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mixer: allow to use sdl 1.2 + sdl_mixer
[d2df-sdl.git]
/
src
/
game
/
g_monsters.pas
2021-12-18
DeaDDooMER
monsters: update cache after load state
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2020-03-15
Stas'M
Player: Propagate valid SpawnerUID for corpse kills
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2020-03-02
fgsfds
added actor rendering interpolation; fixed vsync on...
plavnota
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2020-02-27
fgsfds
generalize warmup stuff
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2020-02-27
fgsfds
survival/lms fixes
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2019-09-17
Ketmar Dark
changed license to GPLv3 only; sorry, no trust to FSF...
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2019-08-12
fgsfds
Game: Don't catch fire underwater in any circumstances
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2019-08-09
fgsfds
Game: Archviles and souls don't burn; use iterators...
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2019-08-09
fgsfds
Game: Monster burning propagation fix
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2019-01-31
Stas'M
Flammenwerfer: Burn in hell demons!
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2018-12-17
DeaDDooMER
Fixed fish movement in acid. Thanks GranMinigun!
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2018-05-19
Stas'M
Monsters: Check for blind area when shooting
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2018-05-18
Ketmar Dark
non-headless game server should not crash on map view...
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2018-05-18
Stas'M
Monsters: Show loading progress gracefully
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2018-01-20
Ketmar Dark
replaced manual pool walking with nice iterator (yet...
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2018-01-18
Ketmar Dark
grid: only one debug callback left (ok, let it be there...
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2018-01-18
Ketmar Dark
`Grid.forEachInAABB()`: no more callbacks
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2017-12-24
Jabberwock-RU
Activated ATTACK_L for ZOMBY and SERG
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2017-10-07
Ketmar Dark
Merge branch 'master' of ssh://repo.or.cz/d2df-sdl
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2017-10-05
Dmitry D. Chernov
Cosmetic: DooM 2D:Forever -> Doom 2D: Forever
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2017-09-24
Ketmar Dark
mempool is optional now
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2017-09-23
binarymaster
Monsters: Check trigger on zomby shot
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2017-09-17
Ketmar Dark
turned on "SCOPEDENUMS" fpc option
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2017-09-12
Ketmar Dark
bye-bye, bineditor, we won't miss you
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2017-09-11
Ketmar Dark
render monster drop after monsters, so monster corpses...
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2017-09-11
Ketmar Dark
simple allocation counter for classes
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2017-09-11
Ketmar Dark
dbg_scale fixes; made non-sky textures always NEAREST
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2017-09-09
Ketmar Dark
some more exoma code
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2017-09-07
Ketmar Dark
center player when the game is scaled (lighting is...
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2017-09-06
Ketmar Dark
mapdef cleanup; renamed some fields; mapdef.txt is...
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2017-09-06
Ketmar Dark
network code for mplats: looks like it works; see commi...
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2017-09-05
Ketmar Dark
entity now can be squashed by growing mplats (imagine...
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2017-09-04
Ketmar Dark
mplat code for monsters, corpses and gibs; see commit...
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2017-09-04
Ketmar Dark
some new code for moving platforms: only for players yet
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2017-09-03
Ketmar Dark
field namefix: `FLive` -> `FAlive`; `live` -> `alive`
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2017-09-02
Ketmar Dark
some accessors to publish more properties
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2017-09-01
Ketmar Dark
"dbg_scale" debug variable
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2017-09-01
Ketmar Dark
made some class' properties published for Holmes
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2017-08-31
Ketmar Dark
added "dbg_scale_half" experimental deBUG mode
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2017-08-30
Ketmar Dark
no more old mapreader: use textmap reader both for...
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2017-08-25
Ketmar Dark
use idpool to manage monster slots
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2017-08-25
Ketmar Dark
fixed(?) loading saved games
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2017-08-24
Ketmar Dark
forcing centering of small maps (BlackDoomer request)
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2017-08-23
Ketmar Dark
cosmetix
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2017-08-23
Ketmar Dark
fixed grid updates; another station now working (kinda)
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2017-08-23
Ketmar Dark
holmes now can work without lasersight
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2017-08-23
Ketmar Dark
fixed build in non-debug mode
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2017-08-23
Ketmar Dark
fixed bug in grid update; one more mode for Holmes
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2017-08-23
Ketmar Dark
fixed bug in grid updates for moving objects
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2017-08-23
Ketmar Dark
more holmes code
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2017-08-23
Ketmar Dark
alot of debugging code
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2017-08-23
Ketmar Dark
raycast jumper (bad)
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2017-08-23
Ketmar Dark
no more tree traces (i hope); still not working right
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2017-08-23
Ketmar Dark
removed all mentions of dynaabb tree from the sources...
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2017-08-23
Ketmar Dark
more code for tracing and other shit; NOTHING IS WORKIN...
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2017-08-21
Ketmar Dark
new tree-based weapon hitscan tracer (sometimes it...
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2017-08-21
Ketmar Dark
g_weapons.g_Weapon_gun: faster traces (i hope)
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2017-08-21
Ketmar Dark
removed "monidx" argument from monster spatial query...
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2017-08-21
Ketmar Dark
cosmetix
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2017-08-20
Ketmar Dark
more monster tree cosmetix
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2017-08-20
Ketmar Dark
monster tree cosmetix
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2017-08-20
Ketmar Dark
faster `g_weapons.CheckTrap()`
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2017-08-20
Ketmar Dark
uidmap for monsters, so we don't have to do linear...
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2017-08-20
Ketmar Dark
some tree code for monsters
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2017-08-20
Ketmar Dark
no more public `gMonsters`
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2017-08-19
Ketmar Dark
no more global `gItems[]` array; created DynTree for...
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2017-08-19
Ketmar Dark
added `.positionChanged()` to (almost) all entities...
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2017-08-18
Ketmar Dark
changed mode from DELPHI to OBJFPC (with heavy customiz...
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2017-08-17
Ketmar Dark
moved compiler options to shared/a_modes.inc; turned...
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2017-08-16
Ketmar Dark
added common file with compiler flags; cosmetic fix...
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2017-08-12
fgsfds
more flamer tweaks
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2017-08-12
fgsfds
added flamer functionality
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2017-03-01
binarymaster
fix small spider pain sound and sensitivity
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2017-01-23
FGSFDSFGS
more cyber kick stuff
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2017-01-20
FGSFDSFGS
cyber can now kick
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2016-04-25
Ketmar Dark
added license info
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2016-04-18
Ketmar Dark
put "{$MODE ...}" directive in each source file; remove...
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2016-04-18
Ketmar Dark
sfs and wad code refactoring: part 1
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2016-04-06
Ketmar Dark
removed trailing spaces all over the source
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2016-04-05
Ketmar Dark
warnings for -O3
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2016-04-05
FGSFDSFGS
initial commit:
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