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network: packed some player state bools into bytes
[d2df-sdl.git]
/
src
/
game
/
g_netmsg.pas
2018-10-01
Ketmar Dark
network: packed some player state bools into bytes
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2018-10-01
Ketmar Dark
Revert "Revert "fixed weapon switching over the network...
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2018-09-30
Ketmar Dark
Revert "fixed weapon switching over the network; bumped...
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2018-09-29
Ketmar Dark
fixed weapon switching over the network; bumped protoco...
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2018-05-18
Stas'M
Net: Whitespace fixes only
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2018-05-17
DeaDDooMER
Fast fix nil Sound on damned.wad MAP11
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2018-02-06
fgsfds
fixed texture switch bug AGAIN
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2018-02-06
fgsfds
fixed texture trigger bug
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2018-01-12
Stas'M
Game: Add chat sounds for promotion
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2017-10-07
Ketmar Dark
Merge branch 'master' of ssh://repo.or.cz/d2df-sdl
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2017-10-05
Dmitry D. Chernov
Cosmetic: DooM 2D:Forever -> Doom 2D: Forever
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2017-09-17
Ketmar Dark
turned on "SCOPEDENUMS" fpc option
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2017-09-11
Ketmar Dark
render monster drop after monsters, so monster corpses...
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2017-09-07
Ketmar Dark
trigger data now cached on map loading (so it should...
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2017-09-07
Ketmar Dark
allow 'mywad.wad:/map01' in '-map' and other similar...
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2017-09-06
Ketmar Dark
network/panel code cleanup
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2017-09-06
Ketmar Dark
network code for mplats: looks like it works; see commi...
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2017-09-03
Ketmar Dark
field namefix: `FLive` -> `FAlive`; `live` -> `alive`
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2017-09-02
Ketmar Dark
some accessors to publish more properties
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2017-09-02
Ketmar Dark
migrating from PanelIDs to panel GUIDs; part one
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2017-09-01
Ketmar Dark
no more old-styled map structured; sadly, most triggers...
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2017-08-21
Ketmar Dark
removed "monidx" argument from monster spatial query...
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2017-08-20
Ketmar Dark
uidmap for monsters, so we don't have to do linear...
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2017-08-20
Ketmar Dark
some tree code for monsters
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2017-08-20
fgsfds
replaced e_fixedbuffer with e_msg
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2017-08-20
Ketmar Dark
no more public `gMonsters`
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2017-08-19
Ketmar Dark
no more global `gItems[]` array; created DynTree for...
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2017-08-19
Ketmar Dark
added `.positionChanged()` to (almost) all entities...
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2017-08-17
Ketmar Dark
moved compiler options to shared/a_modes.inc; turned...
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2017-08-16
Ketmar Dark
added common file with compiler flags; cosmetic fix...
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2017-08-12
fgsfds
added flamer functionality
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2017-08-09
binarymaster
Add flamethrower weapon, item and ammo
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2017-08-09
binarymaster
Refactor: High value const for ammo
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2017-08-09
binarymaster
Refactor: Constants for first and last weapon
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2017-08-06
Ketmar Dark
fixed bug with weapon updating in network mode (moved...
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2017-08-06
Ketmar Dark
network code for weapon queue (and protocol version...
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2017-08-06
Ketmar Dark
implemented weapon queue (no network code for it yet)
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2017-08-01
fgsfds
add direct weapon switching
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2017-06-06
Ketmar Dark
fixed strafe according to Jabberwock note; also, remove...
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2017-06-05
FGSFDSFGS
fixed strafe button crash; fixed analog triggers
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2017-06-05
Ketmar Dark
some shitcode to make strafing work in network games...
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2017-06-05
Ketmar Dark
fixed processing of alternate keyset in network games
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2016-10-13
binarymaster
Merge FGSFDS branch, fix build
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2016-06-29
FGSFDSFGS
added some more script functions
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2016-04-25
Ketmar Dark
added license info
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2016-04-22
Ketmar Dark
no more path splitting in wad reading, it's useless
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2016-04-18
Ketmar Dark
removed redunant (second) protocol version
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2016-04-18
Ketmar Dark
network: fixed server pings
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2016-04-18
Ketmar Dark
put "{$MODE ...}" directive in each source file; remove...
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2016-04-18
Ketmar Dark
do not use TFileStream directly, use `openDiskFileRO...
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2016-04-18
Ketmar Dark
sfs and wad code refactoring: part 1
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2016-04-17
Ketmar Dark
network fix: proper wad searching, case-insensitive...
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2016-04-15
Ketmar Dark
changed network "info" packet to include protocol versi...
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2016-04-06
Ketmar Dark
removed trailing spaces all over the source
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2016-04-05
Ketmar Dark
warnings for -O3
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2016-04-05
FGSFDSFGS
initial commit:
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