package ru.deadsoftware.cavedroid.game; import com.badlogic.gdx.Gdx; import com.badlogic.gdx.Input; import com.badlogic.gdx.graphics.g2d.TextureRegion; import com.badlogic.gdx.math.Intersector; import com.badlogic.gdx.math.MathUtils; import com.badlogic.gdx.utils.TimeUtils; import com.google.common.collect.Range; import ru.deadsoftware.cavedroid.MainConfig; import ru.deadsoftware.cavedroid.game.actions.CommonBlockActionUtilsKt; import ru.deadsoftware.cavedroid.game.actions.placeblock.IPlaceBlockAction; import ru.deadsoftware.cavedroid.game.actions.useitem.IUseItemAction; import ru.deadsoftware.cavedroid.game.mobs.Mob; import ru.deadsoftware.cavedroid.game.mobs.MobsController; import ru.deadsoftware.cavedroid.game.mobs.Pig; import ru.deadsoftware.cavedroid.game.mobs.Player; import ru.deadsoftware.cavedroid.game.model.item.Item; import ru.deadsoftware.cavedroid.game.objects.DropController; import ru.deadsoftware.cavedroid.game.world.GameWorld; import ru.deadsoftware.cavedroid.misc.Assets; import ru.deadsoftware.cavedroid.misc.ControlMode; import javax.annotation.CheckForNull; import javax.inject.Inject; import java.util.Map; @GameScope public class GameInput { private static final String TAG = "GameInput"; private final MainConfig mMainConfig; private final GameWorld mGameWorld; private final DropController mDropController; private final MobsController mMobsController; private final GameItemsHolder mGameItemsHolder; private final Map mUseItemActionMap; private final Map mPlaceBlockActionMap; private final Player mPlayer; private ControlMode mControlMode; private boolean mKeyDown; private boolean mTouchedDown; private boolean mDragging; private int mKeyDownCode; private int mTouchDownBtn; private float mTouchDownX; private float mTouchDownY; private long mTouchDownTime; private int mCreativeScroll; @Inject public GameInput(MainConfig mainConfig, GameWorld gameWorld, DropController dropController, MobsController mobsController, GameItemsHolder gameItemsHolder, Map useItemActionMap, Map placeBlockActionMap) { mMainConfig = mainConfig; mGameWorld = gameWorld; mDropController = dropController; mMobsController = mobsController; mGameItemsHolder = gameItemsHolder; mUseItemActionMap = useItemActionMap; mPlaceBlockActionMap = placeBlockActionMap; mPlayer = mMobsController.getPlayer(); mControlMode = mMainConfig.isTouch() ? ControlMode.WALK : ControlMode.CURSOR; } private boolean checkSwim() { return mGameWorld.getForeMap(mPlayer.getMapX(), mPlayer.getLowerMapY()).isFluid(); } private void goUpwards() { if (checkSwim()) { mPlayer.swim = true; } else if (mPlayer.canJump()) { mPlayer.jump(); } else if (!mPlayer.isFlyMode() && mPlayer.gameMode == 1) { mPlayer.setFlyMode(true); mPlayer.getVelocity().y = 0; } else if (mPlayer.isFlyMode()) { mPlayer.getVelocity().y = -mPlayer.getSpeed(); } } @SuppressWarnings("IntegerDivisionInFloatingPointContext") private boolean insideCreativeInv(float screenX, float screenY) { TextureRegion creative = Assets.textureRegions.get("creative"); return (screenX > mMainConfig.getWidth() / 2 - creative.getRegionWidth() / 2 && screenX < mMainConfig.getWidth() / 2 + creative.getRegionWidth() / 2 && screenY > mMainConfig.getHeight() / 2 - creative.getRegionHeight() / 2 && screenY < mMainConfig.getHeight() / 2 + creative.getRegionHeight() / 2); } private void wasdPressed(int keycode) { if (mControlMode == ControlMode.WALK || !mMainConfig.isTouch()) { switch (keycode) { case Input.Keys.A: mPlayer.getVelocity().x = -mPlayer.getSpeed(); mPlayer.setDir(Mob.Direction.LEFT); if (mMainConfig.isTouch() && checkSwim()) { mPlayer.swim = true; } break; case Input.Keys.D: mPlayer.getVelocity().x = mPlayer.getSpeed(); mPlayer.setDir(Mob.Direction.RIGHT); if (mMainConfig.isTouch() && checkSwim()) { mPlayer.swim = true; } break; case Input.Keys.W: case Input.Keys.SPACE: goUpwards(); break; case Input.Keys.S: case Input.Keys.CONTROL_LEFT: mPlayer.getVelocity().y = mPlayer.getSpeed(); break; } } else { switch (keycode) { case Input.Keys.A: mPlayer.cursorX--; break; case Input.Keys.D: mPlayer.cursorX++; break; case Input.Keys.W: mPlayer.cursorY--; break; case Input.Keys.S: mPlayer.cursorY++; break; } mPlayer.blockDamage = 0; } } private boolean isNotAutoselectable(int x, int y) { return (!mGameWorld.hasForeAt(x, y) || !mGameWorld.getForeMap(x, y).hasCollision()); } private void checkCursorBounds() { if (mPlayer.cursorY < 0) { mPlayer.cursorY = 0; } else if (mPlayer.cursorY >= mGameWorld.getHeight()) { mPlayer.cursorY = mGameWorld.getHeight() - 1; } if (mControlMode == ControlMode.CURSOR) { if (mPlayer.cursorX * 16 + 8 < mPlayer.getX() + mPlayer.getWidth() / 2) { mPlayer.setDir(Mob.Direction.LEFT); } else { mPlayer.setDir(Mob.Direction.RIGHT); } } } public void moveCursor(GameRenderer gameRenderer) { int pastX = mPlayer.cursorX; int pastY = mPlayer.cursorY; if (mControlMode == ControlMode.WALK && mMainConfig.isTouch()) { mPlayer.cursorX = mPlayer.getMapX() + (mPlayer.looksLeft() ? -1 : 1); mPlayer.cursorY = mPlayer.getUpperMapY(); for (int i = 0; i < 2 && isNotAutoselectable(mPlayer.cursorX, mPlayer.cursorY); i++) { mPlayer.cursorY++; } if (isNotAutoselectable(mPlayer.cursorX, mPlayer.cursorY)) { mPlayer.cursorX += mPlayer.looksLeft() ? 1 : -1; } } else if (!mMainConfig.isTouch()) { final int tmpX = (int) (Gdx.input.getX() * (mMainConfig.getWidth() / Gdx.graphics.getWidth()) + gameRenderer.getCamX()); mPlayer.cursorX = tmpX / 16; final int tmpY = (int) (Gdx.input.getY() * (mMainConfig.getHeight() / Gdx.graphics.getHeight()) + gameRenderer.getCamY()); mPlayer.cursorY = tmpY / 16; if (tmpX < 0) { mPlayer.cursorX--; } final double a = tmpX - mPlayer.x; final double b = tmpY - mPlayer.y; mPlayer.headRotation = (float) Math.atan(b / a) * MathUtils.radDeg; } if (pastX != mPlayer.cursorX || pastY != mPlayer.cursorY) { mPlayer.blockDamage = 0; } checkCursorBounds(); } private void useItem(int x, int y, @CheckForNull Item item, boolean bg) { mPlayer.startHitting(); if (item == null) { return; } if (item instanceof Item.Placeable) { if (!bg) { CommonBlockActionUtilsKt.placeToForegroundAction(mPlaceBlockActionMap, (Item.Placeable) item, x, y); } else { CommonBlockActionUtilsKt.placeToBackgroundAction(mPlaceBlockActionMap, (Item.Placeable) item, x, y); } } else if (item instanceof Item.Usable) { final String actionKey = ((Item.Usable) item).getUseActionKey(); final IUseItemAction useItemAction = mUseItemActionMap.get(actionKey); if (useItemAction != null) { useItemAction.perform((Item.Usable) item, x, y); } else { Gdx.app.error(TAG, "use item action " + actionKey + " not found"); } } } private void hitMobs() { final Player player = mMobsController.getPlayer(); mMobsController.getMobs().forEach((mob) -> { if (Intersector.overlaps(mob, player)) { mob.damage(5); mob.jump(); } }); } private void pressLMB() { if (mMainConfig.checkGameUiWindow(GameUiWindow.NONE)) { mPlayer.startHitting(); if ((mGameWorld.hasForeAt(mPlayer.cursorX, mPlayer.cursorY) && mGameWorld.getForeMap(mPlayer.cursorX, mPlayer.cursorY).getHp() >= 0) || (!mGameWorld.hasForeAt(mPlayer.cursorX, mPlayer.cursorY) && mGameWorld.hasBackAt(mPlayer.cursorX, mPlayer.cursorY) && mGameWorld.getBackMap(mPlayer.cursorX, mPlayer.cursorY).getHp() >= 0)) { if (mPlayer.gameMode == 0) { if (mGameWorld.hasForeAt(mPlayer.cursorX, mPlayer.cursorY)) { if (mPlayer.blockDamage >= mGameWorld.getForeMap(mPlayer.cursorX, mPlayer.cursorY).getHp()) { mGameWorld.destroyForeMap(mPlayer.cursorX, mPlayer.cursorY); mPlayer.blockDamage = 0; } } else if (mGameWorld.hasBackAt(mPlayer.cursorX, mPlayer.cursorY)) { if (mPlayer.blockDamage >= mGameWorld.getBackMap(mPlayer.cursorX, mPlayer.cursorY).getHp()) { mGameWorld.destroyBackMap(mPlayer.cursorX, mPlayer.cursorY); mPlayer.blockDamage = 0; } } } else { if (mGameWorld.hasForeAt(mPlayer.cursorX, mPlayer.cursorY)) { mGameWorld.placeToForeground(mPlayer.cursorX, mPlayer.cursorY, mGameItemsHolder.getFallbackBlock()); } else if (mGameWorld.hasBackAt(mPlayer.cursorX, mPlayer.cursorY)) { mGameWorld.placeToBackground(mPlayer.cursorX, mPlayer.cursorY, mGameItemsHolder.getFallbackBlock()); } mTouchedDown = false; } } else { hitMobs(); mTouchedDown = false; } } } private boolean insideHotbar(float x, float y) { TextureRegion hotbar = Assets.textureRegions.get("hotbar"); return y < hotbar.getRegionHeight() && Range.open(mMainConfig.getWidth() / 2 - (float) hotbar.getRegionWidth() / 2, mMainConfig.getWidth() / 2 + (float) hotbar.getRegionWidth() / 2).contains(x); } private void holdMB() { if (mTouchDownBtn == Input.Buttons.RIGHT) { useItem(mPlayer.cursorX, mPlayer.cursorY, mPlayer.inventory[mPlayer.slot].getItem(), true); mTouchedDown = false; } else { if (insideHotbar(mTouchDownX, mTouchDownY)) { mMainConfig.setGameUiWindow(GameUiWindow.CREATIVE_INVENTORY); mTouchedDown = false; } } } public void keyDown(int keycode) { mKeyDown = true; mKeyDownCode = keycode; switch (keycode) { case Input.Keys.A: case Input.Keys.D: case Input.Keys.W: case Input.Keys.S: case Input.Keys.SPACE: case Input.Keys.CONTROL_LEFT: wasdPressed(keycode); break; case Input.Keys.ALT_LEFT: if (mMainConfig.isTouch()) { mControlMode = mControlMode == ControlMode.WALK ? ControlMode.CURSOR : ControlMode.WALK; } break; case Input.Keys.E: if (mMainConfig.checkGameUiWindow(GameUiWindow.NONE)) { switch (mPlayer.gameMode) { case 0: //TODO survival inv break; case 1: mMainConfig.setGameUiWindow(GameUiWindow.CREATIVE_INVENTORY); break; } } else { mMainConfig.setGameUiWindow(GameUiWindow.NONE); } break; case Input.Keys.G: final Mob pig = new Pig(mPlayer.cursorX * 16, mPlayer.cursorY * 16); pig.attachToController(mMobsController); break; case Input.Keys.GRAVE: mMobsController.getPlayer().gameMode = (mMobsController.getPlayer().gameMode + 1) % 2; break; case Input.Keys.ESCAPE: case Input.Keys.BACK: GameSaver.save(mMainConfig, mDropController, mMobsController, mGameWorld); mMainConfig.getCaveGame().quitGame(); break; case Input.Keys.F1: mMainConfig.setShowInfo(!mMainConfig.isShowInfo()); break; case Input.Keys.M: mMainConfig.setShowMap(!mMainConfig.isShowMap()); break; } } public void keyUp(int keycode) { switch (keycode) { case Input.Keys.A: case Input.Keys.D: mPlayer.getVelocity().x = 0; if (mMainConfig.isTouch() && mPlayer.swim) { mPlayer.swim = false; } break; case Input.Keys.W: case Input.Keys.S: case Input.Keys.SPACE: case Input.Keys.CONTROL_LEFT: if (mPlayer.isFlyMode()) { mPlayer.getVelocity().y = 0; } if (mPlayer.swim) { mPlayer.swim = false; } break; } } public void touchDown(float touchX, float touchY, int button) { mTouchDownTime = TimeUtils.millis(); mTouchedDown = true; mTouchDownBtn = button; mTouchDownX = touchX; mTouchDownY = touchY; } public void touchUp(float screenX, float screenY, int button) { if (mDragging) { mDragging = false; return; } if (mMainConfig.isTouch() && mKeyDown) { keyUp(mKeyDownCode); mKeyDown = false; } TextureRegion hotbar = Assets.textureRegions.get("hotbar"); TextureRegion creative = Assets.textureRegions.get("creative"); if (mTouchedDown) { if (mMainConfig.checkGameUiWindow(GameUiWindow.CREATIVE_INVENTORY) && insideCreativeInv(screenX, screenY)) { int ix = (int) (screenX - (mMainConfig.getWidth() / 2 - creative.getRegionWidth() / 2 + 8)) / 18; int iy = (int) (screenY - (mMainConfig.getHeight() / 2 - creative.getRegionHeight() / 2 + 18)) / 18; int itemPos = mCreativeScroll * 8 + (ix + iy * 8); if (ix >= 8 || ix < 0 || iy < 0 || iy >= 5) { itemPos = -1; } System.arraycopy(mPlayer.inventory, 0, mPlayer.inventory, 1, 8); mPlayer.inventory[0] = mGameItemsHolder.getItemFromCreativeInventory(itemPos).toInventoryItem(); } else if (mMainConfig.checkGameUiWindow(GameUiWindow.CREATIVE_INVENTORY)) { mMainConfig.setGameUiWindow(GameUiWindow.NONE); } else if (screenY < hotbar.getRegionHeight() && screenX > mMainConfig.getWidth() / 2 - (float) hotbar.getRegionWidth() / 2 && screenX < mMainConfig.getWidth() / 2 + (float) hotbar.getRegionWidth() / 2) { mPlayer.slot = (int) ((screenX - (mMainConfig.getWidth() / 2 - hotbar.getRegionWidth() / 2)) / 20); } else if (button == Input.Buttons.RIGHT) { useItem(mPlayer.cursorX, mPlayer.cursorY, mPlayer.inventory[mPlayer.slot].getItem(), false); } else if (button == Input.Buttons.LEFT) { mPlayer.stopHitting(); mPlayer.blockDamage = 0; } } mTouchedDown = false; } public void touchDragged(float screenX, float screenY) { if (Math.abs(screenX - mTouchDownX) < 16 && Math.abs(screenY - mTouchDownY) < 16) { return; } mDragging = true; if (mMainConfig.checkGameUiWindow(GameUiWindow.CREATIVE_INVENTORY) && Math.abs(screenY - mTouchDownY) > 16) { if (insideCreativeInv(screenX, screenY)) { mCreativeScroll -= (screenY - mTouchDownY) / 16; mTouchDownX = screenX; mTouchDownY = screenY; if (mCreativeScroll < 0) { mCreativeScroll = 0; } final int maxScroll = mGameItemsHolder.getCreativeScrollAmount(); if (mCreativeScroll > maxScroll) { mCreativeScroll = maxScroll; } } } } public void scrolled(float amountX, float amountY) { switch (mMainConfig.getGameUiWindow()) { case NONE: mPlayer.slot += (int) amountY; if (mPlayer.slot < 0) { mPlayer.slot = 8; } if (mPlayer.slot > 8) { mPlayer.slot = 0; } break; case CREATIVE_INVENTORY: mCreativeScroll += (int) amountY; if (mCreativeScroll < 0) { mCreativeScroll = 0; } final int maxScroll = mGameItemsHolder.getCreativeScrollAmount(); if (mCreativeScroll > maxScroll) { mCreativeScroll = maxScroll; } break; } } public int getKeyDownCode() { return mKeyDownCode; } public boolean isKeyDown() { return mKeyDown; } public int getCreativeScroll() { return mCreativeScroll; } public ControlMode getControlMode() { return mControlMode; } public void setControlMode(ControlMode controlMode) { mControlMode = controlMode; } void update() { if (!mTouchedDown) { mPlayer.stopHitting(); return; } if (mTouchDownBtn == Input.Buttons.LEFT) { pressLMB(); } if (mTouchedDown && TimeUtils.timeSinceMillis(mTouchDownTime) > 500) { holdMB(); } } }