DEADSOFTWARE

render: fix gles builds
authorDeaDDooMER <deaddoomer@deadsoftware.ru>
Sun, 20 Jun 2021 09:00:33 +0000 (12:00 +0300)
committerDeaDDooMER <deaddoomer@deadsoftware.ru>
Tue, 29 Jun 2021 09:51:12 +0000 (12:51 +0300)
src/game/opengl/r_render.pas

index bea15e65fd69381263c4714dbef9e9fab47d2719..b768075d9dd1ecf0c84e12c92445f0f354e0dfa2 100644 (file)
@@ -63,7 +63,7 @@ implementation
     if LoadedGL = true then
     begin
       {$IFDEF NOGL_INIT}
-        nogl_Quit
+        nogl_Quit;
       {$ENDIF}
       LoadedGL := false
     end