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no more global `gItems[]` array; created DynTree for items (not used yet); also,...
[d2df-sdl.git] / src / game / g_items.pas
1 (* Copyright (C) DooM 2D:Forever Developers
2 *
3 * This program is free software: you can redistribute it and/or modify
4 * it under the terms of the GNU General Public License as published by
5 * the Free Software Foundation, either version 3 of the License, or
6 * (at your option) any later version.
7 *
8 * This program is distributed in the hope that it will be useful,
9 * but WITHOUT ANY WARRANTY; without even the implied warranty of
10 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
11 * GNU General Public License for more details.
12 *
13 * You should have received a copy of the GNU General Public License
14 * along with this program. If not, see <http://www.gnu.org/licenses/>.
15 *)
16 {$INCLUDE ../shared/a_modes.inc}
17 unit g_items;
19 interface
21 uses
22 g_textures, g_phys, g_saveload, BinEditor, MAPDEF;
24 Type
25 PItem = ^TItem;
26 TItem = record
27 private
28 treeNode: Integer;
29 arrIdx: Integer; // in ggItems
31 public
32 ItemType: Byte;
33 Respawnable: Boolean;
34 InitX, InitY: Integer;
35 RespawnTime: Word;
36 Live: Boolean;
37 Fall: Boolean;
38 QuietRespawn: Boolean;
39 SpawnTrigger: Integer;
40 Obj: TObj;
41 Animation: TAnimation;
43 procedure positionChanged (); //WARNING! call this after monster position was changed, or coldet will not work right!
45 property myid: Integer read arrIdx;
46 end;
48 procedure g_Items_LoadData();
49 procedure g_Items_FreeData();
50 procedure g_Items_Init();
51 procedure g_Items_Free();
52 function g_Items_Create(X, Y: Integer; ItemType: Byte;
53 Fall, Respawnable: Boolean; AdjCoord: Boolean = False; ForcedID: Integer = -1): DWORD;
54 procedure g_Items_Update();
55 procedure g_Items_Draw();
56 procedure g_Items_Pick(ID: DWORD);
57 procedure g_Items_Remove(ID: DWORD);
58 procedure g_Items_SaveState(var Mem: TBinMemoryWriter);
59 procedure g_Items_LoadState(var Mem: TBinMemoryReader);
61 procedure g_Items_RestartRound ();
63 function g_ItemValidId (idx: Integer): Boolean; inline;
64 function g_ItemByIdx (idx: Integer): PItem;
65 function g_ItemObjByIdx (idx: Integer): PObj;
67 procedure g_Item_EmitPickupSound (idx: Integer); // at item position
68 procedure g_Item_EmitPickupSoundAt (idx, x, y: Integer);
71 type
72 TItemEachAliveCB = function (it: PItem): Boolean is nested; // return `true` to stop
74 function g_Items_ForEachAlive (cb: TItemEachAliveCB; backwards: Boolean=false): Boolean;
77 var
78 gItemsTexturesID: Array [1..ITEM_MAX] of DWORD;
79 gMaxDist: Integer = 1;
80 ITEM_RESPAWNTIME: Integer = 60 * 36;
82 implementation
84 uses
85 g_basic, e_graphics, g_sound, g_main, g_gfx, g_map,
86 Math, g_game, g_triggers, g_console, SysUtils, g_player, g_net, g_netmsg,
87 e_log,
88 g_grid, z_aabbtree, binheap;
91 // ////////////////////////////////////////////////////////////////////////// //
92 var
93 itemTree: TDynAABBTree = nil;
94 ggItems: Array of TItem = nil;
95 freeIds: TBinaryHeapInt = nil; // free item ids
98 // ////////////////////////////////////////////////////////////////////////// //
99 function g_ItemValidId (idx: Integer): Boolean; inline;
100 begin
101 result := false;
102 if (idx < 0) or (idx > High(ggItems)) then exit;
103 if (ggItems[idx].treeNode = -1) then exit;
104 result := true;
105 end;
108 function g_ItemByIdx (idx: Integer): PItem;
109 begin
110 if (idx < 0) or (idx > High(ggItems)) then raise Exception.Create('g_ItemObjByIdx: invalid index');
111 result := @ggItems[idx];
112 if (result.treeNode = -1) then raise Exception.Create('g_ItemObjByIdx: requested inexistent item');
113 end;
116 function g_ItemObjByIdx (idx: Integer): PObj;
117 begin
118 if (idx < 0) or (idx > High(ggItems)) then raise Exception.Create('g_ItemObjByIdx: invalid index');
119 if (ggItems[idx].treeNode = -1) then raise Exception.Create('g_ItemObjByIdx: requested inexistent item');
120 result := @ggItems[idx].Obj;
121 end;
124 // ////////////////////////////////////////////////////////////////////////// //
125 type
126 TDynAABBTreeItem = class(TDynAABBTree)
127 function getFleshAABB (var aabb: AABB2D; flesh: TTreeFlesh; tag: Integer): Boolean; override;
128 end;
130 function TDynAABBTreeItem.getFleshAABB (var aabb: AABB2D; flesh: TTreeFlesh; tag: Integer): Boolean;
131 var
132 it: PItem;
133 begin
134 result := false;
135 if (flesh = nil) then begin aabb := AABB2D.Create(0, 0, 0, 0); exit; end;
136 //if not g_ItemValidId(tag) then raise Exception.Create('DynTree: trying to get dimensions of inexistant item');
137 if (tag < 0) or (tag > High(ggItems)) then raise Exception.Create('DynTree: trying to get dimensions of inexistant item');
138 it := @ggItems[tag];
139 if (it.Obj.Rect.Width < 1) or (it.Obj.Rect.Height < 1) then exit;
140 aabb := AABB2D.Create(it.Obj.X, it.Obj.Y, it.Obj.X+it.Obj.Rect.Width, it.Obj.Y+it.Obj.Rect.Height);
141 if not aabb.valid then raise Exception.Create('wutafuuuuuuu?!');
142 result := true;
143 end;
146 // ////////////////////////////////////////////////////////////////////////// //
147 procedure TItem.positionChanged ();
148 var
149 x, y: Integer;
150 begin
151 if (treeNode = -1) then
152 begin
153 treeNode := itemTree.insertObject(itemTree{doesn't matter}, arrIdx, true); // static object
154 itemTree.getNodeXY(treeNode, x, y);
155 {$IF DEFINED(D2F_DEBUG)}e_WriteLog(Format('item #%d: inserted into the tree; nodeid=%d; x=%d; y=%d', [arrIdx, treeNode, x, y]), MSG_NOTIFY);{$ENDIF}
156 end
157 else
158 begin
159 itemTree.getNodeXY(treeNode, x, y);
160 if (Obj.X = x) and (Obj.Y = y) then exit; // nothing to do
161 {$IF DEFINED(D2F_DEBUG)}e_WriteLog(Format('item #%d: updating tree; nodeid=%d; x=%d; y=%d', [arrIdx, treeNode, x, y]), MSG_NOTIFY);{$ENDIF}
163 {$IFDEF TRUE}
164 itemTree.updateObject(treeNode);
165 {$ELSE}
166 itemTree.removeObject(treeNode);
167 treeNode := itemTree.insertObject(itemTree{doesn't matter}, arrIdx, true); // static object
168 {$ENDIF}
170 itemTree.getNodeXY(treeNode, x, y);
171 {$IF DEFINED(D2F_DEBUG)}e_WriteLog(Format('item #%d: updated tree; nodeid=%d; x=%d; y=%d', [arrIdx, treeNode, x, y]), MSG_NOTIFY);{$ENDIF}
172 end;
173 end;
176 // ////////////////////////////////////////////////////////////////////////// //
177 const
178 ITEM_SIGNATURE = $4D455449; // 'ITEM'
180 ITEMSIZE: Array [ITEM_MEDKIT_SMALL..ITEM_MAX] of Array [0..1] of Byte =
181 (((14), (15)), // MEDKIT_SMALL
182 ((28), (19)), // MEDKIT_LARGE
183 ((28), (19)), // MEDKIT_BLACK
184 ((31), (16)), // ARMOR_GREEN
185 ((31), (16)), // ARMOR_BLUE
186 ((25), (25)), // SPHERE_BLUE
187 ((25), (25)), // SPHERE_WHITE
188 ((24), (47)), // SUIT
189 ((14), (27)), // OXYGEN
190 ((25), (25)), // INVUL
191 ((62), (24)), // WEAPON_SAW
192 ((63), (12)), // WEAPON_SHOTGUN1
193 ((54), (13)), // WEAPON_SHOTGUN2
194 ((54), (16)), // WEAPON_CHAINGUN
195 ((62), (16)), // WEAPON_ROCKETLAUNCHER
196 ((54), (16)), // WEAPON_PLASMA
197 ((61), (36)), // WEAPON_BFG
198 ((54), (16)), // WEAPON_SUPERPULEMET
199 (( 9), (11)), // AMMO_BULLETS
200 ((28), (16)), // AMMO_BULLETS_BOX
201 ((15), ( 7)), // AMMO_SHELLS
202 ((32), (12)), // AMMO_SHELLS_BOX
203 ((12), (27)), // AMMO_ROCKET
204 ((54), (21)), // AMMO_ROCKET_BOX
205 ((15), (12)), // AMMO_CELL
206 ((32), (21)), // AMMO_CELL_BIG
207 ((22), (29)), // AMMO_BACKPACK
208 ((16), (16)), // KEY_RED
209 ((16), (16)), // KEY_GREEN
210 ((16), (16)), // KEY_BLUE
211 (( 1), ( 1)), // WEAPON_KASTET
212 ((43), (16)), // WEAPON_PISTOL
213 ((14), (18)), // BOTTLE
214 ((16), (15)), // HELMET
215 ((32), (24)), // JETPACK
216 ((25), (25)), // INVIS
217 ((53), (20)), // WEAPON_FLAMETHROWER
218 ((13), (20))); // AMMO_FUELCAN
220 procedure InitTextures();
221 begin
222 g_Texture_Get('ITEM_MEDKIT_SMALL', gItemsTexturesID[ITEM_MEDKIT_SMALL]);
223 g_Texture_Get('ITEM_MEDKIT_LARGE', gItemsTexturesID[ITEM_MEDKIT_LARGE]);
224 g_Texture_Get('ITEM_MEDKIT_BLACK', gItemsTexturesID[ITEM_MEDKIT_BLACK]);
225 g_Texture_Get('ITEM_SUIT', gItemsTexturesID[ITEM_SUIT]);
226 g_Texture_Get('ITEM_OXYGEN', gItemsTexturesID[ITEM_OXYGEN]);
227 g_Texture_Get('ITEM_WEAPON_SAW', gItemsTexturesID[ITEM_WEAPON_SAW]);
228 g_Texture_Get('ITEM_WEAPON_SHOTGUN1', gItemsTexturesID[ITEM_WEAPON_SHOTGUN1]);
229 g_Texture_Get('ITEM_WEAPON_SHOTGUN2', gItemsTexturesID[ITEM_WEAPON_SHOTGUN2]);
230 g_Texture_Get('ITEM_WEAPON_CHAINGUN', gItemsTexturesID[ITEM_WEAPON_CHAINGUN]);
231 g_Texture_Get('ITEM_WEAPON_ROCKETLAUNCHER', gItemsTexturesID[ITEM_WEAPON_ROCKETLAUNCHER]);
232 g_Texture_Get('ITEM_WEAPON_PLASMA', gItemsTexturesID[ITEM_WEAPON_PLASMA]);
233 g_Texture_Get('ITEM_WEAPON_BFG', gItemsTexturesID[ITEM_WEAPON_BFG]);
234 g_Texture_Get('ITEM_WEAPON_SUPERPULEMET', gItemsTexturesID[ITEM_WEAPON_SUPERPULEMET]);
235 g_Texture_Get('ITEM_WEAPON_FLAMETHROWER', gItemsTexturesID[ITEM_WEAPON_FLAMETHROWER]);
236 g_Texture_Get('ITEM_AMMO_BULLETS', gItemsTexturesID[ITEM_AMMO_BULLETS]);
237 g_Texture_Get('ITEM_AMMO_BULLETS_BOX', gItemsTexturesID[ITEM_AMMO_BULLETS_BOX]);
238 g_Texture_Get('ITEM_AMMO_SHELLS', gItemsTexturesID[ITEM_AMMO_SHELLS]);
239 g_Texture_Get('ITEM_AMMO_SHELLS_BOX', gItemsTexturesID[ITEM_AMMO_SHELLS_BOX]);
240 g_Texture_Get('ITEM_AMMO_ROCKET', gItemsTexturesID[ITEM_AMMO_ROCKET]);
241 g_Texture_Get('ITEM_AMMO_ROCKET_BOX', gItemsTexturesID[ITEM_AMMO_ROCKET_BOX]);
242 g_Texture_Get('ITEM_AMMO_CELL', gItemsTexturesID[ITEM_AMMO_CELL]);
243 g_Texture_Get('ITEM_AMMO_CELL_BIG', gItemsTexturesID[ITEM_AMMO_CELL_BIG]);
244 g_Texture_Get('ITEM_AMMO_FUELCAN', gItemsTexturesID[ITEM_AMMO_FUELCAN]);
245 g_Texture_Get('ITEM_AMMO_BACKPACK', gItemsTexturesID[ITEM_AMMO_BACKPACK]);
246 g_Texture_Get('ITEM_KEY_RED', gItemsTexturesID[ITEM_KEY_RED]);
247 g_Texture_Get('ITEM_KEY_GREEN', gItemsTexturesID[ITEM_KEY_GREEN]);
248 g_Texture_Get('ITEM_KEY_BLUE', gItemsTexturesID[ITEM_KEY_BLUE]);
249 g_Texture_Get('ITEM_WEAPON_KASTET', gItemsTexturesID[ITEM_WEAPON_KASTET]);
250 g_Texture_Get('ITEM_WEAPON_PISTOL', gItemsTexturesID[ITEM_WEAPON_PISTOL]);
251 g_Texture_Get('ITEM_JETPACK', gItemsTexturesID[ITEM_JETPACK]);
252 end;
254 procedure g_Items_LoadData();
255 begin
256 e_WriteLog('Loading items data...', MSG_NOTIFY);
258 g_Sound_CreateWADEx('SOUND_ITEM_RESPAWNITEM', GameWAD+':SOUNDS\RESPAWNITEM');
259 g_Sound_CreateWADEx('SOUND_ITEM_GETRULEZ', GameWAD+':SOUNDS\GETRULEZ');
260 g_Sound_CreateWADEx('SOUND_ITEM_GETWEAPON', GameWAD+':SOUNDS\GETWEAPON');
261 g_Sound_CreateWADEx('SOUND_ITEM_GETITEM', GameWAD+':SOUNDS\GETITEM');
263 g_Frames_CreateWAD(nil, 'FRAMES_ITEM_BLUESPHERE', GameWAD+':TEXTURES\SBLUE', 32, 32, 4, True);
264 g_Frames_CreateWAD(nil, 'FRAMES_ITEM_WHITESPHERE', GameWAD+':TEXTURES\SWHITE', 32, 32, 4, True);
265 g_Frames_CreateWAD(nil, 'FRAMES_ITEM_ARMORGREEN', GameWAD+':TEXTURES\ARMORGREEN', 32, 16, 3, True);
266 g_Frames_CreateWAD(nil, 'FRAMES_ITEM_ARMORBLUE', GameWAD+':TEXTURES\ARMORBLUE', 32, 16, 3, True);
267 g_Frames_CreateWAD(nil, 'FRAMES_ITEM_INVUL', GameWAD+':TEXTURES\INVUL', 32, 32, 4, True);
268 g_Frames_CreateWAD(nil, 'FRAMES_ITEM_INVIS', GameWAD+':TEXTURES\INVIS', 32, 32, 4, True);
269 g_Frames_CreateWAD(nil, 'FRAMES_ITEM_RESPAWN', GameWAD+':TEXTURES\ITEMRESPAWN', 32, 32, 5, True);
270 g_Frames_CreateWAD(nil, 'FRAMES_ITEM_BOTTLE', GameWAD+':TEXTURES\BOTTLE', 16, 32, 4, True);
271 g_Frames_CreateWAD(nil, 'FRAMES_ITEM_HELMET', GameWAD+':TEXTURES\HELMET', 16, 16, 4, True);
272 g_Frames_CreateWAD(nil, 'FRAMES_FLAG_RED', GameWAD+':TEXTURES\FLAGRED', 64, 64, 5, False);
273 g_Frames_CreateWAD(nil, 'FRAMES_FLAG_BLUE', GameWAD+':TEXTURES\FLAGBLUE', 64, 64, 5, False);
274 g_Frames_CreateWAD(nil, 'FRAMES_FLAG_DOM', GameWAD+':TEXTURES\FLAGDOM', 64, 64, 5, False);
275 g_Texture_CreateWADEx('ITEM_MEDKIT_SMALL', GameWAD+':TEXTURES\MED1');
276 g_Texture_CreateWADEx('ITEM_MEDKIT_LARGE', GameWAD+':TEXTURES\MED2');
277 g_Texture_CreateWADEx('ITEM_WEAPON_SAW', GameWAD+':TEXTURES\SAW');
278 g_Texture_CreateWADEx('ITEM_WEAPON_PISTOL', GameWAD+':TEXTURES\PISTOL');
279 g_Texture_CreateWADEx('ITEM_WEAPON_KASTET', GameWAD+':TEXTURES\KASTET');
280 g_Texture_CreateWADEx('ITEM_WEAPON_SHOTGUN1', GameWAD+':TEXTURES\SHOTGUN1');
281 g_Texture_CreateWADEx('ITEM_WEAPON_SHOTGUN2', GameWAD+':TEXTURES\SHOTGUN2');
282 g_Texture_CreateWADEx('ITEM_WEAPON_CHAINGUN', GameWAD+':TEXTURES\MGUN');
283 g_Texture_CreateWADEx('ITEM_WEAPON_ROCKETLAUNCHER', GameWAD+':TEXTURES\RLAUNCHER');
284 g_Texture_CreateWADEx('ITEM_WEAPON_PLASMA', GameWAD+':TEXTURES\PGUN');
285 g_Texture_CreateWADEx('ITEM_WEAPON_BFG', GameWAD+':TEXTURES\BFG');
286 g_Texture_CreateWADEx('ITEM_WEAPON_SUPERPULEMET', GameWAD+':TEXTURES\SPULEMET');
287 g_Texture_CreateWADEx('ITEM_WEAPON_FLAMETHROWER', GameWAD+':TEXTURES\FLAMETHROWER');
288 g_Texture_CreateWADEx('ITEM_AMMO_BULLETS', GameWAD+':TEXTURES\CLIP');
289 g_Texture_CreateWADEx('ITEM_AMMO_BULLETS_BOX', GameWAD+':TEXTURES\AMMO');
290 g_Texture_CreateWADEx('ITEM_AMMO_SHELLS', GameWAD+':TEXTURES\SHELL1');
291 g_Texture_CreateWADEx('ITEM_AMMO_SHELLS_BOX', GameWAD+':TEXTURES\SHELL2');
292 g_Texture_CreateWADEx('ITEM_AMMO_ROCKET', GameWAD+':TEXTURES\ROCKET');
293 g_Texture_CreateWADEx('ITEM_AMMO_ROCKET_BOX', GameWAD+':TEXTURES\ROCKETS');
294 g_Texture_CreateWADEx('ITEM_AMMO_CELL', GameWAD+':TEXTURES\CELL');
295 g_Texture_CreateWADEx('ITEM_AMMO_CELL_BIG', GameWAD+':TEXTURES\CELL2');
296 g_Texture_CreateWADEx('ITEM_AMMO_FUELCAN', GameWAD+':TEXTURES\FUELCAN');
297 g_Texture_CreateWADEx('ITEM_AMMO_BACKPACK', GameWAD+':TEXTURES\BPACK');
298 g_Texture_CreateWADEx('ITEM_KEY_RED', GameWAD+':TEXTURES\KEYR');
299 g_Texture_CreateWADEx('ITEM_KEY_GREEN', GameWAD+':TEXTURES\KEYG');
300 g_Texture_CreateWADEx('ITEM_KEY_BLUE', GameWAD+':TEXTURES\KEYB');
301 g_Texture_CreateWADEx('ITEM_OXYGEN', GameWAD+':TEXTURES\OXYGEN');
302 g_Texture_CreateWADEx('ITEM_SUIT', GameWAD+':TEXTURES\SUIT');
303 g_Texture_CreateWADEx('ITEM_WEAPON_KASTET', GameWAD+':TEXTURES\KASTET');
304 g_Texture_CreateWADEx('ITEM_MEDKIT_BLACK', GameWAD+':TEXTURES\BMED');
305 g_Texture_CreateWADEx('ITEM_JETPACK', GameWAD+':TEXTURES\JETPACK');
307 InitTextures();
309 itemTree := TDynAABBTreeItem.Create();
310 freeIds := binHeapNewIntLess();
311 end;
314 procedure g_Items_FreeData();
315 begin
316 e_WriteLog('Releasing items data...', MSG_NOTIFY);
318 g_Sound_Delete('SOUND_ITEM_RESPAWNITEM');
319 g_Sound_Delete('SOUND_ITEM_GETRULEZ');
320 g_Sound_Delete('SOUND_ITEM_GETWEAPON');
321 g_Sound_Delete('SOUND_ITEM_GETITEM');
323 g_Frames_DeleteByName('FRAMES_ITEM_BLUESPHERE');
324 g_Frames_DeleteByName('FRAMES_ITEM_WHITESPHERE');
325 g_Frames_DeleteByName('FRAMES_ITEM_ARMORGREEN');
326 g_Frames_DeleteByName('FRAMES_ITEM_ARMORBLUE');
327 g_Frames_DeleteByName('FRAMES_ITEM_INVUL');
328 g_Frames_DeleteByName('FRAMES_ITEM_INVIS');
329 g_Frames_DeleteByName('FRAMES_ITEM_RESPAWN');
330 g_Frames_DeleteByName('FRAMES_ITEM_BOTTLE');
331 g_Frames_DeleteByName('FRAMES_ITEM_HELMET');
332 g_Frames_DeleteByName('FRAMES_FLAG_RED');
333 g_Frames_DeleteByName('FRAMES_FLAG_BLUE');
334 g_Frames_DeleteByName('FRAMES_FLAG_DOM');
335 g_Texture_Delete('ITEM_MEDKIT_SMALL');
336 g_Texture_Delete('ITEM_MEDKIT_LARGE');
337 g_Texture_Delete('ITEM_WEAPON_SAW');
338 g_Texture_Delete('ITEM_WEAPON_PISTOL');
339 g_Texture_Delete('ITEM_WEAPON_KASTET');
340 g_Texture_Delete('ITEM_WEAPON_SHOTGUN1');
341 g_Texture_Delete('ITEM_WEAPON_SHOTGUN2');
342 g_Texture_Delete('ITEM_WEAPON_CHAINGUN');
343 g_Texture_Delete('ITEM_WEAPON_ROCKETLAUNCHER');
344 g_Texture_Delete('ITEM_WEAPON_PLASMA');
345 g_Texture_Delete('ITEM_WEAPON_BFG');
346 g_Texture_Delete('ITEM_WEAPON_SUPERPULEMET');
347 g_Texture_Delete('ITEM_WEAPON_FLAMETHROWER');
348 g_Texture_Delete('ITEM_AMMO_BULLETS');
349 g_Texture_Delete('ITEM_AMMO_BULLETS_BOX');
350 g_Texture_Delete('ITEM_AMMO_SHELLS');
351 g_Texture_Delete('ITEM_AMMO_SHELLS_BOX');
352 g_Texture_Delete('ITEM_AMMO_ROCKET');
353 g_Texture_Delete('ITEM_AMMO_ROCKET_BOX');
354 g_Texture_Delete('ITEM_AMMO_CELL');
355 g_Texture_Delete('ITEM_AMMO_CELL_BIG');
356 g_Texture_Delete('ITEM_AMMO_FUELCAN');
357 g_Texture_Delete('ITEM_AMMO_BACKPACK');
358 g_Texture_Delete('ITEM_KEY_RED');
359 g_Texture_Delete('ITEM_KEY_GREEN');
360 g_Texture_Delete('ITEM_KEY_BLUE');
361 g_Texture_Delete('ITEM_OXYGEN');
362 g_Texture_Delete('ITEM_SUIT');
363 g_Texture_Delete('ITEM_WEAPON_KASTET');
364 g_Texture_Delete('ITEM_MEDKIT_BLACK');
365 g_Texture_Delete('ITEM_JETPACK');
367 itemTree.Free();
368 freeIds.Free();
369 end;
372 procedure releaseItem (idx: Integer);
373 var
374 it: PItem;
375 begin
376 if (idx < 0) or (idx > High(ggItems)) then raise Exception.Create('releaseItem: invalid item id');
377 it := @ggItems[idx];
378 if (it.treeNode = -1) then raise Exception.Create('releaseItem: trying to release unallocated item');
379 if (it.arrIdx <> idx) then raise Exception.Create('releaseItem: arrIdx inconsistency');
380 itemTree.removeObject(it.treeNode);
381 it.treeNode := -1;
382 if (it.Animation <> nil) then
383 begin
384 it.Animation.Free();
385 it.Animation := nil;
386 end;
387 it.Live := False;
388 it.SpawnTrigger := -1;
389 it.ItemType := ITEM_NONE;
390 freeIds.insert(it.arrIdx);
391 end;
394 function allocItem (): DWORD;
395 var
396 i, olen: Integer;
397 it: PItem;
398 begin
399 if (freeIds.count = 0) then
400 begin
401 // no free slots
402 olen := Length(ggItems);
403 SetLength(ggItems, olen+64);
404 for i := olen to High(ggItems) do
405 begin
406 it := @ggItems[i];
407 it.treeNode := -1;
408 it.arrIdx := i;
409 it.ItemType := ITEM_NONE;
410 it.Animation := nil;
411 it.Live := false;
412 it.SpawnTrigger := -1;
413 it.Respawnable := false;
414 freeIds.insert(i);
415 end;
416 end;
418 result := freeIds.front;
419 freeIds.popFront();
421 if (result > High(ggItems)) then raise Exception.Create('allocItem: freeid list corrupted');
422 if (ggItems[result].arrIdx <> result) then raise Exception.Create('allocItem: arrIdx inconsistency');
423 end;
426 // it will be slow if the slot is free (we have to rebuild the heap)
427 function wantItemSlot (slot: Integer): Integer;
428 var
429 i, olen: Integer;
430 it: PItem;
431 rebuildFreeList: Boolean = true;
432 begin
433 if (slot < 0) or (slot > $0fffffff) then raise Exception.Create('wantItemSlot: bad item slot request');
434 // do we need to grow item storate?
435 olen := Length(ggItems);
436 if (slot >= olen) then
437 begin
438 // need more spice!
439 SetLength(ggItems, slot+64);
440 // add free slots to free list
441 for i := olen to High(ggItems) do
442 begin
443 it := @ggItems[i];
444 it.treeNode := -1;
445 it.arrIdx := i;
446 it.ItemType := ITEM_NONE;
447 it.Animation := nil;
448 it.Live := false;
449 it.SpawnTrigger := -1;
450 it.Respawnable := false;
451 if (i <> slot) then freeIds.insert(i);
452 end;
453 rebuildFreeList := false;
454 end;
456 it := @ggItems[slot];
457 if (it.treeNode = -1) then
458 begin
459 // this is unused slot; get it, and rebuild id list
460 if rebuildFreeList then
461 begin
462 freeIds.clear();
463 for i := 0 to High(ggItems) do
464 begin
465 if (i <> slot) and (ggItems[i].treeNode = -1) then freeIds.insert(i);
466 end;
467 end;
468 end
469 else
470 begin
471 // it will be readded
472 itemTree.removeObject(it.treeNode);
473 it.treeNode := -1;
474 end;
476 result := slot;
477 end;
480 // ////////////////////////////////////////////////////////////////////////// //
481 procedure g_Items_Init ();
482 var
483 a, b: Integer;
484 begin
485 if gMapInfo.Height > gPlayerScreenSize.Y then a := gMapInfo.Height-gPlayerScreenSize.Y else a := gMapInfo.Height;
486 if gMapInfo.Width > gPlayerScreenSize.X then b := gMapInfo.Width-gPlayerScreenSize.X else b := gMapInfo.Width;
487 gMaxDist := Trunc(Hypot(a, b));
488 end;
491 procedure g_Items_Free ();
492 var
493 i: Integer;
494 begin
495 if (ggItems <> nil) then
496 begin
497 for i := 0 to High(ggItems) do ggItems[i].Animation.Free();
498 ggItems := nil;
499 end;
500 if (itemTree <> nil) then itemTree.reset();
501 freeIds.clear();
502 end;
505 function g_Items_Create (X, Y: Integer; ItemType: Byte;
506 Fall, Respawnable: Boolean; AdjCoord: Boolean = False; ForcedID: Integer = -1): DWORD;
507 var
508 find_id: DWORD;
509 ID: DWORD;
510 it: PItem;
511 begin
512 if ForcedID < 0 then find_id := allocItem() else find_id := wantItemSlot(ForcedID);
514 {$IF DEFINED(D2F_DEBUG)}e_WriteLog(Format('allocated item #%d', [Integer(find_id)]), MSG_NOTIFY);{$ENDIF}
516 it := @ggItems[find_id];
518 it.ItemType := ItemType;
519 it.Respawnable := Respawnable;
520 if g_Game_IsServer and (ITEM_RESPAWNTIME = 0) then it.Respawnable := False;
521 it.InitX := X;
522 it.InitY := Y;
523 it.RespawnTime := 0;
524 it.Fall := Fall;
525 it.Live := True;
526 it.QuietRespawn := False;
528 if (it.treeNode <> -1) then raise Exception.Create('g_Items_Create: trying to reuse already allocated item');
529 if (it.arrIdx <> find_id) then raise Exception.Create('g_Items_Create: arrIdx inconsistency');
530 //it.treeNode := -1;
531 //it.arrIdx := find_id;
533 g_Obj_Init(@it.Obj);
534 it.Obj.X := X;
535 it.Obj.Y := Y;
536 it.Obj.Rect.Width := ITEMSIZE[ItemType][0];
537 it.Obj.Rect.Height := ITEMSIZE[ItemType][1];
539 it.Animation := nil;
540 it.SpawnTrigger := -1;
542 // Êîîðäèíàòû îòíîñèòåëüíî öåíòðà íèæíåãî ðåáðà
543 if AdjCoord then
544 begin
545 with it^ do
546 begin
547 Obj.X := X - (Obj.Rect.Width div 2);
548 Obj.Y := Y - Obj.Rect.Height;
549 InitX := Obj.X;
550 InitY := Obj.Y;
551 end;
552 end;
554 // Óñòàíîâêà àíèìàöèè
555 case it.ItemType of
556 ITEM_ARMOR_GREEN: if g_Frames_Get(ID, 'FRAMES_ITEM_ARMORGREEN') then it.Animation := TAnimation.Create(ID, True, 20);
557 ITEM_ARMOR_BLUE: if g_Frames_Get(ID, 'FRAMES_ITEM_ARMORBLUE') then it.Animation := TAnimation.Create(ID, True, 20);
558 ITEM_SPHERE_BLUE: if g_Frames_Get(ID, 'FRAMES_ITEM_BLUESPHERE') then it.Animation := TAnimation.Create(ID, True, 15);
559 ITEM_SPHERE_WHITE: if g_Frames_Get(ID, 'FRAMES_ITEM_WHITESPHERE') then it.Animation := TAnimation.Create(ID, True, 20);
560 ITEM_INVUL: if g_Frames_Get(ID, 'FRAMES_ITEM_INVUL') then it.Animation := TAnimation.Create(ID, True, 20);
561 ITEM_INVIS: if g_Frames_Get(ID, 'FRAMES_ITEM_INVIS') then it.Animation := TAnimation.Create(ID, True, 20);
562 ITEM_BOTTLE: if g_Frames_Get(ID, 'FRAMES_ITEM_BOTTLE') then it.Animation := TAnimation.Create(ID, True, 20);
563 ITEM_HELMET: if g_Frames_Get(ID, 'FRAMES_ITEM_HELMET') then it.Animation := TAnimation.Create(ID, True, 20);
564 end;
566 it.positionChanged();
568 result := find_id;
569 end;
572 procedure g_Items_Update ();
573 var
574 i, j, k: Integer;
575 ID: DWord;
576 Anim: TAnimation;
577 m: Word;
578 r, nxt: Boolean;
579 begin
580 if (ggItems = nil) then exit;
582 for i := 0 to High(ggItems) do
583 begin
584 if (ggItems[i].ItemType = ITEM_NONE) then continue;
586 with ggItems[i] do
587 begin
588 nxt := False;
590 if Live then
591 begin
592 if Fall then
593 begin
594 m := g_Obj_Move(@Obj, True, True);
595 positionChanged(); // this updates spatial accelerators
597 // Ñîïðîòèâëåíèå âîçäóõà
598 if gTime mod (GAME_TICK*2) = 0 then Obj.Vel.X := z_dec(Obj.Vel.X, 1);
600 // Åñëè âûïàë çà êàðòó
601 if WordBool(m and MOVE_FALLOUT) then
602 begin
603 if SpawnTrigger = -1 then
604 begin
605 g_Items_Pick(i);
606 end
607 else
608 begin
609 g_Items_Remove(i);
610 if g_Game_IsServer and g_Game_IsNet then MH_SEND_ItemDestroy(True, i);
611 end;
612 continue;
613 end;
614 end;
616 // Åñëè èãðîêè ïîáëèçîñòè
617 if (gPlayers <> nil) then
618 begin
619 j := Random(Length(gPlayers))-1;
621 for k := 0 to High(gPlayers) do
622 begin
623 Inc(j);
624 if j > High(gPlayers) then j := 0;
626 if (gPlayers[j] <> nil) and gPlayers[j].Live and g_Obj_Collide(@gPlayers[j].Obj, @Obj) then
627 begin
628 if g_Game_IsClient then continue;
630 if not gPlayers[j].PickItem(ItemType, Respawnable, r) then continue;
632 if g_Game_IsNet then MH_SEND_PlayerStats(gPlayers[j].UID);
635 Doom 2D: Original:
636 1. I_NONE,I_CLIP,I_SHEL,I_ROCKET,I_CELL,I_AMMO,I_SBOX,I_RBOX,I_CELP,I_BPACK,I_CSAW,I_SGUN,I_SGUN2,I_MGUN,I_LAUN,I_PLAS,I_BFG,I_GUN2
637 +2. I_MEGA,I_INVL,I_SUPER
638 3. I_STIM,I_MEDI,I_ARM1,I_ARM2,I_AQUA,I_KEYR,I_KEYG,I_KEYB,I_SUIT,I_RTORCH,I_GTORCH,I_BTORCH,I_GOR1,I_FCAN
640 g_Item_EmitPickupSoundAt(i, gPlayers[j].Obj.X, gPlayers[j].Obj.Y);
642 // Íàäî óáðàòü ñ êàðòû, åñëè ýòî íå êëþ÷, êîòîðûì íóæíî ïîäåëèòüñÿ ñ äðóãèì èãðîêîì
643 if r then
644 begin
645 if not Respawnable then g_Items_Remove(i) else g_Items_Pick(i);
646 if g_Game_IsNet then MH_SEND_ItemDestroy(False, i);
647 nxt := True;
648 break;
649 end;
650 end;
651 end;
652 end;
654 if nxt then continue;
655 end;
657 if Respawnable and g_Game_IsServer then
658 begin
659 DecMin(RespawnTime, 0);
660 if (RespawnTime = 0) and (not Live) then
661 begin
662 if not QuietRespawn then g_Sound_PlayExAt('SOUND_ITEM_RESPAWNITEM', InitX, InitY);
664 if g_Frames_Get(ID, 'FRAMES_ITEM_RESPAWN') then
665 begin
666 Anim := TAnimation.Create(ID, False, 4);
667 g_GFX_OnceAnim(InitX+(Obj.Rect.Width div 2)-16, InitY+(Obj.Rect.Height div 2)-16, Anim);
668 Anim.Free();
669 end;
671 Obj.X := InitX;
672 Obj.Y := InitY;
673 Obj.Vel.X := 0;
674 Obj.Vel.Y := 0;
675 Obj.Accel.X := 0;
676 Obj.Accel.Y := 0;
677 positionChanged(); // this updates spatial accelerators
679 Live := true;
681 if g_Game_IsNet then MH_SEND_ItemSpawn(QuietRespawn, i);
682 QuietRespawn := false;
683 end;
684 end;
686 if (Animation <> nil) then Animation.Update();
687 end;
688 end;
689 end;
692 procedure g_Items_Draw ();
693 var
694 i: Integer;
695 begin
696 if (ggItems = nil) then exit;
698 for i := 0 to High(ggItems) do
699 begin
700 if not ggItems[i].Live then continue;
702 with ggItems[i] do
703 begin
704 if g_Collide(Obj.X, Obj.Y, Obj.Rect.Width, Obj.Rect.Height, sX, sY, sWidth, sHeight) then
705 begin
706 if (Animation = nil) then
707 begin
708 e_Draw(gItemsTexturesID[ItemType], Obj.X, Obj.Y, 0, true, false);
709 end
710 else
711 begin
712 Animation.Draw(Obj.X, Obj.Y, M_NONE);
713 end;
715 if g_debug_Frames then
716 begin
717 e_DrawQuad(Obj.X+Obj.Rect.X,
718 Obj.Y+Obj.Rect.Y,
719 Obj.X+Obj.Rect.X+Obj.Rect.Width-1,
720 Obj.Y+Obj.Rect.Y+Obj.Rect.Height-1,
721 0, 255, 0);
722 end;
723 end;
724 end;
725 end;
726 end;
729 procedure g_Items_Pick (ID: DWORD);
730 begin
731 ggItems[ID].Live := false;
732 ggItems[ID].RespawnTime := ITEM_RESPAWNTIME;
733 end;
736 procedure g_Items_Remove (ID: DWORD);
737 var
738 it: PItem;
739 trig: Integer;
740 x, y: Integer;
741 begin
742 if not g_ItemValidId(ID) then raise Exception.Create('g_Items_Remove: invalid item id');
744 it := @ggItems[ID];
745 if (it.arrIdx <> ID) then raise Exception.Create('g_Items_Remove: arrIdx desync');
747 itemTree.getNodeXY(it.treeNode, x, y);
748 {$IF DEFINED(D2F_DEBUG)}e_WriteLog(Format('removing item #%d: updating tree; nodeid=%d; x=%d; y=%d (%d,%d)', [it.arrIdx, it.treeNode, x, y, it.Obj.X, it.Obj.Y]), MSG_NOTIFY);{$ENDIF}
750 trig := it.SpawnTrigger;
752 releaseItem(ID);
754 if (trig > -1) then g_Triggers_DecreaseSpawner(trig);
755 end;
758 procedure g_Items_SaveState (var Mem: TBinMemoryWriter);
759 var
760 count, i: Integer;
761 sig: DWORD;
762 begin
763 // Ñ÷èòàåì êîëè÷åñòâî ñóùåñòâóþùèõ ïðåäìåòîâ
764 count := 0;
765 if (ggItems <> nil) then
766 begin
767 for i := 0 to High(ggItems) do if (ggItems[i].ItemType <> ITEM_NONE) then Inc(count);
768 end;
770 Mem := TBinMemoryWriter.Create((count+1) * 60);
772 // Êîëè÷åñòâî ïðåäìåòîâ
773 Mem.WriteInt(count);
775 if (count = 0) then exit;
777 for i := 0 to High(ggItems) do
778 begin
779 if (ggItems[i].ItemType <> ITEM_NONE) then
780 begin
781 // Ñèãíàòóðà ïðåäìåòà
782 sig := ITEM_SIGNATURE; // 'ITEM'
783 Mem.WriteDWORD(sig);
784 // Òèï ïðåäìåòà
785 Mem.WriteByte(ggItems[i].ItemType);
786 // Åñòü ëè ðåñïàóí
787 Mem.WriteBoolean(ggItems[i].Respawnable);
788 // Êîîðäèíàòû ðåñïóíà
789 Mem.WriteInt(ggItems[i].InitX);
790 Mem.WriteInt(ggItems[i].InitY);
791 // Âðåìÿ äî ðåñïàóíà
792 Mem.WriteWord(ggItems[i].RespawnTime);
793 // Ñóùåñòâóåò ëè ýòîò ïðåäìåò
794 Mem.WriteBoolean(ggItems[i].Live);
795 // Ìîæåò ëè îí ïàäàòü
796 Mem.WriteBoolean(ggItems[i].Fall);
797 // Èíäåêñ òðèããåðà, ñîçäàâøåãî ïðåäìåò
798 Mem.WriteInt(ggItems[i].SpawnTrigger);
799 // Îáúåêò ïðåäìåòà
800 Obj_SaveState(@ggItems[i].Obj, Mem);
801 end;
802 end;
803 end;
806 procedure g_Items_LoadState (var Mem: TBinMemoryReader);
807 var
808 count, i, a: Integer;
809 sig: DWORD;
810 b: Byte;
811 begin
812 if (Mem = nil) then exit;
814 g_Items_Free();
816 // Êîëè÷åñòâî ïðåäìåòîâ
817 Mem.ReadInt(count);
819 if (count = 0) then Exit;
821 for a := 0 to count-1 do
822 begin
823 // Ñèãíàòóðà ïðåäìåòà
824 Mem.ReadDWORD(sig);
825 if (sig <> ITEM_SIGNATURE) then raise EBinSizeError.Create('g_Items_LoadState: Wrong Item Signature'); // 'ITEM'
826 // Òèï ïðåäìåòà
827 Mem.ReadByte(b);
828 // Ñîçäàåì ïðåäìåò
829 i := g_Items_Create(0, 0, b, False, False);
830 // Åñòü ëè ðåñïàóí
831 Mem.ReadBoolean(ggItems[i].Respawnable);
832 // Êîîðäèíàòû ðåñïóíà
833 Mem.ReadInt(ggItems[i].InitX);
834 Mem.ReadInt(ggItems[i].InitY);
835 // Âðåìÿ äî ðåñïàóíà
836 Mem.ReadWord(ggItems[i].RespawnTime);
837 // Ñóùåñòâóåò ëè ýòîò ïðåäìåò
838 Mem.ReadBoolean(ggItems[i].Live);
839 // Ìîæåò ëè îí ïàäàòü
840 Mem.ReadBoolean(ggItems[i].Fall);
841 // Èíäåêñ òðèããåðà, ñîçäàâøåãî ïðåäìåò
842 Mem.ReadInt(ggItems[i].SpawnTrigger);
843 // Îáúåêò ïðåäìåòà
844 Obj_LoadState(@ggItems[i].Obj, Mem);
845 end;
846 end;
849 procedure g_Items_RestartRound ();
850 var
851 i: Integer;
852 it: PItem;
853 begin
854 for i := 0 to High(ggItems) do
855 begin
856 it := @ggItems[i];
857 if it.Respawnable then
858 begin
859 it.QuietRespawn := True;
860 it.RespawnTime := 0;
861 end
862 else
863 begin
864 g_Items_Remove(i);
865 if g_Game_IsNet then MH_SEND_ItemDestroy(True, i);
866 end;
867 end;
868 end;
871 function g_Items_ForEachAlive (cb: TItemEachAliveCB; backwards: Boolean=false): Boolean;
872 var
873 idx: Integer;
874 begin
875 result := false;
876 if (ggItems = nil) or not assigned(cb) then exit;
878 if backwards then
879 begin
880 for idx := High(ggItems) downto 0 do
881 begin
882 if ggItems[idx].Live then
883 begin
884 result := cb(@ggItems[idx]);
885 if result then exit;
886 end;
887 end;
888 end
889 else
890 begin
891 for idx := 0 to High(ggItems) do
892 begin
893 if ggItems[idx].Live then
894 begin
895 result := cb(@ggItems[idx]);
896 if result then exit;
897 end;
898 end;
899 end;
900 end;
903 // ////////////////////////////////////////////////////////////////////////// //
904 procedure g_Item_EmitPickupSound (idx: Integer);
905 var
906 it: PItem;
907 begin
908 if not g_ItemValidId(idx) then exit;
909 it := @ggItems[idx];
910 g_Item_EmitPickupSoundAt(idx, it.Obj.X, it.Obj.Y);
911 end;
913 procedure g_Item_EmitPickupSoundAt (idx, x, y: Integer);
914 var
915 it: PItem;
916 begin
917 if not g_ItemValidId(idx) then exit;
919 it := @ggItems[idx];
920 if gSoundEffectsDF then
921 begin
922 if it.ItemType in [ITEM_SPHERE_BLUE, ITEM_SPHERE_WHITE, ITEM_INVUL,
923 ITEM_INVIS, ITEM_MEDKIT_BLACK, ITEM_JETPACK] then
924 begin
925 g_Sound_PlayExAt('SOUND_ITEM_GETRULEZ', x, y);
926 end
927 else if it.ItemType in [ITEM_WEAPON_SAW, ITEM_WEAPON_PISTOL, ITEM_WEAPON_SHOTGUN1, ITEM_WEAPON_SHOTGUN2,
928 ITEM_WEAPON_CHAINGUN, ITEM_WEAPON_ROCKETLAUNCHER, ITEM_WEAPON_PLASMA,
929 ITEM_WEAPON_BFG, ITEM_WEAPON_SUPERPULEMET, ITEM_WEAPON_FLAMETHROWER,
930 ITEM_AMMO_BACKPACK] then
931 begin
932 g_Sound_PlayExAt('SOUND_ITEM_GETWEAPON', x, y);
933 end
934 else
935 begin
936 g_Sound_PlayExAt('SOUND_ITEM_GETITEM', x, y);
937 end;
938 end
939 else
940 begin
941 if it.ItemType in [ITEM_SPHERE_BLUE, ITEM_SPHERE_WHITE, ITEM_SUIT,
942 ITEM_MEDKIT_BLACK, ITEM_INVUL, ITEM_INVIS, ITEM_JETPACK] then
943 begin
944 g_Sound_PlayExAt('SOUND_ITEM_GETRULEZ', x, y);
945 end
946 else if it.ItemType in [ITEM_WEAPON_SAW, ITEM_WEAPON_PISTOL, ITEM_WEAPON_SHOTGUN1, ITEM_WEAPON_SHOTGUN2,
947 ITEM_WEAPON_CHAINGUN, ITEM_WEAPON_ROCKETLAUNCHER, ITEM_WEAPON_PLASMA,
948 ITEM_WEAPON_BFG, ITEM_WEAPON_SUPERPULEMET, ITEM_WEAPON_FLAMETHROWER] then
949 begin
950 g_Sound_PlayExAt('SOUND_ITEM_GETWEAPON', x, y);
951 end
952 else
953 begin
954 g_Sound_PlayExAt('SOUND_ITEM_GETITEM', x, y);
955 end;
956 end;
957 end;
959 end.