DEADSOFTWARE

gl: cache texture id and color
[d2df-sdl.git] / src / game / Doom2DF.lpr
2023-06-09 DeaDDooMERgl: implement load screen
2023-06-09 DeaDDooMERgl: fix flickering
2023-06-09 DeaDDooMERgl: use TAnimInfo for animations calculated by render
2023-06-09 DeaDDooMERgl: draw console
2023-06-09 DeaDDooMERgl: draw gui controls
2023-06-09 DeaDDooMERgl: implement font loading and drawing
2023-06-09 DeaDDooMERgl: add new opengl render (initial implementation)
2023-06-09 DeaDDooMERrenders: add stub render
2023-06-09 DeaDDooMERmenu: allow to build menu without render
2023-06-09 DeaDDooMERrender: draw menu via render
2023-06-09 DeaDDooMERgame: less references to HEADLESS
2023-06-09 DeaDDooMERsystem: add option -dDISABLE_SYSTEM
2023-06-09 DeaDDooMERrender: add option -dDISABLE_RENDER
2023-06-09 DeaDDooMERgame: disable corpses for server
2023-06-09 DeaDDooMERgame: disable shells for server
2023-06-09 DeaDDooMERgame: disable gibs for server
2023-06-09 DeaDDooMERgame: disable gfx for server
2023-06-09 DeaDDooMERrender: draw touch controls via render
2023-06-09 DeaDDooMERmenu: optionally disable menu in client
2023-06-09 DeaDDooMERrender: remove references to r_playermodel/r_game from...
2023-06-09 DeaDDooMERserver: build headless with completely disabled render...
2023-06-09 DeaDDooMERrender: load sky in render
2023-06-09 DeaDDooMERrender: hide panel textures into render
2023-06-09 DeaDDooMERrender: remove flag animation from player model state
2023-06-09 DeaDDooMERrender: move player model texture loading into render
2023-06-09 DeaDDooMERrender: use TAnimationState for projectiles
2023-06-09 DeaDDooMERrender: move textures loaders to render
2023-06-09 DeaDDooMERrender: separate animation drawing from game code
2023-06-09 DeaDDooMERsystem: remove sys_Delay
2023-06-09 DeaDDooMERsystem: remove sys_GetTicks
2023-06-09 DeaDDooMERrender: move screen resize handler from io-driver
2023-06-09 DeaDDooMERcleanup: clean boot sequence
2023-06-09 DeaDDooMERandroid: export jni functions
2023-06-09 DeaDDooMERcleanup: move init and main loop code from g_window
2023-06-09 DeaDDooMERcleanup: remove g_main.pas
2023-06-09 DeaDDooMERrender: move e_texture -> r_texture
2023-06-09 DeaDDooMERrender: completely remove opengl calls form game code
2023-06-09 DeaDDooMERrender: remove g_window dependency on r_graphics and GL
2023-06-09 DeaDDooMERrender: remove from render some common types
2023-06-09 DeaDDooMERrender: e_graphics -> r_graphics
2023-06-09 DeaDDooMERrender: separate player model logic and drawing
2023-06-09 DeaDDooMERrender: separate player logic and drawing
2023-06-09 DeaDDooMERrender: separate server list logic and drawing
2023-06-09 DeaDDooMERrender: separate weapon shots logic and drawing
2023-06-09 DeaDDooMERrender: separate monster logic and drawing
2023-06-09 DeaDDooMERrender: separate panel logic and drawing
2023-06-09 DeaDDooMERrender: separate map logic and drawing
2023-06-09 DeaDDooMERrender: separate item logic and drawing
2023-06-09 DeaDDooMERrender: separate gfx logic and drawing
2023-06-09 DeaDDooMERrender: separate game logic and drawing
2023-06-09 DeaDDooMERrender: separate console logic and drawing
2022-07-13 DeaDDooMERmixer: allow to use sdl 1.2 + sdl_mixer
2021-12-16 DeaDDooMERandroid: setup argc/argv
2020-03-11 fgsfdsAL: add GME music loader
2019-10-21 DeaDDooMERadd default dirs for linux and android
2019-10-20 DeaDDooMERallow resources in non current directory (warning:...
2019-10-13 DeaDDooMERfix building holmes and tools
2019-10-13 DeaDDooMERupdate README. vampimg paths now are specified in Doom2...
2019-10-13 DeaDDooMERfix building with USE_SYSSTUB + USE_SDLMIXER
2019-10-13 DeaDDooMERuse sdl2 as default driver
2019-10-13 DeaDDooMERforce stub system driver for headless mode
2019-10-13 DeaDDooMERfix regresion: holmes with sdl2
2019-10-13 DeaDDooMERadd stub sound driver
2019-10-13 DeaDDooMERimplement SDL1.2 system driver
2019-10-12 Ketmar Darkgame: added simple database for storing md5 file hashes
2019-09-17 Ketmar Darkchanged license to GPLv3 only; sorry, no trust to FSF...
2019-09-03 fgsfdsSound: OpenAL: Add Opus support
2019-09-03 fgsfds`fix` static libvorbis
2019-09-03 fgsfdsSound: OpenAL: OGG/Vorbis support
2019-09-02 fgsfdsSound: OpenAL: Add MIDI support via FluidSynth
2019-09-01 DeaDDooMERadd options USE_XMP and USE_MPG123
2019-09-01 fgsfdsSound: OpenAL: Add mp3 support via libmpg123
2019-09-01 fgsfdsSound: OpenAL: Allow choice between XMP, XMPLite and...
2019-08-31 fgsfdsSound: OpenAL: libxmp support
2019-08-31 DeaDDooMERfix openal driver linking
2019-08-31 fgsfdsSound: Initial OpenAL driver impl
2019-08-29 DeaDDooMERadd parameter --log-file <filename>
2018-12-21 Ketmar Darkfixed "unused variable" varning for non-droid builds
2018-10-07 DeaDDooMERAndroid: improved data unpacking
2018-06-26 DeaDDooMERAndroid: added timidity.cfg to game files, so midi...
2018-06-23 DeaDDooMERAdded new OpenGL ES wrapper
2018-06-23 DeaDDooMERHolmes now optional at compile-time
2018-05-13 DeaDDooMERNow android version can contain game resources in APK
2018-03-17 DeaDDooMERNow ported to android!
2018-03-17 DeaDDooMERAdded support OpenGL ES 1.1 through nanoGL (have some...
2018-02-05 fgsfdshackfix builds with upnp on unix
2018-02-05 fgsfdsport forwarding and miniupnpc are now completely optional
2018-02-05 fgsfdsadded port forwarding via miniupnpc (disabled by defaul...
2017-10-07 Ketmar DarkMerge branch 'master' of ssh://repo.or.cz/d2df-sdl
2017-10-05 Dmitry D. ChernovCosmetic: DooM 2D:Forever -> Doom 2D: Forever
2017-10-03 Ketmar DarkHolmes now require "data/flexui.wad" (it is not fatal...
2017-10-02 Ketmar DarkUSE_FMOD fix (it MUST be optional)
2017-10-02 Ketmar DarkMerge branch 'master' of ssh://repo.or.cz/d2df-sdl
2017-10-02 Dmitry D. ChernovConfigure Lazarus project to build game on Windows...
2017-10-02 Dmitry D. ChernovChange extension of the main project file from Delphi...