2017-09-12 |
Ketmar Dark | bye-bye, bineditor, we won't miss you |
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2017-09-12 |
Ketmar Dark | more help for "d_monster" |
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2017-09-11 |
Ketmar Dark | render monster drop after monsters, so monster corpses... |
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2017-09-11 |
fgsfds | added d_mem command |
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2017-09-11 |
Ketmar Dark | made "dbg_scale" non-restricted |
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2017-09-11 |
Ketmar Dark | dbg_scale fixes; made non-sky textures always NEAREST |
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2017-09-07 |
Ketmar Dark | berserk autoswitch is cheat now |
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2017-09-07 |
Ketmar Dark | ambient light for level (doesn't work with dynamic... |
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2017-09-07 |
Ketmar Dark | lighting now works in scaled mode |
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2017-09-07 |
Ketmar Dark | xdynrec: TColor type (rgb, and optional a) |
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2017-09-07 |
Ketmar Dark | trigger data now cached on map loading (so it should... |
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2017-09-07 |
Ketmar Dark | center player when the game is scaled (lighting is... |
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2017-09-07 |
Ketmar Dark | allow 'mywad.wad:/map01' in '-map' and other similar... |
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2017-09-06 |
Ketmar Dark | mapdef cleanup; renamed some fields; mapdef.txt is... |
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2017-09-06 |
Ketmar Dark | network code for mplats: looks like it works; see commi... |
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2017-09-05 |
Ketmar Dark | mplat fixes |
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2017-09-04 |
Ketmar Dark | some new code for moving platforms: only for players yet |
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2017-09-03 |
Ketmar Dark | "suicide" console command now works in singleplayer... |
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2017-09-03 |
Ketmar Dark | field namefix: `FLive` -> `FAlive`; `live` -> `alive` |
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2017-09-02 |
Ketmar Dark | F3 at titlepic/menu will show "load game" dialog: bugfix |
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2017-09-02 |
Ketmar Dark | F3 at titlepic/menu will show "load game" dialog |
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2017-09-01 |
Ketmar Dark | "dbg_scale" debug variable |
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2017-09-01 |
Ketmar Dark | restarting the same map will not reload textures (yay... |
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2017-09-01 |
Ketmar Dark | show map loading update once per 300 msec; it nearly... |
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2017-09-01 |
Ketmar Dark | no more old-styled map structured; sadly, most triggers... |
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2017-08-31 |
Ketmar Dark | added "dbg_scale_half" experimental deBUG mode |
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2017-08-31 |
Ketmar Dark | added some alternative texture names ==> simple zipping... |
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2017-08-30 |
Ketmar Dark | smoother camera on stairs/slopes |
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2017-08-30 |
Ketmar Dark | no more old mapreader: use textmap reader both for... |
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2017-08-28 |
Ketmar Dark | added lights for some items |
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2017-08-27 |
Ketmar Dark | Holmes UI is more important than console! ;-) |
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2017-08-27 |
Ketmar Dark | simple UI subsystem for Holmes (yay, now we have two!) |
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2017-08-27 |
Ketmar Dark | darken title/game instead of lighten |
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2017-08-26 |
fgsfds | don't do particles in headless; draw time in scoreboard |
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2017-08-25 |
Ketmar Dark | fixed(?) loading saved games |
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2017-08-25 |
Ketmar Dark | started `conRegVar()` API (only for booleans for now) |
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2017-08-24 |
Ketmar Dark | forcing centering of small maps (BlackDoomer request) |
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2017-08-23 |
Ketmar Dark | holmes now can work without lasersight |
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2017-08-23 |
Ketmar Dark | "dbg_holmes" console command; draw line to monster... |
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2017-08-23 |
Ketmar Dark | moved debug inspector to g_holmes.pas |
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2017-08-23 |
Ketmar Dark | alot of debugging code |
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2017-08-23 |
Ketmar Dark | new tracer seems to work |
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2017-08-23 |
Ketmar Dark | more code for tracing and other shit; NOTHING IS WORKIN... |
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2017-08-23 |
Ketmar Dark | more grid code uglification -- should be a little faste... |
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2017-08-23 |
Ketmar Dark | more particle control options |
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2017-08-22 |
fgsfds | alternate sky scaling |
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2017-08-21 |
Ketmar Dark | no more tree for map |
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2017-08-21 |
Ketmar Dark | new tree-based weapon hitscan tracer (sometimes it... |
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2017-08-21 |
Ketmar Dark | "mon_sq_enabled" console command |
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2017-08-21 |
Ketmar Dark | removed "monidx" argument from monster spatial query... |
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2017-08-20 |
fgsfds | replaced e_fixedbuffer with e_msg |
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2017-08-20 |
Ketmar Dark | no more public `gMonsters` |
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2017-08-19 |
Ketmar Dark | no more global `gItems[]` array; created DynTree for... |
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2017-08-19 |
Ketmar Dark | render code cleanup; collision code cleanup; reverted... |
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2017-08-19 |
Ketmar Dark | profiler cosmetix |
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2017-08-19 |
Ketmar Dark | intermediate commit (faster render and coldet; this... |
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2017-08-18 |
Ketmar Dark | shit; "--dbg-mainwan" doesn't work; changed to "-dbg... |
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2017-08-18 |
Ketmar Dark | "--dbg-mainwad-restore" and "--dbg-mainwad wad" |
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2017-08-18 |
Ketmar Dark | cosmetic variable renamings |
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2017-08-18 |
Ketmar Dark | more tree/grid debug commands |
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2017-08-18 |
Ketmar Dark | "t_dump_node_queries" (temp debug, DO NOT TOUCH) |
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2017-08-18 |
Ketmar Dark | cosmetix |
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2017-08-18 |
Ketmar Dark | tree seems to work now |
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2017-08-18 |
Ketmar Dark | "-dbg-mainwad" cli arg |
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2017-08-18 |
Ketmar Dark | tree can render things (buggy) |
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2017-08-18 |
Ketmar Dark | more SAP code; still not working right |
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2017-08-18 |
Ketmar Dark | Sweep-And-Prune broad phase implementation; not working yet |
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2017-08-17 |
Ketmar Dark | adaptive profiler history length (not really) |
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2017-08-17 |
Ketmar Dark | "r_draw_grid" -> "r_gridrender" |
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2017-08-17 |
Ketmar Dark | more profiler fixes |
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2017-08-17 |
Ketmar Dark | more profiling code |
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2017-08-17 |
Ketmar Dark | new console commands: "r_draw_grid" and "dbg_coldet_grid" |
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2017-08-17 |
Ketmar Dark | more profiler code; smoothing values, history |
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2017-08-17 |
Ketmar Dark | more profiler code |
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2017-08-17 |
Ketmar Dark | profiler |
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2017-08-17 |
Ketmar Dark | moved compiler options to shared/a_modes.inc; turned... |
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2017-08-16 |
Ketmar Dark | added common file with compiler flags; cosmetic fix... |
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2017-08-16 |
Ketmar Dark | light experiments integrated into main tree; use "... |
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2017-08-16 |
Ketmar Dark | replaced "pvs" for lights with grid |
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2017-08-16 |
Ketmar Dark | removed "potentially visible panels" code in favor... |
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2017-08-16 |
Ketmar Dark | grid |
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2017-08-16 |
Ketmar Dark | optimized light drawing: process only "possible lit... |
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2017-08-16 |
Ketmar Dark | light: use proper scissoring instead of clearing the... |
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2017-08-16 |
Ketmar Dark | shitlight experiment |
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2017-08-15 |
Ketmar Dark | build "visible panels set" before rendering the frame |
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2017-08-14 |
Ketmar Dark | "--opengl-dump-exts" cli arg fix |
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2017-08-14 |
Ketmar Dark | autodetect NPOT texture support |
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2017-08-13 |
fgsfds | added network packet dumping |
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2017-08-09 |
binarymaster | Add flamethrower weapon, item and ammo |
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2017-08-06 |
Ketmar Dark | IDIOTIC hackfix for weapon cycling (not even sure if... |
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2017-08-06 |
Ketmar Dark | fixed bug with weapon updating in network mode (moved... |
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2017-08-06 |
Ketmar Dark | even more shit in "give" |
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2017-08-06 |
Ketmar Dark | more "give" items; bugfix in weapon switching |
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2017-08-06 |
Ketmar Dark | more "give" cheatcodes |
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2017-08-06 |
Ketmar Dark | implemented weapon queue (no network code for it yet) |
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2017-08-01 |
fgsfds | add direct weapon switching |
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2017-07-31 |
fgsfds | remove scripts |
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2017-06-06 |
Ketmar Dark | fixed strafe according to Jabberwock note; also, remove... |
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2017-06-05 |
FGSFDSFGS | fixed strafe button crash; fixed analog triggers |
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2017-06-05 |
Ketmar Dark | "strife" key for gaypad keyset |
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