1 (* Copyright (C) Doom 2D: Forever Developers
3 * This program is free software: you can redistribute it and/or modify
4 * it under the terms of the GNU General Public License as published by
5 * the Free Software Foundation, version 3 of the License ONLY.
7 * This program is distributed in the hope that it will be useful,
8 * but WITHOUT ANY WARRANTY; without even the implied warranty of
9 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
10 * GNU General Public License for more details.
12 * You should have received a copy of the GNU General Public License
13 * along with this program. If not, see <http://www.gnu.org/licenses/>.
15 {$INCLUDE ../shared/a_modes.inc}
16 {$DEFINE MAP_DEBUG_ENABLED_FLAG}
22 SysUtils
, Classes
, mempool
,
23 e_graphics
, g_basic
, MAPDEF
, g_textures
,
24 g_phys
, utils
, g_panel
, g_grid
, md5
, binheap
, xprofiler
, xparser
, xdynrec
;
38 PRespawnPoint
= ^TRespawnPoint
;
39 TRespawnPoint
= record
41 Direction
: TDirection
;
45 PFlagPoint
= ^TFlagPoint
;
46 TFlagPoint
= TRespawnPoint
;
54 CaptureTime
: LongWord;
55 Animation
: TAnimation
;
56 Direction
: TDirection
;
59 function g_Map_Load(Res
: String): Boolean;
60 function g_Map_GetMapInfo(Res
: String): TMapInfo
;
61 function g_Map_GetMapsList(WADName
: String): SSArray
;
62 function g_Map_Exist(Res
: String): Boolean;
63 procedure g_Map_Free(freeTextures
: Boolean=true);
64 procedure g_Map_Update();
66 function g_Map_PanelByGUID (aguid
: Integer): TPanel
; inline;
68 procedure g_Map_DrawPanels (PanelType
: Word; hasAmbient
: Boolean; constref ambColor
: TDFColor
); // unaccelerated
69 procedure g_Map_CollectDrawPanels (x0
, y0
, wdt
, hgt
: Integer);
71 procedure g_Map_DrawBack(dx
, dy
: Integer);
72 function g_Map_CollidePanel(X
, Y
: Integer; Width
, Height
: Word;
73 PanelType
: Word; b1x3
: Boolean=false): Boolean;
74 function g_Map_CollideLiquid_Texture(X
, Y
: Integer; Width
, Height
: Word): DWORD
;
76 procedure g_Map_EnableWallGUID (pguid
: Integer);
77 procedure g_Map_DisableWallGUID (pguid
: Integer);
78 procedure g_Map_SetLiftGUID (pguid
: Integer; t
: Integer);
81 procedure g_Map_EnableWall_XXX (ID
: DWORD
);
82 procedure g_Map_DisableWall_XXX (ID
: DWORD
);
83 procedure g_Map_SetLift_XXX (ID
: DWORD
; t
: Integer);
85 procedure g_Map_SwitchTextureGUID (pguid
: Integer; AnimLoop
: Byte = 0);
87 procedure g_Map_ReAdd_DieTriggers();
88 function g_Map_IsSpecialTexture(Texture
: String): Boolean;
90 function g_Map_GetPoint(PointType
: Byte; var RespawnPoint
: TRespawnPoint
): Boolean;
91 function g_Map_GetPointCount(PointType
: Byte): Word;
93 function g_Map_HaveFlagPoints(): Boolean;
95 procedure g_Map_ResetFlag(Flag
: Byte);
96 procedure g_Map_DrawFlags();
98 procedure g_Map_SaveState (st
: TStream
);
99 procedure g_Map_LoadState (st
: TStream
);
101 procedure g_Map_DrawPanelShadowVolumes(lightX
: Integer; lightY
: Integer; radius
: Integer);
103 // returns panel or nil
104 // sets `ex` and `ey` to `x1` and `y1` when no hit was detected
105 function g_Map_traceToNearestWall (x0
, y0
, x1
, y1
: Integer; hitx
: PInteger=nil; hity
: PInteger=nil): TPanel
;
107 // returns panel or nil
108 // sets `ex` and `ey` to `x1` and `y1` when no hit was detected
109 function g_Map_traceToNearest (x0
, y0
, x1
, y1
: Integer; tag
: Integer; hitx
: PInteger=nil; hity
: PInteger=nil): TPanel
;
112 TForEachPanelCB
= function (pan
: TPanel
): Boolean is nested
; // return `true` to stop
114 function g_Map_HasAnyPanelAtPoint (x
, y
: Integer; panelType
: Word): Boolean;
115 function g_Map_PanelAtPoint (x
, y
: Integer; tagmask
: Integer=-1): TPanel
;
117 // trace liquid, stepping by `dx` and `dy`
118 // return last seen liquid coords, and `false` if we're started outside of the liquid
119 function g_Map_TraceLiquidNonPrecise (x
, y
, dx
, dy
: Integer; out topx
, topy
: Integer): Boolean;
122 // return `true` from `cb` to stop
123 function g_Map_ForEachPanel (cb
: TForEachPanelCB
): TPanel
;
125 procedure g_Map_NetSendInterestingPanels (); // yay!
128 procedure g_Map_ProfilersBegin ();
129 procedure g_Map_ProfilersEnd ();
132 function g_Map_ParseMap (data
: Pointer; dataLen
: Integer): TDynRecord
;
135 function g_Map_MinX (): Integer; inline;
136 function g_Map_MinY (): Integer; inline;
137 function g_Map_MaxX (): Integer; inline;
138 function g_Map_MaxY (): Integer; inline;
146 function g_Texture_NumNameFindStart(name
: String): Boolean;
147 function g_Texture_NumNameFindNext(var newName
: String): Byte;
150 RESPAWNPOINT_PLAYER1
= 1;
151 RESPAWNPOINT_PLAYER2
= 2;
153 RESPAWNPOINT_RED
= 4;
154 RESPAWNPOINT_BLUE
= 5;
162 FLAG_STATE_NORMAL
= 1;
163 FLAG_STATE_DROPPED
= 2;
164 FLAG_STATE_CAPTURED
= 3;
165 FLAG_STATE_SCORED
= 4; // Äëÿ ýâåíòîâ ÷åðåç ñåòêó.
166 FLAG_STATE_RETURNED
= 5; // Äëÿ ýâåíòîâ ÷åðåç ñåòêó.
168 FLAG_TIME
= 720; // 20 seconds
170 SKY_STRETCH
: Single = 1.5;
185 // sorted by draw priority
186 GridTagBack
= 1 shl 0; // gRenderBackgrounds
187 GridTagStep
= 1 shl 1; // gSteps
188 GridTagWall
= 1 shl 2; // gWalls
189 GridTagDoor
= 1 shl 3; // gWalls
190 GridTagAcid1
= 1 shl 4; // gAcid1
191 GridTagAcid2
= 1 shl 5; // gAcid2
192 GridTagWater
= 1 shl 6; // gWater
193 GridTagFore
= 1 shl 7; // gRenderForegrounds
194 // the following are invisible
195 GridTagLift
= 1 shl 8; // gLifts
196 GridTagBlockMon
= 1 shl 9; // gBlockMon
198 GridTagSolid
= (GridTagWall
or GridTagDoor
);
199 GridTagObstacle
= (GridTagStep
or GridTagWall
or GridTagDoor
);
200 GridTagLiquid
= (GridTagAcid1
or GridTagAcid2
or GridTagWater
);
202 GridDrawableMask
= (GridTagBack
or GridTagStep
or GridTagWall
or GridTagDoor
or GridTagAcid1
or GridTagAcid2
or GridTagWater
or GridTagFore
);
206 TBinHeapPanelDrawCmp
= class
208 class function less (const a
, b
: TPanel
): Boolean; inline;
211 TBinHeapPanelDraw
= specialize TBinaryHeapBase
<TPanel
, TBinHeapPanelDrawCmp
>;
215 gRenderBackgrounds
: TPanelArray
;
216 gRenderForegrounds
: TPanelArray
;
217 gWater
, gAcid1
, gAcid2
: TPanelArray
;
220 gBlockMon
: TPanelArray
;
221 gFlags
: array [FLAG_RED
..FLAG_BLUE
] of TFlag
;
222 //gDOMFlags: array of TFlag;
225 gDoorMap
: array of array of DWORD
;
226 gLiftMap
: array of array of DWORD
;
227 gWADHash
: TMD5Digest
;
228 BackID
: DWORD
= DWORD(-1);
229 gExternalResources
: array of TDiskFileInfo
= nil;
230 gMovingWallIds
: array of Integer = nil;
232 gdbg_map_use_accel_render
: Boolean = true;
233 gdbg_map_use_accel_coldet
: Boolean = true;
234 profMapCollision
: TProfiler
= nil; //WARNING: FOR DEBUGGING ONLY!
235 gDrawPanelList
: TBinHeapPanelDraw
= nil; // binary heap of all walls we have to render, populated by `g_Map_CollectDrawPanels()`
237 gCurrentMap
: TDynRecord
= nil;
238 gCurrentMapFileName
: AnsiString = ''; // so we can skip texture reloading
239 gTestMap
: String = '';
242 function panelTypeToTag (panelType
: Word): Integer; // returns GridTagXXX
246 TPanelGrid
= specialize TBodyGridBase
<TPanel
>;
249 mapGrid
: TPanelGrid
= nil; // DO NOT USE! public for debugging only!
255 {$INCLUDE ../nogl/noGLuses.inc}
256 e_input
, g_main
, e_log
, e_texture
, g_items
, g_gfx
, g_console
,
257 g_weapons
, g_game
, g_sound
, e_sound
, CONFIG
,
258 g_options
, g_triggers
, g_player
,
259 Math
, g_monsters
, g_saveload
, g_language
, g_netmsg
,
260 sfs
, xstreams
, hashtable
, wadreader
,
261 ImagingTypes
, Imaging
, ImagingUtility
,
262 ImagingGif
, ImagingNetworkGraphics
,
266 FLAGRECT
: TRectWH
= (X
:15; Y
:12; Width
:33; Height
:52);
267 MUSIC_SIGNATURE
= $4953554D; // 'MUSI'
268 FLAG_SIGNATURE
= $47414C46; // 'FLAG'
271 // ////////////////////////////////////////////////////////////////////////// //
272 procedure mapWarningCB (const msg
: AnsiString; line
, col
: Integer);
276 e_LogWritefln('parse error at (%s,%s): %s', [line
, col
, msg
], TMsgType
.Warning
);
280 e_LogWritefln('parse error: %s', [msg
], TMsgType
.Warning
);
285 // ////////////////////////////////////////////////////////////////////////// //
287 panByGUID
: array of TPanel
= nil;
290 // ////////////////////////////////////////////////////////////////////////// //
291 function g_Map_PanelByGUID (aguid
: Integer): TPanel
; inline;
293 //if (panByGUID = nil) or (not panByGUID.get(aguid, result)) then result := nil;
294 if (aguid
>= 0) and (aguid
< Length(panByGUID
)) then result
:= panByGUID
[aguid
] else result
:= nil;
298 // return `true` from `cb` to stop
299 function g_Map_ForEachPanel (cb
: TForEachPanelCB
): TPanel
;
304 if not assigned(cb
) then exit
;
305 for pan
in panByGUID
do
307 if cb(pan
) then begin result
:= pan
; exit
; end;
312 procedure g_Map_NetSendInterestingPanels ();
316 if g_Game_IsServer
and g_Game_IsNet
then
318 for pan
in panByGUID
do
320 if pan
.gncNeedSend
then MH_SEND_PanelState(pan
.guid
);
326 // ////////////////////////////////////////////////////////////////////////// //
327 function g_Map_MinX (): Integer; inline; begin if (mapGrid
<> nil) then result
:= mapGrid
.gridX0
else result
:= 0; end;
328 function g_Map_MinY (): Integer; inline; begin if (mapGrid
<> nil) then result
:= mapGrid
.gridY0
else result
:= 0; end;
329 function g_Map_MaxX (): Integer; inline; begin if (mapGrid
<> nil) then result
:= mapGrid
.gridX0
+mapGrid
.gridWidth
-1 else result
:= 0; end;
330 function g_Map_MaxY (): Integer; inline; begin if (mapGrid
<> nil) then result
:= mapGrid
.gridY0
+mapGrid
.gridHeight
-1 else result
:= 0; end;
333 // ////////////////////////////////////////////////////////////////////////// //
335 dfmapdef
: TDynMapDef
= nil;
338 procedure loadMapDefinition ();
340 pr
: TTextParser
= nil;
344 if (dfmapdef
<> nil) then exit
;
347 e_LogWritefln('parsing "mapdef.txt"...', []);
348 st
:= openDiskFileRO(DataDir
+'mapdef.txt');
349 e_LogWritefln('found local "%smapdef.txt"', [DataDir
]);
356 WAD
:= TWADFile
.Create();
357 if not WAD
.ReadFile(GameWAD
) then
359 //raise Exception.Create('cannot load "game.wad"');
364 st
:= WAD
.openFileStream('mapdef.txt');
371 //raise Exception.Create('cannot open "mapdef.txt"');
372 e_LogWriteln('using default "mapdef.txt"...');
373 pr
:= TStrTextParser
.Create(defaultMapDef
);
377 pr
:= TFileTextParser
.Create(st
);
379 except on e
: Exception
do
381 e_LogWritefln('something is VERY wrong here! -- ', [e
.message]);
387 dfmapdef
:= TDynMapDef
.Create(pr
);
389 on e
: TDynParseException
do
390 raise Exception
.CreateFmt('ERROR in "mapdef.txt" at (%s,%s): %s', [e
.tokLine
, e
.tokCol
, e
.message]);
392 raise Exception
.CreateFmt('ERROR in "mapdef.txt" at (%s,%s): %s', [pr
.tokLine
, pr
.tokCol
, e
.message]);
400 // ////////////////////////////////////////////////////////////////////////// //
401 function g_Map_ParseMap (data
: Pointer; dataLen
: Integer): TDynRecord
;
403 wst
: TSFSMemoryChunkStream
= nil;
406 if (dataLen
< 4) then exit
;
408 if (dfmapdef
= nil) then writeln('need to load mapdef');
410 if (dfmapdef
= nil) then raise Exception
.Create('internal map loader error');
412 wst
:= TSFSMemoryChunkStream
.Create(data
, dataLen
);
414 result
:= dfmapdef
.parseMap(wst
);
416 on e
: TDynParseException
do
418 e_LogWritefln('ERROR at (%s,%s): %s', [e
.tokLine
, e
.tokCol
, e
.message]);
425 e_LogWritefln('ERROR: %s', [e
.message]);
432 //e_LogWriteln('map parsed.');
436 // ////////////////////////////////////////////////////////////////////////// //
438 NNF_PureName
: String; // Èìÿ òåêñòóðû áåç öèôð â êîíöå
439 NNF_PureExt
: String; // extension postfix
440 NNF_FirstNum
: Integer; // ×èñëî ó íà÷àëüíîé òåêñòóðû
441 NNF_CurrentNum
: Integer; // Ñëåäóþùåå ÷èñëî ó òåêñòóðû
444 function g_Texture_NumNameFindStart(name
: String): Boolean;
453 NNF_CurrentNum
:= -1;
455 for i
:= Length(name
) downto 1 do
456 if (name
[i
] = '_') then // "_" - ñèìâîë íà÷àëà íîìåðíîãî ïîñòôèêñà
458 if i
= Length(name
) then
459 begin // Íåò öèôð â êîíöå ñòðîêè
465 while (j
<= Length(name
)) and (name
[j
] <> '.') do inc(j
);
466 NNF_PureName
:= Copy(name
, 1, i
);
467 NNF_PureExt
:= Copy(name
, j
);
468 name
:= Copy(name
, i
+ 1, j
- i
- 1);
473 // Íå ïåðåâåñòè â ÷èñëî:
474 if not TryStrToInt(name
, NNF_FirstNum
) then
483 function g_Texture_NumNameFindNext(var newName
: String): Byte;
485 if (NNF_PureName
= '') or (NNF_CurrentNum
< 0) then
488 Result
:= NNF_NO_NAME
;
492 newName
:= NNF_PureName
+ IntToStr(NNF_CurrentNum
) + NNF_PureExt
;
494 if NNF_CurrentNum
< NNF_FirstNum
then
495 Result
:= NNF_NAME_BEFORE
497 if NNF_CurrentNum
> NNF_FirstNum
then
498 Result
:= NNF_NAME_AFTER
500 Result
:= NNF_NAME_EQUALS
;
506 // ////////////////////////////////////////////////////////////////////////// //
507 function panelTypeToTag (panelType
: Word): Integer;
510 PANEL_WALL
: result
:= GridTagWall
; // gWalls
511 PANEL_OPENDOOR
, PANEL_CLOSEDOOR
: result
:= GridTagDoor
; // gWalls
512 PANEL_BACK
: result
:= GridTagBack
; // gRenderBackgrounds
513 PANEL_FORE
: result
:= GridTagFore
; // gRenderForegrounds
514 PANEL_WATER
: result
:= GridTagWater
; // gWater
515 PANEL_ACID1
: result
:= GridTagAcid1
; // gAcid1
516 PANEL_ACID2
: result
:= GridTagAcid2
; // gAcid2
517 PANEL_STEP
: result
:= GridTagStep
; // gSteps
518 PANEL_LIFTUP
, PANEL_LIFTDOWN
, PANEL_LIFTLEFT
, PANEL_LIFTRIGHT
: result
:= GridTagLift
; // gLifts -- this is for all lifts
519 PANEL_BLOCKMON
: result
:= GridTagBlockMon
; // gBlockMon -- this is for all blockmons
520 else result
:= GridTagInvalid
;
525 class function TBinHeapPanelDrawCmp
.less (const a
, b
: TPanel
): Boolean; inline;
527 if (a
.tag
< b
.tag
) then begin result
:= true; exit
; end;
528 if (a
.tag
> b
.tag
) then begin result
:= false; exit
; end;
529 result
:= (a
.arrIdx
< b
.arrIdx
);
532 procedure dplClear ();
534 if (gDrawPanelList
= nil) then gDrawPanelList
:= TBinHeapPanelDraw
.Create() else gDrawPanelList
.clear();
539 Textures
: TLevelTextureArray
= nil;
540 TextNameHash
: THashStrInt
= nil; // key: texture name; value: index in `Textures`
541 BadTextNameHash
: THashStrInt
= nil; // set; so we won't spam with non-existing texture messages
542 RespawnPoints
: array of TRespawnPoint
;
543 FlagPoints
: array[FLAG_RED
..FLAG_BLUE
] of PFlagPoint
;
544 //DOMFlagPoints: Array of TFlagPoint;
547 procedure g_Map_ProfilersBegin ();
549 if (profMapCollision
= nil) then profMapCollision
:= TProfiler
.Create('COLSOLID', g_profile_history_size
);
550 if (profMapCollision
<> nil) then profMapCollision
.mainBegin(g_profile_collision
);
552 if g_profile_collision
and (profMapCollision
<> nil) then
554 profMapCollision
.sectionBegin('*solids');
555 profMapCollision
.sectionEnd();
556 profMapCollision
.sectionBegin('liquids');
557 profMapCollision
.sectionEnd();
561 procedure g_Map_ProfilersEnd ();
563 if (profMapCollision
<> nil) then profMapCollision
.mainEnd();
567 // wall index in `gWalls` or -1
568 function g_Map_traceToNearestWall (x0
, y0
, x1
, y1
: Integer; hitx
: PInteger=nil; hity
: PInteger=nil): TPanel
;
572 result
:= mapGrid
.traceRay(ex
, ey
, x0
, y0
, x1
, y1
, (GridTagWall
or GridTagDoor
));
573 if (result
<> nil) then
575 if (hitx
<> nil) then hitx
^ := ex
;
576 if (hity
<> nil) then hity
^ := ey
;
580 if (hitx
<> nil) then hitx
^ := x1
;
581 if (hity
<> nil) then hity
^ := y1
;
585 // returns panel or nil
586 function g_Map_traceToNearest (x0
, y0
, x1
, y1
: Integer; tag
: Integer; hitx
: PInteger=nil; hity
: PInteger=nil): TPanel
;
590 result
:= mapGrid
.traceRay(ex
, ey
, x0
, y0
, x1
, y1
, tag
);
591 if (result
<> nil) then
593 if (hitx
<> nil) then hitx
^ := ex
;
594 if (hity
<> nil) then hity
^ := ey
;
598 if (hitx
<> nil) then hitx
^ := x1
;
599 if (hity
<> nil) then hity
^ := y1
;
604 function xxPanAtPointChecker (pan
: TPanel
; panelType
: Word): Boolean; inline;
606 if ((pan
.tag
and GridTagLift
) <> 0) then
608 // stop if the lift of the right type
610 ((WordBool(PanelType
and PANEL_LIFTUP
) and (pan
.LiftType
= LIFTTYPE_UP
)) or
611 (WordBool(PanelType
and PANEL_LIFTDOWN
) and (pan
.LiftType
= LIFTTYPE_DOWN
)) or
612 (WordBool(PanelType
and PANEL_LIFTLEFT
) and (pan
.LiftType
= LIFTTYPE_LEFT
)) or
613 (WordBool(PanelType
and PANEL_LIFTRIGHT
) and (pan
.LiftType
= LIFTTYPE_RIGHT
)));
616 result
:= true; // otherwise, stop anyway, 'cause `forEachAtPoint()` is guaranteed to call this only for correct panels
619 function g_Map_HasAnyPanelAtPoint (x
, y
: Integer; panelType
: Word): Boolean;
621 tagmask
: Integer = 0;
627 if WordBool(PanelType
and (PANEL_WALL
or PANEL_CLOSEDOOR
or PANEL_OPENDOOR
)) then tagmask
:= tagmask
or (GridTagWall
or GridTagDoor
);
628 if WordBool(PanelType
and PANEL_WATER
) then tagmask
:= tagmask
or GridTagWater
;
629 if WordBool(PanelType
and PANEL_ACID1
) then tagmask
:= tagmask
or GridTagAcid1
;
630 if WordBool(PanelType
and PANEL_ACID2
) then tagmask
:= tagmask
or GridTagAcid2
;
631 if WordBool(PanelType
and PANEL_STEP
) then tagmask
:= tagmask
or GridTagStep
;
632 if WordBool(PanelType
and (PANEL_LIFTUP
or PANEL_LIFTDOWN
or PANEL_LIFTLEFT
or PANEL_LIFTRIGHT
)) then tagmask
:= tagmask
or GridTagLift
;
633 if WordBool(PanelType
and PANEL_BLOCKMON
) then tagmask
:= tagmask
or GridTagBlockMon
;
635 if (tagmask
= 0) then exit
;// just in case
637 if ((tagmask
and GridTagLift
) <> 0) then
640 it
:= mapGrid
.forEachAtPoint(x
, y
, tagmask
);
641 for mwit
in it
do if (xxPanAtPointChecker(mwit
^, PanelType
)) then begin result
:= true; break
; end;
646 it
:= mapGrid
.forEachAtPoint(x
, y
, tagmask
, false, true);
647 result
:= (it
.length
<> 0); // firsthit
653 function g_Map_PanelAtPoint (x
, y
: Integer; tagmask
: Integer=-1): TPanel
;
658 if (tagmask
= 0) then exit
;
659 it
:= mapGrid
.forEachAtPoint(x
, y
, tagmask
, false, true); // firsthit
660 if (it
.length
<> 0) then result
:= it
.first
^;
665 function g_Map_IsSpecialTexture(Texture
: String): Boolean;
667 Result
:= (Texture
= TEXTURE_NAME_WATER
) or
668 (Texture
= TEXTURE_NAME_ACID1
) or
669 (Texture
= TEXTURE_NAME_ACID2
);
672 procedure CreateDoorMap();
674 PanelArray
: Array of record
680 a
, b
, c
, m
, i
, len
: Integer;
688 SetLength(PanelArray
, len
);
690 for a
:= 0 to High(gWalls
) do
691 if gWalls
[a
].Door
then
693 PanelArray
[i
].X
:= gWalls
[a
].X
;
694 PanelArray
[i
].Y
:= gWalls
[a
].Y
;
695 PanelArray
[i
].Width
:= gWalls
[a
].Width
;
696 PanelArray
[i
].Height
:= gWalls
[a
].Height
;
697 PanelArray
[i
].Active
:= True;
698 PanelArray
[i
].PanelID
:= a
;
704 SetLength(PanelArray
, len
);
715 SetLength(gDoorMap
, 0);
717 g_Game_SetLoadingText(_lc
[I_LOAD_DOOR_MAP
], i
-1, False);
720 if PanelArray
[a
].Active
then
722 PanelArray
[a
].Active
:= False;
723 m
:= Length(gDoorMap
);
724 SetLength(gDoorMap
, m
+1);
725 SetLength(gDoorMap
[m
], 1);
726 gDoorMap
[m
, 0] := PanelArray
[a
].PanelID
;
734 if PanelArray
[b
].Active
then
735 for c
:= 0 to High(gDoorMap
[m
]) do
736 if {((gRenderWalls[PanelArray[b].RenderPanelID].TextureID = gRenderWalls[gDoorMap[m, c]].TextureID) or
737 gRenderWalls[PanelArray[b].RenderPanelID].Hide or gRenderWalls[gDoorMap[m, c]].Hide) and}
738 g_CollideAround(PanelArray
[b
].X
, PanelArray
[b
].Y
,
739 PanelArray
[b
].Width
, PanelArray
[b
].Height
,
740 gWalls
[gDoorMap
[m
, c
]].X
,
741 gWalls
[gDoorMap
[m
, c
]].Y
,
742 gWalls
[gDoorMap
[m
, c
]].Width
,
743 gWalls
[gDoorMap
[m
, c
]].Height
) then
745 PanelArray
[b
].Active
:= False;
746 SetLength(gDoorMap
[m
],
747 Length(gDoorMap
[m
])+1);
748 gDoorMap
[m
, High(gDoorMap
[m
])] := PanelArray
[b
].PanelID
;
754 g_Game_StepLoading();
760 procedure CreateLiftMap();
762 PanelArray
: Array of record
767 a
, b
, c
, len
, i
, j
: Integer;
773 len
:= Length(gLifts
);
774 SetLength(PanelArray
, len
);
776 for a
:= 0 to len
-1 do
778 PanelArray
[a
].X
:= gLifts
[a
].X
;
779 PanelArray
[a
].Y
:= gLifts
[a
].Y
;
780 PanelArray
[a
].Width
:= gLifts
[a
].Width
;
781 PanelArray
[a
].Height
:= gLifts
[a
].Height
;
782 PanelArray
[a
].Active
:= True;
785 SetLength(gLiftMap
, len
);
788 g_Game_SetLoadingText(_lc
[I_LOAD_LIFT_MAP
], len
-1, False);
790 for a
:= 0 to len
-1 do
791 if PanelArray
[a
].Active
then
793 PanelArray
[a
].Active
:= False;
794 SetLength(gLiftMap
[i
], 32);
802 for b
:= 0 to len
-1 do
803 if PanelArray
[b
].Active
then
805 if g_CollideAround(PanelArray
[b
].X
,
808 PanelArray
[b
].Height
,
809 PanelArray
[gLiftMap
[i
, c
]].X
,
810 PanelArray
[gLiftMap
[i
, c
]].Y
,
811 PanelArray
[gLiftMap
[i
, c
]].Width
,
812 PanelArray
[gLiftMap
[i
, c
]].Height
) then
814 PanelArray
[b
].Active
:= False;
816 if j
> High(gLiftMap
[i
]) then
817 SetLength(gLiftMap
[i
],
818 Length(gLiftMap
[i
])+32);
827 SetLength(gLiftMap
[i
], j
+1);
830 g_Game_StepLoading();
833 SetLength(gLiftMap
, i
);
838 function CreatePanel (PanelRec
: TDynRecord
; AddTextures
: TAddTextureArray
; CurTex
: Integer): Integer;
841 panels
: ^TPanelArray
;
847 case PanelRec
.PanelType
of
848 PANEL_WALL
, PANEL_OPENDOOR
, PANEL_CLOSEDOOR
: panels
:= @gWalls
;
849 PANEL_BACK
: panels
:= @gRenderBackgrounds
;
850 PANEL_FORE
: panels
:= @gRenderForegrounds
;
851 PANEL_WATER
: panels
:= @gWater
;
852 PANEL_ACID1
: panels
:= @gAcid1
;
853 PANEL_ACID2
: panels
:= @gAcid2
;
854 PANEL_STEP
: panels
:= @gSteps
;
855 PANEL_LIFTUP
, PANEL_LIFTDOWN
, PANEL_LIFTLEFT
, PANEL_LIFTRIGHT
: panels
:= @gLifts
;
856 PANEL_BLOCKMON
: panels
:= @gBlockMon
;
860 len
:= Length(panels
^);
861 SetLength(panels
^, len
+1);
863 pguid
:= Length(panByGUID
);
864 SetLength(panByGUID
, pguid
+1); //FIXME!
865 pan
:= TPanel
.Create(PanelRec
, AddTextures
, CurTex
, Textures
, pguid
);
867 assert(pguid
< Length(panByGUID
));
868 panByGUID
[pguid
] := pan
;
872 pan
.tag
:= panelTypeToTag(PanelRec
.PanelType
);
874 PanelRec
.user
['panel_guid'] := pguid
;
881 function CreateNullTexture(RecName
: String): Integer;
883 RecName
:= toLowerCase1251(RecName
);
884 if (TextNameHash
= nil) then TextNameHash
:= THashStrInt
.Create();
885 if TextNameHash
.get(RecName
, result
) then exit
; // i found her!
887 SetLength(Textures
, Length(Textures
)+1);
888 result
:= High(Textures
);
890 with Textures
[High(Textures
)] do
892 TextureName
:= RecName
;
896 TextureID
:= LongWord(TEXTURE_NONE
);
899 TextNameHash
.put(RecName
, result
);
903 function GetReplacementWad (WadName
: AnsiString): AnsiString;
905 if (length(WadName
) = 0) then
911 //e_LogWritefln('GetReplacementWad: 000: old=%s', [WadName]);
912 result
:= g_Res_FindReplacementWad(WadName
);
913 //e_LogWritefln('GetReplacementWad: 001: old=%s; new=%s', [WadName, result]);
914 if (result
= WadName
) then
916 result
:= GameDir
+'/wads/'+result
;
917 //e_LogWritefln('GetReplacementWad: 002: old=%s; new=%s', [WadName, result]);
923 function CreateTexture(RecName
: AnsiString; Map
: string; log
: Boolean): Integer;
926 TextureData
: Pointer;
928 a
, ResLength
: Integer;
930 RecName
:= toLowerCase1251(RecName
);
931 if (TextNameHash
= nil) then TextNameHash
:= THashStrInt
.Create();
932 if TextNameHash
.get(RecName
, result
) then
935 //e_LogWritefln('texture ''%s'' already loaded (%s)', [RecName, result]);
941 if (BadTextNameHash
<> nil) and BadTextNameHash
.has(RecName
) then exit
; // don't do it again and again
944 if Textures <> nil then
946 for a := 0 to High(Textures) do
948 if (Textures[a].TextureName = RecName) then
949 begin // Òåêñòóðà ñ òàêèì èìåíåì óæå åñòü
950 e_LogWritefln('texture ''%s'' already loaded', [RecName]);
958 // Òåêñòóðû ñî ñïåöèàëüíûìè èìåíàìè (âîäà, ëàâà, êèñëîòà):
959 if (RecName
= TEXTURE_NAME_WATER
) or
960 (RecName
= TEXTURE_NAME_ACID1
) or
961 (RecName
= TEXTURE_NAME_ACID2
) then
963 SetLength(Textures
, Length(Textures
)+1);
965 with Textures
[High(Textures
)] do
967 TextureName
:= RecName
;
968 if (TextureName
= TEXTURE_NAME_WATER
) then TextureID
:= LongWord(TEXTURE_SPECIAL_WATER
)
969 else if (TextureName
= TEXTURE_NAME_ACID1
) then TextureID
:= LongWord(TEXTURE_SPECIAL_ACID1
)
970 else if (TextureName
= TEXTURE_NAME_ACID2
) then TextureID
:= LongWord(TEXTURE_SPECIAL_ACID2
);
975 result
:= High(Textures
);
976 TextNameHash
.put(RecName
, result
);
980 // Çàãðóæàåì ðåñóðñ òåêñòóðû â ïàìÿòü èç WAD'à:
981 WADName
:= GetReplacementWad(g_ExtractWadName(RecName
));
982 if WADName
= '' then WADName
:= Map
; //WADName := GameDir+'/wads/'+WADName else
984 WAD
:= TWADFile
.Create();
985 WAD
.ReadFile(WADName
);
989 if (WADName = Map) and WAD.GetResource(g_ExtractFilePathName(RecName), TextureData, ResLength) then
991 FreeMem(TextureData);
992 RecName := 'COMMON\ALIEN';
996 if WAD
.GetResource(g_ExtractFilePathName(RecName
), TextureData
, ResLength
, log
) then
998 SetLength(Textures
, Length(Textures
)+1);
999 if not e_CreateTextureMem(TextureData
, ResLength
, Textures
[High(Textures
)].TextureID
) then
1001 e_WriteLog(Format('Error loading texture %s', [RecName
]), TMsgType
.Warning
);
1002 SetLength(Textures
, Length(Textures
)-1);
1006 e_GetTextureSize(Textures
[High(Textures
)].TextureID
, @Textures
[High(Textures
)].Width
, @Textures
[High(Textures
)].Height
);
1007 FreeMem(TextureData
);
1008 Textures
[High(Textures
)].TextureName
:= RecName
;
1009 Textures
[High(Textures
)].Anim
:= False;
1011 result
:= High(Textures
);
1012 TextNameHash
.put(RecName
, result
);
1014 else // Íåò òàêîãî ðåóñðñà â WAD'å
1016 //e_WriteLog(Format('SHIT! Error loading texture %s : %s', [RecName, g_ExtractFilePathName(RecName)]), MSG_WARNING);
1017 if (BadTextNameHash
= nil) then BadTextNameHash
:= THashStrInt
.Create();
1018 if log
and (not BadTextNameHash
.get(RecName
, a
)) then
1020 e_WriteLog(Format('Error loading texture %s', [RecName
]), TMsgType
.Warning
);
1021 //e_WriteLog(Format('WAD Reader error: %s', [WAD.GetLastErrorStr]), MSG_WARNING);
1023 BadTextNameHash
.put(RecName
, -1);
1030 function CreateAnimTexture(RecName
: String; Map
: string; log
: Boolean): Integer;
1033 TextureWAD
: PChar = nil;
1034 TextData
: Pointer = nil;
1035 TextureData
: Pointer = nil;
1039 TextureResource
: String;
1040 _width
, _height
, _framecount
, _speed
: Integer;
1041 _backanimation
: Boolean;
1043 ia
: TDynImageDataArray
= nil;
1044 f
, c
, frdelay
, frloop
: Integer;
1046 RecName
:= toLowerCase1251(RecName
);
1047 if (TextNameHash
= nil) then TextNameHash
:= THashStrInt
.Create();
1048 if TextNameHash
.get(RecName
, result
) then
1051 //e_LogWritefln('animated texture ''%s'' already loaded (%s)', [RecName, result]);
1057 //e_LogWritefln('*** Loading animated texture "%s"', [RecName]);
1059 if (BadTextNameHash
= nil) then BadTextNameHash
:= THashStrInt
.Create();
1060 if BadTextNameHash
.get(RecName
, f
) then
1062 //e_WriteLog(Format('no animation texture %s (don''t worry)', [RecName]), MSG_NOTIFY);
1066 // ×èòàåì WAD-ðåñóðñ àíèì.òåêñòóðû èç WAD'à â ïàìÿòü:
1067 WADName
:= GetReplacementWad(g_ExtractWadName(RecName
));
1068 if WADName
= '' then WADName
:= Map
; //WADName := GameDir+'/wads/'+WADName else
1070 WAD
:= TWADFile
.Create();
1072 //if WADName <> '' then WADName := GameDir+'/wads/'+WADName else WADName := Map;
1074 WAD
.ReadFile(WADName
);
1076 if not WAD
.GetResource(g_ExtractFilePathName(RecName
), TextureWAD
, ResLength
, log
) then
1078 if (BadTextNameHash
= nil) then BadTextNameHash
:= THashStrInt
.Create();
1079 if log
and (not BadTextNameHash
.get(RecName
, f
)) then
1081 e_WriteLog(Format('Error loading animation texture %s', [RecName
]), TMsgType
.Warning
);
1082 //e_WriteLog(Format('WAD Reader error: %s', [WAD.GetLastErrorStr]), MSG_WARNING);
1084 BadTextNameHash
.put(RecName
, -1);
1089 if WADName = Map then
1091 //FreeMem(TextureWAD);
1092 if not WAD.GetResource('COMMON/animation', TextureWAD, ResLength) then Halt(1);
1098 if ResLength
< 6 then
1100 e_WriteLog(Format('Animated texture file "%s" too short', [RecName
]), TMsgType
.Warning
);
1101 BadTextNameHash
.put(RecName
, -1);
1105 // ýòî ïòèöà? ýòî ñàìîë¸ò?
1106 if isWadData(TextureWAD
, ResLength
) then
1108 // íåò, ýòî ñóïåðìåí!
1109 if not WAD
.ReadMemory(TextureWAD
, ResLength
) then
1111 e_WriteLog(Format('Animated texture WAD file "%s" is invalid', [RecName
]), TMsgType
.Warning
);
1112 BadTextNameHash
.put(RecName
, -1);
1116 // ×èòàåì INI-ðåñóðñ àíèì. òåêñòóðû è çàïîìèíàåì åãî óñòàíîâêè:
1117 if not WAD
.GetResource('TEXT/ANIM', TextData
, ResLength
) then
1119 e_WriteLog(Format('Animated texture file "%s" has invalid INI', [RecName
]), TMsgType
.Warning
);
1120 BadTextNameHash
.put(RecName
, -1);
1124 cfg
:= TConfig
.CreateMem(TextData
, ResLength
);
1126 TextureResource
:= cfg
.ReadStr('', 'resource', '');
1127 if TextureResource
= '' then
1129 e_WriteLog(Format('Animated texture WAD file "%s" has no "resource"', [RecName
]), TMsgType
.Warning
);
1130 BadTextNameHash
.put(RecName
, -1);
1134 _width
:= cfg
.ReadInt('', 'framewidth', 0);
1135 _height
:= cfg
.ReadInt('', 'frameheight', 0);
1136 _framecount
:= cfg
.ReadInt('', 'framecount', 0);
1137 _speed
:= cfg
.ReadInt('', 'waitcount', 0);
1138 _backanimation
:= cfg
.ReadBool('', 'backanimation', False);
1143 // ×èòàåì ðåñóðñ òåêñòóð (êàäðîâ) àíèì. òåêñòóðû â ïàìÿòü:
1144 if not WAD
.GetResource('TEXTURES/'+TextureResource
, TextureData
, ResLength
) then
1146 e_WriteLog(Format('Animated texture WAD file "%s" has no texture "%s"', [RecName
, 'TEXTURES/'+TextureResource
]), TMsgType
.Warning
);
1147 BadTextNameHash
.put(RecName
, -1);
1154 SetLength(Textures
, Length(Textures
)+1);
1155 with Textures
[High(Textures
)] do
1157 // Ñîçäàåì êàäðû àíèì. òåêñòóðû èç ïàìÿòè:
1158 if g_Frames_CreateMemory(@FramesID
, '', TextureData
, ResLength
, _width
, _height
, _framecount
, _backanimation
) then
1160 TextureName
:= RecName
;
1164 FramesCount
:= _framecount
;
1166 result
:= High(Textures
);
1167 TextNameHash
.put(RecName
, result
);
1171 if (BadTextNameHash
= nil) then BadTextNameHash
:= THashStrInt
.Create();
1172 if log
and (not BadTextNameHash
.get(RecName
, f
)) then
1174 e_WriteLog(Format('Error loading animation texture %s', [RecName
]), TMsgType
.Warning
);
1176 BadTextNameHash
.put(RecName
, -1);
1182 // try animated image
1184 imgfmt := DetermineMemoryFormat(TextureWAD, ResLength);
1185 if length(imgfmt) = 0 then
1187 e_WriteLog(Format('Animated texture file "%s" has unknown format', [RecName]), MSG_WARNING);
1191 GlobalMetadata
.ClearMetaItems();
1192 GlobalMetadata
.ClearMetaItemsForSaving();
1193 if not LoadMultiImageFromMemory(TextureWAD
, ResLength
, ia
) then
1195 e_WriteLog(Format('Animated texture file "%s" cannot be loaded', [RecName
]), TMsgType
.Warning
);
1196 BadTextNameHash
.put(RecName
, -1);
1199 if length(ia
) = 0 then
1201 e_WriteLog(Format('Animated texture file "%s" has no frames', [RecName
]), TMsgType
.Warning
);
1202 BadTextNameHash
.put(RecName
, -1);
1209 _width
:= ia
[0].width
;
1210 _height
:= ia
[0].height
;
1211 _framecount
:= length(ia
);
1213 _backanimation
:= false;
1216 if GlobalMetadata
.HasMetaItem(SMetaFrameDelay
) then
1218 //writeln(' frame delay: ', GlobalMetadata.MetaItems[SMetaFrameDelay]);
1220 f
:= GlobalMetadata
.MetaItems
[SMetaFrameDelay
];
1222 if f
< 0 then f
:= 0;
1225 if c
< 13 then c
:= 0 else c
:= 1;
1227 if f
< 1 then f
:= 1 else if f
> 255 then f
:= 255;
1232 if GlobalMetadata
.HasMetaItem(SMetaAnimationLoops
) then
1234 //writeln(' frame loop : ', GlobalMetadata.MetaItems[SMetaAnimationLoops]);
1236 f
:= GlobalMetadata
.MetaItems
[SMetaAnimationLoops
];
1238 if f
<> 0 then _backanimation
:= true; // non-infinite looping == forth-and-back
1242 //writeln(' creating animated texture with ', length(ia), ' frames (delay:', _speed, '; backloop:', _backanimation, ') from "', RecName, '"...');
1243 //for f := 0 to high(ia) do writeln(' frame #', f, ': ', ia[f].width, 'x', ia[f].height);
1244 f
:= ord(_backanimation
);
1245 e_WriteLog(Format('Animated texture file "%s": %d frames (delay:%d; back:%d; frdelay:%d; frloop:%d), %dx%d', [RecName
, length(ia
), _speed
, f
, frdelay
, frloop
, _width
, _height
]), TMsgType
.Notify
);
1247 SetLength(Textures
, Length(Textures
)+1);
1248 // cîçäàåì êàäðû àíèì. òåêñòóðû èç êàðòèíîê
1249 if g_CreateFramesImg(ia
, @Textures
[High(Textures
)].FramesID
, '', _backanimation
) then
1251 Textures
[High(Textures
)].TextureName
:= RecName
;
1252 Textures
[High(Textures
)].Width
:= _width
;
1253 Textures
[High(Textures
)].Height
:= _height
;
1254 Textures
[High(Textures
)].Anim
:= True;
1255 Textures
[High(Textures
)].FramesCount
:= length(ia
);
1256 Textures
[High(Textures
)].Speed
:= _speed
;
1257 result
:= High(Textures
);
1258 TextNameHash
.put(RecName
, result
);
1259 //writeln(' CREATED!');
1263 if (BadTextNameHash
= nil) then BadTextNameHash
:= THashStrInt
.Create();
1264 if log
and (not BadTextNameHash
.get(RecName
, f
)) then
1266 e_WriteLog(Format('Error loading animation texture "%s" images', [RecName
]), TMsgType
.Warning
);
1268 BadTextNameHash
.put(RecName
, -1);
1272 for f
:= 0 to High(ia
) do FreeImage(ia
[f
]);
1275 if (TextureWAD
<> nil) then FreeMem(TextureWAD
);
1276 if (TextData
<> nil) then FreeMem(TextData
);
1277 if (TextureData
<> nil) then FreeMem(TextureData
);
1281 procedure CreateItem(Item
: TDynRecord
);
1283 if g_Game_IsClient
then Exit
;
1285 if (not (gGameSettings
.GameMode
in [GM_DM
, GM_TDM
, GM_CTF
])) and
1286 ByteBool(Item
.Options
and ITEM_OPTION_ONLYDM
) then
1289 g_Items_Create(Item
.X
, Item
.Y
, Item
.ItemType
, ByteBool(Item
.Options
and ITEM_OPTION_FALL
),
1290 gGameSettings
.GameMode
in [GM_DM
, GM_TDM
, GM_CTF
, GM_COOP
]);
1293 procedure CreateArea(Area
: TDynRecord
);
1298 case Area
.AreaType
of
1299 AREA_DMPOINT
, AREA_PLAYERPOINT1
, AREA_PLAYERPOINT2
,
1300 AREA_REDTEAMPOINT
, AREA_BLUETEAMPOINT
:
1302 SetLength(RespawnPoints
, Length(RespawnPoints
)+1);
1303 with RespawnPoints
[High(RespawnPoints
)] do
1307 Direction
:= TDirection(Area
.Direction
);
1309 case Area
.AreaType
of
1310 AREA_DMPOINT
: PointType
:= RESPAWNPOINT_DM
;
1311 AREA_PLAYERPOINT1
: PointType
:= RESPAWNPOINT_PLAYER1
;
1312 AREA_PLAYERPOINT2
: PointType
:= RESPAWNPOINT_PLAYER2
;
1313 AREA_REDTEAMPOINT
: PointType
:= RESPAWNPOINT_RED
;
1314 AREA_BLUETEAMPOINT
: PointType
:= RESPAWNPOINT_BLUE
;
1319 AREA_REDFLAG
, AREA_BLUEFLAG
:
1321 if Area
.AreaType
= AREA_REDFLAG
then a
:= FLAG_RED
else a
:= FLAG_BLUE
;
1323 if FlagPoints
[a
] <> nil then Exit
;
1327 with FlagPoints
[a
]^ do
1329 X
:= Area
.X
-FLAGRECT
.X
;
1330 Y
:= Area
.Y
-FLAGRECT
.Y
;
1331 Direction
:= TDirection(Area
.Direction
);
1337 FLAG_RED
: g_Frames_Get(id
, 'FRAMES_FLAG_RED');
1338 FLAG_BLUE
: g_Frames_Get(id
, 'FRAMES_FLAG_BLUE');
1341 Animation
:= TAnimation
.Create(id
, True, 8);
1342 Obj
.Rect
:= FLAGRECT
;
1350 {SetLength(DOMFlagPoints, Length(DOMFlagPoints)+1);
1351 with DOMFlagPoints[High(DOMFlagPoints)] do
1355 Direction := TDirection(Area.Direction);
1358 g_Map_CreateFlag(DOMFlagPoints[High(DOMFlagPoints)], FLAG_DOM, FLAG_STATE_NORMAL);}
1363 function CreateTrigger (amapIdx
: Integer; Trigger
: TDynRecord
; atpanid
, atrigpanid
: Integer): Integer;
1369 if g_Game_IsClient
and not (Trigger
.TriggerType
in [TRIGGER_SOUND
, TRIGGER_MUSIC
]) then Exit
;
1373 mapId
:= Trigger
.id
;
1374 mapIndex
:= amapIdx
;
1377 Width
:= Trigger
.Width
;
1378 Height
:= Trigger
.Height
;
1379 Enabled
:= Trigger
.Enabled
;
1380 TexturePanelGUID
:= atpanid
;
1381 TriggerType
:= Trigger
.TriggerType
;
1382 ActivateType
:= Trigger
.ActivateType
;
1383 Keys
:= Trigger
.Keys
;
1384 trigPanelGUID
:= atrigpanid
;
1385 // HACK: used in TPanel.CanChangeTexture. maybe there's a better way?
1386 if TexturePanelGUID
<> -1 then
1388 tp
:= g_Map_PanelByGUID(TexturePanelGUID
);
1389 if (tp
<> nil) then tp
.hasTexTrigger
:= True;
1393 result
:= Integer(g_Triggers_Create(_trigger
, Trigger
));
1396 procedure CreateMonster(monster
: TDynRecord
);
1401 if g_Game_IsClient
then Exit
;
1403 if (gGameSettings
.GameType
= GT_SINGLE
)
1404 or LongBool(gGameSettings
.Options
and GAME_OPTION_MONSTERS
) then
1406 mon
:= g_Monsters_Create(monster
.MonsterType
, monster
.X
, monster
.Y
, TDirection(monster
.Direction
));
1408 if gTriggers
<> nil then
1410 for a
:= 0 to High(gTriggers
) do
1412 if gTriggers
[a
].TriggerType
in [TRIGGER_PRESS
, TRIGGER_ON
, TRIGGER_OFF
, TRIGGER_ONOFF
] then
1414 //if (gTriggers[a].Data.MonsterID-1) = Integer(mon.StartID) then mon.AddTrigger(a);
1415 if (gTriggers
[a
].trigDataRec
.trigMonsterId
) = Integer(mon
.StartID
) then mon
.AddTrigger(a
);
1420 if monster
.MonsterType
<> MONSTER_BARREL
then Inc(gTotalMonsters
);
1424 procedure g_Map_ReAdd_DieTriggers();
1426 function monsDieTrig (mon
: TMonster
): Boolean;
1429 //tw: TStrTextWriter;
1431 result
:= false; // don't stop
1432 mon
.ClearTriggers();
1433 for a
:= 0 to High(gTriggers
) do
1435 if gTriggers
[a
].TriggerType
in [TRIGGER_PRESS
, TRIGGER_ON
, TRIGGER_OFF
, TRIGGER_ONOFF
] then
1437 //if (gTriggers[a].Data.MonsterID-1) = Integer(mon.StartID) then mon.AddTrigger(a);
1439 tw := TStrTextWriter.Create();
1441 gTriggers[a].trigData.writeTo(tw);
1442 e_LogWritefln('=== trigger #%s ==='#10'%s'#10'---', [a, tw.str]);
1447 if (gTriggers
[a
].trigDataRec
.trigMonsterId
) = Integer(mon
.StartID
) then mon
.AddTrigger(a
);
1453 if g_Game_IsClient
then Exit
;
1455 g_Mons_ForEach(monsDieTrig
);
1458 function extractWadName(resourceName
: string): string;
1462 posN
:= Pos(':', resourceName
);
1464 Result
:= Copy(resourceName
, 0, posN
-1)
1470 procedure addResToExternalResList (res
: AnsiString);
1476 if g_Game_IsClient
or not g_Game_IsNet
then exit
;
1477 if (length(res
) = 0) then exit
; // map wad
1478 res
:= extractWadName(res
);
1479 if (length(res
) = 0) then exit
; // map wad
1480 uname
:= toLowerCase1251(res
);
1481 // do not add duplicates
1482 for f
:= 0 to High(gExternalResources
) do
1484 if (gExternalResources
[f
].userName
= uname
) then exit
;
1487 fi
.userName
:= uname
;
1488 if (not GetDiskFileInfo(GameDir
+'/wads/'+res
, fi
)) then
1494 fi
.tag
:= 0; // non-zero means "cannot caclucate hash"
1496 fi
.hash
:= MD5File(fi
.diskName
);
1501 //e_LogWritefln('addext: res=[%s]; uname=[%s]; diskName=[%s]', [res, fi.userName, fi.diskName]);
1502 SetLength(gExternalResources
, length(gExternalResources
)+1);
1503 gExternalResources
[High(gExternalResources
)] := fi
;
1507 procedure compactExtResList ();
1513 for src
:= 0 to High(gExternalResources
) do
1515 if (gExternalResources
[src
].tag
= 0) then
1518 if (dest
<> src
) then gExternalResources
[dest
] := gExternalResources
[src
];
1522 if (dest
<> length(gExternalResources
)) then SetLength(gExternalResources
, dest
);
1526 procedure generateExternalResourcesList (map
: TDynRecord
);
1528 SetLength(gExternalResources
, 0);
1529 addResToExternalResList(map
.MusicName
);
1530 addResToExternalResList(map
.SkyName
);
1534 procedure mapCreateGrid ();
1536 mapX0
: Integer = $3fffffff;
1537 mapY0
: Integer = $3fffffff;
1538 mapX1
: Integer = -$3fffffff;
1539 mapY1
: Integer = -$3fffffff;
1541 procedure calcBoundingBox (constref panels
: TPanelArray
);
1546 for idx
:= 0 to High(panels
) do
1549 if not pan
.visvalid
then continue
;
1550 if (pan
.Width
< 1) or (pan
.Height
< 1) then continue
;
1551 if (mapX0
> pan
.x0
) then mapX0
:= pan
.x0
;
1552 if (mapY0
> pan
.y0
) then mapY0
:= pan
.y0
;
1553 if (mapX1
< pan
.x1
) then mapX1
:= pan
.x1
;
1554 if (mapY1
< pan
.y1
) then mapY1
:= pan
.y1
;
1558 procedure addPanelsToGrid (constref panels
: TPanelArray
);
1564 //tag := panelTypeToTag(tag);
1565 for idx
:= 0 to High(panels
) do
1568 if not pan
.visvalid
then continue
;
1569 if (pan
.proxyId
<> -1) then
1571 {$IF DEFINED(D2F_DEBUG)}
1572 e_WriteLog(Format('DUPLICATE wall #%d(%d) enabled (%d); type:%08x', [Integer(idx
), Integer(pan
.proxyId
), Integer(mapGrid
.proxyEnabled
[pan
.proxyId
]), pan
.PanelType
]), TMsgType
.Notify
);
1576 case pan
.PanelType
of
1577 PANEL_WALL
: newtag
:= GridTagWall
;
1578 PANEL_OPENDOOR
, PANEL_CLOSEDOOR
: newtag
:= GridTagDoor
;
1579 PANEL_BACK
: newtag
:= GridTagBack
;
1580 PANEL_FORE
: newtag
:= GridTagFore
;
1581 PANEL_WATER
: newtag
:= GridTagWater
;
1582 PANEL_ACID1
: newtag
:= GridTagAcid1
;
1583 PANEL_ACID2
: newtag
:= GridTagAcid2
;
1584 PANEL_STEP
: newtag
:= GridTagStep
;
1585 PANEL_LIFTUP
, PANEL_LIFTDOWN
, PANEL_LIFTLEFT
, PANEL_LIFTRIGHT
: newtag
:= GridTagLift
;
1586 PANEL_BLOCKMON
: newtag
:= GridTagBlockMon
;
1587 else continue
; // oops
1591 pan
.proxyId
:= mapGrid
.insertBody(pan
, pan
.X
, pan
.Y
, pan
.Width
, pan
.Height
, newtag
);
1592 // "enabled" flag has meaning only for doors and walls (engine assumes it); but meh...
1593 mapGrid
.proxyEnabled
[pan
.proxyId
] := pan
.Enabled
;
1594 {$IFDEF MAP_DEBUG_ENABLED_FLAG}
1596 if ((tag and (GridTagWall or GridTagDoor)) <> 0) then
1598 e_WriteLog(Format('INSERTED wall #%d(%d) enabled (%d)', [Integer(idx), Integer(pan.proxyId), Integer(mapGrid.proxyEnabled[pan.proxyId])]), MSG_NOTIFY);
1609 calcBoundingBox(gWalls
);
1610 calcBoundingBox(gRenderBackgrounds
);
1611 calcBoundingBox(gRenderForegrounds
);
1612 calcBoundingBox(gWater
);
1613 calcBoundingBox(gAcid1
);
1614 calcBoundingBox(gAcid2
);
1615 calcBoundingBox(gSteps
);
1616 calcBoundingBox(gLifts
);
1617 calcBoundingBox(gBlockMon
);
1619 e_LogWritefln('map dimensions: (%d,%d)-(%d,%d); editor size:(0,0)-(%d,%d)', [mapX0
, mapY0
, mapX1
, mapY1
, gMapInfo
.Width
, gMapInfo
.Height
]);
1621 if (mapX0
> 0) then mapX0
:= 0;
1622 if (mapY0
> 0) then mapY0
:= 0;
1624 if (mapX1
< gMapInfo
.Width
-1) then mapX1
:= gMapInfo
.Width
-1;
1625 if (mapY1
< gMapInfo
.Height
-1) then mapY1
:= gMapInfo
.Height
-1;
1627 mapGrid
:= TPanelGrid
.Create(mapX0
-128, mapY0
-128, mapX1
-mapX0
+1+128*2, mapY1
-mapY0
+1+128*2);
1628 //mapGrid := TPanelGrid.Create(0, 0, gMapInfo.Width, gMapInfo.Height);
1630 addPanelsToGrid(gWalls
);
1631 addPanelsToGrid(gRenderBackgrounds
);
1632 addPanelsToGrid(gRenderForegrounds
);
1633 addPanelsToGrid(gWater
);
1634 addPanelsToGrid(gAcid1
);
1635 addPanelsToGrid(gAcid2
);
1636 addPanelsToGrid(gSteps
);
1637 addPanelsToGrid(gLifts
); // it doesn't matter which LIFT type is used here
1638 addPanelsToGrid(gBlockMon
);
1640 mapGrid
.dumpStats();
1642 g_Mons_InitTree(mapGrid
.gridX0
, mapGrid
.gridY0
, mapGrid
.gridWidth
, mapGrid
.gridHeight
);
1646 function g_Map_Load(Res
: String): Boolean;
1648 DefaultMusRes
= 'Standart.wad:STDMUS\MUS1';
1649 DefaultSkyRes
= 'Standart.wad:STDSKY\SKY0';
1653 //TexturePanel: Integer;
1656 trigrec
: TDynRecord
;
1658 texPanelIdx
: Integer;
1659 texPanel
: TDynRecord
;
1661 actPanelIdx
: Integer;
1662 actPanel
: TDynRecord
;
1665 WAD
, TestWAD
: TWADFile
;
1666 //mapReader: TDynRecord = nil;
1667 mapTextureList
: TDynField
= nil; //TTexturesRec1Array; tagInt: texture index
1668 panels
: TDynField
= nil; //TPanelsRec1Array;
1669 items
: TDynField
= nil; //TItemsRec1Array;
1670 monsters
: TDynField
= nil; //TMonsterRec1Array;
1671 areas
: TDynField
= nil; //TAreasRec1Array;
1672 triggers
: TDynField
= nil; //TTriggersRec1Array;
1675 AddTextures
: TAddTextureArray
;
1676 TriggersTable
: array of TTRec
;
1677 FileName
, mapResName
, TexName
, s
: AnsiString;
1680 ok
, isAnim
: Boolean;
1681 CurTex
, ntn
: Integer;
1682 rec
, texrec
: TDynRecord
;
1684 pannum
, trignum
, cnt
, tgpid
: Integer;
1686 moveSpeed
{, moveStart, moveEnd}: TDFPoint
;
1687 //moveActive: Boolean;
1689 mapOk
: Boolean = false;
1690 usedTextures
: THashStrInt
= nil; // key: mapTextureList
1697 //gCurrentMap.Free();
1698 //gCurrentMap := nil;
1703 gMapInfo
.Map
:= Res
;
1704 TriggersTable
:= nil;
1707 sfsGCDisable(); // temporary disable removing of temporary volumes
1709 // Çàãðóçêà WAD (åñëè ó íàñ íåò óæå çàãðóæåíîé êàðòû)
1710 if (gCurrentMap
= nil) then
1712 FileName
:= g_ExtractWadName(Res
);
1713 e_LogWritefln('Loading map WAD [%s] (res=[%s])', [FileName
, Res
], TMsgType
.Notify
);
1714 g_Game_SetLoadingText(_lc
[I_LOAD_WAD_FILE
], 0, False);
1716 WAD
:= TWADFile
.Create();
1717 if not WAD
.ReadFile(FileName
) then
1719 g_FatalError(Format(_lc
[I_GAME_ERROR_MAP_WAD
], [FileName
]));
1724 if gTestMap
<> '' then
1726 s
:= g_ExtractWadName(gTestMap
);
1727 TestWAD
:= TWADFile
.Create();
1728 if not TestWAD
.ReadFile(s
) then
1730 g_SimpleError(Format(_lc
[I_GAME_ERROR_MAP_WAD
], [s
]));
1736 if TestWAD
<> nil then
1738 mapResName
:= g_ExtractFileName(gTestMap
);
1739 if not TestWAD
.GetMapResource(mapResName
, Data
, Len
) then
1741 g_SimpleError(Format(_lc
[I_GAME_ERROR_MAP_RES
], [mapResName
]));
1744 e_WriteLog('Using test map: '+gTestMap
, TMsgType
.Notify
);
1751 //k8: why loader ignores path here?
1752 mapResName
:= g_ExtractFileName(Res
);
1753 if not WAD
.GetMapResource(mapResName
, Data
, Len
) then
1755 g_FatalError(Format(_lc
[I_GAME_ERROR_MAP_RES
], [mapResName
]));
1765 e_LogWritefln('invalid map file: ''%s''', [mapResName
]);
1771 e_LogWritefln('Loading map: %s', [mapResName
], TMsgType
.Notify
);
1772 g_Game_SetLoadingText(_lc
[I_LOAD_MAP
], 0, False);
1774 stt
:= getTimeMicro();
1777 gCurrentMap
:= g_Map_ParseMap(Data
, Len
);
1780 g_FatalError(Format(_lc
[I_GAME_ERROR_MAP_LOAD
], [Res
]));
1782 gCurrentMapFileName
:= '';
1788 if (gCurrentMap
= nil) then
1790 e_LogWritefln('invalid map file: ''%s''', [mapResName
]);
1791 gCurrentMapFileName
:= '';
1797 stt
:= getTimeMicro();
1800 //gCurrentMap := mapReader;
1802 generateExternalResourcesList(gCurrentMap
);
1803 mapTextureList
:= gCurrentMap
['texture'];
1804 // get all other lists here too
1805 panels
:= gCurrentMap
['panel'];
1806 triggers
:= gCurrentMap
['trigger'];
1807 items
:= gCurrentMap
['item'];
1808 areas
:= gCurrentMap
['area'];
1809 monsters
:= gCurrentMap
['monster'];
1811 // Çàãðóçêà îïèñàíèÿ êàðòû:
1812 e_WriteLog(' Reading map info...', TMsgType
.Notify
);
1813 g_Game_SetLoadingText(_lc
[I_LOAD_MAP_HEADER
], 0, False);
1817 Name
:= gCurrentMap
.MapName
;
1818 Description
:= gCurrentMap
.MapDesc
;
1819 Author
:= gCurrentMap
.MapAuthor
;
1820 MusicName
:= gCurrentMap
.MusicName
;
1821 SkyName
:= gCurrentMap
.SkyName
;
1822 Height
:= gCurrentMap
.Height
;
1823 Width
:= gCurrentMap
.Width
;
1826 // Çàãðóçêà òåêñòóð:
1827 g_Game_SetLoadingText(_lc
[I_LOAD_TEXTURES
], 0, False);
1828 // Äîáàâëåíèå òåêñòóð â Textures[]:
1829 if (mapTextureList
<> nil) and (mapTextureList
.count
> 0) then
1831 e_WriteLog(' Loading textures:', TMsgType
.Notify
);
1832 g_Game_SetLoadingText(_lc
[I_LOAD_TEXTURES
], mapTextureList
.count
-1, False);
1834 // find used textures
1835 usedTextures
:= THashStrInt
.Create();
1837 if (panels
<> nil) and (panels
.count
> 0) then
1839 for rec
in panels
do
1841 texrec
:= rec
.TextureRec
;
1842 if (texrec
<> nil) then usedTextures
.put(toLowerCase1251(texrec
.Resource
), 42);
1847 for rec
in mapTextureList
do
1850 if not usedTextures
.has(toLowerCase1251(rec
.Resource
)) then
1852 rec
.tagInt
:= -1; // just in case
1853 e_LogWritefln(' Unused texture #%d: %s', [cnt
, rec
.Resource
]);
1857 {$IF DEFINED(D2F_DEBUG_TXLOAD)}
1858 e_LogWritefln(' Loading texture #%d: %s', [cnt
, rec
.Resource
]);
1860 //if g_Map_IsSpecialTexture(s) then e_WriteLog(' SPECIAL!', MSG_NOTIFY);
1863 // Àíèìèðîâàííàÿ òåêñòóðà
1864 ntn
:= CreateAnimTexture(rec
.Resource
, FileName
, True);
1865 if (ntn
< 0) then g_SimpleError(Format(_lc
[I_GAME_ERROR_TEXTURE_ANIM
], [rec
.Resource
]));
1870 ntn
:= CreateTexture(rec
.Resource
, FileName
, True);
1871 if (ntn
< 0) then g_SimpleError(Format(_lc
[I_GAME_ERROR_TEXTURE_SIMPLE
], [rec
.Resource
]));
1875 ntn
:= CreateNullTexture(rec
.Resource
);
1879 addResToExternalResList(rec
.Resource
);
1882 rec
.tagInt
:= ntn
; // remember texture number
1884 g_Game_StepLoading();
1887 usedTextures
.Free();
1890 // set panel tagInt to texture index
1891 if (panels
<> nil) then
1893 for rec
in panels
do
1895 texrec
:= rec
.TextureRec
;
1896 if (texrec
= nil) then rec
.tagInt
:= -1 else rec
.tagInt
:= texrec
.tagInt
;
1902 // Çàãðóçêà òðèããåðîâ
1903 gTriggerClientID
:= 0;
1904 e_WriteLog(' Loading triggers...', TMsgType
.Notify
);
1905 g_Game_SetLoadingText(_lc
[I_LOAD_TRIGGERS
], 0, False);
1908 e_WriteLog(' Loading panels...', TMsgType
.Notify
);
1909 g_Game_SetLoadingText(_lc
[I_LOAD_PANELS
], 0, False);
1911 // check texture numbers for panels
1912 if (panels
<> nil) and (panels
.count
> 0) then
1914 for rec
in panels
do
1916 if (rec
.tagInt
< 0) then
1918 e_WriteLog('error loading map: invalid texture index for panel', TMsgType
.Fatal
);
1922 gCurrentMapFileName
:= '';
1928 // Ñîçäàíèå òàáëèöû òðèããåðîâ (ñîîòâåòñòâèå ïàíåëåé òðèããåðàì)
1929 if (triggers
<> nil) and (triggers
.count
> 0) then
1931 e_WriteLog(' Setting up trigger table...', TMsgType
.Notify
);
1932 //SetLength(TriggersTable, triggers.count);
1933 g_Game_SetLoadingText(_lc
[I_LOAD_TRIGGERS_TABLE
], triggers
.count
-1, False);
1935 SetLength(TriggersTable
, triggers
.count
);
1937 for rec
in triggers
do
1940 pttit
:= @TriggersTable
[trignum
];
1941 pttit
.trigrec
:= rec
;
1942 // Ñìåíà òåêñòóðû (âîçìîæíî, êíîïêè)
1943 pttit
.texPanelIdx
:= -1; // will be fixed later
1944 pttit
.texPanel
:= rec
.TexturePanelRec
;
1946 pttit
.actPanelIdx
:= -1;
1947 if (rec
.trigRec
<> nil) then pttit
.actPanel
:= rec
.trigRec
.tgPanelRec
else pttit
.actPanel
:= nil;
1949 if (pttit
.texPanel
<> nil) then pttit
.texPanel
.userPanelTrigRef
:= true;
1950 if (pttit
.actPanel
<> nil) then pttit
.actPanel
.userPanelTrigRef
:= true;
1952 g_Game_StepLoading();
1957 if (panels
<> nil) and (panels
.count
> 0) then
1959 e_WriteLog(' Setting up trigger links...', TMsgType
.Notify
);
1960 g_Game_SetLoadingText(_lc
[I_LOAD_LINK_TRIGGERS
], panels
.count
-1, False);
1963 for rec
in panels
do
1966 //e_LogWritefln('PANSTART: pannum=%s', [pannum]);
1968 SetLength(AddTextures
, 0);
1972 if (mapTextureList
<> nil) then
1974 texrec
:= rec
.TextureRec
;
1975 ok
:= (texrec
<> nil);
1980 // Ñìîòðèì, ññûëàþòñÿ ëè íà ýòó ïàíåëü òðèããåðû.
1981 // Åñëè äà - òî íàäî ñîçäàòü åùå òåêñòóð
1983 if (TriggersTable
<> nil) and (mapTextureList
<> nil) then
1985 if rec
.userPanelTrigRef
then
1987 // e_LogWritefln('trigref for panel %s', [pannum]);
1995 // Åñòü ññûëêè òðèããåðîâ íà ýòó ïàíåëü
1996 s
:= texrec
.Resource
;
1998 // Ñïåö-òåêñòóðû çàïðåùåíû
1999 if g_Map_IsSpecialTexture(s
) then
2005 // Îïðåäåëÿåì íàëè÷èå è ïîëîæåíèå öèôð â êîíöå ñòðîêè
2006 ok
:= g_Texture_NumNameFindStart(s
);
2009 // Åñëè ok, çíà÷èò åñòü öèôðû â êîíöå.
2010 // Çàãðóæàåì òåêñòóðû ñ îñòàëüíûìè #
2013 k
:= NNF_NAME_BEFORE
;
2014 // Öèêë ïî èçìåíåíèþ èìåíè òåêñòóðû
2015 while ok
or (k
= NNF_NAME_BEFORE
) or (k
= NNF_NAME_EQUALS
) do
2017 k
:= g_Texture_NumNameFindNext(TexName
);
2019 if (k
= NNF_NAME_BEFORE
) or (k
= NNF_NAME_AFTER
) then
2021 // Ïðîáóåì äîáàâèòü íîâóþ òåêñòóðó
2024 // Íà÷àëüíàÿ - àíèìèðîâàííàÿ, èùåì àíèìèðîâàííóþ
2026 //e_LogWritefln('000: pannum=%s; TexName=[%s]; FileName=[%s]', [pannum, TexName, FileName]);
2027 ok
:= CreateAnimTexture(TexName
, FileName
, False) >= 0;
2028 //e_LogWritefln('001: pannum=%s; TexName=[%s]; FileName=[%s]', [pannum, TexName, FileName]);
2031 // Íåò àíèìèðîâàííîé, èùåì îáû÷íóþ
2033 //e_LogWritefln('002: pannum=%s; TexName=[%s]; FileName=[%s]', [pannum, TexName, FileName]);
2034 ok
:= CreateTexture(TexName
, FileName
, False) >= 0;
2035 //e_LogWritefln('003: pannum=%s; TexName=[%s]; FileName=[%s]', [pannum, TexName, FileName]);
2040 // Íà÷àëüíàÿ - îáû÷íàÿ, èùåì îáû÷íóþ
2042 //e_LogWritefln('004: pannum=%s; TexName=[%s]; FileName=[%s]', [pannum, TexName, FileName]);
2043 ok
:= CreateTexture(TexName
, FileName
, False) >= 0;
2044 //e_LogWritefln('005: pannum=%s; TexName=[%s]; FileName=[%s]', [pannum, TexName, FileName]);
2047 // Íåò îáû÷íîé, èùåì àíèìèðîâàííóþ
2049 //e_LogWritefln('006: pannum=%s; TexName=[%s]; FileName=[%s]', [pannum, TexName, FileName]);
2050 ok
:= CreateAnimTexture(TexName
, FileName
, False) >= 0;
2051 //e_LogWritefln('007: pannum=%s; TexName=[%s]; FileName=[%s]', [pannum, TexName, FileName]);
2055 // Îíà ñóùåñòâóåò. Çàíîñèì åå ID â ñïèñîê ïàíåëè
2059 for c := 0 to High(Textures) do
2061 if (Textures[c].TextureName = TexName) then
2063 SetLength(AddTextures, Length(AddTextures)+1);
2064 AddTextures[High(AddTextures)].Texture := c;
2065 AddTextures[High(AddTextures)].Anim := isAnim;
2070 if (TextNameHash
<> nil) and TextNameHash
.get(toLowerCase1251(TexName
), c
) then
2072 SetLength(AddTextures
, Length(AddTextures
)+1);
2073 AddTextures
[High(AddTextures
)].Texture
:= c
;
2074 AddTextures
[High(AddTextures
)].Anim
:= isAnim
;
2080 if k
= NNF_NAME_EQUALS
then
2082 // Çàíîñèì òåêóùóþ òåêñòóðó íà ñâîå ìåñòî
2083 SetLength(AddTextures
, Length(AddTextures
)+1);
2084 AddTextures
[High(AddTextures
)].Texture
:= rec
.tagInt
; // internal texture number, not map index
2085 AddTextures
[High(AddTextures
)].Anim
:= texrec
.Anim
;
2086 CurTex
:= High(AddTextures
);
2097 end; // if ok - åñòü ñìåæíûå òåêñòóðû
2098 end; // if ok - ññûëàþòñÿ òðèããåðû
2102 // Çàíîñèì òîëüêî òåêóùóþ òåêñòóðó
2103 SetLength(AddTextures
, 1);
2104 AddTextures
[0].Texture
:= rec
.tagInt
; // internal texture number, not map index
2105 AddTextures
[0].Anim
:= false;
2106 if (texrec
<> nil) then AddTextures
[0].Anim
:= texrec
.Anim
;
2110 //e_WriteLog(Format('panel #%d: TextureNum=%d; ht=%d; ht1=%d; atl=%d', [a, panels[a].TextureNum, High(mapTextureList), High(Textures), High(AddTextures)]), MSG_NOTIFY);
2112 //e_LogWritefln('PANADD: pannum=%s', [pannum]);
2114 // Ñîçäàåì ïàíåëü è çàïîìèíàåì åå GUID
2115 //e_LogWritefln('new panel; tcount=%s; curtex=%s', [Length(AddTextures), CurTex]);
2116 PanelID
:= CreatePanel(rec
, AddTextures
, CurTex
);
2117 //e_LogWritefln('panel #%s of type %s got guid #%s', [pannum, rec.PanelType, PanelID]);
2118 rec
.userPanelId
:= PanelID
; // remember game panel id, we'll fix triggers later
2121 moveSpeed
:= rec
.moveSpeed
;
2122 //moveStart := rec.moveStart;
2123 //moveEnd := rec.moveEnd;
2124 //moveActive := rec['move_active'].value;
2125 if not moveSpeed
.isZero
then
2127 SetLength(gMovingWallIds
, Length(gMovingWallIds
)+1);
2128 gMovingWallIds
[High(gMovingWallIds
)] := PanelID
;
2129 //e_LogWritefln('found moving panel ''%s'' (idx=%s; id=%s)', [rec.id, pannum, PanelID]);
2132 //e_LogWritefln('PANEND: pannum=%s', [pannum]);
2134 g_Game_StepLoading();
2138 // ×èíèì ID'û ïàíåëåé, êîòîðûå èñïîëüçóþòñÿ â òðèããåðàõ
2139 for b
:= 0 to High(TriggersTable
) do
2141 if (TriggersTable
[b
].texPanel
<> nil) then TriggersTable
[b
].texPanelIdx
:= TriggersTable
[b
].texPanel
.userPanelId
;
2142 if (TriggersTable
[b
].actPanel
<> nil) then TriggersTable
[b
].actPanelIdx
:= TriggersTable
[b
].actPanel
.userPanelId
;
2145 // create map grid, init other grids (for monsters, for example)
2146 e_WriteLog('Creating map grid', TMsgType
.Notify
);
2149 // Åñëè íå LoadState, òî ñîçäàåì òðèããåðû
2150 if (triggers
<> nil) and (panels
<> nil) and (not gLoadGameMode
) then
2152 e_LogWritefln(' Creating triggers (%d)...', [triggers
.count
]);
2153 g_Game_SetLoadingText(_lc
[I_LOAD_CREATE_TRIGGERS
], 0, False);
2154 // Óêàçûâàåì òèï ïàíåëè, åñëè åñòü
2156 for rec
in triggers
do
2159 tgpid
:= TriggersTable
[trignum
].actPanelIdx
;
2160 //e_LogWritefln('creating trigger #%s; texpantype=%s; shotpantype=%s (%d,%d)', [trignum, b, c, TriggersTable[trignum].texPanIdx, TriggersTable[trignum].ShotPanelIdx]);
2161 TriggersTable
[trignum
].tnum
:= trignum
;
2162 TriggersTable
[trignum
].id
:= CreateTrigger(trignum
, rec
, TriggersTable
[trignum
].texPanelIdx
, tgpid
);
2166 //FIXME: use hashtable!
2167 for pan
in panByGUID
do
2169 if (pan
.endPosTrigId
>= 0) and (pan
.endPosTrigId
< Length(TriggersTable
)) then
2171 pan
.endPosTrigId
:= TriggersTable
[pan
.endPosTrigId
].id
;
2173 if (pan
.endSizeTrigId
>= 0) and (pan
.endSizeTrigId
< Length(TriggersTable
)) then
2175 pan
.endSizeTrigId
:= TriggersTable
[pan
.endSizeTrigId
].id
;
2179 // Çàãðóçêà ïðåäìåòîâ
2180 e_WriteLog(' Loading items...', TMsgType
.Notify
);
2181 g_Game_SetLoadingText(_lc
[I_LOAD_ITEMS
], 0, False);
2183 // Åñëè íå LoadState, òî ñîçäàåì ïðåäìåòû
2184 if (items
<> nil) and not gLoadGameMode
then
2186 e_WriteLog(' Spawning items...', TMsgType
.Notify
);
2187 g_Game_SetLoadingText(_lc
[I_LOAD_CREATE_ITEMS
], 0, False);
2188 for rec
in items
do CreateItem(rec
);
2191 // Çàãðóçêà îáëàñòåé
2192 e_WriteLog(' Loading areas...', TMsgType
.Notify
);
2193 g_Game_SetLoadingText(_lc
[I_LOAD_AREAS
], 0, False);
2195 // Åñëè íå LoadState, òî ñîçäàåì îáëàñòè
2196 if areas
<> nil then
2198 e_WriteLog(' Creating areas...', TMsgType
.Notify
);
2199 g_Game_SetLoadingText(_lc
[I_LOAD_CREATE_AREAS
], 0, False);
2200 for rec
in areas
do CreateArea(rec
);
2203 // Çàãðóçêà ìîíñòðîâ
2204 e_WriteLog(' Loading monsters...', TMsgType
.Notify
);
2205 g_Game_SetLoadingText(_lc
[I_LOAD_MONSTERS
], 0, False);
2207 gTotalMonsters
:= 0;
2209 // Åñëè íå LoadState, òî ñîçäàåì ìîíñòðîâ
2210 if (monsters
<> nil) and not gLoadGameMode
then
2212 e_WriteLog(' Spawning monsters...', TMsgType
.Notify
);
2213 g_Game_SetLoadingText(_lc
[I_LOAD_CREATE_MONSTERS
], 0, False);
2214 for rec
in monsters
do CreateMonster(rec
);
2217 //gCurrentMap := mapReader; // this will be our current map now
2218 gCurrentMapFileName
:= Res
;
2222 if (gMapInfo
.SkyName
<> '') then
2224 e_WriteLog(' Loading sky: ' + gMapInfo
.SkyName
, TMsgType
.Notify
);
2225 g_Game_SetLoadingText(_lc
[I_LOAD_SKY
], 0, False);
2226 FileName
:= g_ExtractWadName(gMapInfo
.SkyName
);
2228 if (FileName
<> '') then FileName
:= GameDir
+'/wads/'+FileName
else FileName
:= g_ExtractWadName(Res
);
2230 if gTextureFilter
then TEXTUREFILTER
:= GL_LINEAR
else TEXTUREFILTER
:= GL_NEAREST
;
2232 s
:= FileName
+':'+g_ExtractFilePathName(gMapInfo
.SkyName
);
2233 if g_Texture_CreateWAD(BackID
, s
) then
2235 g_Game_SetupScreenSize();
2239 g_FatalError(Format(_lc
[I_GAME_ERROR_SKY
], [s
]));
2242 TEXTUREFILTER
:= GL_NEAREST
;
2248 if gMapInfo
.MusicName
<> '' then
2250 e_WriteLog(' Loading music: ' + gMapInfo
.MusicName
, TMsgType
.Notify
);
2251 g_Game_SetLoadingText(_lc
[I_LOAD_MUSIC
], 0, False);
2252 FileName
:= g_ExtractWadName(gMapInfo
.MusicName
);
2254 if FileName
<> '' then
2255 FileName
:= GameDir
+'/wads/'+FileName
2258 FileName
:= g_ExtractWadName(Res
);
2261 s
:= FileName
+':'+g_ExtractFilePathName(gMapInfo
.MusicName
);
2262 if g_Sound_CreateWADEx(gMapInfo
.MusicName
, s
, True) then
2265 g_FatalError(Format(_lc
[I_GAME_ERROR_MUSIC
], [s
]));
2268 // Îñòàëüíûå óñòàíâêè
2276 // Åñëè íå LoadState, òî ñîçäàåì êàðòó ñòîëêíîâåíèé:
2277 if not gLoadGameMode
then g_GFX_Init();
2279 // Ñáðîñ ëîêàëüíûõ ìàññèâîâ:
2280 mapTextureList
:= nil;
2285 TriggersTable
:= nil;
2288 // Âêëþ÷àåì ìóçûêó, åñëè ýòî íå çàãðóçêà:
2289 if ok
and (not gLoadGameMode
) then
2291 gMusic
.SetByName(gMapInfo
.MusicName
);
2296 gMusic
.SetByName('');
2299 stt
:= getTimeMicro()-stt
;
2300 e_LogWritefln('map loaded in %s.%s milliseconds', [Integer(stt
div 1000), Integer(stt
mod 1000)]);
2303 sfsGCEnable(); // enable releasing unused volumes
2305 e_UnpressAllKeys
; // why not?
2310 gCurrentMapFileName
:= '';
2314 compactExtResList();
2315 e_WriteLog('Done loading map.', TMsgType
.Notify
);
2320 function g_Map_GetMapInfo(Res
: String): TMapInfo
;
2323 mapReader
: TDynRecord
;
2324 //Header: TMapHeaderRec_1;
2329 FillChar(Result
, SizeOf(Result
), 0);
2330 FileName
:= g_ExtractWadName(Res
);
2332 WAD
:= TWADFile
.Create();
2333 if not WAD
.ReadFile(FileName
) then
2339 //k8: it ignores path again
2340 if not WAD
.GetMapResource(g_ExtractFileName(Res
), Data
, Len
) then
2349 mapReader
:= g_Map_ParseMap(Data
, Len
);
2358 if (mapReader
= nil) then exit
;
2360 if (mapReader
.Width
> 0) and (mapReader
.Height
> 0) then
2362 Result
.Name
:= mapReader
.MapName
;
2363 Result
.Description
:= mapReader
.MapDesc
;
2365 Result
.Author
:= mapReader
.MapAuthor
;
2366 Result
.Height
:= mapReader
.Height
;
2367 Result
.Width
:= mapReader
.Width
;
2371 g_Console_Add(Format(_lc
[I_GAME_ERROR_MAP_LOAD
], [Res
]), True);
2372 //ZeroMemory(@Header, SizeOf(Header));
2373 Result
.Name
:= _lc
[I_GAME_ERROR_MAP_SELECT
];
2374 Result
.Description
:= _lc
[I_GAME_ERROR_MAP_SELECT
];
2376 Result
.Author
:= '';
2384 function g_Map_GetMapsList(WADName
: string): SSArray
;
2391 WAD
:= TWADFile
.Create();
2392 if not WAD
.ReadFile(WADName
) then
2397 ResList
:= WAD
.GetMapResources();
2398 if ResList
<> nil then
2400 for a
:= 0 to High(ResList
) do
2402 SetLength(Result
, Length(Result
)+1);
2403 Result
[High(Result
)] := ResList
[a
];
2409 function g_Map_Exist(Res
: string): Boolean;
2412 FileName
, mnn
: string;
2418 FileName
:= addWadExtension(g_ExtractWadName(Res
));
2420 WAD
:= TWADFile
.Create
;
2421 if not WAD
.ReadFile(FileName
) then
2427 ResList
:= WAD
.GetMapResources();
2430 mnn
:= g_ExtractFileName(Res
);
2431 if ResList
<> nil then
2432 for a
:= 0 to High(ResList
) do if StrEquCI1251(ResList
[a
], mnn
) then
2439 procedure g_Map_Free(freeTextures
: Boolean=true);
2443 procedure FreePanelArray(var panels
: TPanelArray
);
2448 if panels
<> nil then
2450 for i
:= 0 to High(panels
) do
2463 RespawnPoints
:= nil;
2464 if FlagPoints
[FLAG_RED
] <> nil then
2466 Dispose(FlagPoints
[FLAG_RED
]);
2467 FlagPoints
[FLAG_RED
] := nil;
2469 if FlagPoints
[FLAG_BLUE
] <> nil then
2471 Dispose(FlagPoints
[FLAG_BLUE
]);
2472 FlagPoints
[FLAG_BLUE
] := nil;
2474 //DOMFlagPoints := nil;
2478 if (Length(gCurrentMapFileName
) <> 0) then
2480 e_LogWritefln('g_Map_Free: previous map was ''%s''...', [gCurrentMapFileName
]);
2484 e_LogWritefln('g_Map_Free: no previous map.', []);
2487 if freeTextures
then
2489 e_LogWritefln('g_Map_Free: clearing textures...', []);
2490 if (Textures
<> nil) then
2492 for a
:= 0 to High(Textures
) do
2494 if not g_Map_IsSpecialTexture(Textures
[a
].TextureName
) then
2496 if Textures
[a
].Anim
then
2498 g_Frames_DeleteByID(Textures
[a
].FramesID
)
2502 if (Textures
[a
].TextureID
<> LongWord(TEXTURE_NONE
)) then
2504 e_DeleteTexture(Textures
[a
].TextureID
);
2511 TextNameHash
.Free();
2512 TextNameHash
:= nil;
2513 BadTextNameHash
.Free();
2514 BadTextNameHash
:= nil;
2515 gCurrentMapFileName
:= '';
2522 FreePanelArray(gWalls
);
2523 FreePanelArray(gRenderBackgrounds
);
2524 FreePanelArray(gRenderForegrounds
);
2525 FreePanelArray(gWater
);
2526 FreePanelArray(gAcid1
);
2527 FreePanelArray(gAcid2
);
2528 FreePanelArray(gSteps
);
2529 FreePanelArray(gLifts
);
2530 FreePanelArray(gBlockMon
);
2531 gMovingWallIds
:= nil;
2533 if BackID
<> DWORD(-1) then
2537 e_DeleteTexture(BackID
);
2538 BackID
:= DWORD(-1);
2541 g_Game_StopAllSounds(False);
2543 g_Sound_Delete(gMapInfo
.MusicName
);
2545 gMapInfo
.Name
:= '';
2546 gMapInfo
.Description
:= '';
2547 gMapInfo
.MusicName
:= '';
2548 gMapInfo
.Height
:= 0;
2549 gMapInfo
.Width
:= 0;
2555 procedure g_Map_Update();
2562 procedure UpdatePanelArray(var panels
: TPanelArray
);
2567 for i
:= 0 to High(panels
) do panels
[i
].Update();
2571 if g_dbgpan_mplat_step
then g_dbgpan_mplat_active
:= true;
2573 UpdatePanelArray(gWalls
);
2574 UpdatePanelArray(gRenderBackgrounds
);
2575 UpdatePanelArray(gRenderForegrounds
);
2576 UpdatePanelArray(gWater
);
2577 UpdatePanelArray(gAcid1
);
2578 UpdatePanelArray(gAcid2
);
2579 UpdatePanelArray(gSteps
);
2581 if g_dbgpan_mplat_step
then begin g_dbgpan_mplat_step
:= false; g_dbgpan_mplat_active
:= false; end;
2583 if gGameSettings
.GameMode
= GM_CTF
then
2585 for a
:= FLAG_RED
to FLAG_BLUE
do
2587 if not (gFlags
[a
].State
in [FLAG_STATE_NONE
, FLAG_STATE_CAPTURED
]) then
2591 if gFlags
[a
].Animation
<> nil then gFlags
[a
].Animation
.Update();
2593 m
:= g_Obj_Move(@Obj
, True, True);
2595 if gTime
mod (GAME_TICK
*2) <> 0 then Continue
;
2597 // Ñîïðîòèâëåíèå âîçäóõà
2598 Obj
.Vel
.X
:= z_dec(Obj
.Vel
.X
, 1);
2600 // Òàéìàóò ïîòåðÿííîãî ôëàãà, ëèáî îí âûïàë çà êàðòó
2601 if ((Count
= 0) or ByteBool(m
and MOVE_FALLOUT
)) and g_Game_IsServer
then
2604 gFlags
[a
].CaptureTime
:= 0;
2605 if a
= FLAG_RED
then
2606 s
:= _lc
[I_PLAYER_FLAG_RED
]
2608 s
:= _lc
[I_PLAYER_FLAG_BLUE
];
2609 g_Game_Message(Format(_lc
[I_MESSAGE_FLAG_RETURN
], [AnsiUpperCase(s
)]), 144);
2611 if (((gPlayer1
<> nil) and (((gPlayer1
.Team
= TEAM_RED
) and (a
= FLAG_RED
)) or ((gPlayer1
.Team
= TEAM_BLUE
) and (a
= FLAG_BLUE
))))
2612 or ((gPlayer2
<> nil) and (((gPlayer2
.Team
= TEAM_RED
) and (a
= FLAG_RED
)) or ((gPlayer2
.Team
= TEAM_BLUE
) and (a
= FLAG_BLUE
))))) then
2617 if not sound_ret_flag
[b
].IsPlaying() then
2618 sound_ret_flag
[b
].Play();
2620 if g_Game_IsNet
then
2621 MH_SEND_FlagEvent(FLAG_STATE_RETURNED
, a
, 0);
2625 if Count
> 0 then Count
-= 1;
2628 if gPlayers
<> nil then
2630 j
:= Random(Length(gPlayers
)) - 1;
2631 for d
:= 0 to High(gPlayers
) do
2634 if j
> High(gPlayers
) then j
:= 0;
2635 if gPlayers
[j
] <> nil then
2637 if gPlayers
[j
].alive
and g_Obj_Collide(@Obj
, @gPlayers
[j
].Obj
) then
2639 if gPlayers
[j
].GetFlag(a
) then Break
;
2652 procedure g_Map_DrawPanels (PanelType
: Word; hasAmbient
: Boolean; constref ambColor
: TDFColor
);
2654 procedure DrawPanels (constref panels
: TPanelArray
; drawDoors
: Boolean=False);
2658 if (panels
<> nil) then
2660 // alas, no visible set
2661 for idx
:= 0 to High(panels
) do
2663 if not (drawDoors
xor panels
[idx
].Door
) then panels
[idx
].Draw(hasAmbient
, ambColor
);
2670 PANEL_WALL
: DrawPanels(gWalls
);
2671 PANEL_CLOSEDOOR
: DrawPanels(gWalls
, True);
2672 PANEL_BACK
: DrawPanels(gRenderBackgrounds
);
2673 PANEL_FORE
: DrawPanels(gRenderForegrounds
);
2674 PANEL_WATER
: DrawPanels(gWater
);
2675 PANEL_ACID1
: DrawPanels(gAcid1
);
2676 PANEL_ACID2
: DrawPanels(gAcid2
);
2677 PANEL_STEP
: DrawPanels(gSteps
);
2683 procedure g_Map_CollectDrawPanels (x0
, y0
, wdt
, hgt
: Integer);
2686 it
: TPanelGrid
.Iter
;
2689 it
:= mapGrid
.forEachInAABB(x0
, y0
, wdt
, hgt
, GridDrawableMask
);
2690 for mwit
in it
do if (((mwit
^.tag
and GridTagDoor
) <> 0) = mwit
^.Door
) then gDrawPanelList
.insert(mwit
^);
2692 // list will be rendered in `g_game.DrawPlayer()`
2696 procedure g_Map_DrawPanelShadowVolumes (lightX
: Integer; lightY
: Integer; radius
: Integer);
2699 it
: TPanelGrid
.Iter
;
2701 it
:= mapGrid
.forEachInAABB(lightX
-radius
, lightY
-radius
, radius
*2, radius
*2, (GridTagWall
or GridTagDoor
));
2702 for mwit
in it
do mwit
^.DrawShadowVolume(lightX
, lightY
, radius
);
2707 procedure g_Map_DrawBack(dx
, dy
: Integer);
2709 if gDrawBackGround
and (BackID
<> DWORD(-1)) then
2710 e_DrawSize(BackID
, dx
, dy
, 0, False, False, gBackSize
.X
, gBackSize
.Y
)
2712 e_Clear(GL_COLOR_BUFFER_BIT
, 0, 0, 0);
2715 function g_Map_CollidePanelOld(X
, Y
: Integer; Width
, Height
: Word;
2716 PanelType
: Word; b1x3
: Boolean=false): Boolean;
2722 if WordBool(PanelType
and PANEL_WALL
) then
2723 if gWalls
<> nil then
2728 if gWalls
[a
].Enabled
and
2729 g_Collide(X
, Y
, Width
, Height
,
2730 gWalls
[a
].X
, gWalls
[a
].Y
,
2731 gWalls
[a
].Width
, gWalls
[a
].Height
) then
2738 if WordBool(PanelType
and PANEL_WATER
) then
2739 if gWater
<> nil then
2744 if g_Collide(X
, Y
, Width
, Height
,
2745 gWater
[a
].X
, gWater
[a
].Y
,
2746 gWater
[a
].Width
, gWater
[a
].Height
) then
2753 if WordBool(PanelType
and PANEL_ACID1
) then
2754 if gAcid1
<> nil then
2759 if g_Collide(X
, Y
, Width
, Height
,
2760 gAcid1
[a
].X
, gAcid1
[a
].Y
,
2761 gAcid1
[a
].Width
, gAcid1
[a
].Height
) then
2768 if WordBool(PanelType
and PANEL_ACID2
) then
2769 if gAcid2
<> nil then
2774 if g_Collide(X
, Y
, Width
, Height
,
2775 gAcid2
[a
].X
, gAcid2
[a
].Y
,
2776 gAcid2
[a
].Width
, gAcid2
[a
].Height
) then
2783 if WordBool(PanelType
and PANEL_STEP
) then
2784 if gSteps
<> nil then
2789 if g_Collide(X
, Y
, Width
, Height
,
2790 gSteps
[a
].X
, gSteps
[a
].Y
,
2791 gSteps
[a
].Width
, gSteps
[a
].Height
) then
2798 if WordBool(PanelType
and (PANEL_LIFTUP
or PANEL_LIFTDOWN
or PANEL_LIFTLEFT
or PANEL_LIFTRIGHT
)) then
2799 if gLifts
<> nil then
2804 if ((WordBool(PanelType
and (PANEL_LIFTUP
)) and (gLifts
[a
].LiftType
= LIFTTYPE_UP
)) or
2805 (WordBool(PanelType
and (PANEL_LIFTDOWN
)) and (gLifts
[a
].LiftType
= LIFTTYPE_DOWN
)) or
2806 (WordBool(PanelType
and (PANEL_LIFTLEFT
)) and (gLifts
[a
].LiftType
= LIFTTYPE_LEFT
)) or
2807 (WordBool(PanelType
and (PANEL_LIFTRIGHT
)) and (gLifts
[a
].LiftType
= LIFTTYPE_RIGHT
))) and
2808 g_Collide(X
, Y
, Width
, Height
,
2809 gLifts
[a
].X
, gLifts
[a
].Y
,
2810 gLifts
[a
].Width
, gLifts
[a
].Height
) then
2817 if WordBool(PanelType
and PANEL_BLOCKMON
) then
2818 if gBlockMon
<> nil then
2820 h
:= High(gBlockMon
);
2824 ((gBlockMon
[a
].Width
+ gBlockMon
[a
].Height
) >= 64) ) and
2825 g_Collide(X
, Y
, Width
, Height
,
2826 gBlockMon
[a
].X
, gBlockMon
[a
].Y
,
2827 gBlockMon
[a
].Width
, gBlockMon
[a
].Height
) then
2835 function g_Map_CollideLiquid_TextureOld(X
, Y
: Integer; Width
, Height
: Word): DWORD
;
2839 function checkPanels (constref panels
: TPanelArray
): Boolean;
2844 if panels
= nil then exit
;
2845 for a
:= 0 to High(panels
) do
2847 if g_Collide(X
, Y
, Width
, Height
, panels
[a
].X
, panels
[a
].Y
, panels
[a
].Width
, panels
[a
].Height
) then
2850 texid
:= panels
[a
].GetTextureID();
2857 texid
:= LongWord(TEXTURE_NONE
);
2859 if not checkPanels(gWater
) then
2860 if not checkPanels(gAcid1
) then
2861 if not checkPanels(gAcid2
) then exit
;
2866 function g_Map_CollidePanel(X
, Y
: Integer; Width
, Height
: Word; PanelType
: Word; b1x3
: Boolean): Boolean;
2868 SlowMask
= GridTagLift
or GridTagBlockMon
;
2870 function checker (pan
: TPanel
; tag
: Integer): Boolean;
2873 if ((tag and (GridTagWall or GridTagDoor)) <> 0) then
2875 result := pan.Enabled;
2880 if ((tag
and GridTagLift
) <> 0) then
2883 ((WordBool(PanelType
and PANEL_LIFTUP
) and (pan
.LiftType
= LIFTTYPE_UP
)) or
2884 (WordBool(PanelType
and PANEL_LIFTDOWN
) and (pan
.LiftType
= LIFTTYPE_DOWN
)) or
2885 (WordBool(PanelType
and PANEL_LIFTLEFT
) and (pan
.LiftType
= LIFTTYPE_LEFT
)) or
2886 (WordBool(PanelType
and PANEL_LIFTRIGHT
) and (pan
.LiftType
= LIFTTYPE_RIGHT
))) {and
2887 g_Collide(X, Y, Width, Height, pan.X, pan.Y, pan.Width, pan.Height)};
2891 if ((tag
and GridTagBlockMon
) <> 0) then
2893 result
:= ((not b1x3
) or (pan
.Width
+pan
.Height
>= 64)); //and g_Collide(X, Y, Width, Height, pan.X, pan.Y, pan.Width, pan.Height);
2898 //result := g_Collide(X, Y, Width, Height, pan.X, pan.Y, pan.Width, pan.Height);
2899 result
:= true; // i found her!
2903 tagmask
: Integer = 0;
2905 it
: TPanelGrid
.Iter
;
2909 if WordBool(PanelType
and (PANEL_WALL
or PANEL_CLOSEDOOR
or PANEL_OPENDOOR
)) then tagmask
:= tagmask
or (GridTagWall
or GridTagDoor
);
2910 if WordBool(PanelType
and PANEL_WATER
) then tagmask
:= tagmask
or GridTagWater
;
2911 if WordBool(PanelType
and PANEL_ACID1
) then tagmask
:= tagmask
or GridTagAcid1
;
2912 if WordBool(PanelType
and PANEL_ACID2
) then tagmask
:= tagmask
or GridTagAcid2
;
2913 if WordBool(PanelType
and PANEL_STEP
) then tagmask
:= tagmask
or GridTagStep
;
2914 if WordBool(PanelType
and (PANEL_LIFTUP
or PANEL_LIFTDOWN
or PANEL_LIFTLEFT
or PANEL_LIFTRIGHT
)) then tagmask
:= tagmask
or GridTagLift
;
2915 if WordBool(PanelType
and PANEL_BLOCKMON
) then tagmask
:= tagmask
or GridTagBlockMon
;
2917 if (tagmask
= 0) then exit
; // just in case
2919 if (profMapCollision
<> nil) then profMapCollision
.sectionBeginAccum('*solids');
2920 if gdbg_map_use_accel_coldet
then
2922 if ((tagmask
and SlowMask
) <> 0) then
2925 it
:= mapGrid
.forEachInAABB(X
, Y
, Width
, Height
, tagmask
);
2929 if ((pan
.tag
and GridTagLift
) <> 0) then
2932 ((WordBool(PanelType
and PANEL_LIFTUP
) and (pan
.LiftType
= LIFTTYPE_UP
)) or
2933 (WordBool(PanelType
and PANEL_LIFTDOWN
) and (pan
.LiftType
= LIFTTYPE_DOWN
)) or
2934 (WordBool(PanelType
and PANEL_LIFTLEFT
) and (pan
.LiftType
= LIFTTYPE_LEFT
)) or
2935 (WordBool(PanelType
and PANEL_LIFTRIGHT
) and (pan
.LiftType
= LIFTTYPE_RIGHT
))) {and
2936 g_Collide(X, Y, Width, Height, pan.X, pan.Y, pan.Width, pan.Height)};
2938 else if ((pan
.tag
and GridTagBlockMon
) <> 0) then
2940 result
:= ((not b1x3
) or (pan
.Width
+pan
.Height
>= 64)); //and g_Collide(X, Y, Width, Height, pan.X, pan.Y, pan.Width, pan.Height);
2945 result
:= true; // i found her!
2947 if (result
) then break
;
2953 it
:= mapGrid
.forEachInAABB(X
, Y
, Width
, Height
, tagmask
, false, true); // return first hit
2954 result
:= (it
.length
> 0);
2960 result
:= g_Map_CollidePanelOld(X
, Y
, Width
, Height
, PanelType
, b1x3
);
2962 if (profMapCollision
<> nil) then profMapCollision
.sectionEnd();
2966 // returns `true` if we need to stop
2967 function liquidChecker (pan
: TPanel
; var texid
: DWORD
; var cctype
: Integer): Boolean; inline;
2970 //if ((tag and (GridTagWater or GridTagAcid1 or GridTagAcid2)) = 0) then exit;
2973 0: if ((pan
.tag
and GridTagWater
) = 0) then exit
; // allowed: water
2974 1: if ((pan
.tag
and (GridTagWater
or GridTagAcid1
)) = 0) then exit
; // allowed: water, acid1
2975 //2: if ((tag and (GridTagWater or GridTagAcid1 or GridTagAcid2) = 0) then exit; // allowed: water, acid1, acid2
2978 //if not g_Collide(X, Y, Width, Height, pan.X, pan.Y, pan.Width, pan.Height) then exit;
2980 texid
:= pan
.GetTextureID();
2981 // water? water has the highest priority, so stop right here
2982 if ((pan
.tag
and GridTagWater
) <> 0) then begin cctype
:= 0; result
:= true; exit
; end;
2984 if ((pan
.tag
and GridTagAcid2
) <> 0) then cctype
:= 2;
2986 if ((pan
.tag
and GridTagAcid1
) <> 0) then cctype
:= 1;
2989 function g_Map_CollideLiquid_Texture(X
, Y
: Integer; Width
, Height
: Word): DWORD
;
2991 cctype
: Integer = 3; // priority: 0: water was hit, 1: acid1 was hit, 2: acid2 was hit; 3: nothing was hit
2993 it
: TPanelGrid
.Iter
;
2995 if (profMapCollision
<> nil) then profMapCollision
.sectionBeginAccum('liquids');
2996 if gdbg_map_use_accel_coldet
then
2998 result
:= LongWord(TEXTURE_NONE
);
2999 it
:= mapGrid
.forEachInAABB(X
, Y
, Width
, Height
, (GridTagWater
or GridTagAcid1
or GridTagAcid2
));
3000 for mwit
in it
do if (liquidChecker(mwit
^, result
, cctype
)) then break
;
3005 result
:= g_Map_CollideLiquid_TextureOld(X
, Y
, Width
, Height
);
3007 if (profMapCollision
<> nil) then profMapCollision
.sectionEnd();
3011 procedure g_Map_EnableWall_XXX (ID
: DWORD
); begin if (ID
< Length(gWalls
)) then g_Map_EnableWallGUID(gWalls
[ID
].guid
); end;
3012 procedure g_Map_DisableWall_XXX (ID
: DWORD
); begin if (ID
< Length(gWalls
)) then g_Map_DisableWallGUID(gWalls
[ID
].guid
); end;
3013 procedure g_Map_SetLift_XXX (ID
: DWORD
; t
: Integer); begin if (ID
< Length(gLifts
)) then g_Map_SetLiftGUID(gLifts
[ID
].guid
, t
); end;
3016 procedure g_Map_EnableWallGUID (pguid
: Integer);
3020 //pan := gWalls[ID];
3021 pan
:= g_Map_PanelByGUID(pguid
);
3022 if (pan
= nil) then exit
;
3023 if pan
.Enabled
and mapGrid
.proxyEnabled
[pan
.proxyId
] then exit
;
3025 pan
.Enabled
:= True;
3026 g_Mark(pan
.X
, pan
.Y
, pan
.Width
, pan
.Height
, MARK_DOOR
, true);
3028 mapGrid
.proxyEnabled
[pan
.proxyId
] := true;
3029 //if (pan.proxyId >= 0) then mapGrid.proxyEnabled[pan.proxyId] := true
3030 //else pan.proxyId := mapGrid.insertBody(pan, pan.X, pan.Y, pan.Width, pan.Height, GridTagDoor);
3032 //if g_Game_IsServer and g_Game_IsNet then MH_SEND_PanelState(pguid);
3033 // mark platform as interesting
3036 {$IFDEF MAP_DEBUG_ENABLED_FLAG}
3037 //e_WriteLog(Format('ENABLE: wall #%d(%d) enabled (%d) (%d,%d)-(%d,%d)', [Integer(ID), Integer(pan.proxyId), Integer(mapGrid.proxyEnabled[pan.proxyId]), pan.x, pan.y, pan.width, pan.height]), MSG_NOTIFY);
3042 procedure g_Map_DisableWallGUID (pguid
: Integer);
3046 //pan := gWalls[ID];
3047 pan
:= g_Map_PanelByGUID(pguid
);
3048 if (pan
= nil) then exit
;
3049 if (not pan
.Enabled
) and (not mapGrid
.proxyEnabled
[pan
.proxyId
]) then exit
;
3051 pan
.Enabled
:= False;
3052 g_Mark(pan
.X
, pan
.Y
, pan
.Width
, pan
.Height
, MARK_DOOR
, false);
3054 mapGrid
.proxyEnabled
[pan
.proxyId
] := false;
3055 //if (pan.proxyId >= 0) then begin mapGrid.removeBody(pan.proxyId); pan.proxyId := -1; end;
3057 //if g_Game_IsServer and g_Game_IsNet then MH_SEND_PanelState(pguid);
3058 // mark platform as interesting
3061 {$IFDEF MAP_DEBUG_ENABLED_FLAG}
3062 //e_WriteLog(Format('DISABLE: wall #%d(%d) disabled (%d) (%d,%d)-(%d,%d)', [Integer(ID), Integer(pan.proxyId), Integer(mapGrid.proxyEnabled[pan.proxyId]), pan.x, pan.y, pan.width, pan.height]), MSG_NOTIFY);
3067 procedure g_Map_SwitchTextureGUID (pguid
: Integer; AnimLoop
: Byte = 0);
3071 tp
:= g_Map_PanelByGUID(pguid
);
3072 if (tp
= nil) then exit
;
3073 tp
.NextTexture(AnimLoop
);
3074 if g_Game_IsServer
and g_Game_IsNet
then MH_SEND_PanelTexture(pguid
, AnimLoop
);
3078 procedure g_Map_SetLiftGUID (pguid
: Integer; t
: Integer);
3082 //pan := gLifts[ID];
3083 pan
:= g_Map_PanelByGUID(pguid
);
3084 if (pan
= nil) then exit
;
3085 if not pan
.isGLift
then exit
;
3087 if ({gLifts[ID]}pan
.LiftType
= t
) then exit
; //!FIXME!TRIGANY!
3089 with {gLifts[ID]} pan
do
3093 g_Mark(X
, Y
, Width
, Height
, MARK_LIFT
, false);
3094 //TODO: make separate lift tags, and change tag here
3097 LIFTTYPE_UP
: g_Mark(X
, Y
, Width
, Height
, MARK_LIFTUP
);
3098 LIFTTYPE_DOWN
: g_Mark(X
, Y
, Width
, Height
, MARK_LIFTDOWN
);
3099 LIFTTYPE_LEFT
: g_Mark(X
, Y
, Width
, Height
, MARK_LIFTLEFT
);
3100 LIFTTYPE_RIGHT
: g_Mark(X
, Y
, Width
, Height
, MARK_LIFTRIGHT
);
3103 //if g_Game_IsServer and g_Game_IsNet then MH_SEND_PanelState(pguid);
3104 // mark platform as interesting
3110 function g_Map_GetPoint (PointType
: Byte; var RespawnPoint
: TRespawnPoint
): Boolean;
3113 PointsArray
: Array of TRespawnPoint
;
3116 SetLength(PointsArray
, 0);
3118 if RespawnPoints
= nil then
3121 for a
:= 0 to High(RespawnPoints
) do
3122 if RespawnPoints
[a
].PointType
= PointType
then
3124 SetLength(PointsArray
, Length(PointsArray
)+1);
3125 PointsArray
[High(PointsArray
)] := RespawnPoints
[a
];
3128 if PointsArray
= nil then
3131 RespawnPoint
:= PointsArray
[Random(Length(PointsArray
))];
3135 function g_Map_GetPointCount(PointType
: Byte): Word;
3141 if RespawnPoints
= nil then
3144 for a
:= 0 to High(RespawnPoints
) do
3145 if RespawnPoints
[a
].PointType
= PointType
then
3146 Result
:= Result
+ 1;
3149 function g_Map_HaveFlagPoints(): Boolean;
3151 Result
:= (FlagPoints
[FLAG_RED
] <> nil) and (FlagPoints
[FLAG_BLUE
] <> nil);
3154 procedure g_Map_ResetFlag(Flag
: Byte);
3156 with gFlags
[Flag
] do
3162 Direction
:= TDirection
.D_LEFT
;
3163 State
:= FLAG_STATE_NONE
;
3164 if FlagPoints
[Flag
] <> nil then
3166 Obj
.X
:= FlagPoints
[Flag
]^.X
;
3167 Obj
.Y
:= FlagPoints
[Flag
]^.Y
;
3168 Direction
:= FlagPoints
[Flag
]^.Direction
;
3169 State
:= FLAG_STATE_NORMAL
;
3175 procedure g_Map_DrawFlags();
3178 Mirror
: TMirrorType
;
3180 if gGameSettings
.GameMode
<> GM_CTF
then
3183 for i
:= FLAG_RED
to FLAG_BLUE
do
3185 if State
<> FLAG_STATE_CAPTURED
then
3187 if State
= FLAG_STATE_NONE
then
3190 if Direction
= TDirection
.D_LEFT
then
3192 Mirror
:= TMirrorType
.Horizontal
;
3197 Mirror
:= TMirrorType
.None
;
3201 Animation
.Draw(Obj
.X
+dx
, Obj
.Y
+1, Mirror
);
3203 if g_debug_Frames
then
3205 e_DrawQuad(Obj
.X
+Obj
.Rect
.X
,
3207 Obj
.X
+Obj
.Rect
.X
+Obj
.Rect
.Width
-1,
3208 Obj
.Y
+Obj
.Rect
.Y
+Obj
.Rect
.Height
-1,
3215 procedure g_Map_SaveState (st
: TStream
);
3219 procedure savePanels ();
3224 utils
.writeInt(st
, LongInt(Length(panByGUID
)));
3225 for pan
in panByGUID
do pan
.SaveState(st
);
3228 procedure saveFlag (flag
: PFlag
);
3232 utils
.writeSign(st
, 'FLAG');
3233 utils
.writeInt(st
, Byte(0)); // version
3234 // Âðåìÿ ïåðåïîÿâëåíèÿ ôëàãà
3235 utils
.writeInt(st
, Byte(flag
^.RespawnType
));
3237 utils
.writeInt(st
, Byte(flag
^.State
));
3238 // Íàïðàâëåíèå ôëàãà
3239 if flag
^.Direction
= TDirection
.D_LEFT
then b
:= 1 else b
:= 2; // D_RIGHT
3240 utils
.writeInt(st
, Byte(b
));
3242 Obj_SaveState(st
, @flag
^.Obj
);
3249 utils
.writeSign(st
, 'MUSI');
3250 utils
.writeInt(st
, Byte(0));
3252 assert(gMusic
<> nil, 'g_Map_SaveState: gMusic = nil');
3253 if gMusic
.NoMusic
then str
:= '' else str
:= gMusic
.Name
;
3254 utils
.writeStr(st
, str
);
3255 // Ïîçèöèÿ ïðîèãðûâàíèÿ ìóçûêè
3256 utils
.writeInt(st
, LongWord(gMusic
.GetPosition()));
3257 // Ñòîèò ëè ìóçûêà íà ñïåö-ïàóçå
3258 utils
.writeBool(st
, gMusic
.SpecPause
);
3260 ///// Ñîõðàíÿåì êîëè÷åñòâî ìîíñòðîâ: /////
3261 utils
.writeInt(st
, LongInt(gTotalMonsters
));
3264 //// Ñîõðàíÿåì ôëàãè, åñëè ýòî CTF: /////
3265 if (gGameSettings
.GameMode
= GM_CTF
) then
3267 // Ôëàã Êðàñíîé êîìàíäû
3268 saveFlag(@gFlags
[FLAG_RED
]);
3269 // Ôëàã Ñèíåé êîìàíäû
3270 saveFlag(@gFlags
[FLAG_BLUE
]);
3274 ///// Ñîõðàíÿåì êîëè÷åñòâî ïîáåä, åñëè ýòî TDM/CTF: /////
3275 if gGameSettings
.GameMode
in [GM_TDM
, GM_CTF
] then
3277 // Î÷êè Êðàñíîé êîìàíäû
3278 utils
.writeInt(st
, SmallInt(gTeamStat
[TEAM_RED
].Goals
));
3279 // Î÷êè Ñèíåé êîìàíäû
3280 utils
.writeInt(st
, SmallInt(gTeamStat
[TEAM_BLUE
].Goals
));
3286 procedure g_Map_LoadState (st
: TStream
);
3292 procedure loadPanels ();
3297 if (Length(panByGUID
) <> utils
.readLongInt(st
)) then raise XStreamError
.Create('invalid number of saved panels');
3298 for pan
in panByGUID
do
3301 if (pan
.proxyId
>= 0) then mapGrid
.proxyEnabled
[pan
.proxyId
] := pan
.Enabled
;
3305 procedure loadFlag (flag
: PFlag
);
3310 if not utils
.checkSign(st
, 'FLAG') then raise XStreamError
.Create('invalid flag signature');
3311 if (utils
.readByte(st
) <> 0) then raise XStreamError
.Create('invalid flag version');
3312 // Âðåìÿ ïåðåïîÿâëåíèÿ ôëàãà
3313 flag
^.RespawnType
:= utils
.readByte(st
);
3315 flag
^.State
:= utils
.readByte(st
);
3316 // Íàïðàâëåíèå ôëàãà
3317 b
:= utils
.readByte(st
);
3318 if (b
= 1) then flag
^.Direction
:= TDirection
.D_LEFT
else flag
^.Direction
:= TDirection
.D_RIGHT
; // b = 2
3320 Obj_LoadState(@flag
^.Obj
, st
);
3324 if (st
= nil) then exit
;
3326 ///// Çàãðóæàåì ñïèñêè ïàíåëåé: /////
3330 // Îáíîâëÿåì êàðòó ñòîëêíîâåíèé è ñåòêó
3334 ///// Çàãðóæàåì ìóçûêó: /////
3335 if not utils
.checkSign(st
, 'MUSI') then raise XStreamError
.Create('invalid music signature');
3336 if (utils
.readByte(st
) <> 0) then raise XStreamError
.Create('invalid music version');
3338 assert(gMusic
<> nil, 'g_Map_LoadState: gMusic = nil');
3339 str
:= utils
.readStr(st
);
3340 // Ïîçèöèÿ ïðîèãðûâàíèÿ ìóçûêè
3341 dw
:= utils
.readLongWord(st
);
3342 // Ñòîèò ëè ìóçûêà íà ñïåö-ïàóçå
3343 boo
:= utils
.readBool(st
);
3344 // Çàïóñêàåì ýòó ìóçûêó
3345 gMusic
.SetByName(str
);
3346 gMusic
.SpecPause
:= boo
;
3349 gMusic
.SetPosition(dw
);
3352 ///// Çàãðóæàåì êîëè÷åñòâî ìîíñòðîâ: /////
3353 gTotalMonsters
:= utils
.readLongInt(st
);
3356 //// Çàãðóæàåì ôëàãè, åñëè ýòî CTF: /////
3357 if (gGameSettings
.GameMode
= GM_CTF
) then
3359 // Ôëàã Êðàñíîé êîìàíäû
3360 loadFlag(@gFlags
[FLAG_RED
]);
3361 // Ôëàã Ñèíåé êîìàíäû
3362 loadFlag(@gFlags
[FLAG_BLUE
]);
3366 ///// Çàãðóæàåì êîëè÷åñòâî ïîáåä, åñëè ýòî TDM/CTF: /////
3367 if gGameSettings
.GameMode
in [GM_TDM
, GM_CTF
] then
3369 // Î÷êè Êðàñíîé êîìàíäû
3370 gTeamStat
[TEAM_RED
].Goals
:= utils
.readSmallInt(st
);
3371 // Î÷êè Ñèíåé êîìàíäû
3372 gTeamStat
[TEAM_BLUE
].Goals
:= utils
.readSmallInt(st
);
3378 // trace liquid, stepping by `dx` and `dy`
3379 // return last seen liquid coords, and `false` if we're started outside of the liquid
3380 function g_Map_TraceLiquidNonPrecise (x
, y
, dx
, dy
: Integer; out topx
, topy
: Integer): Boolean;
3382 MaskLiquid
= GridTagWater
or GridTagAcid1
or GridTagAcid2
;
3386 // started outside of the liquid?
3387 //if (mapGrid.forEachAtPoint(x, y, nil, MaskLiquid) = nil) then begin result := false; exit; end;
3388 if (g_Map_PanelAtPoint(x
, y
, MaskLiquid
) = nil) then begin result
:= false; exit
; end;
3389 if (dx
= 0) and (dy
= 0) then begin result
:= false; exit
; end; // sanity check
3395 //if (mapGrid.forEachAtPoint(x, y, nil, MaskLiquid) = nil) then exit; // out of the water, just exit
3396 if (g_Map_PanelAtPoint(x
, y
, MaskLiquid
) = nil) then exit
; // out of the water, just exit
3404 DynWarningCB
:= mapWarningCB
;