DEADSOFTWARE

Move block damage and cursor to player class
[cavedroid.git] / core / src / ru / deadsoftware / cavedroid / game / GameInput.java
1 package ru.deadsoftware.cavedroid.game;
3 import com.badlogic.gdx.Gdx;
4 import com.badlogic.gdx.Input;
5 import com.badlogic.gdx.graphics.g2d.TextureRegion;
6 import com.badlogic.gdx.math.Intersector;
7 import com.badlogic.gdx.math.MathUtils;
8 import com.badlogic.gdx.utils.TimeUtils;
9 import com.google.common.collect.Range;
10 import ru.deadsoftware.cavedroid.MainConfig;
11 import ru.deadsoftware.cavedroid.game.actions.CommonBlockActionUtilsKt;
12 import ru.deadsoftware.cavedroid.game.actions.placeblock.IPlaceBlockAction;
13 import ru.deadsoftware.cavedroid.game.actions.useitem.IUseItemAction;
14 import ru.deadsoftware.cavedroid.game.mobs.Mob;
15 import ru.deadsoftware.cavedroid.game.mobs.MobsController;
16 import ru.deadsoftware.cavedroid.game.mobs.Pig;
17 import ru.deadsoftware.cavedroid.game.mobs.Player;
18 import ru.deadsoftware.cavedroid.game.model.item.Item;
19 import ru.deadsoftware.cavedroid.game.objects.DropController;
20 import ru.deadsoftware.cavedroid.game.world.GameWorld;
21 import ru.deadsoftware.cavedroid.misc.Assets;
22 import ru.deadsoftware.cavedroid.misc.ControlMode;
24 import javax.annotation.CheckForNull;
25 import javax.inject.Inject;
27 import java.util.Map;
29 @GameScope
30 public class GameInput {
32 private static final String TAG = "GameInput";
34 private final MainConfig mMainConfig;
35 private final GameWorld mGameWorld;
36 private final DropController mDropController;
37 private final MobsController mMobsController;
38 private final GameItemsHolder mGameItemsHolder;
39 private final Map<String, IUseItemAction> mUseItemActionMap;
40 private final Map<String, IPlaceBlockAction> mPlaceBlockActionMap;
42 private final Player mPlayer;
44 private ControlMode mControlMode;
46 private boolean mKeyDown;
47 private boolean mTouchedDown;
48 private boolean mDragging;
50 private int mKeyDownCode;
51 private int mTouchDownBtn;
52 private float mTouchDownX;
53 private float mTouchDownY;
54 private long mTouchDownTime;
56 private int mCreativeScroll;
58 @Inject
59 public GameInput(MainConfig mainConfig,
60 GameWorld gameWorld,
61 DropController dropController,
62 MobsController mobsController,
63 GameItemsHolder gameItemsHolder,
64 Map<String, IUseItemAction> useItemActionMap,
65 Map<String, IPlaceBlockAction> placeBlockActionMap) {
66 mMainConfig = mainConfig;
67 mGameWorld = gameWorld;
68 mDropController = dropController;
69 mMobsController = mobsController;
70 mGameItemsHolder = gameItemsHolder;
71 mUseItemActionMap = useItemActionMap;
72 mPlaceBlockActionMap = placeBlockActionMap;
74 mPlayer = mMobsController.getPlayer();
76 mControlMode = mMainConfig.isTouch() ? ControlMode.WALK : ControlMode.CURSOR;
77 }
79 private boolean checkSwim() {
80 return mGameWorld.getForeMap(mPlayer.getMapX(), mPlayer.getLowerMapY()).isFluid();
81 }
83 private void goUpwards() {
84 if (checkSwim()) {
85 mPlayer.swim = true;
86 } else if (mPlayer.canJump()) {
87 mPlayer.jump();
88 } else if (!mPlayer.isFlyMode() && mPlayer.gameMode == 1) {
89 mPlayer.setFlyMode(true);
90 mPlayer.getVelocity().y = 0;
91 } else if (mPlayer.isFlyMode()) {
92 mPlayer.getVelocity().y = -mPlayer.getSpeed();
93 }
94 }
96 @SuppressWarnings("IntegerDivisionInFloatingPointContext")
97 private boolean insideCreativeInv(float screenX, float screenY) {
98 TextureRegion creative = Assets.textureRegions.get("creative");
99 return (screenX > mMainConfig.getWidth() / 2 - creative.getRegionWidth() / 2 &&
100 screenX < mMainConfig.getWidth() / 2 + creative.getRegionWidth() / 2 &&
101 screenY > mMainConfig.getHeight() / 2 - creative.getRegionHeight() / 2 &&
102 screenY < mMainConfig.getHeight() / 2 + creative.getRegionHeight() / 2);
105 private void wasdPressed(int keycode) {
106 if (mControlMode == ControlMode.WALK || !mMainConfig.isTouch()) {
107 switch (keycode) {
108 case Input.Keys.A:
109 mPlayer.getVelocity().x = -mPlayer.getSpeed();
110 mPlayer.setDir(Mob.Direction.LEFT);
111 if (mMainConfig.isTouch() && checkSwim()) {
112 mPlayer.swim = true;
114 break;
115 case Input.Keys.D:
116 mPlayer.getVelocity().x = mPlayer.getSpeed();
117 mPlayer.setDir(Mob.Direction.RIGHT);
118 if (mMainConfig.isTouch() && checkSwim()) {
119 mPlayer.swim = true;
121 break;
122 case Input.Keys.W:
123 case Input.Keys.SPACE:
124 goUpwards();
125 break;
126 case Input.Keys.S:
127 case Input.Keys.CONTROL_LEFT:
128 mPlayer.getVelocity().y = mPlayer.getSpeed();
129 break;
131 } else {
132 switch (keycode) {
133 case Input.Keys.A:
134 mPlayer.cursorX--;
135 break;
136 case Input.Keys.D:
137 mPlayer.cursorX++;
138 break;
139 case Input.Keys.W:
140 mPlayer.cursorY--;
141 break;
142 case Input.Keys.S:
143 mPlayer.cursorY++;
144 break;
146 mPlayer.blockDamage = 0;
150 private boolean isNotAutoselectable(int x, int y) {
151 return (!mGameWorld.hasForeAt(x, y) || !mGameWorld.getForeMap(x, y).hasCollision());
154 private void checkCursorBounds() {
155 if (mPlayer.cursorY < 0) {
156 mPlayer.cursorY = 0;
157 } else if (mPlayer.cursorY >= mGameWorld.getHeight()) {
158 mPlayer.cursorY = mGameWorld.getHeight() - 1;
161 if (mControlMode == ControlMode.CURSOR) {
162 if (mPlayer.cursorX * 16 + 8 < mPlayer.getX() + mPlayer.getWidth() / 2) {
163 mPlayer.setDir(Mob.Direction.LEFT);
164 } else {
165 mPlayer.setDir(Mob.Direction.RIGHT);
170 public void moveCursor(GameRenderer gameRenderer) {
171 int pastX = mPlayer.cursorX;
172 int pastY = mPlayer.cursorY;
174 if (mControlMode == ControlMode.WALK && mMainConfig.isTouch()) {
175 mPlayer.cursorX = mPlayer.getMapX() + (mPlayer.looksLeft() ? -1 : 1);
176 mPlayer.cursorY = mPlayer.getUpperMapY();
177 for (int i = 0; i < 2 && isNotAutoselectable(mPlayer.cursorX, mPlayer.cursorY); i++) {
178 mPlayer.cursorY++;
180 if (isNotAutoselectable(mPlayer.cursorX, mPlayer.cursorY)) {
181 mPlayer.cursorX += mPlayer.looksLeft() ? 1 : -1;
183 } else if (!mMainConfig.isTouch()) {
184 final int tmpX = (int) (Gdx.input.getX() * (mMainConfig.getWidth() /
185 Gdx.graphics.getWidth()) + gameRenderer.getCamX());
186 mPlayer.cursorX = tmpX / 16;
188 final int tmpY = (int) (Gdx.input.getY() * (mMainConfig.getHeight() /
189 Gdx.graphics.getHeight()) + gameRenderer.getCamY());
190 mPlayer.cursorY = tmpY / 16;
192 if (tmpX < 0) {
193 mPlayer.cursorX--;
196 final double a = tmpX - mPlayer.x;
197 final double b = tmpY - mPlayer.y;
199 mPlayer.headRotation = (float) Math.atan(b / a) * MathUtils.radDeg;
202 if (pastX != mPlayer.cursorX || pastY != mPlayer.cursorY) {
203 mPlayer.blockDamage = 0;
206 checkCursorBounds();
209 private void useItem(int x, int y, @CheckForNull Item item, boolean bg) {
210 mPlayer.startHitting();
212 if (item == null) {
213 return;
216 if (item instanceof Item.Placeable) {
217 if (!bg) {
218 CommonBlockActionUtilsKt.placeToForegroundAction(mPlaceBlockActionMap, (Item.Placeable) item, x, y);
219 } else {
220 CommonBlockActionUtilsKt.placeToBackgroundAction(mPlaceBlockActionMap, (Item.Placeable) item, x, y);
222 } else if (item instanceof Item.Usable) {
223 final String actionKey = ((Item.Usable) item).getUseActionKey();
224 final IUseItemAction useItemAction = mUseItemActionMap.get(actionKey);
226 if (useItemAction != null) {
227 useItemAction.perform((Item.Usable) item, x, y);
228 } else {
229 Gdx.app.error(TAG, "use item action " + actionKey + " not found");
234 private void hitMobs() {
235 final Player player = mMobsController.getPlayer();
236 mMobsController.getMobs().forEach((mob) -> {
237 if (Intersector.overlaps(mob, player)) {
238 mob.damage(5);
239 mob.jump();
241 });
244 private void pressLMB() {
245 if (mMainConfig.checkGameUiWindow(GameUiWindow.NONE)) {
246 mPlayer.startHitting();
248 if ((mGameWorld.hasForeAt(mPlayer.cursorX, mPlayer.cursorY) && mGameWorld.getForeMap(mPlayer.cursorX, mPlayer.cursorY).getHp() >= 0) ||
249 (!mGameWorld.hasForeAt(mPlayer.cursorX, mPlayer.cursorY) && mGameWorld.hasBackAt(mPlayer.cursorX, mPlayer.cursorY) &&
250 mGameWorld.getBackMap(mPlayer.cursorX, mPlayer.cursorY).getHp() >= 0)) {
251 if (mPlayer.gameMode == 0) {
252 if (mGameWorld.hasForeAt(mPlayer.cursorX, mPlayer.cursorY)) {
253 if (mPlayer.blockDamage >= mGameWorld.getForeMap(mPlayer.cursorX, mPlayer.cursorY).getHp()) {
254 mGameWorld.destroyForeMap(mPlayer.cursorX, mPlayer.cursorY);
255 mPlayer.blockDamage = 0;
257 } else if (mGameWorld.hasBackAt(mPlayer.cursorX, mPlayer.cursorY)) {
258 if (mPlayer.blockDamage >= mGameWorld.getBackMap(mPlayer.cursorX, mPlayer.cursorY).getHp()) {
259 mGameWorld.destroyBackMap(mPlayer.cursorX, mPlayer.cursorY);
260 mPlayer.blockDamage = 0;
263 } else {
264 if (mGameWorld.hasForeAt(mPlayer.cursorX, mPlayer.cursorY)) {
265 mGameWorld.placeToForeground(mPlayer.cursorX, mPlayer.cursorY, mGameItemsHolder.getFallbackBlock());
266 } else if (mGameWorld.hasBackAt(mPlayer.cursorX, mPlayer.cursorY)) {
267 mGameWorld.placeToBackground(mPlayer.cursorX, mPlayer.cursorY, mGameItemsHolder.getFallbackBlock());
269 mTouchedDown = false;
271 } else {
272 hitMobs();
273 mTouchedDown = false;
278 private boolean insideHotbar(float x, float y) {
279 TextureRegion hotbar = Assets.textureRegions.get("hotbar");
280 return y < hotbar.getRegionHeight() &&
281 Range.open(mMainConfig.getWidth() / 2 - (float) hotbar.getRegionWidth() / 2,
282 mMainConfig.getWidth() / 2 + (float) hotbar.getRegionWidth() / 2).contains(x);
285 private void holdMB() {
286 if (mTouchDownBtn == Input.Buttons.RIGHT) {
287 useItem(mPlayer.cursorX, mPlayer.cursorY, mPlayer.inventory[mPlayer.slot].getItem(), true);
288 mTouchedDown = false;
289 } else {
290 if (insideHotbar(mTouchDownX, mTouchDownY)) {
291 mMainConfig.setGameUiWindow(GameUiWindow.CREATIVE_INVENTORY);
292 mTouchedDown = false;
297 public void keyDown(int keycode) {
298 mKeyDown = true;
299 mKeyDownCode = keycode;
300 switch (keycode) {
301 case Input.Keys.A:
302 case Input.Keys.D:
303 case Input.Keys.W:
304 case Input.Keys.S:
305 case Input.Keys.SPACE:
306 case Input.Keys.CONTROL_LEFT:
307 wasdPressed(keycode);
308 break;
310 case Input.Keys.ALT_LEFT:
311 if (mMainConfig.isTouch()) {
312 mControlMode = mControlMode == ControlMode.WALK ? ControlMode.CURSOR : ControlMode.WALK;
314 break;
316 case Input.Keys.E:
317 if (mMainConfig.checkGameUiWindow(GameUiWindow.NONE)) {
318 switch (mPlayer.gameMode) {
319 case 0:
320 //TODO survival inv
321 break;
322 case 1:
323 mMainConfig.setGameUiWindow(GameUiWindow.CREATIVE_INVENTORY);
324 break;
326 } else {
327 mMainConfig.setGameUiWindow(GameUiWindow.NONE);
329 break;
331 case Input.Keys.G:
332 final Mob pig = new Pig(mPlayer.cursorX * 16, mPlayer.cursorY * 16);
333 pig.attachToController(mMobsController);
334 break;
336 case Input.Keys.GRAVE:
337 mMobsController.getPlayer().gameMode = (mMobsController.getPlayer().gameMode + 1) % 2;
338 break;
340 case Input.Keys.ESCAPE:
341 case Input.Keys.BACK:
342 GameSaver.save(mMainConfig, mDropController, mMobsController, mGameWorld);
343 mMainConfig.getCaveGame().quitGame();
344 break;
346 case Input.Keys.F1:
347 mMainConfig.setShowInfo(!mMainConfig.isShowInfo());
348 break;
350 case Input.Keys.M:
351 mMainConfig.setShowMap(!mMainConfig.isShowMap());
352 break;
356 public void keyUp(int keycode) {
357 switch (keycode) {
358 case Input.Keys.A:
359 case Input.Keys.D:
360 mPlayer.getVelocity().x = 0;
361 if (mMainConfig.isTouch() && mPlayer.swim) {
362 mPlayer.swim = false;
364 break;
366 case Input.Keys.W:
367 case Input.Keys.S:
368 case Input.Keys.SPACE:
369 case Input.Keys.CONTROL_LEFT:
370 if (mPlayer.isFlyMode()) {
371 mPlayer.getVelocity().y = 0;
373 if (mPlayer.swim) {
374 mPlayer.swim = false;
376 break;
380 public void touchDown(float touchX, float touchY, int button) {
381 mTouchDownTime = TimeUtils.millis();
382 mTouchedDown = true;
383 mTouchDownBtn = button;
384 mTouchDownX = touchX;
385 mTouchDownY = touchY;
388 public void touchUp(float screenX, float screenY, int button) {
389 if (mDragging) {
390 mDragging = false;
391 return;
394 if (mMainConfig.isTouch() && mKeyDown) {
395 keyUp(mKeyDownCode);
396 mKeyDown = false;
398 TextureRegion hotbar = Assets.textureRegions.get("hotbar");
399 TextureRegion creative = Assets.textureRegions.get("creative");
400 if (mTouchedDown) {
401 if (mMainConfig.checkGameUiWindow(GameUiWindow.CREATIVE_INVENTORY) && insideCreativeInv(screenX, screenY)) {
402 int ix = (int) (screenX - (mMainConfig.getWidth() / 2 - creative.getRegionWidth() / 2 + 8)) / 18;
403 int iy = (int) (screenY - (mMainConfig.getHeight() / 2 - creative.getRegionHeight() / 2 + 18)) / 18;
404 int itemPos = mCreativeScroll * 8 + (ix + iy * 8);
405 if (ix >= 8 || ix < 0 || iy < 0 || iy >= 5) {
406 itemPos = -1;
409 System.arraycopy(mPlayer.inventory, 0, mPlayer.inventory, 1, 8);
410 mPlayer.inventory[0] = mGameItemsHolder.getItemFromCreativeInventory(itemPos).toInventoryItem();
411 } else if (mMainConfig.checkGameUiWindow(GameUiWindow.CREATIVE_INVENTORY)) {
412 mMainConfig.setGameUiWindow(GameUiWindow.NONE);
413 } else if (screenY < hotbar.getRegionHeight() &&
414 screenX > mMainConfig.getWidth() / 2 - (float) hotbar.getRegionWidth() / 2 &&
415 screenX < mMainConfig.getWidth() / 2 + (float) hotbar.getRegionWidth() / 2) {
416 mPlayer.slot = (int) ((screenX - (mMainConfig.getWidth() / 2 - hotbar.getRegionWidth() / 2)) / 20);
417 } else if (button == Input.Buttons.RIGHT) {
418 useItem(mPlayer.cursorX, mPlayer.cursorY,
419 mPlayer.inventory[mPlayer.slot].getItem(), false);
420 } else if (button == Input.Buttons.LEFT) {
421 mPlayer.stopHitting();
422 mPlayer.blockDamage = 0;
425 mTouchedDown = false;
428 public void touchDragged(float screenX, float screenY) {
429 if (Math.abs(screenX - mTouchDownX) < 16 && Math.abs(screenY - mTouchDownY) < 16) {
430 return;
433 mDragging = true;
434 if (mMainConfig.checkGameUiWindow(GameUiWindow.CREATIVE_INVENTORY) && Math.abs(screenY - mTouchDownY) > 16) {
435 if (insideCreativeInv(screenX, screenY)) {
436 mCreativeScroll -= (screenY - mTouchDownY) / 16;
437 mTouchDownX = screenX;
438 mTouchDownY = screenY;
439 if (mCreativeScroll < 0) {
440 mCreativeScroll = 0;
443 final int maxScroll = mGameItemsHolder.getCreativeScrollAmount();
444 if (mCreativeScroll > maxScroll) {
445 mCreativeScroll = maxScroll;
451 public void scrolled(float amountX, float amountY) {
452 switch (mMainConfig.getGameUiWindow()) {
453 case NONE:
454 mPlayer.slot += (int) amountY;
455 if (mPlayer.slot < 0) {
456 mPlayer.slot = 8;
458 if (mPlayer.slot > 8) {
459 mPlayer.slot = 0;
461 break;
462 case CREATIVE_INVENTORY:
463 mCreativeScroll += (int) amountY;
464 if (mCreativeScroll < 0) {
465 mCreativeScroll = 0;
468 final int maxScroll = mGameItemsHolder.getCreativeScrollAmount();
469 if (mCreativeScroll > maxScroll) {
470 mCreativeScroll = maxScroll;
472 break;
476 public int getKeyDownCode() {
477 return mKeyDownCode;
480 public boolean isKeyDown() {
481 return mKeyDown;
484 public int getCreativeScroll() {
485 return mCreativeScroll;
488 public ControlMode getControlMode() {
489 return mControlMode;
492 public void setControlMode(ControlMode controlMode) {
493 mControlMode = controlMode;
496 void update() {
497 if (!mTouchedDown) {
498 mPlayer.stopHitting();
499 return;
502 if (mTouchDownBtn == Input.Buttons.LEFT) {
503 pressLMB();
506 if (mTouchedDown && TimeUtils.timeSinceMillis(mTouchDownTime) > 500) {
507 holdMB();