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dynrec API documenting and cleanup (still has some way to go, though)
[d2df-sdl.git]
/
src
/
game
/
g_holmes.pas
2017-09-05
Ketmar Dark
cosmetix
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2017-09-04
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`traceBox()` API bugfix; squashing now works (i hope)
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2017-09-04
Ketmar Dark
some new code for moving platforms: only for players yet
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2017-09-03
Ketmar Dark
gibs and corpses now affected by mplats
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2017-09-03
Ketmar Dark
field namefix: `FLive` -> `FAlive`; `live` -> `alive`
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2017-09-03
Ketmar Dark
Holmes: option to highlight panel cells in grid
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2017-09-03
Ketmar Dark
"hlm_ui_scale" convar; "--holmes_ui_scale" cli arg...
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2017-09-02
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new code for blood particles (other particles are turne...
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2017-09-02
Ketmar Dark
hacked in on/off triggers for lifts
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2017-09-02
Ketmar Dark
migrating from PanelIDs to panel GUIDs; part one
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2017-09-01
Ketmar Dark
"dbg_scale" debug variable
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2017-09-01
Ketmar Dark
made some class' properties published for Holmes
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2017-09-01
Ketmar Dark
trigger loading now works; map loading code cleanup
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2017-09-01
Ketmar Dark
Holmes can draw triggers now
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2017-08-31
Ketmar Dark
Holmes, please, there are no criminals in dedicated...
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2017-08-31
Ketmar Dark
added "dbg_scale_half" experimental deBUG mode
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2017-08-30
Ketmar Dark
no more old mapreader: use textmap reader both for...
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2017-08-28
Ketmar Dark
completely rebindable keyboard and mouse in Holmes
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2017-08-28
Ketmar Dark
Holmes UI window title fix
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2017-08-28
Ketmar Dark
cosmetix
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2017-08-28
Ketmar Dark
Holmes UI: events now can be compared with strings
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2017-08-28
Ketmar Dark
F1 in Holmes now shows simple help
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2017-08-28
Ketmar Dark
some changes in internal logic of Holmes UI
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2017-08-28
Ketmar Dark
Holmes UI fixes
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2017-08-27
Ketmar Dark
slightly faster outline rendering (draw hline as GL_LIN...
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2017-08-27
Ketmar Dark
Holmes' outline fixes; outlines are colored now
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2017-08-27
Ketmar Dark
Holmes cosmetix
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2017-08-27
Ketmar Dark
slightly better outlining in Holmes
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2017-08-27
Ketmar Dark
panel outlines in Holmes
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2017-08-27
Ketmar Dark
Holmes should eat player keys now
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2017-08-27
Ketmar Dark
Holmes UI is more important than console! ;-)
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2017-08-27
Ketmar Dark
simple UI subsystem for Holmes (yay, now we have two!)
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2017-08-27
Ketmar Dark
darken title/game instead of lighten
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2017-08-24
Ketmar Dark
optimized horizontal grid traces
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2017-08-24
Ketmar Dark
`conwriteln()` and `conwritefln()` API
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2017-08-24
Ketmar Dark
added `utils.formatstrf()`; added `e_LogWritefln()...
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2017-08-24
Ketmar Dark
particle code uglyfying; more gitiks in holmes
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2017-08-23
Ketmar Dark
fixed grid updates; another station now working (kinda)
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2017-08-23
Ketmar Dark
fixed passing thru disabled walls
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2017-08-23
Ketmar Dark
holmes now can work without lasersight
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2017-08-23
Ketmar Dark
fixed bug in grid update; one more mode for Holmes
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2017-08-23
Ketmar Dark
fixed bug in grid raytracer: use `const`, Luke!
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2017-08-23
Ketmar Dark
fixed bug in grid updates for moving objects
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2017-08-23
Ketmar Dark
more debug code in grid and holmes
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2017-08-23
Ketmar Dark
"dbg_holmes" console command; draw line to monster...
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2017-08-23
Ketmar Dark
more holmes code
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2017-08-23
Ketmar Dark
moved debug inspector to g_holmes.pas
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