DEADSOFTWARE
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gl: cache texture id and color
[d2df-sdl.git]
/
src
/
game
/
g_holmes.pas
2023-06-09
DeaDDooMER
render: use only r_render to access render-specific...
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2023-06-09
DeaDDooMER
game: less references to HEADLESS
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2023-06-09
DeaDDooMER
holmes: fix build with -dDISABLE_GFX
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2023-06-09
DeaDDooMER
game: disable gibs for server
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2023-06-09
DeaDDooMER
cleanup: move init and main loop code from g_window
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2023-06-09
DeaDDooMER
cleanup: remove g_main.pas
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2023-06-09
DeaDDooMER
render: move e_texture -> r_texture
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2023-06-09
DeaDDooMER
render: e_graphics -> r_graphics
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2020-02-10
fgsfds
added optional framebuffer and resolution scaling
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2019-10-20
DeaDDooMER
allow resources in non current directory (warning:...
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2019-09-17
Ketmar Dark
changed license to GPLv3 only; sorry, no trust to FSF...
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2019-06-19
Ketmar Dark
holmes: added outline for map position
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2018-06-23
DeaDDooMER
Added new OpenGL ES wrapper
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2018-03-17
DeaDDooMER
Added support OpenGL ES 1.1 through nanoGL (have some...
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2018-01-20
Ketmar Dark
replaced manual pool walking with nice iterator (yet...
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2018-01-18
Ketmar Dark
grid: only one debug callback left (ok, let it be there...
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2018-01-18
Ketmar Dark
no more callback in `Grid.traceBox()` (it wasn't used...
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2018-01-18
Ketmar Dark
`Grid.forEachAtPoint()` converted to no-callback
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2017-10-07
Ketmar Dark
Merge branch 'master' of ssh://repo.or.cz/d2df-sdl
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2017-10-05
Dmitry D. Chernov
Cosmetic: DooM 2D:Forever -> Doom 2D: Forever
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2017-10-04
Ketmar Dark
Holmes: increased whitespace between binding name and...
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2017-10-04
Ketmar Dark
FlexUI: set window size vars to actual window size...
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2017-10-04
Ketmar Dark
FlexUI: switched to universal event struct; changed...
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2017-10-04
Ketmar Dark
Merge branch 'master' of ssh://repo.or.cz/d2df-sdl
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2017-10-04
Ketmar Dark
"flexui.wad" is not required now
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2017-10-04
Ketmar Dark
FlexUI: event types renamed from `^TH*` to `TFUI*`...
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2017-10-03
Ketmar Dark
moved FlexUI fonts to "flexui.wad"
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2017-10-03
Ketmar Dark
FlexUI: restored text icons
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2017-10-03
Ketmar Dark
Holmes now require "data/flexui.wad" (it is not fatal...
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2017-10-02
Ketmar Dark
Merge branch 'master' of ssh://repo.or.cz/d2df-sdl
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2017-10-02
Ketmar Dark
Holmes is using new FlexUI renderer now
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2017-10-02
Ketmar Dark
FlexUI: module renamings; moved standalone sdl carcass...
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2017-10-02
Ketmar Dark
Holmes: better UI hotkeys; fitting windows to screen
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2017-10-02
Ketmar Dark
Holmes: UI cosmetix
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2017-10-02
Ketmar Dark
FlexUI: checkbox, radiobox; removed old-style controls...
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2017-10-02
Ketmar Dark
FlexUI: alot of fixes; Holmes help window now using...
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2017-09-28
Ketmar Dark
FlexUI: button control; slightly changed event consumin...
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2017-09-26
Ketmar Dark
HolmesUI renamed to FlexUI (or simply UI); small fixes...
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2017-09-26
Ketmar Dark
Holmes: gxlib API change
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2017-09-24
Ketmar Dark
mempool is optional now
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2017-09-22
Ketmar Dark
moved Holmes UI and most of it's low-level gfx subsyste...
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2017-09-21
Ketmar Dark
hashtable cosmetix; holmes scissoring fixes
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2017-09-21
Ketmar Dark
holmes: new outliner; it should work in all scales now
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2017-09-19
Ketmar Dark
moved some geometry functions to shared/geom.pas; TODO...
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2017-09-17
Ketmar Dark
turned on "SCOPEDENUMS" fpc option
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2017-09-13
Ketmar Dark
"holmes pause" mode
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2017-09-11
Ketmar Dark
simple allocation counter for classes
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2017-09-11
Ketmar Dark
dbg_scale fixes; made non-sky textures always NEAREST
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2017-09-08
Ketmar Dark
hacked new ray tracer: it is complete shit, but at...
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2017-09-07
Ketmar Dark
trigger data now cached on map loading (so it should...
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2017-09-07
Ketmar Dark
center player when the game is scaled (lighting is...
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2017-09-05
Ketmar Dark
cosmetix
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2017-09-04
Ketmar Dark
`traceBox()` API bugfix; squashing now works (i hope)
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2017-09-04
Ketmar Dark
some new code for moving platforms: only for players yet
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2017-09-03
Ketmar Dark
gibs and corpses now affected by mplats
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2017-09-03
Ketmar Dark
field namefix: `FLive` -> `FAlive`; `live` -> `alive`
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2017-09-03
Ketmar Dark
Holmes: option to highlight panel cells in grid
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2017-09-03
Ketmar Dark
"hlm_ui_scale" convar; "--holmes_ui_scale" cli arg...
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2017-09-02
Ketmar Dark
new code for blood particles (other particles are turne...
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2017-09-02
Ketmar Dark
hacked in on/off triggers for lifts
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2017-09-02
Ketmar Dark
migrating from PanelIDs to panel GUIDs; part one
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2017-09-01
Ketmar Dark
"dbg_scale" debug variable
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2017-09-01
Ketmar Dark
made some class' properties published for Holmes
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2017-09-01
Ketmar Dark
trigger loading now works; map loading code cleanup
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2017-09-01
Ketmar Dark
Holmes can draw triggers now
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2017-08-31
Ketmar Dark
Holmes, please, there are no criminals in dedicated...
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2017-08-31
Ketmar Dark
added "dbg_scale_half" experimental deBUG mode
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2017-08-30
Ketmar Dark
no more old mapreader: use textmap reader both for...
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2017-08-28
Ketmar Dark
completely rebindable keyboard and mouse in Holmes
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2017-08-28
Ketmar Dark
Holmes UI window title fix
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2017-08-28
Ketmar Dark
cosmetix
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2017-08-28
Ketmar Dark
Holmes UI: events now can be compared with strings
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2017-08-28
Ketmar Dark
F1 in Holmes now shows simple help
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2017-08-28
Ketmar Dark
some changes in internal logic of Holmes UI
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2017-08-28
Ketmar Dark
Holmes UI fixes
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2017-08-27
Ketmar Dark
slightly faster outline rendering (draw hline as GL_LIN...
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2017-08-27
Ketmar Dark
Holmes' outline fixes; outlines are colored now
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2017-08-27
Ketmar Dark
Holmes cosmetix
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2017-08-27
Ketmar Dark
slightly better outlining in Holmes
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2017-08-27
Ketmar Dark
panel outlines in Holmes
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2017-08-27
Ketmar Dark
Holmes should eat player keys now
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2017-08-27
Ketmar Dark
Holmes UI is more important than console! ;-)
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2017-08-27
Ketmar Dark
simple UI subsystem for Holmes (yay, now we have two!)
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2017-08-27
Ketmar Dark
darken title/game instead of lighten
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2017-08-24
Ketmar Dark
optimized horizontal grid traces
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2017-08-24
Ketmar Dark
`conwriteln()` and `conwritefln()` API
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2017-08-24
Ketmar Dark
added `utils.formatstrf()`; added `e_LogWritefln()...
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2017-08-24
Ketmar Dark
particle code uglyfying; more gitiks in holmes
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2017-08-23
Ketmar Dark
fixed grid updates; another station now working (kinda)
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2017-08-23
Ketmar Dark
fixed passing thru disabled walls
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2017-08-23
Ketmar Dark
holmes now can work without lasersight
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2017-08-23
Ketmar Dark
fixed bug in grid update; one more mode for Holmes
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2017-08-23
Ketmar Dark
fixed bug in grid raytracer: use `const`, Luke!
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2017-08-23
Ketmar Dark
fixed bug in grid updates for moving objects
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2017-08-23
Ketmar Dark
more debug code in grid and holmes
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2017-08-23
Ketmar Dark
"dbg_holmes" console command; draw line to monster...
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2017-08-23
Ketmar Dark
more holmes code
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2017-08-23
Ketmar Dark
moved debug inspector to g_holmes.pas
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