1 (* Copyright (C) Doom 2D: Forever Developers
3 * This program is free software: you can redistribute it and/or modify
4 * it under the terms of the GNU General Public License as published by
5 * the Free Software Foundation, version 3 of the License ONLY.
7 * This program is distributed in the hope that it will be useful,
8 * but WITHOUT ANY WARRANTY; without even the implied warranty of
9 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
10 * GNU General Public License for more details.
12 * You should have received a copy of the GNU General Public License
13 * along with this program. If not, see <http://www.gnu.org/licenses/>.
15 {$INCLUDE ../shared/a_modes.inc}
27 procedure KeyPress (K
: Word);
28 procedure CharPress (C
: AnsiChar);
31 {--- Read-only dirs ---}
38 AllMapDirs
: SSArray
; // Maps + Megawads
40 {--- Read-Write dirs ---}
46 ScreenshotDirs
: SSArray
;
47 MapDownloadDirs
: SSArray
;
48 WadDownloadDirs
: SSArray
;
53 {$INCLUDE ../nogl/noGLuses.inc}
54 {$IFDEF ENABLE_HOLMES}
55 g_holmes
, sdlcarcass
, fui_ctls
, fui_wadread
, fui_style
, fui_gfx_gl
,
66 wadreader
, e_log
, g_window
,
67 e_graphics
, e_input
, g_game
, g_console
, g_gui
,
68 e_sound
, g_options
, g_sound
, g_player
, g_basic
,
69 g_weapons
, SysUtils
, g_triggers
, MAPDEF
, g_map
, e_res
,
70 g_menu
, g_language
, g_net
, g_touch
, g_system
, g_res_downloader
,
76 charbuff
: packed array [0..15] of AnsiChar;
77 binPath
: AnsiString = '';
80 function GetBinaryPath (): AnsiString;
87 result
:= ExtractFilePath(ParamStr(0));
89 // it may be a symlink; do some guesswork here
90 sl
:= fpReadLink(ExtractFileName(ParamStr(0)));
91 if (sl
= ParamStr(0)) then
93 // use current directory, as we don't have anything better
98 result
:= fixSlashes(result
);
99 if (length(result
) > 0) and (result
[length(result
)] <> '/') then result
:= result
+'/';
102 procedure PrintDirs (msg
: AnsiString; dirs
: SSArray
);
105 e_LogWriteln(msg
+ ':');
107 e_LogWriteln(' ' + dir
);
111 function NSStringToAnsiString (s
: NSString
): AnsiString;
115 for i
:= 0 to s
.length
- 1 do
116 result
:= result
+ AnsiChar(s
.characterAtIndex(i
));
119 function GetBundlePath (): AnsiString;
120 var pathRef
: CFURLRef
; pathCFStr
: CFStringRef
; pathStr
: ShortString;
122 pathRef
:= CFBundleCopyBundleURL(CFBundleGetMainBundle());
123 pathCFStr
:= CFURLCopyFileSystemPath(pathRef
, kCFURLPOSIXPathStyle
);
124 CFStringGetPascalString(pathCFStr
, @pathStr
, 255, CFStringGetSystemEncoding());
126 CFRelease(pathCFStr
);
132 var i
: Integer; rwdir
, rodir
: AnsiString; rwdirs
, rodirs
: SSArray
;
134 procedure AddDir (var dirs
: SSArray
; append
: AnsiString);
136 SetLength(dirs
, Length(dirs
) + 1);
137 dirs
[High(dirs
)] := ExpandFileName(append
)
140 function IsSep (ch
: Char): Boolean;
143 result
:= (ch
= '/') or (ch
= '\');
145 result
:= (ch
= '/');
149 function OptimizePath (dir
: AnsiString): AnsiString;
150 var i
, len
: Integer; s
: AnsiString;
152 i
:= 1; len
:= Length(dir
); s
:= '';
155 if IsSep(dir
[i
]) then
157 s
:= s
+ DirectorySeparator
;
159 while (i
<= len
) and IsSep(dir
[i
]) do Inc(i
);
160 if (i
<= len
) and (dir
[i
] = '.') then
162 if (i
= len
) or IsSep(dir
[i
+ 1]) then
166 else if (i
+ 1 <= len
) and (dir
[i
+ 1] = '.') then
168 if (i
+ 1 = len
) or IsSep(dir
[i
+ 2]) then
185 procedure OptimizeDirs (var dirs
: SSArray
);
186 var i
, j
, k
: Integer;
188 for i
:= 0 to High(dirs
) do
189 dirs
[i
] := OptimizePath(dirs
[i
]);
197 if dirs
[j
] = dirs
[i
] then
199 for k
:= j
+ 1 to High(dirs
) do
200 dirs
[k
- 1] := dirs
[k
];
202 SetLength(dirs
, High(dirs
))
213 procedure AddDef (var dirs
: SSArray
; base
: SSArray
; append
: AnsiString);
216 if Length(dirs
) = 0 then
218 AddDir(dirs
, e_CatPath(s
, append
));
222 function GetDefaultRODirs (): SSArray
;
223 {$IF DEFINED(UNIX) AND NOT DEFINED(DARWIN) AND NOT DEFINED(ANDROID)}
224 var home
: AnsiString;
227 var appdata
: AnsiString;
230 var bundle
, s
: AnsiString; dirArr
: NSArray
; i
: Integer;
235 bundle
:= GetBundlePath();
236 if ExtractFileExt(bundle
) <> '.app' then
237 AddDir(result
, binpath
);
239 AddDir(result
, binPath
);
241 if forceBinDir
= false then
244 AddDir(result
, SDL_GetBasePath());
245 AddDir(result
, SDL_GetPrefPath('', 'doom2df'));
248 appdata
:= GetEnvironmentVariable('APPDATA') + '\doom2df';
249 if appdata
<> '' then
250 AddDir(result
, appdata
);
252 {$IF DEFINED(UNIX) AND NOT DEFINED(DARWIN) AND NOT DEFINED(ANDROID)}
253 AddDir(result
, '/usr/share/doom2df');
254 AddDir(result
, '/usr/local/share/doom2df');
255 home
:= GetEnvironmentVariable('HOME');
257 AddDir(result
, e_CatPath(home
, '.doom2df'));
260 bundle
:= GetBundlePath();
262 AddDir(result
, e_CatPath(bundle
, 'Contents/Resources'));
263 dirArr
:= NSSearchPathForDirectoriesInDomains(NSApplicationSupportDirectory
, NSUserDomainMask
, true);
264 for i
:= 0 to dirArr
.count
- 1 do
266 s
:= NSStringToAnsiString(dirArr
.objectAtIndex(i
));
267 AddDir(result
, e_CatPath(s
, 'Doom 2D Forever'))
270 {$IF DEFINED(ANDROID) AND DEFINED(USE_SDL2)}
271 AddDir(result
, SDL_AndroidGetInternalStoragePath());
272 if SDL_AndroidGetExternalStorageState() <> 0 then
273 AddDir(result
, SDL_AndroidGetExternalStoragePath());
278 function GetDefaultRWDirs (): SSArray
;
279 {$IF DEFINED(UNIX) AND NOT DEFINED(DARWIN) AND NOT DEFINED(ANDROID)}
280 var home
: AnsiString;
283 var appdata
: AnsiString;
286 var bundle
, s
: AnsiString; dirArr
: NSArray
; i
: Integer;
291 bundle
:= GetBundlePath();
292 if ExtractFileExt(bundle
) <> '.app' then
293 AddDir(result
, binPath
);
295 AddDir(result
, binPath
);
297 if forceBinDir
= false then
300 AddDir(result
, SDL_GetPrefPath('', 'doom2df'));
303 appdata
:= GetEnvironmentVariable('APPDATA') + '\doom2df';
304 if appdata
<> '' then
305 AddDir(result
, appdata
);
307 {$IF DEFINED(UNIX) AND NOT DEFINED(DARWIN) AND NOT DEFINED(ANDROID)}
308 home
:= GetEnvironmentVariable('HOME');
310 AddDir(result
, e_CatPath(home
, '.doom2df'));
313 dirArr
:= NSSearchPathForDirectoriesInDomains(NSApplicationSupportDirectory
, NSUserDomainMask
, true);
314 for i
:= 0 to dirArr
.count
- 1 do
316 s
:= NSStringToAnsiString(dirArr
.objectAtIndex(i
));
317 AddDir(result
, e_CatPath(s
, 'Doom 2D Forever'))
320 {$IF DEFINED(ANDROID) AND DEFINED(USE_SDL2)}
321 if SDL_AndroidGetExternalStorageState() <> 0 then
322 AddDir(result
, SDL_AndroidGetExternalStoragePath());
328 forceBinDir
:= false;
329 binPath
:= GetBinaryPath();
332 while i
< ParamCount
do
335 '--like-windoze': forceBinDir
:= true;
339 rwdir
:= ParamStr(i
);
341 AddDir(LogDirs
, e_CatPath(rwdir
, ''));
342 AddDir(SaveDirs
, e_CatPath(rwdir
, 'data'));
343 AddDir(CacheDirs
, e_CatPath(rwdir
, 'data/cache'));
344 AddDir(ConfigDirs
, e_CatPath(rwdir
, ''));
345 AddDir(MapDownloadDirs
, e_CatPath(rwdir
, 'maps/downloads'));
346 AddDir(WadDownloadDirs
, e_CatPath(rwdir
, 'wads/downloads'));
347 AddDir(ScreenshotDirs
, e_CatPath(rwdir
, 'screenshots'));
349 AddDir(DataDirs
, e_CatPath(rwdir
, 'data'));
350 AddDir(ModelDirs
, e_CatPath(rwdir
, 'data/models'));
351 AddDir(MegawadDirs
, e_CatPath(rwdir
, 'maps/megawads'));
352 AddDir(MapDirs
, e_CatPath(rwdir
, 'maps'));
353 AddDir(WadDirs
, e_CatPath(rwdir
, 'wads'));
358 rodir
:= ParamStr(i
);
360 AddDir(DataDirs
, e_CatPath(rodir
, 'data'));
361 AddDir(ModelDirs
, e_CatPath(rodir
, 'data/models'));
362 AddDir(MegawadDirs
, e_CatPath(rodir
, 'maps/megawads'));
363 AddDir(MapDirs
, e_CatPath(rodir
, 'maps'));
364 AddDir(WadDirs
, e_CatPath(rodir
, 'wads'));
370 // prefer bin dir if it writable and contains game.wad
371 if forceBinDir
= false then
373 if findDiskWad(binPath
+ 'data' + '/' + 'GAME') <> '' then
374 if e_CanCreateFilesAt(binPath
) then
379 rodirs
:= GetDefaultRODirs();
380 AddDef(DataDirs
, rodirs
, 'data');
381 AddDef(ModelDirs
, rodirs
, 'data/models');
382 AddDef(MegawadDirs
, rodirs
, 'maps/megawads');
383 AddDef(MapDirs
, rodirs
, 'maps');
384 AddDef(WadDirs
, rodirs
, 'wads');
387 rwdirs
:= GetDefaultRWDirs();
388 AddDef(LogDirs
, rwdirs
, '');
389 AddDef(SaveDirs
, rwdirs
, 'data');
390 AddDef(CacheDirs
, rwdirs
, 'data/cache');
391 AddDef(ConfigDirs
, rwdirs
, '');
392 AddDef(MapDownloadDirs
, rwdirs
, 'maps/downloads');
393 AddDef(WadDownloadDirs
, rwdirs
, 'wads/downloads');
394 AddDef(ScreenshotDirs
, rwdirs
, 'screenshots');
396 for i
:= 0 to High(MapDirs
) do
397 AddDir(AllMapDirs
, MapDirs
[i
]);
398 for i
:= 0 to High(MegawadDirs
) do
399 AddDir(AllMapDirs
, MegawadDirs
[i
]);
400 OptimizeDirs(AllMapDirs
);
402 if LogFileName
= '' then
404 rwdir
:= e_GetWriteableDir(LogDirs
, false);
408 LogFileName
:= e_CatPath(rwdir
, 'Doom2DF_H.log');
410 LogFileName
:= e_CatPath(rwdir
, 'Doom2DF.log');
417 {$IF DEFINED(ANDROID) AND DEFINED(USE_SDLMIXER)}
418 var timiditycfg
: AnsiString;
423 conbufDumpToStdOut
:= true;
425 for i
:= 1 to ParamCount
do
427 if (ParamStr(i
) = '--con-stdout') then
429 conbufDumpToStdOut
:= true;
434 if LogFileName
<> '' then
435 e_InitLog(LogFileName
, TWriteMode
.WM_NEWFILE
);
436 e_InitWritelnDriver();
437 e_WriteLog('Doom 2D: Forever version ' + GAME_VERSION
+ ' proto ' + IntToStr(NET_PROTOCOL_VER
), TMsgType
.Notify
);
438 e_WriteLog('Build date: ' + GAME_BUILDDATE
+ ' ' + GAME_BUILDTIME
, TMsgType
.Notify
);
440 e_LogWritefln('Force bin dir: %s', [forceBinDir
], TMsgType
.Notify
);
441 e_LogWritefln('BINARY PATH: [%s]', [binPath
], TMsgType
.Notify
);
443 PrintDirs('DataDirs', DataDirs
);
444 PrintDirs('ModelDirs', ModelDirs
);
445 PrintDirs('MegawadDirs', MegawadDirs
);
446 PrintDirs('MapDirs', MapDirs
);
447 PrintDirs('WadDirs', WadDirs
);
449 PrintDirs('LogDirs', LogDirs
);
450 PrintDirs('SaveDirs', SaveDirs
);
451 PrintDirs('CacheDirs', CacheDirs
);
452 PrintDirs('ConfigDirs', ConfigDirs
);
453 PrintDirs('ScreenshotDirs', ScreenshotDirs
);
454 PrintDirs('MapDownloadDirs', MapDownloadDirs
);
455 PrintDirs('WadDownloadDirs', WadDownloadDirs
);
457 GameWAD
:= e_FindWad(DataDirs
, 'GAME');
460 e_WriteLog('GAME.WAD not installed?', TMsgType
.Fatal
);
461 {$IF DEFINED(USE_SDL2) AND NOT DEFINED(HEADLESS)}
462 if forceBinDir
= false then
463 SDL_ShowSimpleMessageBox(SDL_MESSAGEBOX_ERROR
, 'Doom 2D Forever', 'GAME.WAD not installed?', nil);
469 {$IF DEFINED(ANDROID) AND DEFINED(USE_SDLMIXER)}
470 timiditycfg
:= 'timidity.cfg';
471 if e_FindResource(ConfigDirs
, timiditycfg
) = true then
473 timiditycfg
:= ExpandFileName(timiditycfg
);
474 SetEnvVar('TIMIDITY_CFG', timiditycfg
);
475 e_LogWritefln('Set TIMIDITY_CFG = "%s"', [timiditycfg
]);
481 {$IFDEF ENABLE_HOLMES}
482 var flexloaded
: Boolean;
491 s
:= CONFIG_FILENAME
;
492 if e_FindResource(ConfigDirs
, s
) = true then
498 g_Options_SetDefault
;
499 g_Options_SetDefaultVideo
501 if sys_SetDisplayMode(gScreenWidth
, gScreenHeight
, gBPP
, gFullScreen
) = False then
502 raise Exception
.Create('Failed to set videomode on startup.');
505 e_WriteLog(gLanguage
, TMsgType
.Notify
);
506 g_Language_Set(gLanguage
);
508 {$IF not DEFINED(HEADLESS) and DEFINED(ENABLE_HOLMES)}
510 if not fuiAddWad('flexui.wad') then
512 if not fuiAddWad('./data/flexui.wad') then fuiAddWad('./flexui.wad');
515 fuiGfxLoadFont('win8', 'flexui/fonts/win8.fuifont');
516 fuiGfxLoadFont('win14', 'flexui/fonts/win14.fuifont');
517 fuiGfxLoadFont('win16', 'flexui/fonts/win16.fuifont');
518 fuiGfxLoadFont('dos8', 'flexui/fonts/dos8.fuifont');
519 fuiGfxLoadFont('msx6', 'flexui/fonts/msx6.fuifont');
520 except on e
: Exception
do
522 writeln('ERROR loading FlexUI fonts');
535 e_LogWriteln('FlexUI: loading stylesheet...');
536 uiLoadStyles('flexui/widgets.wgs');
537 except on e
: TParserException
do
539 writeln('ERROR at (', e
.tokLine
, ',', e
.tokCol
, '): ', e
.message);
550 g_holmes_imfunctional
:= not flexloaded
;
552 if (not g_holmes_imfunctional
) then
555 uiContext
.font
:= 'win14';
558 if assigned(oglInitCB
) then oglInitCB
;
561 //g_Res_CreateDatabases(true); // it will be done before connecting to the server for the first time
563 e_WriteLog('Entering SDLMain', TMsgType
.Notify
);
569 {$IFDEF ENABLE_HOLMES}
570 if assigned(oglDeinitCB
) then oglDeinitCB
;
583 {$IFDEF USE_SDLMIXER}
584 NoSound
:= False; // hope env has set SDL_AUDIODRIVER to dummy
586 NoSound
:= True; // FMOD backend will sort it out
595 if (e_JoysticksAvailable > 0) then
596 e_WriteLog('Input: Joysticks available.', TMsgType.Notify)
598 e_WriteLog('Input: No Joysticks.', TMsgType.Notify);
601 if (not gNoSound
) then
603 e_WriteLog('Initializing sound system', TMsgType
.Notify
);
604 e_InitSoundSystem(NoSound
);
607 e_WriteLog('Init game', TMsgType
.Notify
);
610 FillChar(charbuff
, sizeof(charbuff
), ' ');
616 e_WriteLog('Releasing engine', TMsgType
.Notify
);
619 e_WriteLog('Releasing input', TMsgType
.Notify
);
624 e_WriteLog('Releasing sound', TMsgType
.Notify
);
625 e_ReleaseSoundSystem();
642 function Translit (const S
: AnsiString): AnsiString;
647 for i
:= 1 to Length(Result
) do
650 'É': Result
[i
] := 'Q';
651 'Ö': Result
[i
] := 'W';
652 'Ó': Result
[i
] := 'E';
653 'Ê': Result
[i
] := 'R';
654 'Å': Result
[i
] := 'T';
655 'Í': Result
[i
] := 'Y';
656 'Ã': Result
[i
] := 'U';
657 'Ø': Result
[i
] := 'I';
658 'Ù': Result
[i
] := 'O';
659 'Ç': Result
[i
] := 'P';
660 'Õ': Result
[i
] := '['; //Chr(219);
661 'Ú': Result
[i
] := ']'; //Chr(221);
662 'Ô': Result
[i
] := 'A';
663 'Û': Result
[i
] := 'S';
664 'Â': Result
[i
] := 'D';
665 'À': Result
[i
] := 'F';
666 'Ï': Result
[i
] := 'G';
667 'Ð': Result
[i
] := 'H';
668 'Î': Result
[i
] := 'J';
669 'Ë': Result
[i
] := 'K';
670 'Ä': Result
[i
] := 'L';
671 'Æ': Result
[i
] := ';'; //Chr(186);
672 'Ý': Result
[i
] := #39; //Chr(222);
673 'ß': Result
[i
] := 'Z';
674 '×': Result
[i
] := 'X';
675 'Ñ': Result
[i
] := 'C';
676 'Ì': Result
[i
] := 'V';
677 'È': Result
[i
] := 'B';
678 'Ò': Result
[i
] := 'N';
679 'Ü': Result
[i
] := 'M';
680 'Á': Result
[i
] := ','; //Chr(188);
681 'Þ': Result
[i
] := '.'; //Chr(190);
687 function CheckCheat (ct
: TStrings_Locale
; eofs
: Integer=0): Boolean;
692 ls2
:= Translit(CheatRus
[ct
]);
693 if length(ls1
) = 0 then ls1
:= '~';
694 if length(ls2
) = 0 then ls2
:= '~';
696 (Copy(charbuff
, 17-Length(ls1
)-eofs
, Length(ls1
)) = ls1
) or
697 (Translit(Copy(charbuff
, 17-Length(ls1
)-eofs
, Length(ls1
))) = ls1
) or
698 (Copy(charbuff
, 17-Length(ls2
)-eofs
, Length(ls2
)) = ls2
) or
699 (Translit(Copy(charbuff
, 17-Length(ls2
)-eofs
, Length(ls2
))) = ls2
);
701 if ct = I_GAME_CHEAT_JETPACK then
703 e_WriteLog('ls1: ['+ls1+']', MSG_NOTIFY);
704 e_WriteLog('ls2: ['+ls2+']', MSG_NOTIFY);
705 e_WriteLog('bf0: ['+Copy(charbuff, 17-Length(ls1)-eofs, Length(ls1))+']', MSG_NOTIFY);
706 e_WriteLog('bf1: ['+Translit(Copy(charbuff, 17-Length(ls1)-eofs, Length(ls1)))+']', MSG_NOTIFY);
707 e_WriteLog('bf2: ['+Copy(charbuff, 17-Length(ls2)-eofs, Length(ls2))+']', MSG_NOTIFY);
708 e_WriteLog('bf3: ['+Translit(Copy(charbuff, 17-Length(ls2)-eofs, Length(ls2)))+']', MSG_NOTIFY);
725 if (not gGameOn) or (not gCheats) or ((gGameSettings.GameType <> GT_SINGLE) and
726 (gGameSettings.GameMode <> GM_COOP) and (not gDebugMode))
727 or g_Game_IsNet then Exit;
729 if not gGameOn
then exit
;
730 if not conIsCheatsEnabled
then exit
;
732 s
:= 'SOUND_GAME_RADIO';
735 if CheckCheat(I_GAME_CHEAT_GODMODE
) then
737 if gPlayer1
<> nil then gPlayer1
.GodMode
:= not gPlayer1
.GodMode
;
738 if gPlayer2
<> nil then gPlayer2
.GodMode
:= not gPlayer2
.GodMode
;
742 if CheckCheat(I_GAME_CHEAT_WEAPONS
) then
744 if gPlayer1
<> nil then gPlayer1
.AllRulez(False);
745 if gPlayer2
<> nil then gPlayer2
.AllRulez(False);
749 if CheckCheat(I_GAME_CHEAT_HEALTH
) then
751 if gPlayer1
<> nil then gPlayer1
.AllRulez(True);
752 if gPlayer2
<> nil then gPlayer2
.AllRulez(True);
756 if CheckCheat(I_GAME_CHEAT_DEATH
) then
758 if gPlayer1
<> nil then gPlayer1
.Damage(CHEAT_DAMAGE
, 0, 0, 0, HIT_TRAP
);
759 if gPlayer2
<> nil then gPlayer2
.Damage(CHEAT_DAMAGE
, 0, 0, 0, HIT_TRAP
);
760 s
:= 'SOUND_MONSTER_HAHA';
764 if CheckCheat(I_GAME_CHEAT_DOORS
) then
766 g_Triggers_OpenAll();
770 if CheckCheat(I_GAME_CHEAT_NEXTMAP
) then
772 if gTriggers
<> nil then
773 for a
:= 0 to High(gTriggers
) do
774 if gTriggers
[a
].TriggerType
= TRIGGER_EXIT
then
776 gExitByTrigger
:= True;
777 //g_Game_ExitLevel(gTriggers[a].Data.MapName);
778 g_Game_ExitLevel(gTriggers
[a
].tgcMap
);
784 s2
:= Copy(charbuff
, 15, 2);
785 if CheckCheat(I_GAME_CHEAT_CHANGEMAP
, 2) and (s2
[1] >= '0') and (s2
[1] <= '9') and (s2
[2] >= '0') and (s2
[2] <= '9') then
787 if g_Map_Exist(gGameSettings
.WAD
+ ':\MAP' + s2
) then
795 if CheckCheat(I_GAME_CHEAT_FLY
) then
801 if CheckCheat(I_GAME_CHEAT_JUMPS
) then
803 VEL_JUMP
:= 30-VEL_JUMP
;
807 if CheckCheat(I_GAME_CHEAT_SPEED
) then
809 MAX_RUNVEL
:= 32-MAX_RUNVEL
;
813 if CheckCheat(I_GAME_CHEAT_SUIT
) then
815 if gPlayer1
<> nil then gPlayer1
.GiveItem(ITEM_SUIT
);
816 if gPlayer2
<> nil then gPlayer2
.GiveItem(ITEM_SUIT
);
820 if CheckCheat(I_GAME_CHEAT_AIR
) then
822 if gPlayer1
<> nil then gPlayer1
.GiveItem(ITEM_OXYGEN
);
823 if gPlayer2
<> nil then gPlayer2
.GiveItem(ITEM_OXYGEN
);
827 if CheckCheat(I_GAME_CHEAT_BERSERK
) then
829 if gPlayer1
<> nil then gPlayer1
.GiveItem(ITEM_MEDKIT_BLACK
);
830 if gPlayer2
<> nil then gPlayer2
.GiveItem(ITEM_MEDKIT_BLACK
);
834 if CheckCheat(I_GAME_CHEAT_JETPACK
) then
836 if gPlayer1
<> nil then gPlayer1
.GiveItem(ITEM_JETPACK
);
837 if gPlayer2
<> nil then gPlayer2
.GiveItem(ITEM_JETPACK
);
841 if CheckCheat(I_GAME_CHEAT_NOCLIP
) then
843 if gPlayer1
<> nil then gPlayer1
.SwitchNoClip
;
844 if gPlayer2
<> nil then gPlayer2
.SwitchNoClip
;
848 if CheckCheat(I_GAME_CHEAT_NOTARGET
) then
850 if gPlayer1
<> nil then gPlayer1
.NoTarget
:= not gPlayer1
.NoTarget
;
851 if gPlayer2
<> nil then gPlayer2
.NoTarget
:= not gPlayer2
.NoTarget
;
855 if CheckCheat(I_GAME_CHEAT_NORELOAD
) then
857 if gPlayer1
<> nil then gPlayer1
.NoReload
:= not gPlayer1
.NoReload
;
858 if gPlayer2
<> nil then gPlayer2
.NoReload
:= not gPlayer2
.NoReload
;
861 if CheckCheat(I_GAME_CHEAT_AIMLINE
) then
863 gAimLine
:= not gAimLine
;
866 if CheckCheat(I_GAME_CHEAT_AUTOMAP
) then
868 gShowMap
:= not gShowMap
;
878 procedure KeyPress (K
: Word);
888 if (g_ActiveWindow
<> nil) then
890 Msg
.Msg
:= WM_KEYDOWN
;
891 Msg
.WParam
:= VK_ESCAPE
;
892 g_ActiveWindow
.OnMessage(Msg
);
893 if (not g_Game_IsNet
) and (g_ActiveWindow
= nil) then g_Game_Pause(false); //Fn loves to do this
895 else if (gState
<> STATE_FOLD
) then
897 if gGameOn
or (gState
= STATE_INTERSINGLE
) or (gState
= STATE_INTERCUSTOM
) then
899 g_Game_InGameMenu(True);
901 else if (gExit
= 0) and (gState
<> STATE_SLIST
) then
903 if (gState
<> STATE_MENU
) then
905 if (NetMode
<> NET_NONE
) then
907 g_Game_StopAllSounds(True);
909 gState
:= STATE_MENU
;
913 g_GUI_ShowWindow('MainMenu');
914 g_Sound_PlayEx('MENU_OPEN');
919 IK_F2
, IK_F3
, IK_F4
, IK_F5
, IK_F6
, IK_F7
, IK_F10
:
920 begin // <F2> .. <F6> � <F12>
921 if gGameOn
and (not gConsoleShow
) and (not gChatShow
) then
923 while (g_ActiveWindow
<> nil) do g_GUI_HideWindow(False);
924 if (not g_Game_IsNet
) then g_Game_Pause(True);
926 IK_F2
: g_Menu_Show_SaveMenu();
927 IK_F3
: g_Menu_Show_LoadMenu();
928 IK_F4
: g_Menu_Show_GameSetGame();
929 IK_F5
: g_Menu_Show_OptionsVideo();
930 IK_F6
: g_Menu_Show_OptionsSound();
931 IK_F7
: g_Menu_Show_EndGameMenu();
932 IK_F10
: g_Menu_Show_QuitGameMenu();
939 gJustChatted
:= False;
940 if gConsoleShow
or gChatShow
then
942 g_Console_Control(K
);
944 else if (g_ActiveWindow
<> nil) then
946 Msg
.Msg
:= WM_KEYDOWN
;
948 g_ActiveWindow
.OnMessage(Msg
);
950 else if (gState
= STATE_MENU
) then
952 g_GUI_ShowWindow('MainMenu');
953 g_Sound_PlayEx('MENU_OPEN');
961 procedure CharPress (C
: AnsiChar);
966 if gConsoleShow
or gChatShow
then
970 else if (g_ActiveWindow
<> nil) then
973 Msg
.WParam
:= Ord(C
);
974 g_ActiveWindow
.OnMessage(Msg
);
978 for a
:= 0 to 14 do charbuff
[a
] := charbuff
[a
+1];
979 charbuff
[15] := upcase1251(C
);