DEADSOFTWARE

gui: fix build with disabled render
[d2df-sdl.git] / src / shared / utils.pas
2021-09-20 Dmitry D. ChernovFix compilation errors when building Windows EXE for...
2020-03-11 fgsfdsmove NilThreadId to utils
2020-03-02 fgsfdsadded actor rendering interpolation; fixed vsync on... plavnota
2019-12-24 fgsfdsescape strings in stat files
2019-12-23 fgsfdsGame: Add CSV stats and inter screenshots
2019-11-13 DeaDDooMERfix text input validation
2019-11-02 Ketmar Darkutils: game: backslash is windoze-specific path separator
2019-10-30 DeaDDooMERfix question char
2019-10-21 Ketmar Darkutils: more useless APIs
2019-10-21 Ketmar Darkgame: try to guess binary directory, and use it as...
2019-10-20 Ketmar Darkutils: better `isWadPath()`
2019-10-20 Ketmar Darkutils: made `wadExtensions` array public, because we...
2019-10-20 DeaDDooMERallow resources in non current directory (warning:...
2019-10-13 DeaDDooMERimprove text input
2019-10-13 DeaDDooMERadd text input for SDL 1.2
2019-10-13 Ketmar Darkutils: added `GetDiskFileInfo()` function
2019-10-12 Ketmar Darkutils: use common wad extension list instead of several...
2019-10-12 Ketmar Darknet: implemented (half-assed) download resuming
2019-10-12 Ketmar Darknet: map downloading seems to work
2019-09-17 Ketmar Darkchanged license to GPLv3 only; sorry, no trust to FSF...
2019-08-25 DeaDDooMERfix zip-packed animated textures
2019-08-07 fgsfdsGame: Handle load errors correctly
2019-04-12 fgsfds`map` command now looks for all pack extensions
2019-01-16 DeaDDooMERAdded .dfz extension
2018-03-17 DeaDDooMERNow ported to android!
2018-03-17 DeaDDooMERAdded support OpenGL ES 1.1 through nanoGL (have some...
2017-10-07 Ketmar DarkMerge branch 'master' of ssh://repo.or.cz/d2df-sdl
2017-10-05 Dmitry D. ChernovCosmetic: DooM 2D:Forever -> Doom 2D: Forever
2017-10-03 Ketmar DarkHolmes now require "data/flexui.wad" (it is not fatal...
2017-09-28 Ketmar DarkFlexUI: simple styling system (yay, no more hardcoded...
2017-09-22 Ketmar Darkrenamed `SArray` type to `SSArray`, and moved it to...
2017-09-12 Ketmar Darkbye-bye, bineditor, we won't miss you
2017-09-06 Ketmar Darkxdynrec: more API works
2017-09-06 Ketmar Darkdynrec API documenting and cleanup (still has some...
2017-09-01 Ketmar Darkmade some class' properties published for Holmes
2017-09-01 Ketmar Darkrestarting the same map will not reload textures (yay...
2017-09-01 Ketmar Darktrigger loading now works; map loading code cleanup
2017-08-30 Ketmar Darkmoved tools to separate directory; moved "mapdef.txt...
2017-08-30 Ketmar Darksmoother camera on stairs/slopes
2017-08-30 Ketmar Darkmore cosmetix
2017-08-29 Ketmar Darkthe game is able to read text maps now (WARNING! the...
2017-08-29 Ketmar Darktextmap: binary i/o seems to work!
2017-08-29 Ketmar Darksome fixes for recursive grid queries (grid doesn't...
2017-08-27 Ketmar Darkmoved some utility functions from xparser to utils
2017-08-24 Ketmar Darkadded `utils.formatstrf()`; added `e_LogWritefln()...
2017-08-17 Ketmar Darkmoved compiler options to shared/a_modes.inc; turned...
2016-04-25 Ketmar Darkadded license info
2016-04-24 Ketmar Darkwadcvt can convert images to pngs
2016-04-18 Ketmar Darkutils: added endian-neutral integer i/o functions
2016-04-18 Ketmar Darkmore sfs refactoring
2016-04-18 Ketmar Darksfs and wad code refactoring: part 1
2016-04-08 Ketmar Darkproper (i hope) support for '.wad', '.pk3' and '.zip...