DEADSOFTWARE

d2df-sdl.git
2017-08-21 Ketmar Darknew tree-based weapon hitscan tracer (sometimes it...
2017-08-21 Ketmar Darkxprofiler: made curtime getters public
2017-08-21 Ketmar Darkg_weapons.g_Weapon_gun: faster traces (i hope)
2017-08-21 Ketmar Darkadded simple hash table tester
2017-08-21 Ketmar Darkhashtable: resize bugfix; `forEach()` iterator
2017-08-21 Ketmar Darkconsole commands can have help strings (somebody, pleas...
2017-08-21 Ketmar Darkbetter console completion
2017-08-21 Ketmar Dark"mon_sq_enabled" console command
2017-08-21 Ketmar Darkremoved unnecessary indirection in hash table
2017-08-21 Ketmar Darksome optimizations in hash table
2017-08-21 Ketmar Darkhashtable cosmetix
2017-08-21 Ketmar Darkadded robin hood hash table implementation
2017-08-21 Ketmar Darkremoved "monidx" argument from monster spatial query...
2017-08-21 Ketmar Darkcosmetix
2017-08-21 Ketmar Darkdyntree cosmetix
2017-08-21 Ketmar Darkrewritten dyntree visitor; seems to fix segfaults ...
2017-08-20 Ketmar Darkreplaced some var args to constref args
2017-08-20 Ketmar Darkmore monster tree cosmetix
2017-08-20 Ketmar Darkmonster tree cosmetix
2017-08-20 Ketmar Darkaccelerated explosion sq
2017-08-20 Ketmar Darkuse tree to check collisions with shot projectiles
2017-08-20 Ketmar Darkfaster `g_weapons.CheckTrap()`
2017-08-20 Ketmar Darkuidmap for monsters, so we don't have to do linear...
2017-08-20 Ketmar Darksome tree code for monsters
2017-08-20 Ketmar Darkno more tree for items (we don't need it)
2017-08-20 fgsfdsremoved e_writelog from g_netmaster
2017-08-20 fgsfdsreplaced e_fixedbuffer with e_msg
2017-08-20 Ketmar Darkno more public `gMonsters`
2017-08-20 Ketmar Darkremoved unused function
2017-08-19 Dmitry D. Chernovg_language: Fix some interface strings
2017-08-19 Ketmar Darkconverted grid and tree to generics (fuck you, FPC...
2017-08-19 Ketmar Darkno more global `gItems[]` array; created DynTree for...
2017-08-19 Ketmar Darkadded `.positionChanged()` to (almost) all entities...
2017-08-19 fgsfdsRevert "don't flush enet every message"
2017-08-19 Ketmar Dark`g_basic.g_CollideLevel()` now using accelerated coldet
2017-08-19 Ketmar Darkrender code cleanup; collision code cleanup; reverted...
2017-08-19 Ketmar Darkprofiler cosmetix
2017-08-19 Ketmar Darkslightly better memory locality
2017-08-19 Ketmar Darkintermediate commit (faster render and coldet; this...
2017-08-18 Ketmar Darkpointer taking is typed now (it is safer this way)
2017-08-18 Ketmar Darkchanged mode from DELPHI to OBJFPC (with heavy customiz...
2017-08-18 Ketmar Darkexperimental grid with buckets
2017-08-18 Ketmar Darktree: desperate attempts to win several microseconds...
2017-08-18 Ketmar Darkshit; "--dbg-mainwan" doesn't work; changed to "-dbg...
2017-08-18 Ketmar Dark"--dbg-mainwad-restore" and "--dbg-mainwad wad"
2017-08-18 Ketmar Darkcosmetix
2017-08-18 Ketmar Darkremoved some "try/finally" (sorry, it is FUCKIN' SLOW!)
2017-08-18 Ketmar Darkcosmetic variable renamings
2017-08-18 Ketmar Darkadded small speedup trick to gird (tree already has it)
2017-08-18 Ketmar Darkmore tree/grid debug commands
2017-08-18 Ketmar DarkREADME update
2017-08-18 Ketmar Darkcosmetix
2017-08-18 Ketmar DarkREADME repo URL fix
2017-08-18 Ketmar Darkdon't use tree for drawing by default
2017-08-18 Ketmar Darkcosmetix
2017-08-18 Ketmar Dark"t_dump_node_queries" (temp debug, DO NOT TOUCH)
2017-08-18 Ketmar Darktree: use integers instead of floats (we don't really...
2017-08-18 Ketmar Darkcosmetix
2017-08-18 Ketmar Darkcosmetix
2017-08-18 Ketmar Darktree seems to work now
2017-08-18 Ketmar Dark"-dbg-mainwad" cli arg
2017-08-18 Ketmar Darkmore tree code; still not working
2017-08-18 Ketmar Darkg_triggers.pas: fixed "Warning: Function result variabl...
2017-08-18 Ketmar Darkhidden "Game/DefaultMegawadStart" option to change...
2017-08-18 Ketmar Darksome cosmetix in common compiler flags
2017-08-18 Ketmar Darksome statistics
2017-08-18 Ketmar Darktree can render things (buggy)
2017-08-18 Ketmar Darkdynamic aabb tree implementation (ported from D, comple...
2017-08-18 Ketmar Darkmore SAP code; still not working right
2017-08-18 Ketmar DarkSweep-And-Prune broad phase implementation; not working yet
2017-08-18 fgsfdsadded README
2017-08-17 fgsfdsdon't flush enet every message
2017-08-17 Ketmar Darkbetter memory locality and access patterns for grid...
2017-08-17 Ketmar Darkadaptive profiler history length (not really)
2017-08-17 Ketmar Dark"r_draw_grid" -> "r_gridrender"
2017-08-17 Ketmar Darkcosmetix
2017-08-17 Ketmar Darkmore profiler fixes
2017-08-17 Ketmar Darkmore profiling code
2017-08-17 Ketmar Darknew console commands: "r_draw_grid" and "dbg_coldet_grid"
2017-08-17 Ketmar Darkmore profiler code; smoothing values, history
2017-08-17 Ketmar Darkmore profiler code
2017-08-17 Ketmar Darkprofiler
2017-08-17 Ketmar Darkmoved compiler options to shared/a_modes.inc; turned...
2017-08-16 fgsfdsflamer projectiles don't push
2017-08-16 fgsfdsdownloading resources...
2017-08-16 Ketmar Darkcompatibility with older FPC
2017-08-16 Ketmar Darkadded common file with compiler flags; cosmetic fix...
2017-08-16 Ketmar Darklight experiments integrated into main tree; use "...
2017-08-16 Ketmar Darkmore map grid code
2017-08-16 Ketmar Darkgrid now works for any map bounding box; collisions...
2017-08-16 Ketmar Darkreplaced "pvs" for lights with grid
2017-08-16 Ketmar Darkremoved "potentially visible panels" code in favor...
2017-08-16 Ketmar Darksimplified grid code (removed alot of pasta); rendering...
2017-08-16 Ketmar Darkgrid: proxy pool (no more segfaults on reloading map...
2017-08-16 Ketmar Darkgrid
2017-08-16 Ketmar Darkoptimized light drawing: process only "possible lit...
2017-08-16 Ketmar Darklight: use proper scissoring instead of clearing the...
2017-08-16 Ketmar Darkshitlight experiment
2017-08-16 Ketmar Darkcosmetix
2017-08-15 Ketmar Darkbuild "visible panels set" before rendering the frame
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