2018-10-01 |
Ketmar Dark | network: packed some player state bools into bytes |
tree | commitdiff |
2018-10-01 |
Ketmar Dark | Revert "Revert "fixed flawed "weapon switch key release... |
tree | commitdiff |
2018-10-01 |
Ketmar Dark | Revert "Revert "no more delay between weapon switching... |
tree | commitdiff |
2018-10-01 |
Ketmar Dark | Revert "Revert "fixed weapon switching over the network... |
tree | commitdiff |
2018-09-30 |
Ketmar Dark | Revert "fixed weapon switching over the network; bumped... |
tree | commitdiff |
2018-09-30 |
Ketmar Dark | Revert "no more delay between weapon switching: now... |
tree | commitdiff |
2018-09-30 |
Ketmar Dark | Revert "fixed flawed "weapon switch key release" detect... |
tree | commitdiff |
2018-09-30 |
DeaDDooMER | Added new blood types for player's models |
tree | commitdiff |
2018-09-29 |
Ketmar Dark | fixed weapon switching over the network; bumped protoco... |
tree | commitdiff |
2018-09-29 |
Ketmar Dark | slightly better prioritized weapon selection (code... |
tree | commitdiff |
2018-09-29 |
Ketmar Dark | fixed flawed "weapon switch key release" detection... |
tree | commitdiff |
2018-09-29 |
Ketmar Dark | no more delay between weapon switching: now player... |
tree | commitdiff |
2018-09-29 |
Ketmar Dark | superminigun is using shells, not bullets; fixed `hasAm... |
tree | commitdiff |
2018-09-29 |
Ketmar Dark | fix: we can have more priorities than "real" weapons... |
tree | commitdiff |
2018-09-29 |
Ketmar Dark | weapon order fix (supermini comes first now) |
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2018-09-29 |
Ketmar Dark | oops! berserk knuckles should come first, not last |
tree | commitdiff |
2018-09-29 |
Ketmar Dark | fixed weapon selector: forgot to add rocket launcher... |
tree | commitdiff |
2018-09-27 |
DeaDDooMER | Added blood color to player's model description |
tree | commitdiff |
2018-09-25 |
Stas'M | Player: Fix follow corpses at client side |
tree | commitdiff |
2018-09-24 |
Stas'M | Game: Add corpse kill announcer effect |
tree | commitdiff |
2018-09-24 |
Stas'M | Player: Don't follow corpse after respawn |
tree | commitdiff |
2018-09-24 |
Stas'M | Options: Improve resolution detection |
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2018-09-24 |
Stas'M | Player: Follow dead corpse |
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2018-09-24 |
DeaDDooMER | Default window size and position setted according with... |
tree | commitdiff |
2018-09-23 |
Stas'M | Player: Fix weapon cycling bitmask |
tree | commitdiff |
2018-09-23 |
DeaDDooMER | Improved portability (bug #45) |
tree | commitdiff |
2018-09-22 |
Ketmar Dark | if we have several weapons on one key, do prioritized... |
tree | commitdiff |
2018-09-18 |
Stas'M | Player: Always display punch animation |
tree | commitdiff |
2018-09-15 |
Ketmar Dark | fixed two compiler warnings (one is definitely false... |
tree | commitdiff |
2018-09-15 |
DeaDDooMER | Android: Fix menu reset when open keyboard |
tree | commitdiff |
2018-08-25 |
Stas'M | Game: Implement spectator autoview feature |
tree | commitdiff |
2018-08-25 |
Stas'M | Main: Fix directives to hide compiler notices |
tree | commitdiff |
2018-08-25 |
Stas'M | Netmaster: Optimize drawing loops |
tree | commitdiff |
2018-08-25 |
Stas'M | Netmaster: Improve server list |
tree | commitdiff |
2018-07-30 |
DeaDDooMER | Fixed palyer freezing and monster disappearing at y... |
tree | commitdiff |
2018-06-26 |
DeaDDooMER | Android: added timidity.cfg to game files, so midi... |
tree | commitdiff |
2018-06-25 |
DeaDDooMER | Android: yet another virtual keyboard layout changes. |
tree | commitdiff |
2018-06-24 |
DeaDDooMER | Android: fix bad screen size when config not found |
tree | commitdiff |
2018-06-24 |
DeaDDooMER | Added check for support NPOT textures with OpenGL ES... |
tree | commitdiff |
2018-06-23 |
DeaDDooMER | Added new OpenGL ES wrapper |
tree | commitdiff |
2018-06-23 |
DeaDDooMER | Holmes now optional at compile-time |
tree | commitdiff |
2018-06-22 |
DeaDDooMER | Calculation gibs size no more depends on opengl |
tree | commitdiff |
2018-06-21 |
DeaDDooMER | Android: added key for calling android keyboard |
tree | commitdiff |
2018-05-26 |
DeaDDooMER | Fix some default values that not present in config |
tree | commitdiff |
2018-05-22 |
DeaDDooMER | Android: Fixed first video configuration and unpredicte... |
tree | commitdiff |
2018-05-19 |
Stas'M | Monsters: Check for blind area when shooting |
tree | commitdiff |
2018-05-19 |
Stas'M | Player: Always reset special vars on respawn |
tree | commitdiff |
2018-05-19 |
Stas'M | Window: Update keyboard state before execute |
tree | commitdiff |
2018-05-19 |
Ketmar Dark | added some "key unpress" calls; maybe it will fix inter... |
tree | commitdiff |
2018-05-18 |
Stas'M | Net: Whitespace fixes only |
tree | commitdiff |
2018-05-18 |
Ketmar Dark | non-headless game server should not crash on map view... |
tree | commitdiff |
2018-05-18 |
Stas'M | Res Downloader: Better handle download cancel |
tree | commitdiff |
2018-05-18 |
Stas'M | Monsters: Show loading progress gracefully |
tree | commitdiff |
2018-05-18 |
Stas'M | Res Downloader: Display WAD and resource names |
tree | commitdiff |
2018-05-18 |
Stas'M | Netmaster: Use DecodeIPV4 function |
tree | commitdiff |
2018-05-18 |
Stas'M | Net: Allow to discover LAN servers |
tree | commitdiff |
2018-05-17 |
DeaDDooMER | Fast fix nil Sound on damned.wad MAP11 |
tree | commitdiff |
2018-05-17 |
Stas'M | Panel: Fix SetFrame out of index |
tree | commitdiff |
2018-05-17 |
Ketmar Dark | default smallmap aligh: bottom |
tree | commitdiff |
2018-05-17 |
Ketmar Dark | added "r_smallmap_align_h" and "r_smallmap_align_v... |
tree | commitdiff |
2018-05-14 |
DeaDDooMER | Added shadow to vkbd text |
tree | commitdiff |
2018-05-13 |
DeaDDooMER | Now android version can contain game resources in APK |
tree | commitdiff |
2018-05-06 |
DeaDDooMER | Added option for alt vkbd layout |
tree | commitdiff |
2018-05-06 |
DeaDDooMER | Little changes in alt vkbd layout |
tree | commitdiff |
2018-03-17 |
DeaDDooMER | Added vertical offset for virtual keyboard |
tree | commitdiff |
2018-03-17 |
DeaDDooMER | r_sacle now saves more precisely |
tree | commitdiff |
2018-03-17 |
DeaDDooMER | Added touchscreen settings |
tree | commitdiff |
2018-03-17 |
DeaDDooMER | Virtual keyboard improvements: added strafe, up+fire... |
tree | commitdiff |
2018-03-17 |
DeaDDooMER | Disable accelerometer and add g_dbg_scale as option |
tree | commitdiff |
2018-03-17 |
DeaDDooMER | Reserved key range for virtual keyboard + alternative... |
tree | commitdiff |
2018-03-17 |
DeaDDooMER | Fix crashes with nanogl |
tree | commitdiff |
2018-03-17 |
DeaDDooMER | TextEdit now shows keyboard on android |
tree | commitdiff |
2018-03-17 |
DeaDDooMER | Added touchscreen controls |
tree | commitdiff |
2018-03-17 |
DeaDDooMER | Now nanoGL supports glIsEnabled, glPushAttrib and glPop... |
tree | commitdiff |
2018-03-17 |
DeaDDooMER | Reimplemented lines and particles rendering with nanoGL |
tree | commitdiff |
2018-03-17 |
DeaDDooMER | Fix textures with nanoGL, disable particles with nanoGL... |
tree | commitdiff |
2018-03-17 |
DeaDDooMER | Now ported to android! |
tree | commitdiff |
2018-03-17 |
DeaDDooMER | Added support OpenGL ES 1.1 through nanoGL (have some... |
tree | commitdiff |
2018-02-15 |
Ketmar Dark | set default window position to (60, 60), so poor shitdo... |
tree | commitdiff |
2018-02-12 |
Ketmar Dark | even more vsync! i like to move it, move it! |
tree | commitdiff |
2018-02-12 |
Ketmar Dark | set vsync after window creation (it should work better... |
tree | commitdiff |
2018-02-10 |
Ketmar Dark | fixed README (SDL_mixer build option) |
tree | commitdiff |
2018-02-10 |
Ketmar Dark | headless building fix |
tree | commitdiff |
2018-02-09 |
fgsfds | temp hackfix for multiple server respawns in LMS |
tree | commitdiff |
2018-02-09 |
fgsfds | added word wrap to center messages; fixed e_CharFont_Ge... |
tree | commitdiff |
2018-02-07 |
fgsfds | temp hackfix for resolution changing |
tree | commitdiff |
2018-02-07 |
fgsfds | added `version` console command' |
tree | commitdiff |
2018-02-07 |
fgsfds | write version and built time to log |
tree | commitdiff |
2018-02-06 |
fgsfds | fixed texture switch bug AGAIN |
tree | commitdiff |
2018-02-06 |
Ketmar Dark | don't kill and recreate game window on resolution chang... |
tree | commitdiff |
2018-02-06 |
Ketmar Dark | experiments with fullscreen switching -- failed, but... |
tree | commitdiff |
2018-02-06 |
Ketmar Dark | hackfix for video resolution change (still not working... |
tree | commitdiff |
2018-02-06 |
fgsfds | fixed texture trigger bug |
tree | commitdiff |
2018-02-05 |
fgsfds | fixed signature of upnpDiscover() |
tree | commitdiff |
2018-02-05 |
fgsfds | hackfix builds with upnp on unix |
tree | commitdiff |
2018-02-05 |
fgsfds | fix build without upnp |
tree | commitdiff |
2018-02-05 |
fgsfds | port forwarding now runs in a separate thread |
tree | commitdiff |
2018-02-05 |
fgsfds | add loading text about port forwarding |
tree | commitdiff |
2018-02-05 |
fgsfds | added ForwardPorts config option |
tree | commitdiff |
2018-02-05 |
fgsfds | port forwarding and miniupnpc are now completely optional |
tree | commitdiff |
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