b
, c
, len
, i
, j
: Integer;
242 len
:= Length(gLifts
);
243 SetLength(PanelArray
, len
);
245 for a
:= 0 to len
-1 do
247 PanelArray
[a
].X
:= gLifts
[a
].X
;
248 PanelArray
[a
].Y
:= gLifts
[a
].Y
;
249 PanelArray
[a
].Width
:= gLifts
[a
].Width
;
250 PanelArray
[a
].Height
:= gLifts
[a
].Height
;
251 PanelArray
[a
].Active
:= True;
254 SetLength(gLiftMap
, len
);
257 g_Game_SetLoadingText(_lc
[I_LOAD_LIFT_MAP
], len
-1, False);
259 for a
:= 0 to len
-1 do
260 if PanelArray
[a
].Active
then
262 PanelArray
[a
].Active
:= False;
263 SetLength(gLiftMap
[i
], 32);
271 for b
:= 0 to len
-1 do
272 if PanelArray
[b
].Active
then
274 if g_CollideAround(PanelArray
[b
].X
,
277 PanelArray
[b
].Height
,
278 PanelArray
[gLiftMap
[i
, c
]].X
,
279 PanelArray
[gLiftMap
[i
, c
]].Y
,
280 PanelArray
[gLiftMap
[i
, c
]].Width
,
281 PanelArray
[gLiftMap
[i
, c
]].Height
) then
283 PanelArray
[b
].Active
:= False;
285 if j
> High(gLiftMap
[i
]) then
286 SetLength(gLiftMap
[i
],
287 Length(gLiftMap
[i
])+32);
296 SetLength(gLiftMap
[i
], j
+1);
299 g_Game_StepLoading();
302 SetLength(gLiftMap
, i
);
307 function CreatePanel(PanelRec
: TPanelRec_1
; AddTextures
: TAddTextureArray
;
308 CurTex
: Integer; sav
: Boolean): Integer;
311 panels
: ^TPanelArray
;
315 case PanelRec
.PanelType
of
316 PANEL_WALL
, PANEL_OPENDOOR
, PANEL_CLOSEDOOR
:
319 panels
:= @gRenderBackgrounds
;
321 panels
:= @gRenderForegrounds
;
330 PANEL_LIFTUP
, PANEL_LIFTDOWN
, PANEL_LIFTLEFT
, PANEL_LIFTRIGHT
:
333 panels
:= @gBlockMon
;
338 len
:= Length(panels
^);
339 SetLength(panels
^, len
+ 1);
341 panels
^[len
] := TPanel
.Create(PanelRec
, AddTextures
,
344 panels
^[len
].SaveIt
:= True;
349 function CreateNullTexture(RecName
: String): Integer;
351 SetLength(Textures
, Length(Textures
)+1);
352 result
:= High(Textures
);
354 with Textures
[High(Textures
)] do
356 TextureName
:= RecName
;
360 TextureID
:= TEXTURE_NONE
;
364 function CreateTexture(RecName
: String; Map
: string; log
: Boolean): Integer;
367 TextureData
: Pointer;
371 a
, ResLength
: Integer;
375 if Textures
<> nil then
376 for a
:= 0 to High(Textures
) do
377 if Textures
[a
].TextureName
= RecName
then
378 begin // Òåêñòóðà ñ òàêèì èìåíåì óæå åñòü
383 // Òåêñòóðû ñî ñïåöèàëüíûìè èìåíàìè (âîäà, ëàâà, êèñëîòà):
384 if (RecName
= TEXTURE_NAME_WATER
) or
385 (RecName
= TEXTURE_NAME_ACID1
) or
386 (RecName
= TEXTURE_NAME_ACID2
) then
388 SetLength(Textures
, Length(Textures
)+1);
390 with Textures
[High(Textures
)] do
392 TextureName
:= RecName
;
394 if TextureName
= TEXTURE_NAME_WATER
then
395 TextureID
:= TEXTURE_SPECIAL_WATER
397 if TextureName
= TEXTURE_NAME_ACID1
then
398 TextureID
:= TEXTURE_SPECIAL_ACID1
400 if TextureName
= TEXTURE_NAME_ACID2
then
401 TextureID
:= TEXTURE_SPECIAL_ACID2
;
406 result
:= High(Textures
);
410 // Çàãðóæàåì ðåñóðñ òåêñòóðû â ïàìÿòü èç WAD'à:
411 g_ProcessResourceStr(RecName
, WADName
, SectionName
, TextureName
);
413 WAD
:= TWADFile
.Create();
415 if WADName
<> '' then
416 WADName
:= GameDir
+'/wads/'+WADName
420 WAD
.ReadFile(WADName
);
422 if WAD
.GetResource(SectionName
, TextureName
, TextureData
, ResLength
) then
424 SetLength(Textures
, Length(Textures
)+1);
425 if not e_CreateTextureMem(TextureData
, Textures
[High(Textures
)].TextureID
) then
427 e_GetTextureSize(Textures
[High(Textures
)].TextureID
,
428 @Textures
[High(Textures
)].Width
,
429 @Textures
[High(Textures
)].Height
);
430 FreeMem(TextureData
);
431 Textures
[High(Textures
)].TextureName
:= RecName
;
432 Textures
[High(Textures
)].Anim
:= False;
434 result
:= High(Textures
);
436 else // Íåò òàêîãî ðåóñðñà â WAD'å
439 e_WriteLog(Format('Error loading texture %s', [RecName
]), MSG_WARNING
);
440 //e_WriteLog(Format('WAD Reader error: %s', [WAD.GetLastErrorStr]), MSG_WARNING);
446 function CreateAnimTexture(RecName
: String; Map
: string; log
: Boolean): Integer;
451 TextureData
: Pointer;
457 TextureResource
: String;
458 _width
, _height
, _framecount
, _speed
: Integer;
459 _backanimation
: Boolean;
463 // ×èòàåì WAD-ðåñóðñ àíèì.òåêñòóðû èç WAD'à â ïàìÿòü:
464 g_ProcessResourceStr(RecName
, WADName
, SectionName
, TextureName
);
466 WAD
:= TWADFile
.Create();
468 if WADName
<> '' then
469 WADName
:= GameDir
+'/wads/'+WADName
473 WAD
.ReadFile(WADName
);
475 if not WAD
.GetResource(SectionName
, TextureName
, TextureWAD
, ResLength
) then
479 e_WriteLog(Format('Error loading animation texture %s', [RecName
]), MSG_WARNING
);
480 //e_WriteLog(Format('WAD Reader error: %s', [WAD.GetLastErrorStr]), MSG_WARNING);
488 if not WAD
.ReadMemory(TextureWAD
, ResLength
) then
495 // ×èòàåì INI-ðåñóðñ àíèì. òåêñòóðû è çàïîìèíàåì åãî óñòàíîâêè:
496 if not WAD
.GetResource('TEXT', 'ANIM', TextData
, ResLength
) then
503 cfg
:= TConfig
.CreateMem(TextData
, ResLength
);
505 TextureResource
:= cfg
.ReadStr('', 'resource', '');
507 if TextureResource
= '' then
516 _width
:= cfg
.ReadInt('', 'framewidth', 0);
517 _height
:= cfg
.ReadInt('', 'frameheight', 0);
518 _framecount
:= cfg
.ReadInt('', 'framecount', 0);
519 _speed
:= cfg
.ReadInt('', 'waitcount', 0);
520 _backanimation
:= cfg
.ReadBool('', 'backanimation', False);
524 // ×èòàåì ðåñóðñ òåêñòóð (êàäðîâ) àíèì. òåêñòóðû â ïàìÿòü:
525 if not WAD
.GetResource('TEXTURES', TextureResource
, TextureData
, ResLength
) then
535 SetLength(Textures
, Length(Textures
)+1);
536 with Textures
[High(Textures
)] do
538 // Ñîçäàåì êàäðû àíèì. òåêñòóðû èç ïàìÿòè:
539 if g_Frames_CreateMemory(@FramesID
, '', TextureData
,
540 _width
, _height
, _framecount
, _backanimation
) then
542 TextureName
:= RecName
;
546 FramesCount
:= _framecount
;
549 result
:= High(Textures
);
553 e_WriteLog(Format('Error loading animation texture %s', [RecName
]), MSG_WARNING
);
560 procedure CreateItem(Item
: TItemRec_1
);
562 if g_Game_IsClient
then Exit
;
564 if (not (gGameSettings
.GameMode
in [GM_DM
, GM_TDM
, GM_CTF
])) and
565 ByteBool(Item
.Options
and ITEM_OPTION_ONLYDM
) then
568 g_Items_Create(Item
.X
, Item
.Y
, Item
.ItemType
, ByteBool(Item
.Options
and ITEM_OPTION_FALL
),
569 gGameSettings
.GameMode
in [GM_DM
, GM_TDM
, GM_CTF
, GM_COOP
]);
572 procedure CreateArea(Area
: TAreaRec_1
);
577 case Area
.AreaType
of
578 AREA_DMPOINT
, AREA_PLAYERPOINT1
, AREA_PLAYERPOINT2
,
579 AREA_REDTEAMPOINT
, AREA_BLUETEAMPOINT
:
581 SetLength(RespawnPoints
, Length(RespawnPoints
)+1);
582 with RespawnPoints
[High(RespawnPoints
)] do
586 Direction
:= TDirection(Area
.Direction
);
588 case Area
.AreaType
of
589 AREA_DMPOINT
: PointType
:= RESPAWNPOINT_DM
;
590 AREA_PLAYERPOINT1
: PointType
:= RESPAWNPOINT_PLAYER1
;
591 AREA_PLAYERPOINT2
: PointType
:= RESPAWNPOINT_PLAYER2
;
592 AREA_REDTEAMPOINT
: PointType
:= RESPAWNPOINT_RED
;
593 AREA_BLUETEAMPOINT
: PointType
:= RESPAWNPOINT_BLUE
;
598 AREA_REDFLAG
, AREA_BLUEFLAG
:
600 if Area
.AreaType
= AREA_REDFLAG
then a
:= FLAG_RED
else a
:= FLAG_BLUE
;
602 if FlagPoints
[a
] <> nil then Exit
;
606 with FlagPoints
[a
]^ do
608 X
:= Area
.X
-FLAGRECT
.X
;
609 Y
:= Area
.Y
-FLAGRECT
.Y
;
610 Direction
:= TDirection(Area
.Direction
);
616 FLAG_RED
: g_Frames_Get(id
, 'FRAMES_FLAG_RED');
617 FLAG_BLUE
: g_Frames_Get(id
, 'FRAMES_FLAG_BLUE');
620 Animation
:= TAnimation
.Create(id
, True, 8);
621 Obj
.Rect
:= FLAGRECT
;
629 {SetLength(DOMFlagPoints, Length(DOMFlagPoints)+1);
630 with DOMFlagPoints[High(DOMFlagPoints)] do
634 Direction := TDirection(Area.Direction);
637 g_Map_CreateFlag(DOMFlagPoints[High(DOMFlagPoints)], FLAG_DOM, FLAG_STATE_NORMAL);}
642 procedure CreateTrigger(Trigger
: TTriggerRec_1
; fTexturePanel1Type
, fTexturePanel2Type
: Word);
646 if g_Game_IsClient
and not (Trigger
.TriggerType
in [TRIGGER_SOUND
, TRIGGER_MUSIC
]) then Exit
;
652 Width
:= Trigger
.Width
;
653 Height
:= Trigger
.Height
;
654 Enabled
:= ByteBool(Trigger
.Enabled
);
655 TexturePanel
:= Trigger
.TexturePanel
;
656 TexturePanelType
:= fTexturePanel1Type
;
657 ShotPanelType
:= fTexturePanel2Type
;
658 TriggerType
:= Trigger
.TriggerType
;
659 ActivateType
:= Trigger
.ActivateType
;
660 Keys
:= Trigger
.Keys
;
661 Data
.Default
:= Trigger
.DATA
;
664 g_Triggers_Create(_trigger
);
667 procedure CreateMonster(monster
: TMonsterRec_1
);
671 if g_Game_IsClient
then Exit
;
673 if (gGameSettings
.GameType
= GT_SINGLE
)
674 or LongBool(gGameSettings
.Options
and GAME_OPTION_MONSTERS
) then
676 i
:= g_Monsters_Create(monster
.MonsterType
, monster
.X
, monster
.Y
,
677 TDirection(monster
.Direction
));
679 if gTriggers
<> nil then
680 for a
:= 0 to High(gTriggers
) do
681 if gTriggers
[a
].TriggerType
in [TRIGGER_PRESS
,
682 TRIGGER_ON
, TRIGGER_OFF
, TRIGGER_ONOFF
] then
683 if (gTriggers
[a
].Data
.MonsterID
-1) = gMonsters
[i
].StartID
then
684 gMonsters
[i
].AddTrigger(a
);
686 if monster
.MonsterType
<> MONSTER_BARREL
then
691 procedure g_Map_ReAdd_DieTriggers();
695 if g_Game_IsClient
then Exit
;
697 for i
:= 0 to High(gMonsters
) do
698 if gMonsters
[i
] <> nil then
700 gMonsters
[i
].ClearTriggers();
702 for a
:= 0 to High(gTriggers
) do
703 if gTriggers
[a
].TriggerType
in [TRIGGER_PRESS
,
704 TRIGGER_ON
, TRIGGER_OFF
, TRIGGER_ONOFF
] then
705 if (gTriggers
[a
].Data
.MonsterID
-1) = gMonsters
[i
].StartID
then
706 gMonsters
[i
].AddTrigger(a
);
710 function extractWadName(resourceName
: string): string;
714 posN
:= Pos(':', resourceName
);
716 Result
:= Copy(resourceName
, 0, posN
-1)
721 procedure addResToExternalResList(res
: string);
723 res
:= extractWadName(res
);
724 if (res
<> '') and (gExternalResources
.IndexOf(res
) = -1) then
725 gExternalResources
.Add(res
);
728 procedure generateExternalResourcesList(mapReader
: TMapReader_1
);
730 textures
: TTexturesRec1Array
;
731 mapHeader
: TMapHeaderRec_1
;
733 resFile
: String = '';
735 if gExternalResources
= nil then
736 gExternalResources
:= TStringList
.Create
;
738 gExternalResources
.Clear
;
739 textures
:= mapReader
.GetTextures();
740 for i
:= 0 to High(textures
) do
742 addResToExternalResList(resFile
);
747 mapHeader
:= mapReader
.GetMapHeader
;
749 addResToExternalResList(mapHeader
.MusicName
);
750 addResToExternalResList(mapHeader
.SkyName
);
753 function g_Map_Load(Res
: String): Boolean;
755 DefaultMusRes
= 'Standart.wad:STDMUS\MUS1';
756 DefaultSkyRes
= 'Standart.wad:STDSKY\SKY0';
759 MapReader
: TMapReader_1
;
760 Header
: TMapHeaderRec_1
;
761 _textures
: TTexturesRec1Array
;
762 _texnummap
: array of Integer; // `_textures` -> `Textures`
763 panels
: TPanelsRec1Array
;
764 items
: TItemsRec1Array
;
765 monsters
: TMonsterRec1Array
;
766 areas
: TAreasRec1Array
;
767 triggers
: TTriggersRec1Array
;
770 AddTextures
: TAddTextureArray
;
771 texture
: TTextureRec_1
;
772 TriggersTable
: Array of record
773 TexturePanel
: Integer;
778 FileName
, SectionName
, ResName
,
779 FileName2
, s
, TexName
: String;
782 ok
, isAnim
, trigRef
: Boolean;
783 CurTex
, ntn
: Integer;
787 TriggersTable
:= nil;
788 FillChar(texture
, SizeOf(texture
), 0);
790 sfsGCDisable(); // temporary disable removing of temporary volumes
793 g_ProcessResourceStr(Res
, FileName
, SectionName
, ResName
);
794 e_WriteLog('Loading map WAD: ' + FileName
, MSG_NOTIFY
);
795 g_Game_SetLoadingText(_lc
[I_LOAD_WAD_FILE
], 0, False);
797 WAD
:= TWADFile
.Create();
798 if not WAD
.ReadFile(FileName
) then
800 g_FatalError(Format(_lc
[I_GAME_ERROR_MAP_WAD
], [FileName
]));
804 if not WAD
.GetResource('', ResName
, Data
, Len
) then
806 g_FatalError(Format(_lc
[I_GAME_ERROR_MAP_RES
], [ResName
]));
813 e_WriteLog('Loading map: ' + ResName
, MSG_NOTIFY
);
814 g_Game_SetLoadingText(_lc
[I_LOAD_MAP
], 0, False);
815 MapReader
:= TMapReader_1
.Create();
817 if not MapReader
.LoadMap(Data
) then
819 g_FatalError(Format(_lc
[I_GAME_ERROR_MAP_LOAD
], [Res
]));
826 generateExternalResourcesList(MapReader
);
828 g_Game_SetLoadingText(_lc
[I_LOAD_TEXTURES
], 0, False);
829 _textures
:= MapReader
.GetTextures();
832 // Äîáàâëåíèå òåêñòóð â Textures[]:
833 if _textures
<> nil then
835 e_WriteLog(' Loading textures:', MSG_NOTIFY
);
836 g_Game_SetLoadingText(_lc
[I_LOAD_TEXTURES
], High(_textures
), False);
837 SetLength(_texnummap
, length(_textures
));
839 for a
:= 0 to High(_textures
) do
842 CopyMemory(@s
[1], @_textures
[a
].Resource
[0], 64);
843 for b
:= 1 to Length(s
) do
849 e_WriteLog(Format(' Loading texture #%d: %s', [a
, s
]), MSG_NOTIFY
);
850 //if g_Map_IsSpecialTexture(s) then e_WriteLog(' SPECIAL!', MSG_NOTIFY);
851 // Àíèìèðîâàííàÿ òåêñòóðà:
852 if ByteBool(_textures
[a
].Anim
) then
854 ntn
:= CreateAnimTexture(_textures
[a
].Resource
, FileName
, True);
857 g_SimpleError(Format(_lc
[I_GAME_ERROR_TEXTURE_ANIM
], [s
]));
858 ntn
:= CreateNullTexture(_textures
[a
].Resource
);
861 else // Îáû÷íàÿ òåêñòóðà:
862 ntn
:= CreateTexture(_textures
[a
].Resource
, FileName
, True);
865 g_SimpleError(Format(_lc
[I_GAME_ERROR_TEXTURE_SIMPLE
], [s
]));
866 ntn
:= CreateNullTexture(_textures
[a
].Resource
);
869 _texnummap
[a
] := ntn
; // fix texture number
870 g_Game_StepLoading();
874 // Çàãðóçêà òðèããåðîâ:
875 gTriggerClientID
:= 0;
876 e_WriteLog(' Loading triggers...', MSG_NOTIFY
);
877 g_Game_SetLoadingText(_lc
[I_LOAD_TRIGGERS
], 0, False);
878 triggers
:= MapReader
.GetTriggers();
881 e_WriteLog(' Loading panels...', MSG_NOTIFY
);
882 g_Game_SetLoadingText(_lc
[I_LOAD_PANELS
], 0, False);
883 panels
:= MapReader
.GetPanels();
885 // check texture numbers for panels
886 for a
:= 0 to High(panels
) do
888 if panels
[a
].TextureNum
> High(_textures
) then
890 e_WriteLog('error loading map: invalid texture index for panel', MSG_FATALERROR
);
894 panels
[a
].TextureNum
:= _texnummap
[panels
[a
].TextureNum
];
897 // Ñîçäàíèå òàáëèöû òðèããåðîâ (ñîîòâåòñòâèå ïàíåëåé òðèããåðàì):
898 if triggers
<> nil then
900 e_WriteLog(' Setting up trigger table...', MSG_NOTIFY
);
901 SetLength(TriggersTable
, Length(triggers
));
902 g_Game_SetLoadingText(_lc
[I_LOAD_TRIGGERS_TABLE
], High(TriggersTable
), False);
904 for a
:= 0 to High(TriggersTable
) do
906 // Ñìåíà òåêñòóðû (âîçìîæíî, êíîïêè):
907 TriggersTable
[a
].TexturePanel
:= triggers
[a
].TexturePanel
;
909 if triggers
[a
].TriggerType
in [TRIGGER_LIFTUP
, TRIGGER_LIFTDOWN
, TRIGGER_LIFT
] then
910 TriggersTable
[a
].LiftPanel
:= TTriggerData(triggers
[a
].DATA
).PanelID
912 TriggersTable
[a
].LiftPanel
:= -1;
914 if triggers
[a
].TriggerType
in [TRIGGER_OPENDOOR
,
915 TRIGGER_CLOSEDOOR
, TRIGGER_DOOR
, TRIGGER_DOOR5
,
916 TRIGGER_CLOSETRAP
, TRIGGER_TRAP
] then
917 TriggersTable
[a
].DoorPanel
:= TTriggerData(triggers
[a
].DATA
).PanelID
919 TriggersTable
[a
].DoorPanel
:= -1;
921 if triggers
[a
].TriggerType
= TRIGGER_SHOT
then
922 TriggersTable
[a
].ShotPanel
:= TTriggerData(triggers
[a
].DATA
).ShotPanelID
924 TriggersTable
[a
].ShotPanel
:= -1;
926 g_Game_StepLoading();
931 if panels
<> nil then
933 e_WriteLog(' Setting up trigger links...', MSG_NOTIFY
);
934 g_Game_SetLoadingText(_lc
[I_LOAD_LINK_TRIGGERS
], High(panels
), False);
936 for a
:= 0 to High(panels
) do
938 SetLength(AddTextures
, 0);
941 if _textures
<> nil then
943 texture
:= _textures
[panels
[a
].TextureNum
];
951 // Ñìîòðèì, ññûëàþòñÿ ëè íà ýòó ïàíåëü òðèããåðû.
952 // Åñëè äà - òî íàäî ñîçäàòü åùå òåêñòóð:
954 if (TriggersTable
<> nil) and (_textures
<> nil) then
955 for b
:= 0 to High(TriggersTable
) do
956 if (TriggersTable
[b
].TexturePanel
= a
)
957 or (TriggersTable
[b
].ShotPanel
= a
) then
966 begin // Åñòü ññûëêè òðèããåðîâ íà ýòó ïàíåëü
968 CopyMemory(@s
[1], @texture
.Resource
[0], 64);
971 for c
:= Len
downto 1 do
979 // Ñïåö-òåêñòóðû çàïðåùåíû:
980 if g_Map_IsSpecialTexture(s
) then
983 // Îïðåäåëÿåì íàëè÷èå è ïîëîæåíèå öèôð â êîíöå ñòðîêè:
984 ok
:= g_Texture_NumNameFindStart(s
);
986 // Åñëè ok, çíà÷èò åñòü öèôðû â êîíöå.
987 // Çàãðóæàåì òåêñòóðû ñ îñòàëüíûìè #:
990 k
:= NNF_NAME_BEFORE
;
991 // Öèêë ïî èçìåíåíèþ èìåíè òåêñòóðû:
992 while ok
or (k
= NNF_NAME_BEFORE
) or
993 (k
= NNF_NAME_EQUALS
) do
995 k
:= g_Texture_NumNameFindNext(TexName
);
997 if (k
= NNF_NAME_BEFORE
) or
998 (k
= NNF_NAME_AFTER
) then
1000 // Ïðîáóåì äîáàâèòü íîâóþ òåêñòóðó:
1001 if ByteBool(texture
.Anim
) then
1002 begin // Íà÷àëüíàÿ - àíèìèðîâàííàÿ, èùåì àíèìèðîâàííóþ
1004 ok
:= CreateAnimTexture(TexName
, FileName
, False) >= 0;
1006 begin // Íåò àíèìèðîâàííîé, èùåì îáû÷íóþ
1008 ok
:= CreateTexture(TexName
, FileName
, False) >= 0;
1012 begin // Íà÷àëüíàÿ - îáû÷íàÿ, èùåì îáû÷íóþ
1014 ok
:= CreateTexture(TexName
, FileName
, False) >= 0;
1016 begin // Íåò îáû÷íîé, èùåì àíèìèðîâàííóþ
1018 ok
:= CreateAnimTexture(TexName
, FileName
, False) >= 0;
1022 // Îíà ñóùåñòâóåò. Çàíîñèì åå ID â ñïèñîê ïàíåëè:
1025 for c
:= 0 to High(Textures
) do
1026 if Textures
[c
].TextureName
= TexName
then
1028 SetLength(AddTextures
, Length(AddTextures
)+1);
1029 AddTextures
[High(AddTextures
)].Texture
:= c
;
1030 AddTextures
[High(AddTextures
)].Anim
:= isAnim
;
1036 if k
= NNF_NAME_EQUALS
then
1038 // Çàíîñèì òåêóùóþ òåêñòóðó íà ñâîå ìåñòî:
1039 SetLength(AddTextures
, Length(AddTextures
)+1);
1040 AddTextures
[High(AddTextures
)].Texture
:= panels
[a
].TextureNum
;
1041 AddTextures
[High(AddTextures
)].Anim
:= ByteBool(texture
.Anim
);
1042 CurTex
:= High(AddTextures
);
1050 end; // if ok - åñòü ñìåæíûå òåêñòóðû
1051 end; // if ok - ññûëàþòñÿ òðèããåðû
1055 // Çàíîñèì òîëüêî òåêóùóþ òåêñòóðó:
1056 SetLength(AddTextures
, 1);
1057 AddTextures
[0].Texture
:= panels
[a
].TextureNum
;
1058 AddTextures
[0].Anim
:= ByteBool(texture
.Anim
);
1062 //e_WriteLog(Format('panel #%d: TextureNum=%d; ht=%d; ht1=%d; atl=%d', [a, panels[a].TextureNum, High(_textures), High(Textures), High(AddTextures)]), MSG_NOTIFY);
1064 // Ñîçäàåì ïàíåëü è çàïîìèíàåì åå íîìåð:
1065 PanelID
:= CreatePanel(panels
[a
], AddTextures
, CurTex
, trigRef
);
1067 // Åñëè èñïîëüçóåòñÿ â òðèããåðàõ, òî ñòàâèì òî÷íûé ID:
1068 if TriggersTable
<> nil then
1069 for b
:= 0 to High(TriggersTable
) do
1071 // Òðèããåð äâåðè/ëèôòà:
1072 if (TriggersTable
[b
].LiftPanel
= a
) or
1073 (TriggersTable
[b
].DoorPanel
= a
) then
1074 TTriggerData(triggers
[b
].DATA
).PanelID
:= PanelID
;
1075 // Òðèããåð ñìåíû òåêñòóðû:
1076 if TriggersTable
[b
].TexturePanel
= a
then
1077 triggers
[b
].TexturePanel
:= PanelID
;
1078 // Òðèããåð "Òóðåëü":
1079 if TriggersTable
[b
].ShotPanel
= a
then
1080 TTriggerData(triggers
[b
].DATA
).ShotPanelID
:= PanelID
;
1083 g_Game_StepLoading();
1087 // Åñëè íå LoadState, òî ñîçäàåì òðèããåðû:
1088 if (triggers
<> nil) and not gLoadGameMode
then
1090 e_WriteLog(' Creating triggers...', MSG_NOTIFY
);
1091 g_Game_SetLoadingText(_lc
[I_LOAD_CREATE_TRIGGERS
], 0, False);
1092 // Óêàçûâàåì òèï ïàíåëè, åñëè åñòü:
1093 for a
:= 0 to High(triggers
) do
1095 if triggers
[a
].TexturePanel
<> -1 then
1096 b
:= panels
[TriggersTable
[a
].TexturePanel
].PanelType
1099 if (triggers
[a
].TriggerType
= TRIGGER_SHOT
) and
1100 (TTriggerData(triggers
[a
].DATA
).ShotPanelID
<> -1) then
1101 c
:= panels
[TriggersTable
[a
].ShotPanel
].PanelType
1104 CreateTrigger(triggers
[a
], b
, c
);
1108 // Çàãðóçêà ïðåäìåòîâ:
1109 e_WriteLog(' Loading triggers...', MSG_NOTIFY
);
1110 g_Game_SetLoadingText(_lc
[I_LOAD_ITEMS
], 0, False);
1111 items
:= MapReader
.GetItems();
1113 // Åñëè íå LoadState, òî ñîçäàåì ïðåäìåòû:
1114 if (items
<> nil) and not gLoadGameMode
then
1116 e_WriteLog(' Spawning items...', MSG_NOTIFY
);
1117 g_Game_SetLoadingText(_lc
[I_LOAD_CREATE_ITEMS
], 0, False);
1118 for a
:= 0 to High(items
) do
1119 CreateItem(Items
[a
]);
1122 // Çàãðóçêà îáëàñòåé:
1123 e_WriteLog(' Loading areas...', MSG_NOTIFY
);
1124 g_Game_SetLoadingText(_lc
[I_LOAD_AREAS
], 0, False);
1125 areas
:= MapReader
.GetAreas();
1127 // Åñëè íå LoadState, òî ñîçäàåì îáëàñòè:
1128 if areas
<> nil then
1130 e_WriteLog(' Creating areas...', MSG_NOTIFY
);
1131 g_Game_SetLoadingText(_lc
[I_LOAD_CREATE_AREAS
], 0, False);
1132 for a
:= 0 to High(areas
) do
1133 CreateArea(areas
[a
]);
1136 // Çàãðóçêà ìîíñòðîâ:
1137 e_WriteLog(' Loading monsters...', MSG_NOTIFY
);
1138 g_Game_SetLoadingText(_lc
[I_LOAD_MONSTERS
], 0, False);
1139 monsters
:= MapReader
.GetMonsters();
1141 gTotalMonsters
:= 0;
1143 // Åñëè íå LoadState, òî ñîçäàåì ìîíñòðîâ:
1144 if (monsters
<> nil) and not gLoadGameMode
then
1146 e_WriteLog(' Spawning monsters...', MSG_NOTIFY
);
1147 g_Game_SetLoadingText(_lc
[I_LOAD_CREATE_MONSTERS
], 0, False);
1148 for a
:= 0 to High(monsters
) do
1149 CreateMonster(monsters
[a
]);
1152 // Çàãðóçêà îïèñàíèÿ êàðòû:
1153 e_WriteLog(' Reading map info...', MSG_NOTIFY
);
1154 g_Game_SetLoadingText(_lc
[I_LOAD_MAP_HEADER
], 0, False);
1155 Header
:= MapReader
.GetMapHeader();
1161 Name
:= Header
.MapName
;
1162 Description
:= Header
.MapDescription
;
1163 Author
:= Header
.MapAuthor
;
1164 MusicName
:= Header
.MusicName
;
1165 SkyName
:= Header
.SkyName
;
1166 Height
:= Header
.Height
;
1167 Width
:= Header
.Width
;
1171 if gMapInfo
.SkyName
<> '' then
1173 e_WriteLog(' Loading sky: ' + gMapInfo
.SkyName
, MSG_NOTIFY
);
1174 g_Game_SetLoadingText(_lc
[I_LOAD_SKY
], 0, False);
1175 g_ProcessResourceStr(gMapInfo
.SkyName
, FileName
, SectionName
, ResName
);
1177 if FileName
<> '' then
1178 FileName
:= GameDir
+'/wads/'+FileName
1181 g_ProcessResourceStr(Res
, @FileName2
, nil, nil);
1182 FileName
:= FileName2
;
1185 s
:= FileName
+':'+SectionName
+'/'+ResName
;
1186 if g_Texture_CreateWAD(BackID
, s
) then
1188 g_Game_SetupScreenSize();
1191 g_FatalError(Format(_lc
[I_GAME_ERROR_SKY
], [s
]));
1196 if gMapInfo
.MusicName
<> '' then
1198 e_WriteLog(' Loading music: ' + gMapInfo
.MusicName
, MSG_NOTIFY
);
1199 g_Game_SetLoadingText(_lc
[I_LOAD_MUSIC
], 0, False);
1200 g_ProcessResourceStr(gMapInfo
.MusicName
, FileName
, SectionName
, ResName
);
1202 if FileName
<> '' then
1203 FileName
:= GameDir
+'/wads/'+FileName
1206 g_ProcessResourceStr(Res
, @FileName2
, nil, nil);
1207 FileName
:= FileName2
;
1210 s
:= FileName
+':'+SectionName
+'/'+ResName
;
1211 if g_Sound_CreateWADEx(gMapInfo
.MusicName
, s
, True) then
1214 g_FatalError(Format(_lc
[I_GAME_ERROR_MUSIC
], [s
]));
1217 // Îñòàëüíûå óñòàíâêè:
1225 // Åñëè íå LoadState, òî ñîçäàåì êàðòó ñòîëêíîâåíèé:
1226 if not gLoadGameMode
then
1229 // Ñáðîñ ëîêàëüíûõ ìàññèâîâ:
1235 TriggersTable
:= nil;
1238 // Âêëþ÷àåì ìóçûêó, åñëè ýòî íå çàãðóçêà:
1239 if ok
and (not gLoadGameMode
) then
1241 gMusic
.SetByName(gMapInfo
.MusicName
);
1245 gMusic
.SetByName('');
1247 sfsGCEnable(); // enable releasing unused volumes
1250 e_WriteLog('Done loading map.', MSG_NOTIFY
);
1254 function g_Map_GetMapInfo(Res
: String): TMapInfo
;
1257 MapReader
: TMapReader_1
;
1258 Header
: TMapHeaderRec_1
;
1259 FileName
, SectionName
, ResName
: String;
1263 FillChar(Result
, SizeOf(Result
), 0);
1264 g_ProcessResourceStr(Res
, FileName
, SectionName
, ResName
);
1266 WAD
:= TWADFile
.Create();
1267 if not WAD
.ReadFile(FileName
) then
1273 if not WAD
.GetResource('', ResName
, Data
, Len
) then
1281 MapReader
:= TMapReader_1
.Create();
1283 if not MapReader
.LoadMap(Data
) then
1285 g_Console_Add(Format(_lc
[I_GAME_ERROR_MAP_LOAD
], [Res
]), True);
1286 ZeroMemory(@Header
, SizeOf(Header
));
1287 Result
.Name
:= _lc
[I_GAME_ERROR_MAP_SELECT
];
1288 Result
.Description
:= _lc
[I_GAME_ERROR_MAP_SELECT
];
1292 Header
:= MapReader
.GetMapHeader();
1293 Result
.Name
:= Header
.MapName
;
1294 Result
.Description
:= Header
.MapDescription
;
1301 Result
.Author
:= Header
.MapAuthor
;
1302 Result
.Height
:= Header
.Height
;
1303 Result
.Width
:= Header
.Width
;
1306 function g_Map_GetMapsList(WADName
: string): SArray
;
1313 Sign
: Array [0..2] of Char;
1317 WAD
:= TWADFile
.Create();
1318 if not WAD
.ReadFile(WADName
) then
1324 ResList
:= WAD
.GetResourcesList('');
1326 if ResList
<> nil then
1327 for a
:= 0 to High(ResList
) do
1329 if not WAD
.GetResource('', ResList
[a
], Data
, Len
) then Continue
;
1330 CopyMemory(@Sign
[0], Data
, 3);
1333 if Sign
= MAP_SIGNATURE
then
1335 SetLength(Result
, Length(Result
)+1);
1336 Result
[High(Result
)] := ResList
[a
];
1345 function g_Map_Exist(Res
: string): Boolean;
1348 FileName
, SectionName
, ResName
: string;
1354 g_ProcessResourceStr(Res
, FileName
, SectionName
, ResName
);
1356 FileName
:= addWadExtension(FileName
);
1358 WAD
:= TWADFile
.Create
;
1359 if not WAD
.ReadFile(FileName
) then
1365 ResList
:= WAD
.GetResourcesList('');
1368 if ResList
<> nil then
1369 for a
:= 0 to High(ResList
) do if ResList
[a
] = ResName
then
1376 procedure g_Map_Free();
1380 procedure FreePanelArray(var panels
: TPanelArray
);
1385 if panels
<> nil then
1387 for i
:= 0 to High(panels
) do
1400 RespawnPoints
:= nil;
1401 if FlagPoints
[FLAG_RED
] <> nil then
1403 Dispose(FlagPoints
[FLAG_RED
]);
1404 FlagPoints
[FLAG_RED
] := nil;
1406 if FlagPoints
[FLAG_BLUE
] <> nil then
1408 Dispose(FlagPoints
[FLAG_BLUE
]);
1409 FlagPoints
[FLAG_BLUE
] := nil;
1411 //DOMFlagPoints := nil;
1415 if Textures
<> nil then
1417 for a
:= 0 to High(Textures
) do
1418 if not g_Map_IsSpecialTexture(Textures
[a
].TextureName
) then
1419 if Textures
[a
].Anim
then
1420 g_Frames_DeleteByID(Textures
[a
].FramesID
)
1422 if Textures
[a
].TextureID
<> TEXTURE_NONE
then
1423 e_DeleteTexture(Textures
[a
].TextureID
);
1428 FreePanelArray(gWalls
);
1429 FreePanelArray(gRenderBackgrounds
);
1430 FreePanelArray(gRenderForegrounds
);
1431 FreePanelArray(gWater
);
1432 FreePanelArray(gAcid1
);
1433 FreePanelArray(gAcid2
);
1434 FreePanelArray(gSteps
);
1435 FreePanelArray(gLifts
);
1436 FreePanelArray(gBlockMon
);
1438 if BackID
<> DWORD(-1) then
1442 e_DeleteTexture(BackID
);
1443 BackID
:= DWORD(-1);
1446 g_Game_StopAllSounds(False);
1448 g_Sound_Delete(gMapInfo
.MusicName
);
1450 gMapInfo
.Name
:= '';
1451 gMapInfo
.Description
:= '';
1452 gMapInfo
.MusicName
:= '';
1453 gMapInfo
.Height
:= 0;
1454 gMapInfo
.Width
:= 0;
1460 procedure g_Map_Update();
1466 procedure UpdatePanelArray(var panels
: TPanelArray
);
1471 if panels
<> nil then
1472 for i
:= 0 to High(panels
) do
1477 UpdatePanelArray(gWalls
);
1478 UpdatePanelArray(gRenderBackgrounds
);
1479 UpdatePanelArray(gRenderForegrounds
);
1480 UpdatePanelArray(gWater
);
1481 UpdatePanelArray(gAcid1
);
1482 UpdatePanelArray(gAcid2
);
1483 UpdatePanelArray(gSteps
);
1485 if gGameSettings
.GameMode
= GM_CTF
then
1487 for a
:= FLAG_RED
to FLAG_BLUE
do
1488 if not (gFlags
[a
].State
in [FLAG_STATE_NONE
, FLAG_STATE_CAPTURED
]) then
1491 if gFlags
[a
].Animation
<> nil then
1492 gFlags
[a
].Animation
.Update();
1494 m
:= g_Obj_Move(@Obj
, True, True);
1496 if gTime
mod (GAME_TICK
*2) <> 0 then
1499 // Ñîïðîòèâëåíèå âîçäóõà:
1500 Obj
.Vel
.X
:= z_dec(Obj
.Vel
.X
, 1);
1502 // Òàéìàóò ïîòåðÿííîãî ôëàãà, ëèáî îí âûïàë çà êàðòó:
1503 if ((Count
= 0) or ByteBool(m
and MOVE_FALLOUT
)) and g_Game_IsServer
then
1506 gFlags
[a
].CaptureTime
:= 0;
1507 if a
= FLAG_RED
then
1508 s
:= _lc
[I_PLAYER_FLAG_RED
]
1510 s
:= _lc
[I_PLAYER_FLAG_BLUE
];
1511 g_Game_Message(Format(_lc
[I_MESSAGE_FLAG_RETURN
], [AnsiUpperCase(s
)]), 144);
1513 if g_Game_IsNet
then
1514 MH_SEND_FlagEvent(FLAG_STATE_RETURNED
, a
, 0);
1521 // Èãðîê áåðåò ôëàã:
1522 if gPlayers
<> nil then
1524 j
:= Random(Length(gPlayers
)) - 1;
1526 for d
:= 0 to High(gPlayers
) do
1529 if j
> High(gPlayers
) then
1532 if gPlayers
[j
] <> nil then
1533 if gPlayers
[j
].Live
and
1534 g_Obj_Collide(@Obj
, @gPlayers
[j
].Obj
) then
1536 if gPlayers
[j
].GetFlag(a
) then
1545 procedure g_Map_DrawPanels(PanelType
: Word);
1547 procedure DrawPanels(var panels
: TPanelArray
;
1548 drawDoors
: Boolean = False);
1553 if panels
<> nil then
1554 for a
:= 0 to High(panels
) do
1555 if not (drawDoors
xor panels
[a
].Door
) then
1561 PANEL_WALL
: DrawPanels(gWalls
);
1562 PANEL_CLOSEDOOR
: DrawPanels(gWalls
, True);
1563 PANEL_BACK
: DrawPanels(gRenderBackgrounds
);
1564 PANEL_FORE
: DrawPanels(gRenderForegrounds
);
1565 PANEL_WATER
: DrawPanels(gWater
);
1566 PANEL_ACID1
: DrawPanels(gAcid1
);
1567 PANEL_ACID2
: DrawPanels(gAcid2
);
1568 PANEL_STEP
: DrawPanels(gSteps
);
1572 procedure g_Map_DrawBack(dx
, dy
: Integer);
1574 if gDrawBackGround
and (BackID
<> DWORD(-1)) then
1575 e_DrawSize(BackID
, dx
, dy
, 0, False, False, gBackSize
.X
, gBackSize
.Y
)
1577 e_Clear(GL_COLOR_BUFFER_BIT
, 0, 0, 0);
1580 function g_Map_CollidePanel(X
, Y
: Integer; Width
, Height
: Word;
1581 PanelType
: Word; b1x3
: Boolean): Boolean;
1587 if WordBool(PanelType
and PANEL_WALL
) then
1588 if gWalls
<> nil then
1593 if gWalls
[a
].Enabled
and
1594 g_Collide(X
, Y
, Width
, Height
,
1595 gWalls
[a
].X
, gWalls
[a
].Y
,
1596 gWalls
[a
].Width
, gWalls
[a
].Height
) then
1603 if WordBool(PanelType
and PANEL_WATER
) then
1604 if gWater
<> nil then
1609 if g_Collide(X
, Y
, Width
, Height
,
1610 gWater
[a
].X
, gWater
[a
].Y
,
1611 gWater
[a
].Width
, gWater
[a
].Height
) then
1618 if WordBool(PanelType
and PANEL_ACID1
) then
1619 if gAcid1
<> nil then
1624 if g_Collide(X
, Y
, Width
, Height
,
1625 gAcid1
[a
].X
, gAcid1
[a
].Y
,
1626 gAcid1
[a
].Width
, gAcid1
[a
].Height
) then
1633 if WordBool(PanelType
and PANEL_ACID2
) then
1634 if gAcid2
<> nil then
1639 if g_Collide(X
, Y
, Width
, Height
,
1640 gAcid2
[a
].X
, gAcid2
[a
].Y
,
1641 gAcid2
[a
].Width
, gAcid2
[a
].Height
) then
1648 if WordBool(PanelType
and PANEL_STEP
) then
1649 if gSteps
<> nil then
1654 if g_Collide(X
, Y
, Width
, Height
,
1655 gSteps
[a
].X
, gSteps
[a
].Y
,
1656 gSteps
[a
].Width
, gSteps
[a
].Height
) then
1663 if WordBool(PanelType
and (PANEL_LIFTUP
or PANEL_LIFTDOWN
or PANEL_LIFTLEFT
or PANEL_LIFTRIGHT
)) then
1664 if gLifts
<> nil then
1669 if ((WordBool(PanelType
and (PANEL_LIFTUP
)) and (gLifts
[a
].LiftType
= 0)) or
1670 (WordBool(PanelType
and (PANEL_LIFTDOWN
)) and (gLifts
[a
].LiftType
= 1)) or
1671 (WordBool(PanelType
and (PANEL_LIFTLEFT
)) and (gLifts
[a
].LiftType
= 2)) or
1672 (WordBool(PanelType
and (PANEL_LIFTRIGHT
)) and (gLifts
[a
].LiftType
= 3))) and
1673 g_Collide(X
, Y
, Width
, Height
,
1674 gLifts
[a
].X
, gLifts
[a
].Y
,
1675 gLifts
[a
].Width
, gLifts
[a
].Height
) then
1682 if WordBool(PanelType
and PANEL_BLOCKMON
) then
1683 if gBlockMon
<> nil then
1685 h
:= High(gBlockMon
);
1689 ((gBlockMon
[a
].Width
+ gBlockMon
[a
].Height
) >= 64) ) and
1690 g_Collide(X
, Y
, Width
, Height
,
1691 gBlockMon
[a
].X
, gBlockMon
[a
].Y
,
1692 gBlockMon
[a
].Width
, gBlockMon
[a
].Height
) then
1700 function g_Map_CollideLiquid_Texture(X
, Y
: Integer; Width
, Height
: Word): DWORD
;
1704 Result
:= TEXTURE_NONE
;
1706 if gWater
<> nil then
1711 if g_Collide(X
, Y
, Width
, Height
,
1712 gWater
[a
].X
, gWater
[a
].Y
,
1713 gWater
[a
].Width
, gWater
[a
].Height
) then
1715 Result
:= gWater
[a
].GetTextureID();
1720 if gAcid1
<> nil then
1725 if g_Collide(X
, Y
, Width
, Height
,
1726 gAcid1
[a
].X
, gAcid1
[a
].Y
,
1727 gAcid1
[a
].Width
, gAcid1
[a
].Height
) then
1729 Result
:= gAcid1
[a
].GetTextureID();
1734 if gAcid2
<> nil then
1739 if g_Collide(X
, Y
, Width
, Height
,
1740 gAcid2
[a
].X
, gAcid2
[a
].Y
,
1741 gAcid2
[a
].Width
, gAcid2
[a
].Height
) then
1743 Result
:= gAcid2
[a
].GetTextureID();
1749 procedure g_Map_EnableWall(ID
: DWORD
);
1754 g_Mark(X
, Y
, Width
, Height
, MARK_DOOR
, True);
1756 if g_Game_IsServer
and g_Game_IsNet
then MH_SEND_PanelState(PanelType
, ID
);
1760 procedure g_Map_DisableWall(ID
: DWORD
);
1765 g_Mark(X
, Y
, Width
, Height
, MARK_DOOR
, False);
1767 if g_Game_IsServer
and g_Game_IsNet
then MH_SEND_PanelState(PanelType
, ID
);
1771 procedure g_Map_SwitchTexture(PanelType
: Word; ID
: DWORD
; AnimLoop
: Byte = 0);
1776 PANEL_WALL
, PANEL_OPENDOOR
, PANEL_CLOSEDOOR
:
1779 tp
:= gRenderForegrounds
[ID
];
1781 tp
:= gRenderBackgrounds
[ID
];
1794 tp
.NextTexture(AnimLoop
);
1795 if g_Game_IsServer
and g_Game_IsNet
then
1796 MH_SEND_PanelTexture(PanelType
, ID
, AnimLoop
);
1799 procedure g_Map_SetLift(ID
: DWORD
; t
: Integer);
1801 if gLifts
[ID
].LiftType
= t
then
1808 g_Mark(X
, Y
, Width
, Height
, MARK_LIFT
, False);
1810 if LiftType
= 0 then
1811 g_Mark(X
, Y
, Width
, Height
, MARK_LIFTUP
, True)
1812 else if LiftType
= 1 then
1813 g_Mark(X
, Y
, Width
, Height
, MARK_LIFTDOWN
, True)
1814 else if LiftType
= 2 then
1815 g_Mark(X
, Y
, Width
, Height
, MARK_LIFTLEFT
, True)
1816 else if LiftType
= 3 then
1817 g_Mark(X
, Y
, Width
, Height
, MARK_LIFTRIGHT
, True);
1819 if g_Game_IsServer
and g_Game_IsNet
then MH_SEND_PanelState(PanelType
, ID
);
1823 function g_Map_GetPoint(PointType
: Byte; var RespawnPoint
: TRespawnPoint
): Boolean;
1826 PointsArray
: Array of TRespawnPoint
;
1829 SetLength(PointsArray
, 0);
1831 if RespawnPoints
= nil then
1834 for a
:= 0 to High(RespawnPoints
) do
1835 if RespawnPoints
[a
].PointType
= PointType
then
1837 SetLength(PointsArray
, Length(PointsArray
)+1);
1838 PointsArray
[High(PointsArray
)] := RespawnPoints
[a
];
1841 if PointsArray
= nil then
1844 RespawnPoint
:= PointsArray
[Random(Length(PointsArray
))];
1848 function g_Map_GetPointCount(PointType
: Byte): Word;
1854 if RespawnPoints
= nil then
1857 for a
:= 0 to High(RespawnPoints
) do
1858 if RespawnPoints
[a
].PointType
= PointType
then
1859 Result
:= Result
+ 1;
1862 function g_Map_HaveFlagPoints(): Boolean;
1864 Result
:= (FlagPoints
[FLAG_RED
] <> nil) and (FlagPoints
[FLAG_BLUE
] <> nil);
1867 procedure g_Map_ResetFlag(Flag
: Byte);
1869 with gFlags
[Flag
] do
1875 Direction
:= D_LEFT
;
1876 State
:= FLAG_STATE_NONE
;
1877 if FlagPoints
[Flag
] <> nil then
1879 Obj
.X
:= FlagPoints
[Flag
]^.X
;
1880 Obj
.Y
:= FlagPoints
[Flag
]^.Y
;
1881 Direction
:= FlagPoints
[Flag
]^.Direction
;
1882 State
:= FLAG_STATE_NORMAL
;
1888 procedure g_Map_DrawFlags();
1891 Mirror
: TMirrorType
;
1893 if gGameSettings
.GameMode
<> GM_CTF
then
1896 for i
:= FLAG_RED
to FLAG_BLUE
do
1898 if State
<> FLAG_STATE_CAPTURED
then
1900 if State
= FLAG_STATE_NONE
then
1903 if Direction
= D_LEFT
then
1905 Mirror
:= M_HORIZONTAL
;
1914 Animation
.Draw(Obj
.X
+dx
, Obj
.Y
+1, Mirror
);
1916 if g_debug_Frames
then
1918 e_DrawQuad(Obj
.X
+Obj
.Rect
.X
,
1920 Obj
.X
+Obj
.Rect
.X
+Obj
.Rect
.Width
-1,
1921 Obj
.Y
+Obj
.Rect
.Y
+Obj
.Rect
.Height
-1,
1927 procedure g_Map_SaveState(Var Mem
: TBinMemoryWriter
);
1934 procedure SavePanelArray(var panels
: TPanelArray
);
1936 PAMem
: TBinMemoryWriter
;
1939 // Ñîçäàåì íîâûé ñïèñîê ñîõðàíÿåìûõ ïàíåëåé:
1940 PAMem
:= TBinMemoryWriter
.Create((Length(panels
)+1) * 40);
1943 while i
< Length(panels
) do
1945 if panels
[i
].SaveIt
then
1949 // Ñîõðàíÿåì ïàíåëü:
1950 panels
[i
].SaveState(PAMem
);
1955 // Ñîõðàíÿåì ýòîò ñïèñîê ïàíåëåé:
1956 PAMem
.SaveToMemory(Mem
);
1960 procedure SaveFlag(flag
: PFlag
);
1963 dw
:= FLAG_SIGNATURE
; // 'FLAG'
1965 // Âðåìÿ ïåðåïîÿâëåíèÿ ôëàãà:
1966 Mem
.WriteByte(flag
^.RespawnType
);
1968 Mem
.WriteByte(flag
^.State
);
1969 // Íàïðàâëåíèå ôëàãà:
1970 if flag
^.Direction
= D_LEFT
then
1976 Obj_SaveState(@flag
^.Obj
, Mem
);
1980 Mem
:= TBinMemoryWriter
.Create(1024 * 1024); // 1 MB
1982 ///// Ñîõðàíÿåì ñïèñêè ïàíåëåé: /////
1983 // Ñîõðàíÿåì ïàíåëè ñòåí è äâåðåé:
1984 SavePanelArray(gWalls
);
1985 // Ñîõðàíÿåì ïàíåëè ôîíà:
1986 SavePanelArray(gRenderBackgrounds
);
1987 // Ñîõðàíÿåì ïàíåëè ïåðåäíåãî ïëàíà:
1988 SavePanelArray(gRenderForegrounds
);
1989 // Ñîõðàíÿåì ïàíåëè âîäû:
1990 SavePanelArray(gWater
);
1991 // Ñîõðàíÿåì ïàíåëè êèñëîòû-1:
1992 SavePanelArray(gAcid1
);
1993 // Ñîõðàíÿåì ïàíåëè êèñëîòû-2:
1994 SavePanelArray(gAcid2
);
1995 // Ñîõðàíÿåì ïàíåëè ñòóïåíåé:
1996 SavePanelArray(gSteps
);
1997 // Ñîõðàíÿåì ïàíåëè ëèôòîâ:
1998 SavePanelArray(gLifts
);
2001 ///// Ñîõðàíÿåì ìóçûêó: /////
2002 // Ñèãíàòóðà ìóçûêè:
2003 dw
:= MUSIC_SIGNATURE
; // 'MUSI'
2006 Assert(gMusic
<> nil, 'g_Map_SaveState: gMusic = nil');
2007 if gMusic
.NoMusic
then
2011 Mem
.WriteString(str
, 64);
2012 // Ïîçèöèÿ ïðîèãðûâàíèÿ ìóçûêè:
2013 dw
:= gMusic
.GetPosition();
2015 // Ñòîèò ëè ìóçûêà íà ñïåö-ïàóçå:
2016 boo
:= gMusic
.SpecPause
;
2017 Mem
.WriteBoolean(boo
);
2020 ///// Ñîõðàíÿåì êîëè÷åñòâî ìîíñòðîâ: /////
2021 Mem
.WriteInt(gTotalMonsters
);
2024 //// Ñîõðàíÿåì ôëàãè, åñëè ýòî CTF: /////
2025 if gGameSettings
.GameMode
= GM_CTF
then
2027 // Ôëàã Êðàñíîé êîìàíäû:
2028 SaveFlag(@gFlags
[FLAG_RED
]);
2029 // Ôëàã Ñèíåé êîìàíäû:
2030 SaveFlag(@gFlags
[FLAG_BLUE
]);
2034 ///// Ñîõðàíÿåì êîëè÷åñòâî ïîáåä, åñëè ýòî TDM/CTF: /////
2035 if gGameSettings
.GameMode
in [GM_TDM
, GM_CTF
] then
2037 // Î÷êè Êðàñíîé êîìàíäû:
2038 Mem
.WriteSmallInt(gTeamStat
[TEAM_RED
].Goals
);
2039 // Î÷êè Ñèíåé êîìàíäû:
2040 Mem
.WriteSmallInt(gTeamStat
[TEAM_BLUE
].Goals
);
2045 procedure g_Map_LoadState(Var Mem
: TBinMemoryReader
);
2052 procedure LoadPanelArray(var panels
: TPanelArray
);
2054 PAMem
: TBinMemoryReader
;
2057 // Çàãðóæàåì òåêóùèé ñïèñîê ïàíåëåé:
2058 PAMem
:= TBinMemoryReader
.Create();
2059 PAMem
.LoadFromMemory(Mem
);
2061 for i
:= 0 to Length(panels
)-1 do
2062 if panels
[i
].SaveIt
then
2068 raise EBinSizeError
.Create('g_Map_LoadState: LoadPanelArray: Wrong Panel ID');
2070 // Çàãðóæàåì ïàíåëü:
2071 panels
[i
].LoadState(PAMem
);
2074 // Ýòîò ñïèñîê ïàíåëåé çàãðóæåí:
2078 procedure LoadFlag(flag
: PFlag
);
2082 if dw
<> FLAG_SIGNATURE
then // 'FLAG'
2084 raise EBinSizeError
.Create('g_Map_LoadState: LoadFlag: Wrong Flag Signature');
2086 // Âðåìÿ ïåðåïîÿâëåíèÿ ôëàãà:
2087 Mem
.ReadByte(flag
^.RespawnType
);
2089 Mem
.ReadByte(flag
^.State
);
2090 // Íàïðàâëåíèå ôëàãà:
2093 flag
^.Direction
:= D_LEFT
2095 flag
^.Direction
:= D_RIGHT
;
2097 Obj_LoadState(@flag
^.Obj
, Mem
);
2104 ///// Çàãðóæàåì ñïèñêè ïàíåëåé: /////
2105 // Çàãðóæàåì ïàíåëè ñòåí è äâåðåé:
2106 LoadPanelArray(gWalls
);
2107 // Çàãðóæàåì ïàíåëè ôîíà:
2108 LoadPanelArray(gRenderBackgrounds
);
2109 // Çàãðóæàåì ïàíåëè ïåðåäíåãî ïëàíà:
2110 LoadPanelArray(gRenderForegrounds
);
2111 // Çàãðóæàåì ïàíåëè âîäû:
2112 LoadPanelArray(gWater
);
2113 // Çàãðóæàåì ïàíåëè êèñëîòû-1:
2114 LoadPanelArray(gAcid1
);
2115 // Çàãðóæàåì ïàíåëè êèñëîòû-2:
2116 LoadPanelArray(gAcid2
);
2117 // Çàãðóæàåì ïàíåëè ñòóïåíåé:
2118 LoadPanelArray(gSteps
);
2119 // Çàãðóæàåì ïàíåëè ëèôòîâ:
2120 LoadPanelArray(gLifts
);
2123 // Îáíîâëÿåì êàðòó ñòîëêíîâåíèé:
2126 ///// Çàãðóæàåì ìóçûêó: /////
2127 // Ñèãíàòóðà ìóçûêè:
2129 if dw
<> MUSIC_SIGNATURE
then // 'MUSI'
2131 raise EBinSizeError
.Create('g_Map_LoadState: Wrong Music Signature');
2134 Assert(gMusic
<> nil, 'g_Map_LoadState: gMusic = nil');
2135 Mem
.ReadString(str
);
2136 // Ïîçèöèÿ ïðîèãðûâàíèÿ ìóçûêè:
2138 // Ñòîèò ëè ìóçûêà íà ñïåö-ïàóçå:
2139 Mem
.ReadBoolean(boo
);
2140 // Çàïóñêàåì ýòó ìóçûêó:
2141 gMusic
.SetByName(str
);
2142 gMusic
.SpecPause
:= boo
;
2145 gMusic
.SetPosition(dw
);
2148 ///// Çàãðóæàåì êîëè÷åñòâî ìîíñòðîâ: /////
2149 Mem
.ReadInt(gTotalMonsters
);
2152 //// Çàãðóæàåì ôëàãè, åñëè ýòî CTF: /////
2153 if gGameSettings
.GameMode
= GM_CTF
then
2155 // Ôëàã Êðàñíîé êîìàíäû:
2156 LoadFlag(@gFlags
[FLAG_RED
]);
2157 // Ôëàã Ñèíåé êîìàíäû:
2158 LoadFlag(@gFlags
[FLAG_BLUE
]);
2162 ///// Çàãðóæàåì êîëè÷åñòâî ïîáåä, åñëè ýòî TDM/CTF: /////
2163 if gGameSettings
.GameMode
in [GM_TDM
, GM_CTF
] then
2165 // Î÷êè Êðàñíîé êîìàíäû:
2166 Mem
.ReadSmallInt(gTeamStat
[TEAM_RED
].Goals
);
2167 // Î÷êè Ñèíåé êîìàíäû:
2168 Mem
.ReadSmallInt(gTeamStat
[TEAM_BLUE
].Goals
);