DEADSOFTWARE

render: use only r_render to access render-specific info
[d2df-sdl.git] / src / game / opengl /
2022-01-31 DeaDDooMERrender: use only r_render to access render-specific... renders
2022-01-31 DeaDDooMERrender: load image for TGUIImage within render
2022-01-31 DeaDDooMERrender: move TFont into render
2022-01-31 DeaDDooMERrender: draw menu via render
2022-01-29 DeaDDooMERgame: less references to HEADLESS
2022-01-29 DeaDDooMERsystem: add option -dDISABLE_SYSTEM
2022-01-29 DeaDDooMERgame: disable corpses for server
2022-01-29 DeaDDooMERgame: disable shells for server
2022-01-29 DeaDDooMERgame: disable gibs for server
2022-01-29 DeaDDooMERgame: disable gfx for server
2022-01-27 DeaDDooMERrender: disable FBO on devices which not support NPOT...
2022-01-27 DeaDDooMERrender: draw touch controls via render
2022-01-27 DeaDDooMERmenu: optionally disable menu in client
2022-01-18 DeaDDooMERrender: fix monster animations
2022-01-18 DeaDDooMERrender: remove graphics data from TAnimationState
2022-01-18 DeaDDooMERrender: remove references to r_playermodel/r_game from...
2022-01-17 DeaDDooMERrender: use only r_render to access render
2022-01-17 DeaDDooMERrender: calculate message size in render
2022-01-17 DeaDDooMERrender: move screenshorts into render
2022-01-17 DeaDDooMERrender: load shell textures in render
2022-01-17 DeaDDooMERrender: load sky in render
2022-01-17 DeaDDooMERrender: move more texture load code into render
2022-01-16 DeaDDooMERrender: remove TAnimation
2022-01-16 DeaDDooMERrender: use TPlayerModel for corpse drawing
2022-01-16 DeaDDooMERrender: player punch TAnimation -> TAnimationState
2022-01-16 DeaDDooMERrender: draw flag animation using TAnimationState
2022-01-17 DeaDDooMERrender: fix animated textures
2022-01-17 DeaDDooMERrender: hide panel textures into render
2022-01-16 DeaDDooMERrender: use TAnimationState instead of TAnimation
2022-01-16 DeaDDooMERrender: hide gib textures within render
2022-01-16 DeaDDooMERmodels: remove TModelInfo
2022-01-16 DeaDDooMERmodels: remove superfluous fire state
2022-01-16 DeaDDooMERrender: remove flag animation from player model state
2022-01-16 DeaDDooMERrender: move player model texture loading into render
2022-01-04 DeaDDooMERrender: use TAnimationState for monsters
2022-01-04 DeaDDooMERrender: move gfx-once objects into render code
2022-01-03 DeaDDooMERrender: use TAnimationState for items
2022-01-03 DeaDDooMERrender: use TAnimationState for projectiles
2021-06-29 DeaDDooMERrender: move textures loaders to render
2021-06-29 DeaDDooMERrender: separate animation drawing from game code
2021-06-29 DeaDDooMERrender: fix gles builds
2021-06-29 DeaDDooMERsystem: remove direct videomode change
2021-06-29 DeaDDooMERsystem: remove sys_GetTicks
2021-06-29 DeaDDooMERrender: system: move gl related code from system driver
2021-06-29 DeaDDooMERrender: move screen resize handler from io-driver
2021-06-29 DeaDDooMERcleanup: clean boot sequence
2021-06-29 DeaDDooMERcleanup: move init and main loop code from g_window
2021-06-29 DeaDDooMERcleanup: remove g_main.pas
2021-06-29 DeaDDooMERrender: fix unused variable warnings
2021-06-29 DeaDDooMERrender: move e_texture -> r_texture
2021-06-29 DeaDDooMERrender: completely remove opengl calls form game code
2021-06-29 DeaDDooMERrender: remove g_window dependency on r_graphics and GL
2021-06-29 DeaDDooMERcleanup: remove g_options dependency on r_graphics
2021-06-29 DeaDDooMERrender: remove from render some common types
2021-06-29 DeaDDooMERrender: e_graphics -> r_graphics
2021-06-29 DeaDDooMERrender: fix holmes
2021-06-29 DeaDDooMERrender: separate player model logic and drawing
2021-06-29 DeaDDooMERrender: separate player logic and drawing
2021-06-29 DeaDDooMERrender: separate server list logic and drawing
2021-06-29 DeaDDooMERrender: separate weapon shots logic and drawing
2021-06-29 DeaDDooMERrender: separate monster logic and drawing
2021-06-29 DeaDDooMERrender: separate panel logic and drawing
2021-06-29 DeaDDooMERrender: add r_game function prefixes
2021-06-29 DeaDDooMERrender: separate map logic and drawing
2021-06-29 DeaDDooMERrender: separate item logic and drawing
2021-06-29 DeaDDooMERrender: separate gfx logic and drawing
2021-06-29 DeaDDooMERrender: separate game logic and drawing
2021-06-29 DeaDDooMERrender: separate console logic and drawing