DEADSOFTWARE

fixed weapon switching over the network; bumped protocol version
authorKetmar Dark <ketmar@ketmar.no-ip.org>
Sat, 29 Sep 2018 23:11:06 +0000 (02:11 +0300)
committerKetmar Dark <ketmar@ketmar.no-ip.org>
Sat, 29 Sep 2018 23:13:12 +0000 (02:13 +0300)
commit7c0186b3f1e66e80377d14364f0cec949e44e615
treea8541b28547173f2206e1f1401f91961fca9b2d4
parentfc965d7cd1a1889f7407070f2bc19bc4ac48fd01
fixed weapon switching over the network; bumped protocol version

  WARNING! all weapon selection logic is done by The Server (including priorities), so
           we cannot simply do it on a client and send a new weapon number (at least
           not yet).
           it means that client and server code should be in sync, and you have to
           bump protocol version if weapon priorities changes.
src/game/g_net.pas
src/game/g_netmsg.pas
src/game/g_player.pas