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gui: fix build with disabled render
[d2df-sdl.git]
/
src
/
shared
/
utils.pas
2021-09-20
Dmitry D. Chernov
Fix compilation errors when building Windows EXE for...
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2020-03-11
fgsfds
move NilThreadId to utils
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2020-03-02
fgsfds
added actor rendering interpolation; fixed vsync on...
plavnota
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2019-12-24
fgsfds
escape strings in stat files
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2019-12-23
fgsfds
Game: Add CSV stats and inter screenshots
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2019-11-13
DeaDDooMER
fix text input validation
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2019-11-02
Ketmar Dark
utils: game: backslash is windoze-specific path separator
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2019-10-30
DeaDDooMER
fix question char
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2019-10-21
Ketmar Dark
utils: more useless APIs
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2019-10-21
Ketmar Dark
game: try to guess binary directory, and use it as...
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2019-10-20
Ketmar Dark
utils: better `isWadPath()`
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2019-10-20
Ketmar Dark
utils: made `wadExtensions` array public, because we...
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2019-10-20
DeaDDooMER
allow resources in non current directory (warning:...
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2019-10-13
DeaDDooMER
improve text input
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2019-10-13
DeaDDooMER
add text input for SDL 1.2
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2019-10-13
Ketmar Dark
utils: added `GetDiskFileInfo()` function
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2019-10-12
Ketmar Dark
utils: use common wad extension list instead of several...
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2019-10-12
Ketmar Dark
net: implemented (half-assed) download resuming
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2019-10-12
Ketmar Dark
net: map downloading seems to work
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2019-09-17
Ketmar Dark
changed license to GPLv3 only; sorry, no trust to FSF...
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2019-08-25
DeaDDooMER
fix zip-packed animated textures
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2019-08-07
fgsfds
Game: Handle load errors correctly
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2019-04-12
fgsfds
`map` command now looks for all pack extensions
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2019-01-16
DeaDDooMER
Added .dfz extension
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2018-03-17
DeaDDooMER
Now ported to android!
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2018-03-17
DeaDDooMER
Added support OpenGL ES 1.1 through nanoGL (have some...
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2017-10-07
Ketmar Dark
Merge branch 'master' of ssh://repo.or.cz/d2df-sdl
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2017-10-05
Dmitry D. Chernov
Cosmetic: DooM 2D:Forever -> Doom 2D: Forever
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2017-10-03
Ketmar Dark
Holmes now require "data/flexui.wad" (it is not fatal...
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2017-09-28
Ketmar Dark
FlexUI: simple styling system (yay, no more hardcoded...
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2017-09-22
Ketmar Dark
renamed `SArray` type to `SSArray`, and moved it to...
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2017-09-12
Ketmar Dark
bye-bye, bineditor, we won't miss you
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2017-09-06
Ketmar Dark
xdynrec: more API works
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2017-09-06
Ketmar Dark
dynrec API documenting and cleanup (still has some...
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2017-09-01
Ketmar Dark
made some class' properties published for Holmes
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2017-09-01
Ketmar Dark
restarting the same map will not reload textures (yay...
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2017-09-01
Ketmar Dark
trigger loading now works; map loading code cleanup
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2017-08-30
Ketmar Dark
moved tools to separate directory; moved "mapdef.txt...
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2017-08-30
Ketmar Dark
smoother camera on stairs/slopes
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2017-08-30
Ketmar Dark
more cosmetix
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2017-08-29
Ketmar Dark
the game is able to read text maps now (WARNING! the...
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2017-08-29
Ketmar Dark
textmap: binary i/o seems to work!
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2017-08-29
Ketmar Dark
some fixes for recursive grid queries (grid doesn't...
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2017-08-27
Ketmar Dark
moved some utility functions from xparser to utils
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2017-08-24
Ketmar Dark
added `utils.formatstrf()`; added `e_LogWritefln()...
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2017-08-17
Ketmar Dark
moved compiler options to shared/a_modes.inc; turned...
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2016-04-25
Ketmar Dark
added license info
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2016-04-24
Ketmar Dark
wadcvt can convert images to pngs
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2016-04-18
Ketmar Dark
utils: added endian-neutral integer i/o functions
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2016-04-18
Ketmar Dark
more sfs refactoring
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2016-04-18
Ketmar Dark
sfs and wad code refactoring: part 1
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2016-04-08
Ketmar Dark
proper (i hope) support for '.wad', '.pk3' and '.zip...
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