10 procedure KeyPress(K
: Word);
11 procedure CharPress(C
: Char);
23 SDL2
, GL
, GLExt
, wadreader
, e_log
, g_window
,
24 e_graphics
, e_input
, g_game
, g_console
, g_gui
,
25 e_sound
, g_options
, g_sound
, g_player
,
26 g_weapons
, SysUtils
, g_triggers
, MAPDEF
, g_map
,
27 MAPSTRUCT
, g_menu
, g_language
, g_net
, utils
;
30 charbuff
: Array [0..15] of Char;
37 MapsDir
:= GameDir
+ '/maps/';
38 DataDir
:= GameDir
+ '/data/';
39 ModelsDir
:= DataDir
+ 'models/';
40 GameWAD
:= DataDir
+ 'Game.wad';
42 e_InitLog(GameDir
+ '/' + LOG_FILENAME
, WM_NEWFILE
);
44 e_WriteLog('Read config file', MSG_NOTIFY
);
45 g_Options_Read(GameDir
+ '/' + CONFIG_FILENAME
);
47 e_WriteToStdOut
:= {$IFDEF HEADLESS}True;{$ELSE}False;{$ENDIF}
49 //GetSystemDefaultLCID()
51 //e_WriteLog('Read language file', MSG_NOTIFY);
52 //g_Language_Load(DataDir + gLanguage + '.txt');
53 e_WriteLog(gLanguage
, MSG_NOTIFY
);
54 g_Language_Set(gLanguage
);
57 sdlflags
:= SDL_INIT_TIMER
or $00004000;
60 sdlflags
:= SDL_INIT_EVERYTHING
;
62 sdlflags
:= SDL_INIT_JOYSTICK
or SDL_INIT_TIMER
or SDL_INIT_VIDEO
;
65 if SDL_Init(sdlflags
) < 0 then
66 raise Exception
.Create('SDL: Init failed: ' + SDL_GetError());
72 e_WriteLog('Entering SDLMain', MSG_NOTIFY
);
82 e_WriteLog('Releasing SDL', MSG_NOTIFY
);
92 e_WriteLog('Init Input', MSG_NOTIFY
);
95 if (e_JoysticksAvailable
> 0) then
96 e_WriteLog('Input: Joysticks available.', MSG_NOTIFY
)
98 e_WriteLog('Input: No Joysticks.', MSG_NOTIFY
);
100 if (not gNoSound
) then
102 e_WriteLog('Initializing sound system', MSG_NOTIFY
);
103 e_InitSoundSystem({$IFDEF HEADLESS}True{$ELSE}False{$ENDIF});
106 e_WriteLog('Init game', MSG_NOTIFY
);
109 for a
:= 0 to 15 do charbuff
[a
] := ' ';
114 e_WriteLog('Releasing engine', MSG_NOTIFY
);
117 e_WriteLog('Releasing Input', MSG_NOTIFY
);
122 e_WriteLog('Releasing FMOD', MSG_NOTIFY
);
123 e_ReleaseSoundSystem();
137 function Translit(S
: String): String;
142 for i
:= 1 to Length(Result
) do
144 'É': Result
[i
] := 'Q';
145 'Ö': Result
[i
] := 'W';
146 'Ó': Result
[i
] := 'E';
147 'Ê': Result
[i
] := 'R';
148 'Å': Result
[i
] := 'T';
149 'Í': Result
[i
] := 'Y';
150 'Ã': Result
[i
] := 'U';
151 'Ø': Result
[i
] := 'I';
152 'Ù': Result
[i
] := 'O';
153 'Ç': Result
[i
] := 'P';
154 'Õ': Result
[i
] := '['; //Chr(219);
155 'Ú': Result
[i
] := ']'; //Chr(221);
156 'Ô': Result
[i
] := 'A';
157 'Û': Result
[i
] := 'S';
158 'Â': Result
[i
] := 'D';
159 'À': Result
[i
] := 'F';
160 'Ï': Result
[i
] := 'G';
161 'Ð': Result
[i
] := 'H';
162 'Î': Result
[i
] := 'J';
163 'Ë': Result
[i
] := 'K';
164 'Ä': Result
[i
] := 'L';
165 'Æ': Result
[i
] := ';'; //Chr(186);
166 'Ý': Result
[i
] := #39; //Chr(222);
167 'ß': Result
[i
] := 'Z';
168 '×': Result
[i
] := 'X';
169 'Ñ': Result
[i
] := 'C';
170 'Ì': Result
[i
] := 'V';
171 'È': Result
[i
] := 'B';
172 'Ò': Result
[i
] := 'N';
173 'Ü': Result
[i
] := 'M';
174 'Á': Result
[i
] := ','; //Chr(188);
175 'Þ': Result
[i
] := '.'; //Chr(190);
180 function CheckCheat (ct
: TStrings_Locale
; eofs
: Integer=0): Boolean;
185 ls2
:= Translit(CheatRus
[ct
]);
186 if length(ls1
) = 0 then ls1
:= '~';
187 if length(ls2
) = 0 then ls2
:= '~';
189 (Copy(charbuff
, 17-Length(ls1
)-eofs
, Length(ls1
)) = ls1
) or
190 (Translit(Copy(charbuff
, 17-Length(ls1
)-eofs
, Length(ls1
))) = ls1
) or
191 (Copy(charbuff
, 17-Length(ls2
)-eofs
, Length(ls2
)) = ls2
) or
192 (Translit(Copy(charbuff
, 17-Length(ls2
)-eofs
, Length(ls2
))) = ls2
);
194 if ct = I_GAME_CHEAT_JETPACK then
196 e_WriteLog('ls1: ['+ls1+']', MSG_NOTIFY);
197 e_WriteLog('ls2: ['+ls2+']', MSG_NOTIFY);
198 e_WriteLog('bf0: ['+Copy(charbuff, 17-Length(ls1)-eofs, Length(ls1))+']', MSG_NOTIFY);
199 e_WriteLog('bf1: ['+Translit(Copy(charbuff, 17-Length(ls1)-eofs, Length(ls1)))+']', MSG_NOTIFY);
200 e_WriteLog('bf2: ['+Copy(charbuff, 17-Length(ls2)-eofs, Length(ls2))+']', MSG_NOTIFY);
201 e_WriteLog('bf3: ['+Translit(Copy(charbuff, 17-Length(ls2)-eofs, Length(ls2)))+']', MSG_NOTIFY);
217 if (not gGameOn
) or (not gCheats
) or ((gGameSettings
.GameType
<> GT_SINGLE
) and
218 (gGameSettings
.GameMode
<> GM_COOP
) and (not gDebugMode
))
219 or g_Game_IsNet
then Exit
;
221 s
:= 'SOUND_GAME_RADIO';
224 if CheckCheat(I_GAME_CHEAT_GODMODE
) then
226 if gPlayer1
<> nil then gPlayer1
.GodMode
:= not gPlayer1
.GodMode
;
227 if gPlayer2
<> nil then gPlayer2
.GodMode
:= not gPlayer2
.GodMode
;
231 if CheckCheat(I_GAME_CHEAT_WEAPONS
) then
233 if gPlayer1
<> nil then gPlayer1
.AllRulez(False);
234 if gPlayer2
<> nil then gPlayer2
.AllRulez(False);
238 if CheckCheat(I_GAME_CHEAT_HEALTH
) then
240 if gPlayer1
<> nil then gPlayer1
.AllRulez(True);
241 if gPlayer2
<> nil then gPlayer2
.AllRulez(True);
245 if CheckCheat(I_GAME_CHEAT_DEATH
) then
247 if gPlayer1
<> nil then gPlayer1
.Damage(CHEAT_DAMAGE
, 0, 0, 0, HIT_TRAP
);
248 if gPlayer2
<> nil then gPlayer2
.Damage(CHEAT_DAMAGE
, 0, 0, 0, HIT_TRAP
);
249 s
:= 'SOUND_MONSTER_HAHA';
253 if CheckCheat(I_GAME_CHEAT_DOORS
) then
255 g_Triggers_OpenAll();
259 if CheckCheat(I_GAME_CHEAT_NEXTMAP
) then
261 if gTriggers
<> nil then
262 for a
:= 0 to High(gTriggers
) do
263 if gTriggers
[a
].TriggerType
= TRIGGER_EXIT
then
265 gExitByTrigger
:= True;
266 g_Game_ExitLevel(gTriggers
[a
].Data
.MapName
);
272 s2
:= Copy(charbuff
, 15, 2);
273 if CheckCheat(I_GAME_CHEAT_CHANGEMAP
, 2) and (s2
[1] >= '0') and (s2
[1] <= '9') and (s2
[2] >= '0') and (s2
[2] <= '9') then
275 if g_Map_Exist(MapsDir
+gGameSettings
.WAD
+':\MAP'+s2
) then
285 if CheckCheat(I_GAME_CHEAT_FLY
) then
291 if CheckCheat(I_GAME_CHEAT_JUMPS
) then
293 VEL_JUMP
:= 30-VEL_JUMP
;
297 if CheckCheat(I_GAME_CHEAT_SPEED
) then
299 MAX_RUNVEL
:= 32-MAX_RUNVEL
;
303 if CheckCheat(I_GAME_CHEAT_SUIT
) then
305 if gPlayer1
<> nil then gPlayer1
.GiveItem(ITEM_SUIT
);
306 if gPlayer2
<> nil then gPlayer2
.GiveItem(ITEM_SUIT
);
310 if CheckCheat(I_GAME_CHEAT_AIR
) then
312 if gPlayer1
<> nil then gPlayer1
.GiveItem(ITEM_OXYGEN
);
313 if gPlayer2
<> nil then gPlayer2
.GiveItem(ITEM_OXYGEN
);
317 if CheckCheat(I_GAME_CHEAT_BERSERK
) then
319 if gPlayer1
<> nil then gPlayer1
.GiveItem(ITEM_MEDKIT_BLACK
);
320 if gPlayer2
<> nil then gPlayer2
.GiveItem(ITEM_MEDKIT_BLACK
);
324 if CheckCheat(I_GAME_CHEAT_JETPACK
) then
326 if gPlayer1
<> nil then gPlayer1
.GiveItem(ITEM_JETPACK
);
327 if gPlayer2
<> nil then gPlayer2
.GiveItem(ITEM_JETPACK
);
331 if CheckCheat(I_GAME_CHEAT_NOCLIP
) then
333 if gPlayer1
<> nil then gPlayer1
.SwitchNoClip
;
334 if gPlayer2
<> nil then gPlayer2
.SwitchNoClip
;
338 if CheckCheat(I_GAME_CHEAT_NOTARGET
) then
340 if gPlayer1
<> nil then gPlayer1
.NoTarget
:= not gPlayer1
.NoTarget
;
341 if gPlayer2
<> nil then gPlayer2
.NoTarget
:= not gPlayer2
.NoTarget
;
345 if CheckCheat(I_GAME_CHEAT_NORELOAD
) then
347 if gPlayer1
<> nil then gPlayer1
.NoReload
:= not gPlayer1
.NoReload
;
348 if gPlayer2
<> nil then gPlayer2
.NoReload
:= not gPlayer2
.NoReload
;
351 if CheckCheat(I_GAME_CHEAT_AIMLINE
) then
353 gAimLine
:= not gAimLine
;
356 if CheckCheat(I_GAME_CHEAT_AUTOMAP
) then
358 gShowMap
:= not gShowMap
;
367 procedure KeyPress(K
: Word);
372 IK_PAUSE
: // <Pause/Break>:
374 if (g_ActiveWindow
= nil) then
375 g_Game_Pause(not gPause
);
378 IK_BACKQUOTE
: // <`/~/¨/¸>:
387 g_Console_Chat_Switch();
394 if g_ActiveWindow
<> nil then
396 Msg
.Msg
:= WM_KEYDOWN
;
397 Msg
.WParam
:= IK_ESCAPE
;
398 g_ActiveWindow
.OnMessage(Msg
);
401 if gState
<> STATE_FOLD
then
403 or (gState
= STATE_INTERSINGLE
)
404 or (gState
= STATE_INTERCUSTOM
)
406 g_Game_InGameMenu(True)
408 if (gExit
= 0) and (gState
<> STATE_SLIST
) then
410 if gState
<> STATE_MENU
then
411 if NetMode
<> NET_NONE
then
413 g_Game_StopAllSounds(True);
415 gState
:= STATE_MENU
;
419 g_GUI_ShowWindow('MainMenu');
420 g_Sound_PlayEx('MENU_OPEN');
424 IK_F2
, IK_F3
, IK_F4
, IK_F5
, IK_F6
, IK_F7
, IK_F10
:
425 begin // <F2> .. <F6> � <F12>
426 if gGameOn
and (not gConsoleShow
) and (not gChatShow
) then
428 while g_ActiveWindow
<> nil do
429 g_GUI_HideWindow(False);
431 if (not g_Game_IsNet
) then
436 g_Menu_Show_SaveMenu();
438 g_Menu_Show_LoadMenu();
440 g_Menu_Show_GameSetGame();
442 g_Menu_Show_OptionsVideo();
444 g_Menu_Show_OptionsSound();
446 g_Menu_Show_EndGameMenu();
448 g_Menu_Show_QuitGameMenu();
455 gJustChatted
:= False;
456 if gConsoleShow
or gChatShow
then
459 if g_ActiveWindow
<> nil then
461 Msg
.Msg
:= WM_KEYDOWN
;
463 g_ActiveWindow
.OnMessage(Msg
);
467 if (gState
= STATE_MENU
) then
469 g_GUI_ShowWindow('MainMenu');
470 g_Sound_PlayEx('MENU_OPEN');
477 procedure CharPress(C
: Char);
482 if (not gChatShow
) and ((C
= '`') or (C
= '~') or (C
= '¸') or (C
= '¨')) then
485 if gConsoleShow
or gChatShow
then
488 if g_ActiveWindow
<> nil then
491 Msg
.WParam
:= Ord(C
);
492 g_ActiveWindow
.OnMessage(Msg
);
496 for a
:= 0 to 14 do charbuff
[a
] := charbuff
[a
+1];
497 charbuff
[15] := UpCase1251(C
);