DEADSOFTWARE

update README. vampimg paths now are specified in Doom2DF.lpr
authorDeaDDooMER <deaddoomer@deadsoftware.ru>
Sun, 13 Oct 2019 17:48:18 +0000 (20:48 +0300)
committerDeaDDooMER <deaddoomer@deadsoftware.ru>
Sun, 13 Oct 2019 17:48:18 +0000 (20:48 +0300)
README
android/README
src/game/Doom2DF.lpr
src/lib/vampimg/ZLib/dzlib.pas

diff --git a/README b/README
index c8ab1625a9eb0e2f627d56852e0304a5bf872353..564013568c004169da4fbfecedad1f231b61076d 100644 (file)
--- a/README
+++ b/README
@@ -1,43 +1,66 @@
 D2DF-SDL
 ---------
 
-Doom 2D Forever ( http://repo.or.cz/d2df-sdl.git ) adapted for use with the FreePascal Compiler
-and ported to SDL 2.0.
+Doom 2D Forever ( http://repo.or.cz/d2df-sdl.git ) adapted for use with the
+FreePascal Compiler and ported to SDL 2.0.
 
 Building
 ---------
 
 Requirements:
-* FPC >= 3.0.2;
-* FMODEx >= 4.26.xx or SDL_mixer >= 2.0;
+* FPC >= 3.0.4;
 * libenet >= 1.3.13;
-* SDL >= 2.0.
 
-Create the "tmp" and "bin" directories beforehand if they don't exist already. Then run
-
-cd src/game
-fpc -O3 -Fi../lib/vampimg -Fi../lib/vampimg/JpegLib -Fi../lib/vampimg/ZLib -Fu../lib/vampimg -Fu../lib/vampimg/JpegLib -Fu../lib/vampimg/ZLib -FE../../bin -FU../../tmp Doom2DF.lpr
-
-If you want SDL_mixer instead of FMOD, add -dUSE_SDLMIXER.
-If you want the server to be able to forward ports via UPNP, add -dUSE_MINIUPNPC.
-If you want to debug game with Holmes, add -dENABLE_HOLMES (not supported in GLES mode).
-If you want to render graphics using OpenGL ES, add -dUSE_GLES1.
-To build a headless (no video/audio, for dedicated servers) executable, add -dHEADLESS.
-Replace -O3 with -g -gl to enable debugging features. Run the game with --gdb when using a debugger to
-prevent it from eating exceptions.
-
-Windows binaries will require the appropriate DLLs (SDL2.dll, SDL2_mixer.dll or FMODEx.dll, ENet.dll, miniupnpc.dll),
-unless you choose to static link them (see below).
+Create the "tmp" and "bin" directories and then run:
+
+  cd src/game
+  fpc -O3 -FE../../bin -FU../../tmp Doom2DF.lpr
+
+Additionally you can add following options:
+  System driver:
+    * -dUSE_SDL         Build with SDL 1.2.x
+    * -dUSE_SDL2        Build with SDL 2.0.x
+    * -dUSE_SYSSTUB     Disable I/O management
+  Render driver:
+    * -dUSE_OPENGL      Build with desktop OpenGL 2.x
+    * -dUSE_GLES1       Build with mobile OpenGLES 1.1
+    * -dUSE_GLSTUB      Disable rendering
+  Sound driver:
+    * -dUSE_FMOD        Build with FMODEx 4.26.x
+    * -dUSE_SDLMIXER    Build with SDL2_mixer 2.0.x
+    * -dUSE_OPENAL      Build with OpenAL 1.1
+    * -dUSE_SOUNDSTUB   Disable sound management
+  Sound file drivers (OpenAL only):
+    * -dUSE_SDL         Build with SDL 1.2.x for WAV support
+    * -dUSE_SDL2        Build with SDL 2.0.x for WAV support
+    * -dUSE_VORBIS      Build with libvorbis
+    * -dUSE_FLUIDSYNTH  Build with libfluidsynth
+    * -dUSE_MODPLUG     Build with libmodplug
+    * -dUSE_XMP         Build with linxmp
+    * -dUSE_MPG123      Build with libmpg123
+    * -dUSE_OPUS        Build with libopus
+  Other:
+    * -dUSE_MINIUPNPC   Build with libminiupnpc for automatic server port
+                        forwarding via UPNP
+    * -dENABLE_HOLMES   Build with ingame map debugger
+    * -dHEADLESS        Build a headless executable for dedicated servers
+
+Replace -O3 with -g -gl to enable debugging features. Run the game with --gdb
+when using a debugger to prevent it from eating exceptions.
+
+Windows binaries will require the appropriate DLLs (SDL2.dll, SDL2_mixer.dll or
+FMODEx.dll, ENet.dll, miniupnpc.dll), unless you choose to static link them.
 
 
 Static Linking
 --------------
 
-See ( http://repo.or.cz/d2df-binlib.git ) repo for prebuild dynamic and static libraries.
+See ( http://repo.or.cz/d2df-binlib.git ) repo for prebuild dynamic and static
+libraries.
 
 It is now possible to link windoze LibJIT and ENet as static libs.
 
-First, you need to clone ( http://repo.or.cz/d2df-binlib.git ) (repo with prebuilt windoze libs).
+First, you need to clone ( http://repo.or.cz/d2df-binlib.git ).
 Then, you can use:
   -dLIBJIT_WINDOZE_STATIC       -- static LibJIT
   -dLIBENET_WINDOZE_STATIC      -- static ENet
@@ -45,8 +68,9 @@ Then, you can use:
 
 Don't forget to specify lib*.a location with -Fi<...>
 
-I (ketmar) used mingw-gcc 7.1.0 to build static libs; some other .a libs were taken directly from mingw.
-building libs is easy: just fire msys, install all dependencies, and do:
+I (ketmar) used mingw-gcc 7.1.0 to build static libs; some other .a libs were
+taken directly from mingw. building libs is easy: just fire msys, install all
+dependencies, and do:
 
   ./configure --enable-static --disable-shared && make
 
index 2d89cb9de9e209e44777dc5a71f4863ccd4d78fa..3b76d7230422b9f0e47026e67492838e37dbaf85 100644 (file)
@@ -12,7 +12,7 @@ Requirements:
 * Android NDK >= r16b;
 * Open JDK >= 8;
 * FPC >= 3.0.4;
-* SDL >= 2.0.7;
+* SDL == 2.0.7;
 * SDL_mixer >= 2.0;
 * libenet >= 1.3.13.
 
@@ -45,12 +45,6 @@ ppcrossarm \
         -Tandroid \
         -Cparmv7a \
         -Cfvfpv3 \
-        -Fi../lib/vampimg \
-        -Fi../lib/vampimg/JpegLib \
-        -Fi../lib/vampimg/ZLib \
-        -Fu../lib/vampimg \
-        -Fu../lib/vampimg/JpegLib \
-        -Fu../lib/vampimg/ZLib \
         -FU../../android/tmp \
         -FE../../android/ass/lib/armeabi-v7a \
         -Fl../../android/ass/lib/armeabi-v7a \
index 446518f02e16db6c01989c97d732d0b464e0f081..eb38f0e4eb351e7a34e35a59da36c88a5d97d6bf 100644 (file)
@@ -182,9 +182,87 @@ uses
   fui_ctls in '../flexui/fui_ctls.pas',
 {$ENDIF}
 
-  ImagingTypes,
-  Imaging,
-  ImagingUtility;
+  ImagingDds in '../lib/vampimg/ImagingDds.pas',
+  ImagingFormats in '../lib/vampimg/ImagingFormats.pas',
+  ImagingPcx in '../lib/vampimg/ImagingPcx.pas',
+  ImagingColors in '../lib/vampimg/ImagingColors.pas',
+  ImagingNetworkGraphics in '../lib/vampimg/ImagingNetworkGraphics.pas',
+//  ImagingComponents in '../lib/vampimg/ImagingComponents.pas',
+  ImagingRadiance in '../lib/vampimg/ImagingRadiance.pas',
+  ImagingPortableMaps in '../lib/vampimg/ImagingPortableMaps.pas',
+  ImagingXpm in '../lib/vampimg/ImagingXpm.pas',
+  ImagingBitmap in '../lib/vampimg/ImagingBitmap.pas',
+  ImagingTypes in '../lib/vampimg/ImagingTypes.pas',
+  Imaging in '../lib/vampimg/Imaging.pas',
+  ImagingExtras in '../lib/vampimg/ImagingExtras.pas',
+  ImagingGif in '../lib/vampimg/ImagingGif.pas',
+  ImagingIO in '../lib/vampimg/ImagingIO.pas',
+  imjdhuff in '../lib/vampimg/JpegLib/imjdhuff.pas',
+  imjdmerge in '../lib/vampimg/JpegLib/imjdmerge.pas',
+  imjdapimin in '../lib/vampimg/JpegLib/imjdapimin.pas',
+  imjidctflt in '../lib/vampimg/JpegLib/imjidctflt.pas',
+  imjdsample in '../lib/vampimg/JpegLib/imjdsample.pas',
+  imjfdctint in '../lib/vampimg/JpegLib/imjfdctint.pas',
+  imjdcoefct in '../lib/vampimg/JpegLib/imjdcoefct.pas',
+  imjdmainct in '../lib/vampimg/JpegLib/imjdmainct.pas',
+  imjcmaster in '../lib/vampimg/JpegLib/imjcmaster.pas',
+  imjdcolor in '../lib/vampimg/JpegLib/imjdcolor.pas',
+  imjcphuff in '../lib/vampimg/JpegLib/imjcphuff.pas',
+  imjidctint in '../lib/vampimg/JpegLib/imjidctint.pas',
+  imjutils in '../lib/vampimg/JpegLib/imjutils.pas',
+  imjdmarker in '../lib/vampimg/JpegLib/imjdmarker.pas',
+  imjdmaster in '../lib/vampimg/JpegLib/imjdmaster.pas',
+  imjmorecfg in '../lib/vampimg/JpegLib/imjmorecfg.pas',
+  imjdct in '../lib/vampimg/JpegLib/imjdct.pas',
+  imjcdctmgr in '../lib/vampimg/JpegLib/imjcdctmgr.pas',
+  imjerror in '../lib/vampimg/JpegLib/imjerror.pas',
+  imjpeglib in '../lib/vampimg/JpegLib/imjpeglib.pas',
+  imjccoefct in '../lib/vampimg/JpegLib/imjccoefct.pas',
+  imjfdctfst in '../lib/vampimg/JpegLib/imjfdctfst.pas',
+  imjchuff in '../lib/vampimg/JpegLib/imjchuff.pas',
+  imjdinput in '../lib/vampimg/JpegLib/imjdinput.pas',
+  imjdapistd in '../lib/vampimg/JpegLib/imjdapistd.pas',
+  imjidctfst in '../lib/vampimg/JpegLib/imjidctfst.pas',
+  imjcsample in '../lib/vampimg/JpegLib/imjcsample.pas',
+  imjmemmgr in '../lib/vampimg/JpegLib/imjmemmgr.pas',
+  imjmemnobs in '../lib/vampimg/JpegLib/imjmemnobs.pas',
+  imjfdctflt in '../lib/vampimg/JpegLib/imjfdctflt.pas',
+  imjcmainct in '../lib/vampimg/JpegLib/imjcmainct.pas',
+  imjcprepct in '../lib/vampimg/JpegLib/imjcprepct.pas',
+  imjidctred in '../lib/vampimg/JpegLib/imjidctred.pas',
+  imjcomapi in '../lib/vampimg/JpegLib/imjcomapi.pas',
+//  imjidctasm in '../lib/vampimg/JpegLib/imjidctasm.pas',
+  imjcapimin in '../lib/vampimg/JpegLib/imjcapimin.pas',
+  imjquant1 in '../lib/vampimg/JpegLib/imjquant1.pas',
+  imjquant2 in '../lib/vampimg/JpegLib/imjquant2.pas',
+  imjcinit in '../lib/vampimg/JpegLib/imjcinit.pas',
+  imjdphuff in '../lib/vampimg/JpegLib/imjdphuff.pas',
+  imjcapistd in '../lib/vampimg/JpegLib/imjcapistd.pas',
+  imjinclude in '../lib/vampimg/JpegLib/imjinclude.pas',
+  imjccolor in '../lib/vampimg/JpegLib/imjccolor.pas',
+  imjcmarker in '../lib/vampimg/JpegLib/imjcmarker.pas',
+  imjcparam in '../lib/vampimg/JpegLib/imjcparam.pas',
+  imjddctmgr in '../lib/vampimg/JpegLib/imjddctmgr.pas',
+  imjdpostct in '../lib/vampimg/JpegLib/imjdpostct.pas',
+  imjdeferr in '../lib/vampimg/JpegLib/imjdeferr.pas',
+  ImagingCanvases in '../lib/vampimg/ImagingCanvases.pas',
+  iminffast in '../lib/vampimg/ZLib/iminffast.pas',
+  imzdeflate in '../lib/vampimg/ZLib/imzdeflate.pas',
+  imtrees in '../lib/vampimg/ZLib/imtrees.pas',
+  dzlib in '../lib/vampimg/ZLib/dzlib.pas',
+  impaszlib in '../lib/vampimg/ZLib/impaszlib.pas',
+  iminfcodes in '../lib/vampimg/ZLib/iminfcodes.pas',
+  iminfblock in '../lib/vampimg/ZLib/iminfblock.pas',
+  imzutil in '../lib/vampimg/ZLib/imzutil.pas',
+  imadler in '../lib/vampimg/ZLib/imadler.pas',
+  imzinflate in '../lib/vampimg/ZLib/imzinflate.pas',
+  iminfutil in '../lib/vampimg/ZLib/iminfutil.pas',
+  iminftrees in '../lib/vampimg/ZLib/iminftrees.pas',
+  ImagingJpeg in '../lib/vampimg/ImagingJpeg.pas',
+  ImagingClasses in '../lib/vampimg/ImagingClasses.pas',
+  ImagingPsd in '../lib/vampimg/ImagingPsd.pas',
+  ImagingTarga in '../lib/vampimg/ImagingTarga.pas',
+  ImagingUtility in '../lib/vampimg/ImagingUtility.pas';
 
 {$IFDEF WINDOWS}
   {$R *.res}
index 05e278d0fd78f5f5faf1dd64892422946f68deb9..337f310ecbb107946d9c2710c62f465a279b13da 100644 (file)
@@ -41,7 +41,7 @@
 
 unit dzlib;
 
-{$I ImagingOptions.inc}
+{$I ../ImagingOptions.inc}
 
 interface