DEADSOFTWARE

game: net: use hash database to quickly find wad by hash; do not recalculate hashes...
[d2df-sdl.git] / src / game / g_main.pas
1 (* Copyright (C) Doom 2D: Forever Developers
2 *
3 * This program is free software: you can redistribute it and/or modify
4 * it under the terms of the GNU General Public License as published by
5 * the Free Software Foundation, version 3 of the License ONLY.
6 *
7 * This program is distributed in the hope that it will be useful,
8 * but WITHOUT ANY WARRANTY; without even the implied warranty of
9 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
10 * GNU General Public License for more details.
11 *
12 * You should have received a copy of the GNU General Public License
13 * along with this program. If not, see <http://www.gnu.org/licenses/>.
14 *)
15 {$INCLUDE ../shared/a_modes.inc}
16 unit g_main;
18 interface
20 procedure Main ();
21 procedure Init ();
22 procedure Release ();
23 procedure Update ();
24 procedure Draw ();
25 procedure KeyPress (K: Word);
26 procedure CharPress (C: AnsiChar);
28 var
29 GameDir: string;
30 DataDir: string;
31 MapsDir: string;
32 ModelsDir: string;
33 GameWAD: string;
34 LogFileName: string;
36 implementation
38 uses
39 {$INCLUDE ../nogl/noGLuses.inc}
40 {$IFDEF ENABLE_HOLMES}
41 g_holmes, fui_wadread, fui_style, fui_gfx_gl,
42 {$ENDIF}
43 SDL2, wadreader, e_log, g_window,
44 e_graphics, e_input, g_game, g_console, g_gui,
45 e_sound, g_options, g_sound, g_player, g_basic,
46 g_weapons, SysUtils, g_triggers, MAPDEF, g_map,
47 g_menu, g_language, g_net, g_touch, g_res_downloader,
48 utils, conbuf, envvars,
49 xparser;
52 var
53 charbuff: packed array [0..15] of AnsiChar;
55 procedure Main();
56 var
57 sdlflags: LongWord;
58 {$IF not DEFINED(HEADLESS) and DEFINED(ENABLE_HOLMES)}
59 flexloaded: Boolean;
60 {$ENDIF}
61 begin
62 e_InitWritelnDriver();
64 GetDir(0, GameDir);
65 MapsDir := GameDir + '/maps/';
66 DataDir := GameDir + '/data/';
67 ModelsDir := DataDir + 'models/';
68 GameWAD := DataDir + 'Game.wad';
70 e_InitLog(GameDir + '/' + LogFileName, TWriteMode.WM_NEWFILE);
72 e_WriteLog(
73 'Doom 2D: Forever version ' + GAME_VERSION +
74 ' proto ' + IntToStr(NET_PROTOCOL_VER),
75 TMsgType.Notify
76 );
77 e_WriteLog(
78 'Build date: ' + GAME_BUILDDATE + ' ' + GAME_BUILDTIME,
79 TMsgType.Notify
80 );
82 {$IFDEF HEADLESS}
83 conbufDumpToStdOut := true;
84 {$ENDIF}
85 e_WriteToStdOut := False; //{$IFDEF HEADLESS}True;{$ELSE}False;{$ENDIF}
87 {$IFDEF HEADLESS}
88 {$IFDEF USE_SDLMIXER}
89 sdlflags := SDL_INIT_TIMER or SDL_INIT_AUDIO or $00004000;
90 // HACK: shit this into env and hope for the best
91 SetEnvVar('SDL_AUDIODRIVER', 'dummy');
92 {$ELSE}
93 sdlflags := SDL_INIT_TIMER or $00004000;
94 {$ENDIF}
95 {$ELSE}
96 {$IFDEF USE_SDLMIXER}
97 {*sdlflags := SDL_INIT_EVERYTHING;*}
98 sdlflags := SDL_INIT_JOYSTICK or SDL_INIT_TIMER or SDL_INIT_VIDEO;
99 {$ELSE}
100 sdlflags := SDL_INIT_JOYSTICK or SDL_INIT_TIMER or SDL_INIT_VIDEO;
101 {$ENDIF}
102 {$ENDIF}
104 SDL_SetHint(SDL_HINT_ACCELEROMETER_AS_JOYSTICK, '0');
106 if SDL_Init(sdlflags) < 0 then
107 raise Exception.Create('SDL: Init failed: ' + SDL_GetError());
109 e_WriteLog('Read config file', TMsgType.Notify);
110 g_Options_Read(GameDir + '/' + CONFIG_FILENAME);
112 //GetSystemDefaultLCID()
114 //e_WriteLog('Read language file', MSG_NOTIFY);
115 //g_Language_Load(DataDir + gLanguage + '.txt');
116 e_WriteLog(gLanguage, TMsgType.Notify);
117 g_Language_Set(gLanguage);
119 {$IF not DEFINED(HEADLESS) and DEFINED(ENABLE_HOLMES)}
120 flexloaded := true;
121 if not fuiAddWad('flexui.wad') then
122 begin
123 if not fuiAddWad('./data/flexui.wad') then fuiAddWad('./flexui.wad');
124 end;
125 try
126 fuiGfxLoadFont('win8', 'flexui/fonts/win8.fuifont');
127 fuiGfxLoadFont('win14', 'flexui/fonts/win14.fuifont');
128 fuiGfxLoadFont('win16', 'flexui/fonts/win16.fuifont');
129 fuiGfxLoadFont('dos8', 'flexui/fonts/dos8.fuifont');
130 fuiGfxLoadFont('msx6', 'flexui/fonts/msx6.fuifont');
131 except on e: Exception do
132 begin
133 writeln('ERROR loading FlexUI fonts');
134 flexloaded := false;
135 //raise;
136 end;
137 else
138 begin
139 flexloaded := false;
140 //raise;
141 end;
142 end;
143 if (flexloaded) then
144 begin
145 try
146 e_LogWriteln('FlexUI: loading stylesheet...');
147 uiLoadStyles('flexui/widgets.wgs');
148 except on e: TParserException do
149 begin
150 writeln('ERROR at (', e.tokLine, ',', e.tokCol, '): ', e.message);
151 //raise;
152 flexloaded := false;
153 end;
154 else
155 begin
156 //raise;
157 flexloaded := false;
158 end;
159 end;
160 end;
161 g_holmes_imfunctional := not flexloaded;
162 {$ENDIF}
164 g_Res_CreateDatabases();
166 e_WriteLog('Entering SDLMain', TMsgType.Notify);
168 {$WARNINGS OFF}
169 SDLMain();
170 {$WARNINGS ON}
172 e_WriteLog('Releasing SDL', TMsgType.Notify);
173 SDL_Quit();
174 end;
176 procedure Init();
177 var
178 NoSound: Boolean;
179 begin
180 Randomize;
182 {$IFDEF HEADLESS}
183 {$IFDEF USE_SDLMIXER}
184 NoSound := False; // hope env has set SDL_AUDIODRIVER to dummy
185 {$ELSE}
186 NoSound := True; // FMOD backend will sort it out
187 {$ENDIF}
188 {$ELSE}
189 NoSound := False;
190 {$ENDIF}
192 e_WriteLog('Init Input', TMsgType.Notify);
193 e_InitInput();
194 g_Touch_Init;
196 (*
197 if (e_JoysticksAvailable > 0) then
198 e_WriteLog('Input: Joysticks available.', TMsgType.Notify)
199 else
200 e_WriteLog('Input: No Joysticks.', TMsgType.Notify);
201 *)
203 if (not gNoSound) then
204 begin
205 e_WriteLog('Initializing sound system', TMsgType.Notify);
206 e_InitSoundSystem(NoSound);
207 end;
209 e_WriteLog('Init game', TMsgType.Notify);
210 g_Game_Init();
212 FillChar(charbuff, sizeof(charbuff), ' ');
213 end;
216 procedure Release();
217 begin
218 e_WriteLog('Releasing engine', TMsgType.Notify);
219 e_ReleaseEngine();
221 e_WriteLog('Releasing Input', TMsgType.Notify);
222 e_ReleaseInput();
224 if not gNoSound then
225 begin
226 e_WriteLog('Releasing FMOD', TMsgType.Notify);
227 e_ReleaseSoundSystem();
228 end;
229 end;
232 procedure Update ();
233 begin
234 g_Game_Update();
235 end;
238 procedure Draw ();
239 begin
240 g_Game_Draw();
241 end;
244 function Translit (const S: AnsiString): AnsiString;
245 var
246 i: Integer;
247 begin
248 Result := S;
249 for i := 1 to Length(Result) do
250 begin
251 case Result[i] of
252 'É': Result[i] := 'Q';
253 'Ö': Result[i] := 'W';
254 'Ó': Result[i] := 'E';
255 'Ê': Result[i] := 'R';
256 'Å': Result[i] := 'T';
257 'Í': Result[i] := 'Y';
258 'Ã': Result[i] := 'U';
259 'Ø': Result[i] := 'I';
260 'Ù': Result[i] := 'O';
261 'Ç': Result[i] := 'P';
262 'Õ': Result[i] := '['; //Chr(219);
263 'Ú': Result[i] := ']'; //Chr(221);
264 'Ô': Result[i] := 'A';
265 'Û': Result[i] := 'S';
266 'Â': Result[i] := 'D';
267 'À': Result[i] := 'F';
268 'Ï': Result[i] := 'G';
269 'Ð': Result[i] := 'H';
270 'Î': Result[i] := 'J';
271 'Ë': Result[i] := 'K';
272 'Ä': Result[i] := 'L';
273 'Æ': Result[i] := ';'; //Chr(186);
274 'Ý': Result[i] := #39; //Chr(222);
275 'ß': Result[i] := 'Z';
276 '×': Result[i] := 'X';
277 'Ñ': Result[i] := 'C';
278 'Ì': Result[i] := 'V';
279 'È': Result[i] := 'B';
280 'Ò': Result[i] := 'N';
281 'Ü': Result[i] := 'M';
282 'Á': Result[i] := ','; //Chr(188);
283 'Þ': Result[i] := '.'; //Chr(190);
284 end;
285 end;
286 end;
289 function CheckCheat (ct: TStrings_Locale; eofs: Integer=0): Boolean;
290 var
291 ls1, ls2: string;
292 begin
293 ls1 := CheatEng[ct];
294 ls2 := Translit(CheatRus[ct]);
295 if length(ls1) = 0 then ls1 := '~';
296 if length(ls2) = 0 then ls2 := '~';
297 result :=
298 (Copy(charbuff, 17-Length(ls1)-eofs, Length(ls1)) = ls1) or
299 (Translit(Copy(charbuff, 17-Length(ls1)-eofs, Length(ls1))) = ls1) or
300 (Copy(charbuff, 17-Length(ls2)-eofs, Length(ls2)) = ls2) or
301 (Translit(Copy(charbuff, 17-Length(ls2)-eofs, Length(ls2))) = ls2);
303 if ct = I_GAME_CHEAT_JETPACK then
304 begin
305 e_WriteLog('ls1: ['+ls1+']', MSG_NOTIFY);
306 e_WriteLog('ls2: ['+ls2+']', MSG_NOTIFY);
307 e_WriteLog('bf0: ['+Copy(charbuff, 17-Length(ls1)-eofs, Length(ls1))+']', MSG_NOTIFY);
308 e_WriteLog('bf1: ['+Translit(Copy(charbuff, 17-Length(ls1)-eofs, Length(ls1)))+']', MSG_NOTIFY);
309 e_WriteLog('bf2: ['+Copy(charbuff, 17-Length(ls2)-eofs, Length(ls2))+']', MSG_NOTIFY);
310 e_WriteLog('bf3: ['+Translit(Copy(charbuff, 17-Length(ls2)-eofs, Length(ls2)))+']', MSG_NOTIFY);
311 end;
313 end;
316 procedure Cheat ();
317 const
318 CHEAT_DAMAGE = 500;
319 label
320 Cheated;
321 var
322 s, s2: string;
323 c: ShortString;
324 a: Integer;
325 begin
327 if (not gGameOn) or (not gCheats) or ((gGameSettings.GameType <> GT_SINGLE) and
328 (gGameSettings.GameMode <> GM_COOP) and (not gDebugMode))
329 or g_Game_IsNet then Exit;
331 if not gGameOn then exit;
332 if not conIsCheatsEnabled then exit;
334 s := 'SOUND_GAME_RADIO';
336 //
337 if CheckCheat(I_GAME_CHEAT_GODMODE) then
338 begin
339 if gPlayer1 <> nil then gPlayer1.GodMode := not gPlayer1.GodMode;
340 if gPlayer2 <> nil then gPlayer2.GodMode := not gPlayer2.GodMode;
341 goto Cheated;
342 end;
343 // RAMBO
344 if CheckCheat(I_GAME_CHEAT_WEAPONS) then
345 begin
346 if gPlayer1 <> nil then gPlayer1.AllRulez(False);
347 if gPlayer2 <> nil then gPlayer2.AllRulez(False);
348 goto Cheated;
349 end;
350 // TANK
351 if CheckCheat(I_GAME_CHEAT_HEALTH) then
352 begin
353 if gPlayer1 <> nil then gPlayer1.AllRulez(True);
354 if gPlayer2 <> nil then gPlayer2.AllRulez(True);
355 goto Cheated;
356 end;
357 // IDDQD
358 if CheckCheat(I_GAME_CHEAT_DEATH) then
359 begin
360 if gPlayer1 <> nil then gPlayer1.Damage(CHEAT_DAMAGE, 0, 0, 0, HIT_TRAP);
361 if gPlayer2 <> nil then gPlayer2.Damage(CHEAT_DAMAGE, 0, 0, 0, HIT_TRAP);
362 s := 'SOUND_MONSTER_HAHA';
363 goto Cheated;
364 end;
365 //
366 if CheckCheat(I_GAME_CHEAT_DOORS) then
367 begin
368 g_Triggers_OpenAll();
369 goto Cheated;
370 end;
371 // GOODBYE
372 if CheckCheat(I_GAME_CHEAT_NEXTMAP) then
373 begin
374 if gTriggers <> nil then
375 for a := 0 to High(gTriggers) do
376 if gTriggers[a].TriggerType = TRIGGER_EXIT then
377 begin
378 gExitByTrigger := True;
379 //g_Game_ExitLevel(gTriggers[a].Data.MapName);
380 g_Game_ExitLevel(gTriggers[a].tgcMap);
381 Break;
382 end;
383 goto Cheated;
384 end;
385 //
386 s2 := Copy(charbuff, 15, 2);
387 if CheckCheat(I_GAME_CHEAT_CHANGEMAP, 2) and (s2[1] >= '0') and (s2[1] <= '9') and (s2[2] >= '0') and (s2[2] <= '9') then
388 begin
389 if g_Map_Exist(MapsDir+gGameSettings.WAD+':\MAP'+s2) then
390 begin
391 c := 'MAP'+s2;
392 g_Game_ExitLevel(c);
393 end;
394 goto Cheated;
395 end;
396 //
397 if CheckCheat(I_GAME_CHEAT_FLY) then
398 begin
399 gFly := not gFly;
400 goto Cheated;
401 end;
402 // BULLFROG
403 if CheckCheat(I_GAME_CHEAT_JUMPS) then
404 begin
405 VEL_JUMP := 30-VEL_JUMP;
406 goto Cheated;
407 end;
408 // FORMULA1
409 if CheckCheat(I_GAME_CHEAT_SPEED) then
410 begin
411 MAX_RUNVEL := 32-MAX_RUNVEL;
412 goto Cheated;
413 end;
414 // CONDOM
415 if CheckCheat(I_GAME_CHEAT_SUIT) then
416 begin
417 if gPlayer1 <> nil then gPlayer1.GiveItem(ITEM_SUIT);
418 if gPlayer2 <> nil then gPlayer2.GiveItem(ITEM_SUIT);
419 goto Cheated;
420 end;
421 //
422 if CheckCheat(I_GAME_CHEAT_AIR) then
423 begin
424 if gPlayer1 <> nil then gPlayer1.GiveItem(ITEM_OXYGEN);
425 if gPlayer2 <> nil then gPlayer2.GiveItem(ITEM_OXYGEN);
426 goto Cheated;
427 end;
428 // PURELOVE
429 if CheckCheat(I_GAME_CHEAT_BERSERK) then
430 begin
431 if gPlayer1 <> nil then gPlayer1.GiveItem(ITEM_MEDKIT_BLACK);
432 if gPlayer2 <> nil then gPlayer2.GiveItem(ITEM_MEDKIT_BLACK);
433 goto Cheated;
434 end;
435 //
436 if CheckCheat(I_GAME_CHEAT_JETPACK) then
437 begin
438 if gPlayer1 <> nil then gPlayer1.GiveItem(ITEM_JETPACK);
439 if gPlayer2 <> nil then gPlayer2.GiveItem(ITEM_JETPACK);
440 goto Cheated;
441 end;
442 // CASPER
443 if CheckCheat(I_GAME_CHEAT_NOCLIP) then
444 begin
445 if gPlayer1 <> nil then gPlayer1.SwitchNoClip;
446 if gPlayer2 <> nil then gPlayer2.SwitchNoClip;
447 goto Cheated;
448 end;
449 //
450 if CheckCheat(I_GAME_CHEAT_NOTARGET) then
451 begin
452 if gPlayer1 <> nil then gPlayer1.NoTarget := not gPlayer1.NoTarget;
453 if gPlayer2 <> nil then gPlayer2.NoTarget := not gPlayer2.NoTarget;
454 goto Cheated;
455 end;
456 // INFERNO
457 if CheckCheat(I_GAME_CHEAT_NORELOAD) then
458 begin
459 if gPlayer1 <> nil then gPlayer1.NoReload := not gPlayer1.NoReload;
460 if gPlayer2 <> nil then gPlayer2.NoReload := not gPlayer2.NoReload;
461 goto Cheated;
462 end;
463 if CheckCheat(I_GAME_CHEAT_AIMLINE) then
464 begin
465 gAimLine := not gAimLine;
466 goto Cheated;
467 end;
468 if CheckCheat(I_GAME_CHEAT_AUTOMAP) then
469 begin
470 gShowMap := not gShowMap;
471 goto Cheated;
472 end;
473 Exit;
475 Cheated:
476 g_Sound_PlayEx(s);
477 end;
480 procedure KeyPress (K: Word);
481 {$IFNDEF HEADLESS}
482 var
483 Msg: g_gui.TMessage;
484 {$ENDIF}
485 begin
486 {$IFNDEF HEADLESS}
487 case K of
488 VK_ESCAPE: // <Esc>:
489 begin
490 if (g_ActiveWindow <> nil) then
491 begin
492 Msg.Msg := WM_KEYDOWN;
493 Msg.WParam := VK_ESCAPE;
494 g_ActiveWindow.OnMessage(Msg);
495 if (not g_Game_IsNet) and (g_ActiveWindow = nil) then g_Game_Pause(false); //Fn loves to do this
496 end
497 else if (gState <> STATE_FOLD) then
498 begin
499 if gGameOn or (gState = STATE_INTERSINGLE) or (gState = STATE_INTERCUSTOM) then
500 begin
501 g_Game_InGameMenu(True);
502 end
503 else if (gExit = 0) and (gState <> STATE_SLIST) then
504 begin
505 if (gState <> STATE_MENU) then
506 begin
507 if (NetMode <> NET_NONE) then
508 begin
509 g_Game_StopAllSounds(True);
510 g_Game_Free;
511 gState := STATE_MENU;
512 Exit;
513 end;
514 end;
515 g_GUI_ShowWindow('MainMenu');
516 g_Sound_PlayEx('MENU_OPEN');
517 end;
518 end;
519 end;
521 IK_F2, IK_F3, IK_F4, IK_F5, IK_F6, IK_F7, IK_F10:
522 begin // <F2> .. <F6> � <F12>
523 if gGameOn and (not gConsoleShow) and (not gChatShow) then
524 begin
525 while (g_ActiveWindow <> nil) do g_GUI_HideWindow(False);
526 if (not g_Game_IsNet) then g_Game_Pause(True);
527 case K of
528 IK_F2: g_Menu_Show_SaveMenu();
529 IK_F3: g_Menu_Show_LoadMenu();
530 IK_F4: g_Menu_Show_GameSetGame();
531 IK_F5: g_Menu_Show_OptionsVideo();
532 IK_F6: g_Menu_Show_OptionsSound();
533 IK_F7: g_Menu_Show_EndGameMenu();
534 IK_F10: g_Menu_Show_QuitGameMenu();
535 end;
536 end;
537 end;
539 else
540 begin
541 gJustChatted := False;
542 if gConsoleShow or gChatShow then
543 begin
544 g_Console_Control(K);
545 end
546 else if (g_ActiveWindow <> nil) then
547 begin
548 Msg.Msg := WM_KEYDOWN;
549 Msg.WParam := K;
550 g_ActiveWindow.OnMessage(Msg);
551 end
552 else if (gState = STATE_MENU) then
553 begin
554 g_GUI_ShowWindow('MainMenu');
555 g_Sound_PlayEx('MENU_OPEN');
556 end;
557 end;
558 end;
559 {$ENDIF}
560 end;
563 procedure CharPress (C: AnsiChar);
564 var
565 Msg: g_gui.TMessage;
566 a: Integer;
567 begin
568 if gConsoleShow or gChatShow then
569 begin
570 g_Console_Char(C)
571 end
572 else if (g_ActiveWindow <> nil) then
573 begin
574 Msg.Msg := WM_CHAR;
575 Msg.WParam := Ord(C);
576 g_ActiveWindow.OnMessage(Msg);
577 end
578 else
579 begin
580 for a := 0 to 14 do charbuff[a] := charbuff[a+1];
581 charbuff[15] := upcase1251(C);
582 Cheat();
583 end;
584 end;
587 end.