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added `.positionChanged()` to (almost) all entities; don't forget to call it after...
[d2df-sdl.git] / src / game / g_items.pas
1 (* Copyright (C) DooM 2D:Forever Developers
2 *
3 * This program is free software: you can redistribute it and/or modify
4 * it under the terms of the GNU General Public License as published by
5 * the Free Software Foundation, either version 3 of the License, or
6 * (at your option) any later version.
7 *
8 * This program is distributed in the hope that it will be useful,
9 * but WITHOUT ANY WARRANTY; without even the implied warranty of
10 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
11 * GNU General Public License for more details.
12 *
13 * You should have received a copy of the GNU General Public License
14 * along with this program. If not, see <http://www.gnu.org/licenses/>.
15 *)
16 {$INCLUDE ../shared/a_modes.inc}
17 unit g_items;
19 interface
21 uses
22 g_textures, g_phys, g_saveload, BinEditor, MAPDEF;
24 Type
25 TItem = record
26 ItemType: Byte;
27 Respawnable: Boolean;
28 InitX, InitY: Integer;
29 RespawnTime: Word;
30 Live: Boolean;
31 Fall: Boolean;
32 QuietRespawn: Boolean;
33 SpawnTrigger: Integer;
34 Obj: TObj;
35 Animation: TAnimation;
37 procedure positionChanged (); //WARNING! call this after monster position was changed, or coldet will not work right!
38 end;
40 procedure g_Items_LoadData();
41 procedure g_Items_FreeData();
42 procedure g_Items_Init();
43 procedure g_Items_Free();
44 function g_Items_Create(X, Y: Integer; ItemType: Byte;
45 Fall, Respawnable: Boolean; AdjCoord: Boolean = False; ForcedID: Integer = -1): DWORD;
46 procedure g_Items_Update();
47 procedure g_Items_Draw();
48 procedure g_Items_Pick(ID: DWORD);
49 procedure g_Items_Remove(ID: DWORD);
50 procedure g_Items_SaveState(var Mem: TBinMemoryWriter);
51 procedure g_Items_LoadState(var Mem: TBinMemoryReader);
53 var
54 gItems: Array of TItem = nil;
55 gItemsTexturesID: Array [1..ITEM_MAX] of DWORD;
56 gMaxDist: Integer = 1;
57 ITEM_RESPAWNTIME: Integer = 60 * 36;
59 implementation
61 uses
62 g_basic, e_graphics, g_sound, g_main, g_gfx, g_map,
63 Math, g_game, g_triggers, g_console, SysUtils, g_player, g_net, g_netmsg,
64 e_log;
66 const
67 ITEM_SIGNATURE = $4D455449; // 'ITEM'
69 ITEMSIZE: Array [ITEM_MEDKIT_SMALL..ITEM_MAX] of Array [0..1] of Byte =
70 (((14), (15)), // MEDKIT_SMALL
71 ((28), (19)), // MEDKIT_LARGE
72 ((28), (19)), // MEDKIT_BLACK
73 ((31), (16)), // ARMOR_GREEN
74 ((31), (16)), // ARMOR_BLUE
75 ((25), (25)), // SPHERE_BLUE
76 ((25), (25)), // SPHERE_WHITE
77 ((24), (47)), // SUIT
78 ((14), (27)), // OXYGEN
79 ((25), (25)), // INVUL
80 ((62), (24)), // WEAPON_SAW
81 ((63), (12)), // WEAPON_SHOTGUN1
82 ((54), (13)), // WEAPON_SHOTGUN2
83 ((54), (16)), // WEAPON_CHAINGUN
84 ((62), (16)), // WEAPON_ROCKETLAUNCHER
85 ((54), (16)), // WEAPON_PLASMA
86 ((61), (36)), // WEAPON_BFG
87 ((54), (16)), // WEAPON_SUPERPULEMET
88 (( 9), (11)), // AMMO_BULLETS
89 ((28), (16)), // AMMO_BULLETS_BOX
90 ((15), ( 7)), // AMMO_SHELLS
91 ((32), (12)), // AMMO_SHELLS_BOX
92 ((12), (27)), // AMMO_ROCKET
93 ((54), (21)), // AMMO_ROCKET_BOX
94 ((15), (12)), // AMMO_CELL
95 ((32), (21)), // AMMO_CELL_BIG
96 ((22), (29)), // AMMO_BACKPACK
97 ((16), (16)), // KEY_RED
98 ((16), (16)), // KEY_GREEN
99 ((16), (16)), // KEY_BLUE
100 (( 1), ( 1)), // WEAPON_KASTET
101 ((43), (16)), // WEAPON_PISTOL
102 ((14), (18)), // BOTTLE
103 ((16), (15)), // HELMET
104 ((32), (24)), // JETPACK
105 ((25), (25)), // INVIS
106 ((53), (20)), // WEAPON_FLAMETHROWER
107 ((13), (20))); // AMMO_FUELCAN
109 procedure InitTextures();
110 begin
111 g_Texture_Get('ITEM_MEDKIT_SMALL', gItemsTexturesID[ITEM_MEDKIT_SMALL]);
112 g_Texture_Get('ITEM_MEDKIT_LARGE', gItemsTexturesID[ITEM_MEDKIT_LARGE]);
113 g_Texture_Get('ITEM_MEDKIT_BLACK', gItemsTexturesID[ITEM_MEDKIT_BLACK]);
114 g_Texture_Get('ITEM_SUIT', gItemsTexturesID[ITEM_SUIT]);
115 g_Texture_Get('ITEM_OXYGEN', gItemsTexturesID[ITEM_OXYGEN]);
116 g_Texture_Get('ITEM_WEAPON_SAW', gItemsTexturesID[ITEM_WEAPON_SAW]);
117 g_Texture_Get('ITEM_WEAPON_SHOTGUN1', gItemsTexturesID[ITEM_WEAPON_SHOTGUN1]);
118 g_Texture_Get('ITEM_WEAPON_SHOTGUN2', gItemsTexturesID[ITEM_WEAPON_SHOTGUN2]);
119 g_Texture_Get('ITEM_WEAPON_CHAINGUN', gItemsTexturesID[ITEM_WEAPON_CHAINGUN]);
120 g_Texture_Get('ITEM_WEAPON_ROCKETLAUNCHER', gItemsTexturesID[ITEM_WEAPON_ROCKETLAUNCHER]);
121 g_Texture_Get('ITEM_WEAPON_PLASMA', gItemsTexturesID[ITEM_WEAPON_PLASMA]);
122 g_Texture_Get('ITEM_WEAPON_BFG', gItemsTexturesID[ITEM_WEAPON_BFG]);
123 g_Texture_Get('ITEM_WEAPON_SUPERPULEMET', gItemsTexturesID[ITEM_WEAPON_SUPERPULEMET]);
124 g_Texture_Get('ITEM_WEAPON_FLAMETHROWER', gItemsTexturesID[ITEM_WEAPON_FLAMETHROWER]);
125 g_Texture_Get('ITEM_AMMO_BULLETS', gItemsTexturesID[ITEM_AMMO_BULLETS]);
126 g_Texture_Get('ITEM_AMMO_BULLETS_BOX', gItemsTexturesID[ITEM_AMMO_BULLETS_BOX]);
127 g_Texture_Get('ITEM_AMMO_SHELLS', gItemsTexturesID[ITEM_AMMO_SHELLS]);
128 g_Texture_Get('ITEM_AMMO_SHELLS_BOX', gItemsTexturesID[ITEM_AMMO_SHELLS_BOX]);
129 g_Texture_Get('ITEM_AMMO_ROCKET', gItemsTexturesID[ITEM_AMMO_ROCKET]);
130 g_Texture_Get('ITEM_AMMO_ROCKET_BOX', gItemsTexturesID[ITEM_AMMO_ROCKET_BOX]);
131 g_Texture_Get('ITEM_AMMO_CELL', gItemsTexturesID[ITEM_AMMO_CELL]);
132 g_Texture_Get('ITEM_AMMO_CELL_BIG', gItemsTexturesID[ITEM_AMMO_CELL_BIG]);
133 g_Texture_Get('ITEM_AMMO_FUELCAN', gItemsTexturesID[ITEM_AMMO_FUELCAN]);
134 g_Texture_Get('ITEM_AMMO_BACKPACK', gItemsTexturesID[ITEM_AMMO_BACKPACK]);
135 g_Texture_Get('ITEM_KEY_RED', gItemsTexturesID[ITEM_KEY_RED]);
136 g_Texture_Get('ITEM_KEY_GREEN', gItemsTexturesID[ITEM_KEY_GREEN]);
137 g_Texture_Get('ITEM_KEY_BLUE', gItemsTexturesID[ITEM_KEY_BLUE]);
138 g_Texture_Get('ITEM_WEAPON_KASTET', gItemsTexturesID[ITEM_WEAPON_KASTET]);
139 g_Texture_Get('ITEM_WEAPON_PISTOL', gItemsTexturesID[ITEM_WEAPON_PISTOL]);
140 g_Texture_Get('ITEM_JETPACK', gItemsTexturesID[ITEM_JETPACK]);
141 end;
143 procedure g_Items_LoadData();
144 begin
145 e_WriteLog('Loading items data...', MSG_NOTIFY);
147 g_Sound_CreateWADEx('SOUND_ITEM_RESPAWNITEM', GameWAD+':SOUNDS\RESPAWNITEM');
148 g_Sound_CreateWADEx('SOUND_ITEM_GETRULEZ', GameWAD+':SOUNDS\GETRULEZ');
149 g_Sound_CreateWADEx('SOUND_ITEM_GETWEAPON', GameWAD+':SOUNDS\GETWEAPON');
150 g_Sound_CreateWADEx('SOUND_ITEM_GETITEM', GameWAD+':SOUNDS\GETITEM');
152 g_Frames_CreateWAD(nil, 'FRAMES_ITEM_BLUESPHERE', GameWAD+':TEXTURES\SBLUE', 32, 32, 4, True);
153 g_Frames_CreateWAD(nil, 'FRAMES_ITEM_WHITESPHERE', GameWAD+':TEXTURES\SWHITE', 32, 32, 4, True);
154 g_Frames_CreateWAD(nil, 'FRAMES_ITEM_ARMORGREEN', GameWAD+':TEXTURES\ARMORGREEN', 32, 16, 3, True);
155 g_Frames_CreateWAD(nil, 'FRAMES_ITEM_ARMORBLUE', GameWAD+':TEXTURES\ARMORBLUE', 32, 16, 3, True);
156 g_Frames_CreateWAD(nil, 'FRAMES_ITEM_INVUL', GameWAD+':TEXTURES\INVUL', 32, 32, 4, True);
157 g_Frames_CreateWAD(nil, 'FRAMES_ITEM_INVIS', GameWAD+':TEXTURES\INVIS', 32, 32, 4, True);
158 g_Frames_CreateWAD(nil, 'FRAMES_ITEM_RESPAWN', GameWAD+':TEXTURES\ITEMRESPAWN', 32, 32, 5, True);
159 g_Frames_CreateWAD(nil, 'FRAMES_ITEM_BOTTLE', GameWAD+':TEXTURES\BOTTLE', 16, 32, 4, True);
160 g_Frames_CreateWAD(nil, 'FRAMES_ITEM_HELMET', GameWAD+':TEXTURES\HELMET', 16, 16, 4, True);
161 g_Frames_CreateWAD(nil, 'FRAMES_FLAG_RED', GameWAD+':TEXTURES\FLAGRED', 64, 64, 5, False);
162 g_Frames_CreateWAD(nil, 'FRAMES_FLAG_BLUE', GameWAD+':TEXTURES\FLAGBLUE', 64, 64, 5, False);
163 g_Frames_CreateWAD(nil, 'FRAMES_FLAG_DOM', GameWAD+':TEXTURES\FLAGDOM', 64, 64, 5, False);
164 g_Texture_CreateWADEx('ITEM_MEDKIT_SMALL', GameWAD+':TEXTURES\MED1');
165 g_Texture_CreateWADEx('ITEM_MEDKIT_LARGE', GameWAD+':TEXTURES\MED2');
166 g_Texture_CreateWADEx('ITEM_WEAPON_SAW', GameWAD+':TEXTURES\SAW');
167 g_Texture_CreateWADEx('ITEM_WEAPON_PISTOL', GameWAD+':TEXTURES\PISTOL');
168 g_Texture_CreateWADEx('ITEM_WEAPON_KASTET', GameWAD+':TEXTURES\KASTET');
169 g_Texture_CreateWADEx('ITEM_WEAPON_SHOTGUN1', GameWAD+':TEXTURES\SHOTGUN1');
170 g_Texture_CreateWADEx('ITEM_WEAPON_SHOTGUN2', GameWAD+':TEXTURES\SHOTGUN2');
171 g_Texture_CreateWADEx('ITEM_WEAPON_CHAINGUN', GameWAD+':TEXTURES\MGUN');
172 g_Texture_CreateWADEx('ITEM_WEAPON_ROCKETLAUNCHER', GameWAD+':TEXTURES\RLAUNCHER');
173 g_Texture_CreateWADEx('ITEM_WEAPON_PLASMA', GameWAD+':TEXTURES\PGUN');
174 g_Texture_CreateWADEx('ITEM_WEAPON_BFG', GameWAD+':TEXTURES\BFG');
175 g_Texture_CreateWADEx('ITEM_WEAPON_SUPERPULEMET', GameWAD+':TEXTURES\SPULEMET');
176 g_Texture_CreateWADEx('ITEM_WEAPON_FLAMETHROWER', GameWAD+':TEXTURES\FLAMETHROWER');
177 g_Texture_CreateWADEx('ITEM_AMMO_BULLETS', GameWAD+':TEXTURES\CLIP');
178 g_Texture_CreateWADEx('ITEM_AMMO_BULLETS_BOX', GameWAD+':TEXTURES\AMMO');
179 g_Texture_CreateWADEx('ITEM_AMMO_SHELLS', GameWAD+':TEXTURES\SHELL1');
180 g_Texture_CreateWADEx('ITEM_AMMO_SHELLS_BOX', GameWAD+':TEXTURES\SHELL2');
181 g_Texture_CreateWADEx('ITEM_AMMO_ROCKET', GameWAD+':TEXTURES\ROCKET');
182 g_Texture_CreateWADEx('ITEM_AMMO_ROCKET_BOX', GameWAD+':TEXTURES\ROCKETS');
183 g_Texture_CreateWADEx('ITEM_AMMO_CELL', GameWAD+':TEXTURES\CELL');
184 g_Texture_CreateWADEx('ITEM_AMMO_CELL_BIG', GameWAD+':TEXTURES\CELL2');
185 g_Texture_CreateWADEx('ITEM_AMMO_FUELCAN', GameWAD+':TEXTURES\FUELCAN');
186 g_Texture_CreateWADEx('ITEM_AMMO_BACKPACK', GameWAD+':TEXTURES\BPACK');
187 g_Texture_CreateWADEx('ITEM_KEY_RED', GameWAD+':TEXTURES\KEYR');
188 g_Texture_CreateWADEx('ITEM_KEY_GREEN', GameWAD+':TEXTURES\KEYG');
189 g_Texture_CreateWADEx('ITEM_KEY_BLUE', GameWAD+':TEXTURES\KEYB');
190 g_Texture_CreateWADEx('ITEM_OXYGEN', GameWAD+':TEXTURES\OXYGEN');
191 g_Texture_CreateWADEx('ITEM_SUIT', GameWAD+':TEXTURES\SUIT');
192 g_Texture_CreateWADEx('ITEM_WEAPON_KASTET', GameWAD+':TEXTURES\KASTET');
193 g_Texture_CreateWADEx('ITEM_MEDKIT_BLACK', GameWAD+':TEXTURES\BMED');
194 g_Texture_CreateWADEx('ITEM_JETPACK', GameWAD+':TEXTURES\JETPACK');
196 InitTextures();
197 end;
199 procedure g_Items_FreeData();
200 begin
201 e_WriteLog('Releasing items data...', MSG_NOTIFY);
203 g_Sound_Delete('SOUND_ITEM_RESPAWNITEM');
204 g_Sound_Delete('SOUND_ITEM_GETRULEZ');
205 g_Sound_Delete('SOUND_ITEM_GETWEAPON');
206 g_Sound_Delete('SOUND_ITEM_GETITEM');
208 g_Frames_DeleteByName('FRAMES_ITEM_BLUESPHERE');
209 g_Frames_DeleteByName('FRAMES_ITEM_WHITESPHERE');
210 g_Frames_DeleteByName('FRAMES_ITEM_ARMORGREEN');
211 g_Frames_DeleteByName('FRAMES_ITEM_ARMORBLUE');
212 g_Frames_DeleteByName('FRAMES_ITEM_INVUL');
213 g_Frames_DeleteByName('FRAMES_ITEM_INVIS');
214 g_Frames_DeleteByName('FRAMES_ITEM_RESPAWN');
215 g_Frames_DeleteByName('FRAMES_ITEM_BOTTLE');
216 g_Frames_DeleteByName('FRAMES_ITEM_HELMET');
217 g_Frames_DeleteByName('FRAMES_FLAG_RED');
218 g_Frames_DeleteByName('FRAMES_FLAG_BLUE');
219 g_Frames_DeleteByName('FRAMES_FLAG_DOM');
220 g_Texture_Delete('ITEM_MEDKIT_SMALL');
221 g_Texture_Delete('ITEM_MEDKIT_LARGE');
222 g_Texture_Delete('ITEM_WEAPON_SAW');
223 g_Texture_Delete('ITEM_WEAPON_PISTOL');
224 g_Texture_Delete('ITEM_WEAPON_KASTET');
225 g_Texture_Delete('ITEM_WEAPON_SHOTGUN1');
226 g_Texture_Delete('ITEM_WEAPON_SHOTGUN2');
227 g_Texture_Delete('ITEM_WEAPON_CHAINGUN');
228 g_Texture_Delete('ITEM_WEAPON_ROCKETLAUNCHER');
229 g_Texture_Delete('ITEM_WEAPON_PLASMA');
230 g_Texture_Delete('ITEM_WEAPON_BFG');
231 g_Texture_Delete('ITEM_WEAPON_SUPERPULEMET');
232 g_Texture_Delete('ITEM_WEAPON_FLAMETHROWER');
233 g_Texture_Delete('ITEM_AMMO_BULLETS');
234 g_Texture_Delete('ITEM_AMMO_BULLETS_BOX');
235 g_Texture_Delete('ITEM_AMMO_SHELLS');
236 g_Texture_Delete('ITEM_AMMO_SHELLS_BOX');
237 g_Texture_Delete('ITEM_AMMO_ROCKET');
238 g_Texture_Delete('ITEM_AMMO_ROCKET_BOX');
239 g_Texture_Delete('ITEM_AMMO_CELL');
240 g_Texture_Delete('ITEM_AMMO_CELL_BIG');
241 g_Texture_Delete('ITEM_AMMO_FUELCAN');
242 g_Texture_Delete('ITEM_AMMO_BACKPACK');
243 g_Texture_Delete('ITEM_KEY_RED');
244 g_Texture_Delete('ITEM_KEY_GREEN');
245 g_Texture_Delete('ITEM_KEY_BLUE');
246 g_Texture_Delete('ITEM_OXYGEN');
247 g_Texture_Delete('ITEM_SUIT');
248 g_Texture_Delete('ITEM_WEAPON_KASTET');
249 g_Texture_Delete('ITEM_MEDKIT_BLACK');
250 g_Texture_Delete('ITEM_JETPACK');
251 end;
253 function FindItem(): DWORD;
254 var
255 i: Integer;
256 begin
257 if gItems <> nil then
258 for i := 0 to High(gItems) do
259 if gItems[i].ItemType = ITEM_NONE then
260 begin
261 Result := i;
262 Exit;
263 end;
265 if gItems = nil then
266 begin
267 SetLength(gItems, 32);
268 Result := 0;
269 end
270 else
271 begin
272 Result := High(gItems) + 1;
273 SetLength(gItems, Length(gItems) + 32);
274 end;
275 end;
277 procedure g_Items_Init();
278 var
279 a, b: Integer;
280 begin
281 if gMapInfo.Height > gPlayerScreenSize.Y then
282 a := gMapInfo.Height - gPlayerScreenSize.Y
283 else
284 a := gMapInfo.Height;
286 if gMapInfo.Width > gPlayerScreenSize.X then
287 b := gMapInfo.Width - gPlayerScreenSize.X
288 else
289 b := gMapInfo.Width;
291 gMaxDist := Trunc(Hypot(a, b));
292 end;
294 procedure g_Items_Free();
295 var
296 i: Integer;
297 begin
298 if gItems <> nil then
299 begin
300 for i := 0 to High(gItems) do
301 gItems[i].Animation.Free();
302 gItems := nil;
303 end;
304 end;
306 function g_Items_Create(X, Y: Integer; ItemType: Byte;
307 Fall, Respawnable: Boolean; AdjCoord: Boolean = False; ForcedID: Integer = -1): DWORD;
308 var
309 find_id: DWORD;
310 ID: DWORD;
311 begin
312 if ForcedID < 0 then
313 find_id := FindItem()
314 else
315 begin
316 find_id := ForcedID;
317 if Integer(find_id) > High(gItems) then
318 SetLength(gItems, find_id + 32);
319 end;
321 gItems[find_id].ItemType := ItemType;
322 gItems[find_id].Respawnable := Respawnable;
323 if g_Game_IsServer and (ITEM_RESPAWNTIME = 0) then
324 gItems[find_id].Respawnable := False;
325 gItems[find_id].InitX := X;
326 gItems[find_id].InitY := Y;
327 gItems[find_id].RespawnTime := 0;
328 gItems[find_id].Fall := Fall;
329 gItems[find_id].Live := True;
330 gItems[find_id].QuietRespawn := False;
332 g_Obj_Init(@gItems[find_id].Obj);
333 gItems[find_id].Obj.X := X;
334 gItems[find_id].Obj.Y := Y;
335 gItems[find_id].Obj.Rect.Width := ITEMSIZE[ItemType][0];
336 gItems[find_id].Obj.Rect.Height := ITEMSIZE[ItemType][1];
338 gItems[find_id].Animation := nil;
339 gItems[find_id].SpawnTrigger := -1;
341 // Êîîðäèíàòû îòíîñèòåëüíî öåíòðà íèæíåãî ðåáðà:
342 if AdjCoord then
343 with gItems[find_id] do
344 begin
345 Obj.X := X - (Obj.Rect.Width div 2);
346 Obj.Y := Y - Obj.Rect.Height;
347 InitX := Obj.X;
348 InitY := Obj.Y;
349 end;
351 // Óñòàíîâêà àíèìàöèè:
352 with gItems[find_id] do
353 begin
354 case ItemType of
355 ITEM_ARMOR_GREEN:
356 if g_Frames_Get(ID, 'FRAMES_ITEM_ARMORGREEN') then
357 Animation := TAnimation.Create(ID, True, 20);
358 ITEM_ARMOR_BLUE:
359 if g_Frames_Get(ID, 'FRAMES_ITEM_ARMORBLUE') then
360 Animation := TAnimation.Create(ID, True, 20);
361 ITEM_SPHERE_BLUE:
362 if g_Frames_Get(ID, 'FRAMES_ITEM_BLUESPHERE') then
363 Animation := TAnimation.Create(ID, True, 15);
364 ITEM_SPHERE_WHITE:
365 if g_Frames_Get(ID, 'FRAMES_ITEM_WHITESPHERE') then
366 Animation := TAnimation.Create(ID, True, 20);
367 ITEM_INVUL:
368 if g_Frames_Get(ID, 'FRAMES_ITEM_INVUL') then
369 Animation := TAnimation.Create(ID, True, 20);
370 ITEM_INVIS:
371 if g_Frames_Get(ID, 'FRAMES_ITEM_INVIS') then
372 Animation := TAnimation.Create(ID, True, 20);
373 ITEM_BOTTLE:
374 if g_Frames_Get(ID, 'FRAMES_ITEM_BOTTLE') then
375 Animation := TAnimation.Create(ID, True, 20);
376 ITEM_HELMET:
377 if g_Frames_Get(ID, 'FRAMES_ITEM_HELMET') then
378 Animation := TAnimation.Create(ID, True, 20);
379 end;
380 end;
382 Result := find_id;
383 end;
385 procedure g_Items_Update();
386 var
387 i, j, k: Integer;
388 ID: DWORD;
389 Anim: TAnimation;
390 m: Word;
391 r, nxt: Boolean;
392 begin
393 if gItems <> nil then
394 for i := 0 to High(gItems) do
395 if gItems[i].ItemType <> ITEM_NONE then
396 with gItems[i] do
397 begin
398 nxt := False;
400 if Live then
401 begin
402 if Fall then
403 begin
404 m := g_Obj_Move(@Obj, True, True);
405 positionChanged(); // this updates spatial accelerators
407 // Ñîïðîòèâëåíèå âîçäóõà:
408 if gTime mod (GAME_TICK*2) = 0 then
409 Obj.Vel.X := z_dec(Obj.Vel.X, 1);
410 // Åñëè âûïàë çà êàðòó:
411 if WordBool(m and MOVE_FALLOUT) then
412 begin
413 if SpawnTrigger = -1 then
414 g_Items_Pick(i)
415 else begin
416 g_Items_Remove(i);
417 if g_Game_IsServer and g_Game_IsNet then MH_SEND_ItemDestroy(True, i);
418 end;
419 Continue;
420 end;
421 end;
423 // Åñëè èãðîêè ïîáëèçîñòè:
424 if gPlayers <> nil then
425 begin
426 j := Random(Length(gPlayers)) - 1;
428 for k := 0 to High(gPlayers) do
429 begin
430 Inc(j);
431 if j > High(gPlayers) then
432 j := 0;
434 if (gPlayers[j] <> nil) and gPlayers[j].Live and
435 g_Obj_Collide(@gPlayers[j].Obj, @Obj) then
436 begin
437 if g_Game_IsClient then Continue;
439 if not gPlayers[j].PickItem(ItemType, Respawnable, r) then
440 Continue;
442 if g_Game_IsNet then MH_SEND_PlayerStats(gPlayers[j].UID);
445 Doom 2D: Original:
446 1. I_NONE,I_CLIP,I_SHEL,I_ROCKET,I_CELL,I_AMMO,I_SBOX,I_RBOX,I_CELP,I_BPACK,I_CSAW,I_SGUN,I_SGUN2,I_MGUN,I_LAUN,I_PLAS,I_BFG,I_GUN2
447 +2. I_MEGA,I_INVL,I_SUPER
448 3. I_STIM,I_MEDI,I_ARM1,I_ARM2,I_AQUA,I_KEYR,I_KEYG,I_KEYB,I_SUIT,I_RTORCH,I_GTORCH,I_BTORCH,I_GOR1,I_FCAN
451 if gSoundEffectsDF then
452 begin
453 if ItemType in [ITEM_SPHERE_BLUE, ITEM_SPHERE_WHITE, ITEM_INVUL,
454 ITEM_INVIS, ITEM_MEDKIT_BLACK, ITEM_JETPACK] then
455 g_Sound_PlayExAt('SOUND_ITEM_GETRULEZ',
456 gPlayers[j].Obj.X, gPlayers[j].Obj.Y)
457 else
458 if ItemType in [ITEM_WEAPON_SAW, ITEM_WEAPON_PISTOL, ITEM_WEAPON_SHOTGUN1, ITEM_WEAPON_SHOTGUN2,
459 ITEM_WEAPON_CHAINGUN, ITEM_WEAPON_ROCKETLAUNCHER, ITEM_WEAPON_PLASMA,
460 ITEM_WEAPON_BFG, ITEM_WEAPON_SUPERPULEMET, ITEM_WEAPON_FLAMETHROWER,
461 ITEM_AMMO_BACKPACK] then
462 g_Sound_PlayExAt('SOUND_ITEM_GETWEAPON',
463 gPlayers[j].Obj.X, gPlayers[j].Obj.Y)
464 else
465 g_Sound_PlayExAt('SOUND_ITEM_GETITEM',
466 gPlayers[j].Obj.X, gPlayers[j].Obj.Y);
467 end
468 else
469 begin
470 if ItemType in [ITEM_SPHERE_BLUE, ITEM_SPHERE_WHITE, ITEM_SUIT,
471 ITEM_MEDKIT_BLACK, ITEM_INVUL, ITEM_INVIS, ITEM_JETPACK] then
472 g_Sound_PlayExAt('SOUND_ITEM_GETRULEZ',
473 gPlayers[j].Obj.X, gPlayers[j].Obj.Y)
474 else
475 if ItemType in [ITEM_WEAPON_SAW, ITEM_WEAPON_PISTOL, ITEM_WEAPON_SHOTGUN1, ITEM_WEAPON_SHOTGUN2,
476 ITEM_WEAPON_CHAINGUN, ITEM_WEAPON_ROCKETLAUNCHER, ITEM_WEAPON_PLASMA,
477 ITEM_WEAPON_BFG, ITEM_WEAPON_SUPERPULEMET, ITEM_WEAPON_FLAMETHROWER] then
478 g_Sound_PlayExAt('SOUND_ITEM_GETWEAPON',
479 gPlayers[j].Obj.X, gPlayers[j].Obj.Y)
480 else
481 g_Sound_PlayExAt('SOUND_ITEM_GETITEM',
482 gPlayers[j].Obj.X, gPlayers[j].Obj.Y);
483 end;
485 // Íàäî óáðàòü ñ êàðòû, åñëè ýòî íå êëþ÷, êîòîðûì íóæíî ïîäåëèòüñÿ ñ äðóãèì èãðîêîì:
486 if r then
487 begin
488 if not Respawnable then
489 g_Items_Remove(i)
490 else
491 g_Items_Pick(i);
493 if g_Game_IsNet then MH_SEND_ItemDestroy(False, i);
494 nxt := True;
495 Break;
496 end;
497 end;
498 end;
499 end;
501 if nxt then
502 Continue;
503 end;
505 if Respawnable and g_Game_IsServer then
506 begin
507 DecMin(RespawnTime, 0);
508 if (RespawnTime = 0) and (not Live) then
509 begin
510 if not QuietRespawn then
511 g_Sound_PlayExAt('SOUND_ITEM_RESPAWNITEM', InitX, InitY);
513 if g_Frames_Get(ID, 'FRAMES_ITEM_RESPAWN') then
514 begin
515 Anim := TAnimation.Create(ID, False, 4);
516 g_GFX_OnceAnim(InitX+(Obj.Rect.Width div 2)-16, InitY+(Obj.Rect.Height div 2)-16, Anim);
517 Anim.Free();
518 end;
520 Obj.X := InitX;
521 Obj.Y := InitY;
522 Obj.Vel.X := 0;
523 Obj.Vel.Y := 0;
524 Obj.Accel.X := 0;
525 Obj.Accel.Y := 0;
526 positionChanged(); // this updates spatial accelerators
528 Live := True;
530 if g_Game_IsNet then MH_SEND_ItemSpawn(QuietRespawn, i);
531 QuietRespawn := False;
532 end;
533 end;
535 if Animation <> nil then
536 Animation.Update();
537 end;
538 end;
540 procedure g_Items_Draw();
541 var
542 i: Integer;
543 begin
544 if gItems <> nil then
545 for i := 0 to High(gItems) do
546 if gItems[i].Live then
547 with gItems[i] do
548 if g_Collide(Obj.X, Obj.Y, Obj.Rect.Width, Obj.Rect.Height,
549 sX, sY, sWidth, sHeight) then
550 begin
551 if Animation = nil then
552 e_Draw(gItemsTexturesID[ItemType], Obj.X, Obj.Y, 0, True, False)
553 else
554 Animation.Draw(Obj.X, Obj.Y, M_NONE);
556 if g_debug_Frames then
557 begin
558 e_DrawQuad(Obj.X+Obj.Rect.X,
559 Obj.Y+Obj.Rect.Y,
560 Obj.X+Obj.Rect.X+Obj.Rect.Width-1,
561 Obj.Y+Obj.Rect.Y+Obj.Rect.Height-1,
562 0, 255, 0);
563 end;
564 end;
565 end;
567 procedure g_Items_Pick(ID: DWORD);
568 begin
569 gItems[ID].Live := False;
570 gItems[ID].RespawnTime := ITEM_RESPAWNTIME;
571 end;
573 procedure g_Items_Remove(ID: DWORD);
574 begin
575 gItems[ID].ItemType := ITEM_NONE;
577 if gItems[ID].Animation <> nil then
578 begin
579 gItems[ID].Animation.Free();
580 gItems[ID].Animation := nil;
581 end;
583 gItems[ID].Live := False;
585 if gItems[ID].SpawnTrigger > -1 then
586 begin
587 g_Triggers_DecreaseSpawner(gItems[ID].SpawnTrigger);
588 gItems[ID].SpawnTrigger := -1;
589 end;
590 end;
592 procedure g_Items_SaveState(var Mem: TBinMemoryWriter);
593 var
594 count, i: Integer;
595 sig: DWORD;
596 begin
597 // Ñ÷èòàåì êîëè÷åñòâî ñóùåñòâóþùèõ ïðåäìåòîâ:
598 count := 0;
599 if gItems <> nil then
600 for i := 0 to High(gItems) do
601 if gItems[i].ItemType <> ITEM_NONE then
602 count := count + 1;
604 Mem := TBinMemoryWriter.Create((count+1) * 60);
606 // Êîëè÷åñòâî ïðåäìåòîâ:
607 Mem.WriteInt(count);
609 if count = 0 then
610 Exit;
612 for i := 0 to High(gItems) do
613 if gItems[i].ItemType <> ITEM_NONE then
614 begin
615 // Ñèãíàòóðà ïðåäìåòà:
616 sig := ITEM_SIGNATURE; // 'ITEM'
617 Mem.WriteDWORD(sig);
618 // Òèï ïðåäìåòà:
619 Mem.WriteByte(gItems[i].ItemType);
620 // Åñòü ëè ðåñïàóí:
621 Mem.WriteBoolean(gItems[i].Respawnable);
622 // Êîîðäèíàòû ðåñïóíà:
623 Mem.WriteInt(gItems[i].InitX);
624 Mem.WriteInt(gItems[i].InitY);
625 // Âðåìÿ äî ðåñïàóíà:
626 Mem.WriteWord(gItems[i].RespawnTime);
627 // Ñóùåñòâóåò ëè ýòîò ïðåäìåò:
628 Mem.WriteBoolean(gItems[i].Live);
629 // Ìîæåò ëè îí ïàäàòü:
630 Mem.WriteBoolean(gItems[i].Fall);
631 // Èíäåêñ òðèããåðà, ñîçäàâøåãî ïðåäìåò:
632 Mem.WriteInt(gItems[i].SpawnTrigger);
633 // Îáúåêò ïðåäìåòà:
634 Obj_SaveState(@gItems[i].Obj, Mem);
635 end;
636 end;
638 procedure g_Items_LoadState(var Mem: TBinMemoryReader);
639 var
640 count, i, a: Integer;
641 sig: DWORD;
642 b: Byte;
643 begin
644 if Mem = nil then
645 Exit;
647 g_Items_Free();
649 // Êîëè÷åñòâî ïðåäìåòîâ:
650 Mem.ReadInt(count);
652 if count = 0 then
653 Exit;
655 for a := 0 to count-1 do
656 begin
657 // Ñèãíàòóðà ïðåäìåòà:
658 Mem.ReadDWORD(sig);
659 if sig <> ITEM_SIGNATURE then // 'ITEM'
660 begin
661 raise EBinSizeError.Create('g_Items_LoadState: Wrong Item Signature');
662 end;
663 // Òèï ïðåäìåòà:
664 Mem.ReadByte(b);
665 // Ñîçäàåì ïðåäìåò:
666 i := g_Items_Create(0, 0, b, False, False);
667 // Åñòü ëè ðåñïàóí:
668 Mem.ReadBoolean(gItems[i].Respawnable);
669 // Êîîðäèíàòû ðåñïóíà:
670 Mem.ReadInt(gItems[i].InitX);
671 Mem.ReadInt(gItems[i].InitY);
672 // Âðåìÿ äî ðåñïàóíà:
673 Mem.ReadWord(gItems[i].RespawnTime);
674 // Ñóùåñòâóåò ëè ýòîò ïðåäìåò:
675 Mem.ReadBoolean(gItems[i].Live);
676 // Ìîæåò ëè îí ïàäàòü:
677 Mem.ReadBoolean(gItems[i].Fall);
678 // Èíäåêñ òðèããåðà, ñîçäàâøåãî ïðåäìåò:
679 Mem.ReadInt(gItems[i].SpawnTrigger);
680 // Îáúåêò ïðåäìåòà:
681 Obj_LoadState(@gItems[i].Obj, Mem);
682 end;
683 end;
686 procedure TItem.positionChanged ();
687 begin
688 end;
690 end.