DEADSOFTWARE

some tree code for monsters
[d2df-sdl.git] / src / game / g_items.pas
1 (* Copyright (C) DooM 2D:Forever Developers
2 *
3 * This program is free software: you can redistribute it and/or modify
4 * it under the terms of the GNU General Public License as published by
5 * the Free Software Foundation, either version 3 of the License, or
6 * (at your option) any later version.
7 *
8 * This program is distributed in the hope that it will be useful,
9 * but WITHOUT ANY WARRANTY; without even the implied warranty of
10 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
11 * GNU General Public License for more details.
12 *
13 * You should have received a copy of the GNU General Public License
14 * along with this program. If not, see <http://www.gnu.org/licenses/>.
15 *)
16 {$INCLUDE ../shared/a_modes.inc}
17 unit g_items;
19 interface
21 uses
22 g_textures, g_phys, g_saveload, BinEditor, MAPDEF;
24 Type
25 PItem = ^TItem;
26 TItem = record
27 private
28 //treeNode: Integer;
29 slotIsUsed: Boolean;
30 arrIdx: Integer; // in ggItems
32 public
33 ItemType: Byte;
34 Respawnable: Boolean;
35 InitX, InitY: Integer;
36 RespawnTime: Word;
37 Live: Boolean;
38 Fall: Boolean;
39 QuietRespawn: Boolean;
40 SpawnTrigger: Integer;
41 Obj: TObj;
42 Animation: TAnimation;
44 procedure positionChanged (); //WARNING! call this after monster position was changed, or coldet will not work right!
46 property myid: Integer read arrIdx;
47 end;
49 procedure g_Items_LoadData();
50 procedure g_Items_FreeData();
51 procedure g_Items_Init();
52 procedure g_Items_Free();
53 function g_Items_Create(X, Y: Integer; ItemType: Byte;
54 Fall, Respawnable: Boolean; AdjCoord: Boolean = False; ForcedID: Integer = -1): DWORD;
55 procedure g_Items_Update();
56 procedure g_Items_Draw();
57 procedure g_Items_Pick(ID: DWORD);
58 procedure g_Items_Remove(ID: DWORD);
59 procedure g_Items_SaveState(var Mem: TBinMemoryWriter);
60 procedure g_Items_LoadState(var Mem: TBinMemoryReader);
62 procedure g_Items_RestartRound ();
64 function g_Items_ValidId (idx: Integer): Boolean; inline;
65 function g_Items_ByIdx (idx: Integer): PItem;
66 function g_Items_ObjByIdx (idx: Integer): PObj;
68 procedure g_Items_EmitPickupSound (idx: Integer); // at item position
69 procedure g_Items_EmitPickupSoundAt (idx, x, y: Integer);
72 type
73 TItemEachAliveCB = function (it: PItem): Boolean is nested; // return `true` to stop
75 function g_Items_ForEachAlive (cb: TItemEachAliveCB; backwards: Boolean=false): Boolean;
78 var
79 gItemsTexturesID: Array [1..ITEM_MAX] of DWORD;
80 gMaxDist: Integer = 1;
81 ITEM_RESPAWNTIME: Integer = 60 * 36;
83 implementation
85 uses
86 g_basic, e_graphics, g_sound, g_main, g_gfx, g_map,
87 Math, g_game, g_triggers, g_console, SysUtils, g_player, g_net, g_netmsg,
88 e_log,
89 g_grid, z_aabbtree, binheap;
92 var
93 ggItems: Array of TItem = nil;
96 // ////////////////////////////////////////////////////////////////////////// //
97 {
98 type
99 TDynAABBTreeItemBase = specialize TDynAABBTreeBase<Integer>;
101 TDynAABBTreeItem = class(TDynAABBTreeItemBase)
102 function getFleshAABB (out aabb: AABB2D; flesh: Integer; tag: Integer): Boolean; override;
103 end;
105 function TDynAABBTreeItem.getFleshAABB (out aabb: AABB2D; flesh: Integer; tag: Integer): Boolean;
106 var
107 it: PItem;
108 begin
109 result := false;
110 if (flesh < 0) or (flesh > High(ggItems)) then raise Exception.Create('DynTree: trying to get dimensions of inexistant item');
111 it := @ggItems[flesh];
112 if (it.Obj.Rect.Width < 1) or (it.Obj.Rect.Height < 1) then exit;
113 aabb := AABB2D.Create(it.Obj.X, it.Obj.Y, it.Obj.X+it.Obj.Rect.Width-1, it.Obj.Y+it.Obj.Rect.Height-1);
114 if not aabb.valid then raise Exception.Create('wutafuuuuuuu?!');
115 result := true;
116 end;
120 // ////////////////////////////////////////////////////////////////////////// //
121 var
122 //itemTree: TDynAABBTreeItem = nil;
123 freeIds: TBinaryHeapInt = nil; // free item ids
126 // ////////////////////////////////////////////////////////////////////////// //
127 function g_Items_ValidId (idx: Integer): Boolean; inline;
128 begin
129 result := false;
130 if (idx < 0) or (idx > High(ggItems)) then exit;
131 //if (ggItems[idx].treeNode = -1) then exit;
132 if not ggItems[idx].slotIsUsed then exit;
133 result := true;
134 end;
137 function g_Items_ByIdx (idx: Integer): PItem;
138 begin
139 if (idx < 0) or (idx > High(ggItems)) then raise Exception.Create('g_ItemObjByIdx: invalid index');
140 result := @ggItems[idx];
141 //if (result.treeNode = -1) then raise Exception.Create('g_ItemObjByIdx: requested inexistent item');
142 if not result.slotIsUsed then raise Exception.Create('g_ItemObjByIdx: requested inexistent item');
143 end;
146 function g_Items_ObjByIdx (idx: Integer): PObj;
147 begin
148 if (idx < 0) or (idx > High(ggItems)) then raise Exception.Create('g_ItemObjByIdx: invalid index');
149 //if (ggItems[idx].treeNode = -1) then raise Exception.Create('g_ItemObjByIdx: requested inexistent item');
150 if not ggItems[idx].slotIsUsed then raise Exception.Create('g_ItemObjByIdx: requested inexistent item');
151 result := @ggItems[idx].Obj;
152 end;
155 // ////////////////////////////////////////////////////////////////////////// //
156 procedure TItem.positionChanged ();
157 //var
158 // x, y: Integer;
159 begin
160 (*
161 if (treeNode = -1) then
162 begin
163 treeNode := itemTree.insertObject(arrIdx, 0, true); // static object
164 {$IF DEFINED(D2F_DEBUG)}
165 itemTree.getNodeXY(treeNode, x, y);
166 e_WriteLog(Format('item #%d: inserted into the tree; nodeid=%d; x=%d; y=%d', [arrIdx, treeNode, x, y]), MSG_NOTIFY);
167 {$ENDIF}
168 end
169 else
170 begin
171 itemTree.getNodeXY(treeNode, x, y);
172 if (Obj.X = x) and (Obj.Y = y) then exit; // nothing to do
173 {$IF DEFINED(D2F_DEBUG)}e_WriteLog(Format('item #%d: updating tree; nodeid=%d; x=%d; y=%d', [arrIdx, treeNode, x, y]), MSG_NOTIFY);{$ENDIF}
175 {$IFDEF TRUE}
176 itemTree.updateObject(treeNode);
177 {$ELSE}
178 itemTree.removeObject(treeNode);
179 treeNode := itemTree.insertObject(arrIdx, 0, true); // static object
180 {$ENDIF}
182 {$IF DEFINED(D2F_DEBUG)}
183 itemTree.getNodeXY(treeNode, x, y);
184 e_WriteLog(Format('item #%d: updated tree; nodeid=%d; x=%d; y=%d', [arrIdx, treeNode, x, y]), MSG_NOTIFY);
185 {$ENDIF}
186 end;
187 *)
188 end;
191 // ////////////////////////////////////////////////////////////////////////// //
192 const
193 ITEM_SIGNATURE = $4D455449; // 'ITEM'
195 ITEMSIZE: Array [ITEM_MEDKIT_SMALL..ITEM_MAX] of Array [0..1] of Byte =
196 (((14), (15)), // MEDKIT_SMALL
197 ((28), (19)), // MEDKIT_LARGE
198 ((28), (19)), // MEDKIT_BLACK
199 ((31), (16)), // ARMOR_GREEN
200 ((31), (16)), // ARMOR_BLUE
201 ((25), (25)), // SPHERE_BLUE
202 ((25), (25)), // SPHERE_WHITE
203 ((24), (47)), // SUIT
204 ((14), (27)), // OXYGEN
205 ((25), (25)), // INVUL
206 ((62), (24)), // WEAPON_SAW
207 ((63), (12)), // WEAPON_SHOTGUN1
208 ((54), (13)), // WEAPON_SHOTGUN2
209 ((54), (16)), // WEAPON_CHAINGUN
210 ((62), (16)), // WEAPON_ROCKETLAUNCHER
211 ((54), (16)), // WEAPON_PLASMA
212 ((61), (36)), // WEAPON_BFG
213 ((54), (16)), // WEAPON_SUPERPULEMET
214 (( 9), (11)), // AMMO_BULLETS
215 ((28), (16)), // AMMO_BULLETS_BOX
216 ((15), ( 7)), // AMMO_SHELLS
217 ((32), (12)), // AMMO_SHELLS_BOX
218 ((12), (27)), // AMMO_ROCKET
219 ((54), (21)), // AMMO_ROCKET_BOX
220 ((15), (12)), // AMMO_CELL
221 ((32), (21)), // AMMO_CELL_BIG
222 ((22), (29)), // AMMO_BACKPACK
223 ((16), (16)), // KEY_RED
224 ((16), (16)), // KEY_GREEN
225 ((16), (16)), // KEY_BLUE
226 (( 1), ( 1)), // WEAPON_KASTET
227 ((43), (16)), // WEAPON_PISTOL
228 ((14), (18)), // BOTTLE
229 ((16), (15)), // HELMET
230 ((32), (24)), // JETPACK
231 ((25), (25)), // INVIS
232 ((53), (20)), // WEAPON_FLAMETHROWER
233 ((13), (20))); // AMMO_FUELCAN
235 procedure InitTextures();
236 begin
237 g_Texture_Get('ITEM_MEDKIT_SMALL', gItemsTexturesID[ITEM_MEDKIT_SMALL]);
238 g_Texture_Get('ITEM_MEDKIT_LARGE', gItemsTexturesID[ITEM_MEDKIT_LARGE]);
239 g_Texture_Get('ITEM_MEDKIT_BLACK', gItemsTexturesID[ITEM_MEDKIT_BLACK]);
240 g_Texture_Get('ITEM_SUIT', gItemsTexturesID[ITEM_SUIT]);
241 g_Texture_Get('ITEM_OXYGEN', gItemsTexturesID[ITEM_OXYGEN]);
242 g_Texture_Get('ITEM_WEAPON_SAW', gItemsTexturesID[ITEM_WEAPON_SAW]);
243 g_Texture_Get('ITEM_WEAPON_SHOTGUN1', gItemsTexturesID[ITEM_WEAPON_SHOTGUN1]);
244 g_Texture_Get('ITEM_WEAPON_SHOTGUN2', gItemsTexturesID[ITEM_WEAPON_SHOTGUN2]);
245 g_Texture_Get('ITEM_WEAPON_CHAINGUN', gItemsTexturesID[ITEM_WEAPON_CHAINGUN]);
246 g_Texture_Get('ITEM_WEAPON_ROCKETLAUNCHER', gItemsTexturesID[ITEM_WEAPON_ROCKETLAUNCHER]);
247 g_Texture_Get('ITEM_WEAPON_PLASMA', gItemsTexturesID[ITEM_WEAPON_PLASMA]);
248 g_Texture_Get('ITEM_WEAPON_BFG', gItemsTexturesID[ITEM_WEAPON_BFG]);
249 g_Texture_Get('ITEM_WEAPON_SUPERPULEMET', gItemsTexturesID[ITEM_WEAPON_SUPERPULEMET]);
250 g_Texture_Get('ITEM_WEAPON_FLAMETHROWER', gItemsTexturesID[ITEM_WEAPON_FLAMETHROWER]);
251 g_Texture_Get('ITEM_AMMO_BULLETS', gItemsTexturesID[ITEM_AMMO_BULLETS]);
252 g_Texture_Get('ITEM_AMMO_BULLETS_BOX', gItemsTexturesID[ITEM_AMMO_BULLETS_BOX]);
253 g_Texture_Get('ITEM_AMMO_SHELLS', gItemsTexturesID[ITEM_AMMO_SHELLS]);
254 g_Texture_Get('ITEM_AMMO_SHELLS_BOX', gItemsTexturesID[ITEM_AMMO_SHELLS_BOX]);
255 g_Texture_Get('ITEM_AMMO_ROCKET', gItemsTexturesID[ITEM_AMMO_ROCKET]);
256 g_Texture_Get('ITEM_AMMO_ROCKET_BOX', gItemsTexturesID[ITEM_AMMO_ROCKET_BOX]);
257 g_Texture_Get('ITEM_AMMO_CELL', gItemsTexturesID[ITEM_AMMO_CELL]);
258 g_Texture_Get('ITEM_AMMO_CELL_BIG', gItemsTexturesID[ITEM_AMMO_CELL_BIG]);
259 g_Texture_Get('ITEM_AMMO_FUELCAN', gItemsTexturesID[ITEM_AMMO_FUELCAN]);
260 g_Texture_Get('ITEM_AMMO_BACKPACK', gItemsTexturesID[ITEM_AMMO_BACKPACK]);
261 g_Texture_Get('ITEM_KEY_RED', gItemsTexturesID[ITEM_KEY_RED]);
262 g_Texture_Get('ITEM_KEY_GREEN', gItemsTexturesID[ITEM_KEY_GREEN]);
263 g_Texture_Get('ITEM_KEY_BLUE', gItemsTexturesID[ITEM_KEY_BLUE]);
264 g_Texture_Get('ITEM_WEAPON_KASTET', gItemsTexturesID[ITEM_WEAPON_KASTET]);
265 g_Texture_Get('ITEM_WEAPON_PISTOL', gItemsTexturesID[ITEM_WEAPON_PISTOL]);
266 g_Texture_Get('ITEM_JETPACK', gItemsTexturesID[ITEM_JETPACK]);
267 end;
269 procedure g_Items_LoadData();
270 begin
271 e_WriteLog('Loading items data...', MSG_NOTIFY);
273 g_Sound_CreateWADEx('SOUND_ITEM_RESPAWNITEM', GameWAD+':SOUNDS\RESPAWNITEM');
274 g_Sound_CreateWADEx('SOUND_ITEM_GETRULEZ', GameWAD+':SOUNDS\GETRULEZ');
275 g_Sound_CreateWADEx('SOUND_ITEM_GETWEAPON', GameWAD+':SOUNDS\GETWEAPON');
276 g_Sound_CreateWADEx('SOUND_ITEM_GETITEM', GameWAD+':SOUNDS\GETITEM');
278 g_Frames_CreateWAD(nil, 'FRAMES_ITEM_BLUESPHERE', GameWAD+':TEXTURES\SBLUE', 32, 32, 4, True);
279 g_Frames_CreateWAD(nil, 'FRAMES_ITEM_WHITESPHERE', GameWAD+':TEXTURES\SWHITE', 32, 32, 4, True);
280 g_Frames_CreateWAD(nil, 'FRAMES_ITEM_ARMORGREEN', GameWAD+':TEXTURES\ARMORGREEN', 32, 16, 3, True);
281 g_Frames_CreateWAD(nil, 'FRAMES_ITEM_ARMORBLUE', GameWAD+':TEXTURES\ARMORBLUE', 32, 16, 3, True);
282 g_Frames_CreateWAD(nil, 'FRAMES_ITEM_INVUL', GameWAD+':TEXTURES\INVUL', 32, 32, 4, True);
283 g_Frames_CreateWAD(nil, 'FRAMES_ITEM_INVIS', GameWAD+':TEXTURES\INVIS', 32, 32, 4, True);
284 g_Frames_CreateWAD(nil, 'FRAMES_ITEM_RESPAWN', GameWAD+':TEXTURES\ITEMRESPAWN', 32, 32, 5, True);
285 g_Frames_CreateWAD(nil, 'FRAMES_ITEM_BOTTLE', GameWAD+':TEXTURES\BOTTLE', 16, 32, 4, True);
286 g_Frames_CreateWAD(nil, 'FRAMES_ITEM_HELMET', GameWAD+':TEXTURES\HELMET', 16, 16, 4, True);
287 g_Frames_CreateWAD(nil, 'FRAMES_FLAG_RED', GameWAD+':TEXTURES\FLAGRED', 64, 64, 5, False);
288 g_Frames_CreateWAD(nil, 'FRAMES_FLAG_BLUE', GameWAD+':TEXTURES\FLAGBLUE', 64, 64, 5, False);
289 g_Frames_CreateWAD(nil, 'FRAMES_FLAG_DOM', GameWAD+':TEXTURES\FLAGDOM', 64, 64, 5, False);
290 g_Texture_CreateWADEx('ITEM_MEDKIT_SMALL', GameWAD+':TEXTURES\MED1');
291 g_Texture_CreateWADEx('ITEM_MEDKIT_LARGE', GameWAD+':TEXTURES\MED2');
292 g_Texture_CreateWADEx('ITEM_WEAPON_SAW', GameWAD+':TEXTURES\SAW');
293 g_Texture_CreateWADEx('ITEM_WEAPON_PISTOL', GameWAD+':TEXTURES\PISTOL');
294 g_Texture_CreateWADEx('ITEM_WEAPON_KASTET', GameWAD+':TEXTURES\KASTET');
295 g_Texture_CreateWADEx('ITEM_WEAPON_SHOTGUN1', GameWAD+':TEXTURES\SHOTGUN1');
296 g_Texture_CreateWADEx('ITEM_WEAPON_SHOTGUN2', GameWAD+':TEXTURES\SHOTGUN2');
297 g_Texture_CreateWADEx('ITEM_WEAPON_CHAINGUN', GameWAD+':TEXTURES\MGUN');
298 g_Texture_CreateWADEx('ITEM_WEAPON_ROCKETLAUNCHER', GameWAD+':TEXTURES\RLAUNCHER');
299 g_Texture_CreateWADEx('ITEM_WEAPON_PLASMA', GameWAD+':TEXTURES\PGUN');
300 g_Texture_CreateWADEx('ITEM_WEAPON_BFG', GameWAD+':TEXTURES\BFG');
301 g_Texture_CreateWADEx('ITEM_WEAPON_SUPERPULEMET', GameWAD+':TEXTURES\SPULEMET');
302 g_Texture_CreateWADEx('ITEM_WEAPON_FLAMETHROWER', GameWAD+':TEXTURES\FLAMETHROWER');
303 g_Texture_CreateWADEx('ITEM_AMMO_BULLETS', GameWAD+':TEXTURES\CLIP');
304 g_Texture_CreateWADEx('ITEM_AMMO_BULLETS_BOX', GameWAD+':TEXTURES\AMMO');
305 g_Texture_CreateWADEx('ITEM_AMMO_SHELLS', GameWAD+':TEXTURES\SHELL1');
306 g_Texture_CreateWADEx('ITEM_AMMO_SHELLS_BOX', GameWAD+':TEXTURES\SHELL2');
307 g_Texture_CreateWADEx('ITEM_AMMO_ROCKET', GameWAD+':TEXTURES\ROCKET');
308 g_Texture_CreateWADEx('ITEM_AMMO_ROCKET_BOX', GameWAD+':TEXTURES\ROCKETS');
309 g_Texture_CreateWADEx('ITEM_AMMO_CELL', GameWAD+':TEXTURES\CELL');
310 g_Texture_CreateWADEx('ITEM_AMMO_CELL_BIG', GameWAD+':TEXTURES\CELL2');
311 g_Texture_CreateWADEx('ITEM_AMMO_FUELCAN', GameWAD+':TEXTURES\FUELCAN');
312 g_Texture_CreateWADEx('ITEM_AMMO_BACKPACK', GameWAD+':TEXTURES\BPACK');
313 g_Texture_CreateWADEx('ITEM_KEY_RED', GameWAD+':TEXTURES\KEYR');
314 g_Texture_CreateWADEx('ITEM_KEY_GREEN', GameWAD+':TEXTURES\KEYG');
315 g_Texture_CreateWADEx('ITEM_KEY_BLUE', GameWAD+':TEXTURES\KEYB');
316 g_Texture_CreateWADEx('ITEM_OXYGEN', GameWAD+':TEXTURES\OXYGEN');
317 g_Texture_CreateWADEx('ITEM_SUIT', GameWAD+':TEXTURES\SUIT');
318 g_Texture_CreateWADEx('ITEM_WEAPON_KASTET', GameWAD+':TEXTURES\KASTET');
319 g_Texture_CreateWADEx('ITEM_MEDKIT_BLACK', GameWAD+':TEXTURES\BMED');
320 g_Texture_CreateWADEx('ITEM_JETPACK', GameWAD+':TEXTURES\JETPACK');
322 InitTextures();
324 //itemTree := TDynAABBTreeItem.Create();
325 freeIds := binHeapNewIntLess();
326 end;
329 procedure g_Items_FreeData();
330 begin
331 e_WriteLog('Releasing items data...', MSG_NOTIFY);
333 g_Sound_Delete('SOUND_ITEM_RESPAWNITEM');
334 g_Sound_Delete('SOUND_ITEM_GETRULEZ');
335 g_Sound_Delete('SOUND_ITEM_GETWEAPON');
336 g_Sound_Delete('SOUND_ITEM_GETITEM');
338 g_Frames_DeleteByName('FRAMES_ITEM_BLUESPHERE');
339 g_Frames_DeleteByName('FRAMES_ITEM_WHITESPHERE');
340 g_Frames_DeleteByName('FRAMES_ITEM_ARMORGREEN');
341 g_Frames_DeleteByName('FRAMES_ITEM_ARMORBLUE');
342 g_Frames_DeleteByName('FRAMES_ITEM_INVUL');
343 g_Frames_DeleteByName('FRAMES_ITEM_INVIS');
344 g_Frames_DeleteByName('FRAMES_ITEM_RESPAWN');
345 g_Frames_DeleteByName('FRAMES_ITEM_BOTTLE');
346 g_Frames_DeleteByName('FRAMES_ITEM_HELMET');
347 g_Frames_DeleteByName('FRAMES_FLAG_RED');
348 g_Frames_DeleteByName('FRAMES_FLAG_BLUE');
349 g_Frames_DeleteByName('FRAMES_FLAG_DOM');
350 g_Texture_Delete('ITEM_MEDKIT_SMALL');
351 g_Texture_Delete('ITEM_MEDKIT_LARGE');
352 g_Texture_Delete('ITEM_WEAPON_SAW');
353 g_Texture_Delete('ITEM_WEAPON_PISTOL');
354 g_Texture_Delete('ITEM_WEAPON_KASTET');
355 g_Texture_Delete('ITEM_WEAPON_SHOTGUN1');
356 g_Texture_Delete('ITEM_WEAPON_SHOTGUN2');
357 g_Texture_Delete('ITEM_WEAPON_CHAINGUN');
358 g_Texture_Delete('ITEM_WEAPON_ROCKETLAUNCHER');
359 g_Texture_Delete('ITEM_WEAPON_PLASMA');
360 g_Texture_Delete('ITEM_WEAPON_BFG');
361 g_Texture_Delete('ITEM_WEAPON_SUPERPULEMET');
362 g_Texture_Delete('ITEM_WEAPON_FLAMETHROWER');
363 g_Texture_Delete('ITEM_AMMO_BULLETS');
364 g_Texture_Delete('ITEM_AMMO_BULLETS_BOX');
365 g_Texture_Delete('ITEM_AMMO_SHELLS');
366 g_Texture_Delete('ITEM_AMMO_SHELLS_BOX');
367 g_Texture_Delete('ITEM_AMMO_ROCKET');
368 g_Texture_Delete('ITEM_AMMO_ROCKET_BOX');
369 g_Texture_Delete('ITEM_AMMO_CELL');
370 g_Texture_Delete('ITEM_AMMO_CELL_BIG');
371 g_Texture_Delete('ITEM_AMMO_FUELCAN');
372 g_Texture_Delete('ITEM_AMMO_BACKPACK');
373 g_Texture_Delete('ITEM_KEY_RED');
374 g_Texture_Delete('ITEM_KEY_GREEN');
375 g_Texture_Delete('ITEM_KEY_BLUE');
376 g_Texture_Delete('ITEM_OXYGEN');
377 g_Texture_Delete('ITEM_SUIT');
378 g_Texture_Delete('ITEM_WEAPON_KASTET');
379 g_Texture_Delete('ITEM_MEDKIT_BLACK');
380 g_Texture_Delete('ITEM_JETPACK');
382 //itemTree.Free();
383 freeIds.Free();
384 end;
387 procedure releaseItem (idx: Integer);
388 var
389 it: PItem;
390 begin
391 if (idx < 0) or (idx > High(ggItems)) then raise Exception.Create('releaseItem: invalid item id');
392 it := @ggItems[idx];
393 //if (it.treeNode = -1) then raise Exception.Create('releaseItem: trying to release unallocated item');
394 if not it.slotIsUsed then raise Exception.Create('releaseItem: trying to release unallocated item');
395 if (it.arrIdx <> idx) then raise Exception.Create('releaseItem: arrIdx inconsistency');
396 //itemTree.removeObject(it.treeNode);
397 //it.treeNode := -1;
398 it.slotIsUsed := false;
399 if (it.Animation <> nil) then
400 begin
401 it.Animation.Free();
402 it.Animation := nil;
403 end;
404 it.Live := False;
405 it.SpawnTrigger := -1;
406 it.ItemType := ITEM_NONE;
407 freeIds.insert(it.arrIdx);
408 end;
411 function allocItem (): DWORD;
412 var
413 i, olen: Integer;
414 it: PItem;
415 begin
416 if (freeIds.count = 0) then
417 begin
418 // no free slots
419 olen := Length(ggItems);
420 SetLength(ggItems, olen+64);
421 for i := olen to High(ggItems) do
422 begin
423 it := @ggItems[i];
424 //it.treeNode := -1;
425 it.slotIsUsed := false;
426 it.arrIdx := i;
427 it.ItemType := ITEM_NONE;
428 it.Animation := nil;
429 it.Live := false;
430 it.SpawnTrigger := -1;
431 it.Respawnable := false;
432 freeIds.insert(i);
433 end;
434 end;
436 result := freeIds.front;
437 freeIds.popFront();
439 if (result > High(ggItems)) then raise Exception.Create('allocItem: freeid list corrupted');
440 if (ggItems[result].arrIdx <> result) then raise Exception.Create('allocItem: arrIdx inconsistency');
441 end;
444 // it will be slow if the slot is free (we have to rebuild the heap)
445 function wantItemSlot (slot: Integer): Integer;
446 var
447 i, olen: Integer;
448 it: PItem;
449 rebuildFreeList: Boolean = true;
450 begin
451 if (slot < 0) or (slot > $0fffffff) then raise Exception.Create('wantItemSlot: bad item slot request');
452 // do we need to grow item storate?
453 olen := Length(ggItems);
454 if (slot >= olen) then
455 begin
456 // need more spice!
457 SetLength(ggItems, slot+64);
458 // add free slots to free list
459 for i := olen to High(ggItems) do
460 begin
461 it := @ggItems[i];
462 //it.treeNode := -1;
463 it.slotIsUsed := false;
464 it.arrIdx := i;
465 it.ItemType := ITEM_NONE;
466 it.Animation := nil;
467 it.Live := false;
468 it.SpawnTrigger := -1;
469 it.Respawnable := false;
470 if (i <> slot) then freeIds.insert(i);
471 end;
472 rebuildFreeList := false;
473 end;
475 it := @ggItems[slot];
476 if {(it.treeNode = -1)} not it.slotIsUsed then
477 begin
478 // this is unused slot; get it, and rebuild id list
479 if rebuildFreeList then
480 begin
481 freeIds.clear();
482 for i := 0 to High(ggItems) do
483 begin
484 if (i <> slot) and {(ggItems[i].treeNode = -1)} (not it.slotIsUsed) then freeIds.insert(i);
485 end;
486 end;
487 end
488 else
489 begin
490 // it will be readded
491 //itemTree.removeObject(it.treeNode);
492 //it.treeNode := -1;
493 it.slotIsUsed := false;
494 end;
496 result := slot;
497 end;
500 // ////////////////////////////////////////////////////////////////////////// //
501 procedure g_Items_Init ();
502 var
503 a, b: Integer;
504 begin
505 if gMapInfo.Height > gPlayerScreenSize.Y then a := gMapInfo.Height-gPlayerScreenSize.Y else a := gMapInfo.Height;
506 if gMapInfo.Width > gPlayerScreenSize.X then b := gMapInfo.Width-gPlayerScreenSize.X else b := gMapInfo.Width;
507 gMaxDist := Trunc(Hypot(a, b));
508 end;
511 procedure g_Items_Free ();
512 var
513 i: Integer;
514 begin
515 if (ggItems <> nil) then
516 begin
517 for i := 0 to High(ggItems) do ggItems[i].Animation.Free();
518 ggItems := nil;
519 end;
520 //if (itemTree <> nil) then itemTree.reset();
521 freeIds.clear();
522 end;
525 function g_Items_Create (X, Y: Integer; ItemType: Byte;
526 Fall, Respawnable: Boolean; AdjCoord: Boolean = False; ForcedID: Integer = -1): DWORD;
527 var
528 find_id: DWORD;
529 ID: DWORD;
530 it: PItem;
531 begin
532 if ForcedID < 0 then find_id := allocItem() else find_id := wantItemSlot(ForcedID);
534 {$IF DEFINED(D2F_DEBUG)}e_WriteLog(Format('allocated item #%d', [Integer(find_id)]), MSG_NOTIFY);{$ENDIF}
536 it := @ggItems[find_id];
538 //if (it.treeNode <> -1) then raise Exception.Create('g_Items_Create: trying to reuse already allocated item');
539 if (it.arrIdx <> find_id) then raise Exception.Create('g_Items_Create: arrIdx inconsistency');
540 //it.treeNode := -1;
541 //it.arrIdx := find_id;
542 it.slotIsUsed := true;
544 it.ItemType := ItemType;
545 it.Respawnable := Respawnable;
546 if g_Game_IsServer and (ITEM_RESPAWNTIME = 0) then it.Respawnable := False;
547 it.InitX := X;
548 it.InitY := Y;
549 it.RespawnTime := 0;
550 it.Fall := Fall;
551 it.Live := True;
552 it.QuietRespawn := False;
554 g_Obj_Init(@it.Obj);
555 it.Obj.X := X;
556 it.Obj.Y := Y;
557 it.Obj.Rect.Width := ITEMSIZE[ItemType][0];
558 it.Obj.Rect.Height := ITEMSIZE[ItemType][1];
560 it.Animation := nil;
561 it.SpawnTrigger := -1;
563 // Êîîðäèíàòû îòíîñèòåëüíî öåíòðà íèæíåãî ðåáðà
564 if AdjCoord then
565 begin
566 with it^ do
567 begin
568 Obj.X := X - (Obj.Rect.Width div 2);
569 Obj.Y := Y - Obj.Rect.Height;
570 InitX := Obj.X;
571 InitY := Obj.Y;
572 end;
573 end;
575 // Óñòàíîâêà àíèìàöèè
576 case it.ItemType of
577 ITEM_ARMOR_GREEN: if g_Frames_Get(ID, 'FRAMES_ITEM_ARMORGREEN') then it.Animation := TAnimation.Create(ID, True, 20);
578 ITEM_ARMOR_BLUE: if g_Frames_Get(ID, 'FRAMES_ITEM_ARMORBLUE') then it.Animation := TAnimation.Create(ID, True, 20);
579 ITEM_SPHERE_BLUE: if g_Frames_Get(ID, 'FRAMES_ITEM_BLUESPHERE') then it.Animation := TAnimation.Create(ID, True, 15);
580 ITEM_SPHERE_WHITE: if g_Frames_Get(ID, 'FRAMES_ITEM_WHITESPHERE') then it.Animation := TAnimation.Create(ID, True, 20);
581 ITEM_INVUL: if g_Frames_Get(ID, 'FRAMES_ITEM_INVUL') then it.Animation := TAnimation.Create(ID, True, 20);
582 ITEM_INVIS: if g_Frames_Get(ID, 'FRAMES_ITEM_INVIS') then it.Animation := TAnimation.Create(ID, True, 20);
583 ITEM_BOTTLE: if g_Frames_Get(ID, 'FRAMES_ITEM_BOTTLE') then it.Animation := TAnimation.Create(ID, True, 20);
584 ITEM_HELMET: if g_Frames_Get(ID, 'FRAMES_ITEM_HELMET') then it.Animation := TAnimation.Create(ID, True, 20);
585 end;
587 it.positionChanged();
589 result := find_id;
590 end;
593 procedure g_Items_Update ();
594 var
595 i, j, k: Integer;
596 ID: DWord;
597 Anim: TAnimation;
598 m: Word;
599 r, nxt: Boolean;
600 begin
601 if (ggItems = nil) then exit;
603 for i := 0 to High(ggItems) do
604 begin
605 if (ggItems[i].ItemType = ITEM_NONE) then continue;
607 with ggItems[i] do
608 begin
609 nxt := False;
611 if Live then
612 begin
613 if Fall then
614 begin
615 m := g_Obj_Move(@Obj, True, True);
616 positionChanged(); // this updates spatial accelerators
618 // Ñîïðîòèâëåíèå âîçäóõà
619 if gTime mod (GAME_TICK*2) = 0 then Obj.Vel.X := z_dec(Obj.Vel.X, 1);
621 // Åñëè âûïàë çà êàðòó
622 if WordBool(m and MOVE_FALLOUT) then
623 begin
624 if SpawnTrigger = -1 then
625 begin
626 g_Items_Pick(i);
627 end
628 else
629 begin
630 g_Items_Remove(i);
631 if g_Game_IsServer and g_Game_IsNet then MH_SEND_ItemDestroy(True, i);
632 end;
633 continue;
634 end;
635 end;
637 // Åñëè èãðîêè ïîáëèçîñòè
638 if (gPlayers <> nil) then
639 begin
640 j := Random(Length(gPlayers))-1;
642 for k := 0 to High(gPlayers) do
643 begin
644 Inc(j);
645 if j > High(gPlayers) then j := 0;
647 if (gPlayers[j] <> nil) and gPlayers[j].Live and g_Obj_Collide(@gPlayers[j].Obj, @Obj) then
648 begin
649 if g_Game_IsClient then continue;
651 if not gPlayers[j].PickItem(ItemType, Respawnable, r) then continue;
653 if g_Game_IsNet then MH_SEND_PlayerStats(gPlayers[j].UID);
656 Doom 2D: Original:
657 1. I_NONE,I_CLIP,I_SHEL,I_ROCKET,I_CELL,I_AMMO,I_SBOX,I_RBOX,I_CELP,I_BPACK,I_CSAW,I_SGUN,I_SGUN2,I_MGUN,I_LAUN,I_PLAS,I_BFG,I_GUN2
658 +2. I_MEGA,I_INVL,I_SUPER
659 3. I_STIM,I_MEDI,I_ARM1,I_ARM2,I_AQUA,I_KEYR,I_KEYG,I_KEYB,I_SUIT,I_RTORCH,I_GTORCH,I_BTORCH,I_GOR1,I_FCAN
661 g_Items_EmitPickupSoundAt(i, gPlayers[j].Obj.X, gPlayers[j].Obj.Y);
663 // Íàäî óáðàòü ñ êàðòû, åñëè ýòî íå êëþ÷, êîòîðûì íóæíî ïîäåëèòüñÿ ñ äðóãèì èãðîêîì
664 if r then
665 begin
666 if not Respawnable then g_Items_Remove(i) else g_Items_Pick(i);
667 if g_Game_IsNet then MH_SEND_ItemDestroy(False, i);
668 nxt := True;
669 break;
670 end;
671 end;
672 end;
673 end;
675 if nxt then continue;
676 end;
678 if Respawnable and g_Game_IsServer then
679 begin
680 DecMin(RespawnTime, 0);
681 if (RespawnTime = 0) and (not Live) then
682 begin
683 if not QuietRespawn then g_Sound_PlayExAt('SOUND_ITEM_RESPAWNITEM', InitX, InitY);
685 if g_Frames_Get(ID, 'FRAMES_ITEM_RESPAWN') then
686 begin
687 Anim := TAnimation.Create(ID, False, 4);
688 g_GFX_OnceAnim(InitX+(Obj.Rect.Width div 2)-16, InitY+(Obj.Rect.Height div 2)-16, Anim);
689 Anim.Free();
690 end;
692 Obj.X := InitX;
693 Obj.Y := InitY;
694 Obj.Vel.X := 0;
695 Obj.Vel.Y := 0;
696 Obj.Accel.X := 0;
697 Obj.Accel.Y := 0;
698 positionChanged(); // this updates spatial accelerators
700 Live := true;
702 if g_Game_IsNet then MH_SEND_ItemSpawn(QuietRespawn, i);
703 QuietRespawn := false;
704 end;
705 end;
707 if (Animation <> nil) then Animation.Update();
708 end;
709 end;
710 end;
713 procedure g_Items_Draw ();
714 var
715 i: Integer;
716 begin
717 if (ggItems = nil) then exit;
719 for i := 0 to High(ggItems) do
720 begin
721 if not ggItems[i].Live then continue;
723 with ggItems[i] do
724 begin
725 if g_Collide(Obj.X, Obj.Y, Obj.Rect.Width, Obj.Rect.Height, sX, sY, sWidth, sHeight) then
726 begin
727 if (Animation = nil) then
728 begin
729 e_Draw(gItemsTexturesID[ItemType], Obj.X, Obj.Y, 0, true, false);
730 end
731 else
732 begin
733 Animation.Draw(Obj.X, Obj.Y, M_NONE);
734 end;
736 if g_debug_Frames then
737 begin
738 e_DrawQuad(Obj.X+Obj.Rect.X,
739 Obj.Y+Obj.Rect.Y,
740 Obj.X+Obj.Rect.X+Obj.Rect.Width-1,
741 Obj.Y+Obj.Rect.Y+Obj.Rect.Height-1,
742 0, 255, 0);
743 end;
744 end;
745 end;
746 end;
747 end;
750 procedure g_Items_Pick (ID: DWORD);
751 begin
752 ggItems[ID].Live := false;
753 ggItems[ID].RespawnTime := ITEM_RESPAWNTIME;
754 end;
757 procedure g_Items_Remove (ID: DWORD);
758 var
759 it: PItem;
760 trig: Integer;
761 {$IF DEFINED(D2F_DEBUG)}
762 //x, y: Integer;
763 {$ENDIF}
764 begin
765 if not g_Items_ValidId(ID) then raise Exception.Create('g_Items_Remove: invalid item id');
767 it := @ggItems[ID];
768 if (it.arrIdx <> ID) then raise Exception.Create('g_Items_Remove: arrIdx desync');
770 {$IF DEFINED(D2F_DEBUG)}
771 //itemTree.getNodeXY(it.treeNode, x, y);
772 //e_WriteLog(Format('removing item #%d: updating tree; nodeid=%d; x=%d; y=%d (%d,%d)', [it.arrIdx, it.treeNode, x, y, it.Obj.X, it.Obj.Y]), MSG_NOTIFY);
773 {$ENDIF}
775 trig := it.SpawnTrigger;
777 releaseItem(ID);
779 if (trig > -1) then g_Triggers_DecreaseSpawner(trig);
780 end;
783 procedure g_Items_SaveState (var Mem: TBinMemoryWriter);
784 var
785 count, i: Integer;
786 sig: DWORD;
787 begin
788 // Ñ÷èòàåì êîëè÷åñòâî ñóùåñòâóþùèõ ïðåäìåòîâ
789 count := 0;
790 if (ggItems <> nil) then
791 begin
792 for i := 0 to High(ggItems) do if (ggItems[i].ItemType <> ITEM_NONE) then Inc(count);
793 end;
795 Mem := TBinMemoryWriter.Create((count+1) * 60);
797 // Êîëè÷åñòâî ïðåäìåòîâ
798 Mem.WriteInt(count);
800 if (count = 0) then exit;
802 for i := 0 to High(ggItems) do
803 begin
804 if (ggItems[i].ItemType <> ITEM_NONE) then
805 begin
806 // Ñèãíàòóðà ïðåäìåòà
807 sig := ITEM_SIGNATURE; // 'ITEM'
808 Mem.WriteDWORD(sig);
809 // Òèï ïðåäìåòà
810 Mem.WriteByte(ggItems[i].ItemType);
811 // Åñòü ëè ðåñïàóí
812 Mem.WriteBoolean(ggItems[i].Respawnable);
813 // Êîîðäèíàòû ðåñïóíà
814 Mem.WriteInt(ggItems[i].InitX);
815 Mem.WriteInt(ggItems[i].InitY);
816 // Âðåìÿ äî ðåñïàóíà
817 Mem.WriteWord(ggItems[i].RespawnTime);
818 // Ñóùåñòâóåò ëè ýòîò ïðåäìåò
819 Mem.WriteBoolean(ggItems[i].Live);
820 // Ìîæåò ëè îí ïàäàòü
821 Mem.WriteBoolean(ggItems[i].Fall);
822 // Èíäåêñ òðèããåðà, ñîçäàâøåãî ïðåäìåò
823 Mem.WriteInt(ggItems[i].SpawnTrigger);
824 // Îáúåêò ïðåäìåòà
825 Obj_SaveState(@ggItems[i].Obj, Mem);
826 end;
827 end;
828 end;
831 procedure g_Items_LoadState (var Mem: TBinMemoryReader);
832 var
833 count, i, a: Integer;
834 sig: DWORD;
835 b: Byte;
836 begin
837 if (Mem = nil) then exit;
839 g_Items_Free();
841 // Êîëè÷åñòâî ïðåäìåòîâ
842 Mem.ReadInt(count);
844 if (count = 0) then Exit;
846 for a := 0 to count-1 do
847 begin
848 // Ñèãíàòóðà ïðåäìåòà
849 Mem.ReadDWORD(sig);
850 if (sig <> ITEM_SIGNATURE) then raise EBinSizeError.Create('g_Items_LoadState: Wrong Item Signature'); // 'ITEM'
851 // Òèï ïðåäìåòà
852 Mem.ReadByte(b);
853 // Ñîçäàåì ïðåäìåò
854 i := g_Items_Create(0, 0, b, False, False);
855 // Åñòü ëè ðåñïàóí
856 Mem.ReadBoolean(ggItems[i].Respawnable);
857 // Êîîðäèíàòû ðåñïóíà
858 Mem.ReadInt(ggItems[i].InitX);
859 Mem.ReadInt(ggItems[i].InitY);
860 // Âðåìÿ äî ðåñïàóíà
861 Mem.ReadWord(ggItems[i].RespawnTime);
862 // Ñóùåñòâóåò ëè ýòîò ïðåäìåò
863 Mem.ReadBoolean(ggItems[i].Live);
864 // Ìîæåò ëè îí ïàäàòü
865 Mem.ReadBoolean(ggItems[i].Fall);
866 // Èíäåêñ òðèããåðà, ñîçäàâøåãî ïðåäìåò
867 Mem.ReadInt(ggItems[i].SpawnTrigger);
868 // Îáúåêò ïðåäìåòà
869 Obj_LoadState(@ggItems[i].Obj, Mem);
870 end;
871 end;
874 procedure g_Items_RestartRound ();
875 var
876 i: Integer;
877 it: PItem;
878 begin
879 for i := 0 to High(ggItems) do
880 begin
881 it := @ggItems[i];
882 if it.Respawnable then
883 begin
884 it.QuietRespawn := True;
885 it.RespawnTime := 0;
886 end
887 else
888 begin
889 g_Items_Remove(i);
890 if g_Game_IsNet then MH_SEND_ItemDestroy(True, i);
891 end;
892 end;
893 end;
896 function g_Items_ForEachAlive (cb: TItemEachAliveCB; backwards: Boolean=false): Boolean;
897 var
898 idx: Integer;
899 begin
900 result := false;
901 if (ggItems = nil) or not assigned(cb) then exit;
903 if backwards then
904 begin
905 for idx := High(ggItems) downto 0 do
906 begin
907 if ggItems[idx].Live then
908 begin
909 result := cb(@ggItems[idx]);
910 if result then exit;
911 end;
912 end;
913 end
914 else
915 begin
916 for idx := 0 to High(ggItems) do
917 begin
918 if ggItems[idx].Live then
919 begin
920 result := cb(@ggItems[idx]);
921 if result then exit;
922 end;
923 end;
924 end;
925 end;
928 // ////////////////////////////////////////////////////////////////////////// //
929 procedure g_Items_EmitPickupSound (idx: Integer);
930 var
931 it: PItem;
932 begin
933 if not g_Items_ValidId(idx) then exit;
934 it := @ggItems[idx];
935 g_Items_EmitPickupSoundAt(idx, it.Obj.X, it.Obj.Y);
936 end;
938 procedure g_Items_EmitPickupSoundAt (idx, x, y: Integer);
939 var
940 it: PItem;
941 begin
942 if not g_Items_ValidId(idx) then exit;
944 it := @ggItems[idx];
945 if gSoundEffectsDF then
946 begin
947 if it.ItemType in [ITEM_SPHERE_BLUE, ITEM_SPHERE_WHITE, ITEM_INVUL,
948 ITEM_INVIS, ITEM_MEDKIT_BLACK, ITEM_JETPACK] then
949 begin
950 g_Sound_PlayExAt('SOUND_ITEM_GETRULEZ', x, y);
951 end
952 else if it.ItemType in [ITEM_WEAPON_SAW, ITEM_WEAPON_PISTOL, ITEM_WEAPON_SHOTGUN1, ITEM_WEAPON_SHOTGUN2,
953 ITEM_WEAPON_CHAINGUN, ITEM_WEAPON_ROCKETLAUNCHER, ITEM_WEAPON_PLASMA,
954 ITEM_WEAPON_BFG, ITEM_WEAPON_SUPERPULEMET, ITEM_WEAPON_FLAMETHROWER,
955 ITEM_AMMO_BACKPACK] then
956 begin
957 g_Sound_PlayExAt('SOUND_ITEM_GETWEAPON', x, y);
958 end
959 else
960 begin
961 g_Sound_PlayExAt('SOUND_ITEM_GETITEM', x, y);
962 end;
963 end
964 else
965 begin
966 if it.ItemType in [ITEM_SPHERE_BLUE, ITEM_SPHERE_WHITE, ITEM_SUIT,
967 ITEM_MEDKIT_BLACK, ITEM_INVUL, ITEM_INVIS, ITEM_JETPACK] then
968 begin
969 g_Sound_PlayExAt('SOUND_ITEM_GETRULEZ', x, y);
970 end
971 else if it.ItemType in [ITEM_WEAPON_SAW, ITEM_WEAPON_PISTOL, ITEM_WEAPON_SHOTGUN1, ITEM_WEAPON_SHOTGUN2,
972 ITEM_WEAPON_CHAINGUN, ITEM_WEAPON_ROCKETLAUNCHER, ITEM_WEAPON_PLASMA,
973 ITEM_WEAPON_BFG, ITEM_WEAPON_SUPERPULEMET, ITEM_WEAPON_FLAMETHROWER] then
974 begin
975 g_Sound_PlayExAt('SOUND_ITEM_GETWEAPON', x, y);
976 end
977 else
978 begin
979 g_Sound_PlayExAt('SOUND_ITEM_GETITEM', x, y);
980 end;
981 end;
982 end;
984 end.