2019-01-04 |
DeaDDooMER | Revert "weapon order fix (supermini comes first now)" |
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2019-01-04 |
DeaDDooMER | Revert "fix: we can have more priorities than "real... |
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2019-01-04 |
DeaDDooMER | Revert "superminigun is using shells, not bullets;... |
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2019-01-04 |
DeaDDooMER | Revert "no more delay between weapon switching: now... |
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2019-01-04 |
DeaDDooMER | Revert "fixed flawed "weapon switch key release" detect... |
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2019-01-04 |
DeaDDooMER | Revert "slightly better prioritized weapon selection... |
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2019-01-04 |
DeaDDooMER | Revert "fixed weapon switching over the network; bumped... |
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2019-01-04 |
DeaDDooMER | Revert "Revert "fixed flawed "weapon switch key release... |
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2019-01-04 |
DeaDDooMER | Revert "Revert "no more delay between weapon switching... |
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2019-01-04 |
DeaDDooMER | Revert "Revert "fixed weapon switching over the network... |
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2019-01-04 |
DeaDDooMER | Revert "Revert "Revert "fixed weapon switching over... |
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2019-01-04 |
DeaDDooMER | Revert "Revert "Revert "no more delay between weapon... |
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2019-01-04 |
DeaDDooMER | Revert "Revert "Revert "fixed flawed "weapon switch... |
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2019-01-04 |
DeaDDooMER | Revert "network: do not send weapon switch keys over... |
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2019-01-04 |
DeaDDooMER | Revert "network: code uglification; fixed bug with... |
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2019-01-04 |
DeaDDooMER | Revert "network: oops; server player was unable to... |
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2019-01-04 |
DeaDDooMER | Revert "reset weapon switch timer in various places... |
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2019-01-04 |
DeaDDooMER | Revert "properly reset weapon states, so player will... |
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2019-01-04 |
DeaDDooMER | Revert "network: server is weapon authority!" |
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2019-01-04 |
DeaDDooMER | Revert "network: changed weapon forcing logic; should... |
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2018-12-21 |
Joseph Stalin | Initial Player Indicator Implementation. |
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2018-10-06 |
Ketmar Dark | network: changed weapon forcing logic; should be more... |
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2018-10-02 |
Ketmar Dark | network: server is weapon authority! |
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2018-10-01 |
Ketmar Dark | properly reset weapon states, so player will be able... |
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2018-10-01 |
Ketmar Dark | reset weapon switch timer in various places; just in... |
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2018-10-01 |
Ketmar Dark | network: oops; server player was unable to switch weapons |
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2018-10-01 |
Ketmar Dark | network: code uglification; fixed bug with weapon switc... |
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2018-10-01 |
Ketmar Dark | network: do not send weapon switch keys over the networ... |
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2018-10-01 |
Ketmar Dark | Revert "Revert "fixed flawed "weapon switch key release... |
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2018-10-01 |
Ketmar Dark | Revert "Revert "no more delay between weapon switching... |
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2018-10-01 |
Ketmar Dark | Revert "Revert "fixed weapon switching over the network... |
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2018-09-30 |
Ketmar Dark | Revert "fixed weapon switching over the network; bumped... |
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2018-09-30 |
Ketmar Dark | Revert "no more delay between weapon switching: now... |
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2018-09-30 |
Ketmar Dark | Revert "fixed flawed "weapon switch key release" detect... |
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2018-09-29 |
Ketmar Dark | fixed weapon switching over the network; bumped protoco... |
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2018-09-29 |
Ketmar Dark | slightly better prioritized weapon selection (code... |
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2018-09-29 |
Ketmar Dark | fixed flawed "weapon switch key release" detection... |
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2018-09-29 |
Ketmar Dark | no more delay between weapon switching: now player... |
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2018-09-29 |
Ketmar Dark | superminigun is using shells, not bullets; fixed `hasAm... |
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2018-09-29 |
Ketmar Dark | fix: we can have more priorities than "real" weapons... |
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2018-09-29 |
Ketmar Dark | weapon order fix (supermini comes first now) |
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2018-09-29 |
Ketmar Dark | oops! berserk knuckles should come first, not last |
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2018-09-29 |
Ketmar Dark | fixed weapon selector: forgot to add rocket launcher... |
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2018-09-27 |
DeaDDooMER | Added blood color to player's model description |
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2018-09-25 |
Stas'M | Player: Fix follow corpses at client side |
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2018-09-24 |
Stas'M | Game: Add corpse kill announcer effect |
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2018-09-24 |
Stas'M | Player: Don't follow corpse after respawn |
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2018-09-24 |
Stas'M | Player: Follow dead corpse |
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2018-09-23 |
Stas'M | Player: Fix weapon cycling bitmask |
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2018-09-22 |
Ketmar Dark | if we have several weapons on one key, do prioritized... |
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2018-09-18 |
Stas'M | Player: Always display punch animation |
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2018-06-23 |
DeaDDooMER | Added new OpenGL ES wrapper |
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2018-06-23 |
DeaDDooMER | Holmes now optional at compile-time |
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2018-05-19 |
Stas'M | Player: Always reset special vars on respawn |
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2018-03-17 |
DeaDDooMER | Added support OpenGL ES 1.1 through nanoGL (have some... |
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2018-02-09 |
fgsfds | temp hackfix for multiple server respawns in LMS |
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2018-01-21 |
Stas'M | Player: Add punch animation for berserk |
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2017-10-07 |
Ketmar Dark | Merge branch 'master' of ssh://repo.or.cz/d2df-sdl |
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2017-10-05 |
Dmitry D. Chernov | Cosmetic: DooM 2D:Forever -> Doom 2D: Forever |
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2017-09-28 |
Ketmar Dark | fixed keyboard polling (no more); ESC should work in... |
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2017-09-24 |
Ketmar Dark | mempool is optional now |
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2017-09-22 |
Ketmar Dark | renamed `SArray` type to `SSArray`, and moved it to... |
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2017-09-17 |
Ketmar Dark | turned on "SCOPEDENUMS" fpc option |
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2017-09-13 |
Ketmar Dark | cheats are active in single/coop now ('cause Wyoming... |
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2017-09-12 |
Ketmar Dark | bye-bye, bineditor, we won't miss you |
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2017-09-11 |
Ketmar Dark | simple allocation counter for classes |
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2017-09-09 |
Ketmar Dark | some more exoma code |
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2017-09-07 |
Ketmar Dark | berserk autoswitch is cheat now |
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2017-09-07 |
Ketmar Dark | center player when the game is scaled (lighting is... |
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2017-09-05 |
Ketmar Dark | .cfg option to control autoswitching to superfist:... |
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2017-09-04 |
Ketmar Dark | mplat code for monsters, corpses and gibs; see commit... |
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2017-09-04 |
Ketmar Dark | some new code for moving platforms: only for players yet |
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2017-09-03 |
Ketmar Dark | gibs and corpses now affected by mplats |
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2017-09-03 |
Ketmar Dark | field namefix: `FLive` -> `FAlive`; `live` -> `alive` |
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2017-09-01 |
Ketmar Dark | made some class' properties published for Holmes |
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2017-08-30 |
Ketmar Dark | smoother camera on stairs/slopes |
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2017-08-30 |
Ketmar Dark | no more old mapreader: use textmap reader both for... |
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2017-08-23 |
Ketmar Dark | holmes now can work without lasersight |
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2017-08-23 |
Ketmar Dark | more debug code in grid and holmes |
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2017-08-23 |
Ketmar Dark | moved debug inspector to g_holmes.pas |
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2017-08-23 |
Ketmar Dark | alot of debugging code |
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2017-08-23 |
Ketmar Dark | raycast jumper (bad) |
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2017-08-23 |
Ketmar Dark | some cosmetic cleanup |
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2017-08-23 |
Ketmar Dark | removed old tracer code |
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2017-08-23 |
Ketmar Dark | new tracer seems to work |
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2017-08-23 |
Ketmar Dark | removed all mentions of dynaabb tree from the sources... |
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2017-08-21 |
Ketmar Dark | g_weapons.g_Weapon_gun: faster traces (i hope) |
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2017-08-21 |
Ketmar Dark | removed "monidx" argument from monster spatial query... |
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2017-08-20 |
Ketmar Dark | uidmap for monsters, so we don't have to do linear... |
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2017-08-20 |
Ketmar Dark | some tree code for monsters |
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2017-08-20 |
Ketmar Dark | no more public `gMonsters` |
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2017-08-19 |
Ketmar Dark | no more global `gItems[]` array; created DynTree for... |
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2017-08-19 |
Ketmar Dark | added `.positionChanged()` to (almost) all entities... |
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2017-08-18 |
Ketmar Dark | changed mode from DELPHI to OBJFPC (with heavy customiz... |
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2017-08-17 |
Ketmar Dark | moved compiler options to shared/a_modes.inc; turned... |
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2017-08-16 |
Ketmar Dark | added common file with compiler flags; cosmetic fix... |
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2017-08-14 |
binarymaster | Player: Code formatting only |
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2017-08-13 |
fgsfds | fixed segfault in bot ai |
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2017-08-12 |
fgsfds | more fucking flamer fixes |
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2017-08-12 |
fgsfds | more fucking flamer fixes |
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