DEADSOFTWARE

implement SDL1.2 system driver
[d2df-sdl.git] / src / game / g_main.pas
1 (* Copyright (C) Doom 2D: Forever Developers
2 *
3 * This program is free software: you can redistribute it and/or modify
4 * it under the terms of the GNU General Public License as published by
5 * the Free Software Foundation, version 3 of the License ONLY.
6 *
7 * This program is distributed in the hope that it will be useful,
8 * but WITHOUT ANY WARRANTY; without even the implied warranty of
9 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
10 * GNU General Public License for more details.
11 *
12 * You should have received a copy of the GNU General Public License
13 * along with this program. If not, see <http://www.gnu.org/licenses/>.
14 *)
15 {$INCLUDE ../shared/a_modes.inc}
16 unit g_main;
18 interface
20 procedure Main ();
21 procedure Init ();
22 procedure Release ();
23 procedure Update ();
24 procedure Draw ();
25 procedure KeyPress (K: Word);
26 procedure CharPress (C: AnsiChar);
28 var
29 GameDir: string;
30 DataDir: string;
31 MapsDir: string;
32 ModelsDir: string;
33 GameWAD: string;
34 LogFileName: string;
36 implementation
38 uses
39 {$INCLUDE ../nogl/noGLuses.inc}
40 {$IFDEF ENABLE_HOLMES}
41 g_holmes, fui_wadread, fui_style, fui_gfx_gl,
42 {$ENDIF}
43 {$IFDEF USE_SDL2}
44 SDL2,
45 {$ENDIF}
46 wadreader, e_log, g_window,
47 e_graphics, e_input, g_game, g_console, g_gui,
48 e_sound, g_options, g_sound, g_player, g_basic,
49 g_weapons, SysUtils, g_triggers, MAPDEF, g_map,
50 g_menu, g_language, g_net, g_touch, g_system, g_res_downloader,
51 utils, conbuf, envvars,
52 xparser;
55 var
56 charbuff: packed array [0..15] of AnsiChar;
58 procedure Main();
59 var
60 sdlflags: LongWord;
61 {$IF not DEFINED(HEADLESS) and DEFINED(ENABLE_HOLMES)}
62 flexloaded: Boolean;
63 {$ENDIF}
64 begin
65 e_InitWritelnDriver();
67 GetDir(0, GameDir);
68 MapsDir := GameDir + '/maps/';
69 DataDir := GameDir + '/data/';
70 ModelsDir := DataDir + 'models/';
71 GameWAD := DataDir + 'Game.wad';
73 e_InitLog(GameDir + '/' + LogFileName, TWriteMode.WM_NEWFILE);
75 e_WriteLog(
76 'Doom 2D: Forever version ' + GAME_VERSION +
77 ' proto ' + IntToStr(NET_PROTOCOL_VER),
78 TMsgType.Notify
79 );
80 e_WriteLog(
81 'Build date: ' + GAME_BUILDDATE + ' ' + GAME_BUILDTIME,
82 TMsgType.Notify
83 );
85 {$IFDEF HEADLESS}
86 conbufDumpToStdOut := true;
87 {$ENDIF}
88 e_WriteToStdOut := False; //{$IFDEF HEADLESS}True;{$ELSE}False;{$ENDIF}
90 {$IFDEF USE_SDL2}
91 {$IFDEF HEADLESS}
92 {$IFDEF USE_SDLMIXER}
93 sdlflags := SDL_INIT_TIMER or SDL_INIT_AUDIO or $00004000;
94 // HACK: shit this into env and hope for the best
95 SetEnvVar('SDL_AUDIODRIVER', 'dummy');
96 {$ELSE}
97 sdlflags := SDL_INIT_TIMER or $00004000;
98 {$ENDIF}
99 {$ELSE}
100 {$IFDEF USE_SDLMIXER}
101 {*sdlflags := SDL_INIT_EVERYTHING;*}
102 sdlflags := SDL_INIT_JOYSTICK or SDL_INIT_TIMER or SDL_INIT_VIDEO;
103 {$ELSE}
104 sdlflags := SDL_INIT_JOYSTICK or SDL_INIT_TIMER or SDL_INIT_VIDEO;
105 {$ENDIF}
106 {$ENDIF}
108 SDL_SetHint(SDL_HINT_ACCELEROMETER_AS_JOYSTICK, '0');
110 if SDL_Init(sdlflags) < 0 then
111 raise Exception.Create('SDL: Init failed: ' + SDL_GetError());
112 {$ENDIF}
114 e_WriteLog('Read config file', TMsgType.Notify);
115 g_Options_Read(GameDir + '/' + CONFIG_FILENAME);
117 //GetSystemDefaultLCID()
119 //e_WriteLog('Read language file', MSG_NOTIFY);
120 //g_Language_Load(DataDir + gLanguage + '.txt');
121 e_WriteLog(gLanguage, TMsgType.Notify);
122 g_Language_Set(gLanguage);
124 {$IFNDEF USE_SDL2}
125 sys_Init;
126 {$ENDIF}
128 {$IF not DEFINED(HEADLESS) and DEFINED(ENABLE_HOLMES)}
129 flexloaded := true;
130 if not fuiAddWad('flexui.wad') then
131 begin
132 if not fuiAddWad('./data/flexui.wad') then fuiAddWad('./flexui.wad');
133 end;
134 try
135 fuiGfxLoadFont('win8', 'flexui/fonts/win8.fuifont');
136 fuiGfxLoadFont('win14', 'flexui/fonts/win14.fuifont');
137 fuiGfxLoadFont('win16', 'flexui/fonts/win16.fuifont');
138 fuiGfxLoadFont('dos8', 'flexui/fonts/dos8.fuifont');
139 fuiGfxLoadFont('msx6', 'flexui/fonts/msx6.fuifont');
140 except on e: Exception do
141 begin
142 writeln('ERROR loading FlexUI fonts');
143 flexloaded := false;
144 //raise;
145 end;
146 else
147 begin
148 flexloaded := false;
149 //raise;
150 end;
151 end;
152 if (flexloaded) then
153 begin
154 try
155 e_LogWriteln('FlexUI: loading stylesheet...');
156 uiLoadStyles('flexui/widgets.wgs');
157 except on e: TParserException do
158 begin
159 writeln('ERROR at (', e.tokLine, ',', e.tokCol, '): ', e.message);
160 //raise;
161 flexloaded := false;
162 end;
163 else
164 begin
165 //raise;
166 flexloaded := false;
167 end;
168 end;
169 end;
170 g_holmes_imfunctional := not flexloaded;
171 {$ENDIF}
173 //g_Res_CreateDatabases(); // it will be done before connecting to the server for the first time
175 e_WriteLog('Entering SDLMain', TMsgType.Notify);
177 {$WARNINGS OFF}
178 SDLMain();
179 {$WARNINGS ON}
181 {$IFDEF USE_SDL2}
182 e_WriteLog('Releasing SDL', TMsgType.Notify);
183 SDL_Quit();
184 {$ELSE}
185 sys_Final;
186 {$ENDIF}
187 end;
189 procedure Init();
190 var
191 NoSound: Boolean;
192 begin
193 Randomize;
195 {$IFDEF HEADLESS}
196 {$IFDEF USE_SDLMIXER}
197 NoSound := False; // hope env has set SDL_AUDIODRIVER to dummy
198 {$ELSE}
199 NoSound := True; // FMOD backend will sort it out
200 {$ENDIF}
201 {$ELSE}
202 NoSound := False;
203 {$ENDIF}
205 e_WriteLog('Init Input', TMsgType.Notify);
206 e_InitInput();
207 g_Touch_Init;
209 (*
210 if (e_JoysticksAvailable > 0) then
211 e_WriteLog('Input: Joysticks available.', TMsgType.Notify)
212 else
213 e_WriteLog('Input: No Joysticks.', TMsgType.Notify);
214 *)
216 if (not gNoSound) then
217 begin
218 e_WriteLog('Initializing sound system', TMsgType.Notify);
219 e_InitSoundSystem(NoSound);
220 end;
222 e_WriteLog('Init game', TMsgType.Notify);
223 g_Game_Init();
225 FillChar(charbuff, sizeof(charbuff), ' ');
226 end;
229 procedure Release();
230 begin
231 e_WriteLog('Releasing engine', TMsgType.Notify);
232 e_ReleaseEngine();
234 e_WriteLog('Releasing Input', TMsgType.Notify);
235 e_ReleaseInput();
237 if not gNoSound then
238 begin
239 e_WriteLog('Releasing FMOD', TMsgType.Notify);
240 e_ReleaseSoundSystem();
241 end;
242 end;
245 procedure Update ();
246 begin
247 g_Game_Update();
248 end;
251 procedure Draw ();
252 begin
253 g_Game_Draw();
254 end;
257 function Translit (const S: AnsiString): AnsiString;
258 var
259 i: Integer;
260 begin
261 Result := S;
262 for i := 1 to Length(Result) do
263 begin
264 case Result[i] of
265 'É': Result[i] := 'Q';
266 'Ö': Result[i] := 'W';
267 'Ó': Result[i] := 'E';
268 'Ê': Result[i] := 'R';
269 'Å': Result[i] := 'T';
270 'Í': Result[i] := 'Y';
271 'Ã': Result[i] := 'U';
272 'Ø': Result[i] := 'I';
273 'Ù': Result[i] := 'O';
274 'Ç': Result[i] := 'P';
275 'Õ': Result[i] := '['; //Chr(219);
276 'Ú': Result[i] := ']'; //Chr(221);
277 'Ô': Result[i] := 'A';
278 'Û': Result[i] := 'S';
279 'Â': Result[i] := 'D';
280 'À': Result[i] := 'F';
281 'Ï': Result[i] := 'G';
282 'Ð': Result[i] := 'H';
283 'Î': Result[i] := 'J';
284 'Ë': Result[i] := 'K';
285 'Ä': Result[i] := 'L';
286 'Æ': Result[i] := ';'; //Chr(186);
287 'Ý': Result[i] := #39; //Chr(222);
288 'ß': Result[i] := 'Z';
289 '×': Result[i] := 'X';
290 'Ñ': Result[i] := 'C';
291 'Ì': Result[i] := 'V';
292 'È': Result[i] := 'B';
293 'Ò': Result[i] := 'N';
294 'Ü': Result[i] := 'M';
295 'Á': Result[i] := ','; //Chr(188);
296 'Þ': Result[i] := '.'; //Chr(190);
297 end;
298 end;
299 end;
302 function CheckCheat (ct: TStrings_Locale; eofs: Integer=0): Boolean;
303 var
304 ls1, ls2: string;
305 begin
306 ls1 := CheatEng[ct];
307 ls2 := Translit(CheatRus[ct]);
308 if length(ls1) = 0 then ls1 := '~';
309 if length(ls2) = 0 then ls2 := '~';
310 result :=
311 (Copy(charbuff, 17-Length(ls1)-eofs, Length(ls1)) = ls1) or
312 (Translit(Copy(charbuff, 17-Length(ls1)-eofs, Length(ls1))) = ls1) or
313 (Copy(charbuff, 17-Length(ls2)-eofs, Length(ls2)) = ls2) or
314 (Translit(Copy(charbuff, 17-Length(ls2)-eofs, Length(ls2))) = ls2);
316 if ct = I_GAME_CHEAT_JETPACK then
317 begin
318 e_WriteLog('ls1: ['+ls1+']', MSG_NOTIFY);
319 e_WriteLog('ls2: ['+ls2+']', MSG_NOTIFY);
320 e_WriteLog('bf0: ['+Copy(charbuff, 17-Length(ls1)-eofs, Length(ls1))+']', MSG_NOTIFY);
321 e_WriteLog('bf1: ['+Translit(Copy(charbuff, 17-Length(ls1)-eofs, Length(ls1)))+']', MSG_NOTIFY);
322 e_WriteLog('bf2: ['+Copy(charbuff, 17-Length(ls2)-eofs, Length(ls2))+']', MSG_NOTIFY);
323 e_WriteLog('bf3: ['+Translit(Copy(charbuff, 17-Length(ls2)-eofs, Length(ls2)))+']', MSG_NOTIFY);
324 end;
326 end;
329 procedure Cheat ();
330 const
331 CHEAT_DAMAGE = 500;
332 label
333 Cheated;
334 var
335 s, s2: string;
336 c: ShortString;
337 a: Integer;
338 begin
340 if (not gGameOn) or (not gCheats) or ((gGameSettings.GameType <> GT_SINGLE) and
341 (gGameSettings.GameMode <> GM_COOP) and (not gDebugMode))
342 or g_Game_IsNet then Exit;
344 if not gGameOn then exit;
345 if not conIsCheatsEnabled then exit;
347 s := 'SOUND_GAME_RADIO';
349 //
350 if CheckCheat(I_GAME_CHEAT_GODMODE) then
351 begin
352 if gPlayer1 <> nil then gPlayer1.GodMode := not gPlayer1.GodMode;
353 if gPlayer2 <> nil then gPlayer2.GodMode := not gPlayer2.GodMode;
354 goto Cheated;
355 end;
356 // RAMBO
357 if CheckCheat(I_GAME_CHEAT_WEAPONS) then
358 begin
359 if gPlayer1 <> nil then gPlayer1.AllRulez(False);
360 if gPlayer2 <> nil then gPlayer2.AllRulez(False);
361 goto Cheated;
362 end;
363 // TANK
364 if CheckCheat(I_GAME_CHEAT_HEALTH) then
365 begin
366 if gPlayer1 <> nil then gPlayer1.AllRulez(True);
367 if gPlayer2 <> nil then gPlayer2.AllRulez(True);
368 goto Cheated;
369 end;
370 // IDDQD
371 if CheckCheat(I_GAME_CHEAT_DEATH) then
372 begin
373 if gPlayer1 <> nil then gPlayer1.Damage(CHEAT_DAMAGE, 0, 0, 0, HIT_TRAP);
374 if gPlayer2 <> nil then gPlayer2.Damage(CHEAT_DAMAGE, 0, 0, 0, HIT_TRAP);
375 s := 'SOUND_MONSTER_HAHA';
376 goto Cheated;
377 end;
378 //
379 if CheckCheat(I_GAME_CHEAT_DOORS) then
380 begin
381 g_Triggers_OpenAll();
382 goto Cheated;
383 end;
384 // GOODBYE
385 if CheckCheat(I_GAME_CHEAT_NEXTMAP) then
386 begin
387 if gTriggers <> nil then
388 for a := 0 to High(gTriggers) do
389 if gTriggers[a].TriggerType = TRIGGER_EXIT then
390 begin
391 gExitByTrigger := True;
392 //g_Game_ExitLevel(gTriggers[a].Data.MapName);
393 g_Game_ExitLevel(gTriggers[a].tgcMap);
394 Break;
395 end;
396 goto Cheated;
397 end;
398 //
399 s2 := Copy(charbuff, 15, 2);
400 if CheckCheat(I_GAME_CHEAT_CHANGEMAP, 2) and (s2[1] >= '0') and (s2[1] <= '9') and (s2[2] >= '0') and (s2[2] <= '9') then
401 begin
402 if g_Map_Exist(MapsDir+gGameSettings.WAD+':\MAP'+s2) then
403 begin
404 c := 'MAP'+s2;
405 g_Game_ExitLevel(c);
406 end;
407 goto Cheated;
408 end;
409 //
410 if CheckCheat(I_GAME_CHEAT_FLY) then
411 begin
412 gFly := not gFly;
413 goto Cheated;
414 end;
415 // BULLFROG
416 if CheckCheat(I_GAME_CHEAT_JUMPS) then
417 begin
418 VEL_JUMP := 30-VEL_JUMP;
419 goto Cheated;
420 end;
421 // FORMULA1
422 if CheckCheat(I_GAME_CHEAT_SPEED) then
423 begin
424 MAX_RUNVEL := 32-MAX_RUNVEL;
425 goto Cheated;
426 end;
427 // CONDOM
428 if CheckCheat(I_GAME_CHEAT_SUIT) then
429 begin
430 if gPlayer1 <> nil then gPlayer1.GiveItem(ITEM_SUIT);
431 if gPlayer2 <> nil then gPlayer2.GiveItem(ITEM_SUIT);
432 goto Cheated;
433 end;
434 //
435 if CheckCheat(I_GAME_CHEAT_AIR) then
436 begin
437 if gPlayer1 <> nil then gPlayer1.GiveItem(ITEM_OXYGEN);
438 if gPlayer2 <> nil then gPlayer2.GiveItem(ITEM_OXYGEN);
439 goto Cheated;
440 end;
441 // PURELOVE
442 if CheckCheat(I_GAME_CHEAT_BERSERK) then
443 begin
444 if gPlayer1 <> nil then gPlayer1.GiveItem(ITEM_MEDKIT_BLACK);
445 if gPlayer2 <> nil then gPlayer2.GiveItem(ITEM_MEDKIT_BLACK);
446 goto Cheated;
447 end;
448 //
449 if CheckCheat(I_GAME_CHEAT_JETPACK) then
450 begin
451 if gPlayer1 <> nil then gPlayer1.GiveItem(ITEM_JETPACK);
452 if gPlayer2 <> nil then gPlayer2.GiveItem(ITEM_JETPACK);
453 goto Cheated;
454 end;
455 // CASPER
456 if CheckCheat(I_GAME_CHEAT_NOCLIP) then
457 begin
458 if gPlayer1 <> nil then gPlayer1.SwitchNoClip;
459 if gPlayer2 <> nil then gPlayer2.SwitchNoClip;
460 goto Cheated;
461 end;
462 //
463 if CheckCheat(I_GAME_CHEAT_NOTARGET) then
464 begin
465 if gPlayer1 <> nil then gPlayer1.NoTarget := not gPlayer1.NoTarget;
466 if gPlayer2 <> nil then gPlayer2.NoTarget := not gPlayer2.NoTarget;
467 goto Cheated;
468 end;
469 // INFERNO
470 if CheckCheat(I_GAME_CHEAT_NORELOAD) then
471 begin
472 if gPlayer1 <> nil then gPlayer1.NoReload := not gPlayer1.NoReload;
473 if gPlayer2 <> nil then gPlayer2.NoReload := not gPlayer2.NoReload;
474 goto Cheated;
475 end;
476 if CheckCheat(I_GAME_CHEAT_AIMLINE) then
477 begin
478 gAimLine := not gAimLine;
479 goto Cheated;
480 end;
481 if CheckCheat(I_GAME_CHEAT_AUTOMAP) then
482 begin
483 gShowMap := not gShowMap;
484 goto Cheated;
485 end;
486 Exit;
488 Cheated:
489 g_Sound_PlayEx(s);
490 end;
493 procedure KeyPress (K: Word);
494 {$IFNDEF HEADLESS}
495 var
496 Msg: g_gui.TMessage;
497 {$ENDIF}
498 begin
499 {$IFNDEF HEADLESS}
500 case K of
501 VK_ESCAPE: // <Esc>:
502 begin
503 if (g_ActiveWindow <> nil) then
504 begin
505 Msg.Msg := WM_KEYDOWN;
506 Msg.WParam := VK_ESCAPE;
507 g_ActiveWindow.OnMessage(Msg);
508 if (not g_Game_IsNet) and (g_ActiveWindow = nil) then g_Game_Pause(false); //Fn loves to do this
509 end
510 else if (gState <> STATE_FOLD) then
511 begin
512 if gGameOn or (gState = STATE_INTERSINGLE) or (gState = STATE_INTERCUSTOM) then
513 begin
514 g_Game_InGameMenu(True);
515 end
516 else if (gExit = 0) and (gState <> STATE_SLIST) then
517 begin
518 if (gState <> STATE_MENU) then
519 begin
520 if (NetMode <> NET_NONE) then
521 begin
522 g_Game_StopAllSounds(True);
523 g_Game_Free;
524 gState := STATE_MENU;
525 Exit;
526 end;
527 end;
528 g_GUI_ShowWindow('MainMenu');
529 g_Sound_PlayEx('MENU_OPEN');
530 end;
531 end;
532 end;
534 IK_F2, IK_F3, IK_F4, IK_F5, IK_F6, IK_F7, IK_F10:
535 begin // <F2> .. <F6> � <F12>
536 if gGameOn and (not gConsoleShow) and (not gChatShow) then
537 begin
538 while (g_ActiveWindow <> nil) do g_GUI_HideWindow(False);
539 if (not g_Game_IsNet) then g_Game_Pause(True);
540 case K of
541 IK_F2: g_Menu_Show_SaveMenu();
542 IK_F3: g_Menu_Show_LoadMenu();
543 IK_F4: g_Menu_Show_GameSetGame();
544 IK_F5: g_Menu_Show_OptionsVideo();
545 IK_F6: g_Menu_Show_OptionsSound();
546 IK_F7: g_Menu_Show_EndGameMenu();
547 IK_F10: g_Menu_Show_QuitGameMenu();
548 end;
549 end;
550 end;
552 else
553 begin
554 gJustChatted := False;
555 if gConsoleShow or gChatShow then
556 begin
557 g_Console_Control(K);
558 end
559 else if (g_ActiveWindow <> nil) then
560 begin
561 Msg.Msg := WM_KEYDOWN;
562 Msg.WParam := K;
563 g_ActiveWindow.OnMessage(Msg);
564 end
565 else if (gState = STATE_MENU) then
566 begin
567 g_GUI_ShowWindow('MainMenu');
568 g_Sound_PlayEx('MENU_OPEN');
569 end;
570 end;
571 end;
572 {$ENDIF}
573 end;
576 procedure CharPress (C: AnsiChar);
577 var
578 Msg: g_gui.TMessage;
579 a: Integer;
580 begin
581 if gConsoleShow or gChatShow then
582 begin
583 g_Console_Char(C)
584 end
585 else if (g_ActiveWindow <> nil) then
586 begin
587 Msg.Msg := WM_CHAR;
588 Msg.WParam := Ord(C);
589 g_ActiveWindow.OnMessage(Msg);
590 end
591 else
592 begin
593 for a := 0 to 14 do charbuff[a] := charbuff[a+1];
594 charbuff[15] := upcase1251(C);
595 Cheat();
596 end;
597 end;
600 end.