DEADSOFTWARE

d2df-sdl.git
2 years agorender: remove flag animation from player model state
DeaDDooMER [Sun, 16 Jan 2022 17:05:24 +0000 (20:05 +0300)]
render: remove flag animation from player model state

2 years agorender: move player model texture loading into render
DeaDDooMER [Sun, 16 Jan 2022 16:19:14 +0000 (19:19 +0300)]
render: move player model texture loading into render

2 years agorender: use TAnimationState for monsters
DeaDDooMER [Tue, 4 Jan 2022 20:33:17 +0000 (23:33 +0300)]
render: use TAnimationState for monsters

2 years agorender: move gfx-once objects into render code
DeaDDooMER [Tue, 4 Jan 2022 17:02:07 +0000 (20:02 +0300)]
render: move gfx-once objects into render code

2 years agorender: use TAnimationState for items
DeaDDooMER [Mon, 3 Jan 2022 20:28:04 +0000 (23:28 +0300)]
render: use TAnimationState for items

2 years agorender: use TAnimationState for projectiles
DeaDDooMER [Mon, 3 Jan 2022 19:19:39 +0000 (22:19 +0300)]
render: use TAnimationState for projectiles

2 years agorender: move textures loaders to render
DeaDDooMER [Sun, 20 Jun 2021 11:53:46 +0000 (14:53 +0300)]
render: move textures loaders to render

2 years agorender: separate animation drawing from game code
DeaDDooMER [Sun, 20 Jun 2021 10:17:40 +0000 (13:17 +0300)]
render: separate animation drawing from game code

2 years agorender: fix gles builds
DeaDDooMER [Sun, 20 Jun 2021 09:00:33 +0000 (12:00 +0300)]
render: fix gles builds

2 years agosystem: remove direct videomode change
DeaDDooMER [Sun, 20 Jun 2021 08:52:05 +0000 (11:52 +0300)]
system: remove direct videomode change

2 years agosystem: remove sys_Delay
DeaDDooMER [Sat, 19 Jun 2021 14:44:54 +0000 (17:44 +0300)]
system: remove sys_Delay

2 years agosystem: remove sys_GetTicks
DeaDDooMER [Sat, 19 Jun 2021 14:33:08 +0000 (17:33 +0300)]
system: remove sys_GetTicks

2 years agosystem: remove unused imports
DeaDDooMER [Sat, 19 Jun 2021 13:05:01 +0000 (16:05 +0300)]
system: remove unused imports

2 years agorender: system: move gl related code from system driver
DeaDDooMER [Sat, 19 Jun 2021 11:13:42 +0000 (14:13 +0300)]
render: system: move gl related code from system driver

2 years agorender: move screen resize handler from io-driver
DeaDDooMER [Sat, 19 Jun 2021 10:37:49 +0000 (13:37 +0300)]
render: move screen resize handler from io-driver

2 years agosfs: fix garbage collector
DeaDDooMER [Thu, 17 Jun 2021 20:04:46 +0000 (23:04 +0300)]
sfs: fix garbage collector

2 years agocleanup: clean boot sequence
DeaDDooMER [Thu, 17 Jun 2021 16:52:30 +0000 (19:52 +0300)]
cleanup: clean boot sequence

2 years agoandroid: export jni functions
DeaDDooMER [Tue, 15 Jun 2021 19:02:53 +0000 (22:02 +0300)]
android: export jni functions

2 years agocleanup: move init and main loop code from g_window
DeaDDooMER [Tue, 15 Jun 2021 18:42:00 +0000 (21:42 +0300)]
cleanup: move init and main loop code from g_window

2 years agocleanup: remove g_main.pas
DeaDDooMER [Tue, 15 Jun 2021 15:44:26 +0000 (18:44 +0300)]
cleanup: remove g_main.pas

2 years agorender: fix unused variable warnings
DeaDDooMER [Wed, 9 Jun 2021 14:46:38 +0000 (17:46 +0300)]
render: fix unused variable warnings

2 years agorender: move e_texture -> r_texture
DeaDDooMER [Wed, 9 Jun 2021 13:05:09 +0000 (16:05 +0300)]
render: move e_texture -> r_texture

2 years agorender: completely remove opengl calls form game code
DeaDDooMER [Wed, 9 Jun 2021 12:52:24 +0000 (15:52 +0300)]
render: completely remove opengl calls form game code

2 years agorender: remove g_window dependency on r_graphics and GL
DeaDDooMER [Wed, 9 Jun 2021 11:54:39 +0000 (14:54 +0300)]
render: remove g_window dependency on r_graphics and GL

2 years agocleanup: remove g_options dependency on r_graphics
DeaDDooMER [Wed, 9 Jun 2021 11:23:11 +0000 (14:23 +0300)]
cleanup: remove g_options dependency on r_graphics

2 years agocleanup: move monster-specific code from g_basic
DeaDDooMER [Wed, 9 Jun 2021 10:42:03 +0000 (13:42 +0300)]
cleanup: move monster-specific code from g_basic

2 years agorender: remove from render some common types
DeaDDooMER [Tue, 8 Jun 2021 11:22:49 +0000 (14:22 +0300)]
render: remove from render some common types

2 years agorender: e_graphics -> r_graphics
DeaDDooMER [Tue, 8 Jun 2021 10:14:19 +0000 (13:14 +0300)]
render: e_graphics -> r_graphics

2 years agorender: fix holmes
DeaDDooMER [Tue, 8 Jun 2021 08:08:18 +0000 (11:08 +0300)]
render: fix holmes

2 years agocleanup: remove unneeded graphics dependencies
DeaDDooMER [Tue, 8 Jun 2021 08:00:30 +0000 (11:00 +0300)]
cleanup: remove unneeded graphics dependencies

2 years agorender: separate player model logic and drawing
DeaDDooMER [Tue, 8 Jun 2021 07:20:05 +0000 (10:20 +0300)]
render: separate player model logic and drawing

2 years agorender: separate player logic and drawing
DeaDDooMER [Tue, 8 Jun 2021 05:42:00 +0000 (08:42 +0300)]
render: separate player logic and drawing

2 years agorender: separate server list logic and drawing
DeaDDooMER [Tue, 8 Jun 2021 03:05:25 +0000 (06:05 +0300)]
render: separate server list logic and drawing

2 years agorender: separate weapon shots logic and drawing
DeaDDooMER [Tue, 8 Jun 2021 02:44:59 +0000 (05:44 +0300)]
render: separate weapon shots logic and drawing

2 years agorender: separate monster logic and drawing
DeaDDooMER [Mon, 7 Jun 2021 21:28:50 +0000 (00:28 +0300)]
render: separate monster logic and drawing

2 years agorender: separate panel logic and drawing
DeaDDooMER [Mon, 7 Jun 2021 20:34:07 +0000 (23:34 +0300)]
render: separate panel logic and drawing

2 years agorender: add r_game function prefixes
DeaDDooMER [Mon, 7 Jun 2021 18:34:11 +0000 (21:34 +0300)]
render: add r_game function prefixes

2 years agorender: separate map logic and drawing
DeaDDooMER [Mon, 7 Jun 2021 18:30:05 +0000 (21:30 +0300)]
render: separate map logic and drawing

2 years agorender: separate item logic and drawing
DeaDDooMER [Mon, 7 Jun 2021 17:52:39 +0000 (20:52 +0300)]
render: separate item logic and drawing

2 years agorender: remove g_gfx dependency on e_graphics
DeaDDooMER [Mon, 7 Jun 2021 17:22:36 +0000 (20:22 +0300)]
render: remove g_gfx dependency on e_graphics

2 years agorender: separate gfx logic and drawing
DeaDDooMER [Mon, 7 Jun 2021 17:15:24 +0000 (20:15 +0300)]
render: separate gfx logic and drawing

2 years agorender: separate game logic and drawing
DeaDDooMER [Mon, 7 Jun 2021 15:56:28 +0000 (18:56 +0300)]
render: separate game logic and drawing

2 years agorender: separate console logic and drawing
DeaDDooMER [Mon, 7 Jun 2021 13:22:53 +0000 (16:22 +0300)]
render: separate console logic and drawing

2 years agoOther: add RPM spec.
TerminalHash [Tue, 15 Jun 2021 09:56:43 +0000 (12:56 +0300)]
Other: add RPM spec.

2 years agofix whitespace
fgsfds [Mon, 7 Jun 2021 18:48:08 +0000 (21:48 +0300)]
fix whitespace

2 years agoGame: add damage absorption
TerminalHash [Mon, 7 Jun 2021 18:36:38 +0000 (21:36 +0300)]
Game: add damage absorption

2 years agoUpdate man and year in credits.
TerminalHash [Mon, 7 Jun 2021 16:40:57 +0000 (19:40 +0300)]
Update man and year in credits.

2 years agoinfo: show enet version on startup
DeaDDooMER [Mon, 7 Jun 2021 11:12:16 +0000 (14:12 +0300)]
info: show enet version on startup

2 years agogame: fix monster projectiles in coop
fgsfds [Thu, 6 May 2021 15:03:10 +0000 (18:03 +0300)]
game: fix monster projectiles in coop

2 years agogame: hit friendlies with everything by default
fgsfds [Thu, 6 May 2021 14:38:03 +0000 (17:38 +0300)]
game: hit friendlies with everything by default

2 years agoconfig: save player teams
fgsfds [Thu, 6 May 2021 14:34:41 +0000 (17:34 +0300)]
config: save player teams

2 years agogame: add option to disable hits on friendly players
fgsfds [Thu, 6 May 2021 14:18:48 +0000 (17:18 +0300)]
game: add option to disable hits on friendly players

2 years agoConsole: Add support for repeated key binds
Stas'M [Sun, 2 May 2021 22:04:31 +0000 (01:04 +0300)]
Console: Add support for repeated key binds

2 years agoGame: Fix magic value check of gSpectMode
Stas'M [Sun, 2 May 2021 22:00:55 +0000 (01:00 +0300)]
Game: Fix magic value check of gSpectMode

3 years agofix interpolation of spawned items
fgsfds [Sat, 10 Apr 2021 18:56:05 +0000 (21:56 +0300)]
fix interpolation of spawned items

3 years agoadd man page by terminalhash
fgsfds [Sat, 10 Apr 2021 18:43:35 +0000 (21:43 +0300)]
add man page by terminalhash

3 years agoFPC3.2.0 compat patch by deaddoomer
fgsfds [Sat, 10 Apr 2021 18:42:10 +0000 (21:42 +0300)]
FPC3.2.0 compat patch by deaddoomer

3 years agodon't write empty blocks (by deaddoomer)
fgsfds [Tue, 6 Apr 2021 15:56:33 +0000 (18:56 +0300)]
don't write empty blocks (by deaddoomer)

3 years agonet: add some more gulag tools
fgsfds [Sun, 25 Oct 2020 22:28:09 +0000 (01:28 +0300)]
net: add some more gulag tools

3 years agosdl2: fix hack for menus on android
DeaDDooMER [Sun, 17 May 2020 14:28:26 +0000 (17:28 +0300)]
sdl2: fix hack for menus on android

3 years agowhitelist a bunch of shit
fgsfds [Sat, 2 May 2020 22:06:53 +0000 (01:06 +0300)]
whitelist a bunch of shit

3 years agoal: fix build with sdl 1.2
DeaDDooMER [Thu, 30 Apr 2020 16:37:01 +0000 (19:37 +0300)]
al: fix build with sdl 1.2

4 years agogame: clean up TPlayer.GetRespawnPoint()
fgsfds [Sun, 26 Apr 2020 22:10:33 +0000 (01:10 +0300)]
game: clean up TPlayer.GetRespawnPoint()

now players can spawn even when there's a single point of any type

4 years agogame: g_FatalError actually ends the game
fgsfds [Fri, 24 Apr 2020 18:40:56 +0000 (21:40 +0300)]
game: g_FatalError actually ends the game

4 years agoGame: Assign gsGameFlags where it's missing
Stas'M [Wed, 22 Apr 2020 21:38:31 +0000 (00:38 +0300)]
Game: Assign gsGameFlags where it's missing

4 years agoscale option is now a capped switch
fgsfds [Sat, 21 Mar 2020 14:26:36 +0000 (17:26 +0300)]
scale option is now a capped switch

4 years agonet: cancel interpolation of teleported players
fgsfds [Tue, 17 Mar 2020 20:08:15 +0000 (23:08 +0300)]
net: cancel interpolation of teleported players

4 years agoPlayer: Propagate valid SpawnerUID for corpse kills
Stas'M [Sun, 15 Mar 2020 18:34:28 +0000 (21:34 +0300)]
Player: Propagate valid SpawnerUID for corpse kills

Addendum to e24864c.

4 years agoupdate README
fgsfds [Sun, 15 Mar 2020 10:14:47 +0000 (13:14 +0300)]
update README

4 years agonet: only flush packets after an actual frame; remember old positions before net...
fgsfds [Sun, 15 Mar 2020 00:06:29 +0000 (03:06 +0300)]
net: only flush packets after an actual frame; remember old positions before net update on client

4 years agoNetmaster: Additional check for server name in ping response
Stas'M [Sat, 14 Mar 2020 20:40:40 +0000 (23:40 +0300)]
Netmaster: Additional check for server name in ping response

4 years agoNet: Add sanity checks. Forward ports only after host is created.
Stas'M [Sat, 14 Mar 2020 19:50:40 +0000 (22:50 +0300)]
Net: Add sanity checks. Forward ports only after host is created.

Addendum to 10f31fd.

4 years agoNet: Report actual server port in ping response
Stas'M [Sat, 14 Mar 2020 19:14:27 +0000 (22:14 +0300)]
Net: Report actual server port in ping response

Also fix the same problem for UPnP port forwarding.

4 years agoAL: remove debug print
fgsfds [Thu, 12 Mar 2020 19:14:57 +0000 (22:14 +0300)]
AL: remove debug print

4 years agoAL: update streams in a separate thread
fgsfds [Thu, 12 Mar 2020 19:13:43 +0000 (22:13 +0300)]
AL: update streams in a separate thread

4 years agodraw talkbubble above the player corpse when necessary
fgsfds [Thu, 12 Mar 2020 19:12:55 +0000 (22:12 +0300)]
draw talkbubble above the player corpse when necessary

4 years agocorpse following is now done by the camera instead of the player
fgsfds [Wed, 11 Mar 2020 20:37:32 +0000 (23:37 +0300)]
corpse following is now done by the camera instead of the player

4 years agowas this even necessary?
fgsfds [Wed, 11 Mar 2020 19:56:32 +0000 (22:56 +0300)]
was this even necessary?

4 years agodon't interpolate during endgame fadeout
fgsfds [Wed, 11 Mar 2020 19:56:12 +0000 (22:56 +0300)]
don't interpolate during endgame fadeout

4 years agomove NilThreadId to utils
fgsfds [Wed, 11 Mar 2020 19:55:44 +0000 (22:55 +0300)]
move NilThreadId to utils

4 years agoAL: add GME music loader
fgsfds [Wed, 11 Mar 2020 01:27:25 +0000 (04:27 +0300)]
AL: add GME music loader

4 years agosimplify TSoundLoader interface
fgsfds [Tue, 10 Mar 2020 20:29:50 +0000 (23:29 +0300)]
simplify TSoundLoader interface

4 years agodecouple repainting from blitting the FBO; draw touch overlay after FBO
fgsfds [Fri, 6 Mar 2020 22:42:08 +0000 (01:42 +0300)]
decouple repainting from blitting the FBO; draw touch overlay after FBO

4 years agonetwork now always ticks at 36 tick
fgsfds [Fri, 6 Mar 2020 18:35:46 +0000 (21:35 +0300)]
network now always ticks at 36 tick

4 years agoattempt to unfuck serverlist
fgsfds [Wed, 4 Mar 2020 01:00:54 +0000 (04:00 +0300)]
attempt to unfuck serverlist

4 years agoput network interp back in
fgsfds [Wed, 4 Mar 2020 00:38:13 +0000 (03:38 +0300)]
put network interp back in

4 years agoRevert "purge cl_interp from the code"
fgsfds [Wed, 4 Mar 2020 00:25:07 +0000 (03:25 +0300)]
Revert "purge cl_interp from the code"

This reverts commit cb61300b61ba18d486d19edf315f05b5b494fac3.

4 years agopurge cl_interp from the code
fgsfds [Tue, 3 Mar 2020 23:39:18 +0000 (02:39 +0300)]
purge cl_interp from the code

4 years agoadd r_interp to video settings menu
fgsfds [Tue, 3 Mar 2020 23:30:31 +0000 (02:30 +0300)]
add r_interp to video settings menu

4 years agosave r_maxfps to the config
fgsfds [Tue, 3 Mar 2020 23:24:00 +0000 (02:24 +0300)]
save r_maxfps to the config

4 years agofix slope interpolation; add r_maxfps
fgsfds [Tue, 3 Mar 2020 23:22:33 +0000 (02:22 +0300)]
fix slope interpolation; add r_maxfps

4 years agoadded actor rendering interpolation; fixed vsync on startup plavnota
fgsfds [Mon, 2 Mar 2020 21:59:55 +0000 (00:59 +0300)]
added actor rendering interpolation; fixed vsync on startup

4 years agooh god damn it
fgsfds [Sun, 1 Mar 2020 23:59:30 +0000 (02:59 +0300)]
oh god damn it

4 years agobetter set this to -1
fgsfds [Sun, 1 Mar 2020 23:52:34 +0000 (02:52 +0300)]
better set this to -1

4 years agoalways search for new state slots
fgsfds [Sun, 1 Mar 2020 23:51:44 +0000 (02:51 +0300)]
always search for new state slots

4 years agomore survival bullshit: state recall, MC+NM warmup fix
fgsfds [Sun, 1 Mar 2020 21:16:14 +0000 (00:16 +0300)]
more survival bullshit: state recall, MC+NM warmup fix

4 years agohost can't spawn during an LMS round anymore
fgsfds [Sun, 1 Mar 2020 19:42:29 +0000 (22:42 +0300)]
host can't spawn during an LMS round anymore

4 years agofix (?) survival spectator; add space after comma in masterlist
fgsfds [Sun, 1 Mar 2020 19:33:18 +0000 (22:33 +0300)]
fix (?) survival spectator; add space after comma in masterlist

4 years agodon't let SP games reset warmup time
fgsfds [Thu, 27 Feb 2020 22:50:24 +0000 (01:50 +0300)]
don't let SP games reset warmup time

4 years agowhoops
fgsfds [Thu, 27 Feb 2020 18:51:35 +0000 (21:51 +0300)]
whoops